diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 | 
2 files changed, 5 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 3f42e8a24b..11759af2ad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -56,7 +56,7 @@ mat4 getSkinnedTransform();  vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);  void calcAtmospherics(vec3 inPositionEye); -float calcDirectionalLight(vec3 n, vec3 l); +vec3 calcDirectionalLight(vec3 n, vec3 l);  vec3 atmosAmbient(vec3 light);  vec3 atmosAffectDirectionalLight(float lightIntensity); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index bdef74fcb8..218bbbe6dc 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1210,6 +1210,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;  		gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;  		gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); +		gDeferredSkinnedAlphaProgram.mDefines.clear(); +  		gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1407,6 +1409,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		}  		gDeferredAlphaProgram.mShaderFiles.clear(); +		gDeferredAlphaProgram.mDefines.clear(); +  		gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); | 
