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authorMichael Pohoreski (Ptolemy Linden) <ptolemy@lindenlab.com>2019-11-23 00:02:30 +0000
committerMichael Pohoreski (Ptolemy Linden) <ptolemy@lindenlab.com>2019-11-23 00:02:30 +0000
commita164daad74fc0c8729aac5601df23c0f5cb3c02c (patch)
tree4204dd065726857c05905f53b0dd70b821c52ed1 /indra
parentbd761b0833923f2fb6d3cd8430ebd3287be861f8 (diff)
Cleanup comments
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index e640c2d7ae..c23314a4b9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -276,7 +276,11 @@ void main()
final_color.a = max(final_color.a, emissive_brightness);
- // SL-11406 Fullbright: Object > Texture > Shininess > Environment Intensity = 1
+ // Texture
+ // [x] Full Bright Object
+ // Shininess (specular)
+ // [X] Texture
+ // Environment Intensity = 1
// NOTE: There are two shaders that are used depending on the EI byte value:
// EI = 0 fullbright
// EI > 0 .. 255 material
@@ -329,9 +333,6 @@ void main()
float da = dot(norm.xyz, normalize(light_dir.xyz));
- // Dot product is guaranteed to be in -1 <= da <= +1 range for normalized vectors
- // da = clamp(da, -1.0, 1.0);
-
float final_da = clamp(da, 0.0, 1.0);
float ambient = da;