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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl1
2 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 777021cd53..833f5d51b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -291,7 +291,7 @@ vec2 getScreenXY(vec4 clip)
// Color utils
-vec3 colorized_dot(float x)
+vec3 colorize_dot(float x)
{
if (x > 0.0) return vec3( 0, x, 0 );
if (x < 0.0) return vec3(-x, 0, 0 );
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 36407065c0..02e7c55718 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -186,6 +186,7 @@ vec3 srgb_to_linear(vec3 c);
// Debug Utils
vec3 BRDFDiffuse(vec3 color);
+vec3 colorize_dot(float x);
vec3 fresnelSchlick( vec3 reflect0, vec3 reflect90, float vh);
float D_GGX( float nh, float alphaRough );
float V_GGX( float nl, float nv, float alphaRough );