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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-10-15 20:47:54 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-10-15 20:47:54 +0300 |
commit | 6044e89bd985340e394f88ec6cda790401c9dca3 (patch) | |
tree | bad2511941874266bc39fc455015810b136e8d45 /indra | |
parent | 9fc62bf49863107fc799810102f6de0626ef8e10 (diff) |
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
Patchset #2 Remove Debug code
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/lldrawpoolterrain.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 4ec60d3f98..33675bd261 100755 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -450,13 +450,6 @@ void LLDrawPoolTerrain::hilightParcelOwners() if (mVertexShaderLevel > 1) { //use fullbright shader for highlighting LLGLSLShader* old_shader = sShader; - - if (old_shader->mName != "Terrain Water Shader") - { - int n = 0; - n++; - } - sShader->unbind(); sShader = &gHighlightProgram; sShader->bind(); |