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-rw-r--r--indra/newview/llinventorybridge.cpp57
-rw-r--r--indra/newview/llinventorybridge.h6
2 files changed, 38 insertions, 25 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 3669a7b5dd..1ddbaaa95f 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -444,7 +444,8 @@ BOOL LLInvFVBridge::isClipboardPasteableAsLink() const
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
- const menuentry_vec_t &disabled_entries)
+ const menuentry_vec_t &disabled_entries,
+ BOOL append) // If append is TRUE, then new enabled entries
{
const LLView::child_list_t *list = menu.getChildList();
@@ -501,6 +502,10 @@ void hide_context_entries(LLMenuGL& menu,
// A bit of a hack so we can remember that some UI element explicitly set this to be visible
// so that some other UI element from multi-select doesn't later set this invisible.
menu_item->pushVisible(TRUE);
+ if (append)
+ {
+ menu_item->setEnabled(TRUE);
+ }
for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2)
{
if (*itor2 == name)
@@ -2397,6 +2402,11 @@ void LLFolderBridge::folderOptionsMenu()
const LLInventoryCategory* category = model->getCategory(mUUID);
if(!category) return;
+ const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
+ if (trash_id == mUUID) return;
+ if (isItemInTrash()) return;
+ if (!isAgentInventory()) return;
+
LLFolderType::EType type = category->getPreferredType();
const bool is_system_folder = LLFolderType::lookupIsProtectedType(type);
// BAP change once we're no longer treating regular categories as ensembles.
@@ -2456,7 +2466,7 @@ void LLFolderBridge::folderOptionsMenu()
}
mItems.push_back(std::string("Outfit Separator"));
}
- hide_context_entries(*mMenu, mItems, disabled_items);
+ hide_context_entries(*mMenu, mItems, disabled_items, TRUE);
// Reposition the menu, in case we're adding items to an existing menu.
mMenu->needsArrange();
@@ -2580,28 +2590,6 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
mMenu = &menu;
sSelf = this;
-
-
- uuid_vec_t folders;
- LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
- if (category)
- {
- folders.push_back(category->getUUID());
- }
- LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE);
- fetch->startFetch();
- inc_busy_count();
- if(fetch->isFinished())
- {
- // everything is already here - call done.
- fetch->done();
- }
- else
- {
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(fetch);
- }
}
// Preemptively disable system folder removal if more than one item selected.
@@ -2623,6 +2611,27 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
}
hide_context_entries(menu, mItems, mDisabledItems);
+
+ // Add menu items that are dependent on the contents of the folder.
+ uuid_vec_t folders;
+ LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
+ if (category)
+ {
+ folders.push_back(category->getUUID());
+ }
+ LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE);
+ fetch->startFetch();
+ inc_busy_count();
+ if(fetch->isFinished())
+ {
+ // everything is already here - call done.
+ fetch->done();
+ }
+ else
+ {
+ // it's all on its way - add an observer, and the inventory will call done for us when everything is here.
+ gInventory.addObserver(fetch);
+ }
}
BOOL LLFolderBridge::hasChildren() const
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index 97e87c2f3b..9dc50b542d 100644
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -603,8 +603,12 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
void* user_data = NULL);
// Utility function to hide all entries except those in the list
+// Can be called multiple times on the same menu (e.g. if multiple items
+// are selected). If "append" is false, then only common enabled items
+// are set as enabled.
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
- const menuentry_vec_t &disabled_entries);
+ const menuentry_vec_t &disabled_entries,
+ BOOL append = FALSE);
#endif // LL_LLINVENTORYBRIDGE_H