diff options
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/llinventory.cpp | 12 | ||||
-rw-r--r-- | indra/llinventory/llinventory.h | 9 | ||||
-rw-r--r-- | indra/llinventory/llinventorytype.cpp | 201 | ||||
-rw-r--r-- | indra/llinventory/llinventorytype.h | 15 | ||||
-rw-r--r-- | indra/llinventory/lllandmark.cpp | 22 | ||||
-rw-r--r-- | indra/llinventory/lllandmark.h | 25 | ||||
-rw-r--r-- | indra/llinventory/llparcel.cpp | 2 | ||||
-rw-r--r-- | indra/llinventory/llparcel.h | 8 |
8 files changed, 118 insertions, 176 deletions
diff --git a/indra/llinventory/llinventory.cpp b/indra/llinventory/llinventory.cpp index ce2e4e9cfa..adc80b2ed3 100644 --- a/indra/llinventory/llinventory.cpp +++ b/indra/llinventory/llinventory.cpp @@ -705,8 +705,8 @@ BOOL LLInventoryItem::exportFile(LLFILE* fp, BOOL include_asset_key) const fprintf(fp, "\t\tasset_id\t%s\n", uuid_str.c_str()); } fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType)); - const char* inv_type_str = LLInventoryType::lookup(mInventoryType); - if(inv_type_str) fprintf(fp, "\t\tinv_type\t%s\n", inv_type_str); + const std::string inv_type_str = LLInventoryType::lookup(mInventoryType); + if(!inv_type_str.empty()) fprintf(fp, "\t\tinv_type\t%s\n", inv_type_str.c_str()); fprintf(fp, "\t\tflags\t%08x\n", mFlags); mSaleInfo.exportFile(fp); fprintf(fp, "\t\tname\t%s|\n", mName.c_str()); @@ -908,8 +908,8 @@ BOOL LLInventoryItem::exportLegacyStream(std::ostream& output_stream, BOOL inclu output_stream << "\t\tasset_id\t" << uuid_str << "\n"; } output_stream << "\t\ttype\t" << LLAssetType::lookup(mType) << "\n"; - const char* inv_type_str = LLInventoryType::lookup(mInventoryType); - if(inv_type_str) + const std::string inv_type_str = LLInventoryType::lookup(mInventoryType); + if(!inv_type_str.empty()) output_stream << "\t\tinv_type\t" << inv_type_str << "\n"; std::string buffer; buffer = llformat( "\t\tflags\t%08x\n", mFlags); @@ -951,8 +951,8 @@ void LLInventoryItem::asLLSD( LLSD& sd ) const } sd[INV_ASSET_TYPE_LABEL] = LLAssetType::lookup(mType); sd[INV_INVENTORY_TYPE_LABEL] = mInventoryType; - const char* inv_type_str = LLInventoryType::lookup(mInventoryType); - if(inv_type_str) + const std::string inv_type_str = LLInventoryType::lookup(mInventoryType); + if(!inv_type_str.empty()) { sd[INV_INVENTORY_TYPE_LABEL] = inv_type_str; } diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h index bdf444d34f..3f79cedc23 100644 --- a/indra/llinventory/llinventory.h +++ b/indra/llinventory/llinventory.h @@ -92,9 +92,9 @@ public: // accessors virtual const LLUUID& getUUID() const; const LLUUID& getParentUUID() const; - const std::string& getName() const; - LLAssetType::EType getType() const; - + virtual const std::string& getName() const; + virtual LLAssetType::EType getType() const; + LLAssetType::EType getActualType() const { return mType; } // mutators - will not call updateServer(); void setUUID(const LLUUID& new_uuid); void rename(const std::string& new_name); @@ -217,6 +217,7 @@ protected: ~LLInventoryItem(); // ref counted public: + MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY); LLInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, @@ -241,7 +242,7 @@ public: // accessors const LLPermissions& getPermissions() const; const LLUUID& getCreatorUUID() const; - const LLUUID& getAssetUUID() const; + virtual const LLUUID& getAssetUUID() const; const std::string& getDescription() const; const LLSaleInfo& getSaleInfo() const; LLInventoryType::EType getInventoryType() const; diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp index d905fe3ea7..ff9c698943 100644 --- a/indra/llinventory/llinventorytype.cpp +++ b/indra/llinventory/llinventorytype.cpp @@ -33,68 +33,59 @@ #include "linden_common.h" #include "llinventorytype.h" +#include "lldictionary.h" +#include "llmemory.h" +#include "llsingleton.h" + +static const std::string empty_string; ///---------------------------------------------------------------------------- /// Class LLInventoryType ///---------------------------------------------------------------------------- - -// Unlike asset type names, not limited to 8 characters. -// Need not match asset type names. -static const char* INVENTORY_TYPE_NAMES[LLInventoryType::IT_COUNT] = -{ - "texture", // 0 - "sound", - "callcard", - "landmark", - NULL, - NULL, // 5 - "object", - "notecard", - "category", - "root", - "script", // 10 - NULL, - NULL, - NULL, - NULL, - "snapshot", // 15 - NULL, - "attach", - "wearable", - "animation", - "gesture", // 20 - "favorite" //21 +struct InventoryEntry : public LLDictionaryEntry +{ + InventoryEntry(const std::string &name, + const std::string &human_name, + int num_asset_types = 0, ...); + const std::string mHumanName; + typedef std::vector<LLAssetType::EType> asset_vec_t; + asset_vec_t mAssetTypes; }; -// This table is meant for decoding to human readable form. Put any -// and as many printable characters you want in each one. -// See also LLAssetType::mAssetTypeHumanNames -static const char* INVENTORY_TYPE_HUMAN_NAMES[LLInventoryType::IT_COUNT] = -{ - "texture", // 0 - "sound", - "calling card", - "landmark", - NULL, - NULL, // 5 - "object", - "note card", - "folder", - "root", - "script", // 10 - NULL, - NULL, - NULL, - NULL, - "snapshot", // 15 - NULL, - "attachment", - "wearable", - "animation", - "gesture", // 20 - "favorite" // 21 +class LLInventoryDictionary : public LLSingleton<LLInventoryDictionary>, + public LLDictionary<LLInventoryType::EType, InventoryEntry> +{ +public: + LLInventoryDictionary(); }; +LLInventoryDictionary::LLInventoryDictionary() +{ + addEntry(LLInventoryType::IT_TEXTURE, new InventoryEntry("texture", "texture", 1, LLAssetType::AT_TEXTURE)); + addEntry(LLInventoryType::IT_SOUND, new InventoryEntry("sound", "sound", 1, LLAssetType::AT_SOUND)); + addEntry(LLInventoryType::IT_CALLINGCARD, new InventoryEntry("callcard", "calling card", 1, LLAssetType::AT_CALLINGCARD)); + addEntry(LLInventoryType::IT_LANDMARK, new InventoryEntry("landmark", "landmark", 1, LLAssetType::AT_LANDMARK)); + //addEntry(LLInventoryType::IT_SCRIPT, new InventoryEntry(NULL,NULL)); + //addEntry(LLInventoryType::IT_CLOTHING, new InventoryEntry(NULL,NULL)); + addEntry(LLInventoryType::IT_OBJECT, new InventoryEntry("object", "object", 1, LLAssetType::AT_OBJECT)); + addEntry(LLInventoryType::IT_NOTECARD, new InventoryEntry("notecard", "note card", 1, LLAssetType::AT_NOTECARD)); + addEntry(LLInventoryType::IT_CATEGORY, new InventoryEntry("category", "folder" )); + addEntry(LLInventoryType::IT_ROOT_CATEGORY, new InventoryEntry("root", "root" )); + addEntry(LLInventoryType::IT_LSL, new InventoryEntry("script", "script", 2, LLAssetType::AT_LSL_TEXT, LLAssetType::AT_LSL_BYTECODE)); + //addEntry(LLInventoryType::IT_LSL_BYTECODE, new InventoryEntry(NULL,NULL)); + //addEntry(LLInventoryType::IT_TEXTURE_TGA, new InventoryEntry(NULL,NULL)); + //addEntry(LLInventoryType::IT_BODYPART, new InventoryEntry(NULL,NULL)); + //addEntry(LLInventoryType::IT_TRASH, new InventoryEntry(NULL,NULL)); + addEntry(LLInventoryType::IT_SNAPSHOT, new InventoryEntry("snapshot", "snapshot", 1, LLAssetType::AT_TEXTURE)); + //addEntry(LLInventoryType::IT_LOST_AND_FOUND, new InventoryEntry(NULL,NULL, )); + addEntry(LLInventoryType::IT_ATTACHMENT, new InventoryEntry("attach", "attachment", 1, LLAssetType::AT_OBJECT)); + addEntry(LLInventoryType::IT_WEARABLE, new InventoryEntry("wearable", "wearable", 2, LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART)); + addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION)); + addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE)); + addEntry(LLInventoryType::IT_FAVORITE, new InventoryEntry("favorite", "favorite", 1, LLAssetType::AT_FAVORITE)); +} + + // Maps asset types to the default inventory type for that kind of asset. // Thus, "Lost and Found" is a "Category" static const LLInventoryType::EType @@ -122,78 +113,48 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] = LLInventoryType::IT_NONE, // AT_IMAGE_JPEG LLInventoryType::IT_ANIMATION, // AT_ANIMATION LLInventoryType::IT_GESTURE, // AT_GESTURE + LLInventoryType::IT_NONE, // AT_LINK LLInventoryType::IT_FAVORITE, // AT_FAVORITE }; -static const int MAX_POSSIBLE_ASSET_TYPES = 2; -static const LLAssetType::EType -INVENTORY_TO_ASSET_TYPE[LLInventoryType::IT_COUNT][MAX_POSSIBLE_ASSET_TYPES] = +InventoryEntry::InventoryEntry(const std::string &name, + const std::string &human_name, + int num_asset_types, ...) : + LLDictionaryEntry(name), + mHumanName(human_name) { - { LLAssetType::AT_TEXTURE, LLAssetType::AT_NONE }, // IT_TEXTURE - { LLAssetType::AT_SOUND, LLAssetType::AT_NONE }, // IT_SOUND - { LLAssetType::AT_CALLINGCARD, LLAssetType::AT_NONE }, // IT_CALLINGCARD - { LLAssetType::AT_LANDMARK, LLAssetType::AT_NONE }, // IT_LANDMARK - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, - { LLAssetType::AT_OBJECT, LLAssetType::AT_NONE }, // IT_OBJECT - { LLAssetType::AT_NOTECARD, LLAssetType::AT_NONE }, // IT_NOTECARD - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, // IT_CATEGORY - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, // IT_ROOT_CATEGORY - { LLAssetType::AT_LSL_TEXT, LLAssetType::AT_LSL_BYTECODE }, // IT_LSL - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, - { LLAssetType::AT_TEXTURE, LLAssetType::AT_NONE }, // IT_SNAPSHOT - { LLAssetType::AT_NONE, LLAssetType::AT_NONE }, - { LLAssetType::AT_OBJECT, LLAssetType::AT_NONE }, // IT_ATTACHMENT - { LLAssetType::AT_CLOTHING, LLAssetType::AT_BODYPART }, // IT_WEARABLE - { LLAssetType::AT_ANIMATION, LLAssetType::AT_NONE }, // IT_ANIMATION - { LLAssetType::AT_GESTURE, LLAssetType::AT_NONE }, // IT_GESTURE - { LLAssetType::AT_FAVORITE, LLAssetType::AT_NONE }, // IT_FAVORITE -}; + va_list argp; + va_start(argp, num_asset_types); + // Read in local textures + for (U8 i=0; i < num_asset_types; i++) + { + LLAssetType::EType t = (LLAssetType::EType)va_arg(argp,int); + mAssetTypes.push_back(t); + } +} // static -const char* LLInventoryType::lookup(EType type) +const std::string &LLInventoryType::lookup(EType type) { - if((type >= 0) && (type < IT_COUNT)) - { - return INVENTORY_TYPE_NAMES[S32(type)]; - } - else - { - return NULL; - } + const InventoryEntry *entry = LLInventoryDictionary::getInstance()->lookup(type); + if (!entry) return empty_string; + return entry->mName; } // static LLInventoryType::EType LLInventoryType::lookup(const std::string& name) { - for(S32 i = 0; i < IT_COUNT; ++i) - { - if((INVENTORY_TYPE_NAMES[i]) - && (name == INVENTORY_TYPE_NAMES[i])) - { - // match - return (EType)i; - } - } - return IT_NONE; + return LLInventoryDictionary::getInstance()->lookup(name); } // XUI:translate // translation from a type to a human readable form. // static -const char* LLInventoryType::lookupHumanReadable(EType type) +const std::string &LLInventoryType::lookupHumanReadable(EType type) { - if((type >= 0) && (type < IT_COUNT)) - { - return INVENTORY_TYPE_HUMAN_NAMES[S32(type)]; - } - else - { - return NULL; - } + const InventoryEntry *entry = LLInventoryDictionary::getInstance()->lookup(type); + if (!entry) return empty_string; + return entry->mHumanName; } // return the default inventory for the given asset type. @@ -210,21 +171,21 @@ LLInventoryType::EType LLInventoryType::defaultForAssetType(LLAssetType::EType a } } -bool inventory_and_asset_types_match( - LLInventoryType::EType inventory_type, - LLAssetType::EType asset_type) +bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type, + LLAssetType::EType asset_type) { - bool rv = false; - if((inventory_type >= 0) && (inventory_type < LLInventoryType::IT_COUNT)) + const InventoryEntry *entry = LLInventoryDictionary::getInstance()->lookup(inventory_type); + if (!entry) return false; + + for (InventoryEntry::asset_vec_t::const_iterator iter = entry->mAssetTypes.begin(); + iter != entry->mAssetTypes.end(); + iter++) { - for(S32 i = 0; i < MAX_POSSIBLE_ASSET_TYPES; ++i) + const LLAssetType::EType type = (*iter); + if(type == asset_type) { - if(INVENTORY_TO_ASSET_TYPE[inventory_type][i] == asset_type) - { - rv = true; - break; - } + return true; } } - return rv; + return false; } diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h index c9ba97d7b6..1aad90d51b 100644 --- a/indra/llinventory/llinventorytype.h +++ b/indra/llinventory/llinventorytype.h @@ -75,25 +75,24 @@ public: // machine transation between type and strings static EType lookup(const std::string& name); - static const char* lookup(EType type); + static const std::string &lookup(EType type); // translation from a type to a human readable form. - static const char* lookupHumanReadable(EType type); + static const std::string &lookupHumanReadable(EType type); // return the default inventory for the given asset type. static EType defaultForAssetType(LLAssetType::EType asset_type); private: // don't instantiate or derive one of these objects - LLInventoryType( void ); - ~LLInventoryType( void ); + LLInventoryType() {} + ~LLInventoryType() {} }; -// helper function which returns true if inventory type and asset type +// helper function that returns true if inventory type and asset type // are potentially compatible. For example, an attachment must be an // object, but a wearable can be a bodypart or clothing asset. -bool inventory_and_asset_types_match( - LLInventoryType::EType inventory_type, - LLAssetType::EType asset_type); +bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type, + LLAssetType::EType asset_type); #endif diff --git a/indra/llinventory/lllandmark.cpp b/indra/llinventory/lllandmark.cpp index 13a63bc7d6..83b6392ca8 100644 --- a/indra/llinventory/lllandmark.cpp +++ b/indra/llinventory/lllandmark.cpp @@ -40,7 +40,7 @@ std::pair<LLUUID, U64> LLLandmark::mLocalRegion; LLLandmark::region_map_t LLLandmark::mRegions; -LLLandmark::region_callback_t LLLandmark::mRegionCallback; +LLLandmark::region_callback_map_t LLLandmark::sRegionCallbackMap; LLLandmark::LLLandmark() : mGlobalPositionKnown(false) @@ -177,7 +177,7 @@ void LLLandmark::requestRegionHandle( LLMessageSystem* msg, const LLHost& upstream_host, const LLUUID& region_id, - LLRegionHandleCallback* callback) + region_handle_callback_t callback) { if(region_id.isNull()) { @@ -186,7 +186,7 @@ void LLLandmark::requestRegionHandle( if(callback) { const U64 U64_ZERO = 0; - callback->dataReady(region_id, U64_ZERO); + callback(region_id, U64_ZERO); } } else @@ -196,7 +196,7 @@ void LLLandmark::requestRegionHandle( lldebugs << "requestRegionHandle: local" << llendl; if(callback) { - callback->dataReady(region_id, mLocalRegion.second); + callback(region_id, mLocalRegion.second); } } else @@ -207,8 +207,8 @@ void LLLandmark::requestRegionHandle( lldebugs << "requestRegionHandle: upstream" << llendl; if(callback) { - region_callback_t::value_type vt(region_id, callback); - mRegionCallback.insert(vt); + region_callback_map_t::value_type vt(region_id, callback); + sRegionCallbackMap.insert(vt); } lldebugs << "Landmark requesting information about: " << region_id << llendl; @@ -221,7 +221,7 @@ void LLLandmark::requestRegionHandle( { // we have the answer locally - just call the callack. lldebugs << "requestRegionHandle: ready" << llendl; - callback->dataReady(region_id, (*it).second.mRegionHandle); + callback(region_id, (*it).second.mRegionHandle); } } } @@ -259,11 +259,11 @@ void LLLandmark::processRegionIDAndHandle(LLMessageSystem* msg, void**) #endif // make all the callbacks here. - region_callback_t::iterator it; - while((it = mRegionCallback.find(region_id)) != mRegionCallback.end()) + region_callback_map_t::iterator it; + while((it = sRegionCallbackMap.find(region_id)) != sRegionCallbackMap.end()) { - (*it).second->dataReady(region_id, info.mRegionHandle); - mRegionCallback.erase(it); + (*it).second(region_id, info.mRegionHandle); + sRegionCallbackMap.erase(it); } } diff --git a/indra/llinventory/lllandmark.h b/indra/llinventory/lllandmark.h index cb0c11ab87..feaf1a0e9c 100644 --- a/indra/llinventory/lllandmark.h +++ b/indra/llinventory/lllandmark.h @@ -35,6 +35,7 @@ #define LL_LLLANDMARK_H #include <map> +#include <boost/function.hpp> #include "llframetimer.h" #include "lluuid.h" #include "v3dmath.h" @@ -42,24 +43,12 @@ class LLMessageSystem; class LLHost; -// virutal base class used for calling back interested parties when a -// region handle comes back. -class LLRegionHandleCallback -{ -public: - LLRegionHandleCallback() {} - virtual ~LLRegionHandleCallback() {} - virtual bool dataReady( - const LLUUID& region_id, - const U64& region_handle) - { - return true; - } -}; - class LLLandmark { public: + // for calling back interested parties when a region handle comes back. + typedef boost::function<void(const LLUUID& region_id, const U64& region_handle)> region_handle_callback_t; + ~LLLandmark() {} // returns true if the position is known. @@ -90,7 +79,7 @@ public: LLMessageSystem* msg, const LLHost& upstream_host, const LLUUID& region_id, - LLRegionHandleCallback* callback); + region_handle_callback_t callback); // Call this method to create a lookup for this region. This // simplifies a lot of the code. @@ -118,8 +107,8 @@ private: static std::pair<LLUUID, U64> mLocalRegion; typedef std::map<LLUUID, CacheInfo> region_map_t; static region_map_t mRegions; - typedef std::multimap<LLUUID, LLRegionHandleCallback*> region_callback_t; - static region_callback_t mRegionCallback; + typedef std::multimap<LLUUID, region_handle_callback_t> region_callback_map_t; + static region_callback_map_t sRegionCallbackMap; }; #endif diff --git a/indra/llinventory/llparcel.cpp b/indra/llinventory/llparcel.cpp index bd8c0d58e5..8c9dfd6f39 100644 --- a/indra/llinventory/llparcel.cpp +++ b/indra/llinventory/llparcel.cpp @@ -175,7 +175,7 @@ void LLParcel::init(const LLUUID &owner_id, mSaleTimerExpires.stop(); mGraceExtension = 0; //mExpireAction = STEA_REVERT; - mRecordTransaction = FALSE; + //mRecordTransaction = FALSE; mAuctionID = 0; mInEscrow = false; diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h index 021ad89e52..7b7896f74f 100644 --- a/indra/llinventory/llparcel.h +++ b/indra/llinventory/llparcel.h @@ -414,12 +414,6 @@ public: void completeSale(U32& type, U8& flags, LLUUID& to_id); void clearSale(); - // this function returns TRUE if the parcel needs conversion to a - // lease from a non-owned-status state. - BOOL getRecordTransaction() const { return mRecordTransaction; } - void setRecordTransaction(BOOL record) { mRecordTransaction = record; } - - // more accessors U32 getParcelFlags() const { return mParcelFlags; } @@ -597,8 +591,6 @@ protected: ELandingType mLandingType; LLTimer mSaleTimerExpires; S32 mGraceExtension; - BOOL mRecordTransaction; - // This value is non-zero if there is an auction associated with // the parcel. |