diff options
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/lldaeloader.cpp | 69 | ||||
-rw-r--r-- | indra/llprimitive/llmodelloader.cpp | 96 | ||||
-rw-r--r-- | indra/llprimitive/llmodelloader.h | 5 |
3 files changed, 77 insertions, 93 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index ab38973dfe..7e2cf67297 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -1187,6 +1187,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do extractTranslation( pTranslateA, workingTransform ); } else + { if ( pTranslateB ) { extractTranslation( pTranslateB, workingTransform ); @@ -1211,9 +1212,10 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do } } + } - //Store the joint transform w/respect to it's name. - mJointList[(*jointIt).second.c_str()] = workingTransform; + //Store the joint transform w/respect to its name. + mJointList[(*jointIt).second.c_str()] = workingTransform; } } @@ -1319,35 +1321,40 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do if ( !missingSkeletonOrScene ) { - //Set the joint translations on the avatar - if it's a full mapping - //The joints are reset in the dtor - if ( getRigWithSceneParity() ) - { - JointMap :: const_iterator masterJointIt = mJointMap.begin(); - JointMap :: const_iterator masterJointItEnd = mJointMap.end(); - for (;masterJointIt!=masterJointItEnd;++masterJointIt ) - { - std::string lookingForJoint = (*masterJointIt).first.c_str(); - - if ( mJointList.find( lookingForJoint ) != mJointList.end() ) - { - //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL; - LLMatrix4 jointTransform = mJointList[lookingForJoint]; - LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData); - if ( pJoint ) - { - LLUUID fake_mesh_id; - fake_mesh_id.generate(); - pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, ""); - } - else - { - //Most likely an error in the asset. - LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL; - } - } - } - } + //Set the joint translations on the avatar + JointMap :: const_iterator masterJointIt = mJointMap.begin(); + JointMap :: const_iterator masterJointItEnd = mJointMap.end(); + for (;masterJointIt!=masterJointItEnd;++masterJointIt ) + { + std::string lookingForJoint = (*masterJointIt).first.c_str(); + + if ( mJointList.find( lookingForJoint ) != mJointList.end() ) + { + //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL; + LLMatrix4 jointTransform = mJointList[lookingForJoint]; + LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData); + if ( pJoint ) + { + // FIXME: mesh_id is used to determine which + // mesh gets to set the joint offset, in the + // event of a conflict. Since we don't know + // the mesh id yet, we can't guarantee that + // joint offsets will be applied with the same + // priority as in the uploaded model. If the + // file contains multiple meshes with + // conflicting joint offsets, preview may be + // incorrect. + LLUUID fake_mesh_id; + fake_mesh_id.generate(); + pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, ""); + } + else + { + //Most likely an error in the asset. + LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL; + } + } + } } //missingSkeletonOrScene //We need to construct the alternate bind matrix (which contains the new joint positions) diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 4acf695f22..b12d1042da 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -126,9 +126,8 @@ LLModelLoader::LLModelLoader( , mTextureLoadFunc(texture_load_func) , mStateCallback(state_cb) , mOpaqueData(opaque_userdata) -, mRigParityWithScene(false) -, mRigValidJointUpload(false) -, mLegacyRigValid(false) +, mRigValidJointUpload(true) +, mLegacyRigValid(true) , mNoNormalize(false) , mNoOptimize(false) , mCacheOnlyHitIfRigged(false) @@ -461,15 +460,6 @@ void LLModelLoader::loadModelCallback() //----------------------------------------------------------------------------- void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ) { - critiqueJointToNodeMappingFromScene(); - - if (jointListFromAsset.size()>mMaxJointsPerMesh) - { - LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL; - LL_WARNS() << "Skinning disabled" << LL_ENDL; - return; - } - //Determines the following use cases for a rig: //1. It is suitable for upload with skin weights & joint positions, or //2. It is suitable for upload as standard av with just skin weights @@ -477,59 +467,27 @@ void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::st bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset ); bool isRigLegacyOK = isRigLegacy( jointListFromAsset ); - //It's OK that both could end up being true, both default to false - if ( isJointPositionUploadOK ) + // It's OK that both could end up being true. + + // Both start out as true and are forced to false if any mesh in + // the model file is not vald by that criterion. Note that a file + // can contain multiple meshes. + if ( !isJointPositionUploadOK ) { - setRigValidForJointPositionUpload( true ); + // This starts out true, becomes false if false for any loaded + // model. May be multiple loaded models. + setRigValidForJointPositionUpload( false ); } - if ( isRigLegacyOK) + if ( !isRigLegacyOK) { - setLegacyRigValid( true ); + // This starts out true, becomes false if false for any loaded + // model. May be multiple loaded models. + setLegacyRigValid( false ); } } -//----------------------------------------------------------------------------- -// critiqueJointToNodeMappingFromScene() -//----------------------------------------------------------------------------- -void LLModelLoader::critiqueJointToNodeMappingFromScene( void ) -{ - //Do the actual nodes back the joint listing from the dae? - //if yes then this is a fully rigged asset, otherwise it's just a partial rig - - JointNameSet::iterator jointsFromNodeIt = mJointsFromNode.begin(); - JointNameSet::iterator jointsFromNodeEndIt = mJointsFromNode.end(); - bool result = true; - if ( !mJointsFromNode.empty() ) - { - for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt ) - { - std::string name = *jointsFromNodeIt; - if ( mJointTransformMap.find( name ) != mJointTransformMap.end() ) - { - continue; - } - else - { - LL_INFOS() <<"critiqueJointToNodeMappingFromScene is missing a: " << name << LL_ENDL; - result = false; - } - } - } - else - { - result = false; - } - - //Determines the following use cases for a rig: - //1. Full av rig w/1-1 mapping from the scene and joint array - //2. Partial rig but w/o parity between the scene and joint array - if ( result ) - { - setRigWithSceneParity( true ); - } -} //----------------------------------------------------------------------------- // isRigLegacy() //----------------------------------------------------------------------------- @@ -541,6 +499,30 @@ bool LLModelLoader::isRigLegacy( const std::vector<std::string> &jointListFromAs return false; } + // Too many joints in asset + if (jointListFromAsset.size()>mMaxJointsPerMesh) + { + LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL; + LL_WARNS() << "Skinning disabled" << LL_ENDL; + return false; + } + + // Unknown joints in asset + S32 unknown_joint_count = 0; + for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin(); + it != jointListFromAsset.end(); ++it) + { + if (mJointMap.find(*it)==mJointMap.end()) + { + LL_WARNS() << "Rig to unrecognized name " << *it << ", isRigLegacy() will fail" << LL_ENDL; + unknown_joint_count++; + } + } + if (unknown_joint_count>0) + { + return false; + } + bool result = false; JointNameSet :: const_iterator masterJointIt = mMasterLegacyJointList.begin(); diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index 0b5d7168fa..ad8372f077 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -161,7 +161,6 @@ public: //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps) void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ); - void critiqueJointToNodeMappingFromScene( void ); //Determines if a rig is a legacy from the joint list bool isRigLegacy( const std::vector<std::string> &jointListFromAsset ); @@ -169,9 +168,6 @@ public: //Determines if a rig is suitable for upload bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ); - void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; } - const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; } - const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; } void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; } @@ -194,7 +190,6 @@ protected: LLModelLoader::state_callback_t mStateCallback; void* mOpaqueData; - bool mRigParityWithScene; bool mRigValidJointUpload; bool mLegacyRigValid; |