diff options
author | Adam Moss <moss@lindenlab.com> | 2009-10-08 16:31:28 +0000 |
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committer | Adam Moss <moss@lindenlab.com> | 2009-10-08 16:31:28 +0000 |
commit | 50e3b3373bb12e4a19b4d85e148c514a8584e25d (patch) | |
tree | 16c048b349d46597c6b6c72090dde4569b3e7cb1 /indra | |
parent | ac63aaf7d8545c6701f9aa15bb7482e6c956be84 (diff) |
DEV-41080 - wriggle some method implementations out into header implementations, just enough so that llbboxlocal can be a unit test rather than an integration test. Slightly dubious about whether it's worth it.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llmath/CMakeLists.txt | 4 | ||||
-rw-r--r-- | indra/llmath/m4math.cpp | 26 | ||||
-rw-r--r-- | indra/llmath/m4math.h | 30 | ||||
-rw-r--r-- | indra/llmath/v3math.cpp | 8 | ||||
-rw-r--r-- | indra/llmath/v3math.h | 6 |
5 files changed, 36 insertions, 38 deletions
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index ea58765b89..dd13d8acd3 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -84,7 +84,9 @@ add_library (llmath ${llmath_SOURCE_FILES}) # Add tests include(LLAddBuildTest) +# UNIT TESTS SET(llmath_TEST_SOURCE_FILES + llbboxlocal.cpp llrect.cpp v2math.cpp v3color.cpp @@ -92,10 +94,10 @@ SET(llmath_TEST_SOURCE_FILES ) LL_ADD_PROJECT_UNIT_TESTS(llmath "${llmath_TEST_SOURCE_FILES}") +# INTEGRATION TESTS set(test_libs llmath llcommon ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES}) # TODO: Some of these need refactoring to be proper Unit tests rather than Integration tests. LL_ADD_INTEGRATION_TEST(llbbox llbbox.cpp "${test_libs}") -LL_ADD_INTEGRATION_TEST(llbboxlocal llbboxlocal.cpp "${test_libs}") LL_ADD_INTEGRATION_TEST(mathmisc "" "${test_libs}") LL_ADD_INTEGRATION_TEST(llquaternion llquaternion.cpp "${test_libs}") LL_ADD_INTEGRATION_TEST(v3dmath v3dmath.cpp "${test_libs}") diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index 59a0bc2335..d8e7b4aaf9 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -678,32 +678,6 @@ LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b) } */ -// Operates "to the left" on row-vector a -// -// This used to be in the header file but was not actually inlined in practice. -// When avatar vertex programs are off, this function is a hot spot in profiles -// due to software skinning in LLViewerJointMesh::updateGeometry(). JC -LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b) -{ - // This is better than making a temporary LLVector3. This eliminates an - // unnecessary LLVector3() constructor and also helps the compiler to - // realize that the output floats do not alias the input floats, hence - // eliminating redundant loads of a.mV[0], etc. JC - return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] + - a.mV[VY] * b.mMatrix[VY][VX] + - a.mV[VZ] * b.mMatrix[VZ][VX] + - b.mMatrix[VW][VX], - - a.mV[VX] * b.mMatrix[VX][VY] + - a.mV[VY] * b.mMatrix[VY][VY] + - a.mV[VZ] * b.mMatrix[VZ][VY] + - b.mMatrix[VW][VY], - - a.mV[VX] * b.mMatrix[VX][VZ] + - a.mV[VY] * b.mMatrix[VY][VZ] + - a.mV[VZ] * b.mMatrix[VZ][VZ] + - b.mMatrix[VW][VZ]); -} LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b) { diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index 58c9c09d7f..e74b7afe9b 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -230,7 +230,7 @@ public: // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b - friend LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b + friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate friend LLVector3 rotate_vector(const LLVector3 &a, const LLMatrix4 &b); // Rotates a but does not translate @@ -353,7 +353,31 @@ inline const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b) return a; } -#endif - +// Operates "to the left" on row-vector a +// +// When avatar vertex programs are off, this function is a hot spot in profiles +// due to software skinning in LLViewerJointMesh::updateGeometry(). JC +inline const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b) +{ + // This is better than making a temporary LLVector3. This eliminates an + // unnecessary LLVector3() constructor and also helps the compiler to + // realize that the output floats do not alias the input floats, hence + // eliminating redundant loads of a.mV[0], etc. JC + return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] + + a.mV[VY] * b.mMatrix[VY][VX] + + a.mV[VZ] * b.mMatrix[VZ][VX] + + b.mMatrix[VW][VX], + + a.mV[VX] * b.mMatrix[VX][VY] + + a.mV[VY] * b.mMatrix[VY][VY] + + a.mV[VZ] * b.mMatrix[VZ][VY] + + b.mMatrix[VW][VY], + + a.mV[VX] * b.mMatrix[VX][VZ] + + a.mV[VY] * b.mMatrix[VY][VZ] + + a.mV[VZ] * b.mMatrix[VZ][VZ] + + b.mMatrix[VW][VZ]); +} +#endif diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index f392ac448b..63683ed496 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -185,14 +185,6 @@ void LLVector3::snap(S32 sig_digits) mV[VZ] = snap_to_sig_figs(mV[VZ], sig_digits); } - -std::ostream& operator<<(std::ostream& s, const LLVector3 &a) -{ - s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; - return s; -} - - const LLVector3& LLVector3::rotVec(const LLMatrix3 &mat) { *this = *this * mat; diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 06a4f5c542..73738cffd2 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -556,4 +556,10 @@ inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon) return FALSE; } +inline std::ostream& operator<<(std::ostream& s, const LLVector3 &a) +{ + s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; + return s; +} + #endif |