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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-08-31 18:12:02 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2021-08-31 18:12:22 +0300
commit59fc1ce288cf11839f4967c50bd1dedb2fde378d (patch)
tree4f17addccac539b3bff5213f4b6ddf2fe8c93dc6
parent9e4549117d86f686c50cc68b423eeb5f98999230 (diff)
SL-10659 Sometimes selection particles misbehave when selecting Animesh
-rw-r--r--indra/newview/llagentcamera.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 0592300e8f..7348b4f496 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -404,10 +404,9 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
LLQuaternion obj_rot = object->getRenderRotation();
LLVector3 obj_pos = object->getRenderPosition();
- BOOL is_avatar = object->isAvatar();
// if is avatar - don't do any funk heuristics to position the focal point
// see DEV-30589
- if (is_avatar)
+ if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar()))
{
return original_focus_point - obj_pos;
}
@@ -532,7 +531,6 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
// or keep the focus point in the object middle when (relatively) far
// NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
// is almost always "tumble about middle" and not "spin around surface point"
- if (!is_avatar)
{
LLVector3 obj_rel = original_focus_point - object->getRenderPosition();