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-rw-r--r--indra/llappearance/lltexlayer.cpp9
-rw-r--r--indra/llrender/llglslshader.cpp6
-rw-r--r--indra/llrender/llrender2dutils.cpp10
-rw-r--r--indra/llrender/llrendertarget.cpp2
-rw-r--r--indra/llrender/llvertexbuffer.cpp8
5 files changed, 18 insertions, 17 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 3430a25536..e1a3a83841 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -1509,7 +1509,14 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
else
{ // platforms with working drivers...
- glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
+ // We just want GL_ALPHA, but that isn't supported in OGL core profile 4.
+ static const size_t TEMP_BYTES_PER_PIXEL = 4;
+ U8* temp_data = (U8*)ll_aligned_malloc_32(mem_size * TEMP_BYTES_PER_PIXEL);
+ glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_data);
+ for (size_t pixel = 0; pixel < pixels; pixel++) {
+ alpha_data[pixel] = temp_data[(pixel * TEMP_BYTES_PER_PIXEL) + 3];
+ }
+ ll_aligned_free_32(temp_data);
}
}
else
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 7cc5d33c49..55713eea80 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -227,7 +227,6 @@ void LLGLSLShader::stopProfile(U32 count, U32 mode)
void LLGLSLShader::placeProfileQuery()
{
-#if 1 || !LL_DARWIN
if (mTimerQuery == 0)
{
glGenQueries(1, &mSamplesQuery);
@@ -269,12 +268,10 @@ void LLGLSLShader::placeProfileQuery()
glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
-#endif
}
void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
{
-#if !LL_DARWIN
glEndQuery(GL_TIME_ELAPSED);
glEndQuery(GL_SAMPLES_PASSED);
@@ -304,7 +301,6 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
sTotalDrawCalls++;
mDrawCalls++;
-#endif
}
@@ -676,7 +672,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name);
-#if !LL_DARWIN
if (size > 0)
{
switch(type)
@@ -718,7 +713,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
}
mTotalUniformSize += size;
}
-#endif
S32 location = glGetUniformLocation(mProgramObject, name);
if (location != -1)
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 5cb1dc6b25..3d32d3ca31 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -1516,7 +1516,15 @@ void LLRender2D::loadIdentity()
void LLRender2D::setLineWidth(F32 width)
{
gGL.flush();
- glLineWidth(width * lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f));
+ // If outside the allowed range, glLineWidth fails with "invalid value".
+ // On Darwin, the range is [1, 1].
+ static GLfloat range[2]{0.0};
+ if (range[1] == 0)
+ {
+ glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
+ }
+ width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f);
+ glLineWidth(llclamp(width, range[0], range[1]));
}
LLPointer<LLUIImage> LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority)
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 2179b441e5..b0da054d76 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -301,13 +301,11 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
mTex.push_back(tex);
mInternalFormat.push_back(color_fmt);
-#if !LL_DARWIN
if (gDebugGL)
{ //bind and unbind to validate target
bindTarget();
flush();
}
-#endif
return true;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index d05f916d95..981175d845 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1327,7 +1327,6 @@ void LLVertexBuffer::setupVertexArray()
if (attrib_integer[i])
{
-#if !LL_DARWIN
//glVertexattribIPointer requires GLSL 1.30 or later
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
{
@@ -1336,9 +1335,8 @@ void LLVertexBuffer::setupVertexArray()
// Cast via intptr_t to make it painfully obvious to the
// compiler that we're doing this intentionally.
glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i],
- reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));
+ reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));
}
-#endif
}
else
{
@@ -2364,11 +2362,9 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
if (data_mask & MAP_TEXTURE_INDEX &&
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
{
-#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-#endif
}
if (data_mask & MAP_VERTEX)
{
@@ -2459,11 +2455,9 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
}
if (data_mask & MAP_TEXTURE_INDEX)
{
-#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-#endif
}
if (data_mask & MAP_VERTEX)
{