diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-04-24 12:34:05 -0700 |
---|---|---|
committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-04-28 10:36:26 -0700 |
commit | 6b83fabf729fd9d866fb150166cbd0af50f7f99d (patch) | |
tree | 9ea1a506e68808cf1109df7ce14311611ee8711d /indra | |
parent | b21e16f27d215cd2e564af7c48cba86459d07645 (diff) |
SL-19644: Move GLTF transform reset out of pushBatch
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 22 | ||||
-rw-r--r-- | indra/newview/lldrawpool.h | 12 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 4 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.h | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 17 |
5 files changed, 28 insertions, 29 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index edabb55cc3..8eb88dc3cd 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -444,7 +444,7 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu } } -void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) +void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; @@ -465,11 +465,11 @@ void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures, bool } } #endif - pushBatch(*pparams, texture, batch_textures, reset_gltf); + pushBatch(*pparams, texture, batch_textures); } } -void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) +void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOAvatar* lastAvatar = nullptr; @@ -500,12 +500,11 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures lastMeshId = pparams->mSkinInfo->mHash; } - pushBatch(*pparams, texture, batch_textures, reset_gltf); - reset_gltf = false; + pushBatch(*pparams, texture, batch_textures); } } -void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) +void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; @@ -526,12 +525,11 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures, } #endif LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - pushBatch(*pparams, texture, batch_textures, reset_gltf); - reset_gltf = false; + pushBatch(*pparams, texture, batch_textures); } } -void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf) +void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOAvatar* lastAvatar = nullptr; @@ -573,8 +571,7 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text lastMeshId = pparams->mSkinInfo->mHash; } - pushBatch(*pparams, texture, batch_textures, reset_gltf); - reset_gltf = false; + pushBatch(*pparams, texture, batch_textures); } } @@ -600,7 +597,7 @@ void LLRenderPass::resetGLTFTextureTransform() LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)ignore_gltf_transform); } -void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures, bool reset_gltf) +void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; if (!params.mCount) @@ -609,7 +606,6 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textur } applyModelMatrix(params); - if (reset_gltf) { resetGLTFTextureTransform(); } bool tex_setup = false; diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 8704f2e340..38132e0793 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -349,17 +349,17 @@ public: void resetDrawOrders() { } static void applyModelMatrix(const LLDrawInfo& params); + // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader static void resetGLTFTextureTransform(); - virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); - virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); + virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false); + virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false); void pushGLTFBatches(U32 type); void pushGLTFBatch(LLDrawInfo& params); void pushRiggedGLTFBatches(U32 type); void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); - virtual void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); - virtual void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false, bool reset_gltf = false); - // reset_gltf: batch is interleaved with GLTF batches that share the same shader - virtual void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false, bool reset_gltf = false); + virtual void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false); + virtual void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false); + virtual void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false); static bool uploadMatrixPalette(LLDrawInfo& params); static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 75b47b2c22..a548740ec4 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1254,15 +1254,13 @@ void LLDrawPoolBump::pushBumpBatches(U32 type) } } -void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures, bool reset_gltf) +void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; applyModelMatrix(params); bool tex_setup = false; - if (reset_gltf) { LLRenderPass::resetGLTFTextureTransform(); } - if (batch_textures && params.mTextureList.size() > 1) { for (U32 i = 0; i < params.mTextureList.size(); ++i) diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 41c4879ded..840af0c99d 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -53,7 +53,7 @@ public: LLDrawPoolBump(); /*virtual*/ void prerender() override; - void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false, bool reset_gltf = false) override; + void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false) override; void pushBumpBatches(U32 type); void renderGroup(LLSpatialGroup* group, U32 type, bool texture) override; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c482256309..1768c6ee5f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6797,7 +6797,8 @@ void LLPipeline::renderAlphaObjects(bool rigged) lastMeshId = pparams->mSkinInfo->mHash; } - mSimplePool->pushBatch(*pparams, true, true, true); + LLRenderPass::resetGLTFTextureTransform(); + mSimplePool->pushBatch(*pparams, true, true); } } else @@ -6808,7 +6809,8 @@ void LLPipeline::renderAlphaObjects(bool rigged) } else { - mSimplePool->pushBatch(*pparams, true, true, true); + LLRenderPass::resetGLTFTextureTransform(); + mSimplePool->pushBatch(*pparams, true, true); } } } @@ -6825,11 +6827,11 @@ void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, gGLLastMatrix = NULL; if (rigged) { - mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture, true); + mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture); } else { - mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture, true); + mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture); } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -6843,11 +6845,11 @@ void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batc gGLLastMatrix = NULL; if (rigged) { - mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture, true); + mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture); } else { - mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture, true); + mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture); } gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -8909,6 +8911,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); LL_PROFILE_GPU_ZONE("shadow alpha masked"); + LLRenderPass::resetGLTFTextureTransform(); renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, true, true, rigged); } @@ -8925,6 +8928,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + LLRenderPass::resetGLTFTextureTransform(); renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true, rigged); } @@ -8941,6 +8945,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha material"); LL_PROFILE_GPU_ZONE("shadow alpha material"); + LLRenderPass::resetGLTFTextureTransform(); renderMaskedObjects(LLRenderPass::PASS_NORMSPEC_MASK, true, false, rigged); renderMaskedObjects(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, true, false, rigged); renderMaskedObjects(LLRenderPass::PASS_SPECMAP_MASK, true, false, rigged); |