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authorRichard Linden <none@none>2012-08-30 19:24:07 -0700
committerRichard Linden <none@none>2012-08-30 19:24:07 -0700
commit88e455a3a536bae39a0c83ae9bc43cc1252ed4c0 (patch)
tree58f4ce4cd3396c1b13b430744ce3e91ce0fa28b2 /indra
parentd48889198b9f5b39c195e237ae253339b2d89ef3 (diff)
parentaaac4c7df5858a2dfc385b195446476947244dad (diff)
Automated merge with http://bitbucket.org/lindenlab/viewer-cat
Diffstat (limited to 'indra')
-rw-r--r--indra/llcommon/llstat.cpp84
-rw-r--r--indra/llcommon/llstat.h31
-rw-r--r--indra/llui/llstatbar.cpp2
-rw-r--r--indra/llui/llstatbar.h6
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/llfloaterlagmeter.cpp375
-rw-r--r--indra/newview/llfloaterlagmeter.h80
-rw-r--r--indra/newview/llstatusbar.cpp1
-rw-r--r--indra/newview/llviewerassetstats.cpp4
-rw-r--r--indra/newview/llviewerfloaterreg.cpp2
-rw-r--r--indra/newview/llviewerstats.cpp150
-rw-r--r--indra/newview/llviewerstats.h50
-rw-r--r--indra/newview/llviewertexturelist.cpp12
-rw-r--r--indra/newview/llvoavatarself.cpp4
-rw-r--r--indra/newview/llworld.cpp2
-rw-r--r--indra/newview/skins/default/xui/da/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/de/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/en/floater_lagmeter.xml336
-rw-r--r--indra/newview/skins/default/xui/es/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/fr/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/it/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/ja/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/pl/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/pt/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/ru/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/tr/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/zh/floater_lagmeter.xml151
27 files changed, 131 insertions, 2680 deletions
diff --git a/indra/llcommon/llstat.cpp b/indra/llcommon/llstat.cpp
index 3678c8e1c1..b46d2e58b2 100644
--- a/indra/llcommon/llstat.cpp
+++ b/indra/llcommon/llstat.cpp
@@ -51,9 +51,10 @@ void LLStat::reset()
mNextBin = 0;
}
-LLStat::LLStat(std::string name, S32 num_bins, BOOL use_frame_timer)
-: mUseFrameTimer(use_frame_timer),
- mNumBins(num_bins),
+LLStat::LLStat(std::string name, BOOL use_frame_timer)
+: LLInstanceTracker<LLStat, std::string>(name),
+ mUseFrameTimer(use_frame_timer),
+ mNumBins(50),
mName(name),
mBins(NULL)
{
@@ -61,48 +62,24 @@ LLStat::LLStat(std::string name, S32 num_bins, BOOL use_frame_timer)
mLastTime = 0.f;
reset();
-
- if (!mName.empty())
- {
- stat_map_t::iterator iter = getStatList().find(mName);
- if (iter != getStatList().end())
- llwarns << "LLStat with duplicate name: " << mName << llendl;
- getStatList().insert(std::make_pair(mName, this));
- }
-}
-
-LLStat::stat_map_t& LLStat::getStatList()
-{
- static LLStat::stat_map_t stat_list;
- return stat_list;
}
-
LLStat::~LLStat()
{
delete[] mBins;
-
- if (!mName.empty())
- {
- // handle multiple entries with the same name
- stat_map_t::iterator iter = getStatList().find(mName);
- while (iter != getStatList().end() && iter->second != this)
- ++iter;
- getStatList().erase(iter);
- }
-}
-
-void LLStat::start()
-{
- if (mUseFrameTimer)
- {
- mBins[mNextBin].mBeginTime = sFrameTimer.getElapsedSeconds();
- }
- else
- {
- mBins[mNextBin].mBeginTime = sTimer.getElapsedTimeF64();
- }
}
+//
+//void LLStat::start()
+//{
+// if (mUseFrameTimer)
+// {
+// mBins[mNextBin].mBeginTime = sFrameTimer.getElapsedSeconds();
+// }
+// else
+// {
+// mBins[mNextBin].mBeginTime = sTimer.getElapsedTimeF64();
+// }
+//}
void LLStat::addValue(const F32 value)
{
@@ -299,31 +276,6 @@ F32 LLStat::getMeanPerSec() const
}
}
-F32 LLStat::getMeanDuration() const
-{
- F32 dur = 0.0f;
- S32 count = 0;
- for (S32 i=0; (i < mNumBins) && (i < mNumValues); i++)
- {
- if (i == mNextBin)
- {
- continue;
- }
- dur += mBins[i].mDT;
- count++;
- }
-
- if (count > 0)
- {
- dur /= F32(count);
- return dur;
- }
- else
- {
- return 0.f;
- }
-}
-
F32 LLStat::getMaxPerSec() const
{
F32 value;
@@ -398,7 +350,3 @@ S32 LLStat::getNextBin() const
return mNextBin;
}
-F64 LLStat::getLastTime() const
-{
- return mLastTime;
-}
diff --git a/indra/llcommon/llstat.h b/indra/llcommon/llstat.h
index 38377a010b..82a246275d 100644
--- a/indra/llcommon/llstat.h
+++ b/indra/llcommon/llstat.h
@@ -31,22 +31,18 @@
#include "lltimer.h"
#include "llframetimer.h"
+#include "llinstancetracker.h"
class LLSD;
// ----------------------------------------------------------------------------
-class LL_COMMON_API LLStat
+class LL_COMMON_API LLStat : public LLInstanceTracker<LLStat, std::string>
{
-private:
- typedef std::multimap<std::string, LLStat*> stat_map_t;
-
- static stat_map_t& getStatList();
-
public:
- LLStat(std::string name = std::string(), S32 num_bins = 32, BOOL use_frame_timer = FALSE);
+ LLStat(std::string name = std::string(), BOOL use_frame_timer = FALSE);
~LLStat();
- void start(); // Start the timer for the current "frame", otherwise uses the time tracked from
+ //void start(); // Start the timer for the current "frame", otherwise uses the time tracked from
// the last addValue
void reset();
void addValue(const F32 value = 1.f); // Adds the current value being tracked, and tracks the DT.
@@ -57,23 +53,24 @@ public:
F32 getPrev(S32 age) const; // Age is how many "addValues" previously - zero is current
F32 getPrevPerSec(S32 age) const; // Age is how many "addValues" previously - zero is current
+
F32 getCurrent() const;
F32 getCurrentPerSec() const;
F32 getMin() const;
F32 getMinPerSec() const;
+
F32 getMean() const;
F32 getMeanPerSec() const;
- F32 getMeanDuration() const;
+
F32 getMax() const;
F32 getMaxPerSec() const;
U32 getNumValues() const;
S32 getNumBins() const;
- F64 getLastTime() const;
private:
- BOOL mUseFrameTimer;
+ bool mUseFrameTimer;
U32 mNumValues;
U32 mNumBins;
F32 mLastValue;
@@ -93,6 +90,7 @@ private:
F32 mDT;
};
ValueEntry* mBins;
+
S32 mCurBin;
S32 mNextBin;
@@ -100,17 +98,6 @@ private:
static LLTimer sTimer;
static LLFrameTimer sFrameTimer;
-
-public:
- static LLStat* getStat(const std::string& name)
- {
- // return the first stat that matches 'name'
- stat_map_t::iterator iter = getStatList().find(name);
- if (iter != getStatList().end())
- return iter->second;
- else
- return NULL;
- }
};
#endif // LL_STAT_
diff --git a/indra/llui/llstatbar.cpp b/indra/llui/llstatbar.cpp
index 04cce7878e..a21d7aa6a1 100644
--- a/indra/llui/llstatbar.cpp
+++ b/indra/llui/llstatbar.cpp
@@ -45,7 +45,7 @@ LLStatBar::LLStatBar(const Params& p)
mUnitLabel(p.unit_label),
mMinBar(p.bar_min),
mMaxBar(p.bar_max),
- mStatp(LLStat::getStat(p.stat)),
+ mStatp(LLStat::getInstance(p.stat)),
mTickSpacing(p.tick_spacing),
mLabelSpacing(p.label_spacing),
mPrecision(p.precision),
diff --git a/indra/llui/llstatbar.h b/indra/llui/llstatbar.h
index 513fff3234..7e636d0aa7 100644
--- a/indra/llui/llstatbar.h
+++ b/indra/llui/llstatbar.h
@@ -59,10 +59,10 @@ public:
label_spacing("label_spacing", 10.0f),
precision("precision", 0),
update_rate("update_rate", 5.0f),
- show_per_sec("show_per_sec", TRUE),
+ show_per_sec("show_per_sec", true),
show_bar("show_bar", TRUE),
- show_history("show_history", FALSE),
- show_mean("show_mean", TRUE),
+ show_history("show_history", false),
+ show_mean("show_mean", true),
stat("stat")
{
changeDefault(follows.flags, FOLLOWS_TOP | FOLLOWS_LEFT);
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 4c0657b61d..b3aa6949b3 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -209,7 +209,6 @@ set(viewer_SOURCE_FILES
llfloaterinspect.cpp
llfloaterinventory.cpp
llfloaterjoystick.cpp
- llfloaterlagmeter.cpp
llfloaterland.cpp
llfloaterlandholdings.cpp
llfloatermap.cpp
@@ -784,7 +783,6 @@ set(viewer_HEADER_FILES
llfloaterinspect.h
llfloaterinventory.h
llfloaterjoystick.h
- llfloaterlagmeter.h
llfloaterland.h
llfloaterlandholdings.h
llfloatermap.h
diff --git a/indra/newview/llfloaterlagmeter.cpp b/indra/newview/llfloaterlagmeter.cpp
deleted file mode 100644
index 68b1770bb2..0000000000
--- a/indra/newview/llfloaterlagmeter.cpp
+++ /dev/null
@@ -1,375 +0,0 @@
-/**
- * @file llfloaterlagmeter.cpp
- * @brief The "Lag-o-Meter" floater used to tell users what is causing lag.
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterlagmeter.h"
-
-#include "lluictrlfactory.h"
-#include "llviewerstats.h"
-#include "llviewertexture.h"
-#include "llviewercontrol.h"
-#include "llappviewer.h"
-
-#include "lltexturefetch.h"
-
-#include "llbutton.h"
-#include "llfocusmgr.h"
-#include "lltextbox.h"
-
-const std::string LAG_CRITICAL_IMAGE_NAME = "lag_status_critical.tga";
-const std::string LAG_WARNING_IMAGE_NAME = "lag_status_warning.tga";
-const std::string LAG_GOOD_IMAGE_NAME = "lag_status_good.tga";
-
-LLFloaterLagMeter::LLFloaterLagMeter(const LLSD& key)
- : LLFloater(key)
-{
- mCommitCallbackRegistrar.add("LagMeter.ClickShrink", boost::bind(&LLFloaterLagMeter::onClickShrink, this));
-}
-
-BOOL LLFloaterLagMeter::postBuild()
-{
- // Don't let this window take keyboard focus -- it's confusing to
- // lose arrow-key driving when testing lag.
- setIsChrome(TRUE);
-
- // were we shrunk last time?
- if (isShrunk())
- {
- onClickShrink();
- }
-
- mClientButton = getChild<LLButton>("client_lagmeter");
- mClientText = getChild<LLTextBox>("client_text");
- mClientCause = getChild<LLTextBox>("client_lag_cause");
-
- mNetworkButton = getChild<LLButton>("network_lagmeter");
- mNetworkText = getChild<LLTextBox>("network_text");
- mNetworkCause = getChild<LLTextBox>("network_lag_cause");
-
- mServerButton = getChild<LLButton>("server_lagmeter");
- mServerText = getChild<LLTextBox>("server_text");
- mServerCause = getChild<LLTextBox>("server_lag_cause");
-
- std::string config_string = getString("client_frame_rate_critical_fps", mStringArgs);
- mClientFrameTimeCritical = 1.0f / (float)atof( config_string.c_str() );
- config_string = getString("client_frame_rate_warning_fps", mStringArgs);
- mClientFrameTimeWarning = 1.0f / (float)atof( config_string.c_str() );
-
- config_string = getString("network_packet_loss_critical_pct", mStringArgs);
- mNetworkPacketLossCritical = (float)atof( config_string.c_str() );
- config_string = getString("network_packet_loss_warning_pct", mStringArgs);
- mNetworkPacketLossWarning = (float)atof( config_string.c_str() );
-
- config_string = getString("network_ping_critical_ms", mStringArgs);
- mNetworkPingCritical = (float)atof( config_string.c_str() );
- config_string = getString("network_ping_warning_ms", mStringArgs);
- mNetworkPingWarning = (float)atof( config_string.c_str() );
- config_string = getString("server_frame_rate_critical_fps", mStringArgs);
-
- mServerFrameTimeCritical = 1000.0f / (float)atof( config_string.c_str() );
- config_string = getString("server_frame_rate_warning_fps", mStringArgs);
- mServerFrameTimeWarning = 1000.0f / (float)atof( config_string.c_str() );
- config_string = getString("server_single_process_max_time_ms", mStringArgs);
- mServerSingleProcessMaxTime = (float)atof( config_string.c_str() );
-
-// mShrunk = false;
- config_string = getString("max_width_px", mStringArgs);
- mMaxWidth = atoi( config_string.c_str() );
- config_string = getString("min_width_px", mStringArgs);
- mMinWidth = atoi( config_string.c_str() );
-
- mStringArgs["[CLIENT_FRAME_RATE_CRITICAL]"] = getString("client_frame_rate_critical_fps");
- mStringArgs["[CLIENT_FRAME_RATE_WARNING]"] = getString("client_frame_rate_warning_fps");
-
- mStringArgs["[NETWORK_PACKET_LOSS_CRITICAL]"] = getString("network_packet_loss_critical_pct");
- mStringArgs["[NETWORK_PACKET_LOSS_WARNING]"] = getString("network_packet_loss_warning_pct");
-
- mStringArgs["[NETWORK_PING_CRITICAL]"] = getString("network_ping_critical_ms");
- mStringArgs["[NETWORK_PING_WARNING]"] = getString("network_ping_warning_ms");
-
- mStringArgs["[SERVER_FRAME_RATE_CRITICAL]"] = getString("server_frame_rate_critical_fps");
- mStringArgs["[SERVER_FRAME_RATE_WARNING]"] = getString("server_frame_rate_warning_fps");
-
-// childSetAction("minimize", onClickShrink, this);
- updateControls(isShrunk()); // if expanded append colon to the labels (EXT-4079)
-
- return TRUE;
-}
-LLFloaterLagMeter::~LLFloaterLagMeter()
-{
- // save shrunk status for next time
-// gSavedSettings.setBOOL("LagMeterShrunk", mShrunk);
- // expand so we save the large window rectangle
- if (isShrunk())
- {
- onClickShrink();
- }
-}
-
-void LLFloaterLagMeter::draw()
-{
- determineClient();
- determineNetwork();
- determineServer();
-
- LLFloater::draw();
-}
-
-void LLFloaterLagMeter::determineClient()
-{
- F32 client_frame_time = LLViewerStats::getInstance()->mFPSStat.getMeanDuration();
- bool find_cause = false;
-
- if (!gFocusMgr.getAppHasFocus())
- {
- mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
- mClientText->setText( getString("client_frame_time_window_bg_msg", mStringArgs) );
- mClientCause->setText( LLStringUtil::null );
- }
- else if(client_frame_time >= mClientFrameTimeCritical)
- {
- mClientButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
- mClientText->setText( getString("client_frame_time_critical_msg", mStringArgs) );
- find_cause = true;
- }
- else if(client_frame_time >= mClientFrameTimeWarning)
- {
- mClientButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
- mClientText->setText( getString("client_frame_time_warning_msg", mStringArgs) );
- find_cause = true;
- }
- else
- {
- mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
- mClientText->setText( getString("client_frame_time_normal_msg", mStringArgs) );
- mClientCause->setText( LLStringUtil::null );
- }
-
- if(find_cause)
- {
- if(gSavedSettings.getF32("RenderFarClip") > 128)
- {
- mClientCause->setText( getString("client_draw_distance_cause_msg", mStringArgs) );
- }
- else if(LLAppViewer::instance()->getTextureFetch()->getNumRequests() > 2)
- {
- mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) );
- }
- else if((BYTES_TO_MEGA_BYTES(LLViewerTexture::sBoundTextureMemoryInBytes)) > LLViewerTexture::sMaxBoundTextureMemInMegaBytes)
- {
- mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) );
- }
- else
- {
- mClientCause->setText( getString("client_complex_objects_cause_msg", mStringArgs) );
- }
- }
-}
-
-void LLFloaterLagMeter::determineNetwork()
-{
- F32 packet_loss = LLViewerStats::getInstance()->mPacketsLostPercentStat.getMean();
- F32 ping_time = LLViewerStats::getInstance()->mSimPingStat.getMean();
- bool find_cause_loss = false;
- bool find_cause_ping = false;
-
- // *FIXME: We can't blame a large ping time on anything in
- // particular if the frame rate is low, because a low frame
- // rate is a sure recipe for bad ping times right now until
- // the network handlers are de-synched from the rendering.
- F32 client_frame_time_ms = 1000.0f * LLViewerStats::getInstance()->mFPSStat.getMeanDuration();
-
- if(packet_loss >= mNetworkPacketLossCritical)
- {
- mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
- mNetworkText->setText( getString("network_packet_loss_critical_msg", mStringArgs) );
- find_cause_loss = true;
- }
- else if(ping_time >= mNetworkPingCritical)
- {
- mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
- if (client_frame_time_ms < mNetworkPingCritical)
- {
- mNetworkText->setText( getString("network_ping_critical_msg", mStringArgs) );
- find_cause_ping = true;
- }
- }
- else if(packet_loss >= mNetworkPacketLossWarning)
- {
- mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
- mNetworkText->setText( getString("network_packet_loss_warning_msg", mStringArgs) );
- find_cause_loss = true;
- }
- else if(ping_time >= mNetworkPingWarning)
- {
- mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
- if (client_frame_time_ms < mNetworkPingWarning)
- {
- mNetworkText->setText( getString("network_ping_warning_msg", mStringArgs) );
- find_cause_ping = true;
- }
- }
- else
- {
- mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
- mNetworkText->setText( getString("network_performance_normal_msg", mStringArgs) );
- }
-
- if(find_cause_loss)
- {
- mNetworkCause->setText( getString("network_packet_loss_cause_msg", mStringArgs) );
- }
- else if(find_cause_ping)
- {
- mNetworkCause->setText( getString("network_ping_cause_msg", mStringArgs) );
- }
- else
- {
- mNetworkCause->setText( LLStringUtil::null );
- }
-}
-
-void LLFloaterLagMeter::determineServer()
-{
- F32 sim_frame_time = LLViewerStats::getInstance()->mSimFrameMsec.getCurrent();
- bool find_cause = false;
-
- if(sim_frame_time >= mServerFrameTimeCritical)
- {
- mServerButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
- mServerText->setText( getString("server_frame_time_critical_msg", mStringArgs) );
- find_cause = true;
- }
- else if(sim_frame_time >= mServerFrameTimeWarning)
- {
- mServerButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
- mServerText->setText( getString("server_frame_time_warning_msg", mStringArgs) );
- find_cause = true;
- }
- else
- {
- mServerButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
- mServerText->setText( getString("server_frame_time_normal_msg", mStringArgs) );
- mServerCause->setText( LLStringUtil::null );
- }
-
- if(find_cause)
- {
- if(LLViewerStats::getInstance()->mSimSimPhysicsMsec.getCurrent() > mServerSingleProcessMaxTime)
- {
- mServerCause->setText( getString("server_physics_cause_msg", mStringArgs) );
- }
- else if(LLViewerStats::getInstance()->mSimScriptMsec.getCurrent() > mServerSingleProcessMaxTime)
- {
- mServerCause->setText( getString("server_scripts_cause_msg", mStringArgs) );
- }
- else if(LLViewerStats::getInstance()->mSimNetMsec.getCurrent() > mServerSingleProcessMaxTime)
- {
- mServerCause->setText( getString("server_net_cause_msg", mStringArgs) );
- }
- else if(LLViewerStats::getInstance()->mSimAgentMsec.getCurrent() > mServerSingleProcessMaxTime)
- {
- mServerCause->setText( getString("server_agent_cause_msg", mStringArgs) );
- }
- else if(LLViewerStats::getInstance()->mSimImagesMsec.getCurrent() > mServerSingleProcessMaxTime)
- {
- mServerCause->setText( getString("server_images_cause_msg", mStringArgs) );
- }
- else
- {
- mServerCause->setText( getString("server_generic_cause_msg", mStringArgs) );
- }
- }
-}
-
-void LLFloaterLagMeter::updateControls(bool shrink)
-{
-// LLFloaterLagMeter * self = (LLFloaterLagMeter*)data;
-
- LLButton * button = getChild<LLButton>("minimize");
- S32 delta_width = mMaxWidth -mMinWidth;
- LLRect r = getRect();
-
- if(!shrink)
- {
- setTitle(getString("max_title_msg", mStringArgs) );
- // make left edge appear to expand
- r.translate(-delta_width, 0);
- setRect(r);
- reshape(mMaxWidth, getRect().getHeight());
-
- getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) + ":");
- getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) + ":");
- getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) + ":");
-
- // usually "<<"
- button->setLabel( getString("smaller_label", mStringArgs) );
- }
- else
- {
- setTitle( getString("min_title_msg", mStringArgs) );
- // make left edge appear to collapse
- r.translate(delta_width, 0);
- setRect(r);
- reshape(mMinWidth, getRect().getHeight());
-
- getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) );
- getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) );
- getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) );
-
- // usually ">>"
- button->setLabel( getString("bigger_label", mStringArgs) );
- }
- // Don't put keyboard focus on the button
- button->setFocus(FALSE);
-
-// self->mClientText->setVisible(self->mShrunk);
-// self->mClientCause->setVisible(self->mShrunk);
-// self->getChildView("client_help")->setVisible( self->mShrunk);
-
-// self->mNetworkText->setVisible(self->mShrunk);
-// self->mNetworkCause->setVisible(self->mShrunk);
-// self->getChildView("network_help")->setVisible( self->mShrunk);
-
-// self->mServerText->setVisible(self->mShrunk);
-// self->mServerCause->setVisible(self->mShrunk);
-// self->getChildView("server_help")->setVisible( self->mShrunk);
-
-// self->mShrunk = !self->mShrunk;
-}
-
-BOOL LLFloaterLagMeter::isShrunk()
-{
- return gSavedSettings.getBOOL("LagMeterShrunk");
-}
-
-void LLFloaterLagMeter::onClickShrink() // toggle "LagMeterShrunk"
-{
- bool shrunk = isShrunk();
- updateControls(!shrunk);
- gSavedSettings.setBOOL("LagMeterShrunk", !shrunk);
-}
diff --git a/indra/newview/llfloaterlagmeter.h b/indra/newview/llfloaterlagmeter.h
deleted file mode 100644
index eef6955601..0000000000
--- a/indra/newview/llfloaterlagmeter.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/**
- * @file llfloaterlagmeter.h
- * @brief The "Lag-o-Meter" floater used to tell users what is causing lag.
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LLFLOATERLAGMETER_H
-#define LLFLOATERLAGMETER_H
-
-#include "llfloater.h"
-
-class LLTextBox;
-
-class LLFloaterLagMeter : public LLFloater
-{
- friend class LLFloaterReg;
-
-public:
- /*virtual*/ void draw();
- /*virtual*/ BOOL postBuild();
-private:
-
- LLFloaterLagMeter(const LLSD& key);
- /*virtual*/ ~LLFloaterLagMeter();
- void determineClient();
- void determineNetwork();
- void determineServer();
- void updateControls(bool shrink);
- BOOL isShrunk();
-
- void onClickShrink();
-
- bool mShrunk;
- S32 mMaxWidth, mMinWidth;
-
- F32 mClientFrameTimeCritical;
- F32 mClientFrameTimeWarning;
- LLButton * mClientButton;
- LLTextBox * mClientText;
- LLTextBox * mClientCause;
-
- F32 mNetworkPacketLossCritical;
- F32 mNetworkPacketLossWarning;
- F32 mNetworkPingCritical;
- F32 mNetworkPingWarning;
- LLButton * mNetworkButton;
- LLTextBox * mNetworkText;
- LLTextBox * mNetworkCause;
-
- F32 mServerFrameTimeCritical;
- F32 mServerFrameTimeWarning;
- F32 mServerSingleProcessMaxTime;
- LLButton * mServerButton;
- LLTextBox * mServerText;
- LLTextBox * mServerCause;
-
- LLStringUtil::format_map_t mStringArgs;
-};
-
-#endif
diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp
index 89240c982f..fc6e9fd514 100644
--- a/indra/newview/llstatusbar.cpp
+++ b/indra/newview/llstatusbar.cpp
@@ -37,7 +37,6 @@
#include "llviewercontrol.h"
#include "llfloaterbuycurrency.h"
#include "llbuycurrencyhtml.h"
-#include "llfloaterlagmeter.h"
#include "llpanelnearbymedia.h"
#include "llpanelvolumepulldown.h"
#include "llfloaterregioninfo.h"
diff --git a/indra/newview/llviewerassetstats.cpp b/indra/newview/llviewerassetstats.cpp
index 4c59fd0371..e556743cbf 100644
--- a/indra/newview/llviewerassetstats.cpp
+++ b/indra/newview/llviewerassetstats.cpp
@@ -369,8 +369,8 @@ LLViewerAssetStats::asLLSD(bool compact_output)
std::string rez_status_name = LLVOAvatar::rezStatusToString(rez_stat);
avatar_info[avatar_nearby_tag][rez_status_name] = mAvatarRezStates[rez_stat];
}
- avatar_info[avatar_phase_stats_tag]["cloud"] = mPhaseStats["cloud"].getData();
- avatar_info[avatar_phase_stats_tag]["cloud-or-gray"] = mPhaseStats["cloud-or-gray"].getData();
+ avatar_info[avatar_phase_stats_tag]["cloud"] = mPhaseStats["cloud"].asLLSD();
+ avatar_info[avatar_phase_stats_tag]["cloud-or-gray"] = mPhaseStats["cloud-or-gray"].asLLSD();
ret[avatar_tag] = avatar_info;
return ret;
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 1f7cf0cdd4..69586e3634 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -73,7 +73,6 @@
#include "llfloaterinspect.h"
#include "llfloaterinventory.h"
#include "llfloaterjoystick.h"
-#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
#include "llfloaterlandholdings.h"
#include "llfloatermap.h"
@@ -227,7 +226,6 @@ void LLViewerFloaterReg::registerFloaters()
LLNotificationsUI::registerFloater();
LLFloaterDisplayNameUtil::registerFloater();
- LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 1d6d5b7e72..58a7b3a463 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -66,137 +66,134 @@ class StatAttributes
{
public:
StatAttributes(const char* name,
- const BOOL enabled,
- const BOOL is_timer)
+ const BOOL enabled)
: mName(name),
- mEnabled(enabled),
- mIsTimer(is_timer)
+ mEnabled(enabled)
{
}
std::string mName;
BOOL mEnabled;
- BOOL mIsTimer;
};
const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
{
// ST_VERSION
- StatAttributes("Version", TRUE, FALSE),
+ StatAttributes("Version", TRUE),
// ST_AVATAR_EDIT_SECONDS
- StatAttributes("Seconds in Edit Appearence", FALSE, TRUE),
+ StatAttributes("Seconds in Edit Appearence", FALSE),
// ST_TOOLBOX_SECONDS
- StatAttributes("Seconds using Toolbox", FALSE, TRUE),
+ StatAttributes("Seconds using Toolbox", FALSE),
// ST_CHAT_COUNT
- StatAttributes("Chat messages sent", FALSE, FALSE),
+ StatAttributes("Chat messages sent", FALSE),
// ST_IM_COUNT
- StatAttributes("IMs sent", FALSE, FALSE),
+ StatAttributes("IMs sent", FALSE),
// ST_FULLSCREEN_BOOL
- StatAttributes("Fullscreen mode", FALSE, FALSE),
+ StatAttributes("Fullscreen mode", FALSE),
// ST_RELEASE_COUNT
- StatAttributes("Object release count", FALSE, FALSE),
+ StatAttributes("Object release count", FALSE),
// ST_CREATE_COUNT
- StatAttributes("Object create count", FALSE, FALSE),
+ StatAttributes("Object create count", FALSE),
// ST_REZ_COUNT
- StatAttributes("Object rez count", FALSE, FALSE),
+ StatAttributes("Object rez count", FALSE),
// ST_FPS_10_SECONDS
- StatAttributes("Seconds below 10 FPS", FALSE, TRUE),
+ StatAttributes("Seconds below 10 FPS", FALSE),
// ST_FPS_2_SECONDS
- StatAttributes("Seconds below 2 FPS", FALSE, TRUE),
+ StatAttributes("Seconds below 2 FPS", FALSE),
// ST_MOUSELOOK_SECONDS
- StatAttributes("Seconds in Mouselook", FALSE, TRUE),
+ StatAttributes("Seconds in Mouselook", FALSE),
// ST_FLY_COUNT
- StatAttributes("Fly count", FALSE, FALSE),
+ StatAttributes("Fly count", FALSE),
// ST_TELEPORT_COUNT
- StatAttributes("Teleport count", FALSE, FALSE),
+ StatAttributes("Teleport count", FALSE),
// ST_OBJECT_DELETE_COUNT
- StatAttributes("Objects deleted", FALSE, FALSE),
+ StatAttributes("Objects deleted", FALSE),
// ST_SNAPSHOT_COUNT
- StatAttributes("Snapshots taken", FALSE, FALSE),
+ StatAttributes("Snapshots taken", FALSE),
// ST_UPLOAD_SOUND_COUNT
- StatAttributes("Sounds uploaded", FALSE, FALSE),
+ StatAttributes("Sounds uploaded", FALSE),
// ST_UPLOAD_TEXTURE_COUNT
- StatAttributes("Textures uploaded", FALSE, FALSE),
+ StatAttributes("Textures uploaded", FALSE),
// ST_EDIT_TEXTURE_COUNT
- StatAttributes("Changes to textures on objects", FALSE, FALSE),
+ StatAttributes("Changes to textures on objects", FALSE),
// ST_KILLED_COUNT
- StatAttributes("Number of times killed", FALSE, FALSE),
+ StatAttributes("Number of times killed", FALSE),
// ST_FRAMETIME_JITTER
- StatAttributes("Average delta between sucessive frame times", FALSE, FALSE),
+ StatAttributes("Average delta between successive frame times", FALSE),
// ST_FRAMETIME_SLEW
- StatAttributes("Average delta between frame time and mean", FALSE, FALSE),
+ StatAttributes("Average delta between frame time and mean", FALSE),
// ST_INVENTORY_TOO_LONG
- StatAttributes("Inventory took too long to load", FALSE, FALSE),
+ StatAttributes("Inventory took too long to load", FALSE),
// ST_WEARABLES_TOO_LONG
- StatAttributes("Wearables took too long to load", FALSE, FALSE),
+ StatAttributes("Wearables took too long to load", FALSE),
// ST_LOGIN_SECONDS
- StatAttributes("Time between LoginRequest and LoginReply", FALSE, FALSE),
+ StatAttributes("Time between LoginRequest and LoginReply", FALSE),
// ST_LOGIN_TIMEOUT_COUNT
- StatAttributes("Number of login attempts that timed out", FALSE, FALSE),
+ StatAttributes("Number of login attempts that timed out", FALSE),
// ST_HAS_BAD_TIMER
- StatAttributes("Known bad timer if != 0.0", FALSE, FALSE),
+ StatAttributes("Known bad timer if != 0.0", FALSE),
// ST_DOWNLOAD_FAILED
- StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE, FALSE),
+ StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE),
// ST_LSL_SAVE_COUNT
- StatAttributes("Number of times user has saved a script", FALSE, FALSE),
+ StatAttributes("Number of times user has saved a script", FALSE),
// ST_UPLOAD_ANIM_COUNT
- StatAttributes("Animations uploaded", FALSE, FALSE),
+ StatAttributes("Animations uploaded", FALSE),
// ST_FPS_8_SECONDS
- StatAttributes("Seconds below 8 FPS", FALSE, TRUE),
+ StatAttributes("Seconds below 8 FPS", FALSE),
// ST_SIM_FPS_20_SECONDS
- StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE),
+ StatAttributes("Seconds with sim FPS below 20", FALSE),
// ST_PHYS_FPS_20_SECONDS
- StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE),
+ StatAttributes("Seconds with physics FPS below 20", FALSE),
// ST_LOSS_05_SECONDS
- StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE),
+ StatAttributes("Seconds with packet loss > 5%", FALSE),
// ST_FPS_DROP_50_RATIO
- StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE),
+ StatAttributes("Ratio of frames 2x longer than previous", FALSE),
// ST_ENABLE_VBO
- StatAttributes("Vertex Buffers Enabled", TRUE, FALSE),
+ StatAttributes("Vertex Buffers Enabled", TRUE),
// ST_DELTA_BANDWIDTH
- StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE),
+ StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE),
// ST_MAX_BANDWIDTH
- StatAttributes("Max bandwidth setting", FALSE, FALSE),
+ StatAttributes("Max bandwidth setting", FALSE),
// ST_LIGHTING_DETAIL
- StatAttributes("Lighting Detail", FALSE, FALSE),
+ StatAttributes("Lighting Detail", FALSE),
// ST_VISIBLE_AVATARS
- StatAttributes("Visible Avatars", FALSE, FALSE),
+ StatAttributes("Visible Avatars", FALSE),
// ST_SHADER_OJECTS
- StatAttributes("Object Shaders", FALSE, FALSE),
+ StatAttributes("Object Shaders", FALSE),
// ST_SHADER_ENVIRONMENT
- StatAttributes("Environment Shaders", FALSE, FALSE),
+ StatAttributes("Environment Shaders", FALSE),
// ST_VISIBLE_DRAW_DIST
- StatAttributes("Draw Distance", FALSE, FALSE),
+ StatAttributes("Draw Distance", FALSE),
// ST_VISIBLE_CHAT_BUBBLES
- StatAttributes("Chat Bubbles Enabled", FALSE, FALSE),
+ StatAttributes("Chat Bubbles Enabled", FALSE),
// ST_SHADER_AVATAR
- StatAttributes("Avatar Shaders", FALSE, FALSE),
+ StatAttributes("Avatar Shaders", FALSE),
// ST_FRAME_SECS
- StatAttributes("FRAME_SECS", FALSE, FALSE),
+ StatAttributes("FRAME_SECS", FALSE),
// ST_UPDATE_SECS
- StatAttributes("UPDATE_SECS", FALSE, FALSE),
+ StatAttributes("UPDATE_SECS", FALSE),
// ST_NETWORK_SECS
- StatAttributes("NETWORK_SECS", FALSE, FALSE),
+ StatAttributes("NETWORK_SECS", FALSE),
// ST_IMAGE_SECS
- StatAttributes("IMAGE_SECS", FALSE, FALSE),
+ StatAttributes("IMAGE_SECS", FALSE),
// ST_REBUILD_SECS
- StatAttributes("REBUILD_SECS", FALSE, FALSE),
+ StatAttributes("REBUILD_SECS", FALSE),
// ST_RENDER_SECS
- StatAttributes("RENDER_SECS", FALSE, FALSE),
+ StatAttributes("RENDER_SECS", FALSE),
// ST_CROSSING_AVG
- StatAttributes("CROSSING_AVG", FALSE, FALSE),
+ StatAttributes("CROSSING_AVG", FALSE),
// ST_CROSSING_MAX
- StatAttributes("CROSSING_MAX", FALSE, FALSE),
+ StatAttributes("CROSSING_MAX", FALSE),
// ST_LIBXUL_WIDGET_USED
- StatAttributes("LibXUL Widget used", FALSE, FALSE), // Unused
+ StatAttributes("LibXUL Widget used", FALSE), // Unused
// ST_WINDOW_WIDTH
- StatAttributes("Window width", FALSE, FALSE),
+ StatAttributes("Window width", FALSE),
// ST_WINDOW_HEIGHT
- StatAttributes("Window height", FALSE, FALSE),
+ StatAttributes("Window height", FALSE),
// ST_TEX_BAKES
- StatAttributes("Texture Bakes", FALSE, FALSE),
+ StatAttributes("Texture Bakes", FALSE),
// ST_TEX_REBAKES
- StatAttributes("Texture Rebakes", FALSE, FALSE)
+ StatAttributes("Texture Rebakes", FALSE)
};
@@ -207,16 +204,11 @@ LLViewerStats::LLViewerStats() :
mAssetKBitStat("assetkbitstat"),
mTextureKBitStat("texturekbitstat"),
mVFSPendingOperations("vfspendingoperations"),
- mObjectsDrawnStat("objectsdrawnstat"),
- mObjectsCulledStat("objectsculledstat"),
- mObjectsTestedStat("objectstestedstat"),
- mObjectsComparedStat("objectscomparedstat"),
- mObjectsOccludedStat("objectsoccludedstat"),
mFPSStat("fpsstat"),
mPacketsInStat("packetsinstat"),
mPacketsLostStat("packetsloststat"),
mPacketsOutStat("packetsoutstat"),
- mPacketsLostPercentStat("packetslostpercentstat", 64),
+ mPacketsLostPercentStat("packetslostpercentstat"),
mTexturePacketsStat("texturepacketsstat"),
mActualInKBitStat("actualinkbitstat"),
mActualOutKBitStat("actualoutkbitstat"),
@@ -258,12 +250,12 @@ LLViewerStats::LLViewerStats() :
mPhysicsLODTasks("physicslodtasks"),
mPhysicsMemoryAllocated("physicsmemoryallocated"),
mSimPingStat("simpingstat"),
- mNumImagesStat("numimagesstat", 32, TRUE),
- mNumRawImagesStat("numrawimagesstat", 32, TRUE),
- mGLTexMemStat("gltexmemstat", 32, TRUE),
- mGLBoundMemStat("glboundmemstat", 32, TRUE),
- mRawMemStat("rawmemstat", 32, TRUE),
- mFormattedMemStat("formattedmemstat", 32, TRUE),
+ mNumImagesStat("numimagesstat", TRUE),
+ mNumRawImagesStat("numrawimagesstat", TRUE),
+ mGLTexMemStat("gltexmemstat", TRUE),
+ mGLBoundMemStat("glboundmemstat", TRUE),
+ mRawMemStat("rawmemstat", TRUE),
+ mFormattedMemStat("formattedmemstat", TRUE),
mNumObjectsStat("numobjectsstat"),
mNumActiveObjectsStat("numactiveobjectsstat"),
mNumNewObjectsStat("numnewobjectsstat"),
@@ -284,10 +276,6 @@ LLViewerStats::LLViewerStats() :
mAgentPositionSnaps.reset();
}
-LLViewerStats::~LLViewerStats()
-{
-}
-
void LLViewerStats::resetStats()
{
LLViewerStats& stats = LLViewerStats::instance();
@@ -398,7 +386,7 @@ void LLViewerStats::addToMessage(LLSD &body) const
}
}
- body["AgentPositionSnaps"] = mAgentPositionSnaps.getData();
+ body["AgentPositionSnaps"] = mAgentPositionSnaps.asLLSD();
llinfos << "STAT: AgentPositionSnaps: Mean = " << mAgentPositionSnaps.getMean() << "; StdDev = " << mAgentPositionSnaps.getStdDev()
<< "; Count = " << mAgentPositionSnaps.getCount() << llendl;
}
@@ -783,7 +771,7 @@ void LLViewerStats::PhaseMap::clearPhases()
mPhaseMap.clear();
}
-LLSD LLViewerStats::PhaseMap::dumpPhases()
+LLSD LLViewerStats::PhaseMap::asLLSD()
{
LLSD result;
for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter)
diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h
index e02a4ccdc7..0d8f2a45c0 100644
--- a/indra/newview/llviewerstats.h
+++ b/indra/newview/llviewerstats.h
@@ -39,11 +39,6 @@ public:
mAssetKBitStat,
mTextureKBitStat,
mVFSPendingOperations,
- mObjectsDrawnStat,
- mObjectsCulledStat,
- mObjectsTestedStat,
- mObjectsComparedStat,
- mObjectsOccludedStat,
mFPSStat,
mPacketsInStat,
mPacketsLostStat,
@@ -55,60 +50,60 @@ public:
mTrianglesDrawnStat;
// Simulator stats
- LLStat mSimTimeDilation,
+ LLStat mSimTimeDilation;
- mSimFPS,
+ LLStat mSimFPS,
mSimPhysicsFPS,
mSimAgentUPS,
- mSimScriptEPS,
+ mSimScriptEPS;
- mSimFrameMsec,
+ LLStat mSimFrameMsec,
mSimNetMsec,
mSimSimOtherMsec,
- mSimSimPhysicsMsec,
+ mSimSimPhysicsMsec;
- mSimSimPhysicsStepMsec,
+ LLStat mSimSimPhysicsStepMsec,
mSimSimPhysicsShapeUpdateMsec,
mSimSimPhysicsOtherMsec,
mSimSimAIStepMsec,
mSimSimSkippedSilhouetteSteps,
- mSimSimPctSteppedCharacters,
+ mSimSimPctSteppedCharacters;
- mSimAgentMsec,
+ LLStat mSimAgentMsec,
mSimImagesMsec,
mSimScriptMsec,
mSimSpareMsec,
mSimSleepMsec,
- mSimPumpIOMsec,
+ mSimPumpIOMsec;
- mSimMainAgents,
+ LLStat mSimMainAgents,
mSimChildAgents,
mSimObjects,
mSimActiveObjects,
mSimActiveScripts,
- mSimPctScriptsRun,
+ mSimPctScriptsRun;
- mSimInPPS,
+ LLStat mSimInPPS,
mSimOutPPS,
mSimPendingDownloads,
mSimPendingUploads,
mSimPendingLocalUploads,
- mSimTotalUnackedBytes,
+ mSimTotalUnackedBytes;
- mPhysicsPinnedTasks,
+ LLStat mPhysicsPinnedTasks,
mPhysicsLODTasks,
- mPhysicsMemoryAllocated,
+ mPhysicsMemoryAllocated;
- mSimPingStat,
+ LLStat mSimPingStat;
- mNumImagesStat,
+ LLStat mNumImagesStat,
mNumRawImagesStat,
mGLTexMemStat,
mGLBoundMemStat,
mRawMemStat,
- mFormattedMemStat,
+ mFormattedMemStat;
- mNumObjectsStat,
+ LLStat mNumObjectsStat,
mNumActiveObjectsStat,
mNumNewObjectsStat,
mNumSizeCulledStat,
@@ -182,7 +177,6 @@ public:
};
LLViewerStats();
- ~LLViewerStats();
// all return latest value of given stat
F64 getStat(EStatType type) const;
@@ -203,7 +197,7 @@ public:
U32 mCountOfNextUpdatesToIgnore;
inline StatsAccumulator()
- {
+ {
reset();
}
@@ -263,7 +257,7 @@ public:
mCountOfNextUpdatesToIgnore = 0;
}
- inline LLSD getData() const
+ inline LLSD asLLSD() const
{
LLSD data;
data["mean"] = getMean();
@@ -293,7 +287,7 @@ public:
void stopPhase(const std::string& phase_name);
void stopAllPhases();
void clearPhases();
- LLSD dumpPhases();
+ LLSD asLLSD();
static StatsAccumulator& getPhaseStats(const std::string& phase_name);
static void recordPhaseStat(const std::string& phase_name, F32 value);
};
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 80cca9963e..c0b196918d 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -67,12 +67,12 @@ void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
U32 LLViewerTextureList::sTextureBits = 0;
U32 LLViewerTextureList::sTexturePackets = 0;
S32 LLViewerTextureList::sNumImages = 0;
-LLStat LLViewerTextureList::sNumImagesStat("Num Images", 32, TRUE);
-LLStat LLViewerTextureList::sNumRawImagesStat("Num Raw Images", 32, TRUE);
-LLStat LLViewerTextureList::sGLTexMemStat("GL Texture Mem", 32, TRUE);
-LLStat LLViewerTextureList::sGLBoundMemStat("GL Bound Mem", 32, TRUE);
-LLStat LLViewerTextureList::sRawMemStat("Raw Image Mem", 32, TRUE);
-LLStat LLViewerTextureList::sFormattedMemStat("Formatted Image Mem", 32, TRUE);
+LLStat LLViewerTextureList::sNumImagesStat("Num Images", TRUE);
+LLStat LLViewerTextureList::sNumRawImagesStat("Num Raw Images", TRUE);
+LLStat LLViewerTextureList::sGLTexMemStat("GL Texture Mem", TRUE);
+LLStat LLViewerTextureList::sGLBoundMemStat("GL Bound Mem", TRUE);
+LLStat LLViewerTextureList::sRawMemStat("Raw Image Mem", TRUE);
+LLStat LLViewerTextureList::sFormattedMemStat("Formatted Image Mem", TRUE);
LLViewerTextureList gTextureList;
static LLFastTimer::DeclareTimer FTM_PROCESS_IMAGES("Process Images");
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 6ef9bdd238..93573ed52e 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2140,8 +2140,8 @@ LLSD LLVOAvatarSelf::metricsData()
result["timers"]["ruth"] = mRuthTimer.getElapsedTimeF32();
result["timers"]["invisible"] = mInvisibleTimer.getElapsedTimeF32();
result["timers"]["fully_loaded"] = mFullyLoadedTimer.getElapsedTimeF32();
- result["phases"] = getPhases().dumpPhases();
- result["startup"] = LLStartUp::getPhases().dumpPhases();
+ result["phases"] = getPhases().asLLSD();
+ result["startup"] = LLStartUp::getPhases().asLLSD();
return result;
}
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 09d17b3701..43152c9025 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -1157,7 +1157,7 @@ void send_agent_resume()
}
// Reset the FPS counter to avoid an invalid fps
- LLViewerStats::getInstance()->mFPSStat.start();
+ LLViewerStats::getInstance()->mFPSStat.reset();
LLAppViewer::instance()->resumeMainloopTimeout();
}
diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml
deleted file mode 100644
index 149d174c34..0000000000
--- a/indra/newview/skins/default/xui/da/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
- <floater.string name="max_title_msg">
- Lag måler
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Klient
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, vindue i baggrund
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Mulig årsag: &apos;Vis afstand&apos; sat for højt i grafik indstillinger
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Mulig årsag: Billeder hentes
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Mulig årsag: For mange billeder i hukommelse
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Mulig årsag: For mange komplekse objekter i scenariet
- </floater.string>
- <floater.string name="network_text_msg">
- Netværk
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Muligvis dårlig forbindelse eller &apos;båndbredde&apos; sat for højt i netværksopsætning.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Muligvis dårlig forbindelse eller fil delings program.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Mulig årsag: For mange fysiske objekter
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Mulig årsag: For mange objekter med script
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Mulig årsag: For meget netværks trafik
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Mulig årsag: For mange avatarer i bevægelse i regionen
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Mulig årsag: For mange billed udregninger
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Mulig årsag: Simulator belastning for stor
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/>
- <text name="client">
- Klient
- </text>
- <text name="client_text">
- Normal
- </text>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
- <text name="network">
- Netværk
- </text>
- <text name="network_text">
- Normal
- </text>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/>
- <text name="server">
- Server
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Ændre størrelse"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
deleted file mode 100644
index 45ff37c147..0000000000
--- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
- <floater.string name="max_title_msg">
- Lag-Anzeige
- </floater.string>
- <floater.string name="max_width_px">
- 350
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Client
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, Fenster im Hintergrund
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Mögliche Ursache: Sichtweite zu groß
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Mögliche Ursache: Bilder werden geladen
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Mögliche Ursache: Zu viele Bilder im Speicher
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Mögliche Ursache: Zu viele komplexe Objekte in der Szene
- </floater.string>
- <floater.string name="network_text_msg">
- Netzwerk
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Mögliche Ursache: Zu viele physische Objekte
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Mögliche Ursache: Zu viele geskriptete Objekte
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Mögliche Ursache: Zu viel Netzwerktraffic
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Mögliche Ursache: Zu viele Personen in Bewegung in der Region
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Mögliche Ursache: Zu viele Bildberechnungen
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Mögliche Ursache: Zu hohe Simulator-Last
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
- <text name="client">
- Client
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
- <text name="network">
- Netzwerk
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
- <text name="server">
- Server
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt; " name="minimize" tool_tip="Fenstergröße ändern"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml
deleted file mode 100644
index b24c745bdd..0000000000
--- a/indra/newview/skins/default/xui/en/floater_lagmeter.xml
+++ /dev/null
@@ -1,336 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- height="170"
- layout="topleft"
- name="floater_lagmeter"
- help_topic="floater_lagmeter"
- save_rect="true"
- title="LAG METER"
- width="350">
- <floater.string
- name="max_title_msg">
- Lag Meter
- </floater.string>
- <floater.string
- name="max_width_px">
- 360
- </floater.string>
- <floater.string
- name="min_title_msg">
- Lag
- </floater.string>
- <floater.string
- name="min_width_px">
- 90
- </floater.string>
- <floater.string
- name="client_text_msg">
- Client
- </floater.string>
- <floater.string
- name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string
- name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string
- name="client_frame_time_window_bg_msg">
- Normal, window in background
- </floater.string>
- <floater.string
- name="client_frame_time_critical_msg">
- Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string
- name="client_frame_time_warning_msg">
- Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string
- name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="client_draw_distance_cause_msg">
- Possible cause: Draw distance set too high
- </floater.string>
- <floater.string
- name="client_texture_loading_cause_msg">
- Possible cause: Images loading
- </floater.string>
- <floater.string
- name="client_texture_memory_cause_msg">
- Possible cause: Too many images in memory
- </floater.string>
- <floater.string
- name="client_complex_objects_cause_msg">
- Possible cause: Too many complex objects in scene
- </floater.string>
- <floater.string
- name="network_text_msg">
- Network
- </floater.string>
- <floater.string
- name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string
- name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string
- name="network_packet_loss_critical_msg">
- Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string
- name="network_packet_loss_warning_msg">
- Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string
- name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string
- name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string
- name="network_ping_critical_msg">
- Connection ping time is over [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string
- name="network_ping_warning_msg">
- Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string
- name="network_packet_loss_cause_msg">
- Possible bad connection or &apos;Bandwidth&apos; pref too high.
- </floater.string>
- <floater.string
- name="network_ping_cause_msg">
- Possible bad connection or file-sharing app.
- </floater.string>
- <floater.string
- name="server_text_msg">
- Server
- </floater.string>
- <floater.string
- name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string
- name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string
- name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string
- name="server_frame_time_critical_msg">
- Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string
- name="server_frame_time_warning_msg">
- Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string
- name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="server_physics_cause_msg">
- Possible Cause: Too many physical objects
- </floater.string>
- <floater.string
- name="server_scripts_cause_msg">
- Possible Cause: Too many scripted objects
- </floater.string>
- <floater.string
- name="server_net_cause_msg">
- Possible Cause: Too much network traffic
- </floater.string>
- <floater.string
- name="server_agent_cause_msg">
- Possible Cause: Too many moving people in region
- </floater.string>
- <floater.string
- name="server_images_cause_msg">
- Possible Cause: Too many image calculations
- </floater.string>
- <floater.string
- name="server_generic_cause_msg">
- Possible Cause: Simulator load too heavy
- </floater.string>
- <floater.string
- name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string
- name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="client_lagmeter"
- tab_stop="false"
- tool_tip="Client lag status"
- top="24"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="client"
- top_delta="0"
- width="128">
- Client
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="40"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="client_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="56"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="client_lag_cause"
- right="-32" />
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="network_lagmeter"
- tab_stop="false"
- tool_tip="Network lag status"
- top="64"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="network"
- top_delta="0"
- width="128">
- Network
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="80"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="network_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="96"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="network_lag_cause"
- right="-32" />
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="server_lagmeter"
- tab_stop="false"
- tool_tip="Server lag status"
- top="104"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="server"
- top_delta="0"
- width="60">
- Server
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="120"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="server_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="136"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="server_lag_cause"
- right="-32" />
- <button
- follows="left|top"
- height="20"
- label="&gt;&gt;"
- layout="topleft"
- left="10"
- name="minimize"
- tool_tip="Toggle floater size"
- top_delta="24"
- width="40">
- <button.commit_callback
- function="LagMeter.ClickShrink" />
- </button>
-</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml
deleted file mode 100644
index 227689a194..0000000000
--- a/indra/newview/skins/default/xui/es/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MEDIDOR DEL LAG">
- <floater.string name="max_title_msg">
- Medidor del lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Cliente
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, ventana en segundo plano
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Posible causa: distancia de dibujo fijada muy alta
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Posible causa: imágenes cargándose
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Posible causa: demasiadas imágenes en la memoria
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Posible causa: demasiados objetos complejos en la escena
- </floater.string>
- <floater.string name="network_text_msg">
- Red
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Quizá una mala conexión o un ancho de banda fijado demasiado alto.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Quizá una mala conexión o una aplicación de archivos compartidos.
- </floater.string>
- <floater.string name="server_text_msg">
- Servidor
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Posible causa: demasiados objetos físicos
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Posible causa: demasiados objetos con script
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Posible causa: demasiado tráfico en la red
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Posible causa: demasiada gente moviéndose en la región
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Posible causa: demasiados cálculos de imáganes
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Posible causa: carga del simulador muy pesada
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/>
- <text name="client">
- Cliente
- </text>
- <text font="SansSerifSmall" name="client_text">
- Normal
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/>
- <text name="network">
- Red
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normal
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/>
- <text name="server">
- Servidor
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normal
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Cambia el tamaño de la ventana"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
deleted file mode 100644
index 39a861d8bd..0000000000
--- a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MESURE DU LAG">
- <floater.string name="max_title_msg">
- Mesure du lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Client
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, fenêtre en arrière-plan
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Taux de défilement [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Cause possible : limite d&apos;affichage trop élevée
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Cause possible : images en cours de chargement
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Cause possible : trop d&apos;images en mémoire
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Cause possible : trop d&apos;objets complexes
- </floater.string>
- <floater.string name="network_text_msg">
- Réseau
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Connexion ping > [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Mauvaise connexion possible ou réglage de la bande passante trop élevé.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Mauvaise connexion possible ou app. de partage des fichiers
- </floater.string>
- <floater.string name="server_text_msg">
- Serveur
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Défilement du simulateur &lt; [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Cause possible : trop d&apos;objets physiques
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Cause possible : trop d&apos;objets scriptés
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Cause possible : trop de trafic réseau
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Cause possible : trop de personnes en mouvement
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Cause possible : trop de calculs d&apos;images
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Cause possible : charge simulateur trop lourde
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Statut du lag client"/>
- <text name="client">
- Client
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Statut du lag réseau"/>
- <text name="network">
- Réseau
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Statut du lag serveur"/>
- <text name="server">
- Serveur
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Activer/désactiver la taille du floater"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml
deleted file mode 100644
index f7b2b1ab4a..0000000000
--- a/indra/newview/skins/default/xui/it/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MISURATORE LAG">
- <floater.string name="max_title_msg">
- Misuratore del lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Programma in locale
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normale, finestra sullo sfondo
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normale
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Possibile causa: Campo visivo impostato troppo alto
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Possibile causa: Caricamento immagini
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Possibile causa: Troppe immagini in memoria
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Possibile causa: Troppi oggetti complessi intorno
- </floater.string>
- <floater.string name="network_text_msg">
- Network
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normale
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Possibile cattiva connessione o l&apos;apertura di un programma di scambio files.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normale
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Possibile causa: troppi oggetti fisici
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Possibile causa: troppi oggetti scriptati
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Possibile causa: eccessivo traffico sulla rete
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Possibile causa: troppi residenti in movimento nella regione
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Possibile causa: troppe elaborazioni di immagini
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Possibile causa: carico eccessivo del simulatore
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/>
- <text name="client">
- Client
- </text>
- <text font="SansSerifSmall" left="145" name="client_text">
- Normale
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/>
- <text name="network">
- Rete
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normale
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/>
- <text name="server">
- Server
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normale
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Cambia dimensioni floater"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
deleted file mode 100644
index e3546cd837..0000000000
--- a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="ラグメーター">
- <floater.string name="max_title_msg">
- ラグ メーター
- </floater.string>
- <floater.string name="max_width_px">
- 350
- </floater.string>
- <floater.string name="min_title_msg">
- ラグ
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- クライアント
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- ノーマル、ウィンドウは背景に
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- 考えられる原因: 描画距離の設定が大きすぎる
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- 考えられる原因: 画像のロード中
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- 考えられる原因: メモリ内の画像数が多すぎる
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる
- </floater.string>
- <floater.string name="network_text_msg">
- ネットワーク
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL]
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL]
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- 接続不良になっているか、帯域幅設定が高すぎます。
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- 接続不良になっているか、ファイル共有アプリケーションに問題があります。
- </floater.string>
- <floater.string name="server_text_msg">
- サーバー
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- 考えられる原因: 物理的オブジェクトが多すぎる
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- 考えられる原因: スクリプトを含むオブジェクトが多すぎる
- </floater.string>
- <floater.string name="server_net_cause_msg">
- 考えられる原因: ネットワーク トラフィック過大
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- 考えられる原因: 地域内にて動いているアバターが多すぎる
- </floater.string>
- <floater.string name="server_images_cause_msg">
- 考えられる原因: 画像計算が多すぎる
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- 考えられる原因: シミュレーターの過負荷
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/>
- <text name="client">
- クライアント
- </text>
- <text name="client_text">
- ノーマル
- </text>
- <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/>
- <text name="network">
- ネットワーク
- </text>
- <text name="network_text">
- ノーマル
- </text>
- <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/>
- <text name="server">
- サーバー
- </text>
- <text name="server_text">
- ノーマル
- </text>
- <button label="&gt;&gt; " name="minimize" tool_tip="フローターのサイズをトグル"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
deleted file mode 100644
index 8038550bcb..0000000000
--- a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="POMIAR LAGÓW">
- <floater.string name="max_title_msg">
- Pomiar lagów
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Klient
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- W normie, okno w tle
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- W normie
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Przyczyna: dystans rysowania jest za wysoki
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Przyczyna: ładowanie obrazu
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Przyczyna: za dużo obrazów w pamięci
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Przyczyna: za dużo złożonych obiektów
- </floater.string>
- <floater.string name="network_text_msg">
- Sieć
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- W normie
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Fatalny ping - [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Złe połączenie lub przepustowość.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Złe połączenie lub aplikacja współdzieląca pliki.
- </floater.string>
- <floater.string name="server_text_msg">
- Serwer
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- W normie
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Przyczyna: za dużo obiektów fizycznych
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Przyczyna: za dużo obieków skryptowanych
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Przyczyna: za duży ruch w sieci
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Przyczyna: za dużo poruszających się awatarów w regionie
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Przyczyna: za dużo kalkulacji obrazu
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Przyczyna: symulator ładuje się zbyt powoli
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/>
- <text name="client">
- Klient
- </text>
- <text name="client_text">
- W normie
- </text>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
- <text name="network">
- Sieć
- </text>
- <text name="network_text">
- W normie
- </text>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/>
- <text name="server">
- Serwer
- </text>
- <text name="server_text">
- W normie
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Złącz rozmiar pliku xml"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
deleted file mode 100644
index 9932318293..0000000000
--- a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG - Índice">
- <floater.string name="max_title_msg">
- Medidor de Atraso
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Atraso
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Cliente
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, janela por baixo
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Causa possível: Distância de desenho ajustada muito alta
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Causa possível: Carregamento de Imagens
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Causa possível: Muitas imagens na memória
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Causa possível: Muitos objetos complexos na cena
- </floater.string>
- <floater.string name="network_text_msg">
- Rede
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Possível conexão ruim ou &apos;Largura de Banda&apos; escolhida muito alta.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Possível conexão ruim ou aplicativos compartilhando arquivos.
- </floater.string>
- <floater.string name="server_text_msg">
- Servidor
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Causa possível: Muitos objetos físicos
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Causa possível: Muitos objetos com scripts
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Causa possível: Muito tráfego na rede
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Causa possível: Muitas pessoas se movendo na região
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Causa possível: Muitos cálculos de imagem
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Causa possível: Carga no simulador muito pesada
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/>
- <text name="client">
- Cliente
- </text>
- <text font="SansSerifSmall" name="client_text">
- Normal
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/>
- <text name="network">
- Rede
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normal
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/>
- <text name="server">
- Servidor
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normal
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Alternar o tamanho da janela"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
deleted file mode 100644
index c420006a03..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ">
- <floater.string name="max_title_msg">
- Уровень лагов
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Лаг
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Клиент
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Нормально, окно в фоне
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Возможная причина: дальность отрисовки слишком велика
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Возможная причина: загрузка изображений
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Возможная причина: слишком много изображений в памяти
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Возможная причина: слишком много сложных объектов в сцене
- </floater.string>
- <floater.string name="network_text_msg">
- Сеть
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Пинг соединения более [NETWORK_PING_CRITICAL] мс
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Возможно, плохое соединение, или параметр «Ширина канала» слишком велик.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Возможно, плохое соединение или есть работающие файлообменные программы.
- </floater.string>
- <floater.string name="server_text_msg">
- Сервер
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Возможная причина: слишком много физических объектов
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Возможная причина: слишком много скриптовых объектов
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Возможная причина: слишком большой сетевой трафик
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Возможная причина: слишком много людей в регионе
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Возможная причина: слишком много изображений
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Возможная причина: сервер сильно загружен
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/>
- <text name="client">
- Клиент
- </text>
- <text name="client_text">
- Нормально
- </text>
- <button name="network_lagmeter" tool_tip="Уровень лагов сети"/>
- <text name="network">
- Сеть
- </text>
- <text name="network_text">
- Нормально
- </text>
- <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/>
- <text name="server">
- Сервер
- </text>
- <text name="server_text">
- Нормально
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Переключение размера"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
deleted file mode 100644
index 736c50be90..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="GECİKME ÖLÇER">
- <floater.string name="max_title_msg">
- Gecikme Ölçer
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Gecikme
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- İstemci
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, pencere alt zeminde
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Muhtemel neden: Çizme mesafesi çok yüksek
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Muhtemel neden: Görüntüler yükleniyor
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Muhtemel neden: Bellekte çok fazla görüntü
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Muhtemel neden: Sahnede çok fazla karmaşık nesne
- </floater.string>
- <floater.string name="network_text_msg">
- Ağ
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]&apos;sinden fazlasını bırakıyor
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]&apos;sini bırakıyor
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Muhtemel yetersiz bağlantı veya &apos;Bant Genişliği&apos; tercihi çok yüksek.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması.
- </floater.string>
- <floater.string name="server_text_msg">
- Sunucu
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Muhtemel Neden: Çok fazla fiziki nesne
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Muhtemel Neden: Çok fazla komut dosyalı nesne
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Muhtemel Neden: Çok fazla ağ trafiği
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Muhtemel Neden: Bölgede hareket eden çok fazla insan var
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Muhtemel Neden: Çok fazla görüntü hesabı
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Muhtemel Neden: Simülatör yükü çok ağır
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/>
- <text name="client">
- İstemci
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/>
- <text name="network">
- Ağ
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/>
- <text name="server">
- Sunucu
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
deleted file mode 100644
index 6e58e7332f..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG 測量器">
- <floater.string name="max_title_msg">
- Lag 測量器
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- 客戶端
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, window in background
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- 正常
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Possible cause: Draw distance set too high
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Possible cause: Images loading
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Possible cause: Too many images in memory
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Possible cause: Too many complex objects in scene
- </floater.string>
- <floater.string name="network_text_msg">
- 網路
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- 正常
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Connection ping time is over [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Possible bad connection or &apos;Bandwidth&apos; pref too high.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Possible bad connection or file-sharing app.
- </floater.string>
- <floater.string name="server_text_msg">
- 伺服器
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- 正常
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- 可能原因:太多物理物件
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- 可能原因:太多腳本物件
- </floater.string>
- <floater.string name="server_net_cause_msg">
- 可能原因:太多網路流量
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- 可能原因:地區有太多移動的人
- </floater.string>
- <floater.string name="server_images_cause_msg">
- 可能原因:太多圖像計算
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- 可能原因:模擬器負載過重
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/>
- <text name="client">
- 客戶端
- </text>
- <text name="client_text">
- 正常
- </text>
- <button name="network_lagmeter" tool_tip="網路 lag 狀態"/>
- <text name="network">
- 網路
- </text>
- <text name="network_text">
- 正常
- </text>
- <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/>
- <text name="server">
- 伺服器
- </text>
- <text name="server_text">
- 正常
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="切換浮動視窗尺寸"/>
-</floater>