diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
4 files changed, 46 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 3c026796c8..7e83389f6e 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -26,6 +26,13 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; @@ -44,6 +51,10 @@ void main() //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } passTextureIndex(); vary_normal = normalize(normal_matrix * normal); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 8e899e3e0f..2595712882 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -26,6 +26,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; @@ -62,6 +69,10 @@ void main() #endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index fc20d3270e..a8efcd9857 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -26,6 +26,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; + +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; void passTextureIndex(); @@ -49,6 +57,11 @@ void main() vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 37a20383e2..c744dc1397 100755 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -27,6 +27,13 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; void passTextureIndex(); @@ -51,7 +58,10 @@ void main() gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } vec3 norm = normalize(normal_matrix * normal); |