diff options
| -rw-r--r-- | indra/llaudio/llaudioengine.cpp | 39 | 
1 files changed, 18 insertions, 21 deletions
| diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 008e1827c5..19b9903a64 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -123,18 +123,16 @@ void LLAudioEngine::shutdown()  	cleanupWind();  	// Clean up audio sources -	source_map::iterator iter_src; -	for (iter_src = mAllSources.begin(); iter_src != mAllSources.end(); iter_src++) +	for (source_map::value_type src_pair : mAllSources)  	{ -		delete iter_src->second; +		delete src_pair.second;  	}  	// Clean up audio data -	data_map::iterator iter_data; -	for (iter_data = mAllData.begin(); iter_data != mAllData.end(); iter_data++) +	for (data_map::value_type data_pair : mAllData)  	{ -		delete iter_data->second; +		delete data_pair.second;  	} @@ -310,12 +308,12 @@ void LLAudioEngine::idle()  	updateChannels();  	// Update queued sounds (switch to next queued data if the current has finished playing) -	for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) +	for (source_map::value_type src_pair : mAllSources)  	{  		// This is lame, instead of this I could actually iterate through all the sources  		// attached to each channel, since only those with active channels  		// can have anything interesting happen with their queue? (Maybe not true) -		LLAudioSource *sourcep = iter->second; +		LLAudioSource *sourcep = src_pair.second;  		if (!sourcep->mQueuedDatap || sourcep->isMuted())  		{  			// Muted, or nothing queued, so we don't care. @@ -395,9 +393,9 @@ void LLAudioEngine::idle()  	LLAudioSource *sync_masterp = NULL;  	LLAudioChannel *master_channelp = NULL;  	F32 max_sm_priority = -1.f; -	for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) +	for (source_map::value_type src_pair : mAllSources)  	{ -		LLAudioSource *sourcep = iter->second; +		LLAudioSource *sourcep = src_pair.second;  		if (sourcep->isMuted())  		{  			continue; @@ -417,9 +415,9 @@ void LLAudioEngine::idle()  	{  		// Synchronize loop slaves with their masters  		// Update queued sounds (switch to next queued data if the current has finished playing) -		for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) +		for (source_map::value_type src_pair : mAllSources)  		{ -			LLAudioSource *sourcep = iter->second; +			LLAudioSource *sourcep = src_pair.second;  			if (!sourcep->isSyncSlave())  			{ @@ -1115,9 +1113,9 @@ void LLAudioEngine::startNextTransfer()  			} -			for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++) +			for (data_map::value_type preload_pair : asp->mPreloadMap)  			{ -				LLAudioData *adp = data_iter->second; +				LLAudioData *adp = preload_pair.second;  				if (!adp)  				{  					continue; @@ -1137,9 +1135,9 @@ void LLAudioEngine::startNextTransfer()  	{  		max_pri = -1.f;  		source_map::iterator source_iter; -		for (source_iter = mAllSources.begin(); source_iter != mAllSources.end(); source_iter++) +		for (source_map::value_type source_pair : mAllSources)  		{ -			asp = source_iter->second; +			asp = source_pair.second;  			if (!asp)  			{  				continue; @@ -1166,9 +1164,9 @@ void LLAudioEngine::startNextTransfer()  				continue;  			} -			for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++) +			for (data_map::value_type preload_pair : asp->mPreloadMap)  			{ -				LLAudioData *adp = data_iter->second; +				LLAudioData *adp = preload_pair.second;  				if (!adp)  				{  					continue; @@ -1603,10 +1601,9 @@ void LLAudioSource::addAudioData(LLAudioData *adp, const bool set_current)  bool LLAudioSource::hasPendingPreloads() const  {  	// Check to see if we've got any preloads on deck for this source -	data_map::const_iterator iter; -	for (iter = mPreloadMap.begin(); iter != mPreloadMap.end(); iter++) +	for (data_map::value_type preload_pair : mPreloadMap)  	{ -		LLAudioData *adp = iter->second; +		LLAudioData *adp = preload_pair.second;  		// note: a bad UUID will forever be !hasDecodedData()          // but also hasDecodeFailed(), hence the check for hasDecodeFailed()  		if (!adp) | 
