diff options
| author | Adam Moss <moss@lindenlab.com> | 2009-10-08 16:31:28 +0000 | 
|---|---|---|
| committer | Adam Moss <moss@lindenlab.com> | 2009-10-08 16:31:28 +0000 | 
| commit | 50e3b3373bb12e4a19b4d85e148c514a8584e25d (patch) | |
| tree | 16c048b349d46597c6b6c72090dde4569b3e7cb1 | |
| parent | ac63aaf7d8545c6701f9aa15bb7482e6c956be84 (diff) | |
DEV-41080 - wriggle some method implementations out into header implementations, just enough so that llbboxlocal can be a unit test rather than an integration test.  Slightly dubious about whether it's worth it.
| -rw-r--r-- | indra/llmath/CMakeLists.txt | 4 | ||||
| -rw-r--r-- | indra/llmath/m4math.cpp | 26 | ||||
| -rw-r--r-- | indra/llmath/m4math.h | 30 | ||||
| -rw-r--r-- | indra/llmath/v3math.cpp | 8 | ||||
| -rw-r--r-- | indra/llmath/v3math.h | 6 | 
5 files changed, 36 insertions, 38 deletions
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index ea58765b89..dd13d8acd3 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -84,7 +84,9 @@ add_library (llmath ${llmath_SOURCE_FILES})  # Add tests  include(LLAddBuildTest) +# UNIT TESTS  SET(llmath_TEST_SOURCE_FILES +  llbboxlocal.cpp    llrect.cpp    v2math.cpp    v3color.cpp @@ -92,10 +94,10 @@ SET(llmath_TEST_SOURCE_FILES    )  LL_ADD_PROJECT_UNIT_TESTS(llmath "${llmath_TEST_SOURCE_FILES}") +# INTEGRATION TESTS  set(test_libs llmath llcommon ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})  # TODO: Some of these need refactoring to be proper Unit tests rather than Integration tests.  LL_ADD_INTEGRATION_TEST(llbbox llbbox.cpp "${test_libs}") -LL_ADD_INTEGRATION_TEST(llbboxlocal llbboxlocal.cpp "${test_libs}")  LL_ADD_INTEGRATION_TEST(mathmisc "" "${test_libs}")  LL_ADD_INTEGRATION_TEST(llquaternion llquaternion.cpp "${test_libs}")  LL_ADD_INTEGRATION_TEST(v3dmath v3dmath.cpp "${test_libs}") diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index 59a0bc2335..d8e7b4aaf9 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -678,32 +678,6 @@ LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b)  }  */ -// Operates "to the left" on row-vector a -// -// This used to be in the header file but was not actually inlined in practice. -// When avatar vertex programs are off, this function is a hot spot in profiles -// due to software skinning in LLViewerJointMesh::updateGeometry().  JC -LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b) -{ -	// This is better than making a temporary LLVector3.  This eliminates an -	// unnecessary LLVector3() constructor and also helps the compiler to -	// realize that the output floats do not alias the input floats, hence -	// eliminating redundant loads of a.mV[0], etc.  JC -	return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] +  -					 a.mV[VY] * b.mMatrix[VY][VX] +  -					 a.mV[VZ] * b.mMatrix[VZ][VX] + -					 b.mMatrix[VW][VX], -					  -					 a.mV[VX] * b.mMatrix[VX][VY] +  -					 a.mV[VY] * b.mMatrix[VY][VY] +  -					 a.mV[VZ] * b.mMatrix[VZ][VY] + -					 b.mMatrix[VW][VY], -					  -					 a.mV[VX] * b.mMatrix[VX][VZ] +  -					 a.mV[VY] * b.mMatrix[VY][VZ] +  -					 a.mV[VZ] * b.mMatrix[VZ][VZ] + -					 b.mMatrix[VW][VZ]); -}  LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b)  { diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index 58c9c09d7f..e74b7afe9b 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -230,7 +230,7 @@ public:  //	friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b);		// Return a * b  	friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b);		// Return transform of vector a by matrix b -	friend LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b);		// Return full transform of a by matrix b +	friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b);		// Return full transform of a by matrix b  	friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b);	// Rotates a but does not translate  	friend LLVector3 rotate_vector(const LLVector3 &a, const LLMatrix4 &b);	// Rotates a but does not translate @@ -353,7 +353,31 @@ inline const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b)  	return a;  } -#endif - +// Operates "to the left" on row-vector a +// +// When avatar vertex programs are off, this function is a hot spot in profiles +// due to software skinning in LLViewerJointMesh::updateGeometry().  JC +inline const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b) +{ +	// This is better than making a temporary LLVector3.  This eliminates an +	// unnecessary LLVector3() constructor and also helps the compiler to +	// realize that the output floats do not alias the input floats, hence +	// eliminating redundant loads of a.mV[0], etc.  JC +	return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] +  +					 a.mV[VY] * b.mMatrix[VY][VX] +  +					 a.mV[VZ] * b.mMatrix[VZ][VX] + +					 b.mMatrix[VW][VX], +					  +					 a.mV[VX] * b.mMatrix[VX][VY] +  +					 a.mV[VY] * b.mMatrix[VY][VY] +  +					 a.mV[VZ] * b.mMatrix[VZ][VY] + +					 b.mMatrix[VW][VY], +					  +					 a.mV[VX] * b.mMatrix[VX][VZ] +  +					 a.mV[VY] * b.mMatrix[VY][VZ] +  +					 a.mV[VZ] * b.mMatrix[VZ][VZ] + +					 b.mMatrix[VW][VZ]); +} +#endif diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index f392ac448b..63683ed496 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -185,14 +185,6 @@ void 	LLVector3::snap(S32 sig_digits)  	mV[VZ] = snap_to_sig_figs(mV[VZ], sig_digits);  } - -std::ostream& operator<<(std::ostream& s, const LLVector3 &a)  -{ -	s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; -	return s; -} - -  const LLVector3&	LLVector3::rotVec(const LLMatrix3 &mat)  {  	*this = *this * mat; diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 06a4f5c542..73738cffd2 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -556,4 +556,10 @@ inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon)  	return FALSE;  } +inline std::ostream& operator<<(std::ostream& s, const LLVector3 &a)  +{ +	s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; +	return s; +} +  #endif  | 
