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authorruslantproductengine <ruslantproductengine@lindenlab.com>2015-10-15 20:47:54 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2015-10-15 20:47:54 +0300
commit6044e89bd985340e394f88ec6cda790401c9dca3 (patch)
treebad2511941874266bc39fc455015810b136e8d45 /indra
parent9fc62bf49863107fc799810102f6de0626ef8e10 (diff)
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
Patchset #2 Remove Debug code
Diffstat (limited to 'indra')
-rwxr-xr-xindra/newview/lldrawpoolterrain.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 4ec60d3f98..33675bd261 100755
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -450,13 +450,6 @@ void LLDrawPoolTerrain::hilightParcelOwners()
if (mVertexShaderLevel > 1)
{ //use fullbright shader for highlighting
LLGLSLShader* old_shader = sShader;
-
- if (old_shader->mName != "Terrain Water Shader")
- {
- int n = 0;
- n++;
- }
-
sShader->unbind();
sShader = &gHighlightProgram;
sShader->bind();