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-rw-r--r--indra/llprimitive/lldaeloader.cpp69
-rw-r--r--indra/llprimitive/llmodelloader.cpp96
-rw-r--r--indra/llprimitive/llmodelloader.h5
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp1
-rwxr-xr-xindra/newview/llfloatermodelpreview.h3
5 files changed, 77 insertions, 97 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index ab38973dfe..7e2cf67297 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -1187,6 +1187,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
extractTranslation( pTranslateA, workingTransform );
}
else
+ {
if ( pTranslateB )
{
extractTranslation( pTranslateB, workingTransform );
@@ -1211,9 +1212,10 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}
+ }
- //Store the joint transform w/respect to it's name.
- mJointList[(*jointIt).second.c_str()] = workingTransform;
+ //Store the joint transform w/respect to its name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
}
}
@@ -1319,35 +1321,40 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
if ( !missingSkeletonOrScene )
{
- //Set the joint translations on the avatar - if it's a full mapping
- //The joints are reset in the dtor
- if ( getRigWithSceneParity() )
- {
- JointMap :: const_iterator masterJointIt = mJointMap.begin();
- JointMap :: const_iterator masterJointItEnd = mJointMap.end();
- for (;masterJointIt!=masterJointItEnd;++masterJointIt )
- {
- std::string lookingForJoint = (*masterJointIt).first.c_str();
-
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
- {
- //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
- LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
- if ( pJoint )
- {
- LLUUID fake_mesh_id;
- fake_mesh_id.generate();
- pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, "");
- }
- else
- {
- //Most likely an error in the asset.
- LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
- }
- }
- }
- }
+ //Set the joint translations on the avatar
+ JointMap :: const_iterator masterJointIt = mJointMap.begin();
+ JointMap :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
+ if ( pJoint )
+ {
+ // FIXME: mesh_id is used to determine which
+ // mesh gets to set the joint offset, in the
+ // event of a conflict. Since we don't know
+ // the mesh id yet, we can't guarantee that
+ // joint offsets will be applied with the same
+ // priority as in the uploaded model. If the
+ // file contains multiple meshes with
+ // conflicting joint offsets, preview may be
+ // incorrect.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+ pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, "");
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
+ }
+ }
+ }
} //missingSkeletonOrScene
//We need to construct the alternate bind matrix (which contains the new joint positions)
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index 4acf695f22..b12d1042da 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -126,9 +126,8 @@ LLModelLoader::LLModelLoader(
, mTextureLoadFunc(texture_load_func)
, mStateCallback(state_cb)
, mOpaqueData(opaque_userdata)
-, mRigParityWithScene(false)
-, mRigValidJointUpload(false)
-, mLegacyRigValid(false)
+, mRigValidJointUpload(true)
+, mLegacyRigValid(true)
, mNoNormalize(false)
, mNoOptimize(false)
, mCacheOnlyHitIfRigged(false)
@@ -461,15 +460,6 @@ void LLModelLoader::loadModelCallback()
//-----------------------------------------------------------------------------
void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
{
- critiqueJointToNodeMappingFromScene();
-
- if (jointListFromAsset.size()>mMaxJointsPerMesh)
- {
- LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
- LL_WARNS() << "Skinning disabled" << LL_ENDL;
- return;
- }
-
//Determines the following use cases for a rig:
//1. It is suitable for upload with skin weights & joint positions, or
//2. It is suitable for upload as standard av with just skin weights
@@ -477,59 +467,27 @@ void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::st
bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
- //It's OK that both could end up being true, both default to false
- if ( isJointPositionUploadOK )
+ // It's OK that both could end up being true.
+
+ // Both start out as true and are forced to false if any mesh in
+ // the model file is not vald by that criterion. Note that a file
+ // can contain multiple meshes.
+ if ( !isJointPositionUploadOK )
{
- setRigValidForJointPositionUpload( true );
+ // This starts out true, becomes false if false for any loaded
+ // model. May be multiple loaded models.
+ setRigValidForJointPositionUpload( false );
}
- if ( isRigLegacyOK)
+ if ( !isRigLegacyOK)
{
- setLegacyRigValid( true );
+ // This starts out true, becomes false if false for any loaded
+ // model. May be multiple loaded models.
+ setLegacyRigValid( false );
}
}
-//-----------------------------------------------------------------------------
-// critiqueJointToNodeMappingFromScene()
-//-----------------------------------------------------------------------------
-void LLModelLoader::critiqueJointToNodeMappingFromScene( void )
-{
- //Do the actual nodes back the joint listing from the dae?
- //if yes then this is a fully rigged asset, otherwise it's just a partial rig
-
- JointNameSet::iterator jointsFromNodeIt = mJointsFromNode.begin();
- JointNameSet::iterator jointsFromNodeEndIt = mJointsFromNode.end();
- bool result = true;
- if ( !mJointsFromNode.empty() )
- {
- for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
- {
- std::string name = *jointsFromNodeIt;
- if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
- {
- continue;
- }
- else
- {
- LL_INFOS() <<"critiqueJointToNodeMappingFromScene is missing a: " << name << LL_ENDL;
- result = false;
- }
- }
- }
- else
- {
- result = false;
- }
-
- //Determines the following use cases for a rig:
- //1. Full av rig w/1-1 mapping from the scene and joint array
- //2. Partial rig but w/o parity between the scene and joint array
- if ( result )
- {
- setRigWithSceneParity( true );
- }
-}
//-----------------------------------------------------------------------------
// isRigLegacy()
//-----------------------------------------------------------------------------
@@ -541,6 +499,30 @@ bool LLModelLoader::isRigLegacy( const std::vector<std::string> &jointListFromAs
return false;
}
+ // Too many joints in asset
+ if (jointListFromAsset.size()>mMaxJointsPerMesh)
+ {
+ LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
+ LL_WARNS() << "Skinning disabled" << LL_ENDL;
+ return false;
+ }
+
+ // Unknown joints in asset
+ S32 unknown_joint_count = 0;
+ for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
+ it != jointListFromAsset.end(); ++it)
+ {
+ if (mJointMap.find(*it)==mJointMap.end())
+ {
+ LL_WARNS() << "Rig to unrecognized name " << *it << ", isRigLegacy() will fail" << LL_ENDL;
+ unknown_joint_count++;
+ }
+ }
+ if (unknown_joint_count>0)
+ {
+ return false;
+ }
+
bool result = false;
JointNameSet :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 0b5d7168fa..ad8372f077 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -161,7 +161,6 @@ public:
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
//Determines if a rig is a legacy from the joint list
bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
@@ -169,9 +168,6 @@ public:
//Determines if a rig is suitable for upload
bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
-
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
@@ -194,7 +190,6 @@ protected:
LLModelLoader::state_callback_t mStateCallback;
void* mOpaqueData;
- bool mRigParityWithScene;
bool mRigValidJointUpload;
bool mLegacyRigValid;
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index dac49aa0b3..8c3c12291e 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1184,7 +1184,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mPhysicsSearchLOD( LLModel::LOD_PHYSICS )
, mResetJoints( false )
, mModelNoErrors( true )
-, mRigParityWithScene( false )
, mLastJointUpdate( false )
{
mNeedsUpdate = TRUE;
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index d9351029ec..2a39f54e92 100755
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -297,8 +297,6 @@ public:
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
static bool sIgnoreLoadedCallback;
@@ -346,7 +344,6 @@ private:
bool mLoading;
U32 mLoadState;
bool mResetJoints;
- bool mRigParityWithScene;
bool mModelNoErrors;
std::map<std::string, bool> mViewOption;