diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-07-08 17:46:36 -0400 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2010-07-08 17:46:36 -0400 |
commit | 074157c1fe124e7a1bef61b1db01234a8603534b (patch) | |
tree | 06595da33504aa50038d148d5ec9e4b61a2d5b68 | |
parent | b67009415d1570fd7add3d5ac63e66d676f99984 (diff) |
EXT-8292 FIXED Folder wear options disabled in expanded menu on first right-click
EXT-8261 FIXED 'Share' item is disabled in 'My Inventory' folder's context menu
Items can now be appended to menus (versus menus being the most restrictive out of all the item choices).
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 57 | ||||
-rw-r--r-- | indra/newview/llinventorybridge.h | 6 |
2 files changed, 38 insertions, 25 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 3669a7b5dd..1ddbaaa95f 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -444,7 +444,8 @@ BOOL LLInvFVBridge::isClipboardPasteableAsLink() const void hide_context_entries(LLMenuGL& menu, const menuentry_vec_t &entries_to_show, - const menuentry_vec_t &disabled_entries) + const menuentry_vec_t &disabled_entries, + BOOL append) // If append is TRUE, then new enabled entries { const LLView::child_list_t *list = menu.getChildList(); @@ -501,6 +502,10 @@ void hide_context_entries(LLMenuGL& menu, // A bit of a hack so we can remember that some UI element explicitly set this to be visible // so that some other UI element from multi-select doesn't later set this invisible. menu_item->pushVisible(TRUE); + if (append) + { + menu_item->setEnabled(TRUE); + } for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2) { if (*itor2 == name) @@ -2397,6 +2402,11 @@ void LLFolderBridge::folderOptionsMenu() const LLInventoryCategory* category = model->getCategory(mUUID); if(!category) return; + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + if (trash_id == mUUID) return; + if (isItemInTrash()) return; + if (!isAgentInventory()) return; + LLFolderType::EType type = category->getPreferredType(); const bool is_system_folder = LLFolderType::lookupIsProtectedType(type); // BAP change once we're no longer treating regular categories as ensembles. @@ -2456,7 +2466,7 @@ void LLFolderBridge::folderOptionsMenu() } mItems.push_back(std::string("Outfit Separator")); } - hide_context_entries(*mMenu, mItems, disabled_items); + hide_context_entries(*mMenu, mItems, disabled_items, TRUE); // Reposition the menu, in case we're adding items to an existing menu. mMenu->needsArrange(); @@ -2580,28 +2590,6 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) mMenu = &menu; sSelf = this; - - - uuid_vec_t folders; - LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); - if (category) - { - folders.push_back(category->getUUID()); - } - LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE); - fetch->startFetch(); - inc_busy_count(); - if(fetch->isFinished()) - { - // everything is already here - call done. - fetch->done(); - } - else - { - // it's all on it's way - add an observer, and the inventory - // will call done for us when everything is here. - gInventory.addObserver(fetch); - } } // Preemptively disable system folder removal if more than one item selected. @@ -2623,6 +2611,27 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) } hide_context_entries(menu, mItems, mDisabledItems); + + // Add menu items that are dependent on the contents of the folder. + uuid_vec_t folders; + LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); + if (category) + { + folders.push_back(category->getUUID()); + } + LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE); + fetch->startFetch(); + inc_busy_count(); + if(fetch->isFinished()) + { + // everything is already here - call done. + fetch->done(); + } + else + { + // it's all on its way - add an observer, and the inventory will call done for us when everything is here. + gInventory.addObserver(fetch); + } } BOOL LLFolderBridge::hasChildren() const diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 97e87c2f3b..9dc50b542d 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -603,8 +603,12 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, void* user_data = NULL); // Utility function to hide all entries except those in the list +// Can be called multiple times on the same menu (e.g. if multiple items +// are selected). If "append" is false, then only common enabled items +// are set as enabled. void hide_context_entries(LLMenuGL& menu, const menuentry_vec_t &entries_to_show, - const menuentry_vec_t &disabled_entries); + const menuentry_vec_t &disabled_entries, + BOOL append = FALSE); #endif // LL_LLINVENTORYBRIDGE_H |