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/**
* @file llinventory.h
* @brief LLInventoryItem and LLInventoryCategory class declaration.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORY_H
#define LL_LLINVENTORY_H
#include <functional>
#include "llassetstorage.h"
#include "lldarray.h"
#include "llinventorytype.h"
#include "llmemtype.h"
#include "llpermissions.h"
#include "llrefcount.h"
#include "llsaleinfo.h"
#include "llsd.h"
#include "lluuid.h"
#include "llxmlnode.h"
// consts for Key field in the task inventory update message
extern const U8 TASK_INVENTORY_ITEM_KEY;
extern const U8 TASK_INVENTORY_ASSET_KEY;
// anonymous enumeration to specify a max inventory buffer size for
// use in packBinaryBucket()
enum
{
MAX_INVENTORY_BUFFER_SIZE = 1024
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObject
//
// This is the base class for inventory objects that handles the
// common code between items and categories. The 'mParentUUID' member
// means the parent category since all inventory objects except each
// user's root category are in some category. Each user's root
// category will have mParentUUID==LLUUID::null.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMessageSystem;
class LLInventoryObject : public LLRefCount
{
protected:
LLUUID mUUID;
LLUUID mParentUUID;
LLAssetType::EType mType;
std::string mName;
protected:
virtual ~LLInventoryObject( void );
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryObject(const LLUUID& uuid, const LLUUID& parent_uuid,
LLAssetType::EType type, const std::string& name);
LLInventoryObject();
void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy
// accessors
virtual const LLUUID& getUUID() const;
const LLUUID& getParentUUID() const;
const std::string& getName() const;
LLAssetType::EType getType() const;
// mutators - will not call updateServer();
void setUUID(const LLUUID& new_uuid);
void rename(const std::string& new_name);
void setParent(const LLUUID& new_parent);
void setType(LLAssetType::EType type);
// file support - implemented here so that a minimal information
// set can be transmitted between simulator and viewer.
// virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
// virtual methods
virtual void removeFromServer();
virtual void updateParentOnServer(BOOL) const;
virtual void updateServer(BOOL) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryItem
//
// An inventory item represents something that the current user has in
// their inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryItem : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryItem> > item_array_t;
protected:
LLPermissions mPermissions;
LLUUID mAssetUUID;
std::string mDescription;
LLSaleInfo mSaleInfo;
LLInventoryType::EType mInventoryType;
U32 mFlags;
time_t mCreationDate; // seconds from 1/1/1970, UTC
public:
/**
* Anonymous enumeration for specifying the inventory item flags.
*/
enum
{
// The shared flags at the top are shared among all inventory
// types. After that section, all values of flags are type
// dependent. The shared flags will start at 2^30 and work
// down while item type specific flags will start at 2^0 and
// work up.
II_FLAGS_NONE = 0,
//
// Shared flags
//
//
// This value means that the asset has only one reference in
// the system. If the inventory item is deleted, or the asset
// id updated, then we can remove the old reference.
II_FLAGS_SHARED_SINGLE_REFERENCE = 0x40000000,
//
// Landmark flags
//
II_FLAGS_LANDMARK_VISITED = 1,
//
// Object flags
//
// flag to indicate that object permissions should have next
// owner perm be more restrictive on rez. We bump this into
// the second byte of the flags since the low byte is used to
// track attachment points.
II_FLAGS_OBJECT_SLAM_PERM = 0x100,
// flag to indicate that the object sale information has been changed.
II_FLAGS_OBJECT_SLAM_SALE = 0x1000,
// These flags specify which permissions masks to overwrite
// upon rez. Normally, if no permissions slam (above) or
// overwrite flags are set, the asset's permissions are
// used and the inventory's permissions are ignored. If
// any of these flags are set, the inventory's permissions
// take precedence.
II_FLAGS_OBJECT_PERM_OVERWRITE_BASE = 0x010000,
II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER = 0x020000,
II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP = 0x040000,
II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE = 0x080000,
II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER = 0x100000,
// flag to indicate whether an object that is returned is composed
// of muiltiple items or not.
II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS = 0x200000,
//
// wearables use the low order byte of flags to store the
// EWearableType enumeration found in newview/llwearable.h
//
II_FLAGS_WEARABLES_MASK = 0xff,
// these bits need to be cleared whenever the asset_id is updated
// on a pre-existing inventory item (DEV-28098 and DEV-30997)
II_FLAGS_PERM_OVERWRITE_MASK = II_FLAGS_OBJECT_SLAM_PERM
| II_FLAGS_OBJECT_SLAM_SALE
| II_FLAGS_OBJECT_PERM_OVERWRITE_BASE
| II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER
| II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP
| II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE
| II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER,
};
protected:
~LLInventoryItem(); // ref counted
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryItem(const LLUUID& uuid,
const LLUUID& parent_uuid,
const LLPermissions& permissions,
const LLUUID& asset_uuid,
LLAssetType::EType type,
LLInventoryType::EType inv_type,
const std::string& name,
const std::string& desc,
const LLSaleInfo& sale_info,
U32 flags,
S32 creation_date_utc);
LLInventoryItem();
// Create a copy of an inventory item from a pointer to another item
// Note: Because InventoryItems are ref counted, reference copy (a = b)
// is prohibited
LLInventoryItem(const LLInventoryItem* other);
virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy
void generateUUID() { mUUID.generate(); }
// accessors
const LLPermissions& getPermissions() const;
const LLUUID& getCreatorUUID() const;
const LLUUID& getAssetUUID() const;
const std::string& getDescription() const;
const LLSaleInfo& getSaleInfo() const;
LLInventoryType::EType getInventoryType() const;
U32 getFlags() const;
time_t getCreationDate() const;
U32 getCRC32() const; // really more of a checksum.
// mutators - will not call updateServer(), and will never fail
// (though it may correct to sane values)
void setAssetUUID(const LLUUID& asset_id);
void setDescription(const std::string& new_desc);
void setSaleInfo(const LLSaleInfo& sale_info);
void setPermissions(const LLPermissions& perm);
void setInventoryType(LLInventoryType::EType inv_type);
void setFlags(U32 flags);
void setCreationDate(time_t creation_date_utc);
// Put this inventory item onto the current outgoing mesage. It
// assumes you have already called nextBlock().
virtual void packMessage(LLMessageSystem* msg) const;
// unpack returns TRUE if the inventory item came through the
// network ok. It uses a simple crc check which is defeatable, but
// we want to detect network mangling somehow.
virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
// file support
virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
// helper functions
// pack all information needed to reconstruct this item into the given binary bucket.
// perm_override is optional
S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const;
void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size);
LLSD asLLSD() const;
void asLLSD( LLSD& sd ) const;
bool fromLLSD(const LLSD& sd);
};
BOOL item_dictionary_sort(LLInventoryItem* a,LLInventoryItem* b);
BOOL item_date_sort(LLInventoryItem* a, LLInventoryItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCategory
//
// An instance of this class represents a category of inventory
// items. Users come with a set of default categories, and can create
// new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCategory : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryCategory> > cat_array_t;
protected:
~LLInventoryCategory();
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
LLAssetType::EType preferred_type,
const std::string& name);
LLInventoryCategory();
LLInventoryCategory(const LLInventoryCategory* other);
void copyCategory(const LLInventoryCategory* other); // LLRefCount requires custom copy
// accessors and mutators
LLAssetType::EType getPreferredType() const;
void setPreferredType(LLAssetType::EType type);
// For messaging system support
virtual void packMessage(LLMessageSystem* msg) const;
virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
LLSD asLLSD() const;
bool fromLLSD(const LLSD& sd);
// file support
virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
protected:
// The type of asset that this category was "meant" to hold
// (although it may in fact hold any type).
LLAssetType::EType mPreferredType;
};
//-----------------------------------------------------------------------------
// Useful bits
//-----------------------------------------------------------------------------
typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList;
// These functions convert between structured data and an inventroy
// item, appropriate for serialization.
LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
//LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat);
#endif // LL_LLINVENTORY_H
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