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/**
* @file glowcombineF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D glowMap;
uniform sampler2DRect screenMap;
void main()
{
gl_FragColor = texture2D(glowMap, gl_TexCoord[0].xy) +
texture2DRect(screenMap, gl_TexCoord[1].xy);
}
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