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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-22 11:46:35 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-22 11:46:35 -0700
commit555f08921c46f1ed575dd6bf1058362e43a82dc5 (patch)
tree56085e93132f14c3a43e1d20a88d6e6cdb81c298 /indra
parentb273edd1253e088ea864d399342a0cba2fd0aaa9 (diff)
Address feedback.
DRTVWR-583 DRTVWR-559
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/settings.xml10
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl1
2 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5dff358a63..0e72fadec7 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9167,7 +9167,7 @@
<key>RenderScreenSpaceReflectionIterations</key>
<map>
<key>Comment</key>
- <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string>
+ <string>Number of times the ray march algorithm runs to find a potential hit.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9178,7 +9178,7 @@
<key>RenderScreenSpaceReflectionRayStep</key>
<map>
<key>Comment</key>
- <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string>
+ <string>How big the step is between each run.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9189,7 +9189,7 @@
<key>RenderScreenSpaceReflectionDistanceBias</key>
<map>
<key>Comment</key>
- <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string>
+ <string>Distance bias to apply when rejecting a potential sample.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9200,7 +9200,7 @@
<key>RenderScreenSpaceReflectionDepthRejectBias</key>
<map>
<key>Comment</key>
- <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string>
+ <string>Bias against the depth buffer before rejecting a sample.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9211,7 +9211,7 @@
<key>RenderScreenSpaceReflectionGlossySamples</key>
<map>
<key>Comment</key>
- <string>Renders screen space reflections to better account for dynamic objects with reflection probes.</string>
+ <string>Maximum number of samples to apply for glossy SSR.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
index f75c69e262..5ad25c325f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
@@ -61,7 +61,6 @@ uniform float rayStep;
uniform float distanceBias;
uniform float depthRejectBias;
uniform float glossySampleCount;
-uniform float noiseSine;
float epsilon = 0.1;