diff options
-rw-r--r-- | indra/newview/llfeaturemanager.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index c5d074a5e8..ae520ca5cd 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -655,7 +655,8 @@ void LLFeatureManager::applyBaseMasks() if (gGLManager.mIsIntel) { maskFeatures("Intel"); - if (gGLManager.mGLVersion < 4.59f) + // check against 3.33 to avoid applying this fallback twice + if (gGLManager.mGLVersion < 4.59f && gGLManager.mGLVersion > 3.33f) { // if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3 // we also want to trigger the GL3 fallbacks on these chipsets @@ -665,10 +666,12 @@ void LLFeatureManager::applyBaseMasks() // https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#legacy-intel-hd-4000-5000 // https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html // this will disable things like reflection probes, HDR, FXAA and SMAA + LL_INFOS("RenderInit") << "Applying Intel integrated pre-Haswell fallback. Downgrading feature usage to OpenGL 3.3" << LL_ENDL; gGLManager.mGLVersion = llmin(gGLManager.mGLVersion, 3.33f); - // and select GLSL version for OpenGL 3.3 + gGLManager.mGLVersionString += " 3.3 fallback"; // for ViewerStats reporting + // and select GLSL version for OpenGL 3.2 gGLManager.mGLSLVersionMajor = 3; - gGLManager.mGLSLVersionMinor = 30; + gGLManager.mGLSLVersionMinor = 20; } } if (gGLManager.mIsApple) |