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-rw-r--r--indra/newview/app_settings/settings.xml67
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl6
2 files changed, 71 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0cd63d9d5f..4612ee1a82 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10656,6 +10656,73 @@
<key>Value</key>
<real>2.0</real>
</map>
+ <key>RendeSkyAutoAdjustBlueHorizonScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RendeSkyAutoAdjustBlueDensityScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAutoAdjustSunColorScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sun color scalar when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkyAutoAdjustProbeAmbiance</key>
+ <map>
+ <key>Comment</key>
+ <string>Probe ambiance value when auto-adjusting legacy skies</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderSkySunlightScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>RenderSkyAmbientScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Ambient scale fudge factor for matching with pre-PBR viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.5</real>
+ </map>
+
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 437fa0a6d5..53474ded7f 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -40,6 +40,8 @@ uniform vec3 glow;
uniform float scene_light_strength;
uniform float sun_moon_glow_factor;
uniform float sky_hdr_scale;
+uniform float sky_sunlight_scale;
+uniform float sky_ambient_scale;
float getAmbientClamp() { return 1.0f; }
@@ -148,8 +150,8 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
- sunlit *= 1.5;
- amblit *= 0.5;
+ sunlit *= sky_sunlight_scale; //1.5;
+ amblit *= sky_ambient_scale; //0.5;
// override amblit with ambient_color if sky probe ambiance is not zero
amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0));