diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialV.glsl | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index 393d1e69da..7e29ada205 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -28,7 +28,7 @@ #define DIFFUSE_ALPHA_MODE_MASK 2 #define DIFFUSE_ALPHA_MODE_EMISSIVE 3 -#if HAS_SKIN +#ifdef HAS_SKIN uniform mat4 modelview_matrix; uniform mat4 projection_matrix; mat4 getObjectSkinnedTransform(); @@ -39,7 +39,7 @@ uniform mat4 modelview_projection_matrix; #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) -#if !HAS_SKIN +#if !defined(HAS_SKIN) uniform mat4 modelview_matrix; #endif @@ -55,7 +55,7 @@ ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -#if HAS_NORMAL_MAP +#ifdef HAS_NORMAL_MAP ATTRIBUTE vec4 tangent; ATTRIBUTE vec2 texcoord1; @@ -68,7 +68,7 @@ VARYING vec2 vary_texcoord1; VARYING vec3 vary_normal; #endif -#if HAS_SPECULAR_MAP +#ifdef HAS_SPECULAR_MAP ATTRIBUTE vec2 texcoord2; VARYING vec2 vary_texcoord2; #endif @@ -78,7 +78,7 @@ VARYING vec2 vary_texcoord0; void main() { -#if HAS_SKIN +#ifdef HAS_SKIN mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; @@ -99,17 +99,17 @@ void main() vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#if HAS_NORMAL_MAP +#ifdef HAS_NORMAL_MAP vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; #endif -#if HAS_SPECULAR_MAP +#ifdef HAS_SPECULAR_MAP vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; #endif -#if HAS_SKIN +#ifdef HAS_SKIN vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); -#if HAS_NORMAL_MAP +#ifdef HAS_NORMAL_MAP vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz); vec3 b = cross(n, t)*tangent.w; @@ -121,7 +121,7 @@ vary_normal = n; #endif //HAS_NORMAL_MAP #else //HAS_SKIN vec3 n = normalize(normal_matrix * normal); -#if HAS_NORMAL_MAP +#ifdef HAS_NORMAL_MAP vec3 t = normalize(normal_matrix * tangent.xyz); vec3 b = cross(n,t)*tangent.w; //vec3 t = cross(b,n) * binormal.w; @@ -137,7 +137,7 @@ vary_normal = n; vertex_color = diffuse_color; #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) -#if !HAS_SKIN +#if !defined(HAS_SKIN) vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; #endif #endif |