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-rw-r--r--autobuild.xml12
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl3
-rw-r--r--indra/newview/llviewershadermgr.cpp8
-rw-r--r--indra/newview/llvosky.cpp138
4 files changed, 83 insertions, 78 deletions
diff --git a/autobuild.xml b/autobuild.xml
index 1ef215e1c6..3e58228abe 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -64,9 +64,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>e126000b6d480847b8bb86223001e5af</string>
+ <string>7111aa4198ff296b56e63f62facc14f2</string>
<key>url</key>
- <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14535/92948/libatmosphere-1.0.0.100-darwin-513092.tar.bz2</string>
+ <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14660/93991/libatmosphere-1.0.0.100-darwin-513164.tar.bz2</string>
</map>
<key>name</key>
<string>darwin</string>
@@ -76,9 +76,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>b326d4a32c089a0063f1c4300e85b013</string>
+ <string>7e81995a02ba99d406bcedf33cda3e95</string>
<key>url</key>
- <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14536/92954/libatmosphere-1.0.0.100-darwin64-513092.tar.bz2</string>
+ <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14659/93990/libatmosphere-1.0.0.100-darwin64-513164.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@@ -88,9 +88,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>4722cd9c689bf22822809cee66b68a60</string>
+ <string>226ab55f8020fc3749b75418cc3cc2ce</string>
<key>url</key>
- <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14538/92964/libatmosphere-1.0.0.100-windows-513092.tar.bz2</string>
+ <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/14657/93975/libatmosphere-1.0.0.100-windows64-513164.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
index d27363a60c..014ab9d11b 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl
@@ -33,6 +33,7 @@ in vec3 view_dir;
uniform vec3 cameraPosLocal;
uniform vec3 sun_direction;
+uniform float sun_size;
uniform sampler2D transmittance_texture;
uniform sampler3D scattering_texture;
@@ -54,7 +55,7 @@ void main()
radiance *= transmittance;
// If the view ray intersects the Sun, add the Sun radiance.
- if (dot(view_direction, sun_direction) >= sun_size.y)
+ if (dot(view_direction, sun_direction) >= sun_size)
{
radiance = radiance + transmittance * GetSolarLuminance();
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 1c78bf36db..5174c12d9a 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -3331,7 +3331,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
success = gInscatterRectProgram.createShader(NULL, NULL);
}
- if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
+ if (success)
{
gWLSkyProgram.mName = "Windlight Sky Shader";
//gWLSkyProgram.mFeatures.hasGamma = true;
@@ -3340,10 +3340,12 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ if (gAtmosphere != nullptr)
+ gWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
success = gWLSkyProgram.createShader(NULL, NULL);
}
- if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
+ if (success)
{
gWLCloudProgram.mName = "Windlight Cloud Program";
//gWLCloudProgram.mFeatures.hasGamma = true;
@@ -3352,6 +3354,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ if (gAtmosphere != nullptr)
+ gWLCloudProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
success = gWLCloudProgram.createShader(NULL, NULL);
}
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index e65d7db5ca..125dbce24c 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -555,85 +555,85 @@ BOOL LLVOSky::updateSky()
if (mForceUpdate || total_no_tiles == frame)
{
- LLSkyTex::stepCurrent();
+ LLSkyTex::stepCurrent();
- const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f);
- const static F32 COLOR_CHANGE_THRESHOLD = 0.01f;
-
- LLVector3 direction = mSun.getDirection();
- direction.normalize();
- const F32 dot_lighting = direction * mLastLightingDirection;
-
- LLColor3 delta_color;
- delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
- mLastTotalAmbient.mV[1] - total_ambient.mV[1],
- mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
-
- if ( mForceUpdate
- || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD)
- || (delta_color.length() > COLOR_CHANGE_THRESHOLD)
- || !mInitialized)
- && !direction.isExactlyZero()))
- {
- mLastLightingDirection = direction;
- mLastTotalAmbient = total_ambient;
- mInitialized = TRUE;
-
- if (mCubeMap)
- {
- if (mForceUpdate)
- {
- updateFog(LLViewerCamera::getInstance()->getFar());
-
- for (int side = 0; side < 6; side++)
- {
- for (int tile = 0; tile < NUM_TILES; tile++)
- {
- createSkyTexture(side, tile);
- }
- }
-
- for (int side = 0; side < 6; side++)
- {
- LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE);
- LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
-
- raw1 = mShinyTex[side].getImageRaw(TRUE);
- raw2 = mShinyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE));
- }
- next_frame = 0;
-
- // update the sky texture
- for (S32 i = 0; i < 6; ++i)
+ const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f);
+ const static F32 COLOR_CHANGE_THRESHOLD = 0.01f;
+
+ LLVector3 direction = mSun.getDirection();
+ direction.normalize();
+ const F32 dot_lighting = direction * mLastLightingDirection;
+
+ LLColor3 delta_color;
+ delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
+ mLastTotalAmbient.mV[1] - total_ambient.mV[1],
+ mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
+
+ if ( mForceUpdate
+ || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD)
+ || (delta_color.length() > COLOR_CHANGE_THRESHOLD)
+ || !mInitialized)
+ && !direction.isExactlyZero()))
+ {
+ mLastLightingDirection = direction;
+ mLastTotalAmbient = total_ambient;
+ mInitialized = TRUE;
+
+ if (mCubeMap)
{
- mSkyTex[i].create(1.0f);
- mShinyTex[i].create(1.0f);
- }
+ if (mForceUpdate)
+ {
+ updateFog(LLViewerCamera::getInstance()->getFar());
+
+ for (int side = 0; side < 6; side++)
+ {
+ for (int tile = 0; tile < NUM_TILES; tile++)
+ {
+ createSkyTexture(side, tile);
+ }
+ }
+
+ for (int side = 0; side < 6; side++)
+ {
+ LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE);
+ LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
+
+ raw1 = mShinyTex[side].getImageRaw(TRUE);
+ raw2 = mShinyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE));
+ }
+ next_frame = 0;
+
+ // update the sky texture
+ for (S32 i = 0; i < 6; ++i)
+ {
+ mSkyTex[i].create(1.0f);
+ mShinyTex[i].create(1.0f);
+ }
- // update the environment map
+ // update the environment map
if (mCubeMap)
{
- std::vector<LLPointer<LLImageRaw> > images;
- images.reserve(6);
- for (S32 side = 0; side < 6; side++)
- {
- images.push_back(mShinyTex[side].getImageRaw(TRUE));
- }
- mCubeMap->init(images);
+ std::vector<LLPointer<LLImageRaw> > images;
+ images.reserve(6);
+ for (S32 side = 0; side < 6; side++)
+ {
+ images.push_back(mShinyTex[side].getImageRaw(TRUE));
+ }
+ mCubeMap->init(images);
gGL.getTexUnit(0)->disable();
}
}
}
- }
+ }
- gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- mForceUpdate = FALSE;
- }
- }
+ gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
+ mForceUpdate = FALSE;
+ }
+ }
if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer())
{