diff options
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 7be1fd0702..91d756c0d1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -969,7 +969,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)      {   // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf          static const GLuint BLOCKBINDING = 1; //picked by us          //Get the index, similar to a uniform location -        GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "UBO"); +        GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");          //Set this index to a binding index          glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);      } | 
