diff options
27 files changed, 131 insertions, 2680 deletions
diff --git a/indra/llcommon/llstat.cpp b/indra/llcommon/llstat.cpp index 3678c8e1c1..b46d2e58b2 100644 --- a/indra/llcommon/llstat.cpp +++ b/indra/llcommon/llstat.cpp @@ -51,9 +51,10 @@ void LLStat::reset() mNextBin = 0; } -LLStat::LLStat(std::string name, S32 num_bins, BOOL use_frame_timer) -: mUseFrameTimer(use_frame_timer), - mNumBins(num_bins), +LLStat::LLStat(std::string name, BOOL use_frame_timer) +: LLInstanceTracker<LLStat, std::string>(name), + mUseFrameTimer(use_frame_timer), + mNumBins(50), mName(name), mBins(NULL) { @@ -61,48 +62,24 @@ LLStat::LLStat(std::string name, S32 num_bins, BOOL use_frame_timer) mLastTime = 0.f; reset(); - - if (!mName.empty()) - { - stat_map_t::iterator iter = getStatList().find(mName); - if (iter != getStatList().end()) - llwarns << "LLStat with duplicate name: " << mName << llendl; - getStatList().insert(std::make_pair(mName, this)); - } -} - -LLStat::stat_map_t& LLStat::getStatList() -{ - static LLStat::stat_map_t stat_list; - return stat_list; } - LLStat::~LLStat() { delete[] mBins; - - if (!mName.empty()) - { - // handle multiple entries with the same name - stat_map_t::iterator iter = getStatList().find(mName); - while (iter != getStatList().end() && iter->second != this) - ++iter; - getStatList().erase(iter); - } -} - -void LLStat::start() -{ - if (mUseFrameTimer) - { - mBins[mNextBin].mBeginTime = sFrameTimer.getElapsedSeconds(); - } - else - { - mBins[mNextBin].mBeginTime = sTimer.getElapsedTimeF64(); - } } +// +//void LLStat::start() +//{ +// if (mUseFrameTimer) +// { +// mBins[mNextBin].mBeginTime = sFrameTimer.getElapsedSeconds(); +// } +// else +// { +// mBins[mNextBin].mBeginTime = sTimer.getElapsedTimeF64(); +// } +//} void LLStat::addValue(const F32 value) { @@ -299,31 +276,6 @@ F32 LLStat::getMeanPerSec() const } } -F32 LLStat::getMeanDuration() const -{ - F32 dur = 0.0f; - S32 count = 0; - for (S32 i=0; (i < mNumBins) && (i < mNumValues); i++) - { - if (i == mNextBin) - { - continue; - } - dur += mBins[i].mDT; - count++; - } - - if (count > 0) - { - dur /= F32(count); - return dur; - } - else - { - return 0.f; - } -} - F32 LLStat::getMaxPerSec() const { F32 value; @@ -398,7 +350,3 @@ S32 LLStat::getNextBin() const return mNextBin; } -F64 LLStat::getLastTime() const -{ - return mLastTime; -} diff --git a/indra/llcommon/llstat.h b/indra/llcommon/llstat.h index 38377a010b..82a246275d 100644 --- a/indra/llcommon/llstat.h +++ b/indra/llcommon/llstat.h @@ -31,22 +31,18 @@ #include "lltimer.h" #include "llframetimer.h" +#include "llinstancetracker.h" class LLSD; // ---------------------------------------------------------------------------- -class LL_COMMON_API LLStat +class LL_COMMON_API LLStat : public LLInstanceTracker<LLStat, std::string> { -private: - typedef std::multimap<std::string, LLStat*> stat_map_t; - - static stat_map_t& getStatList(); - public: - LLStat(std::string name = std::string(), S32 num_bins = 32, BOOL use_frame_timer = FALSE); + LLStat(std::string name = std::string(), BOOL use_frame_timer = FALSE); ~LLStat(); - void start(); // Start the timer for the current "frame", otherwise uses the time tracked from + //void start(); // Start the timer for the current "frame", otherwise uses the time tracked from // the last addValue void reset(); void addValue(const F32 value = 1.f); // Adds the current value being tracked, and tracks the DT. @@ -57,23 +53,24 @@ public: F32 getPrev(S32 age) const; // Age is how many "addValues" previously - zero is current F32 getPrevPerSec(S32 age) const; // Age is how many "addValues" previously - zero is current + F32 getCurrent() const; F32 getCurrentPerSec() const; F32 getMin() const; F32 getMinPerSec() const; + F32 getMean() const; F32 getMeanPerSec() const; - F32 getMeanDuration() const; + F32 getMax() const; F32 getMaxPerSec() const; U32 getNumValues() const; S32 getNumBins() const; - F64 getLastTime() const; private: - BOOL mUseFrameTimer; + bool mUseFrameTimer; U32 mNumValues; U32 mNumBins; F32 mLastValue; @@ -93,6 +90,7 @@ private: F32 mDT; }; ValueEntry* mBins; + S32 mCurBin; S32 mNextBin; @@ -100,17 +98,6 @@ private: static LLTimer sTimer; static LLFrameTimer sFrameTimer; - -public: - static LLStat* getStat(const std::string& name) - { - // return the first stat that matches 'name' - stat_map_t::iterator iter = getStatList().find(name); - if (iter != getStatList().end()) - return iter->second; - else - return NULL; - } }; #endif // LL_STAT_ diff --git a/indra/llui/llstatbar.cpp b/indra/llui/llstatbar.cpp index 04cce7878e..a21d7aa6a1 100644 --- a/indra/llui/llstatbar.cpp +++ b/indra/llui/llstatbar.cpp @@ -45,7 +45,7 @@ LLStatBar::LLStatBar(const Params& p) mUnitLabel(p.unit_label), mMinBar(p.bar_min), mMaxBar(p.bar_max), - mStatp(LLStat::getStat(p.stat)), + mStatp(LLStat::getInstance(p.stat)), mTickSpacing(p.tick_spacing), mLabelSpacing(p.label_spacing), mPrecision(p.precision), diff --git a/indra/llui/llstatbar.h b/indra/llui/llstatbar.h index 513fff3234..7e636d0aa7 100644 --- a/indra/llui/llstatbar.h +++ b/indra/llui/llstatbar.h @@ -59,10 +59,10 @@ public: label_spacing("label_spacing", 10.0f), precision("precision", 0), update_rate("update_rate", 5.0f), - show_per_sec("show_per_sec", TRUE), + show_per_sec("show_per_sec", true), show_bar("show_bar", TRUE), - show_history("show_history", FALSE), - show_mean("show_mean", TRUE), + show_history("show_history", false), + show_mean("show_mean", true), stat("stat") { changeDefault(follows.flags, FOLLOWS_TOP | FOLLOWS_LEFT); diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 4c0657b61d..b3aa6949b3 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -209,7 +209,6 @@ set(viewer_SOURCE_FILES llfloaterinspect.cpp llfloaterinventory.cpp llfloaterjoystick.cpp - llfloaterlagmeter.cpp llfloaterland.cpp llfloaterlandholdings.cpp llfloatermap.cpp @@ -784,7 +783,6 @@ set(viewer_HEADER_FILES llfloaterinspect.h llfloaterinventory.h llfloaterjoystick.h - llfloaterlagmeter.h llfloaterland.h llfloaterlandholdings.h llfloatermap.h diff --git a/indra/newview/llfloaterlagmeter.cpp b/indra/newview/llfloaterlagmeter.cpp deleted file mode 100644 index 68b1770bb2..0000000000 --- a/indra/newview/llfloaterlagmeter.cpp +++ /dev/null @@ -1,375 +0,0 @@ -/** - * @file llfloaterlagmeter.cpp - * @brief The "Lag-o-Meter" floater used to tell users what is causing lag. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterlagmeter.h" - -#include "lluictrlfactory.h" -#include "llviewerstats.h" -#include "llviewertexture.h" -#include "llviewercontrol.h" -#include "llappviewer.h" - -#include "lltexturefetch.h" - -#include "llbutton.h" -#include "llfocusmgr.h" -#include "lltextbox.h" - -const std::string LAG_CRITICAL_IMAGE_NAME = "lag_status_critical.tga"; -const std::string LAG_WARNING_IMAGE_NAME = "lag_status_warning.tga"; -const std::string LAG_GOOD_IMAGE_NAME = "lag_status_good.tga"; - -LLFloaterLagMeter::LLFloaterLagMeter(const LLSD& key) - : LLFloater(key) -{ - mCommitCallbackRegistrar.add("LagMeter.ClickShrink", boost::bind(&LLFloaterLagMeter::onClickShrink, this)); -} - -BOOL LLFloaterLagMeter::postBuild() -{ - // Don't let this window take keyboard focus -- it's confusing to - // lose arrow-key driving when testing lag. - setIsChrome(TRUE); - - // were we shrunk last time? - if (isShrunk()) - { - onClickShrink(); - } - - mClientButton = getChild<LLButton>("client_lagmeter"); - mClientText = getChild<LLTextBox>("client_text"); - mClientCause = getChild<LLTextBox>("client_lag_cause"); - - mNetworkButton = getChild<LLButton>("network_lagmeter"); - mNetworkText = getChild<LLTextBox>("network_text"); - mNetworkCause = getChild<LLTextBox>("network_lag_cause"); - - mServerButton = getChild<LLButton>("server_lagmeter"); - mServerText = getChild<LLTextBox>("server_text"); - mServerCause = getChild<LLTextBox>("server_lag_cause"); - - std::string config_string = getString("client_frame_rate_critical_fps", mStringArgs); - mClientFrameTimeCritical = 1.0f / (float)atof( config_string.c_str() ); - config_string = getString("client_frame_rate_warning_fps", mStringArgs); - mClientFrameTimeWarning = 1.0f / (float)atof( config_string.c_str() ); - - config_string = getString("network_packet_loss_critical_pct", mStringArgs); - mNetworkPacketLossCritical = (float)atof( config_string.c_str() ); - config_string = getString("network_packet_loss_warning_pct", mStringArgs); - mNetworkPacketLossWarning = (float)atof( config_string.c_str() ); - - config_string = getString("network_ping_critical_ms", mStringArgs); - mNetworkPingCritical = (float)atof( config_string.c_str() ); - config_string = getString("network_ping_warning_ms", mStringArgs); - mNetworkPingWarning = (float)atof( config_string.c_str() ); - config_string = getString("server_frame_rate_critical_fps", mStringArgs); - - mServerFrameTimeCritical = 1000.0f / (float)atof( config_string.c_str() ); - config_string = getString("server_frame_rate_warning_fps", mStringArgs); - mServerFrameTimeWarning = 1000.0f / (float)atof( config_string.c_str() ); - config_string = getString("server_single_process_max_time_ms", mStringArgs); - mServerSingleProcessMaxTime = (float)atof( config_string.c_str() ); - -// mShrunk = false; - config_string = getString("max_width_px", mStringArgs); - mMaxWidth = atoi( config_string.c_str() ); - config_string = getString("min_width_px", mStringArgs); - mMinWidth = atoi( config_string.c_str() ); - - mStringArgs["[CLIENT_FRAME_RATE_CRITICAL]"] = getString("client_frame_rate_critical_fps"); - mStringArgs["[CLIENT_FRAME_RATE_WARNING]"] = getString("client_frame_rate_warning_fps"); - - mStringArgs["[NETWORK_PACKET_LOSS_CRITICAL]"] = getString("network_packet_loss_critical_pct"); - mStringArgs["[NETWORK_PACKET_LOSS_WARNING]"] = getString("network_packet_loss_warning_pct"); - - mStringArgs["[NETWORK_PING_CRITICAL]"] = getString("network_ping_critical_ms"); - mStringArgs["[NETWORK_PING_WARNING]"] = getString("network_ping_warning_ms"); - - mStringArgs["[SERVER_FRAME_RATE_CRITICAL]"] = getString("server_frame_rate_critical_fps"); - mStringArgs["[SERVER_FRAME_RATE_WARNING]"] = getString("server_frame_rate_warning_fps"); - -// childSetAction("minimize", onClickShrink, this); - updateControls(isShrunk()); // if expanded append colon to the labels (EXT-4079) - - return TRUE; -} -LLFloaterLagMeter::~LLFloaterLagMeter() -{ - // save shrunk status for next time -// gSavedSettings.setBOOL("LagMeterShrunk", mShrunk); - // expand so we save the large window rectangle - if (isShrunk()) - { - onClickShrink(); - } -} - -void LLFloaterLagMeter::draw() -{ - determineClient(); - determineNetwork(); - determineServer(); - - LLFloater::draw(); -} - -void LLFloaterLagMeter::determineClient() -{ - F32 client_frame_time = LLViewerStats::getInstance()->mFPSStat.getMeanDuration(); - bool find_cause = false; - - if (!gFocusMgr.getAppHasFocus()) - { - mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); - mClientText->setText( getString("client_frame_time_window_bg_msg", mStringArgs) ); - mClientCause->setText( LLStringUtil::null ); - } - else if(client_frame_time >= mClientFrameTimeCritical) - { - mClientButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); - mClientText->setText( getString("client_frame_time_critical_msg", mStringArgs) ); - find_cause = true; - } - else if(client_frame_time >= mClientFrameTimeWarning) - { - mClientButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); - mClientText->setText( getString("client_frame_time_warning_msg", mStringArgs) ); - find_cause = true; - } - else - { - mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); - mClientText->setText( getString("client_frame_time_normal_msg", mStringArgs) ); - mClientCause->setText( LLStringUtil::null ); - } - - if(find_cause) - { - if(gSavedSettings.getF32("RenderFarClip") > 128) - { - mClientCause->setText( getString("client_draw_distance_cause_msg", mStringArgs) ); - } - else if(LLAppViewer::instance()->getTextureFetch()->getNumRequests() > 2) - { - mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) ); - } - else if((BYTES_TO_MEGA_BYTES(LLViewerTexture::sBoundTextureMemoryInBytes)) > LLViewerTexture::sMaxBoundTextureMemInMegaBytes) - { - mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) ); - } - else - { - mClientCause->setText( getString("client_complex_objects_cause_msg", mStringArgs) ); - } - } -} - -void LLFloaterLagMeter::determineNetwork() -{ - F32 packet_loss = LLViewerStats::getInstance()->mPacketsLostPercentStat.getMean(); - F32 ping_time = LLViewerStats::getInstance()->mSimPingStat.getMean(); - bool find_cause_loss = false; - bool find_cause_ping = false; - - // *FIXME: We can't blame a large ping time on anything in - // particular if the frame rate is low, because a low frame - // rate is a sure recipe for bad ping times right now until - // the network handlers are de-synched from the rendering. - F32 client_frame_time_ms = 1000.0f * LLViewerStats::getInstance()->mFPSStat.getMeanDuration(); - - if(packet_loss >= mNetworkPacketLossCritical) - { - mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); - mNetworkText->setText( getString("network_packet_loss_critical_msg", mStringArgs) ); - find_cause_loss = true; - } - else if(ping_time >= mNetworkPingCritical) - { - mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); - if (client_frame_time_ms < mNetworkPingCritical) - { - mNetworkText->setText( getString("network_ping_critical_msg", mStringArgs) ); - find_cause_ping = true; - } - } - else if(packet_loss >= mNetworkPacketLossWarning) - { - mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); - mNetworkText->setText( getString("network_packet_loss_warning_msg", mStringArgs) ); - find_cause_loss = true; - } - else if(ping_time >= mNetworkPingWarning) - { - mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); - if (client_frame_time_ms < mNetworkPingWarning) - { - mNetworkText->setText( getString("network_ping_warning_msg", mStringArgs) ); - find_cause_ping = true; - } - } - else - { - mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); - mNetworkText->setText( getString("network_performance_normal_msg", mStringArgs) ); - } - - if(find_cause_loss) - { - mNetworkCause->setText( getString("network_packet_loss_cause_msg", mStringArgs) ); - } - else if(find_cause_ping) - { - mNetworkCause->setText( getString("network_ping_cause_msg", mStringArgs) ); - } - else - { - mNetworkCause->setText( LLStringUtil::null ); - } -} - -void LLFloaterLagMeter::determineServer() -{ - F32 sim_frame_time = LLViewerStats::getInstance()->mSimFrameMsec.getCurrent(); - bool find_cause = false; - - if(sim_frame_time >= mServerFrameTimeCritical) - { - mServerButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); - mServerText->setText( getString("server_frame_time_critical_msg", mStringArgs) ); - find_cause = true; - } - else if(sim_frame_time >= mServerFrameTimeWarning) - { - mServerButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); - mServerText->setText( getString("server_frame_time_warning_msg", mStringArgs) ); - find_cause = true; - } - else - { - mServerButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); - mServerText->setText( getString("server_frame_time_normal_msg", mStringArgs) ); - mServerCause->setText( LLStringUtil::null ); - } - - if(find_cause) - { - if(LLViewerStats::getInstance()->mSimSimPhysicsMsec.getCurrent() > mServerSingleProcessMaxTime) - { - mServerCause->setText( getString("server_physics_cause_msg", mStringArgs) ); - } - else if(LLViewerStats::getInstance()->mSimScriptMsec.getCurrent() > mServerSingleProcessMaxTime) - { - mServerCause->setText( getString("server_scripts_cause_msg", mStringArgs) ); - } - else if(LLViewerStats::getInstance()->mSimNetMsec.getCurrent() > mServerSingleProcessMaxTime) - { - mServerCause->setText( getString("server_net_cause_msg", mStringArgs) ); - } - else if(LLViewerStats::getInstance()->mSimAgentMsec.getCurrent() > mServerSingleProcessMaxTime) - { - mServerCause->setText( getString("server_agent_cause_msg", mStringArgs) ); - } - else if(LLViewerStats::getInstance()->mSimImagesMsec.getCurrent() > mServerSingleProcessMaxTime) - { - mServerCause->setText( getString("server_images_cause_msg", mStringArgs) ); - } - else - { - mServerCause->setText( getString("server_generic_cause_msg", mStringArgs) ); - } - } -} - -void LLFloaterLagMeter::updateControls(bool shrink) -{ -// LLFloaterLagMeter * self = (LLFloaterLagMeter*)data; - - LLButton * button = getChild<LLButton>("minimize"); - S32 delta_width = mMaxWidth -mMinWidth; - LLRect r = getRect(); - - if(!shrink) - { - setTitle(getString("max_title_msg", mStringArgs) ); - // make left edge appear to expand - r.translate(-delta_width, 0); - setRect(r); - reshape(mMaxWidth, getRect().getHeight()); - - getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) + ":"); - getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) + ":"); - getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) + ":"); - - // usually "<<" - button->setLabel( getString("smaller_label", mStringArgs) ); - } - else - { - setTitle( getString("min_title_msg", mStringArgs) ); - // make left edge appear to collapse - r.translate(delta_width, 0); - setRect(r); - reshape(mMinWidth, getRect().getHeight()); - - getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) ); - getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) ); - getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) ); - - // usually ">>" - button->setLabel( getString("bigger_label", mStringArgs) ); - } - // Don't put keyboard focus on the button - button->setFocus(FALSE); - -// self->mClientText->setVisible(self->mShrunk); -// self->mClientCause->setVisible(self->mShrunk); -// self->getChildView("client_help")->setVisible( self->mShrunk); - -// self->mNetworkText->setVisible(self->mShrunk); -// self->mNetworkCause->setVisible(self->mShrunk); -// self->getChildView("network_help")->setVisible( self->mShrunk); - -// self->mServerText->setVisible(self->mShrunk); -// self->mServerCause->setVisible(self->mShrunk); -// self->getChildView("server_help")->setVisible( self->mShrunk); - -// self->mShrunk = !self->mShrunk; -} - -BOOL LLFloaterLagMeter::isShrunk() -{ - return gSavedSettings.getBOOL("LagMeterShrunk"); -} - -void LLFloaterLagMeter::onClickShrink() // toggle "LagMeterShrunk" -{ - bool shrunk = isShrunk(); - updateControls(!shrunk); - gSavedSettings.setBOOL("LagMeterShrunk", !shrunk); -} diff --git a/indra/newview/llfloaterlagmeter.h b/indra/newview/llfloaterlagmeter.h deleted file mode 100644 index eef6955601..0000000000 --- a/indra/newview/llfloaterlagmeter.h +++ /dev/null @@ -1,80 +0,0 @@ -/** - * @file llfloaterlagmeter.h - * @brief The "Lag-o-Meter" floater used to tell users what is causing lag. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LLFLOATERLAGMETER_H -#define LLFLOATERLAGMETER_H - -#include "llfloater.h" - -class LLTextBox; - -class LLFloaterLagMeter : public LLFloater -{ - friend class LLFloaterReg; - -public: - /*virtual*/ void draw(); - /*virtual*/ BOOL postBuild(); -private: - - LLFloaterLagMeter(const LLSD& key); - /*virtual*/ ~LLFloaterLagMeter(); - void determineClient(); - void determineNetwork(); - void determineServer(); - void updateControls(bool shrink); - BOOL isShrunk(); - - void onClickShrink(); - - bool mShrunk; - S32 mMaxWidth, mMinWidth; - - F32 mClientFrameTimeCritical; - F32 mClientFrameTimeWarning; - LLButton * mClientButton; - LLTextBox * mClientText; - LLTextBox * mClientCause; - - F32 mNetworkPacketLossCritical; - F32 mNetworkPacketLossWarning; - F32 mNetworkPingCritical; - F32 mNetworkPingWarning; - LLButton * mNetworkButton; - LLTextBox * mNetworkText; - LLTextBox * mNetworkCause; - - F32 mServerFrameTimeCritical; - F32 mServerFrameTimeWarning; - F32 mServerSingleProcessMaxTime; - LLButton * mServerButton; - LLTextBox * mServerText; - LLTextBox * mServerCause; - - LLStringUtil::format_map_t mStringArgs; -}; - -#endif diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp index 89240c982f..fc6e9fd514 100644 --- a/indra/newview/llstatusbar.cpp +++ b/indra/newview/llstatusbar.cpp @@ -37,7 +37,6 @@ #include "llviewercontrol.h" #include "llfloaterbuycurrency.h" #include "llbuycurrencyhtml.h" -#include "llfloaterlagmeter.h" #include "llpanelnearbymedia.h" #include "llpanelvolumepulldown.h" #include "llfloaterregioninfo.h" diff --git a/indra/newview/llviewerassetstats.cpp b/indra/newview/llviewerassetstats.cpp index 4c59fd0371..e556743cbf 100644 --- a/indra/newview/llviewerassetstats.cpp +++ b/indra/newview/llviewerassetstats.cpp @@ -369,8 +369,8 @@ LLViewerAssetStats::asLLSD(bool compact_output) std::string rez_status_name = LLVOAvatar::rezStatusToString(rez_stat); avatar_info[avatar_nearby_tag][rez_status_name] = mAvatarRezStates[rez_stat]; } - avatar_info[avatar_phase_stats_tag]["cloud"] = mPhaseStats["cloud"].getData(); - avatar_info[avatar_phase_stats_tag]["cloud-or-gray"] = mPhaseStats["cloud-or-gray"].getData(); + avatar_info[avatar_phase_stats_tag]["cloud"] = mPhaseStats["cloud"].asLLSD(); + avatar_info[avatar_phase_stats_tag]["cloud-or-gray"] = mPhaseStats["cloud-or-gray"].asLLSD(); ret[avatar_tag] = avatar_info; return ret; diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 1f7cf0cdd4..69586e3634 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -73,7 +73,6 @@ #include "llfloaterinspect.h" #include "llfloaterinventory.h" #include "llfloaterjoystick.h" -#include "llfloaterlagmeter.h" #include "llfloaterland.h" #include "llfloaterlandholdings.h" #include "llfloatermap.h" @@ -227,7 +226,6 @@ void LLViewerFloaterReg::registerFloaters() LLNotificationsUI::registerFloater(); LLFloaterDisplayNameUtil::registerFloater(); - LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>); LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>); LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>); diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 1d6d5b7e72..58a7b3a463 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -66,137 +66,134 @@ class StatAttributes { public: StatAttributes(const char* name, - const BOOL enabled, - const BOOL is_timer) + const BOOL enabled) : mName(name), - mEnabled(enabled), - mIsTimer(is_timer) + mEnabled(enabled) { } std::string mName; BOOL mEnabled; - BOOL mIsTimer; }; const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] = { // ST_VERSION - StatAttributes("Version", TRUE, FALSE), + StatAttributes("Version", TRUE), // ST_AVATAR_EDIT_SECONDS - StatAttributes("Seconds in Edit Appearence", FALSE, TRUE), + StatAttributes("Seconds in Edit Appearence", FALSE), // ST_TOOLBOX_SECONDS - StatAttributes("Seconds using Toolbox", FALSE, TRUE), + StatAttributes("Seconds using Toolbox", FALSE), // ST_CHAT_COUNT - StatAttributes("Chat messages sent", FALSE, FALSE), + StatAttributes("Chat messages sent", FALSE), // ST_IM_COUNT - StatAttributes("IMs sent", FALSE, FALSE), + StatAttributes("IMs sent", FALSE), // ST_FULLSCREEN_BOOL - StatAttributes("Fullscreen mode", FALSE, FALSE), + StatAttributes("Fullscreen mode", FALSE), // ST_RELEASE_COUNT - StatAttributes("Object release count", FALSE, FALSE), + StatAttributes("Object release count", FALSE), // ST_CREATE_COUNT - StatAttributes("Object create count", FALSE, FALSE), + StatAttributes("Object create count", FALSE), // ST_REZ_COUNT - StatAttributes("Object rez count", FALSE, FALSE), + StatAttributes("Object rez count", FALSE), // ST_FPS_10_SECONDS - StatAttributes("Seconds below 10 FPS", FALSE, TRUE), + StatAttributes("Seconds below 10 FPS", FALSE), // ST_FPS_2_SECONDS - StatAttributes("Seconds below 2 FPS", FALSE, TRUE), + StatAttributes("Seconds below 2 FPS", FALSE), // ST_MOUSELOOK_SECONDS - StatAttributes("Seconds in Mouselook", FALSE, TRUE), + StatAttributes("Seconds in Mouselook", FALSE), // ST_FLY_COUNT - StatAttributes("Fly count", FALSE, FALSE), + StatAttributes("Fly count", FALSE), // ST_TELEPORT_COUNT - StatAttributes("Teleport count", FALSE, FALSE), + StatAttributes("Teleport count", FALSE), // ST_OBJECT_DELETE_COUNT - StatAttributes("Objects deleted", FALSE, FALSE), + StatAttributes("Objects deleted", FALSE), // ST_SNAPSHOT_COUNT - StatAttributes("Snapshots taken", FALSE, FALSE), + StatAttributes("Snapshots taken", FALSE), // ST_UPLOAD_SOUND_COUNT - StatAttributes("Sounds uploaded", FALSE, FALSE), + StatAttributes("Sounds uploaded", FALSE), // ST_UPLOAD_TEXTURE_COUNT - StatAttributes("Textures uploaded", FALSE, FALSE), + StatAttributes("Textures uploaded", FALSE), // ST_EDIT_TEXTURE_COUNT - StatAttributes("Changes to textures on objects", FALSE, FALSE), + StatAttributes("Changes to textures on objects", FALSE), // ST_KILLED_COUNT - StatAttributes("Number of times killed", FALSE, FALSE), + StatAttributes("Number of times killed", FALSE), // ST_FRAMETIME_JITTER - StatAttributes("Average delta between sucessive frame times", FALSE, FALSE), + StatAttributes("Average delta between successive frame times", FALSE), // ST_FRAMETIME_SLEW - StatAttributes("Average delta between frame time and mean", FALSE, FALSE), + StatAttributes("Average delta between frame time and mean", FALSE), // ST_INVENTORY_TOO_LONG - StatAttributes("Inventory took too long to load", FALSE, FALSE), + StatAttributes("Inventory took too long to load", FALSE), // ST_WEARABLES_TOO_LONG - StatAttributes("Wearables took too long to load", FALSE, FALSE), + StatAttributes("Wearables took too long to load", FALSE), // ST_LOGIN_SECONDS - StatAttributes("Time between LoginRequest and LoginReply", FALSE, FALSE), + StatAttributes("Time between LoginRequest and LoginReply", FALSE), // ST_LOGIN_TIMEOUT_COUNT - StatAttributes("Number of login attempts that timed out", FALSE, FALSE), + StatAttributes("Number of login attempts that timed out", FALSE), // ST_HAS_BAD_TIMER - StatAttributes("Known bad timer if != 0.0", FALSE, FALSE), + StatAttributes("Known bad timer if != 0.0", FALSE), // ST_DOWNLOAD_FAILED - StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE, FALSE), + StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE), // ST_LSL_SAVE_COUNT - StatAttributes("Number of times user has saved a script", FALSE, FALSE), + StatAttributes("Number of times user has saved a script", FALSE), // ST_UPLOAD_ANIM_COUNT - StatAttributes("Animations uploaded", FALSE, FALSE), + StatAttributes("Animations uploaded", FALSE), // ST_FPS_8_SECONDS - StatAttributes("Seconds below 8 FPS", FALSE, TRUE), + StatAttributes("Seconds below 8 FPS", FALSE), // ST_SIM_FPS_20_SECONDS - StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE), + StatAttributes("Seconds with sim FPS below 20", FALSE), // ST_PHYS_FPS_20_SECONDS - StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE), + StatAttributes("Seconds with physics FPS below 20", FALSE), // ST_LOSS_05_SECONDS - StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE), + StatAttributes("Seconds with packet loss > 5%", FALSE), // ST_FPS_DROP_50_RATIO - StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE), + StatAttributes("Ratio of frames 2x longer than previous", FALSE), // ST_ENABLE_VBO - StatAttributes("Vertex Buffers Enabled", TRUE, FALSE), + StatAttributes("Vertex Buffers Enabled", TRUE), // ST_DELTA_BANDWIDTH - StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE), + StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE), // ST_MAX_BANDWIDTH - StatAttributes("Max bandwidth setting", FALSE, FALSE), + StatAttributes("Max bandwidth setting", FALSE), // ST_LIGHTING_DETAIL - StatAttributes("Lighting Detail", FALSE, FALSE), + StatAttributes("Lighting Detail", FALSE), // ST_VISIBLE_AVATARS - StatAttributes("Visible Avatars", FALSE, FALSE), + StatAttributes("Visible Avatars", FALSE), // ST_SHADER_OJECTS - StatAttributes("Object Shaders", FALSE, FALSE), + StatAttributes("Object Shaders", FALSE), // ST_SHADER_ENVIRONMENT - StatAttributes("Environment Shaders", FALSE, FALSE), + StatAttributes("Environment Shaders", FALSE), // ST_VISIBLE_DRAW_DIST - StatAttributes("Draw Distance", FALSE, FALSE), + StatAttributes("Draw Distance", FALSE), // ST_VISIBLE_CHAT_BUBBLES - StatAttributes("Chat Bubbles Enabled", FALSE, FALSE), + StatAttributes("Chat Bubbles Enabled", FALSE), // ST_SHADER_AVATAR - StatAttributes("Avatar Shaders", FALSE, FALSE), + StatAttributes("Avatar Shaders", FALSE), // ST_FRAME_SECS - StatAttributes("FRAME_SECS", FALSE, FALSE), + StatAttributes("FRAME_SECS", FALSE), // ST_UPDATE_SECS - StatAttributes("UPDATE_SECS", FALSE, FALSE), + StatAttributes("UPDATE_SECS", FALSE), // ST_NETWORK_SECS - StatAttributes("NETWORK_SECS", FALSE, FALSE), + StatAttributes("NETWORK_SECS", FALSE), // ST_IMAGE_SECS - StatAttributes("IMAGE_SECS", FALSE, FALSE), + StatAttributes("IMAGE_SECS", FALSE), // ST_REBUILD_SECS - StatAttributes("REBUILD_SECS", FALSE, FALSE), + StatAttributes("REBUILD_SECS", FALSE), // ST_RENDER_SECS - StatAttributes("RENDER_SECS", FALSE, FALSE), + StatAttributes("RENDER_SECS", FALSE), // ST_CROSSING_AVG - StatAttributes("CROSSING_AVG", FALSE, FALSE), + StatAttributes("CROSSING_AVG", FALSE), // ST_CROSSING_MAX - StatAttributes("CROSSING_MAX", FALSE, FALSE), + StatAttributes("CROSSING_MAX", FALSE), // ST_LIBXUL_WIDGET_USED - StatAttributes("LibXUL Widget used", FALSE, FALSE), // Unused + StatAttributes("LibXUL Widget used", FALSE), // Unused // ST_WINDOW_WIDTH - StatAttributes("Window width", FALSE, FALSE), + StatAttributes("Window width", FALSE), // ST_WINDOW_HEIGHT - StatAttributes("Window height", FALSE, FALSE), + StatAttributes("Window height", FALSE), // ST_TEX_BAKES - StatAttributes("Texture Bakes", FALSE, FALSE), + StatAttributes("Texture Bakes", FALSE), // ST_TEX_REBAKES - StatAttributes("Texture Rebakes", FALSE, FALSE) + StatAttributes("Texture Rebakes", FALSE) }; @@ -207,16 +204,11 @@ LLViewerStats::LLViewerStats() : mAssetKBitStat("assetkbitstat"), mTextureKBitStat("texturekbitstat"), mVFSPendingOperations("vfspendingoperations"), - mObjectsDrawnStat("objectsdrawnstat"), - mObjectsCulledStat("objectsculledstat"), - mObjectsTestedStat("objectstestedstat"), - mObjectsComparedStat("objectscomparedstat"), - mObjectsOccludedStat("objectsoccludedstat"), mFPSStat("fpsstat"), mPacketsInStat("packetsinstat"), mPacketsLostStat("packetsloststat"), mPacketsOutStat("packetsoutstat"), - mPacketsLostPercentStat("packetslostpercentstat", 64), + mPacketsLostPercentStat("packetslostpercentstat"), mTexturePacketsStat("texturepacketsstat"), mActualInKBitStat("actualinkbitstat"), mActualOutKBitStat("actualoutkbitstat"), @@ -258,12 +250,12 @@ LLViewerStats::LLViewerStats() : mPhysicsLODTasks("physicslodtasks"), mPhysicsMemoryAllocated("physicsmemoryallocated"), mSimPingStat("simpingstat"), - mNumImagesStat("numimagesstat", 32, TRUE), - mNumRawImagesStat("numrawimagesstat", 32, TRUE), - mGLTexMemStat("gltexmemstat", 32, TRUE), - mGLBoundMemStat("glboundmemstat", 32, TRUE), - mRawMemStat("rawmemstat", 32, TRUE), - mFormattedMemStat("formattedmemstat", 32, TRUE), + mNumImagesStat("numimagesstat", TRUE), + mNumRawImagesStat("numrawimagesstat", TRUE), + mGLTexMemStat("gltexmemstat", TRUE), + mGLBoundMemStat("glboundmemstat", TRUE), + mRawMemStat("rawmemstat", TRUE), + mFormattedMemStat("formattedmemstat", TRUE), mNumObjectsStat("numobjectsstat"), mNumActiveObjectsStat("numactiveobjectsstat"), mNumNewObjectsStat("numnewobjectsstat"), @@ -284,10 +276,6 @@ LLViewerStats::LLViewerStats() : mAgentPositionSnaps.reset(); } -LLViewerStats::~LLViewerStats() -{ -} - void LLViewerStats::resetStats() { LLViewerStats& stats = LLViewerStats::instance(); @@ -398,7 +386,7 @@ void LLViewerStats::addToMessage(LLSD &body) const } } - body["AgentPositionSnaps"] = mAgentPositionSnaps.getData(); + body["AgentPositionSnaps"] = mAgentPositionSnaps.asLLSD(); llinfos << "STAT: AgentPositionSnaps: Mean = " << mAgentPositionSnaps.getMean() << "; StdDev = " << mAgentPositionSnaps.getStdDev() << "; Count = " << mAgentPositionSnaps.getCount() << llendl; } @@ -783,7 +771,7 @@ void LLViewerStats::PhaseMap::clearPhases() mPhaseMap.clear(); } -LLSD LLViewerStats::PhaseMap::dumpPhases() +LLSD LLViewerStats::PhaseMap::asLLSD() { LLSD result; for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter) diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index e02a4ccdc7..0d8f2a45c0 100644 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -39,11 +39,6 @@ public: mAssetKBitStat, mTextureKBitStat, mVFSPendingOperations, - mObjectsDrawnStat, - mObjectsCulledStat, - mObjectsTestedStat, - mObjectsComparedStat, - mObjectsOccludedStat, mFPSStat, mPacketsInStat, mPacketsLostStat, @@ -55,60 +50,60 @@ public: mTrianglesDrawnStat; // Simulator stats - LLStat mSimTimeDilation, + LLStat mSimTimeDilation; - mSimFPS, + LLStat mSimFPS, mSimPhysicsFPS, mSimAgentUPS, - mSimScriptEPS, + mSimScriptEPS; - mSimFrameMsec, + LLStat mSimFrameMsec, mSimNetMsec, mSimSimOtherMsec, - mSimSimPhysicsMsec, + mSimSimPhysicsMsec; - mSimSimPhysicsStepMsec, + LLStat mSimSimPhysicsStepMsec, mSimSimPhysicsShapeUpdateMsec, mSimSimPhysicsOtherMsec, mSimSimAIStepMsec, mSimSimSkippedSilhouetteSteps, - mSimSimPctSteppedCharacters, + mSimSimPctSteppedCharacters; - mSimAgentMsec, + LLStat mSimAgentMsec, mSimImagesMsec, mSimScriptMsec, mSimSpareMsec, mSimSleepMsec, - mSimPumpIOMsec, + mSimPumpIOMsec; - mSimMainAgents, + LLStat mSimMainAgents, mSimChildAgents, mSimObjects, mSimActiveObjects, mSimActiveScripts, - mSimPctScriptsRun, + mSimPctScriptsRun; - mSimInPPS, + LLStat mSimInPPS, mSimOutPPS, mSimPendingDownloads, mSimPendingUploads, mSimPendingLocalUploads, - mSimTotalUnackedBytes, + mSimTotalUnackedBytes; - mPhysicsPinnedTasks, + LLStat mPhysicsPinnedTasks, mPhysicsLODTasks, - mPhysicsMemoryAllocated, + mPhysicsMemoryAllocated; - mSimPingStat, + LLStat mSimPingStat; - mNumImagesStat, + LLStat mNumImagesStat, mNumRawImagesStat, mGLTexMemStat, mGLBoundMemStat, mRawMemStat, - mFormattedMemStat, + mFormattedMemStat; - mNumObjectsStat, + LLStat mNumObjectsStat, mNumActiveObjectsStat, mNumNewObjectsStat, mNumSizeCulledStat, @@ -182,7 +177,6 @@ public: }; LLViewerStats(); - ~LLViewerStats(); // all return latest value of given stat F64 getStat(EStatType type) const; @@ -203,7 +197,7 @@ public: U32 mCountOfNextUpdatesToIgnore; inline StatsAccumulator() - { + { reset(); } @@ -263,7 +257,7 @@ public: mCountOfNextUpdatesToIgnore = 0; } - inline LLSD getData() const + inline LLSD asLLSD() const { LLSD data; data["mean"] = getMean(); @@ -293,7 +287,7 @@ public: void stopPhase(const std::string& phase_name); void stopAllPhases(); void clearPhases(); - LLSD dumpPhases(); + LLSD asLLSD(); static StatsAccumulator& getPhaseStats(const std::string& phase_name); static void recordPhaseStat(const std::string& phase_name, F32 value); }; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 80cca9963e..c0b196918d 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -67,12 +67,12 @@ void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL; U32 LLViewerTextureList::sTextureBits = 0; U32 LLViewerTextureList::sTexturePackets = 0; S32 LLViewerTextureList::sNumImages = 0; -LLStat LLViewerTextureList::sNumImagesStat("Num Images", 32, TRUE); -LLStat LLViewerTextureList::sNumRawImagesStat("Num Raw Images", 32, TRUE); -LLStat LLViewerTextureList::sGLTexMemStat("GL Texture Mem", 32, TRUE); -LLStat LLViewerTextureList::sGLBoundMemStat("GL Bound Mem", 32, TRUE); -LLStat LLViewerTextureList::sRawMemStat("Raw Image Mem", 32, TRUE); -LLStat LLViewerTextureList::sFormattedMemStat("Formatted Image Mem", 32, TRUE); +LLStat LLViewerTextureList::sNumImagesStat("Num Images", TRUE); +LLStat LLViewerTextureList::sNumRawImagesStat("Num Raw Images", TRUE); +LLStat LLViewerTextureList::sGLTexMemStat("GL Texture Mem", TRUE); +LLStat LLViewerTextureList::sGLBoundMemStat("GL Bound Mem", TRUE); +LLStat LLViewerTextureList::sRawMemStat("Raw Image Mem", TRUE); +LLStat LLViewerTextureList::sFormattedMemStat("Formatted Image Mem", TRUE); LLViewerTextureList gTextureList; static LLFastTimer::DeclareTimer FTM_PROCESS_IMAGES("Process Images"); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 6ef9bdd238..93573ed52e 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -2140,8 +2140,8 @@ LLSD LLVOAvatarSelf::metricsData() result["timers"]["ruth"] = mRuthTimer.getElapsedTimeF32(); result["timers"]["invisible"] = mInvisibleTimer.getElapsedTimeF32(); result["timers"]["fully_loaded"] = mFullyLoadedTimer.getElapsedTimeF32(); - result["phases"] = getPhases().dumpPhases(); - result["startup"] = LLStartUp::getPhases().dumpPhases(); + result["phases"] = getPhases().asLLSD(); + result["startup"] = LLStartUp::getPhases().asLLSD(); return result; } diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 09d17b3701..43152c9025 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1157,7 +1157,7 @@ void send_agent_resume() } // Reset the FPS counter to avoid an invalid fps - LLViewerStats::getInstance()->mFPSStat.start(); + LLViewerStats::getInstance()->mFPSStat.reset(); LLAppViewer::instance()->resumeMainloopTimeout(); } diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml deleted file mode 100644 index 149d174c34..0000000000 --- a/indra/newview/skins/default/xui/da/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag måler - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Klient - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, vindue i baggrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mulig årsag: 'Vis afstand' sat for højt i grafik indstillinger - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mulig årsag: Billeder hentes - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mulig årsag: For mange billeder i hukommelse - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mulig årsag: For mange komplekse objekter i scenariet - </floater.string> - <floater.string name="network_text_msg"> - Netværk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Muligvis dårlig forbindelse eller 'båndbredde' sat for højt i netværksopsætning. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Muligvis dårlig forbindelse eller fil delings program. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mulig årsag: For mange fysiske objekter - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mulig årsag: For mange objekter med script - </floater.string> - <floater.string name="server_net_cause_msg"> - Mulig årsag: For meget netværks trafik - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mulig årsag: For mange avatarer i bevægelse i regionen - </floater.string> - <floater.string name="server_images_cause_msg"> - Mulig årsag: For mange billed udregninger - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mulig årsag: Simulator belastning for stor - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/> - <text name="client"> - Klient - </text> - <text name="client_text"> - Normal - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> - <text name="network"> - Netværk - </text> - <text name="network_text"> - Normal - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Ændre størrelse"/> -</floater> diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml deleted file mode 100644 index 45ff37c147..0000000000 --- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag-Anzeige - </floater.string> - <floater.string name="max_width_px"> - 350 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Client - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, Fenster im Hintergrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mögliche Ursache: Sichtweite zu groß - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mögliche Ursache: Bilder werden geladen - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mögliche Ursache: Zu viele Bilder im Speicher - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mögliche Ursache: Zu viele komplexe Objekte in der Szene - </floater.string> - <floater.string name="network_text_msg"> - Netzwerk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mögliche Ursache: Zu viele physische Objekte - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mögliche Ursache: Zu viele geskriptete Objekte - </floater.string> - <floater.string name="server_net_cause_msg"> - Mögliche Ursache: Zu viel Netzwerktraffic - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mögliche Ursache: Zu viele Personen in Bewegung in der Region - </floater.string> - <floater.string name="server_images_cause_msg"> - Mögliche Ursache: Zu viele Bildberechnungen - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mögliche Ursache: Zu hohe Simulator-Last - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Client-Lag-Status"/> - <text name="client"> - Client - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/> - <text name="network"> - Netzwerk - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Server-Lag-Status"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">> " name="minimize" tool_tip="Fenstergröße ändern"/> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml deleted file mode 100644 index b24c745bdd..0000000000 --- a/indra/newview/skins/default/xui/en/floater_lagmeter.xml +++ /dev/null @@ -1,336 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - height="170" - layout="topleft" - name="floater_lagmeter" - help_topic="floater_lagmeter" - save_rect="true" - title="LAG METER" - width="350"> - <floater.string - name="max_title_msg"> - Lag Meter - </floater.string> - <floater.string - name="max_width_px"> - 360 - </floater.string> - <floater.string - name="min_title_msg"> - Lag - </floater.string> - <floater.string - name="min_width_px"> - 90 - </floater.string> - <floater.string - name="client_text_msg"> - Client - </floater.string> - <floater.string - name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string - name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string - name="client_frame_time_window_bg_msg"> - Normal, window in background - </floater.string> - <floater.string - name="client_frame_time_critical_msg"> - Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string - name="client_frame_time_warning_msg"> - Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string - name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string - name="client_draw_distance_cause_msg"> - Possible cause: Draw distance set too high - </floater.string> - <floater.string - name="client_texture_loading_cause_msg"> - Possible cause: Images loading - </floater.string> - <floater.string - name="client_texture_memory_cause_msg"> - Possible cause: Too many images in memory - </floater.string> - <floater.string - name="client_complex_objects_cause_msg"> - Possible cause: Too many complex objects in scene - </floater.string> - <floater.string - name="network_text_msg"> - Network - </floater.string> - <floater.string - name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string - name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string - name="network_packet_loss_critical_msg"> - Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string - name="network_packet_loss_warning_msg"> - Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string - name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string - name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string - name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string - name="network_ping_critical_msg"> - Connection ping time is over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string - name="network_ping_warning_msg"> - Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string - name="network_packet_loss_cause_msg"> - Possible bad connection or 'Bandwidth' pref too high. - </floater.string> - <floater.string - name="network_ping_cause_msg"> - Possible bad connection or file-sharing app. - </floater.string> - <floater.string - name="server_text_msg"> - Server - </floater.string> - <floater.string - name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string - name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string - name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string - name="server_frame_time_critical_msg"> - Simulator framerate below [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string - name="server_frame_time_warning_msg"> - Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string - name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string - name="server_physics_cause_msg"> - Possible Cause: Too many physical objects - </floater.string> - <floater.string - name="server_scripts_cause_msg"> - Possible Cause: Too many scripted objects - </floater.string> - <floater.string - name="server_net_cause_msg"> - Possible Cause: Too much network traffic - </floater.string> - <floater.string - name="server_agent_cause_msg"> - Possible Cause: Too many moving people in region - </floater.string> - <floater.string - name="server_images_cause_msg"> - Possible Cause: Too many image calculations - </floater.string> - <floater.string - name="server_generic_cause_msg"> - Possible Cause: Simulator load too heavy - </floater.string> - <floater.string - name="smaller_label"> - >> - </floater.string> - <floater.string - name="bigger_label"> - << - </floater.string> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="client_lagmeter" - tab_stop="false" - tool_tip="Client lag status" - top="24" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="client" - top_delta="0" - width="128"> - Client - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="40" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="client_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="56" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="client_lag_cause" - right="-32" /> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="network_lagmeter" - tab_stop="false" - tool_tip="Network lag status" - top="64" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="network" - top_delta="0" - width="128"> - Network - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="80" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="network_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="96" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="network_lag_cause" - right="-32" /> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="server_lagmeter" - tab_stop="false" - tool_tip="Server lag status" - top="104" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="server" - top_delta="0" - width="60"> - Server - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="120" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="server_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="136" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="server_lag_cause" - right="-32" /> - <button - follows="left|top" - height="20" - label=">>" - layout="topleft" - left="10" - name="minimize" - tool_tip="Toggle floater size" - top_delta="24" - width="40"> - <button.commit_callback - function="LagMeter.ClickShrink" /> - </button> -</floater> diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml deleted file mode 100644 index 227689a194..0000000000 --- a/indra/newview/skins/default/xui/es/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MEDIDOR DEL LAG"> - <floater.string name="max_title_msg"> - Medidor del lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Cliente - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, ventana en segundo plano - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Posible causa: distancia de dibujo fijada muy alta - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Posible causa: imágenes cargándose - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Posible causa: demasiadas imágenes en la memoria - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Posible causa: demasiados objetos complejos en la escena - </floater.string> - <floater.string name="network_text_msg"> - Red - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Quizá una mala conexión o un ancho de banda fijado demasiado alto. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Quizá una mala conexión o una aplicación de archivos compartidos. - </floater.string> - <floater.string name="server_text_msg"> - Servidor - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Posible causa: demasiados objetos físicos - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Posible causa: demasiados objetos con script - </floater.string> - <floater.string name="server_net_cause_msg"> - Posible causa: demasiado tráfico en la red - </floater.string> - <floater.string name="server_agent_cause_msg"> - Posible causa: demasiada gente moviéndose en la región - </floater.string> - <floater.string name="server_images_cause_msg"> - Posible causa: demasiados cálculos de imáganes - </floater.string> - <floater.string name="server_generic_cause_msg"> - Posible causa: carga del simulador muy pesada - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/> - <text name="client"> - Cliente - </text> - <text font="SansSerifSmall" name="client_text"> - Normal - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/> - <text name="network"> - Red - </text> - <text font="SansSerifSmall" name="network_text"> - Normal - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/> - <text name="server"> - Servidor - </text> - <text font="SansSerifSmall" name="server_text"> - Normal - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Cambia el tamaño de la ventana"/> -</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml deleted file mode 100644 index 39a861d8bd..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MESURE DU LAG"> - <floater.string name="max_title_msg"> - Mesure du lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Client - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, fenêtre en arrière-plan - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Taux de défilement [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Cause possible : limite d'affichage trop élevée - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Cause possible : images en cours de chargement - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Cause possible : trop d'images en mémoire - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Cause possible : trop d'objets complexes - </floater.string> - <floater.string name="network_text_msg"> - Réseau - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Connexion ping > [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Mauvaise connexion possible ou réglage de la bande passante trop élevé. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Mauvaise connexion possible ou app. de partage des fichiers - </floater.string> - <floater.string name="server_text_msg"> - Serveur - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Défilement du simulateur < [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Cause possible : trop d'objets physiques - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Cause possible : trop d'objets scriptés - </floater.string> - <floater.string name="server_net_cause_msg"> - Cause possible : trop de trafic réseau - </floater.string> - <floater.string name="server_agent_cause_msg"> - Cause possible : trop de personnes en mouvement - </floater.string> - <floater.string name="server_images_cause_msg"> - Cause possible : trop de calculs d'images - </floater.string> - <floater.string name="server_generic_cause_msg"> - Cause possible : charge simulateur trop lourde - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Statut du lag client"/> - <text name="client"> - Client - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Statut du lag réseau"/> - <text name="network"> - Réseau - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Statut du lag serveur"/> - <text name="server"> - Serveur - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Activer/désactiver la taille du floater"/> -</floater> diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml deleted file mode 100644 index f7b2b1ab4a..0000000000 --- a/indra/newview/skins/default/xui/it/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MISURATORE LAG"> - <floater.string name="max_title_msg"> - Misuratore del lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Programma in locale - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normale, finestra sullo sfondo - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normale - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Possibile causa: Campo visivo impostato troppo alto - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Possibile causa: Caricamento immagini - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Possibile causa: Troppe immagini in memoria - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Possibile causa: Troppi oggetti complessi intorno - </floater.string> - <floater.string name="network_text_msg"> - Network - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normale - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possibile cattiva connessione o l'apertura di un programma di scambio files. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normale - </floater.string> - <floater.string name="server_physics_cause_msg"> - Possibile causa: troppi oggetti fisici - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Possibile causa: troppi oggetti scriptati - </floater.string> - <floater.string name="server_net_cause_msg"> - Possibile causa: eccessivo traffico sulla rete - </floater.string> - <floater.string name="server_agent_cause_msg"> - Possibile causa: troppi residenti in movimento nella regione - </floater.string> - <floater.string name="server_images_cause_msg"> - Possibile causa: troppe elaborazioni di immagini - </floater.string> - <floater.string name="server_generic_cause_msg"> - Possibile causa: carico eccessivo del simulatore - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/> - <text name="client"> - Client - </text> - <text font="SansSerifSmall" left="145" name="client_text"> - Normale - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/> - <text name="network"> - Rete - </text> - <text font="SansSerifSmall" name="network_text"> - Normale - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/> - <text name="server"> - Server - </text> - <text font="SansSerifSmall" name="server_text"> - Normale - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Cambia dimensioni floater"/> -</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml deleted file mode 100644 index e3546cd837..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="ラグメーター"> - <floater.string name="max_title_msg"> - ラグ メーター - </floater.string> - <floater.string name="max_width_px"> - 350 - </floater.string> - <floater.string name="min_title_msg"> - ラグ - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - クライアント - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - ノーマル、ウィンドウは背景に - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - ノーマル - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - 考えられる原因: 描画距離の設定が大きすぎる - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - 考えられる原因: 画像のロード中 - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - 考えられる原因: メモリ内の画像数が多すぎる - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる - </floater.string> - <floater.string name="network_text_msg"> - ネットワーク - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL] - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL] - </floater.string> - <floater.string name="network_performance_normal_msg"> - ノーマル - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒 - </floater.string> - <floater.string name="network_ping_warning_msg"> - 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒 - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - 接続不良になっているか、帯域幅設定が高すぎます。 - </floater.string> - <floater.string name="network_ping_cause_msg"> - 接続不良になっているか、ファイル共有アプリケーションに問題があります。 - </floater.string> - <floater.string name="server_text_msg"> - サーバー - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - ノーマル - </floater.string> - <floater.string name="server_physics_cause_msg"> - 考えられる原因: 物理的オブジェクトが多すぎる - </floater.string> - <floater.string name="server_scripts_cause_msg"> - 考えられる原因: スクリプトを含むオブジェクトが多すぎる - </floater.string> - <floater.string name="server_net_cause_msg"> - 考えられる原因: ネットワーク トラフィック過大 - </floater.string> - <floater.string name="server_agent_cause_msg"> - 考えられる原因: 地域内にて動いているアバターが多すぎる - </floater.string> - <floater.string name="server_images_cause_msg"> - 考えられる原因: 画像計算が多すぎる - </floater.string> - <floater.string name="server_generic_cause_msg"> - 考えられる原因: シミュレーターの過負荷 - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/> - <text name="client"> - クライアント - </text> - <text name="client_text"> - ノーマル - </text> - <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/> - <text name="network"> - ネットワーク - </text> - <text name="network_text"> - ノーマル - </text> - <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/> - <text name="server"> - サーバー - </text> - <text name="server_text"> - ノーマル - </text> - <button label=">> " name="minimize" tool_tip="フローターのサイズをトグル"/> -</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml deleted file mode 100644 index 8038550bcb..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="POMIAR LAGÓW"> - <floater.string name="max_title_msg"> - Pomiar lagów - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Klient - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - W normie, okno w tle - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - W normie - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Przyczyna: dystans rysowania jest za wysoki - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Przyczyna: ładowanie obrazu - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Przyczyna: za dużo obrazów w pamięci - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Przyczyna: za dużo złożonych obiektów - </floater.string> - <floater.string name="network_text_msg"> - Sieć - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_performance_normal_msg"> - W normie - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Fatalny ping - [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Złe połączenie lub przepustowość. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Złe połączenie lub aplikacja współdzieląca pliki. - </floater.string> - <floater.string name="server_text_msg"> - Serwer - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - W normie - </floater.string> - <floater.string name="server_physics_cause_msg"> - Przyczyna: za dużo obiektów fizycznych - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Przyczyna: za dużo obieków skryptowanych - </floater.string> - <floater.string name="server_net_cause_msg"> - Przyczyna: za duży ruch w sieci - </floater.string> - <floater.string name="server_agent_cause_msg"> - Przyczyna: za dużo poruszających się awatarów w regionie - </floater.string> - <floater.string name="server_images_cause_msg"> - Przyczyna: za dużo kalkulacji obrazu - </floater.string> - <floater.string name="server_generic_cause_msg"> - Przyczyna: symulator ładuje się zbyt powoli - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/> - <text name="client"> - Klient - </text> - <text name="client_text"> - W normie - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> - <text name="network"> - Sieć - </text> - <text name="network_text"> - W normie - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/> - <text name="server"> - Serwer - </text> - <text name="server_text"> - W normie - </text> - <button label=">>" name="minimize" tool_tip="Złącz rozmiar pliku xml"/> -</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml deleted file mode 100644 index 9932318293..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG - Índice"> - <floater.string name="max_title_msg"> - Medidor de Atraso - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Atraso - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Cliente - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, janela por baixo - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Causa possível: Distância de desenho ajustada muito alta - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Causa possível: Carregamento de Imagens - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Causa possível: Muitas imagens na memória - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Causa possível: Muitos objetos complexos na cena - </floater.string> - <floater.string name="network_text_msg"> - Rede - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possível conexão ruim ou 'Largura de Banda' escolhida muito alta. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possível conexão ruim ou aplicativos compartilhando arquivos. - </floater.string> - <floater.string name="server_text_msg"> - Servidor - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Causa possível: Muitos objetos físicos - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Causa possível: Muitos objetos com scripts - </floater.string> - <floater.string name="server_net_cause_msg"> - Causa possível: Muito tráfego na rede - </floater.string> - <floater.string name="server_agent_cause_msg"> - Causa possível: Muitas pessoas se movendo na região - </floater.string> - <floater.string name="server_images_cause_msg"> - Causa possível: Muitos cálculos de imagem - </floater.string> - <floater.string name="server_generic_cause_msg"> - Causa possível: Carga no simulador muito pesada - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/> - <text name="client"> - Cliente - </text> - <text font="SansSerifSmall" name="client_text"> - Normal - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/> - <text name="network"> - Rede - </text> - <text font="SansSerifSmall" name="network_text"> - Normal - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/> - <text name="server"> - Servidor - </text> - <text font="SansSerifSmall" name="server_text"> - Normal - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Alternar o tamanho da janela"/> -</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml deleted file mode 100644 index c420006a03..0000000000 --- a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ"> - <floater.string name="max_title_msg"> - Уровень лагов - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Лаг - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Клиент - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Нормально, окно в фоне - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Нормально - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Возможная причина: дальность отрисовки слишком велика - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Возможная причина: загрузка изображений - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Возможная причина: слишком много изображений в памяти - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Возможная причина: слишком много сложных объектов в сцене - </floater.string> - <floater.string name="network_text_msg"> - Сеть - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов - </floater.string> - <floater.string name="network_performance_normal_msg"> - Нормально - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Пинг соединения более [NETWORK_PING_CRITICAL] мс - </floater.string> - <floater.string name="network_ping_warning_msg"> - Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Возможно, плохое соединение, или параметр «Ширина канала» слишком велик. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Возможно, плохое соединение или есть работающие файлообменные программы. - </floater.string> - <floater.string name="server_text_msg"> - Сервер - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Нормально - </floater.string> - <floater.string name="server_physics_cause_msg"> - Возможная причина: слишком много физических объектов - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Возможная причина: слишком много скриптовых объектов - </floater.string> - <floater.string name="server_net_cause_msg"> - Возможная причина: слишком большой сетевой трафик - </floater.string> - <floater.string name="server_agent_cause_msg"> - Возможная причина: слишком много людей в регионе - </floater.string> - <floater.string name="server_images_cause_msg"> - Возможная причина: слишком много изображений - </floater.string> - <floater.string name="server_generic_cause_msg"> - Возможная причина: сервер сильно загружен - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/> - <text name="client"> - Клиент - </text> - <text name="client_text"> - Нормально - </text> - <button name="network_lagmeter" tool_tip="Уровень лагов сети"/> - <text name="network"> - Сеть - </text> - <text name="network_text"> - Нормально - </text> - <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/> - <text name="server"> - Сервер - </text> - <text name="server_text"> - Нормально - </text> - <button label=">>" name="minimize" tool_tip="Переключение размера"/> -</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml deleted file mode 100644 index 736c50be90..0000000000 --- a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="GECİKME ÖLÇER"> - <floater.string name="max_title_msg"> - Gecikme Ölçer - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Gecikme - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - İstemci - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, pencere alt zeminde - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Muhtemel neden: Çizme mesafesi çok yüksek - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Muhtemel neden: Görüntüler yükleniyor - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Muhtemel neden: Bellekte çok fazla görüntü - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Muhtemel neden: Sahnede çok fazla karmaşık nesne - </floater.string> - <floater.string name="network_text_msg"> - Ağ - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]'sinden fazlasını bırakıyor - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]'sini bırakıyor - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla - </floater.string> - <floater.string name="network_ping_warning_msg"> - Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Muhtemel yetersiz bağlantı veya 'Bant Genişliği' tercihi çok yüksek. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması. - </floater.string> - <floater.string name="server_text_msg"> - Sunucu - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Muhtemel Neden: Çok fazla fiziki nesne - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Muhtemel Neden: Çok fazla komut dosyalı nesne - </floater.string> - <floater.string name="server_net_cause_msg"> - Muhtemel Neden: Çok fazla ağ trafiği - </floater.string> - <floater.string name="server_agent_cause_msg"> - Muhtemel Neden: Bölgede hareket eden çok fazla insan var - </floater.string> - <floater.string name="server_images_cause_msg"> - Muhtemel Neden: Çok fazla görüntü hesabı - </floater.string> - <floater.string name="server_generic_cause_msg"> - Muhtemel Neden: Simülatör yükü çok ağır - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/> - <text name="client"> - İstemci - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/> - <text name="network"> - Ağ - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/> - <text name="server"> - Sunucu - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/> -</floater> diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml deleted file mode 100644 index 6e58e7332f..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG 測量器"> - <floater.string name="max_title_msg"> - Lag 測量器 - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - 客戶端 - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, window in background - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - 正常 - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Possible cause: Draw distance set too high - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Possible cause: Images loading - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Possible cause: Too many images in memory - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Possible cause: Too many complex objects in scene - </floater.string> - <floater.string name="network_text_msg"> - 網路 - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string name="network_performance_normal_msg"> - 正常 - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Connection ping time is over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possible bad connection or 'Bandwidth' pref too high. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possible bad connection or file-sharing app. - </floater.string> - <floater.string name="server_text_msg"> - 伺服器 - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間 - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - 正常 - </floater.string> - <floater.string name="server_physics_cause_msg"> - 可能原因:太多物理物件 - </floater.string> - <floater.string name="server_scripts_cause_msg"> - 可能原因:太多腳本物件 - </floater.string> - <floater.string name="server_net_cause_msg"> - 可能原因:太多網路流量 - </floater.string> - <floater.string name="server_agent_cause_msg"> - 可能原因:地區有太多移動的人 - </floater.string> - <floater.string name="server_images_cause_msg"> - 可能原因:太多圖像計算 - </floater.string> - <floater.string name="server_generic_cause_msg"> - 可能原因:模擬器負載過重 - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/> - <text name="client"> - 客戶端 - </text> - <text name="client_text"> - 正常 - </text> - <button name="network_lagmeter" tool_tip="網路 lag 狀態"/> - <text name="network"> - 網路 - </text> - <text name="network_text"> - 正常 - </text> - <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/> - <text name="server"> - 伺服器 - </text> - <text name="server_text"> - 正常 - </text> - <button label=">>" name="minimize" tool_tip="切換浮動視窗尺寸"/> -</floater> |