summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolsimple.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 1a6293c010..7ca87d3858 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -214,6 +214,167 @@ void LLDrawPoolSimple::render(S32 pass)
}
}
+
+
+
+
+
+
+
+
+
+static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK("Alpha Mask");
+
+LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
+ LLRenderPass(POOL_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolAlphaMask::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectSimpleAlphaMaskProgram;
+ }
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ }
+ else
+ {
+ // don't use shaders!
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLGLSLShader::bindNoShader();
+ }
+ }
+}
+
+void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ stop_glerror();
+ LLRenderPass::endRenderPass(pass);
+ stop_glerror();
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->unbind();
+ }
+}
+
+void LLDrawPoolAlphaMask::render(S32 pass)
+{
+ LLGLDisable blend(GL_BLEND);
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
+
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ }
+}
+
+LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
+ LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolFullbrightAlphaMask::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectFullbrightWaterAlphaMaskProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectFullbrightAlphaMaskProgram;
+ }
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ }
+ else
+ {
+ // don't use shaders!
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLGLSLShader::bindNoShader();
+ }
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ stop_glerror();
+ LLRenderPass::endRenderPass(pass);
+ stop_glerror();
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->unbind();
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (mVertexShaderLevel > 0)
+ {
+ if (simple_shader)
+ {
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ } else {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ }
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ //LLGLSLShader::bindNoShader();
+ }
+ else
+ {
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+ gPipeline.enableLightsDynamic();
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ }
+}
+
//===============================
//DEFERRED IMPLEMENTATION
//===============================
@@ -243,6 +404,28 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
}
}
+static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
+
+void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK_DEFERRED);
+ gDeferredDiffuseAlphaMaskProgram.bind();
+ gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ gDeferredDiffuseAlphaMaskProgram.unbind();
+}
+
+
// grass drawpool
LLDrawPoolGrass::LLDrawPoolGrass() :
LLRenderPass(POOL_GRASS)
@@ -407,6 +590,8 @@ void LLDrawPoolFullbright::render(S32 pass)
{
fullbright_shader->bind();
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
+ fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
+
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
@@ -433,3 +618,32 @@ S32 LLDrawPoolFullbright::getNumPasses()
return 1;
}
+
+void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
+{
+ gObjectFullbrightAlphaMaskProgram.bind();
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LLGLDisable blend(GL_BLEND);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+}
+
+void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
+{
+ gObjectFullbrightAlphaMaskProgram.unbind();
+ LLRenderPass::endRenderPass(pass);
+}
+
+