diff options
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 6 | ||||
| -rw-r--r-- | indra/llrender/llrender2dutils.cpp | 10 | ||||
| -rw-r--r-- | indra/llrender/llrendertarget.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 8 | 
4 files changed, 10 insertions, 16 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 7cc5d33c49..55713eea80 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -227,7 +227,6 @@ void LLGLSLShader::stopProfile(U32 count, U32 mode)  void LLGLSLShader::placeProfileQuery()  { -#if 1 || !LL_DARWIN      if (mTimerQuery == 0)      {          glGenQueries(1, &mSamplesQuery); @@ -269,12 +268,10 @@ void LLGLSLShader::placeProfileQuery()      glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);      glBeginQuery(GL_TIME_ELAPSED, mTimerQuery); -#endif  }  void LLGLSLShader::readProfileQuery(U32 count, U32 mode)  { -#if !LL_DARWIN      glEndQuery(GL_TIME_ELAPSED);      glEndQuery(GL_SAMPLES_PASSED); @@ -304,7 +301,6 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode)      sTotalDrawCalls++;      mDrawCalls++; -#endif  } @@ -676,7 +672,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *      glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name); -#if !LL_DARWIN      if (size > 0)      {          switch(type) @@ -718,7 +713,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *          }          mTotalUniformSize += size;      } -#endif      S32 location = glGetUniformLocation(mProgramObject, name);      if (location != -1) diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 5cb1dc6b25..3d32d3ca31 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -1516,7 +1516,15 @@ void LLRender2D::loadIdentity()  void LLRender2D::setLineWidth(F32 width)  {  	gGL.flush(); -	glLineWidth(width * lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f)); +    // If outside the allowed range, glLineWidth fails with "invalid value". +    // On Darwin, the range is [1, 1]. +    static GLfloat range[2]{0.0}; +    if (range[1] == 0) +    { +        glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range); +    } +    width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f); +    glLineWidth(llclamp(width, range[0], range[1]));  }  LLPointer<LLUIImage> LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority) diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 2179b441e5..b0da054d76 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -301,13 +301,11 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)  	mTex.push_back(tex);  	mInternalFormat.push_back(color_fmt); -#if !LL_DARWIN  	if (gDebugGL)  	{ //bind and unbind to validate target  		bindTarget();  		flush();  	} -#endif  	return true; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index d05f916d95..981175d845 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1327,7 +1327,6 @@ void LLVertexBuffer::setupVertexArray()  			if (attrib_integer[i])  			{ -#if !LL_DARWIN  				//glVertexattribIPointer requires GLSL 1.30 or later  				if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)  				{ @@ -1336,9 +1335,8 @@ void LLVertexBuffer::setupVertexArray()  					// Cast via intptr_t to make it painfully obvious to the  					// compiler that we're doing this intentionally.  					glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], -										   reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));  +										   reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));  				} -#endif  			}  			else  			{ @@ -2364,11 +2362,9 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)  	if (data_mask & MAP_TEXTURE_INDEX &&   			(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later  	{ -#if !LL_DARWIN  		S32 loc = TYPE_TEXTURE_INDEX;  		void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);  		glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); -#endif  	}  	if (data_mask & MAP_VERTEX)  	{ @@ -2459,11 +2455,9 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)      }      if (data_mask & MAP_TEXTURE_INDEX)      { -#if !LL_DARWIN          S32 loc = TYPE_TEXTURE_INDEX;          void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);          glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); -#endif      }      if (data_mask & MAP_VERTEX)      { | 
