diff options
Diffstat (limited to 'indra/newview/app_settings')
32 files changed, 1582 insertions, 94 deletions
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 635e5e40f5..6a05466e06 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -26,9 +26,9 @@ label_ref="Command_Avatar_Label" tooltip_ref="Command_Avatar_Tooltip" execute_function="Floater.ToggleOrBringToFront" - execute_parameters="avatar" + execute_parameters="avatar_welcome_pack" is_running_function="Floater.IsOpen" - is_running_parameters="avatar" + is_running_parameters="avatar_welcome_pack" /> <command name="build" available_in_toybox="true" diff --git a/indra/newview/app_settings/message.xml b/indra/newview/app_settings/message.xml new file mode 100755 index 0000000000..dee3fd72dd --- /dev/null +++ b/indra/newview/app_settings/message.xml @@ -0,0 +1,751 @@ +<?xml version="1.0"?> +<llsd> + <map> + <key>serverDefaults</key> + <!-- + a map of server names to default message transport + --> + <map> + <key>simulator</key> + <string>template</string> + + <key>spaceserver</key> + <string>template</string> + + <key>dataserver</key> + <string>template</string> + + <key>logDataserver</key> + <string>template</string> + + <key>inventoryDataserver</key> + <string>template</string> + + <key>rpcserver</key> + <string>template</string> + + <key>mapserver</key> + <string>template</string> + + <key>viewer</key> + <string>template</string> + + </map> + <key>messages</key> + <!-- + a map of individual message names that override defaults + --> + <map> + <!-- + Circuit related messages + --> + <key>PacketAck</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>OpenCircuit</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>CloseCircuit</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>StartPingCheck</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>CompletePingCheck</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>AddCircuitCode</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>UseCircuitCode</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>CreateTrustedCircuit</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RequestTrustedCircuit</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <!-- + Simulator to Launcher + until we get a HTTP server in the launcher + --> + <key>ReportAutosaveCrash</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>SetCPURatio</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- + Viewer to simulator messages sent before UntrustedSimulatorMessage cap received. + --> + <key>CompleteAgentMovement</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>EconomyDataRequest</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ViewerEffect</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RegionHandshakeReply</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- + Viewer to simulator messages sent unreliably. + --> + <key>AgentUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- + Messages created by LLThrottleGroup clients + --> + <key>ImagePacket</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>LayerData</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectUpdateCached</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectUpdateCompressed</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ImprovedTerseObjectUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>AvatarAnimation</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectAnimation</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>AvatarAppearance</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- Simulator to simulator reliable messages --> + <key>GodKickUser</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RoutedMoneyBalanceReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- Simulator to simulator unreliable messages --> + <key>EdgeDataPacket</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>CoarseLocationUpdate</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + <key>only-send-latest</key> + <boolean>true</boolean> + </map> + + <key>SimulatorLoad</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>EstablishAgentCommunication</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>AgentGroupDataUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>AgentDropGroup</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionStartReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionEventReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ForceCloseChatterBoxSession</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionAgentListUpdates</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxSessionUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ChatterBoxInvitation</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <!-- Client to server --> + <key>ParcelVoiceInfoRequest</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <!-- Server to client --> + <key>DisplayNameUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ParcelVoiceInfo</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ParcelNavigateMedia</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ParcelObjectOwnersReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>ParcelProperties</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>LandStatReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>PlacesReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>SetDisplayNameReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>SimConsoleResponse</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>DirLandReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>avatarnotesrequest</key> + <map> + <key>service_name</key> + <string>avatar-notes</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>avatarclassifiedsrequest</key> + <map> + <key>service_name</key> + <string>avatar-classifieds</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>avatarpicksrequest</key> + <map> + <key>service_name</key> + <string>avatar-pick</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>pickinforequest</key> + <map> + <key>service_name</key> + <string>pick-info</string> + <key>builder</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ProvisionVoiceAccountRequest</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>VoiceSignalingRequest</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + <!-- Server to client --> + <key>RequiredVoiceVersion</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>EnableSimulator</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>TeleportFinish</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>TeleportFailed</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>CrossedRegion</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>NavMeshStatusUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <key>AgentStateUpdate</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + <!-- UDPDeprecated Messages --> + <key>ScriptRunningReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>LandStatReply</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>StartGroupProposal</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>FetchInventoryDescendents</key> + <map> + <key>flavor</key> + <string>template</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>GroupProposalBallot</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>RpcScriptRequestInboundForward</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>false</boolean> + </map> + + <key>ObjectPhysicsProperties</key> + <map> + <key>flavor</key> + <string>llsd</string> + <key>trusted-sender</key> + <boolean>true</boolean> + </map> + + </map> + <key>capBans</key> + <map> + <key>MapLayer</key> + <boolean>false</boolean> + + <key>MapLayerGod</key> + <boolean>false</boolean> + + <key>NewFileAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateGestureAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateNotecardAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateScriptAgentInventory</key> + <boolean>false</boolean> + + <key>UpdateGestureTaskInventory</key> + <boolean>false</boolean> + + <key>UpdateNotecardTaskInventory</key> + <boolean>false</boolean> + + <key>UpdateScriptTaskInventory</key> + <boolean>false</boolean> + + <key>ViewerStartAuction</key> + <boolean>true</boolean> + + <key>ParcelGodReserveForNewbie</key> + <boolean>true</boolean> + + <key>SendUserReport</key> + <boolean>false</boolean> + + <key>SendUserReportWithScreenshot</key> + <boolean>false</boolean> + + <key>RequestTextureDownload</key> + <boolean>true</boolean> + + <key>EventQueueGet</key> + <boolean>false</boolean> + + <key>UntrustedSimulatorMessage</key> + <boolean>false</boolean> + + <key>SendPostcard</key> + <boolean>false</boolean> + + <key>SendPostcard2</key> + <boolean>true</boolean> + + <key>SendPostcard3</key> + <boolean>true</boolean> + + <key>ParcelVoiceInfoRequest</key> + <boolean>false</boolean> + + <key>ChatSessionRequest</key> + <boolean>false</boolean> + + <key>ProvisionVoiceAccountRequest</key> + <boolean>false</boolean> + + <key>VoiceSignalingRequest</key> + <boolean>false</boolean> + + <key>RemoteParcelRequest</key> + <boolean>false</boolean> + + <key>SearchStatTracking</key> + <boolean>false</boolean> + + <key>ParcelPropertiesUpdate</key> + <boolean>false</boolean> + + <key>EstateChangeInfo</key> + <boolean>true</boolean> + + <key>FetchInventoryDescendents2</key> + <boolean>false</boolean> + + <key>FetchInventory2</key> + <boolean>false</boolean> + + <key>FetchLibDescendents2</key> + <boolean>false</boolean> + + <key>FetchLib2</key> + <boolean>false</boolean> + + <key>UploadBakedTexture</key> + <boolean>true</boolean> + + <key>ObjectMedia</key> + <boolean>false</boolean> + + <key>ObjectMediaNavigate</key> + <boolean>false</boolean> + + </map> + + <key>messageBans</key> + <map> + <key>trusted</key> + <map> + </map> + + <key>untrusted</key> + <map> + </map> + </map> + + <key>maxQueuedEvents</key> + <integer>100</integer> + </map> +</llsd> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 85ac38aa49..ecea9a3238 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2,7 +2,7 @@ <llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="llsd.xsd"> <map> - <key>ImporterDebug</key> + <key>ImporterDebugVerboseLogging</key> <map> <key>Comment</key> <string>Enable debug output to more precisely identify sources of import errors. Warning: the output can slow down import on many machines.</string> @@ -27,7 +27,7 @@ <key>ImporterModelLimit</key> <map> <key>Comment</key> - <string>Limits amount of importer generated models for dae files</string> + <string>Limits amount of importer generated (when over 8 faces) models for dae and gltf files</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -35,6 +35,17 @@ <key>Value</key> <integer>768</integer> </map> + <key>ImporterDebugMode</key> + <map> + <key>Comment</key> + <string>At 0 does nothing, at 1 dumps skinning data near orifinal file, at 2 dumps skining data and positions/weights of first 5 models, at 3 dumps skinning data and models as llsd</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ImporterPreprocessDAE</key> <map> <key>Comment</key> @@ -113,7 +124,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <real>300.0</real> + <real>300</real> </map> <key>AckCollectTime</key> <map> @@ -643,16 +654,16 @@ <key>Value</key> <real>16.0</real> </map> - <key>AvatarPickerURL</key> + <key>AvatarWelcomePack</key> <map> - <key>Comment</key> - <string>Avatar picker contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> + <key>Comment</key> + <string>Avatar Welcome Pack contents</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/vawp/index.html</string> </map> <!--AvatarBakedTextureUploadTimeout is in use by QA--> <key>AvatarBakedTextureUploadTimeout</key> @@ -1161,6 +1172,39 @@ <key>Value</key> <integer>1</integer> </map> + <key>EnableDiscord</key> + <map> + <key>Comment</key> + <string>When set, connect to Discord to enable Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowDiscordActivityDetails</key> + <map> + <key>Comment</key> + <string>When set, show avatar name on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowDiscordActivityState</key> + <map> + <key>Comment</key> + <string>When set, show location on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>EnableDiskCacheDebugInfo</key> <map> <key>Comment</key> @@ -1175,13 +1219,13 @@ <key>DiskCachePercentOfTotal</key> <map> <key>Comment</key> - <string>The percent of total cache size (defined by CacheSize) to use for the disk cache</string> + <string>The percent of total cache size (defined by CacheSize) to use for the disk cache (ex: asset storage, excludes textures)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>40.0</real> + <real>35.0</real> </map> <key>DiskCacheDirName</key> <map> @@ -1225,7 +1269,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>4096</integer> + <integer>6144</integer> </map> <key>CacheValidateCounter</key> <map> @@ -1886,6 +1930,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugSelectionLODs</key> + <map> + <key>Comment</key> + <string>Force selection to show specific LOD, -1 for off, 0 - lowest, 4 - high.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> <key>AnimatedObjectsAllowLeftClick</key> <map> <key>Comment</key> @@ -2436,16 +2491,16 @@ <key>Value</key> <integer>0</integer> </map> - <key>DisableMouseWarp</key> + <key>MouseWarpMode</key> <map> <key>Comment</key> - <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string> + <string>Controls warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels. 0 - automatic, 1 - on, 2 - off</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>Boolean</string> + <string>S32</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>DisableExternalBrowser</key> <map> @@ -2557,7 +2612,7 @@ <key>Value</key> <integer>0</integer> </map> - <key>DoubleClickTeleport</key> + <key>DoubleClickTeleport</key> <map> <key>Comment</key> <string>Enable double-click to teleport where allowed (afects minimap and people panel)</string> @@ -4358,7 +4413,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>40.0</real> + <real>90.0</real> </map> <key>LogMessages</key> <map> @@ -7874,7 +7929,7 @@ <key>RenderMaxOpenGLVersion</key> <map> <key>Comment</key> - <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string> + <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart. Windows only.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8514,7 +8569,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.4</real> + <real>1.0</real> </map> <key>RenderShadowBlurSamples</key> <map> @@ -9122,7 +9177,7 @@ <key>RenderQualityPerformance</key> <map> <key>Comment</key> - <string>Which graphics settings you've chosen</string> + <string>Which graphics settings you've chosen. Don't use this setting to change quality directly from debug settings.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9130,6 +9185,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>DebugQualityPerformance</key> + <map> + <key>Comment</key> + <string>Allows to change performance quality directly from debug settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderReflectionDetail</key> <map> @@ -9219,7 +9285,7 @@ <key>Value</key> <real>1.0</real> </map> - + <key>RenderReflectionProbeDrawDistance</key> <map> <key>Comment</key> @@ -9293,9 +9359,9 @@ <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>U32</string> + <string>F32</string> <key>Value</key> - <integer>1</integer> + <integer>1.0</integer> </map> <key>RenderShaderLightingMaxLevel</key> <map> @@ -9418,7 +9484,7 @@ <key>Value</key> <real>1.0</real> </map> - + <key>RenderReflectionProbeMaxLocalLightAmbiance</key> <map> <key>Comment</key> @@ -9661,6 +9727,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>ObscureBalanceInStatusBar</key> + <map> + <key>Comment</key> + <string>If true, balance will be shows as '*'</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUIBuffer</key> <map> <key>Comment</key> @@ -10407,13 +10484,13 @@ <key>SceneLoadRearMaxRadiusFraction</key> <map> <key>Comment</key> - <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> + <string>a fraction of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>75.0</real> + <real>0.75</real> </map> <key>SceneLoadRearPixelThreshold</key> <map> @@ -11008,7 +11085,7 @@ <string>Boolean</string> <key>Value</key> <integer>0</integer> - </map> + </map> <key>NearbyListShowMap</key> <map> <key>Comment</key> @@ -11521,6 +11598,17 @@ <key>Value</key> <integer>75</integer> </map> + <key>SnapshotTimestamp</key> + <map> + <key>Comment</key> + <string>Add timestamp to snapshot file names</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>AbuseReportScreenshotDelay</key> <map> <key>Comment</key> @@ -11631,6 +11719,28 @@ <key>Value</key> <string>fss.txt</string> </map> + <key>StatsFrametimeSampleSeconds</key> + <map> + <key>Comment</key> + <string>The number of seconds to sample extended frametime data (percentiles, stddev).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>StatsFrametimeEventThreshold</key> + <map> + <key>Comment</key> + <string>The percentage that the frametime difference must exceed in order to register a frametime event. 0.1 = 10%, 0.25 = 25%, etc.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> <key>SystemLanguage</key> <map> <key>Comment</key> @@ -13091,9 +13201,9 @@ <key>Use24HourClock</key> <map> <key>Comment</key> - <string>12 vs 24. At the moment only for region restart schedule floater</string> + <string>12 vs 24. At the moment coverage is partial</string> <key>Persist</key> - <integer>0</integer> + <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> @@ -13863,7 +13973,7 @@ <key>FullScreen</key> <map> <key>Comment</key> - <string>run a fullscreen session</string> + <string>Run a fullscreen session. MacOS not supported</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -14286,7 +14396,133 @@ <!-- megapahit settings --> - <key>MPVBufferOptiMode</key> + + <key>MPVertexBufferMode</key> + <map> + <key>Comment</key> + <string>Vertex Buffer Mode for Mac (0=LL, 1=MP)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MPHDRDisplay</key> + <map> + <key>Comment</key> + <string>Enable / Disable HDR Display Support (Mac)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MPHDRBoost</key> + <map> + <key>Comment</key> + <string>HDR Boost</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>1.0</integer> + </map> + <key>MPHDRGamma</key> + <map> + <key>Comment</key> + <string>HDR Gamma</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2.4</integer> + </map> + <key>MPHDRUIBoost</key> + <map> + <key>Comment</key> + <string>HDR UI Boost</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>1.0</integer> + </map> + <key>MPColorPrecision</key> + <map> + <key>Comment</key> + <string>Color buffers precision</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MPNoGLDebug</key> + <map> + <key>Comment</key> + <string>Enable / Disable GL Debug</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPGamma</key> + <map> + <key>Comment</key> + <string>Enable / Disable Gamma</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPTone</key> + <map> + <key>Comment</key> + <string>Enable / Disable Tonemap</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPGlow</key> + <map> + <key>Comment</key> + <string>Enable / Disable Glow</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPLuminanceMipmap</key> + <map> + <key>Comment</key> + <string> + Luminance Map Mipmaps: + (set to 0 to fix post-processing slowdowns) + 0:no + 1:yes + </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <map> <key>Comment</key> <string> @@ -14302,39 +14538,138 @@ <key>Value</key> <integer>0</integer> </map> - <key>MPRenderShadowOpti</key> + <key>MPRenderShadowMaxDist</key> <map> <key>Comment</key> - <string>Shadows Optimisations</string> + <string>Shadows Max Draw distance</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>F32</string> <key>Value</key> - <integer>0</integer> + <integer>64</integer> </map> - <key>MPVCameraCollapsed</key> + <key>MPRenderBloom</key> <map> <key>Comment</key> - <string> - Camera floater collapsed</string> + <string>Automatic bloom (n blur iterations, 0: Disable)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>Boolean</string> + <string>U32</string> <key>Value</key> <integer>0</integer> </map> - <key>MPVNearMeRange</key> + <key>MPBloomExtractBrightness</key> <map> <key>Comment</key> - <string>Search radius in the people panel</string> + <string>Auto bloom: Min extracted brightness</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <integer>4096</integer> + <real>0.20</real> + </map> + <key>MPBloomExtractMetal</key> + <map> + <key>Comment</key> + <string>Auto bloom: Metal roughness limit filter</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.40</real> + </map> + <key>MPBloomExtractNonMetal</key> + <map> + <key>Comment</key> + <string>Auto bloom: Non Metal roughness limit filter</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>MPBloomStrength</key> + <map> + <key>Comment</key> + <string>Auto bloom Strength (0.1 to 1.5)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>MPBloomBlurRadius</key> + <map> + <key>Comment</key> + <string>Auto bloom: Radius</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> + <key>MPBloomBlurRadiusAdd</key> + <map> + <key>Comment</key> + <string>Auto bloom: Radius add</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.9</real> + </map> + <key>MPRenderProbeUpdatePeriod</key> + <map> + <key>Comment</key> + <string>Delay between probes updates</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>15.0</real> + </map> + <key>MPRenderProbeSlowDown</key> + <map> + <key>Comment</key> + <string>Slow down probes updates</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.05</real> + </map> + <key>MPRenderProbeProgressive</key> + <map> + <key>Comment</key> + <string>Calculate Radiance progressively</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> + <key>MPVCameraCollapsed</key> + <map> + <key>Comment</key> + <string> + Camera floater collapsed</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> </map> <key>RenderVSyncEnabled</key> <map> @@ -14711,10 +15046,32 @@ <key>Value</key> <integer>1</integer> </map> - <key>OutfitGallerySortByName</key> + <key>OutfitGallerySortOrder</key> <map> <key>Comment</key> - <string>Always sort outfits by name in Outfit Gallery</string> + <string>Gallery sorting: 0 - sort outfits by name, 1 - images frst, 2 - favorites first</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OutfitListSortOrder</key> + <map> + <key>Comment</key> + <string>How outfit list in Avatar's floater is sorted. 0 - by name 1 - favorites to top</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OutfitListFilterFullList</key> + <map> + <key>Comment</key> + <string> 0 - show only matches. 1 - show all items in outfit as long as outfit or item inside matches.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -16595,6 +16952,50 @@ <key>Value</key> <integer>0</integer> </map> + <key>InventoryFavoritesUseStar</key> + <map> + <key>Comment</key> + <string>Show star near favorited items in inventory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryFavoritesUseHollowStar</key> + <map> + <key>Comment</key> + <string>Show star near folders that contain favorites</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryFavoritesColorText</key> + <map> + <key>Comment</key> + <string>render favorite items using InventoryFavoriteText as color</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryAddAttachmentBehavior</key> + <map> + <key>Comment</key> + <string>Defines behavior when hitting return on an inventory item</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>StatsReportMaxDuration</key> <map> <key>Comment</key> @@ -16683,5 +17084,71 @@ <key>Value</key> <integer>1</integer> </map> + <key>MediaAutoPlayHuds</key> + <map> + <key>Comment</key> + <string>Automatically play HUD media</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MediaFirstClickInteract</key> + <map> + <key>Comment</key> + <string>This setting controls which media (once loaded) does not require a first click to focus before interaction can begin. This allows clicks to be passed directly to media bypassing the focus click requirement. This setting is a bitfield, precomputed values are as follows: Disabled=0; Worn HUDs only=1; Owned objects=2; Friend objects=4; Group objects=8; Landowner objects=16; Any object=32767; All MOAP=32768. For complete details see lltoolpie.h enum MediaFirstClickTypes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>31</integer> + </map> + <key>EnableSelectionHints</key> + <map> + <key>Comment</key> + <string>Whether or not to send editing hints to animate the arm when editing an object.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableLookAtTarget</key> + <map> + <key>Comment</key> + <string>Whether or not to animate the avatar head and send look at targets when moving the cursor or focusing on objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LimitLookAtTarget</key> + <map> + <key>Comment</key> + <string>Whether or not to clamp the look at targets around the avatar head before sending</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LimitLookAtTargetDistance</key> + <map> + <key>Comment</key> + <string>Distance to limit look at target to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2</integer> + </map> </map> </llsd> diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 80a4bec57f..8361a50b6c 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -329,7 +329,7 @@ <key>KeepConversationLogTranscripts</key> <map> <key>Comment</key> - <string>Keep a conversation log and transcripts</string> + <string>Keep a conversation log and transcripts 2 - both, 1 - logs, 0 - none</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl index 017855325c..8e12d09443 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -2545,12 +2545,31 @@ A_STATIC void CasSetup( #endif #ifdef A_GPU + +#ifdef LEGACY_GAMMA +uniform float gamma; + +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { vec4 diff = vec4(0.f); uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy); CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true); diff.a = texture(diffuseRect, vary_fragcoord).a; + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + frag_color = diff; } #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl new file mode 100644 index 0000000000..503974cb7c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl @@ -0,0 +1,55 @@ +/** + * @file postDeferredGammaCorrect.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +uniform sampler2D diffuseRect; + +uniform float gamma = 2.2; +uniform float mpHDRBoost = 1.0; + +in vec2 vary_fragcoord; + +vec3 clampHDRRange(vec3 color); + +vec3 HDRDisplayGamma(vec3 linearRGB) +{ + bvec3 cutoff = lessThan(linearRGB, vec3(0.0031308)); + vec3 higher = vec3(1.055)*pow(linearRGB, vec3(1.0/gamma)) - vec3(0.055); + vec3 lower = linearRGB * vec3(12.92); + + return mix(higher, lower, cutoff); +} + +void main() +{ + vec4 diff = texture(diffuseRect, vary_fragcoord); + diff.rgb = mpHDRBoost * HDRDisplayGamma(diff.rgb); + diff.rgb = clampHDRRange(diff.rgb); + frag_color = diff; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl index fdb77cce6e..10a48f1e01 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -1351,6 +1351,10 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord, //----------------------------------------------------------------------------- // Neighborhood Blending Pixel Shader (Third Pass) +vec3 srgb_to_linear(vec3 cs); +vec4 srgb_to_linear4(vec4 cs); +vec3 linear_to_srgb(vec3 cl); + float4 SMAANeighborhoodBlendingPS(float2 texcoord, float4 offset, SMAATexture2D(colorTex), @@ -1369,6 +1373,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, SMAA_BRANCH if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { float4 color = SMAASampleLevelZero(colorTex, texcoord); + //color.rgb = srgb_to_linear(color.rgb); #if SMAA_REPROJECTION float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); @@ -1377,6 +1382,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif + //color.rgb = linear_to_srgb(color.rgb); return color; } else { bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) @@ -1393,8 +1399,13 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, // We exploit bilinear filtering to mix current pixel with the chosen // neighbor: - float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); - color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); + float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy); + //color.rgb = srgb_to_linear(color.rgb); + color = blendingWeight.x * color; + + float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw); + //color2.rgb = srgb_to_linear(color2.rgb); + color += blendingWeight.y * color2; #if SMAA_REPROJECTION // Antialias velocity for proper reprojection in a later stage: @@ -1405,6 +1416,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif + //color.rgb = linear_to_srgb(color.rgb); return color; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl index f1e0295859..084a334346 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform float minimum_alpha; uniform sampler2D diffuseMap; @@ -49,5 +49,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index 18ce998cb6..5986e8e462 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform float minimum_alpha; @@ -51,5 +51,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 37dcbbd328..4396ae89a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -25,10 +25,10 @@ /*[EXTRA_CODE_HERE]*/ -out vec4 frag_color; +//out vec4 frag_color; void main() { - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl index dbaab9bbda..90d81ab6b2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform sampler2D diffuseMap; @@ -52,5 +52,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl index 07a2218db2..2b314db51a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; uniform sampler2D diffuseMap; @@ -42,5 +42,5 @@ void main() discard; } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4ccc6f54a8..a24e7c0b90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -30,7 +30,7 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform float gamma; -uniform vec2 screen_res; +//uniform vec2 screen_res; in vec2 vary_fragcoord; vec3 linear_to_srgb(vec3 cl); @@ -43,8 +43,6 @@ vec3 legacyGamma(vec3 color) return c; } -vec3 clampHDRRange(vec3 color); - void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -55,7 +53,7 @@ void main() diff.rgb = legacyGamma(diff.rgb); #endif - diff.rgb = clampHDRRange(diff.rgb); + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl index 1f01c7f16a..b1218d61af 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -31,11 +31,25 @@ uniform sampler2D diffuseRect; in vec2 vary_fragcoord; +#ifdef GAMMA_CORRECT +uniform float gamma; +#endif + vec3 linear_to_srgb(vec3 cl); vec3 toneMap(vec3 color); vec3 clampHDRRange(vec3 color); +#ifdef GAMMA_CORRECT +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -47,8 +61,18 @@ void main() diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); #endif - diff.rgb = clampHDRRange(diff.rgb); +#ifdef GAMMA_CORRECT + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + +#endif + + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); // We should always be 0-1 past this point + //debugExposure(diff.rgb); - frag_color = max(diff, vec4(0)); + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index f208ac746b..a37e970feb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -25,7 +25,7 @@ /*[EXTRA_CODE_HERE]*/ -out vec4 frag_color; +//out vec4 frag_color; in vec4 post_pos; in float target_pos_x; @@ -59,5 +59,5 @@ void main() } } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index b55d769fd6..c4e4c4d051 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,9 +23,9 @@ * $/LicenseInfo$ */ -out vec4 frag_color; +//out vec4 frag_color; void main() { - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 6f7bd2bf3c..033c2f924a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -113,8 +113,8 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) if (spos.z > -shadow_clip.w) { vec4 lpos; - vec4 near_split = shadow_clip*-0.75; - vec4 far_split = shadow_clip*-1.25; + vec4 near_split = shadow_clip*-0.9; + vec4 far_split = shadow_clip*-1.1; vec4 transition_domain = near_split-far_split; float weight = 0.0; @@ -131,7 +131,10 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) shadow += contrib; weight += w; } - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + + //shadow += max( (pos.z+shadow_clip.z) / (shadow_clip.z-shadow_clip.w) * 2.0 - 1.0, 0.0); + shadow += max( (pos.z+shadow_clip.z) / (shadow_clip.z-shadow_clip.w) * 1.0, 0.0); + //shadow -= max( (shadow_clip.z + pos.z) / (shadow_clip.z - shadow_clip.w) , 0.0); } if (spos.z < near_split.y && spos.z > far_split.z) diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 33a5efa45d..4579d4fbe0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -26,7 +26,7 @@ /*[EXTRA_CODE_HERE]*/ -out vec4 frag_color; +//out vec4 frag_color; uniform float minimum_alpha; @@ -43,5 +43,5 @@ void main() discard; } - frag_color = vec4(1,1,1,1); + //frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomBlurF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomBlurF.glsl new file mode 100644 index 0000000000..0efbbdce96 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomBlurF.glsl @@ -0,0 +1,37 @@ +out vec4 frag_color; + +in vec2 vary_texcoord0; + +uniform sampler2D bloomEMap; + +uniform bool bloomHorizontal; +uniform float bloomBlurRadius = 1.5; + +uniform float weight[5] = float[] (0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216); + +void main() +{ + vec2 size = vec2(bloomBlurRadius, bloomBlurRadius); + + vec2 tex_offset = size / textureSize(bloomEMap, 0); // gets size of single texel + vec3 result = texture(bloomEMap, vary_texcoord0).rgb * weight[0]; // current fragment's contribution + + if(bloomHorizontal) + { + for(int i = 1; i < 5; i++) + { + result += texture(bloomEMap, vary_texcoord0 + vec2(tex_offset.x * i, 0.0)).rgb * weight[i]; + result += texture(bloomEMap, vary_texcoord0 - vec2(tex_offset.x * i, 0.0)).rgb * weight[i]; + } + } + else + { + for(int i = 1; i < 5; i++) + { + result += texture(bloomEMap, vary_texcoord0 + vec2(0.0, tex_offset.y * i)).rgb * weight[i]; + result += texture(bloomEMap, vary_texcoord0 - vec2(0.0, tex_offset.y * i)).rgb * weight[i]; + } + } + + frag_color = vec4(result, 1.0); +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomBlurV.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomBlurV.glsl new file mode 100644 index 0000000000..e40b60ed3c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomBlurV.glsl @@ -0,0 +1,8 @@ +in vec3 position; +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position, 1.0); + vary_texcoord0.xy = position.xy * 0.5 + 0.5; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl new file mode 100644 index 0000000000..40cfdd6bff --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl @@ -0,0 +1,21 @@ +out vec4 frag_color; + +in vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; +uniform sampler2D bloomBlurredMap; + +uniform float bloomStrength; +uniform float bloomClampValue; + +void main() +{ + vec4 hdrColor = texture(diffuseMap, vary_texcoord0); + vec4 bloomColor = texture(bloomBlurredMap, vary_texcoord0); + vec4 result = hdrColor; + + result.rgb += bloomStrength * bloomColor.rgb; + result.rgb = clamp(result.rgb, vec3(0.0), vec3(bloomClampValue)); + + frag_color = result; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomCombineV.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomCombineV.glsl new file mode 100644 index 0000000000..e40b60ed3c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomCombineV.glsl @@ -0,0 +1,8 @@ +in vec3 position; +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position, 1.0); + vary_texcoord0.xy = position.xy * 0.5 + 0.5; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl new file mode 100644 index 0000000000..66d86eec1f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl @@ -0,0 +1,89 @@ +out vec4 frag_color; + +uniform sampler2D diffuseMap; +uniform sampler2D bloomExtractORM; // orm +//uniform sampler2D bloomExtractEmissive; // emissive +uniform sampler2D bloomExtractEmissive2; // emissive 2 + +uniform float bloomExtractBrightness = 0.9; +uniform float bloomExtractMetal = 0.20; +uniform float bloomExtractNonMetal = 0.20; + +in vec2 vary_texcoord0; + +void main() +{ + vec4 col = texture(diffuseMap, vary_texcoord0.xy); + + if(col.a > 0.001) + { + discard; + return; + } + + //int valid = 0; + //float brightness = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)); + float brightness = dot(col.rgb, vec3(0.3, 0.5, 0.2)); + + if(brightness < bloomExtractBrightness) + { + discard; + return; + } + + /* + vec3 emi = texture(bloomExtractEmissive, vary_texcoord0.xy).rgb; + if(emi.r + emi.g + emi.b > 0.01) + { + discard; + return; + } + */ + + vec3 emi = texture(bloomExtractEmissive2, vary_texcoord0.xy).rgb; + if(emi.r + emi.g + emi.b > 0.01) + { + discard; + return; + } + + vec4 orm = texture(bloomExtractORM, vary_texcoord0.xy); + + if(orm.r < 0.7) + { + discard; + return; + } + + if(bloomExtractMetal == 1.0 && bloomExtractNonMetal == 1.0) + { + frag_color = vec4(col.rgb, 0.0); + return; + } + + if(orm.b < 0.15) + { + // non metal + if(orm.g >= bloomExtractNonMetal) + { + discard; + return; + } + } + else if(orm.b > 0.8) + { + // metal + if(orm.g >= bloomExtractMetal) + { + discard; + return; + } + } + else + { + discard; + return; + } + + frag_color = vec4(col.rgb, 0.0); +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomExtractV.glsl new file mode 100644 index 0000000000..e40b60ed3c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/bloomExtractV.glsl @@ -0,0 +1,8 @@ +in vec3 position; +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position, 1.0); + vary_texcoord0.xy = position.xy * 0.5 + 0.5; +}
\ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index c7cb076099..ffc5d86d9d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 frag_color; uniform float minimum_alpha; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); in vec4 vertex_color; in vec2 vary_texcoord0; @@ -45,7 +44,6 @@ void default_lighting() color *= vertex_color; color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 77324edcff..0519ae1090 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -30,7 +30,6 @@ uniform float minimum_alpha; uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); in vec4 vertex_color; in vec2 vary_texcoord0; @@ -48,7 +47,6 @@ void default_lighting() color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index e8523935ed..2d43ef60be 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -29,7 +29,6 @@ in vec4 vertex_color; in vec2 vary_texcoord0; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); void default_lighting() { @@ -37,7 +36,6 @@ void default_lighting() color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 95200444b9..83c36dea6d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -31,7 +31,7 @@ in vec2 vary_texcoord0; uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); +//vec3 scaleSoftClip(vec3 light); void default_lighting() { @@ -39,7 +39,7 @@ void default_lighting() color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); + //color.rgb = scaleSoftClip(color.rgb); frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index a892ff9cdc..6fc1747089 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -25,7 +25,6 @@ vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); -vec3 scaleSoftClipFrag(vec3 light); vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index f8803f1a29..9b6b2e5b33 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -39,7 +39,6 @@ uniform int sun_up_factor; uniform int classic_mode; vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); -vec3 scaleSoftClipFragLinear(vec3 l); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 6cec65ad83..2b42d757cb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -64,7 +64,6 @@ vec4 getPositionWithDepth(vec2 pos_screen, float depth); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten); -vec3 scaleSoftClipFragLinear(vec3 l); // reflection probe interface void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index b9de4edc67..c2167dfcba 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -33,7 +33,6 @@ out vec4 frag_color; float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); #endif -vec3 scaleSoftClipFragLinear(vec3 l); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); @@ -119,7 +118,6 @@ vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); vec3 toneMapNoExposure(vec3 color); vec3 vN, vT, vB; @@ -328,7 +326,7 @@ void main() radiance *= df2.y; //radiance = toneMapNoExposure(radiance); vec3 color = vec3(0); - color = mix(fb.rgb, radiance, min(1.0, df2.x)) + punctual.rgb; + color = mix(fb.rgb, radiance, min(5.0, df2.x)) + punctual.rgb; float water_haze_scale = 4.0; @@ -346,6 +344,5 @@ void main() float spec = min(max(max(punctual.r, punctual.g), punctual.b), 0.0); - frag_color = min(vec4(1),max(vec4(color.rgb, spec * water_mask), vec4(0))); + frag_color = min(vec4(5),max(vec4(color.rgb, spec * water_mask), vec4(0))); } - |
