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-rw-r--r--indra/llappearance/llavatarappearance.h940
1 files changed, 471 insertions, 469 deletions
diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h
index dd16a27a3c..29221cde15 100644
--- a/indra/llappearance/llavatarappearance.h
+++ b/indra/llappearance/llavatarappearance.h
@@ -1,469 +1,471 @@
-/**
- * @file llavatarappearance.h
- * @brief Declaration of LLAvatarAppearance class
- *
- * $LicenseInfo:firstyear=2012&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_AVATAR_APPEARANCE_H
-#define LL_AVATAR_APPEARANCE_H
-
-#include "llcharacter.h"
-#include "llavatarappearancedefines.h"
-#include "llavatarjointmesh.h"
-#include "lldriverparam.h"
-#include "lltexlayer.h"
-#include "llviewervisualparam.h"
-#include "llxmltree.h"
-
-class LLTexLayerSet;
-class LLTexGlobalColor;
-class LLTexGlobalColorInfo;
-class LLWearableData;
-class LLAvatarBoneInfo;
-class LLAvatarSkeletonInfo;
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// LLAvatarAppearance
-//
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLAvatarAppearance : public LLCharacter
-{
- LOG_CLASS(LLAvatarAppearance);
-
-protected:
- struct LLAvatarXmlInfo;
-
-/********************************************************************************
- ** **
- ** INITIALIZATION
- **/
-private:
- // Hide default constructor.
- LLAvatarAppearance() {}
-
-public:
- LLAvatarAppearance(LLWearableData* wearable_data);
- virtual ~LLAvatarAppearance();
-
- static void initClass(const std::string& avatar_file_name, const std::string& skeleton_file_name); // initializes static members
- static void initClass();
- static void cleanupClass(); // Cleanup data that's only init'd once per class.
- virtual void initInstance(); // Called after construction to initialize the instance.
- S32 mInitFlags;
- virtual bool loadSkeletonNode();
- bool loadMeshNodes();
- bool loadLayersets();
-
-
-/** Initialization
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** INHERITED
- **/
-
- //--------------------------------------------------------------------
- // LLCharacter interface and related
- //--------------------------------------------------------------------
-public:
- /*virtual*/ LLJoint* getCharacterJoint(U32 num);
-
- /*virtual*/ const char* getAnimationPrefix() { return "avatar"; }
- /*virtual*/ LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
- /*virtual*/ LLJoint* findCollisionVolume(S32 volume_id);
- /*virtual*/ S32 getCollisionVolumeID(std::string &name);
- /*virtual*/ LLPolyMesh* getHeadMesh();
- /*virtual*/ LLPolyMesh* getUpperBodyMesh();
-
-/** Inherited
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** STATE
- **/
-public:
- virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
- virtual bool isValid() const;
- virtual bool isUsingLocalAppearance() const = 0;
- virtual bool isEditingAppearance() const = 0;
-
- bool isBuilt() const { return mIsBuilt; }
-
-
-/** State
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SKELETON
- **/
-
-protected:
- virtual LLAvatarJoint* createAvatarJoint() = 0;
- virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0;
- virtual LLAvatarJointMesh* createAvatarJointMesh() = 0;
- void makeJointAliases(LLAvatarBoneInfo *bone_info);
-
-
-public:
- F32 getPelvisToFoot() const { return mPelvisToFoot; }
- /*virtual*/ LLJoint* getRootJoint() { return mRoot; }
-
- LLVector3 mHeadOffset; // current head position
- LLAvatarJoint *mRoot;
-
- typedef std::map<std::string, LLJoint*> joint_map_t;
- joint_map_t mJointMap;
-
- typedef std::map<std::string, LLVector3> joint_state_map_t;
- joint_state_map_t mLastBodySizeState;
- joint_state_map_t mCurrBodySizeState;
- void compareJointStateMaps(joint_state_map_t& last_state,
- joint_state_map_t& curr_state);
- void computeBodySize();
-
-public:
- typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
- const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
- typedef std::map<std::string, std::string> joint_alias_map_t;
- const joint_alias_map_t& getJointAliases();
-
-
-protected:
- static bool parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree);
- virtual void buildCharacter();
- virtual bool loadAvatar();
-
- bool setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
- bool allocateCharacterJoints(U32 num);
- bool buildSkeleton(const LLAvatarSkeletonInfo *info);
-
- void clearSkeleton();
- bool mIsBuilt; // state of deferred character building
- avatar_joint_list_t mSkeleton;
- LLVector3OverrideMap mPelvisFixups;
- joint_alias_map_t mJointAliasMap;
-
- //--------------------------------------------------------------------
- // Pelvis height adjustment members.
- //--------------------------------------------------------------------
-public:
- void addPelvisFixup( F32 fixup, const LLUUID& mesh_id );
- void removePelvisFixup( const LLUUID& mesh_id );
- bool hasPelvisFixup( F32& fixup, LLUUID& mesh_id ) const;
- bool hasPelvisFixup( F32& fixup ) const;
-
- LLVector3 mBodySize;
- LLVector3 mAvatarOffset;
-protected:
- F32 mPelvisToFoot;
-
- //--------------------------------------------------------------------
- // Cached pointers to well known joints
- //--------------------------------------------------------------------
-public:
- LLJoint* mPelvisp;
- LLJoint* mTorsop;
- LLJoint* mChestp;
- LLJoint* mNeckp;
- LLJoint* mHeadp;
- LLJoint* mSkullp;
- LLJoint* mEyeLeftp;
- LLJoint* mEyeRightp;
- LLJoint* mHipLeftp;
- LLJoint* mHipRightp;
- LLJoint* mKneeLeftp;
- LLJoint* mKneeRightp;
- LLJoint* mAnkleLeftp;
- LLJoint* mAnkleRightp;
- LLJoint* mFootLeftp;
- LLJoint* mFootRightp;
- LLJoint* mWristLeftp;
- LLJoint* mWristRightp;
-
- //--------------------------------------------------------------------
- // XML parse tree
- //--------------------------------------------------------------------
-protected:
- static LLAvatarSkeletonInfo* sAvatarSkeletonInfo;
- static LLAvatarXmlInfo* sAvatarXmlInfo;
-
-
-/** Skeleton
- ** **
- *******************************************************************************/
-
-
-/********************************************************************************
- ** **
- ** RENDERING
- **/
-public:
- bool mIsDummy; // for special views and animated object controllers; local to viewer
-
- //--------------------------------------------------------------------
- // Morph masks
- //--------------------------------------------------------------------
-public:
- void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, bool invert, std::string layer);
- virtual void applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
-
-/** Rendering
- ** **
- *******************************************************************************/
-
- //--------------------------------------------------------------------
- // Composites
- //--------------------------------------------------------------------
-public:
- virtual void invalidateComposite(LLTexLayerSet* layerset) = 0;
-
-/********************************************************************************
- ** **
- ** MESHES
- **/
-
-public:
- virtual void updateMeshTextures() = 0;
- virtual void dirtyMesh() = 0; // Dirty the avatar mesh
- static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; }
-protected:
- virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
-
-protected:
- typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
- polymesh_map_t mPolyMeshes;
- avatar_joint_list_t mMeshLOD;
-
- // mesh entries and backed textures
- static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary;
-
-/** Meshes
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** APPEARANCE
- **/
-
- //--------------------------------------------------------------------
- // Clothing colors (convenience functions to access visual parameters)
- //--------------------------------------------------------------------
-public:
- void setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color);
- LLColor4 getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
- static bool teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
-
- //--------------------------------------------------------------------
- // Global colors
- //--------------------------------------------------------------------
-public:
- LLColor4 getGlobalColor(const std::string& color_name ) const;
- virtual void onGlobalColorChanged(const LLTexGlobalColor* global_color) = 0;
-protected:
- LLTexGlobalColor* mTexSkinColor;
- LLTexGlobalColor* mTexHairColor;
- LLTexGlobalColor* mTexEyeColor;
-
- //--------------------------------------------------------------------
- // Visibility
- //--------------------------------------------------------------------
-public:
- static LLColor4 getDummyColor();
-/** Appearance
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** WEARABLES
- **/
-
-public:
- LLWearableData* getWearableData() { return mWearableData; }
- const LLWearableData* getWearableData() const { return mWearableData; }
- virtual bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
- virtual bool isWearingWearableType(LLWearableType::EType type ) const;
-
-private:
- LLWearableData* mWearableData;
-
-/********************************************************************************
- ** **
- ** BAKED TEXTURES
- **/
-public:
- LLTexLayerSet* getAvatarLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
-
-protected:
- virtual LLTexLayerSet* createTexLayerSet() = 0;
-
-protected:
- class LLMaskedMorph;
- typedef std::deque<LLMaskedMorph *> morph_list_t;
- struct BakedTextureData
- {
- LLUUID mLastTextureID;
- LLTexLayerSet* mTexLayerSet; // Only exists for self
- bool mIsLoaded;
- bool mIsUsed;
- LLAvatarAppearanceDefines::ETextureIndex mTextureIndex;
- U32 mMaskTexName;
- // Stores pointers to the joint meshes that this baked texture deals with
- avatar_joint_mesh_list_t mJointMeshes;
- morph_list_t mMaskedMorphs;
- };
- typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
- bakedtexturedata_vec_t mBakedTextureDatas;
-
-/********************************************************************************
- ** **
- ** PHYSICS
- **/
-
- //--------------------------------------------------------------------
- // Collision volumes
- //--------------------------------------------------------------------
-public:
- S32 mNumBones;
- S32 mNumCollisionVolumes;
- LLAvatarJointCollisionVolume* mCollisionVolumes;
-protected:
- bool allocateCollisionVolumes(U32 num);
-
-/** Physics
- ** **
- *******************************************************************************/
-
-/********************************************************************************
- ** **
- ** SUPPORT CLASSES
- **/
-
- struct LLAvatarXmlInfo
- {
- LLAvatarXmlInfo();
- ~LLAvatarXmlInfo();
-
- bool parseXmlSkeletonNode(LLXmlTreeNode* root);
- bool parseXmlMeshNodes(LLXmlTreeNode* root);
- bool parseXmlColorNodes(LLXmlTreeNode* root);
- bool parseXmlLayerNodes(LLXmlTreeNode* root);
- bool parseXmlDriverNodes(LLXmlTreeNode* root);
- bool parseXmlMorphNodes(LLXmlTreeNode* root);
-
- struct LLAvatarMeshInfo
- {
- typedef std::pair<LLViewerVisualParamInfo*,bool> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
- typedef std::vector<morph_info_pair_t> morph_info_list_t;
-
- LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
- ~LLAvatarMeshInfo()
- {
- for (morph_info_list_t::value_type& pair : mPolyMorphTargetInfoList)
- {
- delete pair.first;
- }
- mPolyMorphTargetInfoList.clear();
- }
-
- std::string mType;
- S32 mLOD;
- std::string mMeshFileName;
- std::string mReferenceMeshName;
- F32 mMinPixelArea;
- morph_info_list_t mPolyMorphTargetInfoList;
- };
- typedef std::vector<LLAvatarMeshInfo*> mesh_info_list_t;
- mesh_info_list_t mMeshInfoList;
-
- typedef std::vector<LLViewerVisualParamInfo*> skeletal_distortion_info_list_t; // LLPolySkeletalDistortionInfo stored here
- skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
-
- struct LLAvatarAttachmentInfo
- {
- LLAvatarAttachmentInfo()
- : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(false),
- mIsHUDAttachment(false), mHasPosition(false), mHasRotation(false) {}
- std::string mName;
- std::string mJointName;
- LLVector3 mPosition;
- LLVector3 mRotationEuler;
- S32 mGroup;
- S32 mAttachmentID;
- S32 mPieMenuSlice;
- bool mVisibleFirstPerson;
- bool mIsHUDAttachment;
- bool mHasPosition;
- bool mHasRotation;
- };
- typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
- attachment_info_list_t mAttachmentInfoList;
-
- LLTexGlobalColorInfo *mTexSkinColorInfo;
- LLTexGlobalColorInfo *mTexHairColorInfo;
- LLTexGlobalColorInfo *mTexEyeColorInfo;
-
- typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
- layer_info_list_t mLayerInfoList;
-
- typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
- driver_info_list_t mDriverInfoList;
-
- struct LLAvatarMorphInfo
- {
- LLAvatarMorphInfo()
- : mInvert(false) {}
- std::string mName;
- std::string mRegion;
- std::string mLayer;
- bool mInvert;
- };
-
- typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
- morph_info_list_t mMorphMaskInfoList;
- };
-
-
- class LLMaskedMorph
- {
- public:
- LLMaskedMorph(LLVisualParam *morph_target, bool invert, std::string layer);
-
- LLVisualParam *mMorphTarget;
- bool mInvert;
- std::string mLayer;
- };
-/** Support Classes
- ** **
- *******************************************************************************/
-};
-
-#endif // LL_AVATAR_APPEARANCE_H
+/**
+ * @file llavatarappearance.h
+ * @brief Declaration of LLAvatarAppearance class
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_AVATAR_APPEARANCE_H
+#define LL_AVATAR_APPEARANCE_H
+
+#include "llcharacter.h"
+#include "llavatarappearancedefines.h"
+#include "llavatarjointmesh.h"
+#include "lldriverparam.h"
+#include "lltexlayer.h"
+#include "llviewervisualparam.h"
+#include "llxmltree.h"
+
+class LLTexLayerSet;
+class LLTexGlobalColor;
+class LLTexGlobalColorInfo;
+class LLWearableData;
+class LLAvatarBoneInfo;
+class LLAvatarSkeletonInfo;
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLAvatarAppearance
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLAvatarAppearance : public LLCharacter
+{
+ LOG_CLASS(LLAvatarAppearance);
+
+protected:
+ struct LLAvatarXmlInfo;
+
+/********************************************************************************
+ ** **
+ ** INITIALIZATION
+ **/
+private:
+ // Hide default constructor.
+ LLAvatarAppearance() {}
+
+public:
+ LLAvatarAppearance(LLWearableData* wearable_data);
+ virtual ~LLAvatarAppearance();
+
+ static void initClass(const std::string& avatar_file_name, const std::string& skeleton_file_name); // initializes static members
+ static void initClass();
+ static void cleanupClass(); // Cleanup data that's only init'd once per class.
+ virtual void initInstance(); // Called after construction to initialize the instance.
+ S32 mInitFlags;
+ virtual bool loadSkeletonNode();
+ bool loadMeshNodes();
+ bool loadLayersets();
+
+
+/** Initialization
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** INHERITED
+ **/
+
+ //--------------------------------------------------------------------
+ // LLCharacter interface and related
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ LLJoint* getCharacterJoint(U32 num);
+
+ /*virtual*/ const char* getAnimationPrefix() { return "avatar"; }
+ /*virtual*/ LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
+ /*virtual*/ LLJoint* findCollisionVolume(S32 volume_id);
+ /*virtual*/ S32 getCollisionVolumeID(std::string &name);
+ /*virtual*/ LLPolyMesh* getHeadMesh();
+ /*virtual*/ LLPolyMesh* getUpperBodyMesh();
+
+/** Inherited
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** STATE
+ **/
+public:
+ virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
+ virtual bool isValid() const;
+ virtual bool isUsingLocalAppearance() const = 0;
+ virtual bool isEditingAppearance() const = 0;
+
+ bool isBuilt() const { return mIsBuilt; }
+
+
+/** State
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SKELETON
+ **/
+
+protected:
+ virtual LLAvatarJoint* createAvatarJoint() = 0;
+ virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0;
+ virtual LLAvatarJointMesh* createAvatarJointMesh() = 0;
+ void makeJointAliases(LLAvatarBoneInfo *bone_info);
+
+
+public:
+ F32 getPelvisToFoot() const { return mPelvisToFoot; }
+ /*virtual*/ LLJoint* getRootJoint() { return mRoot; }
+
+ LLVector3 mHeadOffset; // current head position
+ LLAvatarJoint *mRoot;
+
+ typedef std::map<std::string, LLJoint*> joint_map_t;
+ joint_map_t mJointMap;
+
+ typedef std::map<std::string, LLVector3> joint_state_map_t;
+ joint_state_map_t mLastBodySizeState;
+ joint_state_map_t mCurrBodySizeState;
+ void compareJointStateMaps(joint_state_map_t& last_state,
+ joint_state_map_t& curr_state);
+ void computeBodySize();
+ F32 computeBodyHeight();
+ F32 computePelvisToFoot();
+
+public:
+ typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
+ const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
+ typedef std::map<std::string, std::string> joint_alias_map_t;
+ const joint_alias_map_t& getJointAliases();
+
+
+protected:
+ static bool parseSkeletonFile(const std::string& filename, LLXmlTree& skeleton_xml_tree);
+ virtual void buildCharacter();
+ virtual bool loadAvatar();
+
+ bool setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
+ bool allocateCharacterJoints(U32 num);
+ bool buildSkeleton(const LLAvatarSkeletonInfo *info);
+
+ void clearSkeleton();
+ bool mIsBuilt; // state of deferred character building
+ avatar_joint_list_t mSkeleton;
+ LLVector3OverrideMap mPelvisFixups;
+ joint_alias_map_t mJointAliasMap;
+
+ //--------------------------------------------------------------------
+ // Pelvis height adjustment members.
+ //--------------------------------------------------------------------
+public:
+ void addPelvisFixup( F32 fixup, const LLUUID& mesh_id );
+ void removePelvisFixup( const LLUUID& mesh_id );
+ bool hasPelvisFixup( F32& fixup, LLUUID& mesh_id ) const;
+ bool hasPelvisFixup( F32& fixup ) const;
+
+ LLVector3 mBodySize;
+ LLVector3 mAvatarOffset;
+protected:
+ F32 mPelvisToFoot;
+
+ //--------------------------------------------------------------------
+ // Cached pointers to well known joints
+ //--------------------------------------------------------------------
+public:
+ LLJoint* mPelvisp;
+ LLJoint* mTorsop;
+ LLJoint* mChestp;
+ LLJoint* mNeckp;
+ LLJoint* mHeadp;
+ LLJoint* mSkullp;
+ LLJoint* mEyeLeftp;
+ LLJoint* mEyeRightp;
+ LLJoint* mHipLeftp;
+ LLJoint* mHipRightp;
+ LLJoint* mKneeLeftp;
+ LLJoint* mKneeRightp;
+ LLJoint* mAnkleLeftp;
+ LLJoint* mAnkleRightp;
+ LLJoint* mFootLeftp;
+ LLJoint* mFootRightp;
+ LLJoint* mWristLeftp;
+ LLJoint* mWristRightp;
+
+ //--------------------------------------------------------------------
+ // XML parse tree
+ //--------------------------------------------------------------------
+protected:
+ static LLAvatarSkeletonInfo* sAvatarSkeletonInfo;
+ static LLAvatarXmlInfo* sAvatarXmlInfo;
+
+
+/** Skeleton
+ ** **
+ *******************************************************************************/
+
+
+/********************************************************************************
+ ** **
+ ** RENDERING
+ **/
+public:
+ bool mIsDummy; // for special views and animated object controllers; local to viewer
+
+ //--------------------------------------------------------------------
+ // Morph masks
+ //--------------------------------------------------------------------
+public:
+ void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, bool invert, std::string layer);
+ virtual void applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
+
+/** Rendering
+ ** **
+ *******************************************************************************/
+
+ //--------------------------------------------------------------------
+ // Composites
+ //--------------------------------------------------------------------
+public:
+ virtual void invalidateComposite(LLTexLayerSet* layerset) = 0;
+
+/********************************************************************************
+ ** **
+ ** MESHES
+ **/
+
+public:
+ virtual void updateMeshTextures() = 0;
+ virtual void dirtyMesh() = 0; // Dirty the avatar mesh
+ static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; }
+protected:
+ virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
+
+protected:
+ typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
+ polymesh_map_t mPolyMeshes;
+ avatar_joint_list_t mMeshLOD;
+
+ // mesh entries and backed textures
+ static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary;
+
+/** Meshes
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** APPEARANCE
+ **/
+
+ //--------------------------------------------------------------------
+ // Clothing colors (convenience functions to access visual parameters)
+ //--------------------------------------------------------------------
+public:
+ void setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color);
+ LLColor4 getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
+ static bool teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
+
+ //--------------------------------------------------------------------
+ // Global colors
+ //--------------------------------------------------------------------
+public:
+ LLColor4 getGlobalColor(const std::string& color_name ) const;
+ virtual void onGlobalColorChanged(const LLTexGlobalColor* global_color) = 0;
+protected:
+ LLTexGlobalColor* mTexSkinColor;
+ LLTexGlobalColor* mTexHairColor;
+ LLTexGlobalColor* mTexEyeColor;
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
+public:
+ static LLColor4 getDummyColor();
+/** Appearance
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** WEARABLES
+ **/
+
+public:
+ LLWearableData* getWearableData() { return mWearableData; }
+ const LLWearableData* getWearableData() const { return mWearableData; }
+ virtual bool isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
+ virtual bool isWearingWearableType(LLWearableType::EType type ) const;
+
+private:
+ LLWearableData* mWearableData;
+
+/********************************************************************************
+ ** **
+ ** BAKED TEXTURES
+ **/
+public:
+ LLTexLayerSet* getAvatarLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+
+protected:
+ virtual LLTexLayerSet* createTexLayerSet() = 0;
+
+protected:
+ class LLMaskedMorph;
+ typedef std::deque<LLMaskedMorph *> morph_list_t;
+ struct BakedTextureData
+ {
+ LLUUID mLastTextureID;
+ LLTexLayerSet* mTexLayerSet; // Only exists for self
+ bool mIsLoaded;
+ bool mIsUsed;
+ LLAvatarAppearanceDefines::ETextureIndex mTextureIndex;
+ U32 mMaskTexName;
+ // Stores pointers to the joint meshes that this baked texture deals with
+ avatar_joint_mesh_list_t mJointMeshes;
+ morph_list_t mMaskedMorphs;
+ };
+ typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
+ bakedtexturedata_vec_t mBakedTextureDatas;
+
+/********************************************************************************
+ ** **
+ ** PHYSICS
+ **/
+
+ //--------------------------------------------------------------------
+ // Collision volumes
+ //--------------------------------------------------------------------
+public:
+ S32 mNumBones;
+ S32 mNumCollisionVolumes;
+ LLAvatarJointCollisionVolume* mCollisionVolumes;
+protected:
+ bool allocateCollisionVolumes(U32 num);
+
+/** Physics
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SUPPORT CLASSES
+ **/
+
+ struct LLAvatarXmlInfo
+ {
+ LLAvatarXmlInfo();
+ ~LLAvatarXmlInfo();
+
+ bool parseXmlSkeletonNode(LLXmlTreeNode* root);
+ bool parseXmlMeshNodes(LLXmlTreeNode* root);
+ bool parseXmlColorNodes(LLXmlTreeNode* root);
+ bool parseXmlLayerNodes(LLXmlTreeNode* root);
+ bool parseXmlDriverNodes(LLXmlTreeNode* root);
+ bool parseXmlMorphNodes(LLXmlTreeNode* root);
+
+ struct LLAvatarMeshInfo
+ {
+ typedef std::pair<LLViewerVisualParamInfo*,bool> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
+ typedef std::vector<morph_info_pair_t> morph_info_list_t;
+
+ LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
+ ~LLAvatarMeshInfo()
+ {
+ for (morph_info_list_t::value_type& pair : mPolyMorphTargetInfoList)
+ {
+ delete pair.first;
+ }
+ mPolyMorphTargetInfoList.clear();
+ }
+
+ std::string mType;
+ S32 mLOD;
+ std::string mMeshFileName;
+ std::string mReferenceMeshName;
+ F32 mMinPixelArea;
+ morph_info_list_t mPolyMorphTargetInfoList;
+ };
+ typedef std::vector<LLAvatarMeshInfo*> mesh_info_list_t;
+ mesh_info_list_t mMeshInfoList;
+
+ typedef std::vector<LLViewerVisualParamInfo*> skeletal_distortion_info_list_t; // LLPolySkeletalDistortionInfo stored here
+ skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
+
+ struct LLAvatarAttachmentInfo
+ {
+ LLAvatarAttachmentInfo()
+ : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(false),
+ mIsHUDAttachment(false), mHasPosition(false), mHasRotation(false) {}
+ std::string mName;
+ std::string mJointName;
+ LLVector3 mPosition;
+ LLVector3 mRotationEuler;
+ S32 mGroup;
+ S32 mAttachmentID;
+ S32 mPieMenuSlice;
+ bool mVisibleFirstPerson;
+ bool mIsHUDAttachment;
+ bool mHasPosition;
+ bool mHasRotation;
+ };
+ typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
+ attachment_info_list_t mAttachmentInfoList;
+
+ LLTexGlobalColorInfo *mTexSkinColorInfo;
+ LLTexGlobalColorInfo *mTexHairColorInfo;
+ LLTexGlobalColorInfo *mTexEyeColorInfo;
+
+ typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
+ layer_info_list_t mLayerInfoList;
+
+ typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
+ driver_info_list_t mDriverInfoList;
+
+ struct LLAvatarMorphInfo
+ {
+ LLAvatarMorphInfo()
+ : mInvert(false) {}
+ std::string mName;
+ std::string mRegion;
+ std::string mLayer;
+ bool mInvert;
+ };
+
+ typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
+ morph_info_list_t mMorphMaskInfoList;
+ };
+
+
+ class LLMaskedMorph
+ {
+ public:
+ LLMaskedMorph(LLVisualParam *morph_target, bool invert, std::string layer);
+
+ LLVisualParam *mMorphTarget;
+ bool mInvert;
+ std::string mLayer;
+ };
+/** Support Classes
+ ** **
+ *******************************************************************************/
+};
+
+#endif // LL_AVATAR_APPEARANCE_H