summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--indra/newview/lltexturefetch.cpp942
-rw-r--r--indra/newview/lltexturefetch.h153
-rw-r--r--indra/newview/lltextureview.cpp3
3 files changed, 777 insertions, 321 deletions
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index f9294b4cd1..23232cb590 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -52,6 +52,7 @@
#include "llviewerassetstats.h"
#include "llworld.h"
#include "llsdserialize.h"
+#include "llviewertexturelist.h" // debug
#include "httprequest.h"
#include "httphandler.h"
@@ -60,6 +61,102 @@
//////////////////////////////////////////////////////////////////////////////
+//
+// Introduction
+//
+// This is an attempt to document what's going on in here after-the-fact.
+// It's a sincere attempt to be accurate but there will be mistakes.
+//
+// Purpose
+//
+// (What is this solving?)
+//
+// Threads
+//
+// Several threads are actively invoking code in this module. They
+// include:
+//
+// 1. Tmain Main thread of execution
+// 2. Ttf LLTextureFetch's worker thread provided by LLQueuedThread
+// 3. Tcurl LLCurl's worker thread (should disappear over time)
+// 4. Ttc LLTextureCache's worker thread
+// 5. Tid Image decoder's worker thread
+// 6. Thl HTTP library's worker thread
+//
+// Mutexes/Condition Variables
+//
+// 1. Mt Mutex defined for LLThread's condition variable (base class of
+// LLTextureFetch)
+// 2. Ct Condition variable for LLThread and used by lock/unlockData().
+// 3. Mwtd Special LLWorkerThread mutex used for request deletion
+// operations (base class of LLTextureFetch)
+// 4. Mfq LLTextureFetch's mutex covering request and command queue
+// data.
+// 5. Mfnq LLTextureFetch's mutex covering udp and http request
+// queue data.
+// 6. Mwc Mutex covering LLWorkerClass's members (base class of
+// LLTextureFetchWorker). One per request.
+// 7. Mw LLTextureFetchWorker's mutex. One per request.
+//
+// Lock Ordering Rules
+//
+// Not an exhaustive list but shows the order of lock acquisition
+// needed to prevent deadlocks. 'A < B' means acquire 'A' before
+// acquiring 'B'.
+//
+// 1. Mw < Mfnq
+//
+// Method and Member Definitions
+//
+// With the above, we'll try to document what threads can call what
+// methods (using T* for any), what locks must be held on entry and
+// are taken out during execution and what data is covered by which
+// lock (if any). This latter category will be especially prone to
+// error so be skeptical.
+//
+// A line like: "// Locks: M<xxx>" indicates a method that must
+// be invoked by a caller holding the 'M<xxx>' lock. Similarly,
+// "// Threads: T<xxx>" means that a caller should be running in
+// the indicated thread.
+//
+// For data members, a trailing comment like "// M<xxx>" means that
+// the data member is covered by the specified lock. Absence of a
+// comment can mean the member is unlocked or that I didn't bother
+// to do the archaeology. In the case of LLTextureFetchWorker,
+// most data members added by the leaf class are actually covered
+// by the Mw lock.
+//
+// In code, a trailing comment like "// [-+]M<xxx>" indicates a
+// lock acquision or release point.
+//
+//
+// Worker Lifecycle
+//
+// (Can't unilaterally delete, cleanup is two-phase, etc.)
+//
+// Worker State Machine
+//
+// (ASCII art needed)
+//
+// Priority Scheme
+//
+// [PRIORITY_LOW, PRIORITY_NORMAL) - for WAIT_HTTP_RESOURCE state
+// [PRIORITY_NORMAL, PRIORITY_HIGH) - waiting for external event
+// [PRIORITY_HIGH, PRIORITY_URGENT) - rapidly transitioning through states,
+// no waiting allowed
+//
+//
+
+//////////////////////////////////////////////////////////////////////////////
+
+// Tuning/Parameterization Constants
+
+static const S32 HTTP_REQUESTS_IN_QUEUE_HIGH_WATER = 40;
+static const S32 HTTP_REQUESTS_IN_QUEUE_LOW_WATER = 20;
+
+
+//////////////////////////////////////////////////////////////////////////////
+
class LLTextureFetchWorker : public LLWorkerClass, public LLCore::HttpHandler
{
@@ -69,11 +166,15 @@ private:
class CacheReadResponder : public LLTextureCache::ReadResponder
{
public:
+
+ // Threads: Ttf
CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image)
: mFetcher(fetcher), mID(id)
{
setImage(image);
}
+
+ // Threads: Ttc
virtual void completed(bool success)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
@@ -90,10 +191,14 @@ private:
class CacheWriteResponder : public LLTextureCache::WriteResponder
{
public:
+
+ // Threads: Ttf
CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id)
: mFetcher(fetcher), mID(id)
{
}
+
+ // Threads: Ttc
virtual void completed(bool success)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
@@ -110,10 +215,14 @@ private:
class DecodeResponder : public LLImageDecodeThread::Responder
{
public:
+
+ // Threads: Ttf
DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker)
: mFetcher(fetcher), mID(id), mWorker(worker)
{
}
+
+ // Threads: Tid
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
@@ -146,20 +255,34 @@ private:
};
public:
+
+ // Threads: Ttf
/*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
+
+ // Threads: Ttf
/*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
- /*virtual*/ bool deleteOK(); // called from update() (WORK THREAD)
+
+ // Threads: Tmain
+ /*virtual*/ bool deleteOK(); // called from update()
~LLTextureFetchWorker();
- // void relese() { --mActiveCount; }
+ // Threads: Ttf
+ // Locks: Mw
S32 callbackHttpGet(LLCore::HttpResponse * response,
bool partial, bool success);
+
+ // Threads: Ttc
void callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
+
+ // Threads: Ttc
void callbackCacheWrite(bool success);
+
+ // Threads: Tid
void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux);
+ // Threads: T*
void setGetStatus(LLCore::HttpStatus status, const std::string& reason)
{
LLMutexLock lock(&mWorkMutex);
@@ -174,6 +297,7 @@ public:
LLTextureFetch & getFetcher() { return *mFetcher; }
// Inherited from LLCore::HttpHandler
+ // Threads: Ttf
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
protected:
@@ -181,27 +305,54 @@ protected:
F32 priority, S32 discard, S32 size);
private:
+
+ // Threads: Tmain
/*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD)
+
+ // Threads: Tmain
/*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
+ // Locks: Mw
void resetFormattedData();
+ // Locks: Mw
void setImagePriority(F32 priority);
+
+ // Locks: Mw (ctor invokes without lock)
void setDesiredDiscard(S32 discard, S32 size);
+
+ // Threads: T*
+ // Locks: Mw
bool insertPacket(S32 index, U8* data, S32 size);
+
+ // Locks: Mw
void clearPackets();
+
+ // Locks: Mw
void setupPacketData();
+
+ // Locks: Mw (ctor invokes without lock)
U32 calcWorkPriority();
+
+ // Locks: Mw
void removeFromCache();
+
+ // Threads: Ttf
+ // Locks: Mw
bool processSimulatorPackets();
+
+ // Threads: Ttf
bool writeToCacheComplete();
- void lockWorkMutex() { mWorkMutex.lock(); }
- void unlockWorkMutex() { mWorkMutex.unlock(); }
-
+ // Threads: Ttf
void recordTextureStart(bool is_http);
+
+ // Threads: Ttf
void recordTextureDone(bool is_http);
+ void lockWorkMutex() { mWorkMutex.lock(); }
+ void unlockWorkMutex() { mWorkMutex.unlock(); }
+
private:
enum e_state // mState
{
@@ -215,8 +366,9 @@ private:
CACHE_POST,
LOAD_FROM_NETWORK,
LOAD_FROM_SIMULATOR,
- SEND_HTTP_REQ,
- WAIT_HTTP_REQ,
+ SEND_HTTP_REQ, // Commit to sending as HTTP
+ WAIT_HTTP_RESOURCE, // Waiting for HTTP resources
+ WAIT_HTTP_REQ, // Request sent, wait for completion
DECODE_IMAGE,
DECODE_IMAGE_UPDATE,
WRITE_TO_CACHE,
@@ -297,19 +449,17 @@ private:
LLViewerAssetStats::duration_t mMetricsStartTime;
- LLCore::HttpHandle mHttpHandle;
- LLCore::BufferArray * mHttpBufferArray;
+ LLCore::HttpHandle mHttpHandle; // Handle of any active request
+ LLCore::BufferArray * mHttpBufferArray; // Refcounted pointer to response data
int mHttpPolicyClass;
- bool mHttpActive;
+ bool mHttpActive; // Active request to http library
unsigned int mHttpReplySize;
unsigned int mHttpReplyOffset;
+ bool mHttpReleased; // Has been released from resource wait once
};
//////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////
-
// Cross-thread messaging for asset metrics.
/**
@@ -542,12 +692,13 @@ const char* LLTextureFetchWorker::sStateDescs[] = {
"LOAD_FROM_NETWORK",
"LOAD_FROM_SIMULATOR",
"SEND_HTTP_REQ",
+ "WAIT_HTTP_RESOURCE",
"WAIT_HTTP_REQ",
"DECODE_IMAGE",
"DECODE_IMAGE_UPDATE",
"WRITE_TO_CACHE",
"WAIT_ON_WRITE",
- "DONE",
+ "DONE"
};
// static
@@ -608,7 +759,8 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
mHttpActive(false),
mHttpReplySize(0U),
- mHttpReplyOffset(0U)
+ mHttpReplyOffset(0U),
+ mHttpReleased(true)
{
mCanUseNET = mUrl.empty() ;
@@ -630,12 +782,13 @@ LLTextureFetchWorker::~LLTextureFetchWorker()
// << " Requested=" << mRequestedDiscard
// << " Desired=" << mDesiredDiscard << llendl;
llassert_always(!haveWork());
+
+ lockWorkMutex(); // +Mw (should be useless)
if (mHttpActive)
{
- LL_WARNS("Texture") << "Deleting worker object while HTTP request is active."
- << LL_ENDL;
+ // Issue a cancel on a live request...
+ mFetcher->getHttpRequest().requestCancel(mHttpHandle, NULL);
}
- lockWorkMutex();
if (mCacheReadHandle != LLTextureCache::nullHandle() && mFetcher->mTextureCache)
{
mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
@@ -646,15 +799,17 @@ LLTextureFetchWorker::~LLTextureFetchWorker()
}
mFormattedImage = NULL;
clearPackets();
- unlockWorkMutex();
- mFetcher->removeFromHTTPQueue(mID);
if (mHttpBufferArray)
{
mHttpBufferArray->release();
mHttpBufferArray = NULL;
}
+ unlockWorkMutex(); // -Mw
+ mFetcher->removeFromHTTPQueue(mID);
+ mFetcher->removeHttpWaiter(mID);
}
+// Locks: Mw
void LLTextureFetchWorker::clearPackets()
{
for_each(mPackets.begin(), mPackets.end(), DeletePointer());
@@ -664,6 +819,7 @@ void LLTextureFetchWorker::clearPackets()
mFirstPacket = 0;
}
+// Locks: Mw
void LLTextureFetchWorker::setupPacketData()
{
S32 data_size = 0;
@@ -696,6 +852,7 @@ void LLTextureFetchWorker::setupPacketData()
}
}
+// Locks: Mw (ctor invokes without lock)
U32 LLTextureFetchWorker::calcWorkPriority()
{
//llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority());
@@ -705,7 +862,7 @@ U32 LLTextureFetchWorker::calcWorkPriority()
return mWorkPriority;
}
-// mWorkMutex is locked
+// Locks: Mw (ctor invokes without lock)
void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
{
bool prioritize = false;
@@ -741,6 +898,7 @@ void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
}
}
+// Locks: Mw
void LLTextureFetchWorker::setImagePriority(F32 priority)
{
// llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
@@ -754,6 +912,7 @@ void LLTextureFetchWorker::setImagePriority(F32 priority)
}
}
+// Locks: Mw
void LLTextureFetchWorker::resetFormattedData()
{
if (mHttpBufferArray)
@@ -768,18 +927,19 @@ void LLTextureFetchWorker::resetFormattedData()
mHaveAllData = FALSE;
}
-// Called from MAIN thread
+// Threads: Tmain
void LLTextureFetchWorker::startWork(S32 param)
{
llassert(mFormattedImage.isNull());
}
-#include "llviewertexturelist.h" // debug
-
-// Called from LLWorkerThread::processRequest()
+// Threads: Ttf
bool LLTextureFetchWorker::doWork(S32 param)
{
- LLMutexLock lock(&mWorkMutex);
+ // Release waiters while we aren't holding the Mw lock.
+ mFetcher->releaseHttpWaiters();
+
+ LLMutexLock lock(&mWorkMutex); // +Mw
if ((mFetcher->isQuitting() || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
{
@@ -863,7 +1023,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mUrl.compare(0, 7, "file://") == 0)
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it
// read file from local disk
std::string filename = mUrl.substr(7, std::string::npos);
@@ -873,7 +1033,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else if (mUrl.empty())
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
@@ -1002,7 +1162,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
mSentRequest = QUEUED;
mFetcher->addToNetworkQueue(this);
recordTextureStart(false);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
return false;
}
@@ -1013,7 +1173,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
// Make certain this is in the network queue
//mFetcher->addToNetworkQueue(this);
//recordTextureStart(false);
- //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ //setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
return false;
}
}
@@ -1042,7 +1202,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
else
{
mFetcher->addToNetworkQueue(this); // failsafe
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
recordTextureStart(false);
}
return false;
@@ -1050,89 +1210,100 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == SEND_HTTP_REQ)
{
- if(mCanUseHTTP)
- {
- //NOTE:
- //control the number of the http requests issued for:
- //1, not openning too many file descriptors at the same time;
- //2, control the traffic of http so udp gets bandwidth.
- //
- // static const S32 MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE = 8;
- // *FIXME: For the moment, allow everything to transition into HTTP
- // and have the new library order and throttle.
- // if(mFetcher->getNumHTTPRequests() > MAX_NUM_OF_HTTP_REQUESTS_IN_QUEUE)
- // {
- // return false ; //wait.
- // }
+ if (! mCanUseHTTP)
+ {
+ return true; // abort
+ }
- mFetcher->removeFromNetworkQueue(this, false);
-
- S32 cur_size = 0;
- if (mFormattedImage.notNull())
+ // NOTE:
+ // control the number of the http requests issued for:
+ // 1, not openning too many file descriptors at the same time;
+ // 2, control the traffic of http so udp gets bandwidth.
+ //
+ if (! mHttpReleased)
+ {
+ // If this request hasn't been released before and it looks like
+ // we're busy, put this request into resource wait and allow something
+ // else to come to the front.
+ if (mFetcher->getNumHTTPRequests() >= HTTP_REQUESTS_IN_QUEUE_HIGH_WATER ||
+ mFetcher->getHttpWaitersCount())
{
- cur_size = mFormattedImage->getDataSize(); // amount of data we already have
- if (mFormattedImage->getDiscardLevel() == 0)
- {
- if(cur_size > 0)
- {
- // We already have all the data, just decode it
- mLoadedDiscard = mFormattedImage->getDiscardLevel();
- mState = DECODE_IMAGE;
- return false;
- }
- else
- {
- return true ; //abort.
- }
- }
+ mState = WAIT_HTTP_RESOURCE;
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ mFetcher->addHttpWaiter(this->mID);
+ return false;
}
- mRequestedSize = mDesiredSize;
- mRequestedDiscard = mDesiredDiscard;
- mRequestedSize -= cur_size;
- mRequestedOffset = cur_size;
+ }
+
+ mFetcher->removeFromNetworkQueue(this, false);
- mHttpHandle = LLCORE_HTTP_HANDLE_INVALID;
- if (!mUrl.empty())
- {
- mLoaded = FALSE;
- mGetStatus = LLCore::HttpStatus();
- mGetReason.clear();
- LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset
- << " Bytes: " << mRequestedSize
- << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth
- << LL_ENDL;
-
- // Will call callbackHttpGet when curl request completes
- // *FIXME: enable redirection follow
- mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass,
- mWorkPriority,
- mUrl,
- mRequestedOffset,
- mRequestedSize,
- mFetcher->mHttpOptions,
- mFetcher->mHttpHeaders,
- this);
- }
- if (LLCORE_HTTP_HANDLE_INVALID == mHttpHandle)
+ S32 cur_size = 0;
+ if (mFormattedImage.notNull())
+ {
+ cur_size = mFormattedImage->getDataSize(); // amount of data we already have
+ if (mFormattedImage->getDiscardLevel() == 0)
{
- llwarns << "HTTP GET request failed for " << mID << llendl;
- resetFormattedData();
- ++mHTTPFailCount;
- return true; // failed
+ if (cur_size > 0)
+ {
+ // We already have all the data, just decode it
+ mLoadedDiscard = mFormattedImage->getDiscardLevel();
+ mState = DECODE_IMAGE;
+ return false;
+ }
+ else
+ {
+ return true; // abort.
+ }
}
-
- mHttpActive = true;
- mFetcher->addToHTTPQueue(mID);
- recordTextureStart(true);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- mState = WAIT_HTTP_REQ;
-
- // fall through
}
- else //can not use http fetch.
- {
- return true ; //abort
+ mRequestedSize = mDesiredSize;
+ mRequestedDiscard = mDesiredDiscard;
+ mRequestedSize -= cur_size;
+ mRequestedOffset = cur_size;
+
+ mHttpHandle = LLCORE_HTTP_HANDLE_INVALID;
+ if (!mUrl.empty())
+ {
+ mLoaded = FALSE;
+ mGetStatus = LLCore::HttpStatus();
+ mGetReason.clear();
+ LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << mRequestedOffset
+ << " Bytes: " << mRequestedSize
+ << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << mFetcher->mMaxBandwidth
+ << LL_ENDL;
+
+ // Will call callbackHttpGet when curl request completes
+ mHttpHandle = mFetcher->mHttpRequest->requestGetByteRange(mHttpPolicyClass,
+ mWorkPriority,
+ mUrl,
+ mRequestedOffset,
+ mRequestedSize,
+ mFetcher->mHttpOptions,
+ mFetcher->mHttpHeaders,
+ this);
+ }
+ if (LLCORE_HTTP_HANDLE_INVALID == mHttpHandle)
+ {
+ llwarns << "HTTP GET request failed for " << mID << llendl;
+ resetFormattedData();
+ ++mHTTPFailCount;
+ return true; // failed
}
+
+ mHttpActive = true;
+ mFetcher->addToHTTPQueue(mID);
+ recordTextureStart(true);
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
+ mState = WAIT_HTTP_REQ;
+
+ // fall through
+ }
+
+ if (mState == WAIT_HTTP_RESOURCE)
+ {
+ // Nothing to do until releaseHttpWaiters() puts us back
+ // into the flow...
+ return false;
}
if (mState == WAIT_HTTP_REQ)
@@ -1148,7 +1319,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
mHTTPFailCount = max_attempts = 1; // Don't retry
llwarns << "Texture missing from server (404): " << mUrl << llendl;
- //roll back to try UDP
+ // roll back to try UDP
if (mCanUseNET)
{
mState = INIT;
@@ -1263,7 +1434,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
return false;
}
}
@@ -1272,7 +1443,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
{
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it
if (textures_decode_disabled)
{
// for debug use, don't decode
@@ -1380,7 +1551,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
}
llassert_always(datasize);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority); // Set priority first since Responder may change it
U32 cache_priority = mWorkPriority;
mWritten = FALSE;
mState = WAIT_ON_WRITE;
@@ -1422,14 +1593,15 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else
{
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
+ setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
return true;
}
}
return false;
-}
+} // -Mw
+// Threads: Ttf
// virtual
void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
@@ -1437,6 +1609,8 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe
static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator");
static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic") ;
+ LLMutexLock lock(&mWorkMutex); // +Mw
+
mHttpActive = false;
if (log_to_viewer_log || log_to_sim)
@@ -1494,10 +1668,10 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe
mFetcher->removeFromHTTPQueue(mID);
recordTextureDone(true);
-}
+} // -Mw
-// Called from MAIN thread
+// Threads: Tmain
void LLTextureFetchWorker::endWork(S32 param, bool aborted)
{
if (mDecodeHandle != 0)
@@ -1510,6 +1684,8 @@ void LLTextureFetchWorker::endWork(S32 param, bool aborted)
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttf
+
// virtual
void LLTextureFetchWorker::finishWork(S32 param, bool completed)
{
@@ -1526,6 +1702,13 @@ void LLTextureFetchWorker::finishWork(S32 param, bool completed)
}
}
+// LLQueuedThread's update() method is asking if it's okay to
+// delete this worker. You'll notice we're not locking in here
+// which is a slight concern. Caller is expected to have made
+// this request 'quiet' by whatever means...
+//
+// Threads: Tmain
+
// virtual
bool LLTextureFetchWorker::deleteOK()
{
@@ -1572,6 +1755,7 @@ bool LLTextureFetchWorker::deleteOK()
return delete_ok;
}
+// Threads: Ttf
void LLTextureFetchWorker::removeFromCache()
{
if (!mInLocalCache)
@@ -1583,6 +1767,8 @@ void LLTextureFetchWorker::removeFromCache()
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttf
+// Locks: Mw
bool LLTextureFetchWorker::processSimulatorPackets()
{
if (mFormattedImage.isNull() || mRequestedSize < 0)
@@ -1643,13 +1829,13 @@ bool LLTextureFetchWorker::processSimulatorPackets()
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttf
+// Locks: Mw
S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response,
bool partial, bool success)
{
S32 data_size = 0 ;
- LLMutexLock lock(&mWorkMutex);
-
if (mState != WAIT_HTTP_REQ)
{
llwarns << "callbackHttpGet for unrequested fetch worker: " << mID
@@ -1732,10 +1918,11 @@ S32 LLTextureFetchWorker::callbackHttpGet(LLCore::HttpResponse * response,
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttc
void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal)
{
- LLMutexLock lock(&mWorkMutex);
+ LLMutexLock lock(&mWorkMutex); // +Mw
if (mState != LOAD_FROM_TEXTURE_CACHE)
{
// llwarns << "Read callback for " << mID << " with state = " << mState << llendl;
@@ -1755,11 +1942,12 @@ void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* ima
}
mLoaded = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
-}
+} // -Mw
+// Threads: Ttc
void LLTextureFetchWorker::callbackCacheWrite(bool success)
{
- LLMutexLock lock(&mWorkMutex);
+ LLMutexLock lock(&mWorkMutex); // +Mw
if (mState != WAIT_ON_WRITE)
{
// llwarns << "Write callback for " << mID << " with state = " << mState << llendl;
@@ -1767,13 +1955,14 @@ void LLTextureFetchWorker::callbackCacheWrite(bool success)
}
mWritten = TRUE;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
-}
+} // -Mw
//////////////////////////////////////////////////////////////////////////////
+// Threads: Tid
void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux)
{
- LLMutexLock lock(&mWorkMutex);
+ LLMutexLock lock(&mWorkMutex); // +Mw
if (mDecodeHandle == 0)
{
return; // aborted, ignore
@@ -1805,10 +1994,11 @@ void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImag
mDecoded = TRUE;
// llinfos << mID << " : DECODE COMPLETE " << llendl;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
-}
+} // -Mw
//////////////////////////////////////////////////////////////////////////////
+// Threads: Ttf
bool LLTextureFetchWorker::writeToCacheComplete()
{
// Complete write to cache
@@ -1831,6 +2021,7 @@ bool LLTextureFetchWorker::writeToCacheComplete()
}
+// Threads: Ttf
void LLTextureFetchWorker::recordTextureStart(bool is_http)
{
if (! mMetricsStartTime)
@@ -1843,6 +2034,7 @@ void LLTextureFetchWorker::recordTextureStart(bool is_http)
}
+// Threads: Ttf
void LLTextureFetchWorker::recordTextureDone(bool is_http)
{
if (mMetricsStartTime)
@@ -1892,8 +2084,6 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
LLTextureFetch::~LLTextureFetch()
{
- cancelHttpRequests();
-
clearDeleteList();
while (! mCommands.empty())
@@ -1915,6 +2105,8 @@ LLTextureFetch::~LLTextureFetch()
mHttpHeaders = NULL;
}
+ mHttpWaitResource.clear();
+
delete mHttpRequest;
mHttpRequest = NULL;
@@ -1978,7 +2170,7 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
{
return false; // need to wait for previous aborted request to complete
}
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setImagePriority(priority);
@@ -1987,41 +2179,44 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
if (!worker->haveWork())
{
worker->mState = LLTextureFetchWorker::INIT;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
}
else
{
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
}
else
{
worker = new LLTextureFetchWorker(this, url, id, host, priority, desired_discard, desired_size);
- lockQueue() ;
+ lockQueue(); // +Mfq
mRequestMap[id] = worker;
- unlockQueue() ;
+ unlockQueue(); // -Mfq
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
worker->setCanUseHTTP(can_use_http) ;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
// llinfos << "REQUESTED: " << id << " Discard: " << desired_discard << llendl;
return true;
}
+
+// Threads: T* (but Ttf in practice)
+
// protected
void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
{
- lockQueue() ;
+ lockQueue(); // +Mfq
bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ;
- unlockQueue() ;
+ unlockQueue(); // -Mfq
- LLMutexLock lock(&mNetworkQueueMutex);
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
if (in_request_map)
{
// only add to the queue if in the request map
@@ -2033,63 +2228,50 @@ void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
{
iter1->second.erase(worker->mID);
}
-}
+} // -Mfnq
+// Threads: T*
void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel)
{
- LLMutexLock lock(&mNetworkQueueMutex);
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
size_t erased = mNetworkQueue.erase(worker->mID);
if (cancel && erased > 0)
{
mCancelQueue[worker->mHost].insert(worker->mID);
}
-}
+} // -Mfnq
+// Threads: T*
+//
// protected
void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
{
- LLMutexLock lock(&mNetworkQueueMutex);
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
mHTTPTextureQueue.insert(id);
mTotalHTTPRequests++;
-}
+} // -Mfnq
+// Threads: T*
void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id, S32 received_size)
{
- LLMutexLock lock(&mNetworkQueueMutex);
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
mHTTPTextureQueue.erase(id);
mHTTPTextureBits += received_size * 8; // Approximate - does not include header bits
-}
-
-void LLTextureFetch::cancelHttpRequests()
-{
- for (queue_t::iterator iter(mHTTPTextureQueue.begin());
- mHTTPTextureQueue.end() != iter;
- ++iter)
- {
- LLTextureFetchWorker* worker = getWorker(*iter);
- if (worker && worker->mHttpActive)
- {
- mHttpRequest->requestCancel(worker->mHttpHandle, NULL);
- }
- }
-
- // *FIXME: Do this better with less time wasting.
- int tries(10);
- while (! mHTTPTextureQueue.empty() && --tries)
- {
- mHttpRequest->update(100);
- ms_sleep(100);
- }
-}
+} // -Mfnq
+// NB: If you change deleteRequest() you should probably make
+// parallel changes in removeRequest(). They're functionally
+// identical with only argument variations.
+//
+// Threads: T*
void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
{
- lockQueue() ;
+ lockQueue(); // +Mfq
LLTextureFetchWorker* worker = getWorkerAfterLock(id);
if (worker)
{
size_t erased_1 = mRequestMap.erase(worker->mID);
- unlockQueue() ;
+ unlockQueue(); // -Mfq
llassert_always(erased_1 > 0) ;
@@ -2100,15 +2282,20 @@ void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
}
else
{
- unlockQueue() ;
+ unlockQueue(); // -Mfq
}
}
+// NB: If you change removeRequest() you should probably make
+// parallel changes in deleteRequest(). They're functionally
+// identical with only argument variations.
+//
+// Threads: T*
void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
{
- lockQueue() ;
+ lockQueue(); // +Mfq
size_t erased_1 = mRequestMap.erase(worker->mID);
- unlockQueue() ;
+ unlockQueue(); // -Mfq
llassert_always(erased_1 > 0) ;
removeFromNetworkQueue(worker, cancel);
@@ -2117,34 +2304,39 @@ void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
worker->scheduleDelete();
}
+// Threads: T*
S32 LLTextureFetch::getNumRequests()
{
- lockQueue() ;
+ lockQueue(); // +Mfq
S32 size = (S32)mRequestMap.size();
- unlockQueue() ;
+ unlockQueue(); // -Mfq
- return size ;
+ return size;
}
+// Threads: T*
S32 LLTextureFetch::getNumHTTPRequests()
{
- mNetworkQueueMutex.lock() ;
+ mNetworkQueueMutex.lock(); // +Mfq
S32 size = (S32)mHTTPTextureQueue.size();
- mNetworkQueueMutex.unlock() ;
+ mNetworkQueueMutex.unlock(); // -Mfq
- return size ;
+ return size;
}
+// Threads: T*
U32 LLTextureFetch::getTotalNumHTTPRequests()
{
- mNetworkQueueMutex.lock() ;
- U32 size = mTotalHTTPRequests ;
- mNetworkQueueMutex.unlock() ;
+ mNetworkQueueMutex.lock(); // +Mfq
+ U32 size = mTotalHTTPRequests;
+ mNetworkQueueMutex.unlock(); // -Mfq
- return size ;
+ return size;
}
// call lockQueue() first!
+// Threads: T*
+// Locks: Mfq
LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
{
LLTextureFetchWorker* res = NULL;
@@ -2156,14 +2348,16 @@ LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
return res;
}
+// Threads: T*
LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id)
{
- LLMutexLock lock(&mQueueMutex) ;
+ LLMutexLock lock(&mQueueMutex); // +Mfq
- return getWorkerAfterLock(id) ;
-}
+ return getWorkerAfterLock(id);
+} // -Mfq
+// Threads: T*
bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux)
{
@@ -2186,17 +2380,17 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
}
else if (worker->checkWork())
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
discard_level = worker->mDecodedDiscard;
raw = worker->mRawImage;
aux = worker->mAuxImage;
res = true;
LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
else
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
if ((worker->mDecodedDiscard >= 0) &&
(worker->mDecodedDiscard < discard_level || discard_level < 0) &&
(worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE))
@@ -2206,7 +2400,7 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
raw = worker->mRawImage;
aux = worker->mAuxImage;
}
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
}
else
@@ -2216,15 +2410,16 @@ bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
return res;
}
+// Threads: T*
bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
{
bool res = false;
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
worker->setImagePriority(priority);
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
res = true;
}
return res;
@@ -2239,23 +2434,24 @@ bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
// in step, at least until this can be refactored and
// the redundancy eliminated.
//
-// May be called from any thread
+// Threads: T*
//virtual
S32 LLTextureFetch::getPending()
{
S32 res;
- lockData();
+ lockData(); // +Ct
{
- LLMutexLock lock(&mQueueMutex);
+ LLMutexLock lock(&mQueueMutex); // +Mfq
res = mRequestQueue.size();
res += mCommands.size();
- }
- unlockData();
+ } // -Mfq
+ unlockData(); // -Ct
return res;
}
+// Locks: Ct
// virtual
bool LLTextureFetch::runCondition()
{
@@ -2270,10 +2466,10 @@ bool LLTextureFetch::runCondition()
bool have_no_commands(false);
{
- LLMutexLock lock(&mQueueMutex);
+ LLMutexLock lock(&mQueueMutex); // +Mfq
have_no_commands = mCommands.empty();
- }
+ } // -Mfq
return ! (have_no_commands
&& (mRequestQueue.empty() && mIdleThread)); // From base class
@@ -2281,7 +2477,7 @@ bool LLTextureFetch::runCondition()
//////////////////////////////////////////////////////////////////////////////
-// MAIN THREAD (unthreaded envs), WORKER THREAD (threaded envs)
+// Threads: Ttf
void LLTextureFetch::commonUpdate()
{
// Run a cross-thread command, if any.
@@ -2306,20 +2502,21 @@ void LLTextureFetch::commonUpdate()
}
-// MAIN THREAD
+// Threads: Tmain
+
//virtual
S32 LLTextureFetch::update(F32 max_time_ms)
{
static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS");
{
- mNetworkQueueMutex.lock() ;
- mMaxBandwidth = band_width ;
+ mNetworkQueueMutex.lock(); // +Mfnq
+ mMaxBandwidth = band_width;
- gTextureList.sTextureBits += mHTTPTextureBits ;
- mHTTPTextureBits = 0 ;
+ gTextureList.sTextureBits += mHTTPTextureBits;
+ mHTTPTextureBits = 0;
- mNetworkQueueMutex.unlock() ;
+ mNetworkQueueMutex.unlock(); // -Mfnq
}
S32 res = LLWorkerThread::update(max_time_ms);
@@ -2337,7 +2534,9 @@ S32 LLTextureFetch::update(F32 max_time_ms)
return res;
}
-//called in the MAIN thread after the TextureCacheThread shuts down.
+// called in the MAIN thread after the TextureCacheThread shuts down.
+//
+// Threads: Tmain
void LLTextureFetch::shutDownTextureCacheThread()
{
if(mTextureCache)
@@ -2347,7 +2546,9 @@ void LLTextureFetch::shutDownTextureCacheThread()
}
}
-//called in the MAIN thread after the ImageDecodeThread shuts down.
+// called in the MAIN thread after the ImageDecodeThread shuts down.
+//
+// Threads: Tmain
void LLTextureFetch::shutDownImageDecodeThread()
{
if(mImageDecodeThread)
@@ -2357,22 +2558,21 @@ void LLTextureFetch::shutDownImageDecodeThread()
}
}
-// WORKER THREAD
+// Threads: Ttf
void LLTextureFetch::startThread()
{
}
-// WORKER THREAD
+// Threads: Ttf
//
// This detaches the texture fetch thread from the LLCore
// HTTP library but doesn't stop the thread running in that
// library...
void LLTextureFetch::endThread()
{
- cancelHttpRequests();
}
-// WORKER THREAD
+// Threads: Ttf
void LLTextureFetch::threadedUpdate()
{
llassert_always(mHttpRequest);
@@ -2406,6 +2606,7 @@ void LLTextureFetch::threadedUpdate()
//////////////////////////////////////////////////////////////////////////////
+// Threads: Tmain
void LLTextureFetch::sendRequestListToSimulators()
{
// All requests
@@ -2431,48 +2632,48 @@ void LLTextureFetch::sendRequestListToSimulators()
typedef std::map< LLHost, request_list_t > work_request_map_t;
work_request_map_t requests;
{
- LLMutexLock lock2(&mNetworkQueueMutex);
- for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
- {
- queue_t::iterator curiter = iter++;
- LLTextureFetchWorker* req = getWorker(*curiter);
- if (!req)
- {
- mNetworkQueue.erase(curiter);
- continue; // paranoia
- }
- if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
- (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
+ LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq
+ for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
{
- // We already received our URL, remove from the queue
- llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl;
- mNetworkQueue.erase(curiter);
- continue;
- }
- if (req->mID == mDebugID)
- {
- mDebugCount++; // for setting breakpoints
- }
- if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
- req->mTotalPackets > 0 &&
- req->mLastPacket >= req->mTotalPackets-1)
- {
- // We have all the packets... make sure this is high priority
+ queue_t::iterator curiter = iter++;
+ LLTextureFetchWorker* req = getWorker(*curiter);
+ if (!req)
+ {
+ mNetworkQueue.erase(curiter);
+ continue; // paranoia
+ }
+ if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
+ (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
+ {
+ // We already received our URL, remove from the queue
+ llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl;
+ mNetworkQueue.erase(curiter);
+ continue;
+ }
+ if (req->mID == mDebugID)
+ {
+ mDebugCount++; // for setting breakpoints
+ }
+ if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
+ req->mTotalPackets > 0 &&
+ req->mLastPacket >= req->mTotalPackets-1)
+ {
+ // We have all the packets... make sure this is high priority
// req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority);
- continue;
- }
- F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
- {
- F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
- if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
- (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
- (elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
+ continue;
+ }
+ F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
{
- requests[req->mHost].insert(req);
+ F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
+ if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
+ (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
+ (elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
+ {
+ requests[req->mHost].insert(req);
+ }
}
}
- }
- }
+ } // -Mfnq
for (work_request_map_t::iterator iter1 = requests.begin();
iter1 != requests.end(); ++iter1)
@@ -2495,9 +2696,9 @@ void LLTextureFetch::sendRequestListToSimulators()
if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM)
{
// Initialize packet data based on data read from cache
- req->lockWorkMutex();
+ req->lockWorkMutex(); // +Mw
req->setupPacketData();
- req->unlockWorkMutex();
+ req->unlockWorkMutex(); // -Mw
}
if (0 == sim_request_count)
{
@@ -2526,12 +2727,12 @@ void LLTextureFetch::sendRequestListToSimulators()
mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP);
}
- req->lockWorkMutex();
+ req->lockWorkMutex(); // +Mw
req->mSentRequest = LLTextureFetchWorker::SENT_SIM;
req->mSimRequestedDiscard = req->mDesiredDiscard;
req->mRequestedPriority = req->mImagePriority;
req->mRequestedTimer.reset();
- req->unlockWorkMutex();
+ req->unlockWorkMutex(); // -Mw
sim_request_count++;
if (sim_request_count >= IMAGES_PER_REQUEST)
{
@@ -2552,55 +2753,57 @@ void LLTextureFetch::sendRequestListToSimulators()
// Send cancelations
{
- LLMutexLock lock2(&mNetworkQueueMutex);
- if (gMessageSystem && !mCancelQueue.empty())
- {
- for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
- iter1 != mCancelQueue.end(); ++iter1)
+ LLMutexLock lock2(&mNetworkQueueMutex); // +Mfnq
+ if (gMessageSystem && !mCancelQueue.empty())
{
- LLHost host = iter1->first;
- if (host == LLHost::invalid)
- {
- host = gAgent.getRegionHost();
- }
- S32 request_count = 0;
- for (queue_t::iterator iter2 = iter1->second.begin();
- iter2 != iter1->second.end(); ++iter2)
+ for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
+ iter1 != mCancelQueue.end(); ++iter1)
{
- if (0 == request_count)
+ LLHost host = iter1->first;
+ if (host == LLHost::invalid)
{
- gMessageSystem->newMessageFast(_PREHASH_RequestImage);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ host = gAgent.getRegionHost();
}
- gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
- gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
- gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
- gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
- gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
- gMessageSystem->addU8Fast(_PREHASH_Type, 0);
+ S32 request_count = 0;
+ for (queue_t::iterator iter2 = iter1->second.begin();
+ iter2 != iter1->second.end(); ++iter2)
+ {
+ if (0 == request_count)
+ {
+ gMessageSystem->newMessageFast(_PREHASH_RequestImage);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ }
+ gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
+ gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
+ gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
+ gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
+ gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
+ gMessageSystem->addU8Fast(_PREHASH_Type, 0);
// llinfos << "CANCELING IMAGE REQUEST: " << (*iter2) << llendl;
- request_count++;
- if (request_count >= IMAGES_PER_REQUEST)
+ request_count++;
+ if (request_count >= IMAGES_PER_REQUEST)
+ {
+ gMessageSystem->sendSemiReliable(host, NULL, NULL);
+ request_count = 0;
+ }
+ }
+ if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
{
gMessageSystem->sendSemiReliable(host, NULL, NULL);
- request_count = 0;
}
}
- if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
- {
- gMessageSystem->sendSemiReliable(host, NULL, NULL);
- }
+ mCancelQueue.clear();
}
- mCancelQueue.clear();
- }
- }
+ } // -Mfnq
}
//////////////////////////////////////////////////////////////////////////////
+// Threads: T*
+// Locks: Mw
bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
{
mRequestedTimer.reset();
@@ -2633,6 +2836,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
return true;
}
+// Threads: T*
bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes,
U16 data_size, U8* data)
{
@@ -2667,14 +2871,14 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8
}
if (!res)
{
+ mNetworkQueueMutex.lock(); // +Mfnq
++mBadPacketCount;
- mNetworkQueueMutex.lock() ;
mCancelQueue[host].insert(id);
- mNetworkQueueMutex.unlock() ;
+ mNetworkQueueMutex.unlock(); // -Mfnq
return false;
}
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
// Copy header data into image object
worker->mImageCodec = codec;
@@ -2685,10 +2889,12 @@ bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8
res = worker->insertPacket(0, data, data_size);
worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
return res;
}
+
+// Threads: T*
bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data)
{
LLTextureFetchWorker* worker = getWorker(id);
@@ -2713,14 +2919,14 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
}
if (!res)
{
+ mNetworkQueueMutex.lock(); // +Mfnq
++mBadPacketCount;
- mNetworkQueueMutex.lock() ;
mCancelQueue[host].insert(id);
- mNetworkQueueMutex.unlock() ;
+ mNetworkQueueMutex.unlock(); // -Mfnq
return false;
}
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
res = worker->insertPacket(packet_num, data, data_size);
@@ -2737,7 +2943,7 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
removeFromNetworkQueue(worker, true); // failsafe
}
- if(packet_num >= (worker->mTotalPackets - 1))
+ if (packet_num >= (worker->mTotalPackets - 1))
{
static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
@@ -2749,12 +2955,14 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow);
}
}
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
return res;
}
//////////////////////////////////////////////////////////////////////////////
+
+// Threads: T*
BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
{
BOOL from_cache = FALSE ;
@@ -2762,14 +2970,15 @@ BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
LLTextureFetchWorker* worker = getWorker(id);
if (worker)
{
- worker->lockWorkMutex() ;
- from_cache = worker->mInLocalCache ;
- worker->unlockWorkMutex() ;
+ worker->lockWorkMutex(); // +Mw
+ from_cache = worker->mInLocalCache;
+ worker->unlockWorkMutex(); // -Mw
}
return from_cache ;
}
+// Threads: T*
S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http)
{
@@ -2783,7 +2992,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
LLTextureFetchWorker* worker = getWorker(id);
if (worker && worker->haveWork())
{
- worker->lockWorkMutex();
+ worker->lockWorkMutex(); // +Mw
state = worker->mState;
fetch_dtime = worker->mFetchTimer.getElapsedTimeF32();
request_dtime = worker->mRequestedTimer.getElapsedTimeF32();
@@ -2810,7 +3019,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
}
fetch_priority = worker->getPriority();
can_use_http = worker->getCanUseHTTP() ;
- worker->unlockWorkMutex();
+ worker->unlockWorkMutex(); // -Mw
}
data_progress_p = data_progress;
requested_priority_p = requested_priority;
@@ -2842,12 +3051,136 @@ void LLTextureFetch::dump()
{
llinfos << " ID: " << (*iter) << llendl;
}
+
+ llinfos << "LLTextureFetch WAIT_HTTP_RESOURCE:" << llendl;
+ for (wait_http_res_queue_t::const_iterator iter(mHttpWaitResource.begin());
+ mHttpWaitResource.end() != iter;
+ ++iter)
+ {
+ llinfos << " ID: " << (*iter) << llendl;
+ }
}
//////////////////////////////////////////////////////////////////////////////
+// HTTP Resource Waiting Methods
+
+// Threads: Ttf
+void LLTextureFetch::addHttpWaiter(const LLUUID & tid)
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ mHttpWaitResource.insert(tid);
+ mNetworkQueueMutex.unlock(); // -Mfnq
+}
+
+// Threads: Ttf
+void LLTextureFetch::removeHttpWaiter(const LLUUID & tid)
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ wait_http_res_queue_t::iterator iter(mHttpWaitResource.find(tid));
+ if (mHttpWaitResource.end() != iter)
+ {
+ mHttpWaitResource.erase(iter);
+ }
+ mNetworkQueueMutex.unlock(); // -Mfnq
+}
+
+// Threads: Ttf
+// Locks: -Mw (must not hold any worker when called)
+void LLTextureFetch::releaseHttpWaiters()
+{
+ if (HTTP_REQUESTS_IN_QUEUE_LOW_WATER < getNumHTTPRequests())
+ return;
+
+ // Quickly make a copy of all the LLUIDs. Get off the
+ // mutex as early as possible.
+
+ typedef std::vector<LLUUID> uuid_vec_t;
+ uuid_vec_t tids;
+
+ {
+ LLMutexLock lock(&mNetworkQueueMutex); // +Mfnq
+
+ if (mHttpWaitResource.empty())
+ return;
+
+ const size_t limit(mHttpWaitResource.size());
+ tids.resize(limit);
+ wait_http_res_queue_t::iterator iter(mHttpWaitResource.begin());
+ for (int i(0);
+ i < limit && mHttpWaitResource.end() != iter;
+ ++i, ++iter)
+ {
+ tids[i] = *iter;
+ }
+ } // -Mfnq
+
+ // Now lookup the UUUIDs to find valid requests and sort
+ // them in priority order, highest to lowest.
+ typedef std::set<LLTextureFetchWorker *, LLTextureFetchWorker::Compare> worker_set_t;
+ worker_set_t tids2;
+
+ for (uuid_vec_t::const_iterator iter(tids.begin());
+ tids.end() != iter;
+ ++iter)
+ {
+ LLTextureFetchWorker * worker(getWorker(* iter));
+ if (worker)
+ {
+ tids2.insert(worker);
+ }
+ }
+
+ // Release workers up to the high water mark. Since we aren't
+ // holding any locks at this point, we can be in competition
+ // with other callers. Do defensive things like getting
+ // refreshed counts of requests and checking if someone else
+ // has moved any worker state around....
+ tids.clear();
+ for (worker_set_t::iterator iter2(tids2.begin());
+ tids2.end() != iter2 && 0 < (HTTP_REQUESTS_IN_QUEUE_HIGH_WATER - getNumHTTPRequests());
+ ++iter2)
+ {
+ LLTextureFetchWorker * worker(* iter2);
+
+ worker->lockWorkMutex(); // +Mw
+ if (LLTextureFetchWorker::WAIT_HTTP_RESOURCE != worker->mState)
+ {
+ worker->unlockWorkMutex(); // -Mw
+ continue;
+ }
+ worker->mHttpReleased = true;
+ worker->mState = LLTextureFetchWorker::SEND_HTTP_REQ;
+ worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
+ worker->unlockWorkMutex(); // -Mw
+
+ removeHttpWaiter(worker->mID);
+ }
+}
+
+// Threads: T*
+void LLTextureFetch::cancelHttpWaiters()
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ mHttpWaitResource.clear();
+ mNetworkQueueMutex.unlock(); // -Mfnq
+}
+
+// Threads: T*
+int LLTextureFetch::getHttpWaitersCount()
+{
+ mNetworkQueueMutex.lock(); // +Mfnq
+ int ret(mHttpWaitResource.size());
+ mNetworkQueueMutex.unlock(); // -Mfnq
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+
// cross-thread command methods
+// Threads: T*
void LLTextureFetch::commandSetRegion(U64 region_handle)
{
TFReqSetRegion * req = new TFReqSetRegion(region_handle);
@@ -2855,6 +3188,7 @@ void LLTextureFetch::commandSetRegion(U64 region_handle)
cmdEnqueue(req);
}
+// Threads: T*
void LLTextureFetch::commandSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
@@ -2865,6 +3199,7 @@ void LLTextureFetch::commandSendMetrics(const std::string & caps_url,
cmdEnqueue(req);
}
+// Threads: T*
void LLTextureFetch::commandDataBreak()
{
// The pedantically correct way to implement this is to create a command
@@ -2875,30 +3210,33 @@ void LLTextureFetch::commandDataBreak()
LLTextureFetch::svMetricsDataBreak = true;
}
+// Threads: T*
void LLTextureFetch::cmdEnqueue(TFRequest * req)
{
- lockQueue();
+ lockQueue(); // +Mfq
mCommands.push_back(req);
- unlockQueue();
+ unlockQueue(); // -Mfq
unpause();
}
+// Threads: T*
LLTextureFetch::TFRequest * LLTextureFetch::cmdDequeue()
{
TFRequest * ret = 0;
- lockQueue();
+ lockQueue(); // +Mfq
if (! mCommands.empty())
{
ret = mCommands.front();
mCommands.erase(mCommands.begin());
}
- unlockQueue();
+ unlockQueue(); // -Mfq
return ret;
}
+// Threads: Ttf
void LLTextureFetch::cmdDoWork()
{
if (mDebugPause)
@@ -2932,6 +3270,8 @@ namespace
class AssetReportHandler : public LLCore::HttpHandler
{
public:
+
+ // Threads: Ttf
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
LLCore::HttpStatus status(response->getStatus());
@@ -3100,5 +3440,3 @@ truncate_viewer_metrics(int max_regions, LLSD & metrics)
} // end of anonymous namespace
-
-
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index cfea3aad9d..53b0f7885f 100644
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -45,6 +45,7 @@ class LLHost;
class LLViewerAssetStats;
// Interface class
+
class LLTextureFetch : public LLWorkerThread
{
friend class LLTextureFetchWorker;
@@ -55,67 +56,174 @@ public:
class TFRequest;
- /*virtual*/ S32 update(F32 max_time_ms);
- void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down.
- void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down.
+ // Threads: Tmain
+ /*virtual*/ S32 update(F32 max_time_ms);
+
+ // called in the main thread after the TextureCacheThread shuts down.
+ // Threads: Tmain
+ void shutDownTextureCacheThread();
+
+ //called in the main thread after the ImageDecodeThread shuts down.
+ // Threads: Tmain
+ void shutDownImageDecodeThread();
+ // Threads: T* (but Tmain mostly)
bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
+
+ // Requests that a fetch operation be deleted from the queue.
+ // If @cancel is true, also stops any I/O operations pending.
+ // Actual delete will be scheduled and performed later.
+ //
+ // Note: This *looks* like an override/variant of the
+ // base class's deleteRequest() but is functionally quite
+ // different.
+ //
+ // Threads: T*
void deleteRequest(const LLUUID& id, bool cancel);
+
+ // Threads: T*
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
+
+ // Threads: T*
bool updateRequestPriority(const LLUUID& id, F32 priority);
+ // Threads: T*
bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
+
+ // Threads: T*
bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
+ // Threads: T* (but not safe)
void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; }
+
+ // Threads: T* (but not safe)
F32 getTextureBandwidth() { return mTextureBandwidth; }
- // Debug
+ // Threads: T*
BOOL isFromLocalCache(const LLUUID& id);
+
+ // @return Magic number giving the internal state of the
+ // request. We should make these codes public if we're
+ // going to return them as a status value.
+ //
+ // Threads: T*
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
+
+ // Debug utility - generally not safe
void dump();
- S32 getNumRequests() ;
- S32 getNumHTTPRequests() ;
- U32 getTotalNumHTTPRequests() ;
+
+ // Threads: T*
+ S32 getNumRequests();
+
+ // Threads: T*
+ S32 getNumHTTPRequests();
+
+ // Threads: T*
+ U32 getTotalNumHTTPRequests();
- // Public for access by callbacks
+ // Threads: T*
S32 getPending();
+
+ // Threads: T*
void lockQueue() { mQueueMutex.lock(); }
+
+ // Threads: T*
void unlockQueue() { mQueueMutex.unlock(); }
+
+ // Threads: T*
LLTextureFetchWorker* getWorker(const LLUUID& id);
+
+ // Threads: T*
+ // Locks: Mfq
LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id);
// Commands available to other threads to control metrics gathering operations.
+
+ // Threads: T*
void commandSetRegion(U64 region_handle);
+
+ // Threads: T*
void commandSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
LLViewerAssetStats * main_stats);
+
+ // Threads: T*
void commandDataBreak();
+ // Threads: T*
LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; }
bool isQAMode() const { return mQAMode; }
+ // ----------------------------------
+ // HTTP resource waiting methods
+
+ // Threads: T*
+ void addHttpWaiter(const LLUUID & tid);
+
+ // Threads: T*
+ void removeHttpWaiter(const LLUUID & tid);
+
+ // If there are slots, release one or more LLTextureFetchWorker
+ // requests from resource wait state (WAIT_HTTP_RESOURCE) to
+ // active (SEND_HTTP_REQ).
+ //
+ // Because this will modify state of many workers, you may not
+ // hold any Mw lock while calling. This makes it a little
+ // inconvenient to use but that's the rule.
+ //
+ // Threads: T*
+ // Locks: -Mw (must not hold any worker when called)
+ void releaseHttpWaiters();
+
+ // Threads: T*
+ void cancelHttpWaiters();
+
+ // Threads: T*
+ int getHttpWaitersCount();
+ // ----------------------------------
+
protected:
+ // Threads: T* (but Ttf in practice)
void addToNetworkQueue(LLTextureFetchWorker* worker);
+
+ // Threads: T*
void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
+
+ // Threads: T*
void addToHTTPQueue(const LLUUID& id);
+
+ // Threads: T*
void removeFromHTTPQueue(const LLUUID& id, S32 received_size = 0);
+
+ // Identical to @deleteRequest but with different arguments
+ // (caller already has the worker pointer).
+ //
+ // Threads: T*
void removeRequest(LLTextureFetchWorker* worker, bool cancel);
- void cancelHttpRequests();
// Overrides from the LLThread tree
+ // Locks: Ct
bool runCondition();
private:
+ // Threads: Tmain
void sendRequestListToSimulators();
+
+ // Threads: Ttf
/*virtual*/ void startThread(void);
+
+ // Threads: Ttf
/*virtual*/ void endThread(void);
+
+ // Threads: Ttf
/*virtual*/ void threadedUpdate(void);
+
+ // Threads: Ttf
void commonUpdate();
// Metrics command helpers
@@ -126,6 +234,8 @@ private:
* Takes ownership of the TFRequest object.
*
* Method locks the command queue.
+ *
+ * Threads: T*
*/
void cmdEnqueue(TFRequest *);
@@ -136,6 +246,8 @@ private:
* Caller acquires ownership of the object and must dispose of it.
*
* Method locks the command queue.
+ *
+ * Threads: T*
*/
TFRequest * cmdDequeue();
@@ -145,6 +257,8 @@ private:
* additional commands.
*
* Method locks the command queue.
+ *
+ * Threads: Ttf
*/
void cmdDoWork();
@@ -164,29 +278,29 @@ private:
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
- map_t mRequestMap;
+ map_t mRequestMap; // Mfq
// Set of requests that require network data
typedef std::set<LLUUID> queue_t;
- queue_t mNetworkQueue;
- queue_t mHTTPTextureQueue;
+ queue_t mNetworkQueue; // Mfnq
+ queue_t mHTTPTextureQueue; // Mfnq
typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
- cancel_queue_t mCancelQueue;
- F32 mTextureBandwidth;
- F32 mMaxBandwidth;
+ cancel_queue_t mCancelQueue; // Mfnq
+ F32 mTextureBandwidth; // <none>
+ F32 mMaxBandwidth; // Mfnq
LLTextureInfo mTextureInfo;
- U32 mHTTPTextureBits;
+ U32 mHTTPTextureBits; // Mfnq
//debug use
- U32 mTotalHTTPRequests ;
+ U32 mTotalHTTPRequests;
// Out-of-band cross-thread command queue. This command queue
// is logically tied to LLQueuedThread's list of
// QueuedRequest instances and so must be covered by the
// same locks.
typedef std::vector<TFRequest *> command_queue_t;
- command_queue_t mCommands;
+ command_queue_t mCommands; // Mfq
// If true, modifies some behaviors that help with QA tasks.
const bool mQAMode;
@@ -197,6 +311,9 @@ private:
LLCore::HttpRequest * mHttpRequest;
LLCore::HttpOptions * mHttpOptions;
LLCore::HttpHeaders * mHttpHeaders;
+
+ typedef std::set<LLUUID> wait_http_res_queue_t;
+ wait_http_res_queue_t mHttpWaitResource; // Mfnq
public:
// A probabilistically-correct indicator that the current
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 1c89766b26..5f1d7829ed 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -235,13 +235,14 @@ void LLTextureBar::draw()
{ "NET", LLColor4::green }, // LOAD_FROM_NETWORK
{ "SIM", LLColor4::green }, // LOAD_FROM_SIMULATOR
{ "REQ", LLColor4::yellow },// SEND_HTTP_REQ
+ { "HTW", LLColor4::green }, // WAIT_HTTP_RES
{ "HTP", LLColor4::green }, // WAIT_HTTP_REQ
{ "DEC", LLColor4::yellow },// DECODE_IMAGE
{ "DEC", LLColor4::green }, // DECODE_IMAGE_UPDATE
{ "WRT", LLColor4::purple },// WRITE_TO_CACHE
{ "WRT", LLColor4::orange },// WAIT_ON_WRITE
{ "END", LLColor4::red }, // DONE
-#define LAST_STATE 12
+#define LAST_STATE 13
{ "CRE", LLColor4::magenta }, // LAST_STATE+1
{ "FUL", LLColor4::green }, // LAST_STATE+2
{ "BAD", LLColor4::red }, // LAST_STATE+3