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path: root/indra/newview/lldrawpool.cpp
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Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp22
1 files changed, 9 insertions, 13 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index edabb55cc3..8eb88dc3cd 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -444,7 +444,7 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu
}
}
-void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf)
+void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
@@ -465,11 +465,11 @@ void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures, bool
}
}
#endif
- pushBatch(*pparams, texture, batch_textures, reset_gltf);
+ pushBatch(*pparams, texture, batch_textures);
}
}
-void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf)
+void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOAvatar* lastAvatar = nullptr;
@@ -500,12 +500,11 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures
lastMeshId = pparams->mSkinInfo->mHash;
}
- pushBatch(*pparams, texture, batch_textures, reset_gltf);
- reset_gltf = false;
+ pushBatch(*pparams, texture, batch_textures);
}
}
-void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf)
+void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
@@ -526,12 +525,11 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures,
}
#endif
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- pushBatch(*pparams, texture, batch_textures, reset_gltf);
- reset_gltf = false;
+ pushBatch(*pparams, texture, batch_textures);
}
}
-void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures, bool reset_gltf)
+void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOAvatar* lastAvatar = nullptr;
@@ -573,8 +571,7 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text
lastMeshId = pparams->mSkinInfo->mHash;
}
- pushBatch(*pparams, texture, batch_textures, reset_gltf);
- reset_gltf = false;
+ pushBatch(*pparams, texture, batch_textures);
}
}
@@ -600,7 +597,7 @@ void LLRenderPass::resetGLTFTextureTransform()
LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)ignore_gltf_transform);
}
-void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures, bool reset_gltf)
+void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
if (!params.mCount)
@@ -609,7 +606,6 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textur
}
applyModelMatrix(params);
- if (reset_gltf) { resetGLTFTextureTransform(); }
bool tex_setup = false;