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-rw-r--r--indra/newview/llfeaturemanager.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index c5d074a5e8..ae520ca5cd 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -655,7 +655,8 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
- if (gGLManager.mGLVersion < 4.59f)
+ // check against 3.33 to avoid applying this fallback twice
+ if (gGLManager.mGLVersion < 4.59f && gGLManager.mGLVersion > 3.33f)
{
// if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3
// we also want to trigger the GL3 fallbacks on these chipsets
@@ -665,10 +666,12 @@ void LLFeatureManager::applyBaseMasks()
// https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#legacy-intel-hd-4000-5000
// https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html
// this will disable things like reflection probes, HDR, FXAA and SMAA
+ LL_INFOS("RenderInit") << "Applying Intel integrated pre-Haswell fallback. Downgrading feature usage to OpenGL 3.3" << LL_ENDL;
gGLManager.mGLVersion = llmin(gGLManager.mGLVersion, 3.33f);
- // and select GLSL version for OpenGL 3.3
+ gGLManager.mGLVersionString += " 3.3 fallback"; // for ViewerStats reporting
+ // and select GLSL version for OpenGL 3.2
gGLManager.mGLSLVersionMajor = 3;
- gGLManager.mGLSLVersionMinor = 30;
+ gGLManager.mGLSLVersionMinor = 20;
}
}
if (gGLManager.mIsApple)