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-rw-r--r--indra/llrender/llcubemap.cpp10
-rw-r--r--indra/llrender/llcubemaparray.cpp3
-rw-r--r--indra/llrender/llfontfreetype.cpp201
-rw-r--r--indra/llrender/llfontfreetype.h23
-rw-r--r--indra/llrender/llgl.cpp27
-rw-r--r--indra/llrender/llgl.h13
-rw-r--r--indra/llrender/llglslshader.cpp26
-rw-r--r--indra/llrender/llglslshader.h5
-rw-r--r--indra/llrender/llimagegl.cpp42
-rw-r--r--indra/llrender/llrender.cpp197
-rw-r--r--indra/llrender/llrender.h20
-rw-r--r--indra/llrender/llrender2dutils.cpp3
-rw-r--r--indra/llrender/llrendertarget.cpp199
-rw-r--r--indra/llrender/llrendertarget.h11
-rw-r--r--indra/llrender/llshadermgr.cpp80
-rw-r--r--indra/llrender/llshadermgr.h18
-rw-r--r--indra/llrender/llvertexbuffer.cpp211
-rw-r--r--indra/llrender/llvertexbuffer.h8
18 files changed, 713 insertions, 384 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 53691bafe2..c52f68d298 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -86,7 +86,10 @@ void LLCubeMap::initGL()
#endif
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = new LLImageRaw(RESOLUTION, RESOLUTION, 4);
- mImages[i]->createGLTexture(0, mRawImages[i], texname);
+ if (!mImages[i]->createGLTexture(0, mRawImages[i], texname))
+ {
+ LL_WARNS() << "Failed to create GL texture for environment cubemap face " << i << LL_ENDL;
+ }
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
@@ -203,7 +206,10 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra
mImages[i] = new LLImageGL(resolution, resolution, components, true);
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = rawimages[i];
- mImages[i]->createGLTexture(0, mRawImages[i], texname);
+ if (!mImages[i]->createGLTexture(0, mRawImages[i], texname))
+ {
+ LL_WARNS() << "Failed to create GL texture for environment cubemap face " << i << LL_ENDL;
+ }
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index fb35e002df..e0a8782c33 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -114,6 +114,8 @@ LLCubeMapArray::LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count) : mTex
allocate(mWidth, lhs.mImage->getComponents(), count, lhs.mImage->getUseMipMaps(), lhs.mHDR);
// Copy each cubemap from the incoming array to the new array
+ // The call to glTexSubImage3D causes an INVALID OPERATION OpenGL error. For now we comment this..
+ /*
U32 min_count = std::min(count, lhs.mCount);
for (U32 i = 0; i < min_count * 6; ++i)
{
@@ -133,6 +135,7 @@ LLCubeMapArray::LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count) : mTex
glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, i, mWidth, mWidth, 1, components, GL_UNSIGNED_BYTE, scaled_image->getData());
}
}
+ */
}
LLCubeMapArray::~LLCubeMapArray()
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index e93c98970b..9d6773ac5b 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -58,9 +58,9 @@
FT_Render_Mode gFontRenderMode = FT_RENDER_MODE_NORMAL;
-LLFontManager *gFontManagerp = NULL;
+LLFontManager *gFontManagerp = nullptr;
-FT_Library gFTLibrary = NULL;
+FT_Library gFTLibrary = nullptr;
//static
void LLFontManager::initClass()
@@ -75,7 +75,7 @@ void LLFontManager::initClass()
void LLFontManager::cleanupClass()
{
delete gFontManagerp;
- gFontManagerp = NULL;
+ gFontManagerp = nullptr;
}
LLFontManager::LLFontManager()
@@ -103,6 +103,7 @@ LLFontManager::LLFontManager()
LLFontManager::~LLFontManager()
{
FT_Done_FreeType(gFTLibrary);
+ unloadAllFonts();
}
@@ -141,12 +142,8 @@ LLFontFreetype::LLFontFreetype()
mAscender(0.f),
mDescender(0.f),
mLineHeight(0.f),
-#ifdef LL_WINDOWS
- pFileStream(NULL),
- pFtStream(NULL),
-#endif
mIsFallback(false),
- mFTFace(NULL),
+ mFTFace(nullptr),
mRenderGlyphCount(0),
mStyle(0),
mPointSize(0)
@@ -159,35 +156,16 @@ LLFontFreetype::~LLFontFreetype()
// Clean up freetype libs.
if (mFTFace)
FT_Done_Face(mFTFace);
- mFTFace = NULL;
+ mFTFace = nullptr;
// Delete glyph info
std::for_each(mCharGlyphInfoMap.begin(), mCharGlyphInfoMap.end(), DeletePairedPointer());
mCharGlyphInfoMap.clear();
-#ifdef LL_WINDOWS
- delete pFileStream; // closed by FT_Done_Face
- delete pFtStream;
-#endif
delete mFontBitmapCachep;
// mFallbackFonts cleaned up by LLPointer destructor
}
-#ifdef LL_WINDOWS
-unsigned long ft_read_cb(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count) {
- if (count <= 0) return count;
- llifstream *file_stream = static_cast<llifstream *>(stream->descriptor.pointer);
- file_stream->seekg(offset, std::ios::beg);
- file_stream->read((char*)buffer, count);
- return (unsigned long)file_stream->gcount();
-}
-
-void ft_close_cb(FT_Stream stream) {
- llifstream *file_stream = static_cast<llifstream *>(stream->descriptor.pointer);
- file_stream->close();
-}
-#endif
-
bool LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, bool is_fallback, S32 face_n)
{
// Don't leak face objects. This is also needed to deal with
@@ -195,26 +173,21 @@ bool LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
if (mFTFace)
{
FT_Done_Face(mFTFace);
- mFTFace = NULL;
+ mFTFace = nullptr;
}
- int error;
-#ifdef LL_WINDOWS
- error = ftOpenFace(filename, face_n);
-#else
- error = FT_New_Face( gFTLibrary,
- filename.c_str(),
- 0,
- &mFTFace);
-#endif
+ FT_Open_Args openArgs;
+ memset( &openArgs, 0, sizeof( openArgs ) );
+ openArgs.memory_base = gFontManagerp->loadFont( filename, openArgs.memory_size );
+
+ if( !openArgs.memory_base )
+ return false;
+
+ openArgs.flags = FT_OPEN_MEMORY;
+ int error = FT_Open_Face( gFTLibrary, &openArgs, 0, &mFTFace );
if (error)
- {
-#ifdef LL_WINDOWS
- clearFontStreams();
-#endif
return false;
- }
mIsFallback = is_fallback;
F32 pixels_per_em = (point_size / 72.f)*vert_dpi; // Size in inches * dpi
@@ -229,10 +202,8 @@ bool LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
{
// Clean up freetype libs.
FT_Done_Face(mFTFace);
-#ifdef LL_WINDOWS
- clearFontStreams();
-#endif
- mFTFace = NULL;
+
+ mFTFace = nullptr;
return false;
}
@@ -288,73 +259,30 @@ S32 LLFontFreetype::getNumFaces(const std::string& filename)
if (mFTFace)
{
FT_Done_Face(mFTFace);
- mFTFace = NULL;
+ mFTFace = nullptr;
}
S32 num_faces = 1;
-#ifdef LL_WINDOWS
- int error = ftOpenFace(filename, 0);
+ FT_Open_Args openArgs;
+ memset( &openArgs, 0, sizeof( openArgs ) );
+ openArgs.memory_base = gFontManagerp->loadFont( filename, openArgs.memory_size );
+ if( !openArgs.memory_base )
+ return 0;
+ openArgs.flags = FT_OPEN_MEMORY;
+ int error = FT_Open_Face( gFTLibrary, &openArgs, 0, &mFTFace );
if (error)
- {
return 0;
- }
else
- {
num_faces = mFTFace->num_faces;
- }
FT_Done_Face(mFTFace);
- clearFontStreams();
- mFTFace = NULL;
-#endif
+ mFTFace = nullptr;
return num_faces;
}
-#ifdef LL_WINDOWS
-S32 LLFontFreetype::ftOpenFace(const std::string& filename, S32 face_n)
-{
- S32 error = -1;
- pFileStream = new llifstream(filename, std::ios::binary);
- if (pFileStream->is_open())
- {
- std::streampos beg = pFileStream->tellg();
- pFileStream->seekg(0, std::ios::end);
- std::streampos end = pFileStream->tellg();
- std::size_t file_size = end - beg;
- pFileStream->seekg(0, std::ios::beg);
-
- pFtStream = new LLFT_Stream();
- pFtStream->base = 0;
- pFtStream->pos = 0;
- pFtStream->size = static_cast<unsigned long>(file_size);
- pFtStream->descriptor.pointer = pFileStream;
- pFtStream->read = ft_read_cb;
- pFtStream->close = ft_close_cb;
-
- FT_Open_Args args;
- args.flags = FT_OPEN_STREAM;
- args.stream = (FT_StreamRec*)pFtStream;
- error = FT_Open_Face(gFTLibrary, &args, face_n, &mFTFace);
- }
- return error;
-}
-
-void LLFontFreetype::clearFontStreams()
-{
- if (pFileStream)
- {
- pFileStream->close();
- }
- delete pFileStream;
- delete pFtStream;
- pFileStream = NULL;
- pFtStream = NULL;
-}
-#endif
-
void LLFontFreetype::addFallbackFont(const LLPointer<LLFontFreetype>& fallback_font,
const char_functor_t& functor)
{
@@ -378,7 +306,7 @@ F32 LLFontFreetype::getDescenderHeight() const
F32 LLFontFreetype::getXAdvance(llwchar wch) const
{
- if (mFTFace == NULL)
+ if (mFTFace == nullptr)
return 0.0;
// Return existing info only if it is current
@@ -402,7 +330,7 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const
F32 LLFontFreetype::getXAdvance(const LLFontGlyphInfo* glyph) const
{
- if (mFTFace == NULL)
+ if (mFTFace == nullptr)
return 0.0;
return glyph->mXAdvance;
@@ -410,7 +338,7 @@ F32 LLFontFreetype::getXAdvance(const LLFontGlyphInfo* glyph) const
F32 LLFontFreetype::getXKerning(llwchar char_left, llwchar char_right) const
{
- if (mFTFace == NULL)
+ if (mFTFace == nullptr)
return 0.0;
//llassert(!mIsFallback);
@@ -429,7 +357,7 @@ F32 LLFontFreetype::getXKerning(llwchar char_left, llwchar char_right) const
F32 LLFontFreetype::getXKerning(const LLFontGlyphInfo* left_glyph_info, const LLFontGlyphInfo* right_glyph_info) const
{
- if (mFTFace == NULL)
+ if (mFTFace == nullptr)
return 0.0;
U32 left_glyph = left_glyph_info ? left_glyph_info->mGlyphIndex : 0;
@@ -452,7 +380,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type
{
if (!mFTFace)
{
- return NULL;
+ return nullptr;
}
llassert(!mIsFallback);
@@ -543,14 +471,14 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type
{
return addGlyphFromFont(this, wch, glyph_index, glyph_type);
}
- return NULL;
+ return nullptr;
}
LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index, EFontGlyphType requested_glyph_type) const
{
LL_PROFILE_ZONE_SCOPED;
- if (mFTFace == NULL)
- return NULL;
+ if (mFTFace == nullptr)
+ return nullptr;
llassert(!mIsFallback);
fontp->renderGlyph(requested_glyph_type, glyph_index, wch);
@@ -602,7 +530,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
{
U8 *buffer_data = fontp->mFTFace->glyph->bitmap.buffer;
S32 buffer_row_stride = fontp->mFTFace->glyph->bitmap.pitch;
- U8 *tmp_graydata = NULL;
+ U8 *tmp_graydata = nullptr;
if (fontp->mFTFace->glyph->bitmap.pixel_mode
== FT_PIXEL_MODE_MONO)
@@ -706,7 +634,7 @@ void LLFontFreetype::insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const
void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, llwchar wch) const
{
- if (mFTFace == NULL)
+ if (mFTFace == nullptr)
return;
FT_Int32 load_flags = FT_LOAD_FORCE_AUTOHINT;
@@ -920,3 +848,58 @@ void LLFontFreetype::setSubImageLuminanceAlpha(U32 x, U32 y, U32 bitmap_num, U32
}
}
+
+namespace ll
+{
+ namespace fonts
+ {
+ class LoadedFont
+ {
+ public:
+ LoadedFont( std::string aName , std::string const &aAddress, std::size_t aSize )
+ : mAddress( aAddress )
+ {
+ mName = aName;
+ mSize = aSize;
+ mRefs = 1;
+ }
+ std::string mName;
+ std::string mAddress;
+ std::size_t mSize;
+ U32 mRefs;
+ };
+ }
+}
+
+U8 const* LLFontManager::loadFont( std::string const &aFilename, long &a_Size)
+{
+ a_Size = 0;
+ std::map< std::string, std::shared_ptr<ll::fonts::LoadedFont> >::iterator itr = m_LoadedFonts.find( aFilename );
+ if( itr != m_LoadedFonts.end() )
+ {
+ ++itr->second->mRefs;
+ // A possible overflow cannot happen here, as it is asserted that the size is less than std::numeric_limits<long>::max() a few lines below.
+ a_Size = static_cast<long>(itr->second->mSize);
+ return reinterpret_cast<U8 const*>(itr->second->mAddress.c_str());
+ }
+
+ auto strContent = LLFile::getContents(aFilename);
+
+ if( strContent.empty() )
+ return nullptr;
+
+ // For fontconfig a type of long is required, std::string::size() returns size_t. I think it is safe to limit this to 2GiB and not support fonts that huge (can that even be a thing?)
+ llassert_always( strContent.size() < std::numeric_limits<long>::max() );
+
+ a_Size = static_cast<long>(strContent.size());
+
+ auto pCache = std::make_shared<ll::fonts::LoadedFont>( aFilename, strContent, a_Size );
+ itr = m_LoadedFonts.insert( std::make_pair( aFilename, pCache ) ).first;
+
+ return reinterpret_cast<U8 const*>(itr->second->mAddress.c_str());
+}
+
+void LLFontManager::unloadAllFonts()
+{
+ m_LoadedFonts.clear();
+}
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index 783bf4a4b3..a9b3a944ee 100644
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -43,15 +43,28 @@ typedef struct FT_FaceRec_* LLFT_Face;
struct FT_StreamRec_;
typedef struct FT_StreamRec_ LLFT_Stream;
+namespace ll
+{
+ namespace fonts
+ {
+ class LoadedFont;
+ }
+}
+
class LLFontManager
{
public:
static void initClass();
static void cleanupClass();
+ U8 const *loadFont( std::string const &aFilename, long &a_Size );
+
private:
LLFontManager();
~LLFontManager();
+
+ void unloadAllFonts();
+ std::map< std::string, std::shared_ptr<ll::fonts::LoadedFont> > m_LoadedFonts;
};
struct LLFontGlyphInfo
@@ -90,11 +103,6 @@ public:
S32 getNumFaces(const std::string& filename);
-#ifdef LL_WINDOWS
- S32 ftOpenFace(const std::string& filename, S32 face_n);
- void clearFontStreams();
-#endif
-
typedef std::function<bool(llwchar)> char_functor_t;
void addFallbackFont(const LLPointer<LLFontFreetype>& fallback_font, const char_functor_t& functor = nullptr);
@@ -170,11 +178,6 @@ private:
LLFT_Face mFTFace;
-#ifdef LL_WINDOWS
- llifstream *pFileStream;
- LLFT_Stream *pFtStream;
-#endif
-
bool mIsFallback;
typedef std::pair<LLPointer<LLFontFreetype>, char_functor_t> fallback_font_t;
typedef std::vector<fallback_font_t> fallback_font_vector_t;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index ac66faaf5a..b002d183ef 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1123,17 +1123,6 @@ bool LLGLManager::initGL()
if (mGLVersion >= 2.f)
{
parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
-
-#if 0 && LL_DARWIN
- // TODO maybe switch to using a core profile for GL 3.2?
- // https://stackoverflow.com/a/19868861
- //never use GLSL greater than 1.20 on OSX
- if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
- {
- mGLSLVersionMajor = 1;
- mGLSLVersionMinor = 30;
- }
-#endif
}
#if GL_VERSION_1_3
@@ -2279,26 +2268,28 @@ void rotate_quat(LLQuaternion& rotation)
void flush_glerror()
{
+ if(!gDebugGL) return;
glGetError();
}
-//this function outputs gl error to the log file, does not crash the code.
-void log_glerror()
+void log_glerror(std::string comment)
{
+ if(!gDebugGL) return;
+
if (LL_UNLIKELY(!gGLManager.mInited))
{
return ;
}
- // Create or update texture to be used with this data
+
GLenum error;
error = glGetError();
- while (LL_UNLIKELY(error))
+ if (error != GL_NO_ERROR)
{
#if GLU_VERSION_1_1
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
- LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
+ LL_WARNS() << "GL Error (" << comment << ")" << error << ": " << gl_error_msg << LL_ENDL;
}
else
#endif // GLU_VERSION_1_1
@@ -2307,7 +2298,6 @@ void log_glerror()
// you'll probably have to grep for the number in glext.h.
LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
}
- error = glGetError();
}
}
@@ -2385,6 +2375,7 @@ void assert_glerror()
void clear_glerror()
{
+ if(!gDebugGL) return;
glGetError();
glGetError();
}
@@ -2746,7 +2737,7 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
if(cplane[2] < 0)
cplane *= -1;
- glm::mat4 suffix;
+ glm::mat4 suffix = glm::identity<glm::mat4>();
suffix = glm::row(suffix, 2, cplane);
glm::mat4 newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index bf8368a7b3..130b06f9df 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -154,17 +154,20 @@ void rotate_quat(LLQuaternion& rotation);
void flush_glerror(); // Flush GL errors when we know we're handling them correctly.
-void log_glerror();
+void log_glerror(std::string comment);
void assert_glerror();
void clear_glerror();
-#if !LL_RELEASE_FOR_DOWNLOAD
-# define stop_glerror() assert_glerror()
-# define llglassertok() assert_glerror()
-# define STOP_GLERROR stop_glerror()
+//#if !LL_RELEASE_FOR_DOWNLOAD
+#if 1
+# define LOG_GLERROR(COMMENT) log_glerror(COMMENT)
+# define stop_glerror() log_glerror("stop")
+# define llglassertok() log_glerror("ASSERTOK")
+# define STOP_GLERROR log_glerror("STOP")
#else
+# define LOG_GLERROR(COMMENT)
# define stop_glerror()
# define llglassertok()
# define STOP_GLERROR
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index aac5e3abc8..39bd9cbfed 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -57,6 +57,7 @@ S32 LLGLSLShader::sIndexedTextureChannels = 0;
U32 LLGLSLShader::sMaxGLTFMaterials = 0;
U32 LLGLSLShader::sMaxGLTFNodes = 0;
bool LLGLSLShader::sProfileEnabled = false;
+bool LLGLSLShader::sCanProfile = true;
std::set<LLGLSLShader*> LLGLSLShader::sInstances;
LLGLSLShader::defines_map_t LLGLSLShader::sGlobalDefines;
U64 LLGLSLShader::sTotalTimeElapsed = 0;
@@ -273,7 +274,7 @@ void LLGLSLShader::placeProfileQuery(bool for_runtime)
bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
{
- if (sProfileEnabled || for_runtime)
+ if ((sProfileEnabled || for_runtime) && sCanProfile)
{
if (!mProfilePending)
{
@@ -450,8 +451,11 @@ bool LLGLSLShader::createShader()
llassert_always(!mShaderFiles.empty());
#if LL_DARWIN
- // work-around missing mix(vec3,vec3,bvec3)
- mDefines["OLD_SELECT"] = "1";
+ if(!gGLManager.mIsApple)
+ {
+ // work-around missing mix(vec3,vec3,bvec3)
+ mDefines["OLD_SELECT"] = "1";
+ }
#endif
mShaderHash = hash();
@@ -572,7 +576,7 @@ bool LLGLSLShader::createShader()
}
}
-#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#if LL_PROFILER_ENABLE_RENDER_DOC
setLabel(mName.c_str());
#endif
@@ -1190,22 +1194,22 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
return -1;
}
- uniform = getTextureChannel(uniform);
+ S32 channel = getTextureChannel(uniform);
- if (uniform > -1)
+ if (channel > -1)
{
if (depth) {
- gGL.getTexUnit(uniform)->bind(texture, true);
+ gGL.getTexUnit(channel)->bind(texture, true);
}
else {
bool has_mips = mode == LLTexUnit::TFO_TRILINEAR || mode == LLTexUnit::TFO_ANISOTROPIC;
- gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips);
+ gGL.getTexUnit(channel)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips);
}
- gGL.getTexUnit(uniform)->setTextureFilteringOption(mode);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(mode);
}
- return uniform;
+ return channel;
}
S32 LLGLSLShader::bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode)
@@ -2116,7 +2120,7 @@ LLUUID LLGLSLShader::hash()
return hash_obj.digest();
}
-#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#if LL_PROFILER_ENABLE_RENDER_DOC
void LLGLSLShader::setLabel(const char* label) {
LL_LABEL_OBJECT_GL(GL_PROGRAM, mProgramObject, strlen(label), label);
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 873ab0cff5..272a99aaa5 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -160,6 +160,7 @@ public:
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
+ static bool sCanProfile;
LLGLSLShader();
~LLGLSLShader();
@@ -361,7 +362,7 @@ public:
// hacky flag used for optimization in LLDrawPoolAlpha
bool mCanBindFast = false;
-#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#if LL_PROFILER_ENABLE_RENDER_DOC
void setLabel(const char* label);
#endif
@@ -381,7 +382,7 @@ extern LLGLSLShader gSolidColorProgram;
//Alpha mask shader (declared here so llappearance can access properly)
extern LLGLSLShader gAlphaMaskProgram;
-#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#if LL_PROFILER_ENABLE_RENDER_DOC
#define LL_SET_SHADER_LABEL(shader) shader.setLabel(#shader)
#else
#define LL_SET_SHADER_LABEL(shader, label)
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 0146ed3119..bc80bd9556 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -357,7 +357,10 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
#endif
case GL_DEPTH_COMPONENT: return 24;
+ case GL_DEPTH_COMPONENT16: return 16;
case GL_DEPTH_COMPONENT24: return 24;
+ case GL_DEPTH_COMPONENT32: return 32;
+ case GL_RGBA16: return 64;
case GL_R16F: return 16;
case GL_RG16F: return 32;
case GL_RGB16F: return 48;
@@ -1149,6 +1152,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
// full width texture, do 32 lines at a time
for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size)
{
+ // If this keeps crashing, pass down data_size, looks like it is using
+ // imageraw->getData(); for data, but goes way over allocated size limit
glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src);
src += line_width * batch_size;
}
@@ -1158,6 +1163,8 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
// partial width or strange height
for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1)
{
+ // If this keeps crashing, pass down data_size, looks like it is using
+ // imageraw->getData(); for data, but goes way over allocated size limit
glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
src += line_width;
}
@@ -1290,7 +1297,7 @@ bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
{
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
- stop_glerror();
+ LOG_GLERROR("LLImageGL::setSubImageFromFrameBuffer()");
return true;
}
else
@@ -1632,6 +1639,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
+ discard_level = llmin(discard_level, MAX_DISCARD_LEVEL);
// Actual image width/height = raw image width/height * 2^discard_level
S32 raw_w = imageraw->getWidth() ;
@@ -1738,6 +1746,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_
discard_level = mCurrentDiscardLevel;
}
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
+ discard_level = llmin(discard_level, MAX_DISCARD_LEVEL);
if (main_thread // <--- always force creation of new_texname when not on main thread ...
&& !defer_copy // <--- ... or defer copy is set
@@ -1966,8 +1975,17 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes);
if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes))
{
- LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
+ constexpr S64 MAX_GL_BYTES = 2048 * 2048;
+ if (glbytes > 0 && glbytes <= MAX_GL_BYTES)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << glbytes << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Memory allocation failed for reading back texture. Data size is: " << glbytes << LL_ENDL;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL;
+ }
return false ;
}
@@ -1978,8 +1996,18 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
{
if(!imageraw->allocateDataSize(width, height, ncomponents))
{
- LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
+ constexpr F32 MAX_IMAGE_SIZE = 2048 * 2048;
+ F32 size = (F32)width * (F32)height * (F32)ncomponents;
+ if (size > 0 && size <= MAX_IMAGE_SIZE)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Memory allocation failed for reading back texture. Data size: " << size << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL;
+ }
return false ;
}
@@ -2564,6 +2592,8 @@ bool LLImageGL::scaleDown(S32 desired_discard)
return false;
}
+ //LL_WARNS() << "scaleDown" << LL_ENDL;
+
S32 mip = desired_discard - mCurrentDiscardLevel;
S32 desired_width = getWidth(desired_discard);
@@ -2581,6 +2611,7 @@ bool LLImageGL::scaleDown(S32 desired_discard)
free_tex_image(mTexName);
glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height);
+ LOG_GLERROR("LLImageGL::scaleDown() - glCopyTexSubImage2D");
alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
mTexOptionsDirty = true;
@@ -2590,6 +2621,7 @@ bool LLImageGL::scaleDown(S32 desired_discard)
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
gGL.getTexUnit(0)->bind(this);
glGenerateMipmap(mTarget);
+ LOG_GLERROR("LLImageGL::scaleDown() - glGenerateMipmap");
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index cbb178b6f8..658947d531 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -124,7 +124,7 @@ static const GLenum sGLBlendFactor[] =
LLTexUnit::LLTexUnit(S32 index)
: mCurrTexType(TT_NONE),
- mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
+ mCurrTexture(0),
mHasMipMaps(false),
mIndex(index)
{
@@ -203,6 +203,7 @@ void LLTexUnit::bindFast(LLTexture* texture)
glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
+ mCurrTexType = gl_tex->getTarget();
if (!mCurrTexture)
{
LL_PROFILE_ZONE_NAMED("MISSING TEXTURE");
@@ -213,6 +214,14 @@ void LLTexUnit::bindFast(LLTexture* texture)
}
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
mHasMipMaps = gl_tex->mHasMipMaps;
+/*
+ if (gl_tex->mTexOptionsDirty)
+ {
+ gl_tex->mTexOptionsDirty = false;
+ setTextureAddressModeFast(gl_tex->mAddressMode, gl_tex->getTarget());
+ setTextureFilteringOptionFast(gl_tex->mFilterOption, gl_tex->getTarget());
+ }
+*/
}
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
@@ -467,11 +476,24 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
activate();
- glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
- glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
+/*
+ setTextureAddressModeFast(mode, mCurrTexType);
+}
+
+void LLTexUnit::setTextureAddressModeFast(eTextureAddressMode mode, eTextureType tex_type)
+{
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
+ if (tex_type == TT_CUBE_MAP || tex_type == TT_CUBE_MAP_ARRAY || tex_type == TT_TEXTURE_3D)
+ {
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
+ }
+*/
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
if (mCurrTexType == TT_CUBE_MAP)
{
- glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
}
}
@@ -479,41 +501,80 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
{
if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return;
+ GLenum target = sGLTextureType[mCurrTexType];
+
+ if (mCurrTexType == LLTexUnit::TT_NONE)
+ {
+ LL_WARNS() << "setTextureFilteringOption() Error: mCurrTexType==TT_NONE texture: " << mCurrTexture << LL_ENDL;
+ gGL.debugTexUnits();
+ }
+
gGL.flush();
+/*
+ setTextureFilteringOptionFast(option, mCurrTexType);
+}
+
+void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions option, eTextureType tex_type)
+{
+*/
if (option == TFO_POINT)
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+/*
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
else
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+*/
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
if (option >= TFO_TRILINEAR && mHasMipMaps)
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+/*
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+*/
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else if (option >= TFO_BILINEAR)
{
if (mHasMipMaps)
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+/*
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+*/
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
}
else
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
}
else
{
if (mHasMipMaps)
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+/*
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
}
else
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(sGLTextureType[tex_type], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+*/
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
}
@@ -521,11 +582,20 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
+/*
+ glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy);
}
else
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
+ glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, 1.f);
+*/
+ //glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
+ //We plan to add a setting. For now we stick to a low value.
+ glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0);
+ }
+ else
+ {
+ glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
}
}
}
@@ -610,30 +680,6 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
}
}
-void LLTexUnit::setColorScale(S32 scale)
-{
- if (mCurrColorScale != scale || gGL.mDirty)
- {
- mCurrColorScale = scale;
- gGL.flush();
-#if GL_VERSION_1_1
- glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
-#endif
- }
-}
-
-void LLTexUnit::setAlphaScale(S32 scale)
-{
- if (mCurrAlphaScale != scale || gGL.mDirty)
- {
- mCurrAlphaScale = scale;
- gGL.flush();
-#if GL_VERSION_1_1
- glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
-#endif
- }
-}
-
// Useful for debugging that you've manually assigned a texture operation to the correct
// texture unit based on the currently set active texture in opengl.
void LLTexUnit::debugTextureUnit(void)
@@ -908,13 +954,12 @@ bool LLRender::init(bool needs_vertex_buffer)
void LLRender::initVertexBuffer()
{
llassert_always(mBuffer.isNull());
- stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask);
- mBuffer->allocateBuffer(4096, 0);
+ mBuffer->allocateBuffer(16384, 0);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
- stop_glerror();
+ LOG_GLERROR("LLRender::initVertexBuffer()");
}
void LLRender::resetVertexBuffer()
@@ -1000,7 +1045,6 @@ void LLRender::syncLightState()
void LLRender::syncMatrices()
{
- STOP_GLERROR;
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
static const U32 name[] =
@@ -1145,7 +1189,7 @@ void LLRender::syncMatrices()
syncLightState();
}
}
- STOP_GLERROR;
+ LOG_GLERROR("LLRender::syncMatrices()");
}
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
@@ -1299,9 +1343,7 @@ void LLRender::translateUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL;
}
- mUIOffset.back().mV[0] += x;
- mUIOffset.back().mV[1] += y;
- mUIOffset.back().mV[2] += z;
+ mUIOffset.back().add(LLVector4a(x, y, z));
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
@@ -1311,14 +1353,14 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL;
}
- mUIScale.back().scaleVec(LLVector3(x,y,z));
+ mUIScale.back().mul(LLVector4a(x, y, z));
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.emplace_back(0.f,0.f,0.f);
+ mUIOffset.emplace_back(0.f);
}
else
{
@@ -1327,7 +1369,7 @@ void LLRender::pushUIMatrix()
if (mUIScale.empty())
{
- mUIScale.emplace_back(1.f,1.f,1.f);
+ mUIScale.emplace_back(1.f);
}
else
{
@@ -1349,18 +1391,20 @@ LLVector3 LLRender::getUITranslation()
{
if (mUIOffset.empty())
{
- return LLVector3(0,0,0);
+ return LLVector3::zero;
}
- return mUIOffset.back();
+
+ return LLVector3(mUIOffset.back().getF32ptr());
}
LLVector3 LLRender::getUIScale()
{
if (mUIScale.empty())
{
- return LLVector3(1,1,1);
+ return LLVector3::all_one;
}
- return mUIScale.back();
+
+ return LLVector3(mUIScale.back().getF32ptr());
}
@@ -1370,8 +1414,9 @@ void LLRender::loadUIIdentity()
{
LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL;
}
- mUIOffset.back().setVec(0,0,0);
- mUIScale.back().setVec(1,1,1);
+
+ mUIOffset.back().clear();
+ mUIScale.back().splat(1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -1555,7 +1600,7 @@ void LLRender::begin(const GLuint& mode)
mMode == LLRender::TRIANGLES ||
mMode == LLRender::POINTS)
{
- flush();
+ flush("LLRender::begin");
}
else if (mCount != 0)
{
@@ -1566,7 +1611,7 @@ void LLRender::begin(const GLuint& mode)
}
}
-void LLRender::end()
+void LLRender::end(std::string comment_)
{
if (mCount == 0)
{
@@ -1579,13 +1624,12 @@ void LLRender::end()
mMode != LLRender::POINTS) ||
mCount > 2048)
{
- flush();
+ flush("from end " + comment_);
}
}
-void LLRender::flush()
+void LLRender::flush(std::string comment_)
{
- STOP_GLERROR;
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -1654,9 +1698,16 @@ void LLRender::flush()
}
resetStriders(count);
+
+ LOG_GLERROR("LLRender::flush() end " + comment_);
}
}
+void LLRender::flush()
+{
+ flush("");
+}
+
LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
{
LLVertexBuffer *vb = nullptr;
@@ -1751,9 +1802,11 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
vb->setColorData(mColorsp.get());
}
-#if LL_DARWIN
+ if(gGLManager.mIsApple && LLVertexBuffer::getVertexBufferMode() == 0)
+ {
vb->unmapBuffer();
-#endif
+ }
+
vb->unbind();
return vb;
@@ -1799,8 +1852,10 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
else
{
- LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
- mVerticesp[mCount].set(vert.mV[VX], vert.mV[VY], vert.mV[VZ]);
+ LLVector4a vert(x, y, z);
+ vert.add(mUIOffset.back());
+ vert.mul(mUIScale.back());
+ mVerticesp[mCount] = vert;
}
mCount++;
@@ -2026,7 +2081,8 @@ void LLRender::debugTexUnits(void)
std::string active_enabled = "false";
for (U32 i = 0; i < mTexUnits.size(); i++)
{
- if (getTexUnit(i)->mCurrTexType != LLTexUnit::TT_NONE)
+ //if (getTexUnit(i)->mCurrTexType != LLTexUnit::TT_NONE)
+ if(1)
{
if (i == mCurrTextureUnitIndex) active_enabled = "true";
LL_INFOS("TextureUnit") << "TexUnit: " << i << " Enabled" << LL_ENDL;
@@ -2044,8 +2100,19 @@ void LLRender::debugTexUnits(void)
case LLTexUnit::TT_CUBE_MAP:
LL_CONT << "Cube Map";
break;
+ case LLTexUnit::TT_CUBE_MAP_ARRAY:
+ LL_CONT << "Cube Map Array";
+ break;
+
+ case LLTexUnit::TT_MULTISAMPLE_TEXTURE:
+ LL_CONT << "Multisample Texture";
+ break;
+
+ case LLTexUnit::TT_TEXTURE_3D:
+ LL_CONT << "Texture 3D";
+ break;
default:
- LL_CONT << "ARGH!!! NONE!";
+ LL_CONT << "ARGH!!! NONE! -> type = " << getTexUnit(i)->mCurrTexType;
break;
}
LL_CONT << ", Texture Bound: " << getTexUnit(i)->mCurrTexture << LL_ENDL;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 97c47bcae9..e6ae3baac6 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -44,6 +44,7 @@
#include "llglheaders.h"
#include "llmatrix4a.h"
#include "glm/mat4x4.hpp"
+#include <boost/align/aligned_allocator.hpp>
#include <array>
#include <list>
@@ -214,11 +215,19 @@ public:
// Warning: this stays set for the bound texture forever,
// make sure you want to permanently change the address mode for the bound texture.
void setTextureAddressMode(eTextureAddressMode mode);
+/*
+ // MUST already be active and bound
+ void setTextureAddressModeFast(eTextureAddressMode mode, eTextureType tex_type);
+*/
// Sets the filtering options used to sample the texture
// Warning: this stays set for the bound texture forever,
// make sure you want to permanently change the filtering for the bound texture.
void setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option);
+/*
+ // MUST already be active and bound
+ void setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions option, eTextureType tex_type);
+*/
static U32 getInternalType(eTextureType type);
@@ -234,13 +243,9 @@ protected:
S32 mIndex;
U32 mCurrTexture;
eTextureType mCurrTexType;
- S32 mCurrColorScale;
- S32 mCurrAlphaScale;
bool mHasMipMaps;
void debugTextureUnit(void);
- void setColorScale(S32 scale);
- void setAlphaScale(S32 scale);
GLint getTextureSource(eTextureBlendSrc src);
GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false);
};
@@ -421,6 +426,7 @@ public:
LLVector3 getUITranslation();
LLVector3 getUIScale();
+ void flush(std::string comment_);
void flush();
// if list is set, will store buffers in list for later use, if list isn't set, will use cache
@@ -428,7 +434,7 @@ public:
void endList();
void begin(const GLuint& mode);
- void end();
+ void end(std::string comment_ = "");
U8 getMode() const { return mMode; }
@@ -533,8 +539,8 @@ private:
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
- std::vector<LLVector3> mUIOffset;
- std::vector<LLVector3> mUIScale;
+ std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 16> > mUIOffset;
+ std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 16> > mUIScale;
};
extern F32 gGLModelView[16];
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 9144ce6d62..714df863cd 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -833,8 +833,7 @@ void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& c
{
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]);
- gGL.flush();
- glLineWidth(2.5f);
+ LLRender2D::setLineWidth(2.5f);
gGL.begin(LLRender::LINES);
{
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 0e4aa2ee7a..ebdc609f94 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -158,6 +158,8 @@ void LLRenderTarget::setColorAttachment(LLImageGL* img, LLGLuint use_name)
llassert(mTex.empty()); // mTex must be empty with this mode (binding target should be done via LLImageGL)
llassert(!isBoundInStack());
+ U32 target = getTarget();
+
if (mFBO == 0)
{
glGenFramebuffers(1, (GLuint*)&mFBO);
@@ -174,14 +176,14 @@ void LLRenderTarget::setColorAttachment(LLImageGL* img, LLGLuint use_name)
mTex.push_back(use_name);
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ glBindFramebuffer(target, mFBO);
+ glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0,
LLTexUnit::getInternalType(mUsage), use_name, 0);
stop_glerror();
check_framebuffer_status();
- glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ glBindFramebuffer(target, sCurFBO);
}
void LLRenderTarget::releaseColorAttachment()
@@ -194,6 +196,7 @@ void LLRenderTarget::releaseColorAttachment()
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, LLTexUnit::getInternalType(mUsage), 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ LOG_GLERROR(mName + " releaseColorAttachment()");
mTex.clear();
}
@@ -208,6 +211,8 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
return true;
}
+ U32 target = getTarget();
+
U32 offset = static_cast<U32>(mTex.size());
if( offset >= 4 )
@@ -226,12 +231,76 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
LLImageGL::generateTextures(1, &tex);
gGL.getTexUnit(0)->bindManual(mUsage, tex);
- stop_glerror();
-
+ U32 miplevel = mMipLevels;
+ U32 intformat = color_fmt;
+ U32 pixformat = GL_RGBA;
+ U32 pixtype = GL_UNSIGNED_BYTE;
{
- clear_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ //clear_glerror();
+
+ if(color_fmt == GL_RGB10_A2)
+ {
+ pixformat = GL_RGBA;
+ pixtype = GL_UNSIGNED_BYTE;
+ }
+ else if(color_fmt == GL_R11F_G11F_B10F)
+ {
+ pixformat = GL_RGB;
+ pixtype = GL_HALF_FLOAT;
+ }
+ else if(color_fmt == GL_R8)
+ {
+ pixformat = GL_RED;
+ pixtype = GL_UNSIGNED_BYTE;
+ }
+ else if(color_fmt == GL_R16F)
+ {
+ pixformat = GL_RED;
+ pixtype = GL_HALF_FLOAT;
+ }
+ else if(color_fmt == GL_RG16F)
+ {
+ pixformat = GL_RG;
+ pixtype = GL_HALF_FLOAT;
+ }
+ else if(color_fmt == GL_RGBA16F)
+ {
+ pixformat = GL_RGBA;
+ pixtype = GL_HALF_FLOAT;
+ }
+ else if(color_fmt == GL_RGB16F)
+ {
+ pixformat = GL_RGB;
+ pixtype = GL_HALF_FLOAT;
+ }
+ else if(color_fmt == GL_RGB8)
+ {
+ pixformat = GL_RGB;
+ pixtype = GL_UNSIGNED_BYTE;
+ }
+ else if(color_fmt == GL_RGB)
+ {
+ pixformat = GL_RGB;
+ pixtype = GL_UNSIGNED_BYTE;
+ }
+ else if(color_fmt == GL_RGBA)
+ {
+ pixformat = GL_RGBA;
+ pixtype = GL_UNSIGNED_BYTE;
+ }
+ else if(color_fmt == GL_RGBA8)
+ {
+ pixformat = GL_RGBA;
+ pixtype = GL_UNSIGNED_BYTE;
+ }
+ else
+ {
+ pixformat = GL_RGBA;
+ pixtype = GL_UNSIGNED_BYTE;
+ }
+
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, pixformat, pixtype, NULL, false);
if (glGetError() != GL_NO_ERROR)
{
LL_WARNS() << "Could not allocate color buffer for render target." << LL_ENDL;
@@ -241,32 +310,29 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
sBytesAllocated += mResX*mResY*4;
- stop_glerror();
-
-
if (offset == 0)
{ //use bilinear filtering on single texture render targets that aren't multisampled
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- stop_glerror();
+ LOG_GLERROR(mName + " setting filtering to TFO_BILINEAR");
}
else
{ //don't filter data attachments
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
+ LOG_GLERROR(mName + " setting filtering to TFO_POINT");
}
#if GL_VERSION_3_1
if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
{
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
- stop_glerror();
+ LOG_GLERROR(mName + " setting address mode to TAM_MIRROR");
}
else
#endif
{
// ATI doesn't support mirrored repeat for rectangular textures.
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
+ LOG_GLERROR(mName + " setting address mode to TAM_CLAMP");
}
if (mFBO)
@@ -285,7 +351,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
if (gDebugGL)
{ //bind and unbind to validate target
- bindTarget();
+ bindTarget(mName, mMode);
flush();
}
@@ -300,8 +366,6 @@ bool LLRenderTarget::allocateDepth()
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
- stop_glerror();
- clear_glerror();
LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
@@ -309,7 +373,7 @@ bool LLRenderTarget::allocateDepth()
if (glGetError() != GL_NO_ERROR)
{
- LL_WARNS() << "Unable to allocate depth buffer for render target." << LL_ENDL;
+ LL_WARNS() << "Unable to allocate depth buffer for render target " << mName << LL_ENDL;
return false;
}
@@ -345,6 +409,8 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ LOG_GLERROR(mName + " shareDepthBuffer()");
+
target.mUseDepth = true;
}
}
@@ -408,19 +474,32 @@ void LLRenderTarget::release()
LLImageGL::deleteTextures(1, &mTex[0]);
}
+ LOG_GLERROR(mName + " release()");
+
mTex.clear();
mInternalFormat.clear();
mResX = mResY = 0;
}
-void LLRenderTarget::bindTarget()
+void LLRenderTarget::bindTarget(std::string name_, U32 mode_)
{
LL_PROFILE_GPU_ZONE("bindTarget");
llassert(mFBO);
llassert(!isBoundInStack());
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ //mode_ = 0;
+
+ mMode = mode_;
+ mName = name_;
+
+ U32 target = getTarget();
+
+ glBindFramebuffer(target, mFBO);
+ LOG_GLERROR(mName+" bindTarget()");
+
+ //attach();
+
sCurFBO = mFBO;
//setup multiple render targets
@@ -431,16 +510,32 @@ void LLRenderTarget::bindTarget()
if (mTex.empty())
{ //no color buffer to draw to
+ if(!mUseDepth) LL_WARNS() << mName << " HAS NO COLOR BUFFER AND NO DEPTH!!" << LL_ENDL;
GLenum buffers[] = {GL_NONE};
glDrawBuffers(0, buffers);
glReadBuffer(GL_NONE);
}
- else
+ else if(mMode == 0)
+ {
+ glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ LOG_GLERROR(mName+" read and write buffers");
+ }
+ else if(mMode == 1)
{
glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers);
+ //glReadBuffer(GL_NONE);
+ LOG_GLERROR(mName+" draw buffer");
+ }
+ else if(mMode == 2)
+ {
+ //glDrawBuffer(GL_NONE);
glReadBuffer(GL_COLOR_ATTACHMENT0);
+ LOG_GLERROR(mName+" read buffer");
}
+
check_framebuffer_status();
+ LOG_GLERROR(mName+" checked status");
glViewport(0, 0, mResX, mResY);
sCurResX = mResX;
@@ -454,7 +549,9 @@ void LLRenderTarget::clear(U32 mask_in)
{
LL_PROFILE_GPU_ZONE("clear");
llassert(mFBO);
- U32 mask = GL_COLOR_BUFFER_BIT;
+ U32 mask = 0;
+
+ if(!mTex.empty()) mask |= GL_COLOR_BUFFER_BIT;
if (mUseDepth)
{
mask |= GL_DEPTH_BUFFER_BIT;
@@ -463,15 +560,14 @@ void LLRenderTarget::clear(U32 mask_in)
if (mFBO)
{
check_framebuffer_status();
- stop_glerror();
glClear(mask & mask_in);
- stop_glerror();
+ LOG_GLERROR(mName + "clear()");
}
else
{
LLGLEnable scissor(GL_SCISSOR_TEST);
glScissor(0, 0, mResX, mResY);
- stop_glerror();
+ LOG_GLERROR("");
glClear(mask & mask_in);
}
}
@@ -495,48 +591,44 @@ U32 LLRenderTarget::getNumTextures() const
void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
{
gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index), filter_options == LLTexUnit::TFO_TRILINEAR || filter_options == LLTexUnit::TFO_ANISOTROPIC);
-
- bool isSRGB = false;
- llassert(mInternalFormat.size() > index);
- switch (mInternalFormat[index])
- {
- case GL_SRGB:
- case GL_SRGB8:
-#if GL_VERSION_2_1
- case GL_SRGB_ALPHA:
-#endif
- case GL_SRGB8_ALPHA8:
- isSRGB = true;
- break;
-
- default:
- break;
- }
-
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
+
+ LOG_GLERROR(mName + " bindTexture()");
}
void LLRenderTarget::flush()
{
LL_PROFILE_GPU_ZONE("rt flush");
+
+ LOG_GLERROR(mName+" rt flush() A");
+
gGL.flush();
llassert(mFBO);
llassert(sCurFBO == mFBO);
llassert(sBoundTarget == this);
- if (mGenerateMipMaps == LLTexUnit::TMG_AUTO)
+ if (mGenerateMipMaps == LLTexUnit::TMG_AUTO && mMode != 2)
{
LL_PROFILE_GPU_ZONE("rt generate mipmaps");
- bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
+ //bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
+ bindTexture(0, 0, LLTexUnit::TFO_ANISOTROPIC);
glGenerateMipmap(GL_TEXTURE_2D);
+ LOG_GLERROR(mName + " glGenerateMipmap()");
}
+ LOG_GLERROR(mName + " rt flush() B");
+
+ unbind();
+}
+
+void LLRenderTarget::unbind()
+{
if (mPreviousRT)
{
// a bit hacky -- pop the RT stack back two frames and push
// the previous frame back on to play nice with the GL state machine
sBoundTarget = mPreviousRT->mPreviousRT;
- mPreviousRT->bindTarget();
+ mPreviousRT->bindTarget(mPreviousRT->mName, mPreviousRT->mMode);
}
else
{
@@ -547,9 +639,10 @@ void LLRenderTarget::flush()
sCurResX = gGLViewport[2];
sCurResY = gGLViewport[3];
glReadBuffer(GL_BACK);
- GLenum drawbuffers[] = {GL_BACK};
- glDrawBuffers(1, drawbuffers);
+ glDrawBuffer(GL_BACK);
}
+
+ LOG_GLERROR(mName + " rt unbind()");
}
bool LLRenderTarget::isComplete() const
@@ -604,3 +697,13 @@ void LLRenderTarget::swapFBORefs(LLRenderTarget& other)
std::swap(mFBO, other.mFBO);
std::swap(mTex, other.mTex);
}
+
+U32 LLRenderTarget::getTarget()
+{
+ U32 target = GL_FRAMEBUFFER;
+
+ if(mMode == 1) target = GL_DRAW_FRAMEBUFFER;
+ else if(mMode == 2) target = GL_READ_FRAMEBUFFER;
+
+ return target;
+}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index cd3290cf66..ce3025f280 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -126,7 +126,7 @@ public:
// If an LLRenderTarget is currently bound, stores a reference to that LLRenderTarget
// and restores previous binding on flush() (maintains a stack of Render Targets)
// Asserts that this target is not currently bound in the stack
- void bindTarget();
+ void bindTarget(std::string name_ = "nd", U32 mode_ = 0);
//clear render targer, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
@@ -158,6 +158,7 @@ public:
// If an LLRenderTarget was bound when bindTarget was called, binds that RenderTarget for rendering (maintains RT stack)
// asserts that this target is currently bound
void flush();
+ void unbind();
//Returns TRUE if target is ready to be rendered into.
//That is, if the target has been allocated with at least
@@ -174,11 +175,15 @@ public:
static LLRenderTarget* sBoundTarget;
+ U32 mMode;
+ std::string mName;
+
protected:
U32 mResX;
U32 mResY;
std::vector<U32> mTex;
std::vector<U32> mInternalFormat;
+ std::vector<U32> mPixFormat;
U32 mFBO;
LLRenderTarget* mPreviousRT = nullptr;
@@ -188,6 +193,10 @@ protected:
U32 mMipLevels;
LLTexUnit::eTextureType mUsage;
+
+private:
+ U32 getTarget();
+
};
#endif
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 4807c12226..ea8530f282 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -263,6 +263,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ /*
if (features->hasGamma || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/gammaF.glsl"))
@@ -270,6 +271,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return false;
}
}
+ */
if (features->hasAtmospherics || features->isDeferred)
{
@@ -458,7 +460,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
// endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl)
#if LL_DARWIN
- if (defines)
+ if (!gGLManager.mIsApple && defines)
{
(*defines)["OLD_SELECT"] = "1";
}
@@ -571,7 +573,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- shader_code_text[shader_code_count++] = strdup("#version 400\n");
+ shader_code_text[shader_code_count++] = strdup("#version 410\n");
}
}
else if (major_version == 3)
@@ -989,16 +991,17 @@ bool LLShaderMgr::validateProgramObject(GLuint obj)
return success;
}
-void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version)
+void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version, bool second_instance)
{
- LL_INFOS() << "Initializing shader cache" << LL_ENDL;
+ LL_PROFILE_ZONE_SCOPED;
+ LL_INFOS("ShaderMgr") << "Initializing shader cache" << LL_ENDL;
mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled;
- if(!mShaderCacheEnabled || mShaderCacheInitialized)
+ if(!mShaderCacheEnabled || mShaderCacheVersion.notNull())
return;
- mShaderCacheInitialized = true;
+ mShaderCacheVersion = current_cache_version;
mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache");
LLFile::mkdir(mShaderCacheDir);
@@ -1007,16 +1010,19 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd");
if (gDirUtilp->fileExists(meta_out_path))
{
- LL_INFOS() << "Loading shader cache metadata" << LL_ENDL;
+ LL_PROFILE_ZONE_NAMED("shader_cache");
+ LL_INFOS("ShaderMgr") << "Loading shader cache metadata" << LL_ENDL;
- llifstream instream(meta_out_path);
+ llifstream instream(meta_out_path, std::ifstream::in | std::ifstream::binary);
LLSD in_data;
- LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED);
+ // todo: this is likely very expensive to parse, should use binary
+ LLSDSerialize::fromBinary(in_data, instream, LLSDSerialize::SIZE_UNLIMITED);
instream.close();
- if (old_cache_version == current_cache_version)
+ if (old_cache_version == current_cache_version
+ && in_data["version"].asUUID() == current_cache_version)
{
- for (const auto& data_pair : llsd::inMap(in_data))
+ for (const auto& data_pair : llsd::inMap(in_data["shaders"]))
{
ProgramBinaryData binary_info = ProgramBinaryData();
binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger();
@@ -1025,11 +1031,15 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info);
}
}
- else
+ else if (!second_instance)
{
- LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL;
+ LL_INFOS("ShaderMgr") << "Shader cache version mismatch detected. Purging." << LL_ENDL;
clearShaderCache();
}
+ else
+ {
+ LL_INFOS("ShaderMgr") << "Shader cache version mismatch detected." << LL_ENDL;
+ }
}
}
}
@@ -1037,19 +1047,32 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
void LLShaderMgr::clearShaderCache()
{
std::string shader_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache");
- LL_INFOS() << "Removing shader cache at " << shader_cache << LL_ENDL;
+ LL_INFOS("ShaderMgr") << "Removing shader cache at " << shader_cache << LL_ENDL;
const std::string mask = "*";
gDirUtilp->deleteFilesInDir(shader_cache, mask);
+ LLFile::rmdir(shader_cache);
mShaderBinaryCache.clear();
}
void LLShaderMgr::persistShaderCacheMetadata()
{
if(!mShaderCacheEnabled) return;
+ if (mShaderCacheVersion.isNull())
+ {
+ LL_WARNS("ShaderMgr") << "Attempted to save shader cache with no version set" << LL_ENDL;
+ return;
+ }
- LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL;
+ LL_INFOS("ShaderMgr") << "Persisting shader cache metadata to disk" << LL_ENDL;
- LLSD out = LLSD::emptyMap();
+ LLSD out;
+ // Settings and shader cache get saved at different time, thus making
+ // RenderShaderCacheVersion unreliable when running multiple viewer
+ // instances, or for cases where viewer crashes before saving settings.
+ // Dupplicate version to the cache itself.
+ out["version"] = mShaderCacheVersion;
+ out["shaders"] = LLSD::emptyMap();
+ LLSD &shaders = out["shaders"];
static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days
const F32 current_time = (F32)LLTimer::getTotalSeconds();
@@ -1068,14 +1091,19 @@ void LLShaderMgr::persistShaderCacheMetadata()
data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat);
data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength);
data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime);
- out[it->first.asString()] = data;
+ shaders[it->first.asString()] = data;
++it;
}
}
std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd");
- llofstream outstream(meta_out_path);
- LLSDSerialize::toNotation(out, outstream);
+ llofstream outstream(meta_out_path, std::ios_base::out | std::ios_base::binary);
+ if (!outstream.is_open())
+ {
+ LL_WARNS("ShaderMgr") << "Failed to open file. Unable to save shader cache to: " << mShaderCacheDir << LL_ENDL;
+ return;
+ }
+ LLSDSerialize::toBinary(out, outstream);
outstream.close();
}
@@ -1501,6 +1529,20 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("searchTex");
mReservedUniforms.push_back("blendTex");
+ mReservedUniforms.push_back("bloomEMap");
+ mReservedUniforms.push_back("bloomBlurredMap");
+ mReservedUniforms.push_back("bloomHorizontal");
+ mReservedUniforms.push_back("bloomBlurRadius");
+ mReservedUniforms.push_back("bloomExtractBrightness");
+ mReservedUniforms.push_back("bloomStrength");
+ mReservedUniforms.push_back("bloomExtractEmissive");
+ mReservedUniforms.push_back("bloomExtractEmissive2");
+ mReservedUniforms.push_back("bloomExtractORM");
+ mReservedUniforms.push_back("bloomExtractMetal");
+ mReservedUniforms.push_back("bloomExtractNonMetal");
+ mReservedUniforms.push_back("bloomClampValue");
+ mReservedUniforms.push_back("mpHDRBoost");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 46788841a5..4cfa78632b 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -341,6 +341,20 @@ public:
SMAA_SEARCH_TEX, // "searchTex"
SMAA_BLEND_TEX, // "blendTex"
+ BLOOM_EMAP, // "bloomEMap"
+ BLOOM_BMAP, // "bloomBlurredMap"
+ BLOOM_BLURH, // "bloomHorizontal"
+ BLOOM_BLUR_RADIUS, // "bloomRadius"
+ BLOOM_EXTRACT_BRIGHTNESS, // "bloomExtractBrightness"
+ BLOOM_STRENGTH, // "bloomStrength"
+ BLOOM_EXTRACT_EMISSIVE, // "bloomExtractEmissive"
+ BLOOM_EXTRACT_EMISSIVE2, // "bloomExtractEmissive2"
+ BLOOM_EXTRACT_ORM, // "bloomExtractORM"
+ BLOOM_EXTRACT_METAL, // "bloomExtractMetal"
+ BLOOM_EXTRACT_NONMETAL, // "bloomExtractNonMetal"
+ BLOOM_CLAMP, // "bloomClampValue"
+ MP_HDR_BOOST, // "mpHDRBoost"
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on
@@ -363,7 +377,7 @@ public:
// Implemented in the application to actually update out of date uniforms for a particular shader
virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual
- void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version);
+ void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version, bool second_instance);
void clearShaderCache();
void persistShaderCacheMetadata();
@@ -387,7 +401,7 @@ public:
F32 mLastUsedTime = 0.0;
};
std::map<LLUUID, ProgramBinaryData> mShaderBinaryCache;
- bool mShaderCacheInitialized = false;
+ LLUUID mShaderCacheVersion;
bool mShaderCacheEnabled = false;
std::string mShaderCacheDir;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index ac6db0b34f..4b62c3476f 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -29,7 +29,6 @@
#include "llfasttimer.h"
#include "llsys.h"
#include "llvertexbuffer.h"
-// #include "llrender.h"
#include "llglheaders.h"
#include "llrender.h"
#include "llvector4a.h"
@@ -272,13 +271,13 @@ static GLuint gen_buffer()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("gen buffer");
sIndex = pool_size;
-#if !LL_DARWIN
+//#if !LL_DARWIN
if (!gGLManager.mIsAMD)
{
glGenBuffers(pool_size, sNamePool);
}
else
-#endif
+//#endif
{ // work around for AMD driver bug
for (U32 i = 0; i < pool_size; ++i)
{
@@ -345,7 +344,7 @@ public:
void allocate(GLenum type, U32 size, GLuint& name, U8*& data) override
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- STOP_GLERROR;
+
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
llassert(name == 0); // non zero name indicates a gl name that wasn't freed
llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
@@ -355,10 +354,18 @@ public:
{ //allocate a new buffer
LL_PROFILE_GPU_ZONE("vbo alloc");
- // ON OS X, we don't allocate a VBO until the last possible moment
- // in unmapBuffer
data = (U8*) ll_aligned_malloc_16(size);
- STOP_GLERROR;
+
+ if (type == GL_ARRAY_BUFFER)
+ {
+ glGenBuffers(1, &name);
+ LLVertexBuffer::sGLRenderBuffer = name;
+ }
+ else
+ {
+ glGenBuffers(1, &name);
+ LLVertexBuffer::sGLRenderIndices = name;
+ }
}
}
@@ -374,12 +381,11 @@ public:
}
mAllocated -= size;
- STOP_GLERROR;
if (name)
{
delete_buffers(1, &name);
}
- STOP_GLERROR;
+ //LOG_GLERROR("LLAppleVBOPool::free()");
}
};
@@ -606,6 +612,8 @@ public:
static LLVBOPool* sVBOPool = nullptr;
+static U32 sMPVertexBufferMode = 0;
+
void LLVertexBufferData::drawWithMatrix()
{
if (!mVB)
@@ -783,16 +791,9 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
- STOP_GLERROR;
gGL.syncMatrices();
- U32 mask = LLVertexBuffer::MAP_VERTEX;
- if (tc)
- {
- mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
- }
-
unbind();
gGL.begin(mode);
@@ -885,7 +886,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
return true;
}
-#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#if LL_PROFILER_ENABLE_RENDER_DOC
void LLVertexBuffer::setLabel(const char* label) {
LL_LABEL_OBJECT_GL(GL_BUFFER, mGLBuffer, strlen(label), label);
}
@@ -909,10 +910,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llassert(mGLBuffer == sGLRenderBuffer);
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
- STOP_GLERROR;
glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType,
(GLvoid*) (indices_offset * (size_t) mIndicesStride));
- STOP_GLERROR;
}
void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
@@ -935,17 +934,18 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
- STOP_GLERROR;
glDrawArrays(sGLMode[mode], first, count);
- STOP_GLERROR;
+ LOG_GLERROR("LLVertexBuffer::drawArrays()");
}
//static
-void LLVertexBuffer::initClass(LLWindow* window)
+void LLVertexBuffer::initClass(LLWindow* window, U32 mode_)
{
llassert(sVBOPool == nullptr);
- if (gGLManager.mIsApple)
+ sMPVertexBufferMode = mode_;
+
+ if (mode_ == 0 && gGLManager.mIsApple)
{
LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;
sVBOPool = new LLAppleVBOPool();
@@ -968,12 +968,16 @@ void LLVertexBuffer::initClass(LLWindow* window)
}
//static
+U32 LLVertexBuffer::getVertexBufferMode()
+{
+ return sMPVertexBufferMode;
+}
+
+//static
void LLVertexBuffer::unbind()
{
- STOP_GLERROR;
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- STOP_GLERROR;
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
}
@@ -1288,7 +1292,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
- if (!gGLManager.mIsApple)
+ if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
{
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1325,7 +1329,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
- if (!gGLManager.mIsApple)
+ if (!gGLManager.mIsApple || sMPVertexBufferMode == 1)
{
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1362,13 +1366,35 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
{
if (gGLManager.mIsApple)
{
+ if(sMPVertexBufferMode == 1)
+ {
+ //LL_WARNS() << "flush_vbo mode 1" << LL_ENDL;
+
+ U32 MapBits = GL_MAP_WRITE_BIT;
+ //U32 MapBits = GL_MAP_READ_BIT;
+ U32 buffer_size = end-start+1;
+
+ U8 * mptr = NULL;
+ mptr = (U8*) glMapBufferRange( target, start, end-start+1, MapBits);
+
+ if (mptr)
+ {
+ std::memcpy(mptr, (U8*) data, buffer_size);
+ if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
+ }
+ else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
+
+ }
+ else
+ {
+ //LL_WARNS() << "flush_vbo mode 0" << LL_ENDL;
// on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
// _mapBuffer to tag the buffer for flushing to GL
_mapBuffer();
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
- STOP_GLERROR;
// copy into mapped buffer
memcpy(dst+start, data, end-start+1);
+ }
}
else
{
@@ -1412,7 +1438,6 @@ void LLVertexBuffer::_mapBuffer()
void LLVertexBuffer::_unmapBuffer()
{
- STOP_GLERROR;
if (!mMapped)
{
return;
@@ -1426,16 +1451,16 @@ void LLVertexBuffer::_unmapBuffer()
}
};
- if (gGLManager.mIsApple)
+ if (gGLManager.mIsApple && sMPVertexBufferMode == 0)
{
- STOP_GLERROR;
+ LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 1");
if (mMappedData)
{
- if (mGLBuffer)
+ if(mGLBuffer == 0)
{
- delete_buffers(1, &mGLBuffer);
+ LL_WARNS() << "mGLBuffer is ZERO in unmapbuffer" << LL_ENDL;
+ glGenBuffers(1, &mGLBuffer);
}
- mGLBuffer = gen_buffer();
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
@@ -1445,16 +1470,16 @@ void LLVertexBuffer::_unmapBuffer()
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
}
- STOP_GLERROR;
+ LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 2");
if (mMappedIndexData)
{
- if (mGLIndices)
+ if (mGLIndices == 0)
{
- delete_buffers(1, &mGLIndices);
+ LL_WARNS() << "mGLIndices is ZERO in unmapbuffer" << LL_ENDL;
+ glGenBuffers(1, &mGLIndices);
}
- mGLIndices = gen_buffer();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
@@ -1465,7 +1490,7 @@ void LLVertexBuffer::_unmapBuffer()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
}
- STOP_GLERROR;
+ LOG_GLERROR("LLVertexBuffer::_unmapBuffer() - apple 3");
}
else
{
@@ -1656,11 +1681,10 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
- STOP_GLERROR;
if (mMapped)
{
- LL_WARNS_ONCE() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL;
+ LL_WARNS() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL;
_unmapBuffer();
}
@@ -1680,6 +1704,11 @@ void LLVertexBuffer::setBuffer()
if (sGLRenderBuffer != mGLBuffer)
{
+ if(mGLBuffer == 0)
+ {
+ LL_WARNS() << "mGLBuffer is ZERO: sGLRenderBuffer=" << sGLRenderBuffer << LL_ENDL;
+ }
+
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
@@ -1697,113 +1726,141 @@ void LLVertexBuffer::setBuffer()
sGLRenderIndices = mGLIndices;
}
- STOP_GLERROR;
+ LOG_GLERROR("LLVertexBuffer::setBuffer()");
}
// virtual (default)
void LLVertexBuffer::setupVertexBuffer()
{
- STOP_GLERROR;
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer()");
U8* base = nullptr;
- AttributeType loc;
- void* ptr = nullptr;
-
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
if (data_mask & MAP_NORMAL)
{
- loc = TYPE_NORMAL;
- ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ AttributeType loc = TYPE_NORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_NORMAL");
}
if (data_mask & MAP_TEXCOORD3)
{
- loc = TYPE_TEXCOORD3;
- ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ AttributeType loc = TYPE_TEXCOORD3;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD3");
}
if (data_mask & MAP_TEXCOORD2)
{
- loc = TYPE_TEXCOORD2;
- ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ AttributeType loc = TYPE_TEXCOORD2;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD2");
}
if (data_mask & MAP_TEXCOORD1)
{
- loc = TYPE_TEXCOORD1;
- ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ AttributeType loc = TYPE_TEXCOORD1;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD1");
}
if (data_mask & MAP_TANGENT)
{
- loc = TYPE_TANGENT;
- ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
+ AttributeType loc = TYPE_TANGENT;
+ void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TANGENT");
}
if (data_mask & MAP_TEXCOORD0)
{
- loc = TYPE_TEXCOORD0;
- ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ AttributeType loc = TYPE_TEXCOORD0;
+ //glEnableVertexAttribArray(loc);
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXCOORD0");
}
if (data_mask & MAP_COLOR)
{
- loc = TYPE_COLOR;
+ AttributeType loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
- ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
+ void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_COLOR");
}
if (data_mask & MAP_EMISSIVE)
{
- loc = TYPE_EMISSIVE;
- ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ AttributeType loc = TYPE_EMISSIVE;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_EMISSIVE");
+
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_COLOR");
}
}
if (data_mask & MAP_WEIGHT)
{
- loc = TYPE_WEIGHT;
- ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ AttributeType loc = TYPE_WEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_WEIGHT");
}
if (data_mask & MAP_WEIGHT4)
{
- loc = TYPE_WEIGHT4;
- ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
+ AttributeType loc = TYPE_WEIGHT4;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_WEIGHT4");
}
if (data_mask & MAP_JOINT)
{
- loc = TYPE_JOINT;
- ptr = (void*)(base + mOffsets[TYPE_JOINT]);
+ AttributeType loc = TYPE_JOINT;
+ void* ptr = (void*)(base + mOffsets[TYPE_JOINT]);
glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_JOINT");
}
if (data_mask & MAP_CLOTHWEIGHT)
{
- loc = TYPE_CLOTHWEIGHT;
- ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ AttributeType loc = TYPE_CLOTHWEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_CLOTHWEIGHT");
}
+
if (data_mask & MAP_TEXTURE_INDEX)
{
- loc = TYPE_TEXTURE_INDEX;
- ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
+ AttributeType loc = TYPE_TEXTURE_INDEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_TEXTURE_INDEX");
}
if (data_mask & MAP_VERTEX)
{
- loc = TYPE_VERTEX;
- ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ AttributeType loc = TYPE_VERTEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+
+ LOG_GLERROR("LLVertexBuffer::setupVertexBuffer TYPE_VERTEX");
}
- STOP_GLERROR;
}
void LLVertexBuffer::setPositionData(const LLVector4a* data)
@@ -1917,3 +1974,7 @@ void LLVertexBuffer::setIndexData(const U32* data, U32 offset, U32 count)
}
flush_vbo(GL_ELEMENT_ARRAY_BUFFER, offset * sizeof(U32), (offset + count) * sizeof(U32) - 1, (U8*)data, mMappedIndexData);
}
+
+
+
+
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 375ad76fb8..b0f6ae7d8d 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -109,7 +109,7 @@ public:
return *this;
}
- static void initClass(LLWindow* window);
+ static void initClass(LLWindow* window, U32 mode_ = 0);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos);
@@ -128,6 +128,8 @@ public:
// flush any pending mapped buffers
static void flushBuffers();
+ static U32 getVertexBufferMode();
+
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name
@@ -279,7 +281,7 @@ public:
//for debugging, validate data in given range is valid
bool validateRange(U32 start, U32 end, U32 count, U32 offset) const;
- #ifdef LL_PROFILER_ENABLE_RENDER_DOC
+ #if LL_PROFILER_ENABLE_RENDER_DOC
void setLabel(const char* label);
#endif
@@ -340,7 +342,7 @@ public:
static U32 sVertexCount;
};
-#ifdef LL_PROFILER_ENABLE_RENDER_DOC
+#if LL_PROFILER_ENABLE_RENDER_DOC
#define LL_LABEL_VERTEX_BUFFER(buf, name) buf->setLabel(name)
#else
#define LL_LABEL_VERTEX_BUFFER(buf, name)