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Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
-rw-r--r--indra/llaudio/llaudioengine.cpp39
1 files changed, 18 insertions, 21 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 008e1827c5..19b9903a64 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -123,18 +123,16 @@ void LLAudioEngine::shutdown()
cleanupWind();
// Clean up audio sources
- source_map::iterator iter_src;
- for (iter_src = mAllSources.begin(); iter_src != mAllSources.end(); iter_src++)
+ for (source_map::value_type src_pair : mAllSources)
{
- delete iter_src->second;
+ delete src_pair.second;
}
// Clean up audio data
- data_map::iterator iter_data;
- for (iter_data = mAllData.begin(); iter_data != mAllData.end(); iter_data++)
+ for (data_map::value_type data_pair : mAllData)
{
- delete iter_data->second;
+ delete data_pair.second;
}
@@ -310,12 +308,12 @@ void LLAudioEngine::idle()
updateChannels();
// Update queued sounds (switch to next queued data if the current has finished playing)
- for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
+ for (source_map::value_type src_pair : mAllSources)
{
// This is lame, instead of this I could actually iterate through all the sources
// attached to each channel, since only those with active channels
// can have anything interesting happen with their queue? (Maybe not true)
- LLAudioSource *sourcep = iter->second;
+ LLAudioSource *sourcep = src_pair.second;
if (!sourcep->mQueuedDatap || sourcep->isMuted())
{
// Muted, or nothing queued, so we don't care.
@@ -395,9 +393,9 @@ void LLAudioEngine::idle()
LLAudioSource *sync_masterp = NULL;
LLAudioChannel *master_channelp = NULL;
F32 max_sm_priority = -1.f;
- for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
+ for (source_map::value_type src_pair : mAllSources)
{
- LLAudioSource *sourcep = iter->second;
+ LLAudioSource *sourcep = src_pair.second;
if (sourcep->isMuted())
{
continue;
@@ -417,9 +415,9 @@ void LLAudioEngine::idle()
{
// Synchronize loop slaves with their masters
// Update queued sounds (switch to next queued data if the current has finished playing)
- for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
+ for (source_map::value_type src_pair : mAllSources)
{
- LLAudioSource *sourcep = iter->second;
+ LLAudioSource *sourcep = src_pair.second;
if (!sourcep->isSyncSlave())
{
@@ -1115,9 +1113,9 @@ void LLAudioEngine::startNextTransfer()
}
- for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++)
+ for (data_map::value_type preload_pair : asp->mPreloadMap)
{
- LLAudioData *adp = data_iter->second;
+ LLAudioData *adp = preload_pair.second;
if (!adp)
{
continue;
@@ -1137,9 +1135,9 @@ void LLAudioEngine::startNextTransfer()
{
max_pri = -1.f;
source_map::iterator source_iter;
- for (source_iter = mAllSources.begin(); source_iter != mAllSources.end(); source_iter++)
+ for (source_map::value_type source_pair : mAllSources)
{
- asp = source_iter->second;
+ asp = source_pair.second;
if (!asp)
{
continue;
@@ -1166,9 +1164,9 @@ void LLAudioEngine::startNextTransfer()
continue;
}
- for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++)
+ for (data_map::value_type preload_pair : asp->mPreloadMap)
{
- LLAudioData *adp = data_iter->second;
+ LLAudioData *adp = preload_pair.second;
if (!adp)
{
continue;
@@ -1603,10 +1601,9 @@ void LLAudioSource::addAudioData(LLAudioData *adp, const bool set_current)
bool LLAudioSource::hasPendingPreloads() const
{
// Check to see if we've got any preloads on deck for this source
- data_map::const_iterator iter;
- for (iter = mPreloadMap.begin(); iter != mPreloadMap.end(); iter++)
+ for (data_map::value_type preload_pair : mPreloadMap)
{
- LLAudioData *adp = iter->second;
+ LLAudioData *adp = preload_pair.second;
// note: a bad UUID will forever be !hasDecodedData()
// but also hasDecodeFailed(), hence the check for hasDecodeFailed()
if (!adp)