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| author | Howard Stearns <howard.stearns@gmail.com> | 2022-09-02 17:21:44 -0700 | 
|---|---|---|
| committer | Howard Stearns <howard.stearns@gmail.com> | 2022-09-02 17:21:44 -0700 | 
| commit | a6c385a8cbcd6083ce28277fc263f7140c9df5cd (patch) | |
| tree | 8ed88cde5b3eb432627cd73dabf45c54f419861f /indra | |
| parent | cf8e1b2ac4614c0b4f8211f980214f5e823a672c (diff) | |
SL-17967 - bad copypasta
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 7be1fd0702..91d756c0d1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -969,7 +969,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)      {   // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf          static const GLuint BLOCKBINDING = 1; //picked by us          //Get the index, similar to a uniform location -        GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "UBO"); +        GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");          //Set this index to a binding index          glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);      } | 
