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author | Kyler "FĂ©lix" Eastridge <felix.wolfz@gmail.com> | 2024-09-09 06:45:34 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-09-09 13:45:34 +0300 |
commit | 71c46bc6299ee27191b5a4610d066ace593f0fca (patch) | |
tree | 69407508882ca7a77818d146bd7e0bac24353e2c /indra | |
parent | d91d39fa0f7f4f204d6fb7ff66b9817e498dbd61 (diff) |
Fix spelling error in variable name (#2526)
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e638e5b8c3..b04bb99b97 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -8444,14 +8444,14 @@ bool LLVOAvatar::isFullyLoaded() const bool LLVOAvatar::isTooComplex() const { bool too_complex; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); - bool render_friend = (isBuddy() && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + bool render_friend = (isBuddy() && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY); if (isSelf() || render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { too_complex = false; } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) + else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar) { too_complex = true; } @@ -8479,16 +8479,16 @@ bool LLVOAvatar::isTooSlow() const return mTooSlow; } - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false); bool is_friend = isBuddy(); - bool render_friend = is_friend && compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; + bool render_friend = is_friend && complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) { return false; } - else if (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS) + else if (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS) { return true; } @@ -8504,7 +8504,7 @@ bool LLVOAvatar::isTooSlow() const void LLVOAvatar::updateTooSlow() { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - static LLCachedControl<S32> compelxity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); + static LLCachedControl<S32> complexity_render_mode(gSavedSettings, "RenderAvatarComplexityMode"); static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); const auto id = getID(); @@ -8537,14 +8537,14 @@ void LLVOAvatar::updateTooSlow() if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap { - bool always_render_friends = compelxity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; + bool always_render_friends = complexity_render_mode > AV_RENDER_LIMIT_BY_COMPLEXITY; bool render_friend_or_exception = (always_render_friends && isBuddy()) || ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception) { // Note: slow rendering Friends still get their shadows zapped. mTooSlowWithoutShadows = (getGPURenderTime()*2.f >= max_art_ms) // NOTE: assumes shadow rendering doubles render time - || (compelxity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); + || (complexity_render_mode == AV_RENDER_ONLY_SHOW_FRIENDS && !mIsControlAvatar); } } } |