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-rwxr-xr-xindra/llrender/llglslshader.cpp22
-rwxr-xr-xindra/llrender/llglslshader.h1
-rwxr-xr-xindra/llrender/llrender.cpp8
-rwxr-xr-xindra/llrender/llrender.h1
-rwxr-xr-xindra/llrender/llshadermgr.cpp1
-rwxr-xr-xindra/llrender/llshadermgr.h3
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl11
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl11
-rwxr-xr-xindra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl13
-rwxr-xr-xindra/newview/app_settings/shaders/class1/objects/simpleV.glsl12
-rwxr-xr-xindra/newview/lldrawpool.cpp45
11 files changed, 126 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 52b8de8365..8790b1ed7d 100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1278,6 +1278,28 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
}
}
+void LLGLSLShader::uniform1b(U32 index, GLboolean x)
+{
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ if (iter == mValue.end() || iter->second.mV[0] != x)
+ {
+ glUniform1iARB(mUniform[index], x);
+ mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f);
+ }
+ }
+ }
+}
+
GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
{
GLint ret = -1;
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 0746e8760a..8663a5a5ff 100755
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -125,6 +125,7 @@ public:
void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v);
+ void uniform1b(U32 index, GLboolean b);
void setMinimumAlpha(F32 minimum);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 69420dd0bb..b5ed67f66a 100755
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1466,6 +1466,14 @@ U32 LLRender::getMatrixMode()
return mMatrixMode;
}
+void LLRender::setInverseTexCoordByY(bool v)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ if (shader)
+ {
+ shader->uniform1b(LLShaderMgr::INVERSE_TEX_Y, v);
+ }
+}
void LLRender::loadIdentity()
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index a67fb8da52..4c3547f8e4 100755
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -355,6 +355,7 @@ public:
void multMatrix(const GLfloat* m);
void matrixMode(U32 mode);
U32 getMatrixMode();
+ void setInverseTexCoordByY(bool v);
const glh::matrix4f& getModelviewMatrix();
const glh::matrix4f& getProjectionMatrix();
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index b2be3cc3b6..79e0b3da28 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1206,6 +1206,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
+ mReservedUniforms.push_back("invert_tex_y");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 394b38f832..50b7c8b9d9 100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -215,7 +215,8 @@ public:
TERRAIN_ALPHARAMP,
SHINY_ORIGIN,
-DISPLAY_GAMMA,
+ DISPLAY_GAMMA,
+ INVERSE_TEX_Y,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 3c026796c8..7e83389f6e 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -26,6 +26,13 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
+uniform bool invert_tex_y = false;
+const mat4 invTexM = mat4(
+ 1, 0, 0, 0,
+ 0,-1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+);
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
@@ -44,6 +51,10 @@ void main()
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ if(invert_tex_y)
+ {
+ vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
+ }
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 8e899e3e0f..2595712882 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -26,6 +26,13 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
+uniform bool invert_tex_y = false;
+const mat4 invTexM = mat4(
+ 1, 0, 0, 0,
+ 0,-1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+);
ATTRIBUTE vec3 position;
@@ -62,6 +69,10 @@ void main()
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ if(invert_tex_y)
+ {
+ vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
+ }
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
index fc20d3270e..a8efcd9857 100755
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
@@ -26,6 +26,14 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
+
+uniform bool invert_tex_y = false;
+const mat4 invTexM = mat4(
+ 1, 0, 0, 0,
+ 0,-1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+);
ATTRIBUTE vec3 position;
void passTextureIndex();
@@ -49,6 +57,11 @@ void main()
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ if(invert_tex_y)
+ {
+ vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
+ }
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 37a20383e2..c744dc1397 100755
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -27,6 +27,13 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
+uniform bool invert_tex_y = false;
+const mat4 invTexM = mat4(
+ 1, 0, 0, 0,
+ 0,-1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+);
ATTRIBUTE vec3 position;
void passTextureIndex();
@@ -51,7 +58,10 @@ void main()
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
+ if(invert_tex_y)
+ {
+ vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
+ }
vec3 norm = normalize(normal_matrix * normal);
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index f74164aea6..a6cf917cbd 100755
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -473,6 +473,10 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
if (params.mTextureList[i].notNull())
{
gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ if (LLViewerTexture::MEDIA_TEXTURE == params.mTextureList[i]->getType())
+ {
+ gGL.setInverseTexCoordByY(true);
+ }
}
}
}
@@ -482,13 +486,54 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
params.mTexture->addTextureStats(params.mVSize);
gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+
+ if (!gPipeline.mVertexShadersEnabled)
+ {
+ if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !params.mTextureMatrix)
+ {
+ static const float fIdntInvY[] = {
+ 1, 0, 0, 0,
+ 0, -1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ };
+
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)fIdntInvY);
+ gPipeline.mTextureMatrixOps++;
+
+ tex_setup = true;
+ }
+ }
+ else
+ {
+ gGL.setInverseTexCoordByY(LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType());
+ }
+
if (params.mTextureMatrix)
{
tex_setup = true;
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+
+ if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !gPipeline.mVertexShadersEnabled)
+ {
+ static const float fIdntInvY[] = {
+ 1, 0, 0, 0,
+ 0, -1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ };
+
+ gGL.multMatrix(fIdntInvY);
+ gPipeline.mMatrixOpCount++;
+ }
+
gPipeline.mTextureMatrixOps++;
+
+ tex_setup = true;
}
}
else