diff options
| author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-10-15 20:47:54 +0300 | 
|---|---|---|
| committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-10-15 20:47:54 +0300 | 
| commit | 6044e89bd985340e394f88ec6cda790401c9dca3 (patch) | |
| tree | bad2511941874266bc39fc455015810b136e8d45 | |
| parent | 9fc62bf49863107fc799810102f6de0626ef8e10 (diff) | |
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
 Patchset #2 Remove Debug code
| -rwxr-xr-x | indra/newview/lldrawpoolterrain.cpp | 7 | 
1 files changed, 0 insertions, 7 deletions
| diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 4ec60d3f98..33675bd261 100755 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -450,13 +450,6 @@ void LLDrawPoolTerrain::hilightParcelOwners()  	if (mVertexShaderLevel > 1)  	{ //use fullbright shader for highlighting  		LLGLSLShader* old_shader = sShader; - -		if (old_shader->mName != "Terrain Water Shader") -		{ -			int n = 0; -			n++; -		} -  		sShader->unbind();  		sShader = &gHighlightProgram;  		sShader->bind(); | 
