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| author | Graham Linden <graham@lindenlab.com> | 2018-10-10 23:24:48 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-10-10 23:24:48 +0100 | 
| commit | 55d40245b4456ccf6a3f87ed488b0c5d05e54232 (patch) | |
| tree | d114bcc0a790ee9fa7d8ffd19ec8d59817541a0c | |
| parent | ab634a764bef6eb61ffb76db5659253b06c37d5e (diff) | |
Remove unused uniforms from atmospherics helper shaders.
4 files changed, 0 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 4ec5691a85..770f9a5f4f 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -26,9 +26,7 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap;  uniform vec4 gamma; -uniform vec4 cloud_pos_density1;  uniform vec4 lightnorm;  uniform vec4 sunlight_color;  uniform vec4 ambient; diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 9627642b9d..976e5066dc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -30,8 +30,6 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap; -uniform vec4 cloud_pos_density1;  uniform int no_atmo;  vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index fee1a7f311..c809a41a0f 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -26,9 +26,7 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap;  uniform vec4 gamma; -uniform vec4 cloud_pos_density1;  uniform vec4 lightnorm;  uniform vec4 sunlight_color;  uniform vec4 ambient; diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index e8e9c53c38..c2f4c43101 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -30,8 +30,6 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -uniform sampler2D cloudMap; -uniform vec4 cloud_pos_density1;  uniform int no_atmo;  vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) { | 
