diff options
| -rw-r--r-- | indra/newview/llagentcamera.cpp | 4 | 
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 0592300e8f..7348b4f496 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -404,10 +404,9 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi  	LLQuaternion obj_rot = object->getRenderRotation();  	LLVector3 obj_pos = object->getRenderPosition(); -	BOOL is_avatar = object->isAvatar();  	// if is avatar - don't do any funk heuristics to position the focal point  	// see DEV-30589 -	if (is_avatar) +	if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar()))  	{  		return original_focus_point - obj_pos;  	} @@ -532,7 +531,6 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi  	// or keep the focus point in the object middle when (relatively) far  	// NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars  	// is almost always "tumble about middle" and not "spin around surface point" -	if (!is_avatar)   	{  		LLVector3 obj_rel = original_focus_point - object->getRenderPosition();  | 
