diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
| -rw-r--r-- | indra/llrender/llgl.cpp | 27 |
1 files changed, 9 insertions, 18 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index ac66faaf5a..b002d183ef 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1123,17 +1123,6 @@ bool LLGLManager::initGL() if (mGLVersion >= 2.f) { parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); - -#if 0 && LL_DARWIN - // TODO maybe switch to using a core profile for GL 3.2? - // https://stackoverflow.com/a/19868861 - //never use GLSL greater than 1.20 on OSX - if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30) - { - mGLSLVersionMajor = 1; - mGLSLVersionMinor = 30; - } -#endif } #if GL_VERSION_1_3 @@ -2279,26 +2268,28 @@ void rotate_quat(LLQuaternion& rotation) void flush_glerror() { + if(!gDebugGL) return; glGetError(); } -//this function outputs gl error to the log file, does not crash the code. -void log_glerror() +void log_glerror(std::string comment) { + if(!gDebugGL) return; + if (LL_UNLIKELY(!gGLManager.mInited)) { return ; } - // Create or update texture to be used with this data + GLenum error; error = glGetError(); - while (LL_UNLIKELY(error)) + if (error != GL_NO_ERROR) { #if GLU_VERSION_1_1 GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { - LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ; + LL_WARNS() << "GL Error (" << comment << ")" << error << ": " << gl_error_msg << LL_ENDL; } else #endif // GLU_VERSION_1_1 @@ -2307,7 +2298,6 @@ void log_glerror() // you'll probably have to grep for the number in glext.h. LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL; } - error = glGetError(); } } @@ -2385,6 +2375,7 @@ void assert_glerror() void clear_glerror() { + if(!gDebugGL) return; glGetError(); glGetError(); } @@ -2746,7 +2737,7 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) if(cplane[2] < 0) cplane *= -1; - glm::mat4 suffix; + glm::mat4 suffix = glm::identity<glm::mat4>(); suffix = glm::row(suffix, 2, cplane); glm::mat4 newP = suffix * P; gGL.matrixMode(LLRender::MM_PROJECTION); |
