diff options
73 files changed, 1489 insertions, 301 deletions
diff --git a/indra/llcommon/llfasttimer_class.cpp b/indra/llcommon/llfasttimer_class.cpp index bd594b06cf..675eda2fc5 100644 --- a/indra/llcommon/llfasttimer_class.cpp +++ b/indra/llcommon/llfasttimer_class.cpp @@ -228,6 +228,14 @@ void LLFastTimer::DeclareTimer::updateCachedPointers() // update cached pointer it->mFrameState = &it->mTimer.getFrameState(); } + + // also update frame states of timers on stack
+ LLFastTimer* cur_timerp = LLFastTimer::sCurTimerData.mCurTimer;
+ while(cur_timerp->mLastTimerData.mCurTimer != cur_timerp)
+ {
+ cur_timerp->mFrameState = &cur_timerp->mFrameState->mTimer->getFrameState();
+ cur_timerp = cur_timerp->mLastTimerData.mCurTimer;
+ } } //static diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp index d9400fb5b3..4063cc730b 100644 --- a/indra/llcommon/llthread.cpp +++ b/indra/llcommon/llthread.cpp @@ -323,7 +323,8 @@ LLMutex::LLMutex(apr_pool_t *poolp) : LLMutex::~LLMutex() { #if MUTEX_DEBUG - llassert_always(!isLocked()); // better not be locked! + //bad assertion, the subclass LLSignal might be "locked", and that's OK + //llassert_always(!isLocked()); // better not be locked! #endif apr_thread_mutex_destroy(mAPRMutexp); mAPRMutexp = NULL; diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index 7c8b7e3584..0735842dcd 100644 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -579,11 +579,18 @@ void LLCurl::Easy::prepRequest(const std::string& url, //////////////////////////////////////////////////////////////////////////// -class LLCurl::Multi +class LLCurl::Multi : public LLThread { LOG_CLASS(Multi); public: - + + typedef enum + { + PERFORM_STATE_READY=0, + PERFORM_STATE_PERFORMING=1, + PERFORM_STATE_COMPLETED=2 + } ePerformState; + Multi(); ~Multi(); @@ -593,13 +600,20 @@ public: void removeEasy(Easy* easy); S32 process(); - S32 perform(); + void perform(); + virtual void run(); + CURLMsg* info_read(S32* msgs_in_queue); S32 mQueued; S32 mErrorCount; + S32 mPerformState; + + LLCondition* mSignal; + bool mQuitting; + private: void easyFree(Easy*); @@ -614,9 +628,14 @@ private: }; LLCurl::Multi::Multi() - : mQueued(0), - mErrorCount(0) + : LLThread("Curl Multi"), + mQueued(0), + mErrorCount(0), + mPerformState(PERFORM_STATE_READY) { + mQuitting = false; + mSignal = new LLCondition(NULL); + mCurlMultiHandle = curl_multi_init(); if (!mCurlMultiHandle) { @@ -630,6 +649,11 @@ LLCurl::Multi::Multi() LLCurl::Multi::~Multi() { + llassert(isStopped()); + + delete mSignal; + mSignal = NULL; + // Clean up active for(easy_active_list_t::iterator iter = mEasyActiveList.begin(); iter != mEasyActiveList.end(); ++iter) @@ -655,30 +679,50 @@ CURLMsg* LLCurl::Multi::info_read(S32* msgs_in_queue) return curlmsg; } +void LLCurl::Multi::perform() +{ + if (mPerformState == PERFORM_STATE_READY) + { + mSignal->signal(); + } +} -S32 LLCurl::Multi::perform() +void LLCurl::Multi::run() { - S32 q = 0; - for (S32 call_count = 0; - call_count < MULTI_PERFORM_CALL_REPEAT; - call_count += 1) + while (!mQuitting) { - CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q); - if (CURLM_CALL_MULTI_PERFORM != code || q == 0) + mSignal->wait(); + mPerformState = PERFORM_STATE_PERFORMING; + if (!mQuitting) { - check_curl_multi_code(code); - break; - } + S32 q = 0; + for (S32 call_count = 0; + call_count < MULTI_PERFORM_CALL_REPEAT; + call_count += 1) + { + CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q); + if (CURLM_CALL_MULTI_PERFORM != code || q == 0) + { + check_curl_multi_code(code); + break; + } + } + mQueued = q; + mPerformState = PERFORM_STATE_COMPLETED; + } } - mQueued = q; - return q; } S32 LLCurl::Multi::process() { perform(); - + + if (mPerformState != PERFORM_STATE_COMPLETED) + { + return 0; + } + CURLMsg* msg; int msgs_in_queue; @@ -709,6 +753,8 @@ S32 LLCurl::Multi::process() } } } + + mPerformState = PERFORM_STATE_READY; return processed; } @@ -787,6 +833,18 @@ LLCurlRequest::LLCurlRequest() : LLCurlRequest::~LLCurlRequest() { llassert_always(mThreadID == LLThread::currentID()); + + //stop all Multi handle background threads + for (curlmulti_set_t::iterator iter = mMultiSet.begin(); iter != mMultiSet.end(); ++iter) + { + LLCurl::Multi* multi = *iter; + multi->mQuitting = true; + while (!multi->isStopped()) + { + multi->mSignal->signal(); + apr_sleep(1000); + } + } for_each(mMultiSet.begin(), mMultiSet.end(), DeletePointer()); } @@ -794,6 +852,7 @@ void LLCurlRequest::addMulti() { llassert_always(mThreadID == LLThread::currentID()); LLCurl::Multi* multi = new LLCurl::Multi(); + multi->start(); mMultiSet.insert(multi); mActiveMulti = multi; mActiveRequestCount = 0; @@ -923,6 +982,13 @@ S32 LLCurlRequest::process() if (multi != mActiveMulti && tres == 0 && multi->mQueued == 0) { mMultiSet.erase(curiter); + multi->mQuitting = true; + while (!multi->isStopped()) + { + multi->mSignal->signal(); + apr_sleep(1000); + } + delete multi; } } @@ -953,6 +1019,7 @@ LLCurlEasyRequest::LLCurlEasyRequest() mResultReturned(false) { mMulti = new LLCurl::Multi(); + mMulti->start(); mEasy = mMulti->allocEasy(); if (mEasy) { @@ -963,6 +1030,12 @@ LLCurlEasyRequest::LLCurlEasyRequest() LLCurlEasyRequest::~LLCurlEasyRequest() { + mMulti->mQuitting = true; + while (!mMulti->isStopped()) + { + mMulti->mSignal->signal(); + apr_sleep(1000); + } delete mMulti; } @@ -1059,14 +1132,20 @@ void LLCurlEasyRequest::requestComplete() } } -S32 LLCurlEasyRequest::perform() +void LLCurlEasyRequest::perform() { - return mMulti->perform(); + mMulti->perform(); } // Usage: Call getRestult until it returns false (no more messages) bool LLCurlEasyRequest::getResult(CURLcode* result, LLCurl::TransferInfo* info) { + if (mMulti->mPerformState != LLCurl::Multi::PERFORM_STATE_COMPLETED) + { //we're busy, try again later + return false; + } + mMulti->mPerformState = LLCurl::Multi::PERFORM_STATE_READY; + if (!mEasy) { // Special case - we failed to initialize a curl_easy (can happen if too many open files) diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h index 4ce3fa1078..2f951d6ab8 100644 --- a/indra/llmessage/llcurl.h +++ b/indra/llmessage/llcurl.h @@ -236,7 +236,7 @@ public: void slist_append(const char* str); void sendRequest(const std::string& url); void requestComplete(); - S32 perform(); + void perform(); bool getResult(CURLcode* result, LLCurl::TransferInfo* info = NULL); std::string getErrorString(); diff --git a/indra/llmessage/llfiltersd2xmlrpc.cpp b/indra/llmessage/llfiltersd2xmlrpc.cpp index 812ef7c151..e0ca056a5f 100644 --- a/indra/llmessage/llfiltersd2xmlrpc.cpp +++ b/indra/llmessage/llfiltersd2xmlrpc.cpp @@ -308,6 +308,7 @@ LLFilterSD2XMLRPCResponse::~LLFilterSD2XMLRPCResponse() } +static LLFastTimer::DeclareTimer FTM_PROCESS_SD2XMLRPC_RESPONSE("SD2XMLRPC Response"); // virtual LLIOPipe::EStatus LLFilterSD2XMLRPCResponse::process_impl( const LLChannelDescriptors& channels, @@ -316,6 +317,8 @@ LLIOPipe::EStatus LLFilterSD2XMLRPCResponse::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SD2XMLRPC_RESPONSE); + PUMP_DEBUG; // This pipe does not work if it does not have everyting. This // could be addressed by making a stream parser for llsd which @@ -382,6 +385,8 @@ LLFilterSD2XMLRPCRequest::~LLFilterSD2XMLRPCRequest() { } +static LLFastTimer::DeclareTimer FTM_PROCESS_SD2XMLRPC_REQUEST("S22XMLRPC Request"); + // virtual LLIOPipe::EStatus LLFilterSD2XMLRPCRequest::process_impl( const LLChannelDescriptors& channels, @@ -390,6 +395,7 @@ LLIOPipe::EStatus LLFilterSD2XMLRPCRequest::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SD2XMLRPC_REQUEST); // This pipe does not work if it does not have everyting. This // could be addressed by making a stream parser for llsd which // handled partial information. @@ -586,6 +592,8 @@ LLFilterXMLRPCResponse2LLSD::~LLFilterXMLRPCResponse2LLSD() { } +static LLFastTimer::DeclareTimer FTM_PROCESS_XMLRPC2LLSD_RESPONSE("XMLRPC2LLSD Response"); + LLIOPipe::EStatus LLFilterXMLRPCResponse2LLSD::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, @@ -593,6 +601,8 @@ LLIOPipe::EStatus LLFilterXMLRPCResponse2LLSD::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_XMLRPC2LLSD_RESPONSE); + PUMP_DEBUG; if(!eos) return STATUS_BREAK; if(!buffer) return STATUS_ERROR; @@ -668,6 +678,7 @@ LLFilterXMLRPCRequest2LLSD::~LLFilterXMLRPCRequest2LLSD() { } +static LLFastTimer::DeclareTimer FTM_PROCESS_XMLRPC2LLSD_REQUEST("XMLRPC2LLSD Request"); LLIOPipe::EStatus LLFilterXMLRPCRequest2LLSD::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, @@ -675,6 +686,7 @@ LLIOPipe::EStatus LLFilterXMLRPCRequest2LLSD::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_XMLRPC2LLSD_REQUEST); PUMP_DEBUG; if(!eos) return STATUS_BREAK; if(!buffer) return STATUS_ERROR; diff --git a/indra/llmessage/lliohttpserver.cpp b/indra/llmessage/lliohttpserver.cpp index 3b18a9177c..73e8a69085 100644 --- a/indra/llmessage/lliohttpserver.cpp +++ b/indra/llmessage/lliohttpserver.cpp @@ -140,6 +140,7 @@ private: LLSD mHeaders; }; +static LLFastTimer::DeclareTimer FTM_PROCESS_HTTP_PIPE("HTTP Pipe"); LLIOPipe::EStatus LLHTTPPipe::process_impl( const LLChannelDescriptors& channels, buffer_ptr_t& buffer, @@ -147,6 +148,7 @@ LLIOPipe::EStatus LLHTTPPipe::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_HTTP_PIPE); PUMP_DEBUG; lldebugs << "LLSDHTTPServer::process_impl" << llendl; @@ -428,6 +430,9 @@ protected: /** * LLHTTPResponseHeader */ + +static LLFastTimer::DeclareTimer FTM_PROCESS_HTTP_HEADER("HTTP Header"); + // virtual LLIOPipe::EStatus LLHTTPResponseHeader::process_impl( const LLChannelDescriptors& channels, @@ -436,6 +441,7 @@ LLIOPipe::EStatus LLHTTPResponseHeader::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_HTTP_HEADER); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_HTTP_SERVER); if(eos) @@ -630,6 +636,8 @@ void LLHTTPResponder::markBad( << "</body>\n</html>\n"; } +static LLFastTimer::DeclareTimer FTM_PROCESS_HTTP_RESPONDER("HTTP Responder"); + // virtual LLIOPipe::EStatus LLHTTPResponder::process_impl( const LLChannelDescriptors& channels, @@ -638,6 +646,7 @@ LLIOPipe::EStatus LLHTTPResponder::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_HTTP_RESPONDER); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_HTTP_SERVER); LLIOPipe::EStatus status = STATUS_OK; diff --git a/indra/llmessage/lliosocket.cpp b/indra/llmessage/lliosocket.cpp index 8c752fbe30..b717e321bf 100644 --- a/indra/llmessage/lliosocket.cpp +++ b/indra/llmessage/lliosocket.cpp @@ -301,6 +301,8 @@ LLIOSocketReader::~LLIOSocketReader() //lldebugs << "Destroying LLIOSocketReader" << llendl; } +static LLFastTimer::DeclareTimer FTM_PROCESS_SOCKET_READER("Socket Reader"); + // virtual LLIOPipe::EStatus LLIOSocketReader::process_impl( const LLChannelDescriptors& channels, @@ -309,6 +311,7 @@ LLIOPipe::EStatus LLIOSocketReader::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SOCKET_READER); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_TCP); if(!mSource) return STATUS_PRECONDITION_NOT_MET; @@ -401,6 +404,7 @@ LLIOSocketWriter::~LLIOSocketWriter() //lldebugs << "Destroying LLIOSocketWriter" << llendl; } +static LLFastTimer::DeclareTimer FTM_PROCESS_SOCKET_WRITER("Socket Writer"); // virtual LLIOPipe::EStatus LLIOSocketWriter::process_impl( const LLChannelDescriptors& channels, @@ -409,6 +413,7 @@ LLIOPipe::EStatus LLIOSocketWriter::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SOCKET_WRITER); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_TCP); if(!mDestination) return STATUS_PRECONDITION_NOT_MET; @@ -555,6 +560,7 @@ void LLIOServerSocket::setResponseTimeout(F32 timeout_secs) mResponseTimeout = timeout_secs; } +static LLFastTimer::DeclareTimer FTM_PROCESS_SERVER_SOCKET("Server Socket"); // virtual LLIOPipe::EStatus LLIOServerSocket::process_impl( const LLChannelDescriptors& channels, @@ -563,6 +569,7 @@ LLIOPipe::EStatus LLIOServerSocket::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SERVER_SOCKET); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_TCP); if(!pump) diff --git a/indra/llmessage/llioutil.cpp b/indra/llmessage/llioutil.cpp index 2e6ee59ff2..8c50fd5069 100644 --- a/indra/llmessage/llioutil.cpp +++ b/indra/llmessage/llioutil.cpp @@ -43,6 +43,8 @@ LLIOPipe::EStatus LLIOFlush::process_impl( return STATUS_OK; } + +static LLFastTimer::DeclareTimer FTM_PROCESS_SLEEP("IO Sleep"); /** * @class LLIOSleep */ @@ -53,6 +55,7 @@ LLIOPipe::EStatus LLIOSleep::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SLEEP); if(mSeconds > 0.0) { if(pump) pump->sleepChain(mSeconds); @@ -62,6 +65,7 @@ LLIOPipe::EStatus LLIOSleep::process_impl( return STATUS_DONE; } +static LLFastTimer::DeclareTimer FTM_PROCESS_ADD_CHAIN("Add Chain"); /** * @class LLIOAddChain */ @@ -72,6 +76,7 @@ LLIOPipe::EStatus LLIOAddChain::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_ADD_CHAIN); pump->addChain(mChain, mTimeout); return STATUS_DONE; } diff --git a/indra/llmessage/llsdrpcclient.cpp b/indra/llmessage/llsdrpcclient.cpp index 86fe5c7912..91fd070f07 100644 --- a/indra/llmessage/llsdrpcclient.cpp +++ b/indra/llmessage/llsdrpcclient.cpp @@ -82,6 +82,8 @@ bool LLSDRPCResponse::extractResponse(const LLSD& sd) return rv; } +static LLFastTimer::DeclareTimer FTM_SDRPC_RESPONSE("SDRPC Response"); + // virtual LLIOPipe::EStatus LLSDRPCResponse::process_impl( const LLChannelDescriptors& channels, @@ -90,6 +92,7 @@ LLIOPipe::EStatus LLSDRPCResponse::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_SDRPC_RESPONSE); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_SD_CLIENT); if(mIsError) @@ -178,6 +181,8 @@ bool LLSDRPCClient::call( return true; } +static LLFastTimer::DeclareTimer FTM_PROCESS_SDRPC_CLIENT("SDRPC Client"); + // virtual LLIOPipe::EStatus LLSDRPCClient::process_impl( const LLChannelDescriptors& channels, @@ -186,6 +191,7 @@ LLIOPipe::EStatus LLSDRPCClient::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SDRPC_CLIENT); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_SD_CLIENT); if((STATE_NONE == mState) || (!pump)) diff --git a/indra/llmessage/llsdrpcserver.cpp b/indra/llmessage/llsdrpcserver.cpp index f87c418fb1..9f776aca72 100644 --- a/indra/llmessage/llsdrpcserver.cpp +++ b/indra/llmessage/llsdrpcserver.cpp @@ -97,6 +97,8 @@ void LLSDRPCServer::clearLock() } } +static LLFastTimer::DeclareTimer FTM_PROCESS_SDRPC_SERVER("SDRPC Server"); + // virtual LLIOPipe::EStatus LLSDRPCServer::process_impl( const LLChannelDescriptors& channels, @@ -105,6 +107,7 @@ LLIOPipe::EStatus LLSDRPCServer::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_SDRPC_SERVER); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_SD_SERVER); // lldebugs << "LLSDRPCServer::process_impl" << llendl; diff --git a/indra/llmessage/llurlrequest.cpp b/indra/llmessage/llurlrequest.cpp index 28bd09fc4c..e8e35d00a2 100644 --- a/indra/llmessage/llurlrequest.cpp +++ b/indra/llmessage/llurlrequest.cpp @@ -270,6 +270,8 @@ LLIOPipe::EStatus LLURLRequest::handleError( return status; } +static LLFastTimer::DeclareTimer FTM_PROCESS_URL_REQUEST("URL Request"); + // virtual LLIOPipe::EStatus LLURLRequest::process_impl( const LLChannelDescriptors& channels, @@ -278,6 +280,7 @@ LLIOPipe::EStatus LLURLRequest::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_URL_REQUEST); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); //llinfos << "LLURLRequest::process_impl()" << llendl; @@ -288,6 +291,8 @@ LLIOPipe::EStatus LLURLRequest::process_impl( const S32 MIN_ACCUMULATION = 100000; if(pump && (mDetail->mByteAccumulator > MIN_ACCUMULATION)) { + static LLFastTimer::DeclareTimer FTM_URL_ADJUST_TIMEOUT("Adjust Timeout"); + LLFastTimer t(FTM_URL_ADJUST_TIMEOUT); // This is a pretty sloppy calculation, but this // tries to make the gross assumption that if data // is coming in at 56kb/s, then this transfer will @@ -335,16 +340,30 @@ LLIOPipe::EStatus LLURLRequest::process_impl( { PUMP_DEBUG; LLIOPipe::EStatus status = STATUS_BREAK; - mDetail->mCurlRequest->perform(); + static LLFastTimer::DeclareTimer FTM_URL_PERFORM("Perform"); + { + LLFastTimer t(FTM_URL_PERFORM); + mDetail->mCurlRequest->perform(); + } + while(1) { CURLcode result; - bool newmsg = mDetail->mCurlRequest->getResult(&result); + + static LLFastTimer::DeclareTimer FTM_PROCESS_URL_REQUEST_GET_RESULT("Get Result"); + + bool newmsg = false; + { + LLFastTimer t(FTM_PROCESS_URL_REQUEST_GET_RESULT); + newmsg = mDetail->mCurlRequest->getResult(&result); + } + if(!newmsg) { // keep processing break; } + mState = STATE_HAVE_RESPONSE; context[CONTEXT_REQUEST][CONTEXT_TRANSFERED_BYTES] = mRequestTransferedBytes; @@ -370,7 +389,11 @@ LLIOPipe::EStatus LLURLRequest::process_impl( link.mChannels = LLBufferArray::makeChannelConsumer( channels); chain.push_back(link); - pump->respond(chain, buffer, context); + static LLFastTimer::DeclareTimer FTM_PROCESS_URL_PUMP_RESPOND("Pump Respond"); + { + LLFastTimer t(FTM_PROCESS_URL_PUMP_RESPOND); + pump->respond(chain, buffer, context); + } mCompletionCallback = NULL; } break; @@ -422,8 +445,11 @@ void LLURLRequest::initialize() mResponseTransferedBytes = 0; } +static LLFastTimer::DeclareTimer FTM_URL_REQUEST_CONFIGURE("URL Configure"); bool LLURLRequest::configure() { + LLFastTimer t(FTM_URL_REQUEST_CONFIGURE); + LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); bool rv = false; S32 bytes = mDetail->mResponseBuffer->countAfter( @@ -624,6 +650,7 @@ static size_t headerCallback(void* data, size_t size, size_t nmemb, void* user) return header_len; } +static LLFastTimer::DeclareTimer FTM_PROCESS_URL_EXTRACTOR("URL Extractor"); /** * LLContextURLExtractor */ @@ -635,6 +662,7 @@ LLIOPipe::EStatus LLContextURLExtractor::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_URL_EXTRACTOR); PUMP_DEBUG; LLMemType m1(LLMemType::MTYPE_IO_URL_REQUEST); // The destination host is in the context. @@ -713,6 +741,7 @@ void LLURLRequestComplete::responseStatus(LLIOPipe::EStatus status) mRequestStatus = status; } +static LLFastTimer::DeclareTimer FTM_PROCESS_URL_COMPLETE("URL Complete"); // virtual LLIOPipe::EStatus LLURLRequestComplete::process_impl( const LLChannelDescriptors& channels, @@ -721,6 +750,7 @@ LLIOPipe::EStatus LLURLRequestComplete::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_PROCESS_URL_COMPLETE); PUMP_DEBUG; complete(channels, buffer); return STATUS_OK; diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index fb22d7f1f5..1b10354c22 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -259,7 +259,7 @@ void LLCubeMap::setMatrix(S32 stage) if (mMatrixStage < 0) return; - if (stage > 0) + //if (stage > 0) { gGL.getTexUnit(stage)->activate(); } @@ -278,17 +278,17 @@ void LLCubeMap::setMatrix(S32 stage) glLoadMatrixf((F32 *)trans.mMatrix); glMatrixMode(GL_MODELVIEW); - if (stage > 0) + /*if (stage > 0) { gGL.getTexUnit(0)->activate(); - } + }*/ } void LLCubeMap::restoreMatrix() { if (mMatrixStage < 0) return; - if (mMatrixStage > 0) + //if (mMatrixStage > 0) { gGL.getTexUnit(mMatrixStage)->activate(); } @@ -296,10 +296,10 @@ void LLCubeMap::restoreMatrix() glPopMatrix(); glMatrixMode(GL_MODELVIEW); - if (mMatrixStage > 0) + /*if (mMatrixStage > 0) { gGL.getTexUnit(0)->activate(); - } + }*/ } void LLCubeMap::setReflection (void) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c224ab0e9b..8937726209 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -128,9 +128,21 @@ PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; // GL_ARB_map_buffer_range -PFNGLMAPBUFFERRANGEPROC glMapBufferRange; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; - +PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; + +// GL_ARB_sync +PFNGLFENCESYNCPROC glFenceSync = NULL; +PFNGLISSYNCPROC glIsSync = NULL; +PFNGLDELETESYNCPROC glDeleteSync = NULL; +PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL; +PFNGLWAITSYNCPROC glWaitSync = NULL; +PFNGLGETINTEGER64VPROC glGetInteger64v = NULL; +PFNGLGETSYNCIVPROC glGetSynciv = NULL; + +// GL_APPLE_flush_buffer_range +PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL; // vertex object prototypes PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL; @@ -334,9 +346,10 @@ LLGLManager::LLGLManager() : mHasFramebufferObject(FALSE), mMaxSamples(0), mHasBlendFuncSeparate(FALSE), - + mHasSync(FALSE), mHasVertexBufferObject(FALSE), mHasMapBufferRange(FALSE), + mHasFlushBufferRange(FALSE), mHasPBuffer(FALSE), mHasShaderObjects(FALSE), mHasVertexShader(FALSE), @@ -774,7 +787,9 @@ void LLGLManager::initExtensions() mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); + mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad #ifdef GL_ARB_framebuffer_object @@ -969,6 +984,16 @@ void LLGLManager::initExtensions() mHasVertexBufferObject = FALSE; } } + if (mHasSync) + { + glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); + glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync"); + glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); + glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); + glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); + glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); + } if (mHasMapBufferRange) { glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); @@ -1354,6 +1379,8 @@ void LLGLState::checkStates(const std::string& msg) glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); + stop_glerror(); + BOOL error = FALSE; if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) @@ -1374,7 +1401,9 @@ void LLGLState::checkStates(const std::string& msg) { LLGLenum state = iter->first; LLGLboolean cur_state = iter->second; + stop_glerror(); LLGLboolean gl_state = glIsEnabled(state); + stop_glerror(); if(cur_state != gl_state) { dumpStates(); @@ -1399,11 +1428,11 @@ void LLGLState::checkStates(const std::string& msg) void LLGLState::checkTextureChannels(const std::string& msg) { +#if 0 if (!gDebugGL) { return; } - stop_glerror(); GLint activeTexture; @@ -1569,6 +1598,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; } } +#endif } void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) @@ -1685,7 +1715,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) } } - if (glIsEnabled(GL_TEXTURE_2D)) + /*if (glIsEnabled(GL_TEXTURE_2D)) { if (!(data_mask & 0x0008)) { @@ -1708,7 +1738,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; } } - } + }*/ glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index d1bee00161..d736133f3f 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -88,7 +88,9 @@ public: // ARB Extensions BOOL mHasVertexBufferObject; + BOOL mHasSync; BOOL mHasMapBufferRange; + BOOL mHasFlushBufferRange; BOOL mHasPBuffer; BOOL mHasShaderObjects; BOOL mHasVertexShader; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index f35f329f00..851a75629e 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -68,6 +68,19 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_sync +extern PFNGLFENCESYNCPROC glFenceSync; +extern PFNGLISSYNCPROC glIsSync; +extern PFNGLDELETESYNCPROC glDeleteSync; +extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; +extern PFNGLWAITSYNCPROC glWaitSync; +extern PFNGLGETINTEGER64VPROC glGetInteger64v; +extern PFNGLGETSYNCIVPROC glGetSynciv; + +// GL_APPLE_flush_buffer_range +extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE; +extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE; + // GL_ARB_map_buffer_range extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; @@ -310,6 +323,19 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_sync +extern PFNGLFENCESYNCPROC glFenceSync; +extern PFNGLISSYNCPROC glIsSync; +extern PFNGLDELETESYNCPROC glDeleteSync; +extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; +extern PFNGLWAITSYNCPROC glWaitSync; +extern PFNGLGETINTEGER64VPROC glGetInteger64v; +extern PFNGLGETSYNCIVPROC glGetSynciv; + +// GL_APPLE_flush_buffer_range +extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE; +extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE; + // GL_ARB_map_buffer_range extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; @@ -519,6 +545,19 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_sync +extern PFNGLFENCESYNCPROC glFenceSync; +extern PFNGLISSYNCPROC glIsSync; +extern PFNGLDELETESYNCPROC glDeleteSync; +extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; +extern PFNGLWAITSYNCPROC glWaitSync; +extern PFNGLGETINTEGER64VPROC glGetInteger64v; +extern PFNGLGETSYNCIVPROC glGetSynciv; + +// GL_APPLE_flush_buffer_range +extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE; +extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE; + // GL_ARB_map_buffer_range extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ad2c662dfc..80c93bb0d2 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -49,6 +49,11 @@ using std::make_pair; using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; +bool LLGLSLShader::sNoFixedFunction = false; + +//UI shader -- declared here so llui_libtest will link properly +LLGLSLShader gUIProgram; +LLGLSLShader gSolidColorProgram; BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { @@ -376,6 +381,7 @@ BOOL LLGLSLShader::link(BOOL suppress_errors) void LLGLSLShader::bind() { + gGL.flush(); if (gGLManager.mHasShaderObjects) { glUseProgramObjectARB(mProgramObject); @@ -390,6 +396,7 @@ void LLGLSLShader::bind() void LLGLSLShader::unbind() { + gGL.flush(); if (gGLManager.mHasShaderObjects) { stop_glerror(); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 4922eb6d67..621e0b82ee 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,6 +67,7 @@ public: LLGLSLShader(); static GLhandleARB sCurBoundShader; + static bool sNoFixedFunction; void unload(); BOOL createShader(std::vector<std::string> * attributes, @@ -141,4 +142,10 @@ public: std::string mName; }; +//UI shader (declared here so llui_libtest will link properly) +extern LLGLSLShader gUIProgram; +//output vec4(color.rgb,color.a*tex0[tc0].a) +extern LLGLSLShader gSolidColorProgram; + + #endif diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 60a5962234..9ca3a23d52 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1414,6 +1414,8 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre void LLImageGL::deleteDeadTextures() { + bool reset = false; + while (!sDeadTextureList.empty()) { GLuint tex = sDeadTextureList.front(); @@ -1426,12 +1428,22 @@ void LLImageGL::deleteDeadTextures() { tex_unit->unbind(tex_unit->getCurrType()); stop_glerror(); + + if (i > 0) + { + reset = true; + } } } glDeleteTextures(1, &tex); stop_glerror(); } + + if (reset) + { + gGL.getTexUnit(0)->activate(); + } } void LLImageGL::destroyGLTexture() diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 1d82dda30f..70df1dd1d1 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -46,6 +46,7 @@ S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; +U32 LLTexUnit::sWhiteTexture = 0; static const U32 LL_NUM_TEXTURE_LAYERS = 32; static const U32 LL_NUM_LIGHT_UNITS = 8; @@ -126,7 +127,8 @@ void LLTexUnit::refreshState(void) // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html // - bool enableDisable = (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE; + bool enableDisable = !LLGLSLShader::sNoFixedFunction && + (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE; if (mCurrTexType != TT_NONE) { @@ -184,7 +186,8 @@ void LLTexUnit::enable(eTextureType type) mCurrTexType = type; gGL.flush(); - if (type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && + if (!LLGLSLShader::sNoFixedFunction && + type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && mIndex < gGLManager.mNumTextureUnits) { glEnable(sGLTextureType[type]); @@ -201,7 +204,8 @@ void LLTexUnit::disable(void) activate(); unbind(mCurrTexType); gGL.flush(); - if (mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE && + if (!LLGLSLShader::sNoFixedFunction && + mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE && mIndex < gGLManager.mNumTextureUnits) { glDisable(sGLTextureType[mCurrTexType]); @@ -403,7 +407,14 @@ void LLTexUnit::unbind(eTextureType type) activate(); mCurrTexture = 0; - glBindTexture(sGLTextureType[type], 0); + if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE) + { + glBindTexture(sGLTextureType[type], sWhiteTexture); + } + else + { + glBindTexture(sGLTextureType[type], 0); + } stop_glerror(); } } @@ -474,6 +485,11 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio void LLTexUnit::setTextureBlendType(eTextureBlendType type) { + if (LLGLSLShader::sNoFixedFunction) + { //texture blend type means nothing when using shaders + return; + } + if (mIndex < 0) return; // Do nothing if it's already correctly set. @@ -594,6 +610,11 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha) { + if (LLGLSLShader::sNoFixedFunction) + { //register combiners do nothing when not using fixed function + return; + } + if (mIndex < 0) return; activate(); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 41e7b35341..9eedebe2ce 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -52,6 +52,8 @@ class LLTexUnit { friend class LLRender; public: + static U32 sWhiteTexture; + typedef enum { TT_TEXTURE = 0, // Standard 2D Texture diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index b6463309e1..8c0d3592df 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -72,11 +72,11 @@ LLRenderTarget::~LLRenderTarget() release(); } -void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) +bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { stop_glerror(); - release(); + stop_glerror(); mResX = resx; mResY = resy; @@ -103,9 +103,11 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo { if (depth) { - stop_glerror(); - allocateDepth(); - stop_glerror(); + if (!allocateDepth()) + { + llwarns << "Failed to allocate depth buffer for render target." << llendl; + return false; + } } glGenFramebuffers(1, (GLuint *) &mFBO); @@ -131,14 +133,14 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo stop_glerror(); } - addColorAttachment(color_fmt); + return addColorAttachment(color_fmt); } -void LLRenderTarget::addColorAttachment(U32 color_fmt) +bool LLRenderTarget::addColorAttachment(U32 color_fmt) { if (color_fmt == 0) { - return; + return true; } U32 offset = mTex.size(); @@ -158,14 +160,26 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt) #ifdef GL_ARB_texture_multisample if (mSamples > 1) { + clear_glerror(); glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, color_fmt, mResX, mResY, GL_TRUE); + if (glGetError() != GL_NO_ERROR) + { + llwarns << "Could not allocate multisample color buffer for render target." << llendl; + return false; + } } else #else llassert_always(mSamples <= 1); #endif { + clear_glerror(); LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + if (glGetError() != GL_NO_ERROR) + { + llwarns << "Could not allocate color buffer for render target." << llendl; + return false; + } } stop_glerror(); @@ -217,15 +231,18 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt) flush(); } + return true; } -void LLRenderTarget::allocateDepth() +bool LLRenderTarget::allocateDepth() { if (mStencil) { //use render buffers where stencil buffers are in play glGenRenderbuffers(1, (GLuint *) &mDepth); glBindRenderbuffer(GL_RENDERBUFFER, mDepth); + stop_glerror(); + clear_glerror(); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY); glBindRenderbuffer(GL_RENDERBUFFER, 0); } @@ -237,17 +254,29 @@ void LLRenderTarget::allocateDepth() { U32 internal_type = LLTexUnit::getInternalType(mUsage); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + clear_glerror(); LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); } #ifdef GL_ARB_texture_multisample else { + stop_glerror(); + clear_glerror(); glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, GL_DEPTH_COMPONENT32, mResX, mResY, GL_TRUE); } #else llassert_always(mSamples <= 1); #endif } + + if (glGetError() != GL_NO_ERROR) + { + llwarns << "Unable to allocate depth buffer for render target." << llendl; + return false; + } + + return true; } void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 094b58b562..dea1de12d8 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -66,30 +66,30 @@ public: static bool sUseFBO; LLRenderTarget(); - virtual ~LLRenderTarget(); + ~LLRenderTarget(); //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); + bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); //add color buffer attachment //limit of 4 color attachments per render target - virtual void addColorAttachment(U32 color_fmt); + bool addColorAttachment(U32 color_fmt); //allocate a depth texture - virtual void allocateDepth(); + bool allocateDepth(); //share depth buffer with provided render target - virtual void shareDepthBuffer(LLRenderTarget& target); + void shareDepthBuffer(LLRenderTarget& target); //free any allocated resources //safe to call redundantly - virtual void release(); + void release(); //bind target for rendering //applies appropriate viewport - virtual void bindTarget(); + void bindTarget(); //unbind target for rendering static void unbindTarget(); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4a0b964e61..1180afa631 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -35,6 +35,8 @@ #include "llmemtype.h" #include "llrender.h" #include "llvector4a.h" +#include "llglslshader.h" + //============================================================================ @@ -65,6 +67,60 @@ S32 LLVertexBuffer::sWeight4Loc = -1; std::vector<U32> LLVertexBuffer::sDeleteList; +const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms + +class LLGLSyncFence : public LLGLFence +{ +public: +#ifdef GL_ARB_sync + GLsync mSync; +#endif + + LLGLSyncFence() + { +#ifdef GL_ARB_sync + mSync = 0; +#endif + } + + ~LLGLSyncFence() + { +#ifdef GL_ARB_sync + if (mSync) + { + glDeleteSync(mSync); + } +#endif + } + + void placeFence() + { +#ifdef GL_ARB_sync + if (mSync) + { + glDeleteSync(mSync); + } + mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); +#endif + } + + void wait() + { +#ifdef GL_ARB_sync + if (mSync) + { + while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED) + { //track the number of times we've waited here + static S32 waits = 0; + waits++; + } + } +#endif + } + + +}; + S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, @@ -309,6 +365,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); stop_glerror(); + placeFence(); } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const @@ -340,6 +397,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); stop_glerror(); + placeFence(); } void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const @@ -365,6 +423,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const stop_glerror(); glDrawArrays(sGLMode[mode], first, count); stop_glerror(); + placeFence(); } //static @@ -444,9 +503,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mFilthy(FALSE), mEmpty(TRUE), mResized(FALSE), - mDynamicSize(FALSE) + mDynamicSize(FALSE), + mFence(NULL) { LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); + mFence = NULL; if (!sEnableVBOs) { mUsage = 0 ; @@ -527,9 +588,40 @@ LLVertexBuffer::~LLVertexBuffer() destroyGLIndices(); sCount--; + if (mFence) + { + delete mFence; + } + + mFence = NULL; + llassert_always(!mMappedData && !mMappedIndexData) ; }; +void LLVertexBuffer::placeFence() const +{ + /*if (!mFence && useVBOs()) + { + if (gGLManager.mHasSync) + { + mFence = new LLGLSyncFence(); + } + } + + if (mFence) + { + mFence->placeFence(); + }*/ +} + +void LLVertexBuffer::waitFence() const +{ + /*if (mFence) + { + mFence->wait(); + }*/ +} + //---------------------------------------------------------------------------- void LLVertexBuffer::genBuffer() @@ -892,17 +984,11 @@ BOOL LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple -#if LL_DARWIN - if (!mUsage || mUsage == GL_STREAM_DRAW_ARB) - { - return FALSE; - } -#else if (!mUsage) { return FALSE; } -#endif + return TRUE; } @@ -967,8 +1053,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (useVBOs()) { - - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange) + if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { @@ -1008,6 +1093,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); setBuffer(0, type); mVertexLocked = TRUE; + sMappedCount++; stop_glerror(); if(sDisableVBOMapping) @@ -1018,29 +1104,50 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran else { U8* src = NULL; -#ifdef GL_ARB_map_buffer_range + waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { +#ifdef GL_ARB_map_buffer_range S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_INVALIDATE_RANGE_BIT); +#endif } else { - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); +#ifdef GL_ARB_map_buffer_range + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT); +#endif + } + } + else if (gGLManager.mHasFlushBufferRange) + { + if (map_range) + { + glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + } + else + { + src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } } else -#else - llassert_always(!gGLManager.mHasMapBufferRange); -#endif { map_range = false; src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } + llassert(src != NULL); + mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src); mAlignedOffset = mMappedData - src; @@ -1082,7 +1189,6 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran llerrs << "memory allocation for vertex data failed." << llendl ; } } - sMappedCount++; } } else @@ -1090,7 +1196,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran map_range = false; } - if (map_range && !sDisableVBOMapping) + if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) { return mMappedData; } @@ -1114,7 +1220,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (useVBOs()) { - if (sDisableVBOMapping || gGLManager.mHasMapBufferRange) + if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (count == -1) { @@ -1152,6 +1258,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) setBuffer(0, TYPE_INDEX); mIndexLocked = TRUE; + sMappedCount++; stop_glerror(); if(sDisableVBOMapping) @@ -1162,29 +1269,51 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) else { U8* src = NULL; -#ifdef GL_ARB_map_buffer_range + waitFence(); if (gGLManager.mHasMapBufferRange) { if (map_range) { +#ifdef GL_ARB_map_buffer_range S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_INVALIDATE_RANGE_BIT); +#endif + } + else + { +#ifdef GL_ARB_map_buffer_range + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT); +#endif + } + } + else if (gGLManager.mHasFlushBufferRange) + { + if (map_range) + { + glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } else { - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); + src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } } else -#else - llassert_always(!gGLManager.mHasMapBufferRange); -#endif { map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } + llassert(src != NULL); + + mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src); mAlignedIndexOffset = mMappedIndexData - src; stop_glerror(); @@ -1211,15 +1340,13 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) llerrs << "memory allocation for Index data failed. " << llendl ; } } - - sMappedCount++; } else { map_range = false; } - if (map_range && !sDisableVBOMapping) + if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping) { return mMappedIndexData; } @@ -1268,8 +1395,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) } else { -#ifdef GL_ARB_map_buffer_range - if (gGLManager.mHasMapBufferRange) + if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (!mMappedVertexRegions.empty()) { @@ -1279,16 +1405,22 @@ void LLVertexBuffer::unmapBuffer(S32 type) const MappedRegion& region = mMappedVertexRegions[i]; S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; S32 length = sTypeSize[region.mType]*region.mCount; - glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); + if (gGLManager.mHasMapBufferRange) + { +#ifdef GL_ARB_map_buffer_range + glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); +#endif + } + else if (gGLManager.mHasFlushBufferRange) + { + glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); + } stop_glerror(); } mMappedVertexRegions.clear(); } } -#else - llassert_always(!gGLManager.mHasMapBufferRange); -#endif stop_glerror(); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); stop_glerror(); @@ -1326,8 +1458,7 @@ void LLVertexBuffer::unmapBuffer(S32 type) } else { -#ifdef GL_ARB_map_buffer_range - if (gGLManager.mHasMapBufferRange) + if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) { if (!mMappedIndexRegions.empty()) { @@ -1336,16 +1467,24 @@ void LLVertexBuffer::unmapBuffer(S32 type) const MappedRegion& region = mMappedIndexRegions[i]; S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; S32 length = sizeof(U16)*region.mCount; - glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); + if (gGLManager.mHasMapBufferRange) + { +#ifdef GL_ARB_map_buffer_range + glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); +#endif + } + else if (gGLManager.mHasFlushBufferRange) + { +#ifdef GL_APPLE_flush_buffer_range + glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); +#endif + } stop_glerror(); } mMappedIndexRegions.clear(); } } -#else - llassert_always(!gGLManager.mHasMapBufferRange); -#endif stop_glerror(); glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index aa5df305a6..cc5d11e1c2 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -70,6 +70,12 @@ protected: } }; +class LLGLFence +{ +public: + virtual void placeFence() = 0; + virtual void wait() = 0; +}; //============================================================================ // base class @@ -270,6 +276,12 @@ protected: std::vector<MappedRegion> mMappedVertexRegions; std::vector<MappedRegion> mMappedIndexRegions; + mutable LLGLFence* mFence; + + void placeFence() const; + void waitFence() const; + + public: static S32 sCount; static S32 sGLCount; diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 8020ca802b..28d7e0a5ba 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -95,7 +95,6 @@ static LLDefaultChildRegistry::Register<LLSearchEditor> register_search_editor(" // register other widgets which otherwise may not be linked in static LLDefaultChildRegistry::Register<LLLoadingIndicator> register_loading_indicator("loading_indicator"); - // // Functions // @@ -524,8 +523,15 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex if (solid_color) { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); + if (LLGLSLShader::sNoFixedFunction) + { + gSolidColorProgram.bind(); + } + else + { + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); + } } gGL.getTexUnit(0)->bind(image); @@ -699,7 +705,14 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex if (solid_color) { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + else + { + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } } } diff --git a/indra/llui/llui.h b/indra/llui/llui.h index c583d58d5a..a04b232a28 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -33,6 +33,7 @@ #include "llrect.h" #include "llcontrol.h" #include "llcoord.h" +#include "llglslshader.h" #include "llinitparam.h" #include "llregistry.h" #include "lluicolor.h" @@ -47,6 +48,7 @@ // for initparam specialization #include "llfontgl.h" + class LLColor4; class LLVector3; class LLVector2; @@ -484,4 +486,7 @@ namespace LLInitParam }; } +extern LLGLSLShader gSolidColorProgram; +extern LLGLSLShader gUIProgram; + #endif diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 9f4e89691f..ae72dee900 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -44,7 +44,6 @@ <array> <!-- sample entry for debugging a specific item --> <!-- <string>Voice</string> --> - <string>Capabilities</string> </array> </map> </array> diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl new file mode 100644 index 0000000000..3827c72f4c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -0,0 +1,17 @@ +/** + * @file customalphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D diffuseMap; + +uniform float custom_alpha; + +void main() +{ + vec4 color = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + color.a *= custom_alpha; + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl new file mode 100644 index 0000000000..04bfff22c1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl @@ -0,0 +1,16 @@ +/** + * @file customalphaV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_FrontColor = gl_Color; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl new file mode 100644 index 0000000000..a60fb1eaa7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -0,0 +1,17 @@ +/** + * @file glowcombineF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D glowMap; +uniform sampler2DRect screenMap; + +void main() +{ + gl_FragColor = texture2D(glowMap, gl_TexCoord[0].xy) + + texture2DRect(screenMap, gl_TexCoord[1].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl new file mode 100644 index 0000000000..ce183ec154 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -0,0 +1,15 @@ +/** + * @file glowcombineV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[1] = gl_MultiTexCoord1; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl new file mode 100644 index 0000000000..b140712f18 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -0,0 +1,11 @@ +/** + * @file occlusionF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +void main() +{ + gl_FragColor = vec4(1,1,1,1); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl new file mode 100644 index 0000000000..5a5d0ec506 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl @@ -0,0 +1,12 @@ +/** + * @file uiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl new file mode 100644 index 0000000000..ae943cc438 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -0,0 +1,15 @@ +/** + * @file twotextureaddF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D tex0; + +void main() +{ + float alpha = texture2D(tex0, gl_TexCoord[0].xy).a; + + gl_FragColor = vec4(gl_Color.rgb, alpha); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl new file mode 100644 index 0000000000..5a854b4e02 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -0,0 +1,15 @@ +/** + * @file solidcolorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl new file mode 100644 index 0000000000..d81b56fdb9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -0,0 +1,14 @@ +/** + * @file twotextureaddF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D tex0; +uniform sampler2D tex1; + +void main() +{ + gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy)+texture2D(tex1, gl_TexCoord[1].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl new file mode 100644 index 0000000000..f685b112b4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl @@ -0,0 +1,16 @@ +/** + * @file twotextureaddV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[1] = gl_MultiTexCoord1; +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl new file mode 100644 index 0000000000..9dec7a56ba --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -0,0 +1,13 @@ +/** + * @file uiF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D diffuseMap; + +void main() +{ + gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl new file mode 100644 index 0000000000..9ca6cae5c5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -0,0 +1,16 @@ +/** + * @file uiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_FrontColor = gl_Color; +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl new file mode 100644 index 0000000000..587ab93a80 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -0,0 +1,17 @@ +/** + * @file bumpF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D texture0; +uniform sampler2D texture1; + +void main() +{ + float tex0 = texture2D(texture0, gl_TexCoord[0].xy).a; + float tex1 = texture2D(texture1, gl_TexCoord[1].xy).a; + + gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl new file mode 100644 index 0000000000..056d1a9582 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -0,0 +1,16 @@ +/** + * @file bumpV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +void main() +{ + //transform vertex + gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 22c79a4cbd..67c8b977cf 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 30 +version 32 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -244,10 +244,10 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 // -// No GL_ARB_map_buffer_range +// GL_ARB_map_buffer_range exists // -list NoMapBufferRange -RenderVBOMappingDisable 1 0 +list MapBufferRange +RenderVBOMappingDisable 1 1 // diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 649f5ebd18..6e962f3c56 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -1,4 +1,4 @@ -version 25 +version 27 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -242,10 +242,10 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 // -// No GL_ARB_map_buffer_range +// GL_ARB_map_buffer_range exists // -list NoMapBufferRange -RenderVBOMappingDisable 1 0 +list MapBufferRange +RenderVBOMappingDisable 1 1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index ee08e78af5..fa67ee547c 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 26 +version 29 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -47,8 +47,8 @@ RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 -RenderVBOEnable 1 1 -RenderVBOMappingDisable 1 1 +RenderVBOEnable 1 0 +RenderVBOMappingDisable 1 0 RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 UseOcclusion 1 1 @@ -63,7 +63,7 @@ RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 WatchdogDisabled 1 1 -RenderUseStreamVBO 1 1 +RenderUseStreamVBO 1 0 RenderFSAASamples 1 16 // @@ -244,13 +244,6 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 // -// No GL_ARB_map_buffer_range -// -list NoMapBufferRange -RenderVBOMappingDisable 1 0 - - -// // "Default" setups for safe, low, medium, high // list safe diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index ba74f9a6c2..a0245f5369 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -1,4 +1,4 @@ -version 30 +version 31 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -244,10 +244,10 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 // -// No GL_ARB_map_buffer_range +// GL_ARB_map_buffer_range exists // -list NoMapBufferRange -RenderVBOMappingDisable 1 0 +list MapBufferRange +RenderVBOMappingDisable 1 1 // diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 862fc49c0e..b65933f8a1 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -4003,6 +4003,8 @@ public: static LLFastTimer::DeclareTimer FTM_AUDIO_UPDATE("Update Audio"); static LLFastTimer::DeclareTimer FTM_CLEANUP("Cleanup"); +static LLFastTimer::DeclareTimer FTM_CLEANUP_DRAWABLES("Drawables"); +static LLFastTimer::DeclareTimer FTM_CLEANUP_OBJECTS("Objects"); static LLFastTimer::DeclareTimer FTM_IDLE_CB("Idle Callbacks"); static LLFastTimer::DeclareTimer FTM_LOD_UPDATE("Update LOD"); static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist"); @@ -4279,8 +4281,14 @@ void LLAppViewer::idle() { LLFastTimer t(FTM_CLEANUP); - gObjectList.cleanDeadObjects(); - LLDrawable::cleanupDeadDrawables(); + { + LLFastTimer t(FTM_CLEANUP_OBJECTS); + gObjectList.cleanDeadObjects(); + } + { + LLFastTimer t(FTM_CLEANUP_DRAWABLES); + LLDrawable::cleanupDeadDrawables(); + } } // diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index fa7d6e2a40..286284f828 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -190,15 +190,16 @@ void LLDrawPool::renderPostDeferred(S32 pass) //virtual void LLDrawPool::endRenderPass( S32 pass ) { - for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + /*for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) { //dummy cleanup of any currently bound textures if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) { gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); gGL.getTexUnit(i)->disable(); } - } + }*/ + //make sure channel 0 is active channel gGL.getTexUnit(0)->activate(); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ad7e3ad593..ddcf42e523 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -138,6 +138,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gPipeline.mDeferredDepth.bindTarget(); simple_shader = NULL; fullbright_shader = NULL; + gObjectFullbrightProgram.bind(); } deferred_render = TRUE; @@ -156,6 +157,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); + gObjectFullbrightProgram.unbind(); } deferred_render = FALSE; @@ -238,7 +240,7 @@ void LLDrawPoolAlpha::render(S32 pass) fullbright_shader->bind(); } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - LLGLSLShader::bindNoShader(); + //LLGLSLShader::bindNoShader(); } else { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 813b3820ee..d801f6df18 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -464,11 +464,15 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& } } } - gGL.getTexUnit(diffuse_channel)->disable(); - gGL.getTexUnit(cube_channel)->disable(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(diffuse_channel)->disable(); + gGL.getTexUnit(cube_channel)->disable(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } } void LLDrawPoolBump::endShiny(bool invisible) @@ -583,19 +587,19 @@ void LLDrawPoolBump::endFullbrightShiny() cube_map->disable(); cube_map->restoreMatrix(); - if (diffuse_channel != 0) + /*if (diffuse_channel != 0) { shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/ shader->unbind(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diffuse_channel = -1; cube_channel = 0; @@ -706,36 +710,44 @@ void LLDrawPoolBump::beginBump(U32 pass) // Optional second pass: emboss bump map stop_glerror(); - // TEXTURE UNIT 0 - // Output.rgb = texture at texture coord 0 - gGL.getTexUnit(0)->activate(); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.bind(); + } + else + { + // TEXTURE UNIT 0 + // Output.rgb = texture at texture coord 0 + gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - // TEXTURE UNIT 1 - gGL.getTexUnit(1)->activate(); + // TEXTURE UNIT 1 + gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); + gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + // src = tex0 + (1 - tex1) - 0.5 + // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 + // = (1 + bump0 - bump1) / 2 - // src = tex0 + (1 - tex1) - 0.5 - // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 - // = (1 + bump0 - bump1) / 2 + // Blend: src * dst + dst * src + // = 2 * src * dst + // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] + // = (1 + bump0 - bump1) * dst.rgb + // = dst.rgb + dst.rgb * (bump0 - bump1) + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + } - // Blend: src * dst + dst * src - // = 2 * src * dst - // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] - // = (1 + bump0 - bump1) * dst.rgb - // = dst.rgb + dst.rgb * (bump0 - bump1) gGL.setSceneBlendType(LLRender::BT_MULT_X2); - gGL.getTexUnit(0)->activate(); stop_glerror(); - - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); } //static @@ -765,14 +777,21 @@ void LLDrawPoolBump::endBump(U32 pass) return; } - // Disable texture unit 1 - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.unbind(); + } + else + { + // Disable texture blending on unit 1 + gGL.getTexUnit(1)->activate(); + //gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - // Disable texture unit 0 - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + // Disable texture blending on unit 0 + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } gGL.setSceneBlendType(LLRender::BT_ALPHA); } @@ -1407,6 +1426,11 @@ void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims LLFastTimer t(FTM_RENDER_INVISIBLE); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.bind(); + } + U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); gGL.setColorMask(false, false); @@ -1414,6 +1438,11 @@ void LLDrawPoolInvisible::render(S32 pass) gGL.setColorMask(true, false); glStencilMask(0xFFFFFFFF); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.unbind(); + } + if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) { beginShiny(true); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 5dbb27cabb..224f149c6b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -49,6 +49,8 @@ void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) gDeferredFullbrightProgram.bind(); } +static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push"); + void LLDrawPoolGlow::renderPostDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GLOW); @@ -62,7 +64,11 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + + { + LLFastTimer t(FTM_RENDER_GLOW_PUSH); + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -374,10 +380,14 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass) LLFastTimer t(FTM_RENDER_FULLBRIGHT); LLRenderPass::endRenderPass(pass); + stop_glerror(); + if (mVertexShaderLevel > 0) { fullbright_shader->unbind(); } + + stop_glerror(); } void LLDrawPoolFullbright::render(S32 pass) @@ -385,6 +395,8 @@ void LLDrawPoolFullbright::render(S32 pass) LLFastTimer t(FTM_RENDER_FULLBRIGHT); gGL.setSceneBlendType(LLRender::BT_ALPHA); + stop_glerror(); + if (mVertexShaderLevel > 0) { fullbright_shader->bind(); @@ -398,6 +410,8 @@ void LLDrawPoolFullbright::render(S32 pass) U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); } + + stop_glerror(); } S32 LLDrawPoolFullbright::getNumPasses() diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 030d6e1110..efffb2df9e 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass) mShader = &gObjectFullbrightWaterProgram; mShader->bind(); } + else if (LLGLSLShader::sNoFixedFunction) + { //just use the UI shader (generic single texture no lighting) + gUIProgram.bind(); + } else { // don't use shaders! @@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) if (LLSkyTex::doInterpolate()) { + LLGLEnable blend(GL_BLEND); mSkyTex[side].bindTexture(FALSE); glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 81c796b146..429e06b227 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -73,7 +73,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) shader = &gObjectSimpleNonIndexedProgram; } - if (gPipeline.canUseWindLightShadersOnObjects()) + if (gPipeline.canUseVertexShaders()) { shader->bind(); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index bf79c2100c..f9fd501072 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -189,16 +189,31 @@ void LLDrawPoolWLSky::renderStars(void) const glRotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); // gl_FragColor.rgb = gl_Color.rgb; // gl_FragColor.a = gl_Color.a * star_alpha.a; - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA); - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV); + if (LLGLSLShader::sNoFixedFunction) + { + gCustomAlphaProgram.bind(); + gCustomAlphaProgram.uniform1f("custom_alpha", star_alpha.mV[3]); + } + else + { + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA); + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV); + } gSky.mVOWLSkyp->drawStars(); gGL.popMatrix(); - - // and disable the combiner states - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + if (LLGLSLShader::sNoFixedFunction) + { + gCustomAlphaProgram.unbind(); + } + else + { + // and disable the combiner states + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } } void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const @@ -242,6 +257,10 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount()) { + if (gPipeline.canUseVertexShaders()) + { + gUIProgram.bind(); + } // *NOTE: even though we already bound this texture above for the // stars register combiners, we bind again here for defensive reasons, // since LLImageGL::bind detects that it's a noop, and optimizes it out. @@ -257,6 +276,11 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() LLFacePool::LLOverrideFaceColor color_override(this, color); face->renderIndexed(); + + if (gPipeline.canUseVertexShaders()) + { + gUIProgram.unbind(); + } } } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index b6566fcbd0..432e61f6d8 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1051,6 +1051,13 @@ bool LLFace::canRenderAsMask() static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_POSITION("Position"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_NORMAL("Normal"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index"); BOOL LLFace::getGeometryVolume(const LLVolume& volume, const S32 &f, @@ -1064,6 +1071,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; + bool map_range = gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange; + if (mVertexBuffer.notNull()) { if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices()) @@ -1182,7 +1191,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, // INDICES if (full_rebuild) { - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, true); + LLFastTimer t(FTM_FACE_GEOM_INDEX); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range); __m128i* dst = (__m128i*) indicesp.get(); __m128i* src = (__m128i*) vf.mIndices; @@ -1201,7 +1211,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, indicesp[i] = vf.mIndices[i]+index_offset; } - mVertexBuffer->setBuffer(0); + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } LLMatrix4a mat_normal; @@ -1215,6 +1228,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tcoord) { + LLFastTimer t(FTM_FACE_GEOM_TEXTURE); bool do_xform; if (tep) @@ -1422,11 +1436,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - mVertexBuffer->setBuffer(0); + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } else { //either bump mapped or in atlas, just do the whole expensive loop - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, true); + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range); std::vector<LLVector2> bump_tc; @@ -1566,12 +1583,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - mVertexBuffer->setBuffer(0); - + if (map_range) + { + mVertexBuffer->setBuffer(0); + } if (do_bump) { - mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, true); + mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range); for (S32 i = 0; i < num_vertices; i++) { @@ -1601,14 +1620,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, *tex_coords2++ = tc; } - mVertexBuffer->setBuffer(0); + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } } } if (rebuild_pos) { - mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, true); + LLFastTimer t(FTM_FACE_GEOM_POSITION); + llassert(num_vertices > 0); + + mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range); vertices = (LLVector4a*) vert.get(); LLMatrix4a mat_vert; @@ -1636,13 +1661,25 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, index_dst += 4; } while (index_dst < index_end); - - mVertexBuffer->setBuffer(0); + + S32 aligned_pad_vertices = mGeomCount - num_vertices; + LLVector4a* last_vec = end - 1; + while (aligned_pad_vertices > 0) + { + --aligned_pad_vertices; + *dst++ = *last_vec; + } + + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } if (rebuild_normal) { - mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, true); + LLFastTimer t(FTM_FACE_GEOM_NORMAL); + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); normals = (LLVector4a*) norm.get(); for (S32 i = 0; i < num_vertices; i++) @@ -1653,12 +1690,16 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, normals[i] = normal; } - mVertexBuffer->setBuffer(0); + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } if (rebuild_binormal) { - mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, true); + LLFastTimer t(FTM_FACE_GEOM_BINORMAL); + mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range); binormals = (LLVector4a*) binorm.get(); for (S32 i = 0; i < num_vertices; i++) @@ -1669,20 +1710,28 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, binormals[i] = binormal; } - mVertexBuffer->setBuffer(0); + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } if (rebuild_weights && vf.mWeights) { - mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, true); + LLFastTimer t(FTM_FACE_GEOM_WEIGHTS); + mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range); weights = (LLVector4a*) wght.get(); LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); - mVertexBuffer->setBuffer(0); + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } if (rebuild_color) { - mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, true); + LLFastTimer t(FTM_FACE_GEOM_COLOR); + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range); LLVector4a src; @@ -1703,7 +1752,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, dst[i] = src; } - mVertexBuffer->setBuffer(0); + if (map_range) + { + mVertexBuffer->setBuffer(0); + } } if (rebuild_tcoord) diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 83844048d1..0ea0e41dfa 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -769,6 +769,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("TexUnit8orLess"); } + if (gGLManager.mHasMapBufferRange) + { + maskFeatures("MapBufferRange"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 82e1f2dfb5..482294c8a6 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -477,7 +477,7 @@ void LLHUDNameTag::renderText(BOOL for_select) // Render label { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin(); segment_iter != mLabelSegments.end(); ++segment_iter ) diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index f99afa923b..e23b431457 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -47,6 +47,7 @@ #include "llvoavatar.h" #include "llvolumemgr.h" #include "lltextureatlas.h" +#include "llglslshader.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound"); @@ -3176,6 +3177,8 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glColor4fv(line_color.mV); LLVertexBuffer::unbind(); + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); + glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); @@ -3257,7 +3260,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints && phys_volume->mHullIndices) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); glColor4fv(line_color.mV); diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index bd41aa64f0..e8abee2fb7 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -45,6 +45,7 @@ #include "llagentwearables.h" #include "llwearable.h" #include "llviewercontrol.h" +#include "llviewershadermgr.h" #include "llviewervisualparam.h" //#include "../tools/imdebug/imdebug.h" @@ -294,11 +295,17 @@ BOOL LLTexLayerSetBuffer::render() BOOL success = TRUE; + //hack to use fixed function when updating tex layer sets + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader::sNoFixedFunction = false; + // Composite the color data LLGLSUIDefault gls_ui; success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); + LLGLSLShader::sNoFixedFunction = no_ff; + if(upload_now) { if (!success) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 911fc8e1ed..39053fe9e4 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -616,6 +616,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) @@ -709,6 +710,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + //if (!for_snapshot) { LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); @@ -717,6 +721,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.generateHighlight(*LLViewerCamera::getInstance()); } + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + ////////////////////////////////////// // // Update images, using the image stats generated during object update/culling @@ -743,6 +750,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLImageGL::deleteDeadTextures(); stop_glerror(); } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + /////////////////////////////////// // // StateSort @@ -770,6 +781,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + LLPipeline::sUseOcclusion = occlusion; { @@ -828,6 +842,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; LLPipeline::refreshRenderDeferred(); + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + stop_glerror(); if (to_texture) @@ -878,6 +895,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); } + for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); if (to_texture) @@ -1339,7 +1364,7 @@ void render_ui_2d() } stop_glerror(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); // render outline for HUD if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 9f882ee732..48ccc7d035 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -1339,18 +1339,29 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer) S32 num_removed = 0; LLViewerObject *objectp; - for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ) + + vobj_list_t::reverse_iterator target = mObjects.rbegin(); + + vobj_list_t::iterator iter = mObjects.begin(); + for ( ; iter != mObjects.end(); ) { - // Scan for all of the dead objects and remove any "global" references to them. + // Scan for all of the dead objects and put them all on the end of the list with no ref count ops objectp = *iter; + if (objectp == NULL) + { //we caught up to the dead tail + break; + } + if (objectp->isDead()) { - iter = mObjects.erase(iter); + LLPointer<LLViewerObject>::swap(*iter, *target); + *target = NULL; + ++target; num_removed++; - if (num_removed == mNumDeadObjects) + if (num_removed == mNumDeadObjects || iter->isNull()) { - // We've cleaned up all of the dead objects. + // We've cleaned up all of the dead objects or caught up to the dead tail break; } } @@ -1360,6 +1371,11 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer) } } + llassert(num_removed == mNumDeadObjects); + + //erase as a block + mObjects.erase(mObjects.begin()+(mObjects.size()-mNumDeadObjects), mObjects.end()); + // We've cleaned the global object list, now let's do some paranoia testing on objects // before blowing away the dead list. mDeadObjects.clear(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e473901609..62d83b516f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -61,6 +61,12 @@ BOOL LLViewerShaderMgr::sInitialized = FALSE; LLVector4 gShinyOrigin; +//utility shaders +LLGLSLShader gOcclusionProgram; +LLGLSLShader gCustomAlphaProgram; +LLGLSLShader gGlowCombineProgram; +LLGLSLShader gTwoTextureAddProgram; + //object shaders LLGLSLShader gObjectSimpleProgram; LLGLSLShader gObjectSimpleWaterProgram; @@ -70,6 +76,7 @@ LLGLSLShader gObjectFullbrightShinyProgram; LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; +LLGLSLShader gObjectBumpProgram; LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedWaterProgram; @@ -166,14 +173,24 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWLCloudProgram); mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gObjectShinyProgram); + mShaderList.push_back(&gObjectShinyNonIndexedProgram); mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectBumpProgram); + mShaderList.push_back(&gUIProgram); + mShaderList.push_back(&gCustomAlphaProgram); + mShaderList.push_back(&gGlowCombineProgram); + mShaderList.push_back(&gTwoTextureAddProgram); + mShaderList.push_back(&gSolidColorProgram); + mShaderList.push_back(&gOcclusionProgram); mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); + mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); @@ -190,6 +207,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightWaterProgram); mShaderList.push_back(&gAvatarWaterProgram); mShaderList.push_back(&gObjectShinyWaterProgram); + mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredBlurLightProgram); @@ -410,9 +428,13 @@ void LLViewerShaderMgr::setShaders() } mMaxAvatarShaderLevel = 0; + LLGLSLShader::sNoFixedFunction = false; if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") && gSavedSettings.getBOOL("VertexShaderEnable")) { + //using shaders, disable fixed function + LLGLSLShader::sNoFixedFunction = true; + S32 light_class = 2; S32 env_class = 2; S32 obj_class = 2; @@ -554,6 +576,7 @@ void LLViewerShaderMgr::setShaders() } else { + LLGLSLShader::sNoFixedFunction = false; gPipeline.mVertexShadersEnabled = FALSE; gPipeline.mVertexShadersLoaded = 0; mVertexShaderLevel[SHADER_LIGHTING] = 0; @@ -568,6 +591,7 @@ void LLViewerShaderMgr::setShaders() } else { + LLGLSLShader::sNoFixedFunction = false; gPipeline.mVertexShadersEnabled = FALSE; gPipeline.mVertexShadersLoaded = 0; mVertexShaderLevel[SHADER_LIGHTING] = 0; @@ -591,7 +615,15 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { + gOcclusionProgram.unload(); + gUIProgram.unload(); + gCustomAlphaProgram.unload(); + gGlowCombineProgram.unload(); + gTwoTextureAddProgram.unload(); + gSolidColorProgram.unload(); + gObjectSimpleProgram.unload(); + gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); @@ -1581,6 +1613,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); @@ -1753,6 +1786,22 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { + gObjectBumpProgram.mName = "Bump Shader"; + /*gObjectBumpProgram.mFeatures.calculatesLighting = true; + gObjectBumpProgram.mFeatures.calculatesAtmospherics = true; + gObjectBumpProgram.mFeatures.hasGamma = true; + gObjectBumpProgram.mFeatures.hasAtmospherics = true; + gObjectBumpProgram.mFeatures.hasLighting = true; + gObjectBumpProgram.mFeatures.mIndexedTextureChannels = 0;*/ + gObjectBumpProgram.mShaderFiles.clear(); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectBumpProgram.createShader(NULL, NULL); + } + + if (success) + { gObjectSimpleWaterProgram.mName = "Simple Water Shader"; gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; @@ -2135,6 +2184,85 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gHighlightProgram.createShader(NULL, NULL); } + if (success) + { + gUIProgram.mName = "UI Shader"; + gUIProgram.mShaderFiles.clear(); + gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB)); + gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB)); + gUIProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gUIProgram.createShader(NULL, NULL); + } + + if (success) + { + gCustomAlphaProgram.mName = "Custom Alpha Shader"; + gCustomAlphaProgram.mShaderFiles.clear(); + gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB)); + gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gCustomAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gCustomAlphaProgram.createShader(NULL, NULL); + } + + if (success) + { + gGlowCombineProgram.mName = "Glow Combine Shader"; + gGlowCombineProgram.mShaderFiles.clear(); + gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB)); + gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gGlowCombineProgram.createShader(NULL, NULL); + if (success) + { + gGlowCombineProgram.bind(); + gGlowCombineProgram.uniform1i("glowMap", 0); + gGlowCombineProgram.uniform1i("screenMap", 1); + gGlowCombineProgram.unbind(); + } + } + + if (success) + { + gTwoTextureAddProgram.mName = "Two Texture Add Shader"; + gTwoTextureAddProgram.mShaderFiles.clear(); + gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB)); + gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTwoTextureAddProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gTwoTextureAddProgram.createShader(NULL, NULL); + if (success) + { + gTwoTextureAddProgram.bind(); + gTwoTextureAddProgram.uniform1i("tex0", 0); + gTwoTextureAddProgram.uniform1i("tex1", 1); + } + } + + if (success) + { + gSolidColorProgram.mName = "Solid Color Shader"; + gSolidColorProgram.mShaderFiles.clear(); + gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB)); + gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSolidColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gSolidColorProgram.createShader(NULL, NULL); + if (success) + { + gSolidColorProgram.bind(); + gSolidColorProgram.uniform1i("tex0", 0); + gSolidColorProgram.unbind(); + } + } + + if (success) + { + gOcclusionProgram.mName = "Occlusion Shader"; + gOcclusionProgram.mShaderFiles.clear(); + gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB)); + gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOcclusionProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gOcclusionProgram.createShader(NULL, NULL); + } + if( !success ) { mVertexShaderLevel[SHADER_INTERFACE] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index efef9ec5b2..93a0ecc4f0 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -287,6 +287,14 @@ inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShade extern LLVector4 gShinyOrigin; +//utility shaders +extern LLGLSLShader gOcclusionProgram; +extern LLGLSLShader gCustomAlphaProgram; +extern LLGLSLShader gGlowCombineProgram; + +//output tex0[tc0] + tex1[tc1] +extern LLGLSLShader gTwoTextureAddProgram; + //object shaders extern LLGLSLShader gObjectSimpleProgram; extern LLGLSLShader gObjectSimpleWaterProgram; @@ -296,6 +304,7 @@ extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +extern LLGLSLShader gObjectBumpProgram; extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 4da0f80a00..5fcc57bc91 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -599,7 +599,7 @@ bool LLViewerTexture::bindDefaultImage(S32 stage) } if (!res && LLViewerTexture::sNullImagep.notNull() && (this != LLViewerTexture::sNullImagep)) { - res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep) ; + res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep); } if (!res) { diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index d24174adea..30ef8b8a29 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -115,7 +115,7 @@ void LLViewerTextureList::doPreloadImages() // Set the "white" image LLViewerFetchedTexture::sWhiteImagep = LLViewerTextureManager::getFetchedTextureFromFile("white.tga", MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI); - + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); LLUIImageList* image_list = LLUIImageList::getInstance(); image_list->initFromFile(); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index c31e1c3ba9..988c4ed1a2 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2302,6 +2302,11 @@ void LLViewerWindow::draw() // Draw all nested UI views. // No translation needed, this view is glued to 0,0 + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.pushMatrix(); LLUI::pushMatrix(); { @@ -2376,6 +2381,11 @@ void LLViewerWindow::draw() LLUI::popMatrix(); gGL.popMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + //#if LL_DEBUG LLView::sIsDrawing = FALSE; //#endif diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index cd2bbad620..0db0010688 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -7049,6 +7049,8 @@ LLVivoxProtocolParser::~LLVivoxProtocolParser() XML_ParserFree(parser); } +static LLFastTimer::DeclareTimer FTM_VIVOX_PROCESS("Vivox Process"); + // virtual LLIOPipe::EStatus LLVivoxProtocolParser::process_impl( const LLChannelDescriptors& channels, @@ -7057,6 +7059,7 @@ LLIOPipe::EStatus LLVivoxProtocolParser::process_impl( LLSD& context, LLPumpIO* pump) { + LLFastTimer t(FTM_VIVOX_PROCESS); LLBufferStream istr(channels, buffer.get()); std::ostringstream ostr; while (istr.good()) diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 3c7fe708e6..890861df71 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -51,6 +51,7 @@ #include "llspatialpartition.h" #include "llnotificationsutil.h" #include "raytrace.h" +#include "llglslshader.h" extern LLPipeline gPipeline; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e6da8eb89d..4c137d3394 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3743,6 +3743,11 @@ bool can_batch_texture(LLFace* facep) return false; } + if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA) + { //can't batch invisiprims + return false; + } + if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) { //texture animation breaks batches return false; @@ -4361,6 +4366,8 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) group->mBuilt = 1.f; + std::set<LLVertexBuffer*> mapped_buffers; + for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL); @@ -4375,35 +4382,31 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); - if (face && face->getVertexBuffer()) + if (face) { - face->getGeometryVolume(*volume, face->getTEOffset(), - vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); + LLVertexBuffer* buff = face->getVertexBuffer(); + if (buff) + { + face->getGeometryVolume(*volume, face->getTEOffset(), + vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); + + if (buff->isLocked()) + { + mapped_buffers.insert(buff); + } + } } } - + drawablep->clearState(LLDrawable::REBUILD_ALL); } } - //unmap all the buffers - for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) + for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) { - LLSpatialGroup::buffer_texture_map_t& map = i->second; - for (LLSpatialGroup::buffer_texture_map_t::iterator j = map.begin(); j != map.end(); ++j) - { - LLSpatialGroup::buffer_list_t& list = j->second; - for (LLSpatialGroup::buffer_list_t::iterator k = list.begin(); k != list.end(); ++k) - { - LLVertexBuffer* buffer = *k; - if (buffer->isLocked()) - { - buffer->setBuffer(0); - } - } - } + (*iter)->setBuffer(0); } - + // don't forget alpha if(group != NULL && !group->mVertexBuffer.isNull() && @@ -4713,6 +4716,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } const LLTextureEntry* te = facep->getTextureEntry(); + tex = facep->getTexture(); BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 69ebad61ac..e70ac0a2e7 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -282,6 +282,11 @@ void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax) U32 LLVOWater::getPartitionType() const { + if (mIsEdgePatch) + { + return LLViewerRegion::PARTITION_VOIDWATER; + } + return LLViewerRegion::PARTITION_WATER; } @@ -300,6 +305,7 @@ LLWaterPartition::LLWaterPartition() LLVoidWaterPartition::LLVoidWaterPartition() { + mOcclusionEnabled = FALSE; mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER; mPartitionType = LLViewerRegion::PARTITION_VOIDWATER; } diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp index 257884d921..bd1d2ed7a7 100644 --- a/indra/newview/llxmlrpctransaction.cpp +++ b/indra/newview/llxmlrpctransaction.cpp @@ -394,16 +394,18 @@ bool LLXMLRPCTransaction::Impl::process() } } - const F32 MAX_PROCESSING_TIME = 0.05f; - LLTimer timer; + //const F32 MAX_PROCESSING_TIME = 0.05f; + //LLTimer timer; - while (mCurlRequest->perform() > 0) + mCurlRequest->perform(); + + /*while (mCurlRequest->perform() > 0) { if (timer.getElapsedTimeF32() >= MAX_PROCESSING_TIME) { return false; } - } + }*/ while(1) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e74bf2a620..dfcc7396ba 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -336,10 +336,10 @@ static const U32 gl_cube_face[] = void validate_framebuffer_object(); -void addDeferredAttachments(LLRenderTarget& target) +bool addDeferredAttachments(LLRenderTarget& target) { - target.addColorAttachment(GL_RGBA); //specular - target.addColorAttachment(GL_RGBA); //normal+z + return target.addColorAttachment(GL_RGBA) && //specular + target.addColorAttachment(GL_RGBA); //normal+z } LLPipeline::LLPipeline() : @@ -586,18 +586,61 @@ void LLPipeline::allocatePhysicsBuffer() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; - - //cap samples at 4 for render targets to avoid out of memory errors U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); if (gGLManager.mIsATI) - { //disable multisampling of render targets where ATI is involved + { //ATI doesn't like the way we use multisample texture samples = 0; } + //try to allocate screen buffers at requested resolution and samples + // - on failure, shrink number of samples and try again + // - if not multisampled, shrink resolution and try again (favor X resolution over Y) + // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + + if (!allocateScreenBuffer(resX, resY, samples)) + { + releaseScreenBuffers(); + //reduce number of samples + while (samples > 0) + { + samples /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { //success + return; + } + releaseScreenBuffers(); + } + + //reduce resolution + while (resY > 0 && resX > 0) + { + resY /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return; + } + releaseScreenBuffers(); + + resX /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return; + } + releaseScreenBuffers(); + } + + llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; + } +} + + +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) +{ + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -608,7 +651,10 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (gSavedSettings.getBOOL("RenderUIBuffer")) { - mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + { + return false; + } } if (LLPipeline::sRenderDeferred) @@ -618,22 +664,22 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); //allocate deferred rendering color buffers - mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); - mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); - addDeferredAttachments(mDeferredScreen); + if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mDeferredScreen)) return false; - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); + if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; #if LL_DARWIN // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; #else - mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (!mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; #endif if (shadow_detail > 0 || ssao) { //only need mDeferredLight[0] for shadows OR ssao - mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (!mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } else { @@ -642,7 +688,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (ssao) { //only need mDeferredLight[1] for ssao - mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false); + if (!mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; } else { @@ -651,14 +697,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (gi) { //only need mDeferredLight[2] and mGIMapPost for gi - mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false); + if (!mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; for (U32 i = 0; i < 2; i++) { #if LL_DARWIN // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (!mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; #else - mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (!mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; #endif } } @@ -685,7 +731,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { //allocate 4 sun shadow maps for (U32 i = 0; i < 4; i++) { - mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; } } else @@ -703,7 +749,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { //allocate two spot shadow maps for (U32 i = 4; i < 6; i++) { - mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); + if (!mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE)) return false; } } else @@ -716,7 +762,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) width = nhpo2(resX)/2; height = nhpo2(resY)/2; - mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + if (!mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE)) return false; } else { @@ -738,7 +784,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mEdgeMap.release(); mLuminanceMap.release(); - mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } if (LLPipeline::sRenderDeferred) @@ -750,6 +796,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) stop_glerror(); + return true; } //static @@ -800,9 +847,23 @@ void LLPipeline::releaseGLBuffers() mWaterRef.release(); mWaterDis.release(); + + for (U32 i = 0; i < 3; i++) + { + mGlow[i].release(); + } + + releaseScreenBuffers(); + + gBumpImageList.destroyGL(); + LLVOAvatar::resetImpostors(); +} + +void LLPipeline::releaseScreenBuffers() +{ + mUIScreen.release(); mScreen.release(); mPhysicsDisplay.release(); - mUIScreen.release(); mDeferredScreen.release(); mDeferredDepth.release(); for (U32 i = 0; i < 3; i++) @@ -821,16 +882,9 @@ void LLPipeline::releaseGLBuffers() { mShadow[i].release(); } - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].release(); - } - - gBumpImageList.destroyGL(); - LLVOAvatar::resetImpostors(); } + void LLPipeline::createGLBuffers() { LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); @@ -1983,6 +2037,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bool bound_shader = false; + if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) + { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can + // (shadow render uses a special shader that clamps to clip planes) + bound_shader = true; + gOcclusionProgram.bind(); + } + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -2010,6 +2072,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } } + if (bound_shader) + { + gOcclusionProgram.unbind(); + } + camera.disableUserClipPlane(); if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && @@ -2133,7 +2200,21 @@ void LLPipeline::doOcclusion(LLCamera& camera) LLGLDepthTest depth(GL_TRUE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); + + bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowProgram.bind(); + } + else + { + gOcclusionProgram.bind(); + } + } + for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) { LLSpatialGroup* group = *iter; @@ -2141,6 +2222,18 @@ void LLPipeline::doOcclusion(LLCamera& camera) group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); } + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowProgram.unbind(); + } + else + { + gOcclusionProgram.unbind(); + } + } + gGL.setColorMask(true, false); } } @@ -3249,6 +3342,11 @@ void render_hud_elements() gGL.color4f(1,1,1,1); if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() @@ -3262,6 +3360,10 @@ void render_hud_elements() // Render name tags. LLHUDObject::renderAll(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } else if (gForceRenderLandFence) { @@ -3599,8 +3701,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) check_stack_depth(stack_depth); std::string msg = llformat("pass %d", i); LLGLState::checkStates(msg); - LLGLState::checkTextureChannels(msg); - LLGLState::checkClientArrays(msg); + //LLGLState::checkTextureChannels(msg); + //LLGLState::checkClientArrays(msg); } } } @@ -3638,16 +3740,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - - - stop_glerror(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); @@ -3701,8 +3793,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); +// LLGLState::checkTextureChannels(); +// LLGLState::checkClientArrays(); } void LLPipeline::renderGeomDeferred(LLCamera& camera) @@ -3785,8 +3877,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) llerrs << "GL matrix stack corrupted!" << llendl; } LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } } } @@ -3879,8 +3969,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) llerrs << "GL matrix stack corrupted!" << llendl; } LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } } } @@ -3955,8 +4043,6 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } } else @@ -6449,30 +6535,39 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLGLDisable blend(GL_BLEND); - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); - - - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.bind(); + } + else + { + //tex unit 0 + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); + //tex unit 1 + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + } + gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); - gGL.getTexUnit(1)->activate(); LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.unbind(); + } + else + { + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + } if (LLRenderTarget::sUseFBO) @@ -6485,6 +6580,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.setColorMask(true, false); LLVector2 tc1(0,0); @@ -6508,6 +6608,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.end(); gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + } glMatrixMode(GL_PROJECTION); @@ -7923,7 +8029,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) static LLCullResult ref_result; - if (LLDrawPoolWater::sNeedsDistortionUpdate) + if (LLDrawPoolWater::sNeedsReflectionUpdate) { //initial sky pass (no user clip plane) { //mask out everything but the sky @@ -8063,8 +8169,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::getInstance()->setUserClipPlane(npnorm); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); if (!skip_avatar_update) { @@ -8197,6 +8301,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLVertexBuffer::unbind(); { + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(); + } LLFastTimer ftm(FTM_SHADOW_SIMPLE); LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->disable(); @@ -8205,6 +8313,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); } gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } } if (use_shader) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index e9da25e544..28e6526acd 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -113,9 +113,11 @@ public: void resetVertexBuffers(); void resizeScreenTexture(); void releaseGLBuffers(); + void releaseScreenBuffers(); void createGLBuffers(); void allocateScreenBuffer(U32 resX, U32 resY); + bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); void allocatePhysicsBuffer(); void resetVertexBuffers(LLDrawable* drawable); diff --git a/shining-fixes_rev18977.patch b/shining-fixes_rev18977.patch new file mode 100644 index 0000000000..b711da870a --- /dev/null +++ b/shining-fixes_rev18977.patch @@ -0,0 +1,41 @@ +# HG changeset patch +# User Dave Parks <davep@lindenlab.com> +# Date 1308673064 18000 +# Node ID 95c5639a3f80920e8dc54703d894517dd7694edf +# Parent 6af10678de4736222b2c3f7e010e984fb5b327de +SH-208 Disable VBO on all intel graphics chips (stability improvement). + +diff -r 6af10678de47 -r 95c5639a3f80 indra/newview/featuretable.txt +--- a/indra/newview/featuretable.txt Mon Jun 20 16:42:31 2011 -0700 ++++ b/indra/newview/featuretable.txt Tue Jun 21 11:17:44 2011 -0500 +@@ -1,4 +1,4 @@ +-version 29 ++version 30 + + // NOTE: This is mostly identical to featuretable_mac.txt with a few differences + // Should be combined into one table +@@ -297,6 +297,7 @@ + + list Intel + RenderAnisotropic 1 0 ++RenderVBOEnable 1 0 + + list GeForce2 + RenderAnisotropic 1 0 +diff -r 6af10678de47 -r 95c5639a3f80 indra/newview/featuretable_xp.txt +--- a/indra/newview/featuretable_xp.txt Mon Jun 20 16:42:31 2011 -0700 ++++ b/indra/newview/featuretable_xp.txt Tue Jun 21 11:17:44 2011 -0500 +@@ -1,4 +1,4 @@ +-version 29 ++version 30 + + // NOTE: This is mostly identical to featuretable_mac.txt with a few differences + // Should be combined into one table +@@ -295,6 +295,7 @@ + + list Intel + RenderAnisotropic 1 0 ++RenderVBOEnable 1 0 + + list GeForce2 + RenderAnisotropic 1 0 |