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-rw-r--r--indra/llinventory/llinventory.cpp12
-rw-r--r--indra/llinventory/llinventory.h9
-rw-r--r--indra/llinventory/llinventorytype.cpp201
-rw-r--r--indra/llinventory/llinventorytype.h15
-rw-r--r--indra/llinventory/lllandmark.cpp22
-rw-r--r--indra/llinventory/lllandmark.h25
-rw-r--r--indra/llinventory/llparcel.cpp2
-rw-r--r--indra/llinventory/llparcel.h8
8 files changed, 118 insertions, 176 deletions
diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp
index ce2e4e9cfa..adc80b2ed3 100644
--- a/indra/llinventory/llinventory.cpp
+++ b/indra/llinventory/llinventory.cpp
@@ -705,8 +705,8 @@ BOOL LLInventoryItem::exportFile(LLFILE* fp, BOOL include_asset_key) const
fprintf(fp, "\t\tasset_id\t%s\n", uuid_str.c_str());
}
fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType));
- const char* inv_type_str = LLInventoryType::lookup(mInventoryType);
- if(inv_type_str) fprintf(fp, "\t\tinv_type\t%s\n", inv_type_str);
+ const std::string inv_type_str = LLInventoryType::lookup(mInventoryType);
+ if(!inv_type_str.empty()) fprintf(fp, "\t\tinv_type\t%s\n", inv_type_str.c_str());
fprintf(fp, "\t\tflags\t%08x\n", mFlags);
mSaleInfo.exportFile(fp);
fprintf(fp, "\t\tname\t%s|\n", mName.c_str());
@@ -908,8 +908,8 @@ BOOL LLInventoryItem::exportLegacyStream(std::ostream& output_stream, BOOL inclu
output_stream << "\t\tasset_id\t" << uuid_str << "\n";
}
output_stream << "\t\ttype\t" << LLAssetType::lookup(mType) << "\n";
- const char* inv_type_str = LLInventoryType::lookup(mInventoryType);
- if(inv_type_str)
+ const std::string inv_type_str = LLInventoryType::lookup(mInventoryType);
+ if(!inv_type_str.empty())
output_stream << "\t\tinv_type\t" << inv_type_str << "\n";
std::string buffer;
buffer = llformat( "\t\tflags\t%08x\n", mFlags);
@@ -951,8 +951,8 @@ void LLInventoryItem::asLLSD( LLSD& sd ) const
}
sd[INV_ASSET_TYPE_LABEL] = LLAssetType::lookup(mType);
sd[INV_INVENTORY_TYPE_LABEL] = mInventoryType;
- const char* inv_type_str = LLInventoryType::lookup(mInventoryType);
- if(inv_type_str)
+ const std::string inv_type_str = LLInventoryType::lookup(mInventoryType);
+ if(!inv_type_str.empty())
{
sd[INV_INVENTORY_TYPE_LABEL] = inv_type_str;
}
diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h
index bdf444d34f..3f79cedc23 100644
--- a/indra/llinventory/llinventory.h
+++ b/indra/llinventory/llinventory.h
@@ -92,9 +92,9 @@ public:
// accessors
virtual const LLUUID& getUUID() const;
const LLUUID& getParentUUID() const;
- const std::string& getName() const;
- LLAssetType::EType getType() const;
-
+ virtual const std::string& getName() const;
+ virtual LLAssetType::EType getType() const;
+ LLAssetType::EType getActualType() const { return mType; }
// mutators - will not call updateServer();
void setUUID(const LLUUID& new_uuid);
void rename(const std::string& new_name);
@@ -217,6 +217,7 @@ protected:
~LLInventoryItem(); // ref counted
public:
+
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryItem(const LLUUID& uuid,
const LLUUID& parent_uuid,
@@ -241,7 +242,7 @@ public:
// accessors
const LLPermissions& getPermissions() const;
const LLUUID& getCreatorUUID() const;
- const LLUUID& getAssetUUID() const;
+ virtual const LLUUID& getAssetUUID() const;
const std::string& getDescription() const;
const LLSaleInfo& getSaleInfo() const;
LLInventoryType::EType getInventoryType() const;
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index d905fe3ea7..ff9c698943 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -33,68 +33,59 @@
#include "linden_common.h"
#include "llinventorytype.h"
+#include "lldictionary.h"
+#include "llmemory.h"
+#include "llsingleton.h"
+
+static const std::string empty_string;
///----------------------------------------------------------------------------
/// Class LLInventoryType
///----------------------------------------------------------------------------
-
-// Unlike asset type names, not limited to 8 characters.
-// Need not match asset type names.
-static const char* INVENTORY_TYPE_NAMES[LLInventoryType::IT_COUNT] =
-{
- "texture", // 0
- "sound",
- "callcard",
- "landmark",
- NULL,
- NULL, // 5
- "object",
- "notecard",
- "category",
- "root",
- "script", // 10
- NULL,
- NULL,
- NULL,
- NULL,
- "snapshot", // 15
- NULL,
- "attach",
- "wearable",
- "animation",
- "gesture", // 20
- "favorite" //21
+struct InventoryEntry : public LLDictionaryEntry
+{
+ InventoryEntry(const std::string &name,
+ const std::string &human_name,
+ int num_asset_types = 0, ...);
+ const std::string mHumanName;
+ typedef std::vector<LLAssetType::EType> asset_vec_t;
+ asset_vec_t mAssetTypes;
};
-// This table is meant for decoding to human readable form. Put any
-// and as many printable characters you want in each one.
-// See also LLAssetType::mAssetTypeHumanNames
-static const char* INVENTORY_TYPE_HUMAN_NAMES[LLInventoryType::IT_COUNT] =
-{
- "texture", // 0
- "sound",
- "calling card",
- "landmark",
- NULL,
- NULL, // 5
- "object",
- "note card",
- "folder",
- "root",
- "script", // 10
- NULL,
- NULL,
- NULL,
- NULL,
- "snapshot", // 15
- NULL,
- "attachment",
- "wearable",
- "animation",
- "gesture", // 20
- "favorite" // 21
+class LLInventoryDictionary : public LLSingleton<LLInventoryDictionary>,
+ public LLDictionary<LLInventoryType::EType, InventoryEntry>
+{
+public:
+ LLInventoryDictionary();
};
+LLInventoryDictionary::LLInventoryDictionary()
+{
+ addEntry(LLInventoryType::IT_TEXTURE, new InventoryEntry("texture", "texture", 1, LLAssetType::AT_TEXTURE));
+ addEntry(LLInventoryType::IT_SOUND, new InventoryEntry("sound", "sound", 1, LLAssetType::AT_SOUND));
+ addEntry(LLInventoryType::IT_CALLINGCARD, new InventoryEntry("callcard", "calling card", 1, LLAssetType::AT_CALLINGCARD));
+ addEntry(LLInventoryType::IT_LANDMARK, new InventoryEntry("landmark", "landmark", 1, LLAssetType::AT_LANDMARK));
+ //addEntry(LLInventoryType::IT_SCRIPT, new InventoryEntry(NULL,NULL));
+ //addEntry(LLInventoryType::IT_CLOTHING, new InventoryEntry(NULL,NULL));
+ addEntry(LLInventoryType::IT_OBJECT, new InventoryEntry("object", "object", 1, LLAssetType::AT_OBJECT));
+ addEntry(LLInventoryType::IT_NOTECARD, new InventoryEntry("notecard", "note card", 1, LLAssetType::AT_NOTECARD));
+ addEntry(LLInventoryType::IT_CATEGORY, new InventoryEntry("category", "folder" ));
+ addEntry(LLInventoryType::IT_ROOT_CATEGORY, new InventoryEntry("root", "root" ));
+ addEntry(LLInventoryType::IT_LSL, new InventoryEntry("script", "script", 2, LLAssetType::AT_LSL_TEXT, LLAssetType::AT_LSL_BYTECODE));
+ //addEntry(LLInventoryType::IT_LSL_BYTECODE, new InventoryEntry(NULL,NULL));
+ //addEntry(LLInventoryType::IT_TEXTURE_TGA, new InventoryEntry(NULL,NULL));
+ //addEntry(LLInventoryType::IT_BODYPART, new InventoryEntry(NULL,NULL));
+ //addEntry(LLInventoryType::IT_TRASH, new InventoryEntry(NULL,NULL));
+ addEntry(LLInventoryType::IT_SNAPSHOT, new InventoryEntry("snapshot", "snapshot", 1, LLAssetType::AT_TEXTURE));
+ //addEntry(LLInventoryType::IT_LOST_AND_FOUND, new InventoryEntry(NULL,NULL, ));
+ addEntry(LLInventoryType::IT_ATTACHMENT, new InventoryEntry("attach", "attachment", 1, LLAssetType::AT_OBJECT));
+ addEntry(LLInventoryType::IT_WEARABLE, new InventoryEntry("wearable", "wearable", 2, LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART));
+ addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
+ addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
+ addEntry(LLInventoryType::IT_FAVORITE, new InventoryEntry("favorite", "favorite", 1, LLAssetType::AT_FAVORITE));
+}
+
+
// Maps asset types to the default inventory type for that kind of asset.
// Thus, "Lost and Found" is a "Category"
static const LLInventoryType::EType
@@ -122,78 +113,48 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // AT_IMAGE_JPEG
LLInventoryType::IT_ANIMATION, // AT_ANIMATION
LLInventoryType::IT_GESTURE, // AT_GESTURE
+ LLInventoryType::IT_NONE, // AT_LINK
LLInventoryType::IT_FAVORITE, // AT_FAVORITE
};
-static const int MAX_POSSIBLE_ASSET_TYPES = 2;
-static const LLAssetType::EType
-INVENTORY_TO_ASSET_TYPE[LLInventoryType::IT_COUNT][MAX_POSSIBLE_ASSET_TYPES] =
+InventoryEntry::InventoryEntry(const std::string &name,
+ const std::string &human_name,
+ int num_asset_types, ...) :
+ LLDictionaryEntry(name),
+ mHumanName(human_name)
{
- { LLAssetType::AT_TEXTURE, LLAssetType::AT_NONE }, // IT_TEXTURE
- { LLAssetType::AT_SOUND, LLAssetType::AT_NONE }, // IT_SOUND
- { LLAssetType::AT_CALLINGCARD, LLAssetType::AT_NONE }, // IT_CALLINGCARD
- { LLAssetType::AT_LANDMARK, LLAssetType::AT_NONE }, // IT_LANDMARK
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE },
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE },
- { LLAssetType::AT_OBJECT, LLAssetType::AT_NONE }, // IT_OBJECT
- { LLAssetType::AT_NOTECARD, LLAssetType::AT_NONE }, // IT_NOTECARD
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, // IT_CATEGORY
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, // IT_ROOT_CATEGORY
- { LLAssetType::AT_LSL_TEXT, LLAssetType::AT_LSL_BYTECODE }, // IT_LSL
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE },
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE },
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE },
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE },
- { LLAssetType::AT_TEXTURE, LLAssetType::AT_NONE }, // IT_SNAPSHOT
- { LLAssetType::AT_NONE, LLAssetType::AT_NONE },
- { LLAssetType::AT_OBJECT, LLAssetType::AT_NONE }, // IT_ATTACHMENT
- { LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART }, // IT_WEARABLE
- { LLAssetType::AT_ANIMATION, LLAssetType::AT_NONE }, // IT_ANIMATION
- { LLAssetType::AT_GESTURE, LLAssetType::AT_NONE }, // IT_GESTURE
- { LLAssetType::AT_FAVORITE, LLAssetType::AT_NONE }, // IT_FAVORITE
-};
+ va_list argp;
+ va_start(argp, num_asset_types);
+ // Read in local textures
+ for (U8 i=0; i < num_asset_types; i++)
+ {
+ LLAssetType::EType t = (LLAssetType::EType)va_arg(argp,int);
+ mAssetTypes.push_back(t);
+ }
+}
// static
-const char* LLInventoryType::lookup(EType type)
+const std::string &LLInventoryType::lookup(EType type)
{
- if((type >= 0) && (type < IT_COUNT))
- {
- return INVENTORY_TYPE_NAMES[S32(type)];
- }
- else
- {
- return NULL;
- }
+ const InventoryEntry *entry = LLInventoryDictionary::getInstance()->lookup(type);
+ if (!entry) return empty_string;
+ return entry->mName;
}
// static
LLInventoryType::EType LLInventoryType::lookup(const std::string& name)
{
- for(S32 i = 0; i < IT_COUNT; ++i)
- {
- if((INVENTORY_TYPE_NAMES[i])
- && (name == INVENTORY_TYPE_NAMES[i]))
- {
- // match
- return (EType)i;
- }
- }
- return IT_NONE;
+ return LLInventoryDictionary::getInstance()->lookup(name);
}
// XUI:translate
// translation from a type to a human readable form.
// static
-const char* LLInventoryType::lookupHumanReadable(EType type)
+const std::string &LLInventoryType::lookupHumanReadable(EType type)
{
- if((type >= 0) && (type < IT_COUNT))
- {
- return INVENTORY_TYPE_HUMAN_NAMES[S32(type)];
- }
- else
- {
- return NULL;
- }
+ const InventoryEntry *entry = LLInventoryDictionary::getInstance()->lookup(type);
+ if (!entry) return empty_string;
+ return entry->mHumanName;
}
// return the default inventory for the given asset type.
@@ -210,21 +171,21 @@ LLInventoryType::EType LLInventoryType::defaultForAssetType(LLAssetType::EType a
}
}
-bool inventory_and_asset_types_match(
- LLInventoryType::EType inventory_type,
- LLAssetType::EType asset_type)
+bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type,
+ LLAssetType::EType asset_type)
{
- bool rv = false;
- if((inventory_type >= 0) && (inventory_type < LLInventoryType::IT_COUNT))
+ const InventoryEntry *entry = LLInventoryDictionary::getInstance()->lookup(inventory_type);
+ if (!entry) return false;
+
+ for (InventoryEntry::asset_vec_t::const_iterator iter = entry->mAssetTypes.begin();
+ iter != entry->mAssetTypes.end();
+ iter++)
{
- for(S32 i = 0; i < MAX_POSSIBLE_ASSET_TYPES; ++i)
+ const LLAssetType::EType type = (*iter);
+ if(type == asset_type)
{
- if(INVENTORY_TO_ASSET_TYPE[inventory_type][i] == asset_type)
- {
- rv = true;
- break;
- }
+ return true;
}
}
- return rv;
+ return false;
}
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index c9ba97d7b6..1aad90d51b 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -75,25 +75,24 @@ public:
// machine transation between type and strings
static EType lookup(const std::string& name);
- static const char* lookup(EType type);
+ static const std::string &lookup(EType type);
// translation from a type to a human readable form.
- static const char* lookupHumanReadable(EType type);
+ static const std::string &lookupHumanReadable(EType type);
// return the default inventory for the given asset type.
static EType defaultForAssetType(LLAssetType::EType asset_type);
private:
// don't instantiate or derive one of these objects
- LLInventoryType( void );
- ~LLInventoryType( void );
+ LLInventoryType() {}
+ ~LLInventoryType() {}
};
-// helper function which returns true if inventory type and asset type
+// helper function that returns true if inventory type and asset type
// are potentially compatible. For example, an attachment must be an
// object, but a wearable can be a bodypart or clothing asset.
-bool inventory_and_asset_types_match(
- LLInventoryType::EType inventory_type,
- LLAssetType::EType asset_type);
+bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type,
+ LLAssetType::EType asset_type);
#endif
diff --git a/indra/llinventory/lllandmark.cpp b/indra/llinventory/lllandmark.cpp
index 13a63bc7d6..83b6392ca8 100644
--- a/indra/llinventory/lllandmark.cpp
+++ b/indra/llinventory/lllandmark.cpp
@@ -40,7 +40,7 @@
std::pair<LLUUID, U64> LLLandmark::mLocalRegion;
LLLandmark::region_map_t LLLandmark::mRegions;
-LLLandmark::region_callback_t LLLandmark::mRegionCallback;
+LLLandmark::region_callback_map_t LLLandmark::sRegionCallbackMap;
LLLandmark::LLLandmark() :
mGlobalPositionKnown(false)
@@ -177,7 +177,7 @@ void LLLandmark::requestRegionHandle(
LLMessageSystem* msg,
const LLHost& upstream_host,
const LLUUID& region_id,
- LLRegionHandleCallback* callback)
+ region_handle_callback_t callback)
{
if(region_id.isNull())
{
@@ -186,7 +186,7 @@ void LLLandmark::requestRegionHandle(
if(callback)
{
const U64 U64_ZERO = 0;
- callback->dataReady(region_id, U64_ZERO);
+ callback(region_id, U64_ZERO);
}
}
else
@@ -196,7 +196,7 @@ void LLLandmark::requestRegionHandle(
lldebugs << "requestRegionHandle: local" << llendl;
if(callback)
{
- callback->dataReady(region_id, mLocalRegion.second);
+ callback(region_id, mLocalRegion.second);
}
}
else
@@ -207,8 +207,8 @@ void LLLandmark::requestRegionHandle(
lldebugs << "requestRegionHandle: upstream" << llendl;
if(callback)
{
- region_callback_t::value_type vt(region_id, callback);
- mRegionCallback.insert(vt);
+ region_callback_map_t::value_type vt(region_id, callback);
+ sRegionCallbackMap.insert(vt);
}
lldebugs << "Landmark requesting information about: "
<< region_id << llendl;
@@ -221,7 +221,7 @@ void LLLandmark::requestRegionHandle(
{
// we have the answer locally - just call the callack.
lldebugs << "requestRegionHandle: ready" << llendl;
- callback->dataReady(region_id, (*it).second.mRegionHandle);
+ callback(region_id, (*it).second.mRegionHandle);
}
}
}
@@ -259,11 +259,11 @@ void LLLandmark::processRegionIDAndHandle(LLMessageSystem* msg, void**)
#endif
// make all the callbacks here.
- region_callback_t::iterator it;
- while((it = mRegionCallback.find(region_id)) != mRegionCallback.end())
+ region_callback_map_t::iterator it;
+ while((it = sRegionCallbackMap.find(region_id)) != sRegionCallbackMap.end())
{
- (*it).second->dataReady(region_id, info.mRegionHandle);
- mRegionCallback.erase(it);
+ (*it).second(region_id, info.mRegionHandle);
+ sRegionCallbackMap.erase(it);
}
}
diff --git a/indra/llinventory/lllandmark.h b/indra/llinventory/lllandmark.h
index cb0c11ab87..feaf1a0e9c 100644
--- a/indra/llinventory/lllandmark.h
+++ b/indra/llinventory/lllandmark.h
@@ -35,6 +35,7 @@
#define LL_LLLANDMARK_H
#include <map>
+#include <boost/function.hpp>
#include "llframetimer.h"
#include "lluuid.h"
#include "v3dmath.h"
@@ -42,24 +43,12 @@
class LLMessageSystem;
class LLHost;
-// virutal base class used for calling back interested parties when a
-// region handle comes back.
-class LLRegionHandleCallback
-{
-public:
- LLRegionHandleCallback() {}
- virtual ~LLRegionHandleCallback() {}
- virtual bool dataReady(
- const LLUUID& region_id,
- const U64& region_handle)
- {
- return true;
- }
-};
-
class LLLandmark
{
public:
+ // for calling back interested parties when a region handle comes back.
+ typedef boost::function<void(const LLUUID& region_id, const U64& region_handle)> region_handle_callback_t;
+
~LLLandmark() {}
// returns true if the position is known.
@@ -90,7 +79,7 @@ public:
LLMessageSystem* msg,
const LLHost& upstream_host,
const LLUUID& region_id,
- LLRegionHandleCallback* callback);
+ region_handle_callback_t callback);
// Call this method to create a lookup for this region. This
// simplifies a lot of the code.
@@ -118,8 +107,8 @@ private:
static std::pair<LLUUID, U64> mLocalRegion;
typedef std::map<LLUUID, CacheInfo> region_map_t;
static region_map_t mRegions;
- typedef std::multimap<LLUUID, LLRegionHandleCallback*> region_callback_t;
- static region_callback_t mRegionCallback;
+ typedef std::multimap<LLUUID, region_handle_callback_t> region_callback_map_t;
+ static region_callback_map_t sRegionCallbackMap;
};
#endif
diff --git a/indra/llinventory/llparcel.cpp b/indra/llinventory/llparcel.cpp
index bd8c0d58e5..8c9dfd6f39 100644
--- a/indra/llinventory/llparcel.cpp
+++ b/indra/llinventory/llparcel.cpp
@@ -175,7 +175,7 @@ void LLParcel::init(const LLUUID &owner_id,
mSaleTimerExpires.stop();
mGraceExtension = 0;
//mExpireAction = STEA_REVERT;
- mRecordTransaction = FALSE;
+ //mRecordTransaction = FALSE;
mAuctionID = 0;
mInEscrow = false;
diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h
index 021ad89e52..7b7896f74f 100644
--- a/indra/llinventory/llparcel.h
+++ b/indra/llinventory/llparcel.h
@@ -414,12 +414,6 @@ public:
void completeSale(U32& type, U8& flags, LLUUID& to_id);
void clearSale();
- // this function returns TRUE if the parcel needs conversion to a
- // lease from a non-owned-status state.
- BOOL getRecordTransaction() const { return mRecordTransaction; }
- void setRecordTransaction(BOOL record) { mRecordTransaction = record; }
-
-
// more accessors
U32 getParcelFlags() const { return mParcelFlags; }
@@ -597,8 +591,6 @@ protected:
ELandingType mLandingType;
LLTimer mSaleTimerExpires;
S32 mGraceExtension;
- BOOL mRecordTransaction;
-
// This value is non-zero if there is an auction associated with
// the parcel.