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-rwxr-xr-x.hgtags1
-rw-r--r--indra/llaudio/llaudioengine_fmodex.cpp26
-rwxr-xr-xindra/llcommon/llapp.cpp2
-rwxr-xr-xindra/llcommon/llerrorthread.cpp2
-rwxr-xr-xindra/llcommon/llsys.cpp6
-rwxr-xr-xindra/llmessage/llares.cpp29
-rwxr-xr-xindra/llmessage/llareslistener.cpp9
-rwxr-xr-xindra/llrender/llshadermgr.cpp7
-rwxr-xr-xindra/llrender/llshadermgr.h1
-rwxr-xr-xindra/llvfs/lldir_win32.cpp2
-rwxr-xr-xindra/newview/app_settings/settings.xml4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl70
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl40
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/skyF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl53
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl5
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl5
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl67
-rwxr-xr-xindra/newview/llappviewerwin32.cpp2
-rwxr-xr-xindra/newview/lldrawpool.cpp28
-rwxr-xr-xindra/newview/lldrawpool.h3
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp128
-rwxr-xr-xindra/newview/lldrawpoolalpha.h9
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp71
-rwxr-xr-xindra/newview/lldrawpoolbump.cpp11
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp1
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp214
-rwxr-xr-xindra/newview/lldrawpoolsimple.h53
-rwxr-xr-xindra/newview/llface.cpp49
-rwxr-xr-xindra/newview/lllogininstance.cpp31
-rwxr-xr-xindra/newview/llpanelface.cpp4
-rwxr-xr-xindra/newview/llselectmgr.cpp85
-rwxr-xr-xindra/newview/llselectmgr.h2
-rwxr-xr-xindra/newview/llviewerdisplay.cpp2
-rwxr-xr-xindra/newview/llviewershadermgr.cpp64
-rwxr-xr-xindra/newview/llviewershadermgr.h4
-rwxr-xr-xindra/newview/llvovolume.cpp93
-rwxr-xr-xindra/newview/pipeline.cpp65
-rwxr-xr-xindra/newview/pipeline.h4
47 files changed, 1038 insertions, 318 deletions
diff --git a/.hgtags b/.hgtags
index 8320c2ae3e..9ce738ace5 100755
--- a/.hgtags
+++ b/.hgtags
@@ -457,3 +457,4 @@ a314f1c94374ab1f6633dd2983f7090a68663eb2 3.5.2-beta4
9013c07bfe1c51107233f1924dccdcc5057dd909 3.5.2-beta6
9b1b6f33aa5394b27bb652b31b5cb81ef6060370 3.5.2-release
a277b841729f2a62ba1e34acacc964bc13c1ad6f 3.5.3-release
+fb1630153bac5552046ea914af3f14deabc1def8 3.6.0-materials-beta1
diff --git a/indra/llaudio/llaudioengine_fmodex.cpp b/indra/llaudio/llaudioengine_fmodex.cpp
index 0e789f9011..e9b74b8f41 100644
--- a/indra/llaudio/llaudioengine_fmodex.cpp
+++ b/indra/llaudio/llaudioengine_fmodex.cpp
@@ -67,7 +67,7 @@ inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if(result == FMOD_OK)
return false;
- llwarns << string << " Error: " << FMOD_ErrorString(result) << llendl;
+ lldebugs << string << " Error: " << FMOD_ErrorString(result) << llendl;
return true;
}
@@ -258,19 +258,29 @@ bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
int r_numbuffers, r_samplerate, r_channels, r_bits;
unsigned int r_bufferlength;
- char r_name[256];
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
+
mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits);
- mSystem->getDriverInfo(0, r_name, 255, 0);
- r_name[255] = '\0';
- int latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL;
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_channels=" << r_channels << LL_ENDL;
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bits =" << r_bits << LL_ENDL;
+
+ char r_name[512];
+ mSystem->getDriverInfo(0, r_name, 511, 0);
+ r_name[511] = '\0';
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
- LL_INFOS("AppInit") << "FMOD device: "<< r_name << "\n"
- << "FMOD Ex parameters: " << r_samplerate << " Hz * " << r_channels << " * " <<r_bits <<" bit\n"
- << "\tbuffer " << r_bufferlength << " * " << r_numbuffers << " (" << latency <<"ms)" << LL_ENDL;
+ int latency = 100; // optimistic default - i suspect if sample rate is 0, everything breaks.
+ if ( r_samplerate != 0 )
+ latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): initialization complete." << LL_ENDL;
+
return true;
}
diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp
index c6da205815..b66fc82250 100755
--- a/indra/llcommon/llapp.cpp
+++ b/indra/llcommon/llapp.cpp
@@ -378,7 +378,7 @@ void LLApp::startErrorThread()
//
if(!mThreadErrorp)
{
- llinfos << "Starting error thread" << llendl;
+// llinfos << "Starting error thread" << llendl;
mThreadErrorp = new LLErrorThread();
mThreadErrorp->setUserData((void *) this);
mThreadErrorp->start();
diff --git a/indra/llcommon/llerrorthread.cpp b/indra/llcommon/llerrorthread.cpp
index 950fcd6e83..4a0c8ef342 100755
--- a/indra/llcommon/llerrorthread.cpp
+++ b/indra/llcommon/llerrorthread.cpp
@@ -106,7 +106,7 @@ void LLErrorThread::run()
// This thread sits and waits for the sole purpose
// of waiting for the signal/exception handlers to flag the
// application state as APP_STATUS_ERROR.
- llinfos << "thread_error - Waiting for an error" << llendl;
+ //llinfos << "thread_error - Waiting for an error" << llendl;
S32 counter = 0;
#if !LL_WINDOWS
diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp
index 57a6de9060..b8e8125e68 100755
--- a/indra/llcommon/llsys.cpp
+++ b/indra/llcommon/llsys.cpp
@@ -1032,9 +1032,9 @@ LLMemoryInfo& LLMemoryInfo::refresh()
{
mStatsMap = loadStatsMap();
- LL_DEBUGS("LLMemoryInfo") << "Populated mStatsMap:\n";
- LLSDSerialize::toPrettyXML(mStatsMap, LL_CONT);
- LL_ENDL;
+// LL_DEBUGS("LLMemoryInfo") << "Populated mStatsMap:\n";
+// LLSDSerialize::toPrettyXML(mStatsMap, LL_CONT);
+// LL_ENDL;
return *this;
}
diff --git a/indra/llmessage/llares.cpp b/indra/llmessage/llares.cpp
index 5a67035ed1..7f74247a13 100755
--- a/indra/llmessage/llares.cpp
+++ b/indra/llmessage/llares.cpp
@@ -99,8 +99,7 @@ void LLAres::QueryResponder::queryError(int code)
LLAres::LLAres() :
chan_(NULL),
- mInitSuccess(false),
- mListener(new LLAresListener(this))
+ mInitSuccess(false)
{
if (ares_library_init( ARES_LIB_INIT_ALL ) != ARES_SUCCESS ||
ares_init(&chan_) != ARES_SUCCESS)
@@ -109,6 +108,8 @@ LLAres::LLAres() :
return;
}
+ mListener = boost::shared_ptr< LLAresListener >(new LLAresListener(this));
+
mInitSuccess = true;
}
@@ -161,12 +162,26 @@ void LLAres::getSrvRecords(const std::string &name, SrvResponder *resp)
}
void LLAres::rewriteURI(const std::string &uri, UriRewriteResponder *resp)
-{
- llinfos << "Rewriting " << uri << llendl;
+{
+ if (resp && uri.size())
+ {
+ LLURI* pURI = new LLURI(uri);
+
+ resp->mUri = *pURI;
+
+ delete pURI;
+
+ if (!resp->mUri.scheme().size() || !resp->mUri.hostName().size())
+ {
+ return;
+ }
+
+ //llinfos << "LLAres::rewriteURI (" << uri << ") search: '" << "_" + resp->mUri.scheme() + "._tcp." + resp->mUri.hostName() << "'" << llendl;
- resp->mUri = LLURI(uri);
- search("_" + resp->mUri.scheme() + "._tcp." + resp->mUri.hostName(),
- RES_SRV, resp);
+ search("_" + resp->mUri.scheme() + "._tcp." + resp->mUri.hostName(), RES_SRV, resp);
+
+
+ }
}
LLQueryResponder::LLQueryResponder()
diff --git a/indra/llmessage/llareslistener.cpp b/indra/llmessage/llareslistener.cpp
index 58b8a05a9e..0a4effac19 100755
--- a/indra/llmessage/llareslistener.cpp
+++ b/indra/llmessage/llareslistener.cpp
@@ -93,5 +93,12 @@ private:
void LLAresListener::rewriteURI(const LLSD& data)
{
- mAres->rewriteURI(data["uri"], new UriRewriteResponder(data));
+ if (mAres)
+ {
+ mAres->rewriteURI(data["uri"], new UriRewriteResponder(data));
+ }
+ else
+ {
+ llinfos << "LLAresListener::rewriteURI requested without Ares present. Ignoring: " << data << llendl;
+ }
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index ef78d43665..37b9c0e0e0 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -695,6 +695,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
*/
+ text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");
+
//uniform declartion
for (S32 i = 0; i < texture_index_channels; ++i)
{
@@ -752,6 +754,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl;
}
}
+ else
+ {
+ text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");
+ }
//copy file into memory
while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) )
@@ -1068,6 +1074,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("minimum_alpha");
+ mReservedUniforms.push_back("emissive_brightness");
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index a33eca4448..c049e935b8 100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -109,6 +109,7 @@ public:
GLOW_DELTA,
MINIMUM_ALPHA,
+ EMISSIVE_BRIGHTNESS,
DEFERRED_SHADOW_MATRIX,
DEFERRED_ENV_MAT,
diff --git a/indra/llvfs/lldir_win32.cpp b/indra/llvfs/lldir_win32.cpp
index 462d1cce06..6184095957 100755
--- a/indra/llvfs/lldir_win32.cpp
+++ b/indra/llvfs/lldir_win32.cpp
@@ -131,7 +131,7 @@ LLDir_Win32::LLDir_Win32()
mAppRODataDir = mExecutableDir;
}
- llinfos << "mAppRODataDir = " << mAppRODataDir << llendl;
+// llinfos << "mAppRODataDir = " << mAppRODataDir << llendl;
mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2d4ae5ea55..12ca902c59 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -13491,7 +13491,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>-1.0</integer>
+ <real>-1.0</real>
</map>
<key>ForcePeriodicRenderingTime</key>
<map>
@@ -13502,7 +13502,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>-1.0</integer>
+ <real>-1.0</real>
</map>
<key>ZoomDirect</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 975180606a..5c164f7759 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -31,6 +31,10 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
+#if !HAS_DIFFUSE_LOOKUP
+uniform sampler2D diffuseMap;
+#endif
+
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -40,9 +44,12 @@ vec3 fullbrightScaleSoftClip(vec3 light);
void main()
{
- float shadow = 1.0;
-
+#if HAS_DIFFUSE_LOOKUP
vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
+#else
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color;
+#endif
+
color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
color.rgb = fullbrightAtmosTransport(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
new file mode 100644
index 0000000000..f3d04a22f2
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -0,0 +1,70 @@
+/**
+ * @file fullbrightShinyF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+#ifndef diffuseLookup
+uniform sampler2D diffuseMap;
+#endif
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_texcoord1;
+
+uniform samplerCube environmentMap;
+
+vec3 fullbrightShinyAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+void main()
+{
+#if HAS_DIFFUSE_LOOKUP
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+#else
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
+#endif
+
+
+ color.rgb *= vertex_color.rgb;
+
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
+
+ color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
+
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+
+ color.a = 1.0;
+
+ frag_color = color;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
new file mode 100644
index 0000000000..34bd8d445a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
@@ -0,0 +1,67 @@
+/**
+ * @file fullbrightShinyV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat3 normal_matrix;
+uniform mat4 texture_matrix0;
+uniform mat4 texture_matrix1;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
+
+void calcAtmospherics(vec3 inPositionEye);
+
+uniform vec4 origin;
+
+
+
+ATTRIBUTE vec3 position;
+void passTextureIndex();
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_texcoord1;
+
+
+void main()
+{
+ //transform vertex
+ vec4 vert = vec4(position.xyz,1.0);
+ passTextureIndex();
+ vec4 pos = (modelview_matrix * vert);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+
+ vec3 norm = normalize(normal_matrix * normal);
+ vec3 ref = reflect(pos.xyz, -norm);
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+
+ calcAtmospherics(pos.xyz);
+
+ vertex_color = diffuse_color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index fc4b8b33f8..17aa0e32a7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -28,6 +28,7 @@
#define DIFFUSE_ALPHA_MODE_MASK 2
#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
+uniform float emissive_brightness;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -37,7 +38,6 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-
#if HAS_SUN_SHADOW
uniform sampler2DShadow shadowMap0;
@@ -386,6 +386,18 @@ vec3 scaleSoftClip(vec3 light)
return light;
}
+vec3 fullbrightAtmosTransport(vec3 light) {
+ float brightness = dot(light.rgb, vec3(0.33333));
+
+ return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
+
#else
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_data[3];
@@ -444,6 +456,7 @@ void main()
#endif
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ vec3 old_diffcol = diffcol.rgb;
diffcol.rgb = pow(diffcol.rgb, vec3(2.2));
#endif
@@ -472,7 +485,9 @@ void main()
vec4 final_color = diffcol;
#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
- final_color.a = 0;
+ final_color.a = emissive_brightness;
+#else
+ final_color.a = max(final_color.a, emissive_brightness);
#endif
vec4 final_specular = spec;
@@ -611,24 +626,33 @@ void main()
col += spec_contrib;
}
+ col = mix(col.rgb, old_diffcol.rgb, diffuse.a);
+
if (envIntensity > 0.0)
{
//add environmentmap
vec3 env_vec = env_mat * refnormpersp;
- vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2;
+ float exponent = mix(2.2, 1.0, diffuse.a);
+
+ vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
col = mix(col.rgb, refcol,
- max(envIntensity-diffuse.a*2.0, 0.0));
-
+ envIntensity);
+
float cur_glare = max(refcol.r, refcol.g);
cur_glare = max(cur_glare, refcol.b);
cur_glare *= envIntensity*4.0;
glare += cur_glare;
}
+
+ float exponent = mix(1.0, 2.2, diffuse.a);
+ col = pow(col, vec3(exponent));
+
- col = atmosLighting(col);
- col = scaleSoftClip(col);
+ col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+ col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+
vec3 npos = normalize(-pos.xyz);
#define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
@@ -644,8 +668,8 @@ void main()
frag_color.rgb = col.rgb;
glare = min(glare, 1.0);
frag_color.a = max(diffcol.a*vertex_color.a, glare);
-
#else
+
frag_data[0] = final_color;
#ifdef UGLY_MAC_HACK
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 49ad064364..22f4729e2e 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -61,6 +61,6 @@ void main()
/// Gamma correct for WL (soft clip effect).
frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0.5,0.5,0.0,0);
+ frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 9197df2628..45d672c290 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -231,9 +231,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * 2.2);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * 2.2);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * 2.2);
+ setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
+ setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
+ setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
}
vec3 atmosLighting(vec3 light)
@@ -248,6 +248,15 @@ vec3 atmosTransport(vec3 light) {
light += getAdditiveColor() * 2.0;
return light;
}
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+ float brightness = dot(light.rgb, vec3(0.33333));
+
+ return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+
+
vec3 atmosGetDiffuseSunlightColor()
{
return getSunlitColor();
@@ -282,6 +291,13 @@ vec3 scaleSoftClip(vec3 light)
return light;
}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
+
void main()
{
vec2 tc = vary_fragcoord.xy;
@@ -308,7 +324,7 @@ void main()
col.rgb *= ambient;
- col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, diffuse.a));
+ col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0));
col *= diffuse.rgb;
@@ -328,21 +344,36 @@ void main()
col += spec_contrib;
}
+
+ col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
+
+
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
- col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2,
- envIntensity);
+
+ float exponent = mix(2.2, 1.0, diffuse.a);
+ vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+ col = mix(col.rgb, refcol,
+ envIntensity);
+
}
- col = atmosLighting(col);
- col = scaleSoftClip(col);
+ float exponent = mix(1.0, 2.2, diffuse.a);
+ col = pow(col, vec3(exponent));
+
+ if (norm.w < 0.5)
+ {
+ col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+ col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+ }
- col = mix(col.rgb, diffuse.rgb, diffuse.a);
+ //col = vec3(1,0,1);
+ //col.g = envIntensity;
}
frag_color.rgb = col;
- //frag_color.a = bloom;
- frag_color.a = 0.0;
+ frag_color.a = bloom;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index cf29939cb2..eaaa7b208d 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -39,13 +39,15 @@ VARYING vec2 vary_texcoord0;
void default_lighting()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
index 4070d41f47..b9ddbc8e1c 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0;
void default_lighting()
{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
+ vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
+ color.rgb *= vertex_color.rgb;
+
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index e130ef5d91..5740987ab1 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -40,12 +40,15 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
+
+ color.rgb *= vertex_color.rgb;
+
color.rgb = pow(color.rgb, vec3(texture_gamma));
color.rgb = fullbrightAtmosTransport(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 2ff7f795b0..361f316065 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -32,6 +32,8 @@ out vec4 frag_color;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+uniform float texture_gamma;
+
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -39,6 +41,8 @@ void fullbright_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+ color.rgb = pow(color.rgb, vec3(texture_gamma));
+
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
index 56ad658696..d64584c015 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
@@ -42,12 +42,15 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting()
{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
+ vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
+
+ color.rgb *= vertex_color.rgb;
+
color.rgb = pow(color.rgb, vec3(texture_gamma));
color.rgb = fullbrightAtmosTransport(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
index 9c82056fd7..6dd3bb937f 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting_water()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+
+ color.rgb *= vertex_color.rgb;
if (color.a < minimum_alpha)
{
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
index b68240ba0d..3426fea52f 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
@@ -39,7 +39,9 @@ VARYING vec2 vary_texcoord0;
void default_lighting_water()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+
+ color.rgb *= vertex_color.rgb;
if (color.a < minimum_alpha)
{
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
index da3b20012d..d9faa9b314 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
@@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0;
void default_lighting_water()
{
- vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
+ vec4 color = texture2D(diffuseMap,vary_texcoord0.xy);
+
+ color.rgb *= vertex_color.rgb;
if (color.a < minimum_alpha)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index ee6aaddb00..31b2a32f7f 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -38,7 +38,6 @@ uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
uniform samplerCube environmentMap;
uniform sampler2D lightFunc;
-uniform vec3 gi_quad;
uniform float blur_size;
uniform float blur_fidelity;
@@ -66,11 +65,7 @@ uniform mat3 env_mat;
uniform vec4 shadow_clip;
uniform mat3 ssao_effect_mat;
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
uniform vec3 sun_dir;
-
VARYING vec2 vary_fragcoord;
vec3 vary_PositionEye;
@@ -80,6 +75,9 @@ vec3 vary_AmblitColor;
vec3 vary_AdditiveColor;
vec3 vary_AtmosAttenuation;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
vec3 decode_normal (vec2 enc)
{
vec2 fenc = enc*4-2;
@@ -130,7 +128,6 @@ vec3 getAtmosAttenuation()
return vary_AtmosAttenuation;
}
-
void setPositionEye(vec3 v)
{
vary_PositionEye = v;
@@ -251,6 +248,15 @@ vec3 atmosTransport(vec3 light) {
light += getAdditiveColor() * 2.0;
return light;
}
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+ float brightness = dot(light.rgb, vec3(0.33333));
+
+ return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+
+
vec3 atmosGetDiffuseSunlightColor()
{
return getSunlitColor();
@@ -285,6 +291,13 @@ vec3 scaleSoftClip(vec3 light)
return light;
}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
+
void main()
{
vec2 tc = vary_fragcoord.xy;
@@ -292,14 +305,14 @@ void main()
vec3 pos = getPosition_d(tc, depth).xyz;
vec4 norm = texture2DRect(normalMap, tc);
float envIntensity = norm.z;
- norm.xyz = decode_normal(norm.xy);
+ norm.xyz = decode_normal(norm.xy); // unpack norm
+
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
vec4 diffuse = texture2DRect(diffuseRect, tc);
vec3 col;
float bloom = 0.0;
-
{
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
@@ -310,15 +323,14 @@ void main()
calcAtmospherics(pos.xyz, ambocc);
col = atmosAmbient(vec3(0));
-
float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
ambient *= 0.5;
ambient *= ambient;
ambient = (1.0-ambient);
- col *= ambient;
+ col.rgb *= ambient;
- col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, diffuse.a));
+ col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, 0.0));
col *= diffuse.rgb;
@@ -331,27 +343,42 @@ void main()
float sa = dot(refnormpersp, sun_dir.xyz);
vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
+
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
bloom = dot(spec_contrib, spec_contrib) / 6;
col += spec_contrib;
}
-
+
+
+ col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
+
+
if (envIntensity > 0.0)
{ //add environmentmap
vec3 env_vec = env_mat * refnormpersp;
- col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2,
- envIntensity);
- }
- col = atmosLighting(col);
- col = scaleSoftClip(col);
+ float exponent = mix(2.2, 1.0, diffuse.a);
+ vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+ col = mix(col.rgb, refcol,
+ envIntensity);
+
+ }
- col = mix(col.rgb, diffuse.rgb, diffuse.a);
+ float exponent = mix(1.0, 2.2, diffuse.a);
+ col = pow(col, vec3(exponent));
+
+ if (norm.w < 0.5)
+ {
+ col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+ col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+ }
+
+ //col = vec3(1,0,1);
+ //col.g = envIntensity;
}
-
frag_color.rgb = col;
frag_color.a = bloom;
}
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index 0ba3669487..2a7656ae0a 100755
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -490,7 +490,7 @@ bool LLAppViewerWin32::init()
// (Don't send our data to Microsoft--at least until we are Logo approved and have a way
// of getting the data back from them.)
//
- llinfos << "Turning off Windows error reporting." << llendl;
+ // llinfos << "Turning off Windows error reporting." << llendl;
disableWinErrorReporting();
#ifndef LL_RELEASE_FOR_DOWNLOAD
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index fc5571aa58..04e31e6486 100755
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -48,6 +48,7 @@
#include "llspatialpartition.h"
#include "llviewercamera.h"
#include "lldrawpoolwlsky.h"
+#include "llglslshader.h"
S32 LLDrawPool::sNumDrawPools = 0;
@@ -65,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
case POOL_GRASS:
poolp = new LLDrawPoolGrass();
break;
+ case POOL_ALPHA_MASK:
+ poolp = new LLDrawPoolAlphaMask();
+ break;
+ case POOL_FULLBRIGHT_ALPHA_MASK:
+ poolp = new LLDrawPoolFullbrightAlphaMask();
+ break;
case POOL_FULLBRIGHT:
poolp = new LLDrawPoolFullbright();
break;
@@ -415,6 +422,27 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text
}
}
+void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+{
+ for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
+ {
+ LLDrawInfo* pparams = *i;
+ if (pparams)
+ {
+ if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ }
+ else
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
+ }
+
+ pushBatch(*pparams, mask, texture, batch_textures);
+ }
+ }
+}
+
void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
{
if (params.mModelMatrix != gGLLastMatrix)
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 93656c34e4..3bde0d29be 100755
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -55,6 +55,8 @@ public:
POOL_SKY,
POOL_WL_SKY,
POOL_TREE,
+ POOL_ALPHA_MASK,
+ POOL_FULLBRIGHT_ALPHA_MASK,
POOL_GRASS,
POOL_INVISIBLE, // see below *
POOL_AVATAR,
@@ -168,6 +170,7 @@ public:
static void applyModelMatrix(LLDrawInfo& params);
virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
+ virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE);
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index bfb66fce22..5ed8bbca50 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -71,52 +71,6 @@ void LLDrawPoolAlpha::prerender()
mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-S32 LLDrawPoolAlpha::getNumDeferredPasses()
-{
- return 1;
-}
-
-void LLDrawPoolAlpha::beginDeferredPass(S32 pass)
-{
-
-}
-
-void LLDrawPoolAlpha::endDeferredPass(S32 pass)
-{
-
-}
-
-void LLDrawPoolAlpha::renderDeferred(S32 pass)
-{
- LLFastTimer t(FTM_RENDER_GRASS);
- gDeferredDiffuseAlphaMaskProgram.bind();
- gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- gDeferredDiffuseAlphaMaskProgram.unbind();
-}
-
-void LLDrawPoolAlpha::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
-{
- for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
- {
- LLDrawInfo* pparams = *i;
- if (pparams)
- {
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- }
- else
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
- }
-
- pushBatch(*pparams, mask, texture, batch_textures);
- }
- }
-}
-
-
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
{
if (LLPipeline::sImpostorRender)
@@ -140,8 +94,10 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
if (pass == 0)
{
simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
-
+ fullbright_shader = &gObjectFullbrightProgram;
+ fullbright_shader->bind();
+ fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ fullbright_shader->unbind();
//prime simple shader (loads shadow relevant uniforms)
gPipeline.bindDeferredShader(*simple_shader);
}
@@ -190,14 +146,14 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass)
if (LLPipeline::sUnderWaterRender)
{
- simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
- fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram;
+ simple_shader = &gObjectSimpleWaterProgram;
+ fullbright_shader = &gObjectFullbrightWaterProgram;
emissive_shader = &gObjectEmissiveWaterProgram;
}
else
{
- simple_shader = &gObjectSimpleAlphaMaskProgram;
- fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
+ simple_shader = &gObjectSimpleProgram;
+ fullbright_shader = &gObjectFullbrightProgram;
emissive_shader = &gObjectEmissiveProgram;
}
@@ -235,53 +191,7 @@ void LLDrawPoolAlpha::render(S32 pass)
{
gGL.setColorMask(true, true);
}
-
- if (LLPipeline::sAutoMaskAlphaNonDeferred)
- {
- mColorSFactor = LLRender::BF_ONE; // }
- mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow
- mAlphaSFactor = LLRender::BF_ZERO;
- mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds
- gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
-
- if (mVertexShaderLevel > 0)
- {
- if (!LLPipeline::sRenderDeferred || !deferred_render)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
-
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- if (fullbright_shader)
- {
- fullbright_shader->bind();
- fullbright_shader->setMinimumAlpha(0.33f);
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
- {
- fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- } else {
- fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- }
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- //LLGLSLShader::bindNoShader();
- }
- else
- {
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); //OK
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gPipeline.enableLightsDynamic();
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
- }
- }
-
+
LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ||
(deferred_render && pass == 1) ? GL_TRUE : GL_FALSE);
@@ -442,7 +352,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
LLMaterial* mat = NULL;
- if (!params.mFullbright && deferred_render && !LLPipeline::sUnderWaterRender)
+ if (deferred_render && !LLPipeline::sUnderWaterRender)
{
mat = params.mMaterial;
}
@@ -479,7 +389,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
light_enabled = TRUE;
}
- if (!params.mFullbright && deferred_render && mat)
+ if (deferred_render && mat)
{
U32 mask = params.mShaderMask;
@@ -512,32 +422,26 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
current_shader = NULL;
}
- if (use_shaders && mat && !params.mFullbright)
+ if (use_shaders && mat)
{
- // I apologize in advance for not giving this its own shader.
// We have a material. Supply the appropriate data here.
if (LLPipeline::sRenderDeferred)
{
current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
-
+ current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
+
if (params.mNormalMap)
{
params.mNormalMap->addTextureStats(params.mVSize);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
- } else {
- LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- }
+ }
if (params.mSpecularMap)
{
params.mSpecularMap->addTextureStats(params.mVSize);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap);
- } else {
- LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- }
+ }
}
} else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader))
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 46c17f3b99..43122218ed 100755
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -50,11 +50,6 @@ public:
LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA);
/*virtual*/ ~LLDrawPoolAlpha();
- /*virtual*/ S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
-
/*virtual*/ S32 getNumPostDeferredPasses();
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
@@ -70,9 +65,7 @@ public:
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
void renderAlpha(U32 mask);
void renderAlphaHighlight(U32 mask);
- void pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures);
-
-
+
static BOOL sShowDebugAlpha;
private:
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index b4ebee064e..7e8bdfba2c 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -894,7 +894,14 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ if (LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram = &gDeferredSkinnedFullbrightProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ }
}
}
else
@@ -913,6 +920,15 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
{
sDiffuseChannel = 0;
sVertexProgram->bind();
+
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
}
}
@@ -979,7 +995,14 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ if (LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ }
}
}
else
@@ -994,11 +1017,19 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
}
}
-
if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
{
sVertexProgram->bind();
LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
}
}
@@ -1625,7 +1656,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
}*/
- LLMaterial* mat = face->getTextureEntry()->getMaterialParams().get();
+ const LLTextureEntry* te = face->getTextureEntry();
+ LLMaterial* mat = te->getMaterialParams().get();
if (mat)
{
@@ -1633,16 +1665,32 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
- LLColor4U col = mat->getSpecularLightColor();
- U8 spec = mat->getSpecularLightExponent();
-
- U8 env = mat->getEnvironmentIntensity();
+ LLColor4 col = mat->getSpecularLightColor();
+ F32 spec = mat->getSpecularLightExponent()/255.f;
- sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0]/255.f, col.mV[1]/255.f, col.mV[2]/255.f, spec/255.f);
+ F32 env = mat->getEnvironmentIntensity()/255.f;
- sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env/255.f);
+ if (mat->getSpecularID().isNull())
+ {
+ env = te->getShiny()*0.25f;
+ col.set(env,env,env,0);
+ spec = env;
+ }
- sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+ BOOL fullbright = te->getFullbright();
+
+ sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f);
+ sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
+ sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
+
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+ }
+ else
+ {
+ sVertexProgram->setMinimumAlpha(0.f);
+ }
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
@@ -1656,6 +1704,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
else
{
gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
+ sVertexProgram->setMinimumAlpha(0.f);
if (normal_channel > -1)
{
LLDrawPoolBump::bindBumpMap(face, normal_channel);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index cb40cf2039..29076de54b 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -513,7 +513,14 @@ void LLDrawPoolBump::beginFullbrightShiny()
}
else
{
- shader = &gObjectFullbrightShinyProgram;
+ if (LLPipeline::sRenderDeferred)
+ {
+ shader = &gDeferredFullbrightShinyProgram;
+ }
+ else
+ {
+ shader = &gObjectFullbrightShinyProgram;
+ }
}
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
@@ -914,6 +921,8 @@ void LLBumpImageList::init()
llassert( mDarknessEntries.size() == 0 );
LLStandardBumpmap::init();
+
+ LLStandardBumpmap::restoreGL();
}
void LLBumpImageList::clear()
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 3e0f9c9d4d..08a36bddf1 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -139,6 +139,7 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
}
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
+ mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
pushBatch(params, mask, TRUE);
}
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 1a6293c010..7ca87d3858 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -214,6 +214,167 @@ void LLDrawPoolSimple::render(S32 pass)
}
}
+
+
+
+
+
+
+
+
+
+static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK("Alpha Mask");
+
+LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
+ LLRenderPass(POOL_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolAlphaMask::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectSimpleAlphaMaskProgram;
+ }
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ }
+ else
+ {
+ // don't use shaders!
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLGLSLShader::bindNoShader();
+ }
+ }
+}
+
+void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ stop_glerror();
+ LLRenderPass::endRenderPass(pass);
+ stop_glerror();
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->unbind();
+ }
+}
+
+void LLDrawPoolAlphaMask::render(S32 pass)
+{
+ LLGLDisable blend(GL_BLEND);
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
+
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ }
+}
+
+LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
+ LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolFullbrightAlphaMask::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectFullbrightWaterAlphaMaskProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectFullbrightAlphaMaskProgram;
+ }
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ }
+ else
+ {
+ // don't use shaders!
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLGLSLShader::bindNoShader();
+ }
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ stop_glerror();
+ LLRenderPass::endRenderPass(pass);
+ stop_glerror();
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->unbind();
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+ if (mVertexShaderLevel > 0)
+ {
+ if (simple_shader)
+ {
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ } else {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ }
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ //LLGLSLShader::bindNoShader();
+ }
+ else
+ {
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+ gPipeline.enableLightsDynamic();
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ }
+}
+
//===============================
//DEFERRED IMPLEMENTATION
//===============================
@@ -243,6 +404,28 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
}
}
+static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
+
+void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_ALPHA_MASK_DEFERRED);
+ gDeferredDiffuseAlphaMaskProgram.bind();
+ gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ gDeferredDiffuseAlphaMaskProgram.unbind();
+}
+
+
// grass drawpool
LLDrawPoolGrass::LLDrawPoolGrass() :
LLRenderPass(POOL_GRASS)
@@ -407,6 +590,8 @@ void LLDrawPoolFullbright::render(S32 pass)
{
fullbright_shader->bind();
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
+ fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
+
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
@@ -433,3 +618,32 @@ S32 LLDrawPoolFullbright::getNumPasses()
return 1;
}
+
+void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
+{
+ gObjectFullbrightAlphaMaskProgram.bind();
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LLGLDisable blend(GL_BLEND);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+}
+
+void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
+{
+ gObjectFullbrightAlphaMaskProgram.unbind();
+ LLRenderPass::endRenderPass(pass);
+}
+
+
diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h
index bd62bc7502..608ad9e1eb 100755
--- a/indra/newview/lldrawpoolsimple.h
+++ b/indra/newview/lldrawpoolsimple.h
@@ -84,6 +84,59 @@ public:
/*virtual*/ void prerender();
};
+class LLDrawPoolAlphaMask : public LLRenderPass
+{
+public:
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR
+ };
+ virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ LLDrawPoolAlphaMask();
+
+ /*virtual*/ S32 getNumDeferredPasses() { return 1; }
+ /*virtual*/ void beginDeferredPass(S32 pass);
+ /*virtual*/ void endDeferredPass(S32 pass);
+ /*virtual*/ void renderDeferred(S32 pass);
+
+ /*virtual*/ S32 getNumPasses() { return 1; }
+ /*virtual*/ void beginRenderPass(S32 pass);
+ /*virtual*/ void endRenderPass(S32 pass);
+ /*virtual*/ void render(S32 pass = 0);
+ /*virtual*/ void prerender();
+
+};
+
+class LLDrawPoolFullbrightAlphaMask : public LLRenderPass
+{
+public:
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR
+ };
+ virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ LLDrawPoolFullbrightAlphaMask();
+
+ /*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
+ /*virtual*/ void beginPostDeferredPass(S32 pass);
+ /*virtual*/ void endPostDeferredPass(S32 pass);
+ /*virtual*/ void renderPostDeferred(S32 pass);
+
+ /*virtual*/ S32 getNumPasses() { return 1; }
+ /*virtual*/ void beginRenderPass(S32 pass);
+ /*virtual*/ void endRenderPass(S32 pass);
+ /*virtual*/ void render(S32 pass = 0);
+ /*virtual*/ void prerender();
+};
+
+
class LLDrawPoolFullbright : public LLRenderPass
{
public:
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index eb78d42c35..63919630fc 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1316,28 +1316,44 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLColor4U color = tep->getColor();
if (rebuild_color)
- {
- if (tep)
+ { //decide if shiny goes in alpha channel of color
+ if (tep &&
+ getPoolType() != LLDrawPool::POOL_ALPHA) // <--- alpha channel MUST contain transparency, not shiny
{
LLMaterial* mat = tep->getMaterialParams().get();
+
+ bool shiny_in_alpha = false;
+
+ if (LLPipeline::sRenderDeferred)
+ { //store shiny in alpha if we don't have a specular map
+ if (!mat || mat->getSpecularID().isNull())
+ {
+ shiny_in_alpha = true;
+ }
+ }
+ else
+ {
+ if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ shiny_in_alpha = true;
+ }
+ }
- GLfloat alpha[4] =
+ if (shiny_in_alpha)
{
- 0.00f,
- 0.25f,
- 0.5f,
- 0.75f
- };
+
+ GLfloat alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
- if ((!LLPipeline::sRenderDeferred || !mat || mat->getSpecularID().isNull()) &&
- getPoolType() != LLDrawPool::POOL_ALPHA &&
- (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
- {
llassert(tep->getShiny() <= 3);
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
}
}
-
}
// INDICES
@@ -2117,11 +2133,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a src;
- U32 glow32 = glow |
- (glow << 8) |
- (glow << 16) |
- (glow << 24);
+ LLColor4U glow4u = LLColor4U(0,0,0,glow);
+ U32 glow32 = glow4u.mAll;
+
U32 vec[4];
vec[0] = vec[1] = vec[2] = vec[3] = glow32;
diff --git a/indra/newview/lllogininstance.cpp b/indra/newview/lllogininstance.cpp
index 977c50682f..f681c12747 100755
--- a/indra/newview/lllogininstance.cpp
+++ b/indra/newview/lllogininstance.cpp
@@ -642,6 +642,8 @@ bool LLLoginInstance::handleLoginEvent(const LLSD& event)
void LLLoginInstance::handleLoginFailure(const LLSD& event)
{
+
+
// Login has failed.
// Figure out why and respond...
LLSD response = event["data"];
@@ -654,10 +656,13 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)
// to reconnect or to end the attempt in failure.
if(reason_response == "tos")
{
+ llinfos << "LLLoginInstance::handleLoginFailure ToS" << llendl;
+
LLSD data(LLSD::emptyMap());
data["message"] = message_response;
data["reply_pump"] = TOS_REPLY_PUMP;
- gViewerWindow->setShowProgress(FALSE);
+ if (gViewerWindow)
+ gViewerWindow->setShowProgress(FALSE);
LLFloaterReg::showInstance("message_tos", data);
LLEventPumps::instance().obtain(TOS_REPLY_PUMP)
.listen(TOS_LISTENER_NAME,
@@ -666,6 +671,8 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)
}
else if(reason_response == "critical")
{
+ llinfos << "LLLoginInstance::handleLoginFailure Crit" << llendl;
+
LLSD data(LLSD::emptyMap());
data["message"] = message_response;
data["reply_pump"] = TOS_REPLY_PUMP;
@@ -678,7 +685,9 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)
data["certificate"] = response["certificate"];
}
- gViewerWindow->setShowProgress(FALSE);
+ if (gViewerWindow)
+ gViewerWindow->setShowProgress(FALSE);
+
LLFloaterReg::showInstance("message_critical", data);
LLEventPumps::instance().obtain(TOS_REPLY_PUMP)
.listen(TOS_LISTENER_NAME,
@@ -687,21 +696,28 @@ void LLLoginInstance::handleLoginFailure(const LLSD& event)
}
else if(reason_response == "update" || gSavedSettings.getBOOL("ForceMandatoryUpdate"))
{
+ llinfos << "LLLoginInstance::handleLoginFailure update" << llendl;
+
gSavedSettings.setBOOL("ForceMandatoryUpdate", FALSE);
updateApp(true, message_response);
}
else if(reason_response == "optional")
{
+ llinfos << "LLLoginInstance::handleLoginFailure optional" << llendl;
+
updateApp(false, message_response);
}
else
{
+ llinfos << "LLLoginInstance::handleLoginFailure attemptComplete" << llendl;
attemptComplete();
}
}
void LLLoginInstance::handleLoginSuccess(const LLSD& event)
{
+ llinfos << "LLLoginInstance::handleLoginSuccess" << llendl;
+
if(gSavedSettings.getBOOL("ForceMandatoryUpdate"))
{
LLSD response = event["data"];
@@ -723,6 +739,8 @@ void LLLoginInstance::handleLoginSuccess(const LLSD& event)
void LLLoginInstance::handleDisconnect(const LLSD& event)
{
// placeholder
+
+ llinfos << "LLLoginInstance::handleDisconnect placeholder " << llendl;
}
void LLLoginInstance::handleIndeterminate(const LLSD& event)
@@ -731,10 +749,13 @@ void LLLoginInstance::handleIndeterminate(const LLSD& event)
// gave the viewer a new url and params to try.
// The login module handles the retry, but it gives us the
// server response so that we may show
- // the user some status.
+ // the user some status.
+
LLSD message = event.get("data").get("message");
if(message.isDefined())
{
+ llinfos << "LLLoginInstance::handleIndeterminate " << message.asString() << llendl;
+
LLSD progress_update;
progress_update["desc"] = message;
LLEventPumps::getInstance()->obtain("LLProgressView").post(progress_update);
@@ -745,12 +766,16 @@ bool LLLoginInstance::handleTOSResponse(bool accepted, const std::string& key)
{
if(accepted)
{
+ llinfos << "LLLoginInstance::handleTOSResponse: accepted" << llendl;
+
// Set the request data to true and retry login.
mRequestData["params"][key] = true;
reconnect();
}
else
{
+ llinfos << "LLLoginInstance::handleTOSResponse: attemptComplete" << llendl;
+
attemptComplete();
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index b7dc838601..dcedbba81b 100755
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -960,11 +960,11 @@ void LLPanelFace::updateUI()
}
}
- if (shinytexture_ctrl && !shinytexture_ctrl->isPickerShown())
+ if (shinytexture_ctrl)
{
// Can't use this test as we can't actually store SHINY_TEXTURE in the TEs *sigh*
//
- if (identical_spec /*&& (shiny == SHINY_TEXTURE)*/)
+ if (identical_spec && (shiny == SHINY_TEXTURE))
{
shinytexture_ctrl->setTentative( FALSE );
shinytexture_ctrl->setEnabled( editable );
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 372dfb0f0c..37c11bd027 100755
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -2502,9 +2502,12 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
}
LLVector3 object_scale = object->getScale();
- LLVector3 diffuse_scale_ratio = selectNode->mTextureScaleRatios[LLRender::DIFFUSE_MAP][te_num];
- LLVector3 normal_scale_ratio = selectNode->mTextureScaleRatios[LLRender::NORMAL_MAP][te_num];
- LLVector3 specular_scale_ratio = selectNode->mTextureScaleRatios[LLRender::SPECULAR_MAP][te_num];
+ LLVector3 diffuse_scale_ratio = selectNode->mTextureScaleRatios[te_num];
+
+ // We like these to track together. NORSPEC-96
+ //
+ LLVector3 normal_scale_ratio = diffuse_scale_ratio;
+ LLVector3 specular_scale_ratio = diffuse_scale_ratio;
// Apply new scale to face
if (planar)
@@ -2518,7 +2521,6 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
F32 specular_scale_s = specular_scale_ratio.mV[s_axis]/object_scale.mV[s_axis];
F32 specular_scale_t = specular_scale_ratio.mV[t_axis]/object_scale.mV[t_axis];
-
object->setTEScale(te_num, diffuse_scale_s, diffuse_scale_t);
LLTextureEntry* tep = object->getTE(te_num);
@@ -2534,8 +2536,28 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
}
else
{
- object->setTEScale(te_num, diffuse_scale_ratio.mV[s_axis]*object_scale.mV[s_axis],
- diffuse_scale_ratio.mV[t_axis]*object_scale.mV[t_axis]);
+
+ F32 diffuse_scale_s = diffuse_scale_ratio.mV[s_axis]*object_scale.mV[s_axis];
+ F32 diffuse_scale_t = diffuse_scale_ratio.mV[t_axis]*object_scale.mV[t_axis];
+
+ F32 normal_scale_s = normal_scale_ratio.mV[s_axis]*object_scale.mV[s_axis];
+ F32 normal_scale_t = normal_scale_ratio.mV[t_axis]*object_scale.mV[t_axis];
+
+ F32 specular_scale_s = specular_scale_ratio.mV[s_axis]*object_scale.mV[s_axis];
+ F32 specular_scale_t = specular_scale_ratio.mV[t_axis]*object_scale.mV[t_axis];
+
+ object->setTEScale(te_num, diffuse_scale_s,diffuse_scale_t);
+
+ LLTextureEntry* tep = object->getTE(te_num);
+
+ if (tep && !tep->getMaterialParams().isNull())
+ {
+ LLMaterialPtr orig = tep->getMaterialParams();
+ LLMaterialPtr p = new LLMaterial(orig->asLLSD());
+ p->setNormalRepeat(normal_scale_s, normal_scale_t);
+ p->setSpecularRepeat(specular_scale_s, specular_scale_t);
+ selectionSetMaterial( p );
+ }
}
send = send_to_sim;
}
@@ -5860,9 +5882,7 @@ void LLSelectNode::saveTextures(const uuid_vec_t& textures)
void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
{
- mTextureScaleRatios[LLRender::DIFFUSE_MAP].clear();
- mTextureScaleRatios[LLRender::NORMAL_MAP].clear();
- mTextureScaleRatios[LLRender::SPECULAR_MAP].clear();
+ mTextureScaleRatios.clear();
if (mObject.notNull())
{
@@ -5874,71 +5894,28 @@ void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query)
F32 diffuse_s = 1.0f;
F32 diffuse_t = 1.0f;
- F32 normal_s = 1.0f;
- F32 normal_t = 1.0f;
-
- F32 specular_s = 1.0f;
- F32 specular_t = 1.0f;
-
LLVector3 v;
-
const LLTextureEntry* tep = mObject->getTE(i);
if (!tep)
continue;
- LLMaterialPtr mat = tep->getMaterialParams();
-
U32 s_axis = VX;
U32 t_axis = VY;
LLPrimitive::getTESTAxes(i, &s_axis, &t_axis);
tep->getScale(&diffuse_s,&diffuse_t);
- if (mat)
- {
- mat->getNormalRepeat(normal_s, normal_t);
- }
- else
- {
- tep->getScale(&normal_s,&normal_t);
- }
-
- if (mat)
- {
- mat->getSpecularRepeat(specular_s, specular_t);
- }
- else
- {
- tep->getScale(&specular_s,&specular_t);
- }
-
if (tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR)
{
v.mV[s_axis] = diffuse_s*scale.mV[s_axis];
v.mV[t_axis] = diffuse_t*scale.mV[t_axis];
- mTextureScaleRatios[LLRender::DIFFUSE_MAP].push_back(v);
-
- v.mV[s_axis] = diffuse_s*scale.mV[s_axis];
- v.mV[t_axis] = diffuse_t*scale.mV[t_axis];
- mTextureScaleRatios[LLRender::NORMAL_MAP].push_back(v);
-
- v.mV[s_axis] = diffuse_s*scale.mV[s_axis];
- v.mV[t_axis] = diffuse_t*scale.mV[t_axis];
- mTextureScaleRatios[LLRender::SPECULAR_MAP].push_back(v);
+ mTextureScaleRatios.push_back(v);
}
else
{
v.mV[s_axis] = diffuse_s/scale.mV[s_axis];
v.mV[t_axis] = diffuse_t/scale.mV[t_axis];
- mTextureScaleRatios[LLRender::DIFFUSE_MAP].push_back(v);
-
- v.mV[s_axis] = normal_s/scale.mV[s_axis];
- v.mV[t_axis] = normal_t/scale.mV[t_axis];
- mTextureScaleRatios[LLRender::NORMAL_MAP].push_back(v);
-
- v.mV[s_axis] = specular_s/scale.mV[s_axis];
- v.mV[t_axis] = specular_t/scale.mV[t_axis];
- mTextureScaleRatios[LLRender::SPECULAR_MAP].push_back(v);
+ mTextureScaleRatios.push_back(v);
}
}
}
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index a750d8ce72..f9b97cebdd 100755
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -183,7 +183,7 @@ public:
U64 mCreationDate;
std::vector<LLColor4> mSavedColors;
uuid_vec_t mSavedTextures;
- std::vector<LLVector3> mTextureScaleRatios[LLRender::NUM_TEXTURE_CHANNELS];
+ std::vector<LLVector3> mTextureScaleRatios;
std::vector<LLVector3> mSilhouetteVertices; // array of vertices to render silhouette of object
std::vector<LLVector3> mSilhouetteNormals; // array of normals to render silhouette of object
BOOL mSilhouetteExists; // need to generate silhouette?
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 37c579bdf5..9117bf1c01 100755
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1095,6 +1095,8 @@ void render_hud_attachments()
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK);
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA);
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 14d98d9a5a..5f08e8ca2e 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -209,6 +209,9 @@ LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gDeferredWLCloudProgram;
LLGLSLShader gDeferredStarProgram;
+LLGLSLShader gDeferredFullbrightShinyProgram;
+LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
+LLGLSLShader gDeferredSkinnedFullbrightProgram;
LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
@@ -289,6 +292,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredAlphaProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
+ mShaderList.push_back(&gDeferredFullbrightShinyProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
+ mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
mShaderList.push_back(&gDeferredWaterProgram);
@@ -1132,6 +1138,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
gDeferredStarProgram.unload();
+ gDeferredFullbrightShinyProgram.unload();
+ gDeferredSkinnedFullbrightShinyProgram.unload();
+ gDeferredSkinnedFullbrightProgram.unload();
+
gNormalMapGenProgram.unload();
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
@@ -1481,6 +1491,50 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader";
+ gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;
+ gDeferredFullbrightShinyProgram.mShaderFiles.clear();
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+ }
+
+ if (success)
+ {
+ gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader";
+ gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true;
+ gDeferredSkinnedFullbrightProgram.mShaderFiles.clear();
+ gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader";
+ gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true;
+ gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true;
+ gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
+ gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true;
+ gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear();
+ gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+ success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+ }
+
+ if (success)
+ {
gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true;
gDeferredEmissiveProgram.mFeatures.hasGamma = true;
@@ -2420,6 +2474,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true;
gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true;
gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectSimpleProgram.mShaderFiles.clear();
gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2436,6 +2491,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true;
gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightProgram.mShaderFiles.clear();
gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2452,6 +2508,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true;
gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true;
gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectEmissiveProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectEmissiveProgram.mShaderFiles.clear();
gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2468,6 +2525,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectEmissiveWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear();
@@ -2486,6 +2544,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true;
gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear();
gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2502,6 +2561,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true;
gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true;
gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true;
gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectShinySimpleProgram.mShaderFiles.clear();
@@ -2523,6 +2583,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2539,6 +2600,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -2558,6 +2620,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -2576,6 +2639,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+ gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index a24427a7bb..702a92c69c 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -364,8 +364,12 @@ extern LLGLSLShader gDeferredAvatarAlphaProgram;
extern LLGLSLShader gDeferredWLSkyProgram;
extern LLGLSLShader gDeferredWLCloudProgram;
extern LLGLSLShader gDeferredStarProgram;
+extern LLGLSLShader gDeferredFullbrightShinyProgram;
+extern LLGLSLShader gDeferredSkinnedFullbrightShinyProgram;
+extern LLGLSLShader gDeferredSkinnedFullbrightProgram;
extern LLGLSLShader gNormalMapGenProgram;
+
// Deferred materials shaders
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 5b69f80dc1..b107f43e4c 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4056,7 +4056,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
(type == LLRenderPass::PASS_INVISIBLE) ||
(type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
- (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT));
+ (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
+ (facep->getTextureEntry()->getFullbright());
if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
{
@@ -4530,34 +4531,46 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLMaterial* mat = te->getMaterialParams().get();
- if (mat)
+ if (mat && LLPipeline::sRenderDeferred)
{
- if (te->getFullbright())
+ U8 alpha_mode = mat->getDiffuseAlphaMode();
+ bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
+ (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
+ te->getColor().mV[3] < 0.999f);
+
+ if (is_alpha)
+ { //this face needs alpha blending, override alpha mode
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ }
+ U32 mask = mat->getShaderMask(alpha_mode);
+ pool->addRiggedFace(facep, mask);
+ }
+ else if (mat)
+ {
+ bool fullbright = te->getFullbright();
+ bool is_alpha = type == LLDrawPool::POOL_ALPHA;
+ U8 mode = mat->getDiffuseAlphaMode();
+ bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
{
- if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
- }
- else if (type == LLDrawPool::POOL_ALPHA)
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else if (is_alpha || (te->getColor().mV[3] < 0.999f))
+ {
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA);
}
- else if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ else if (gPipeline.canUseVertexShaders()
+ && LLPipeline::sRenderBump
+ && te->getShiny()
+ && can_be_shiny)
{
- // This feels unclean, but is the only way to get alpha masked rigged stuff to show up
- // with masking correctly in both deferred and non-deferred paths. NORSPEC-191
- //
- pool->addRiggedFace(facep, LLPipeline::sRenderDeferred ? LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK : LLDrawPoolAvatar::RIGGED_ALPHA);
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
}
else
{
- U32 mask = mat->getShaderMask();
- pool->addRiggedFace(facep, mask);
+ pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
else
@@ -5315,11 +5328,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (mat && LLPipeline::sRenderDeferred && !hud_group)
{
+ bool material_pass = false;
+
if (fullbright)
{
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ if (te->getColor().mV[3] >= 0.999f)
+ {
+ material_pass = true;
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
}
else if (is_alpha)
{
@@ -5327,7 +5349,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ if (mat->getEnvironmentIntensity() > 0 ||
+ te->getShiny() > 0)
+ {
+ material_pass = true;
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
}
}
else if (no_materials)
@@ -5340,6 +5370,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
+ material_pass = true;
+ }
+
+ if (material_pass)
+ {
U32 pass[] =
{
LLRenderPass::PASS_MATERIAL,
@@ -5371,7 +5406,13 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else if (mat)
{
- if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ U8 mode = mat->getDiffuseAlphaMode();
+ if (te->getColor().mV[3] < 0.999f)
+ {
+ mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ }
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK);
}
@@ -5510,7 +5551,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
- if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump)
+ if (!force_simple && te->getBumpmap() && !mat && LLPipeline::sRenderBump)
{
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 984ea446fe..6dc89742ec 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -268,6 +268,8 @@ std::string gPoolNames[] =
"POOL_SKY",
"POOL_WL_SKY",
"POOL_TREE",
+ "POOL_ALPHA_MASK",
+ "POOL_FULLBRIGHT_ALPHA_MASK",
"POOL_GRASS",
"POOL_INVISIBLE",
"POOL_AVATAR",
@@ -439,10 +441,14 @@ LLPipeline::LLPipeline() :
mWaterPool(NULL),
mGroundPool(NULL),
mSimplePool(NULL),
+ mGrassPool(NULL),
+ mAlphaMaskPool(NULL),
+ mFullbrightAlphaMaskPool(NULL),
mFullbrightPool(NULL),
mInvisiblePool(NULL),
mGlowPool(NULL),
mBumpPool(NULL),
+ mMaterialsPool(NULL),
mWLSkyPool(NULL),
mLightMask(0),
mLightMovingMask(0),
@@ -489,6 +495,8 @@ void LLPipeline::init()
//create render pass pools
getPool(LLDrawPool::POOL_ALPHA);
getPool(LLDrawPool::POOL_SIMPLE);
+ getPool(LLDrawPool::POOL_ALPHA_MASK);
+ getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK);
getPool(LLDrawPool::POOL_GRASS);
getPool(LLDrawPool::POOL_FULLBRIGHT);
getPool(LLDrawPool::POOL_INVISIBLE);
@@ -1591,6 +1599,14 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
poolp = mGrassPool;
break;
+ case LLDrawPool::POOL_ALPHA_MASK:
+ poolp = mAlphaMaskPool;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
+ poolp = mFullbrightAlphaMaskPool;
+ break;
+
case LLDrawPool::POOL_FULLBRIGHT:
poolp = mFullbrightPool;
break;
@@ -1699,14 +1715,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
alpha = color_alpha;
break;
default: //alpha mode set to "mask", go to alpha pool if fullbright
- if (te->getFullbright())
- {
- alpha = true;
- }
- else
- {
- alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool.
- }
+ alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool.
break;
}
}
@@ -5487,6 +5496,32 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
}
break;
+ case LLDrawPool::POOL_ALPHA_MASK:
+ if (mAlphaMaskPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate alpha mask pool." << llendl;
+ break;
+ }
+ else
+ {
+ mAlphaMaskPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
+ if (mFullbrightAlphaMaskPool)
+ {
+ llassert(0);
+ llwarns << "Ignoring duplicate alpha mask pool." << llendl;
+ break;
+ }
+ else
+ {
+ mFullbrightAlphaMaskPool = (LLRenderPass*) new_poolp;
+ }
+ break;
+
case LLDrawPool::POOL_GRASS:
if (mGrassPool)
{
@@ -5653,6 +5688,16 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
mSimplePool = NULL;
break;
+ case LLDrawPool::POOL_ALPHA_MASK:
+ llassert(mAlphaMaskPool == poolp);
+ mAlphaMaskPool = NULL;
+ break;
+
+ case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
+ llassert(mFullbrightAlphaMaskPool == poolp);
+ mFullbrightAlphaMaskPool = NULL;
+ break;
+
case LLDrawPool::POOL_GRASS:
llassert(mGrassPool == poolp);
mGrassPool = NULL;
@@ -7145,7 +7190,7 @@ void LLPipeline::renderMaskedObjects(U32 type, U32 mask, BOOL texture, BOOL batc
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
- mAlphaPool->pushMaskBatches(type, mask, texture, batch_texture);
+ mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
}
@@ -8663,6 +8708,8 @@ void LLPipeline::renderDeferredLighting()
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 4aee8f14d6..a8362953b4 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -434,6 +434,8 @@ public:
RENDER_TYPE_TERRAIN = LLDrawPool::POOL_TERRAIN,
RENDER_TYPE_SIMPLE = LLDrawPool::POOL_SIMPLE,
RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS,
+ RENDER_TYPE_ALPHA_MASK = LLDrawPool::POOL_ALPHA_MASK,
+ RENDER_TYPE_FULLBRIGHT_ALPHA_MASK = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK,
RENDER_TYPE_FULLBRIGHT = LLDrawPool::POOL_FULLBRIGHT,
RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP,
RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS,
@@ -807,6 +809,8 @@ protected:
LLDrawPool* mGroundPool;
LLRenderPass* mSimplePool;
LLRenderPass* mGrassPool;
+ LLRenderPass* mAlphaMaskPool;
+ LLRenderPass* mFullbrightAlphaMaskPool;
LLRenderPass* mFullbrightPool;
LLDrawPool* mInvisiblePool;
LLDrawPool* mGlowPool;