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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl2
-rwxr-xr-x[-rw-r--r--]indra/newview/installers/windows/installer_template.nsi20
-rwxr-xr-x[-rw-r--r--]indra/newview/installers/windows/lang_en-us.nsibin7162 -> 7542 bytes
-rw-r--r--indra/newview/lldrawpoolalpha.cpp18
-rw-r--r--indra/newview/lldrawpoolavatar.cpp2
-rw-r--r--indra/newview/llfloaterpreference.cpp27
-rw-r--r--indra/newview/llnamelistctrl.cpp24
-rwxr-xr-xindra/newview/llviewermenu.cpp3
-rw-r--r--indra/newview/llviewershadermgr.cpp19
-rw-r--r--indra/newview/llvoavatar.cpp24
-rwxr-xr-xindra/newview/pipeline.cpp125
11 files changed, 177 insertions, 87 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index 7125d845d9..e3c15a2ab2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -14,7 +14,7 @@ uniform sampler2D specularMap;
void main()
{
vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
- gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
+ gl_FragData[0] = vec4(col.rgb, col.a * 0.005);
gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0);
}
diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi
index 4e8ed807ee..b5d43021ec 100644..100755
--- a/indra/newview/installers/windows/installer_template.nsi
+++ b/indra/newview/installers/windows/installer_template.nsi
@@ -211,6 +211,25 @@ continue_install:
FunctionEnd
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+; Checks for CPU valid (must have SSE2 support)
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+Function CheckCPUFlags
+ Call GetWindowsVersion
+ Pop $R0
+ StrCmp $R0 "2000" OK_SSE ; sse check not available on win2k.
+
+ Push $1
+ System::Call 'kernel32::IsProcessorFeaturePresent(i) i(10) .r1'
+ IntCmp $1 1 OK_SSE
+ MessageBox MB_OKCANCEL $(MissingSSE2) /SD IDOK IDOK OK_SSE
+ Quit
+
+ OK_SSE:
+ Pop $1
+ Return
+FunctionEnd
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Close the program, if running. Modifies no variables.
; Allows user to bail out of install process.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@@ -744,6 +763,7 @@ StrCpy $INSTEXE "${INSTEXE}"
StrCpy $INSTSHORTCUT "${SHORTCUT}"
Call CheckWindowsVersion ; warn if on Windows 98/ME
+Call CheckCPUFlags ; Make sure we have SSE2 support
Call CheckIfAdministrator ; Make sure the user can install/uninstall
Call CheckIfAlreadyCurrent ; Make sure that we haven't already installed this version
Call CloseSecondLife ; Make sure we're not running
diff --git a/indra/newview/installers/windows/lang_en-us.nsi b/indra/newview/installers/windows/lang_en-us.nsi
index a01541377d..da0d7f54d2 100644..100755
--- a/indra/newview/installers/windows/lang_en-us.nsi
+++ b/indra/newview/installers/windows/lang_en-us.nsi
Binary files differ
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 2519d0297c..7f1740e29f 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -103,7 +103,14 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass)
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
{
- return 2;
+ if (LLPipeline::sImpostorRender)
+ { //skip depth buffer filling pass when rendering impostors
+ return 1;
+ }
+ else
+ {
+ return 2;
+ }
}
void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
@@ -137,8 +144,13 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
{
- gPipeline.mDeferredDepth.flush();
- gPipeline.mScreen.bindTarget();
+
+ if (pass == 1)
+ {
+ gPipeline.mDeferredDepth.flush();
+ gPipeline.mScreen.bindTarget();
+ }
+
deferred_render = FALSE;
endRenderPass(pass);
}
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index df5b341fdf..ae3421a019 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -494,7 +494,7 @@ void LLDrawPoolAvatar::render(S32 pass)
LLFastTimer t(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
- renderAvatars(NULL, 2);
+ renderAvatars(NULL, pass+2);
return;
}
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 9562f2d9d2..a90bacf41d 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1037,26 +1037,25 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- shaders &&
- gGLManager.mHasFramebufferObject)
- {
- BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE;
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ shaders &&
+ gGLManager.mHasFramebufferObject &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ (ctrl_wind_light->get()) ? TRUE : FALSE;
- ctrl_deferred->setEnabled(enabled);
+ ctrl_deferred->setEnabled(enabled);
- LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
- LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
- ctrl_ssao->setEnabled(enabled);
+ ctrl_ssao->setEnabled(enabled);
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
-
- ctrl_shadow->setEnabled(enabled);
- }
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
+ ctrl_shadow->setEnabled(enabled);
+
// now turn off any features that are unavailable
disableUnavailableSettings();
diff --git a/indra/newview/llnamelistctrl.cpp b/indra/newview/llnamelistctrl.cpp
index 38100aa6c5..afceb58ccf 100644
--- a/indra/newview/llnamelistctrl.cpp
+++ b/indra/newview/llnamelistctrl.cpp
@@ -143,6 +143,30 @@ void LLNameListCtrl::mouseOverHighlightNthItem( S32 target_index )
S32 cur_index = getHighlightedItemInx();
if (cur_index != target_index)
{
+ bool is_mouse_over_name_cell = false;
+
+ S32 mouse_x, mouse_y;
+ LLUI::getMousePositionLocal(this, &mouse_x, &mouse_y);
+
+ S32 column_index = getColumnIndexFromOffset(mouse_x);
+ LLScrollListItem* hit_item = hitItem(mouse_x, mouse_y);
+ if (hit_item && column_index == mNameColumnIndex)
+ {
+ // Get the name cell which is currently under the mouse pointer.
+ LLScrollListCell* hit_cell = hit_item->getColumn(column_index);
+ if (hit_cell)
+ {
+ is_mouse_over_name_cell = getCellRect(cur_index, column_index).pointInRect(mouse_x, mouse_y);
+ }
+ }
+
+ // If the tool tip is visible and the mouse is over the currently highlighted item's name cell,
+ // we should not reset the highlighted item index i.e. set mHighlightedItem = -1
+ // and should not increase the width of the text inside the cell because it may
+ // overlap the tool tip icon.
+ if (LLToolTipMgr::getInstance()->toolTipVisible() && is_mouse_over_name_cell)
+ return;
+
if(0 <= cur_index && cur_index < (S32)getItemList().size())
{
LLScrollListItem* item = getItemList()[cur_index];
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index eb022851e7..cfcce3e7bb 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -2082,7 +2082,8 @@ class LLAdvancedEnableRenderDeferredOptions: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- bool new_value = gSavedSettings.getBOOL("RenderDeferred");
+ bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) &&
+ LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 && gSavedSettings.getBOOL("RenderDeferred");
return new_value;
}
};
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a9462c9d50..25cf63a367 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -397,7 +397,9 @@ void LLViewerShaderMgr::setShaders()
S32 deferred_class = 0;
if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- gSavedSettings.getBOOL("RenderDeferred"))
+ gSavedSettings.getBOOL("RenderDeferred") &&
+ gSavedSettings.getBOOL("RenderAvatarVP") &&
+ gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
{
if (gSavedSettings.getS32("RenderShadowDetail") > 0)
{
@@ -416,10 +418,10 @@ void LLViewerShaderMgr::setShaders()
}
//make sure hardware skinning is enabled
- gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
+ //gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
//make sure atmospheric shaders are enabled
- gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE);
+ //gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE);
}
@@ -505,9 +507,14 @@ void LLViewerShaderMgr::setShaders()
{ //hardware skinning not possible, neither is deferred rendering
mVertexShaderLevel[SHADER_AVATAR] = 0;
mVertexShaderLevel[SHADER_DEFERRED] = 0;
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+
+ if (gSavedSettings.getBOOL("RenderAvatarVP"))
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+ }
+
loadShadersAvatar(); // unloads
loadShadersObject();
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 950d050f26..f151cbb173 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3335,13 +3335,21 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
{
+ const LLVector4a* ext = mDrawable->getSpatialExtents();
+ LLVector4a size;
+ size.setSub(ext[1],ext[0]);
+ F32 mag = size.getLength3().getF32()*0.5f;
+
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
if (LLMuteList::getInstance()->isMuted(getID()))
{ // muted avatars update at 16 hz
mUpdatePeriod = 16;
}
- else if (mVisibilityRank <= LLVOAvatar::sMaxVisible)
+ else if (mVisibilityRank <= LLVOAvatar::sMaxVisible ||
+ mDrawable->mDistanceWRTCamera < 1.f + mag)
{ //first 25% of max visible avatars are not impostored
+ //also, don't impostor avatars whose bounding box may be penetrating the
+ //impostor camera near clip plane
mUpdatePeriod = 1;
}
else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
@@ -4955,7 +4963,7 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
{
LLJoint* pJoint = mRoot.findJoint( name );
- if ( pJoint )
+ if ( pJoint && pJoint->doesJointNeedToBeReset() )
{
pJoint->restoreOldXform();
pJoint->setId( LLUUID::null );
@@ -4993,11 +5001,15 @@ void LLVOAvatar::resetJointPositionsToDefault( void )
for( S32 i = 0; i < (S32)mNumJoints; ++i )
{
LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
- pJoint->setId( LLUUID::null );
- //restore joints to default positions, however skip over the pelvis
- if ( pJoint && pPelvis != pJoint )
+ if ( pJoint->doesJointNeedToBeReset() )
{
- pJoint->restoreOldXform();
+
+ pJoint->setId( LLUUID::null );
+ //restore joints to default positions, however skip over the pelvis
+ if ( pJoint && pPelvis != pJoint )
+ {
+ pJoint->restoreOldXform();
+ }
}
}
//make sure we don't apply the joint offset
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 69173d26f4..9d7af4aace 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -104,6 +104,26 @@
#include "llcurl.h"
+void check_stack_depth(S32 stack_depth)
+{
+ if (gDebugGL || gDebugSession)
+ {
+ GLint depth;
+ glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
+ if (depth != stack_depth)
+ {
+ if (gDebugSession)
+ {
+ ll_fail("GL matrix stack corrupted.");
+ }
+ else
+ {
+ llerrs << "GL matrix stack corrupted!" << llendl;
+ }
+ }
+ }
+}
+
#ifdef _DEBUG
// Debug indices is disabled for now for debug performance - djs 4/24/02
//#define DEBUG_INDICES
@@ -3354,6 +3374,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
}
}
+ S32 stack_depth = 0;
+
+ if (gDebugGL)
+ {
+ glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth);
+ }
+
///////////////////////////////////////////
//
// Sync and verify GL state
@@ -3478,18 +3505,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
}
poolp->endRenderPass(i);
LLVertexBuffer::unbind();
- if (gDebugGL || gDebugPipeline)
+ if (gDebugGL)
{
- GLint depth;
- glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth);
- if (depth > 3)
- {
- if (gDebugSession)
- {
- ll_fail("GL matrix stack corrupted.");
- }
- llerrs << "GL matrix stack corrupted!" << llendl;
- }
+ check_stack_depth(stack_depth);
std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i);
LLGLState::checkStates(msg);
LLGLState::checkTextureChannels(msg);
@@ -3512,11 +3530,11 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
iter1 = iter2;
stop_glerror();
}
-
- LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
-
- LLVertexBuffer::unbind();
+ LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd");
+
+ LLVertexBuffer::unbind();
+
gGLLastMatrix = NULL;
glLoadMatrixd(gGLModelView);
@@ -3563,9 +3581,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
}
else
{
@@ -4269,9 +4287,10 @@ void LLPipeline::renderDebug()
gGL.popMatrix();
}
}
+
+ gGL.popMatrix();
}
- gGL.popMatrix();
gGL.flush();
gPipeline.renderPhysicsDisplay();
@@ -7779,7 +7798,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::END_RENDER_TYPES);
+ //bad pop here
renderGeom(camera, TRUE);
+
gPipeline.popRenderTypeMask();
}
@@ -9352,10 +9373,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
glMatrixMode(GL_PROJECTION);
glPushMatrix();
- //glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0);
+
F32 distance = (pos-camera.getOrigin()).length();
F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
- F32 aspect = tdim.mV[0]/tdim.mV[1]; //128.f/256.f;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
glh_set_current_projection(persp);
glLoadMatrixf(persp.m);
@@ -9372,9 +9393,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
glClearColor(0.0f,0.0f,0.0f,0.0f);
gGL.setColorMask(true, true);
- glStencilMask(0xFFFFFFFF);
- glClearStencil(0);
-
+
// get the number of pixels per angle
F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
@@ -9385,7 +9404,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
resY != avatar->mImpostor.getHeight())
{
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,TRUE);
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
if (LLPipeline::sRenderDeferred)
{
@@ -9397,43 +9416,30 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
- LLGLEnable stencil(GL_STENCIL_TEST);
- glStencilMask(0xFFFFFFFF);
- glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ avatar->mImpostor.bindTarget();
- {
- LLGLEnable scissor(GL_SCISSOR_TEST);
- glScissor(0, 0, resX, resY);
- avatar->mImpostor.bindTarget();
- avatar->mImpostor.clear();
- }
-
if (LLPipeline::sRenderDeferred)
{
- stop_glerror();
+ avatar->mImpostor.clear();
renderGeomDeferred(camera);
renderGeomPostDeferred(camera);
}
else
{
+ LLGLEnable scissor(GL_SCISSOR_TEST);
+ glScissor(0, 0, resX, resY);
+ avatar->mImpostor.clear();
renderGeom(camera);
}
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_EQUAL, 1, 0xFFFFFF);
-
- { //create alpha mask based on stencil buffer (grey out if muted)
- LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f;
- LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f;
-
+ { //create alpha mask based on depth buffer (grey out if muted)
if (LLPipeline::sRenderDeferred)
{
- GLuint buff = GL_COLOR_ATTACHMENT0_EXT;
+ GLuint buff = GL_COLOR_ATTACHMENT0;
glDrawBuffersARB(1, &buff);
}
- LLGLEnable blend(muted ? 0 : GL_BLEND);
+ LLGLDisable blend(GL_BLEND);
if (muted)
{
@@ -9444,25 +9450,34 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.setColorMask(false, true);
}
- gGL.setSceneBlendType(LLRender::BT_ADD);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
+
+ gGL.flush();
+
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ static const F32 clip_plane = 0.99999f;
- gGL.color4f(1,1,1,1);
gGL.color4ub(64,64,64,255);
gGL.begin(LLRender::QUADS);
- gGL.vertex3fv((pos+left-up).mV);
- gGL.vertex3fv((pos-left-up).mV);
- gGL.vertex3fv((pos-left+up).mV);
- gGL.vertex3fv((pos+left+up).mV);
+ gGL.vertex3f(-1, -1, clip_plane);
+ gGL.vertex3f(1, -1, clip_plane);
+ gGL.vertex3f(1, 1, clip_plane);
+ gGL.vertex3f(-1, 1, clip_plane);
gGL.end();
gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
}
-
avatar->mImpostor.flush();
avatar->setImpostorDim(tdim);