diff options
4 files changed, 0 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 4ec5691a85..770f9a5f4f 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -26,9 +26,7 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap;  uniform vec4 gamma; -uniform vec4 cloud_pos_density1;  uniform vec4 lightnorm;  uniform vec4 sunlight_color;  uniform vec4 ambient; diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 9627642b9d..976e5066dc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -30,8 +30,6 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap; -uniform vec4 cloud_pos_density1;  uniform int no_atmo;  vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index fee1a7f311..c809a41a0f 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -26,9 +26,7 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap;  uniform vec4 gamma; -uniform vec4 cloud_pos_density1;  uniform vec4 lightnorm;  uniform vec4 sunlight_color;  uniform vec4 ambient; diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index e8e9c53c38..c2f4c43101 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -30,8 +30,6 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap; -uniform vec4 cloud_pos_density1;  uniform int no_atmo;  vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { | 
