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-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
index d27363a60c..014ab9d11b 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
@@ -33,6 +33,7 @@ in vec3 view_dir;
uniform vec3 cameraPosLocal;
uniform vec3 sun_direction;
+uniform float sun_size;
uniform sampler2D transmittance_texture;
uniform sampler3D scattering_texture;
@@ -54,7 +55,7 @@ void main()
radiance *= transmittance;
// If the view ray intersects the Sun, add the Sun radiance.
- if (dot(view_direction, sun_direction) >= sun_size.y)
+ if (dot(view_direction, sun_direction) >= sun_size)
{
radiance = radiance + transmittance * GetSolarLuminance();
}