diff options
author | Graham Madarasz <graham@lindenlab.com> | 2013-04-19 18:00:13 -0700 |
---|---|---|
committer | Graham Madarasz <graham@lindenlab.com> | 2013-04-19 18:00:13 -0700 |
commit | 894412285b3bbcb1f790145202e77a5aa6f369ec (patch) | |
tree | 93d97c3edf9cd9bb495fab2b5977d95809012b28 | |
parent | e10cac8847b78f1bf6bb50527d347690c48896c9 (diff) |
Fix forward decl to match changed func def and clear defines between shader compiles for ifdef sanity
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 |
2 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 3f42e8a24b..11759af2ad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -56,7 +56,7 @@ mat4 getSkinnedTransform(); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -float calcDirectionalLight(vec3 n, vec3 l); +vec3 calcDirectionalLight(vec3 n, vec3 l); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index bdef74fcb8..218bbbe6dc 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1210,6 +1210,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); + gDeferredSkinnedAlphaProgram.mDefines.clear(); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1407,6 +1409,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } gDeferredAlphaProgram.mShaderFiles.clear(); + gDeferredAlphaProgram.mDefines.clear(); + gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); |