diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
25 files changed, 311 insertions, 36 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl index 017855325c..8e12d09443 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -2545,12 +2545,31 @@ A_STATIC void CasSetup( #endif #ifdef A_GPU + +#ifdef LEGACY_GAMMA +uniform float gamma; + +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { vec4 diff = vec4(0.f); uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy); CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true); diff.a = texture(diffuseRect, vary_fragcoord).a; + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + frag_color = diff; } #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl new file mode 100644 index 0000000000..503974cb7c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl @@ -0,0 +1,55 @@ +/** + * @file postDeferredGammaCorrect.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +uniform sampler2D diffuseRect; + +uniform float gamma = 2.2; +uniform float mpHDRBoost = 1.0; + +in vec2 vary_fragcoord; + +vec3 clampHDRRange(vec3 color); + +vec3 HDRDisplayGamma(vec3 linearRGB) +{ + bvec3 cutoff = lessThan(linearRGB, vec3(0.0031308)); + vec3 higher = vec3(1.055)*pow(linearRGB, vec3(1.0/gamma)) - vec3(0.055); + vec3 lower = linearRGB * vec3(12.92); + + return mix(higher, lower, cutoff); +} + +void main() +{ + vec4 diff = texture(diffuseRect, vary_fragcoord); + diff.rgb = mpHDRBoost * HDRDisplayGamma(diff.rgb); + diff.rgb = clampHDRRange(diff.rgb); + frag_color = diff; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl index fdb77cce6e..10a48f1e01 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -1351,6 +1351,10 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord, //----------------------------------------------------------------------------- // Neighborhood Blending Pixel Shader (Third Pass) +vec3 srgb_to_linear(vec3 cs); +vec4 srgb_to_linear4(vec4 cs); +vec3 linear_to_srgb(vec3 cl); + float4 SMAANeighborhoodBlendingPS(float2 texcoord, float4 offset, SMAATexture2D(colorTex), @@ -1369,6 +1373,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, SMAA_BRANCH if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { float4 color = SMAASampleLevelZero(colorTex, texcoord); + //color.rgb = srgb_to_linear(color.rgb); #if SMAA_REPROJECTION float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); @@ -1377,6 +1382,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif + //color.rgb = linear_to_srgb(color.rgb); return color; } else { bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) @@ -1393,8 +1399,13 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, // We exploit bilinear filtering to mix current pixel with the chosen // neighbor: - float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); - color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); + float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy); + //color.rgb = srgb_to_linear(color.rgb); + color = blendingWeight.x * color; + + float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw); + //color2.rgb = srgb_to_linear(color2.rgb); + color += blendingWeight.y * color2; #if SMAA_REPROJECTION // Antialias velocity for proper reprojection in a later stage: @@ -1405,6 +1416,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif + //color.rgb = linear_to_srgb(color.rgb); return color; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl index f1e0295859..084a334346 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform float minimum_alpha; uniform sampler2D diffuseMap; @@ -49,5 +49,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index 18ce998cb6..5986e8e462 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform float minimum_alpha; @@ -51,5 +51,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 37dcbbd328..4396ae89a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -25,10 +25,10 @@ /*[EXTRA_CODE_HERE]*/ -out vec4 frag_color; +//out vec4 frag_color; void main() { - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl index dbaab9bbda..90d81ab6b2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform sampler2D diffuseMap; @@ -52,5 +52,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl index 07a2218db2..2b314db51a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform sampler2D diffuseMap; @@ -42,5 +42,5 @@ void main() discard; } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4ccc6f54a8..a24e7c0b90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -30,7 +30,7 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform float gamma; -uniform vec2 screen_res; +//uniform vec2 screen_res; in vec2 vary_fragcoord; vec3 linear_to_srgb(vec3 cl); @@ -43,8 +43,6 @@ vec3 legacyGamma(vec3 color) return c; } -vec3 clampHDRRange(vec3 color); - void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -55,7 +53,7 @@ void main() diff.rgb = legacyGamma(diff.rgb); #endif - diff.rgb = clampHDRRange(diff.rgb); + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl index 1f01c7f16a..b1218d61af 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -31,11 +31,25 @@ uniform sampler2D diffuseRect; in vec2 vary_fragcoord; +#ifdef GAMMA_CORRECT +uniform float gamma; +#endif + vec3 linear_to_srgb(vec3 cl); vec3 toneMap(vec3 color); vec3 clampHDRRange(vec3 color); +#ifdef GAMMA_CORRECT +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -47,8 +61,18 @@ void main() diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); #endif - diff.rgb = clampHDRRange(diff.rgb); +#ifdef GAMMA_CORRECT + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + +#endif + + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); // We should always be 0-1 past this point + //debugExposure(diff.rgb); - frag_color = max(diff, vec4(0)); + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index f208ac746b..a37e970feb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -25,7 +25,7 @@ /*[EXTRA_CODE_HERE]*/ -out vec4 frag_color; +//out vec4 frag_color; in vec4 post_pos; in float target_pos_x; @@ -59,5 +59,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index b55d769fd6..c4e4c4d051 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,9 +23,9 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; void main() { - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 6f7bd2bf3c..033c2f924a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -113,8 +113,8 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) if (spos.z > -shadow_clip.w) { vec4 lpos; - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; + vec4 near_split = shadow_clip*-0.9; + vec4 far_split = shadow_clip*-1.1; vec4 transition_domain = near_split-far_split; float weight = 0.0; @@ -131,7 +131,10 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) shadow += contrib; weight += w; } - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + + //shadow += max( (pos.z+shadow_clip.z) / (shadow_clip.z-shadow_clip.w) * 2.0 - 1.0, 0.0); + shadow += max( (pos.z+shadow_clip.z) / (shadow_clip.z-shadow_clip.w) * 1.0, 0.0); + //shadow -= max( (shadow_clip.z + pos.z) / (shadow_clip.z - shadow_clip.w) , 0.0); } if (spos.z < near_split.y && spos.z > far_split.z) diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 33a5efa45d..4579d4fbe0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -26,7 +26,7 @@ /*[EXTRA_CODE_HERE]*/ -out vec4 frag_color; +//out vec4 frag_color; uniform float minimum_alpha; @@ -43,5 +43,5 @@ void main() discard; } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomBlurF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomBlurF.glsl new file mode 100644 index 0000000000..0efbbdce96 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomBlurF.glsl @@ -0,0 +1,37 @@ +out vec4 frag_color; + +in vec2 vary_texcoord0; + +uniform sampler2D bloomEMap; + +uniform bool bloomHorizontal; +uniform float bloomBlurRadius = 1.5; + +uniform float weight[5] = float[] (0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216); + +void main() +{ + vec2 size = vec2(bloomBlurRadius, bloomBlurRadius); + + vec2 tex_offset = size / textureSize(bloomEMap, 0); // gets size of single texel + vec3 result = texture(bloomEMap, vary_texcoord0).rgb * weight[0]; // current fragment's contribution + + if(bloomHorizontal) + { + for(int i = 1; i < 5; i++) + { + result += texture(bloomEMap, vary_texcoord0 + vec2(tex_offset.x * i, 0.0)).rgb * weight[i]; + result += texture(bloomEMap, vary_texcoord0 - vec2(tex_offset.x * i, 0.0)).rgb * weight[i]; + } + } + else + { + for(int i = 1; i < 5; i++) + { + result += texture(bloomEMap, vary_texcoord0 + vec2(0.0, tex_offset.y * i)).rgb * weight[i]; + result += texture(bloomEMap, vary_texcoord0 - vec2(0.0, tex_offset.y * i)).rgb * weight[i]; + } + } + + frag_color = vec4(result, 1.0); +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomBlurV.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomBlurV.glsl new file mode 100644 index 0000000000..e40b60ed3c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomBlurV.glsl @@ -0,0 +1,8 @@ +in vec3 position; +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position, 1.0); + vary_texcoord0.xy = position.xy * 0.5 + 0.5; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl new file mode 100644 index 0000000000..40cfdd6bff --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl @@ -0,0 +1,21 @@ +out vec4 frag_color; + +in vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; +uniform sampler2D bloomBlurredMap; + +uniform float bloomStrength; +uniform float bloomClampValue; + +void main() +{ + vec4 hdrColor = texture(diffuseMap, vary_texcoord0); + vec4 bloomColor = texture(bloomBlurredMap, vary_texcoord0); + vec4 result = hdrColor; + + result.rgb += bloomStrength * bloomColor.rgb; + result.rgb = clamp(result.rgb, vec3(0.0), vec3(bloomClampValue)); + + frag_color = result; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomCombineV.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomCombineV.glsl new file mode 100644 index 0000000000..e40b60ed3c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomCombineV.glsl @@ -0,0 +1,8 @@ +in vec3 position; +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position, 1.0); + vary_texcoord0.xy = position.xy * 0.5 + 0.5; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl new file mode 100644 index 0000000000..66d86eec1f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl @@ -0,0 +1,89 @@ +out vec4 frag_color; + +uniform sampler2D diffuseMap; +uniform sampler2D bloomExtractORM; // orm +//uniform sampler2D bloomExtractEmissive; // emissive +uniform sampler2D bloomExtractEmissive2; // emissive 2 + +uniform float bloomExtractBrightness = 0.9; +uniform float bloomExtractMetal = 0.20; +uniform float bloomExtractNonMetal = 0.20; + +in vec2 vary_texcoord0; + +void main() +{ + vec4 col = texture(diffuseMap, vary_texcoord0.xy); + + if(col.a > 0.001) + { + discard; + return; + } + + //int valid = 0; + //float brightness = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)); + float brightness = dot(col.rgb, vec3(0.3, 0.5, 0.2)); + + if(brightness < bloomExtractBrightness) + { + discard; + return; + } + + /* + vec3 emi = texture(bloomExtractEmissive, vary_texcoord0.xy).rgb; + if(emi.r + emi.g + emi.b > 0.01) + { + discard; + return; + } + */ + + vec3 emi = texture(bloomExtractEmissive2, vary_texcoord0.xy).rgb; + if(emi.r + emi.g + emi.b > 0.01) + { + discard; + return; + } + + vec4 orm = texture(bloomExtractORM, vary_texcoord0.xy); + + if(orm.r < 0.7) + { + discard; + return; + } + + if(bloomExtractMetal == 1.0 && bloomExtractNonMetal == 1.0) + { + frag_color = vec4(col.rgb, 0.0); + return; + } + + if(orm.b < 0.15) + { + // non metal + if(orm.g >= bloomExtractNonMetal) + { + discard; + return; + } + } + else if(orm.b > 0.8) + { + // metal + if(orm.g >= bloomExtractMetal) + { + discard; + return; + } + } + else + { + discard; + return; + } + + frag_color = vec4(col.rgb, 0.0); +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomExtractV.glsl new file mode 100644 index 0000000000..e40b60ed3c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomExtractV.glsl @@ -0,0 +1,8 @@ +in vec3 position; +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position, 1.0); + vary_texcoord0.xy = position.xy * 0.5 + 0.5; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index c7cb076099..ffc5d86d9d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 frag_color; uniform float minimum_alpha; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); in vec4 vertex_color; in vec2 vary_texcoord0; @@ -45,7 +44,6 @@ void default_lighting() color *= vertex_color; color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 77324edcff..0519ae1090 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -30,7 +30,6 @@ uniform float minimum_alpha; uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); in vec4 vertex_color; in vec2 vary_texcoord0; @@ -48,7 +47,6 @@ void default_lighting() color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index e8523935ed..2d43ef60be 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -29,7 +29,6 @@ in vec4 vertex_color; in vec2 vary_texcoord0; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); void default_lighting() { @@ -37,7 +36,6 @@ void default_lighting() color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 95200444b9..83c36dea6d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -31,7 +31,7 @@ in vec2 vary_texcoord0; uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); +//vec3 scaleSoftClip(vec3 light); void default_lighting() { @@ -39,7 +39,7 @@ void default_lighting() color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); + //color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index a892ff9cdc..6fc1747089 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -25,7 +25,6 @@ vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); -vec3 scaleSoftClipFrag(vec3 light); vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); |
