diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-30 14:53:54 -0500 |
---|---|---|
committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-12-30 14:53:54 -0500 |
commit | 3348a1ecc0854f249bf31c9dd65cc926b03c0c40 (patch) | |
tree | 5139371e8406ee552f5f42351649070934a7462c /indra | |
parent | 93ee0b044f77ab07bb9df08bf52c9f4afa713caa (diff) |
line endings broken again
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 8482 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 674 |
2 files changed, 4578 insertions, 4578 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 2f1ce25511..332d0637bc 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1,4241 +1,4241 @@ -/**
- * @file llfloatermodelpreview.cpp
- * @brief LLFloaterModelPreview class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "dae.h"
-//#include "dom.h"
-#include "dom/domAsset.h"
-#include "dom/domBind_material.h"
-#include "dom/domCOLLADA.h"
-#include "dom/domConstants.h"
-#include "dom/domController.h"
-#include "dom/domEffect.h"
-#include "dom/domGeometry.h"
-#include "dom/domInstance_geometry.h"
-#include "dom/domInstance_material.h"
-#include "dom/domInstance_node.h"
-#include "dom/domInstance_effect.h"
-#include "dom/domMaterial.h"
-#include "dom/domMatrix.h"
-#include "dom/domNode.h"
-#include "dom/domProfile_COMMON.h"
-#include "dom/domRotate.h"
-#include "dom/domScale.h"
-#include "dom/domTranslate.h"
-#include "dom/domVisual_scene.h"
-
-#include "llfloatermodelpreview.h"
-
-#include "llfilepicker.h"
-#include "llimagebmp.h"
-#include "llimagetga.h"
-#include "llimagejpeg.h"
-#include "llimagepng.h"
-
-#include "llagent.h"
-#include "llbutton.h"
-#include "llcombobox.h"
-#include "lldatapacker.h"
-#include "lldrawable.h"
-#include "lldrawpoolavatar.h"
-#include "llrender.h"
-#include "llface.h"
-#include "lleconomy.h"
-#include "llfocusmgr.h"
-#include "llfloaterperms.h"
-#include "lliconctrl.h"
-#include "llmatrix4a.h"
-#include "llmenubutton.h"
-#include "llmeshrepository.h"
-#include "llsdutil_math.h"
-#include "lltextbox.h"
-#include "lltoolmgr.h"
-#include "llui.h"
-#include "llvector4a.h"
-#include "llviewercamera.h"
-#include "llviewerwindow.h"
-#include "llvoavatar.h"
-#include "llvoavatarself.h"
-#include "pipeline.h"
-#include "lluictrlfactory.h"
-#include "llviewermenu.h"
-#include "llviewermenufile.h"
-#include "llviewerregion.h"
-#include "llviewertexturelist.h"
-#include "llstring.h"
-#include "llbutton.h"
-#include "llcheckboxctrl.h"
-#include "llradiogroup.h"
-#include "llsliderctrl.h"
-#include "llspinctrl.h"
-#include "lltoggleablemenu.h"
-#include "llvfile.h"
-#include "llvfs.h"
-#include "llcallbacklist.h"
-
-#include "glod/glod.h"
-
-//static
-S32 LLFloaterModelPreview::sUploadAmount = 10;
-LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
-
-const S32 PREVIEW_BORDER_WIDTH = 2;
-const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
-const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
-const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
-const S32 PREVIEW_TEXTURE_HEIGHT = 300;
-
-void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
-
-
-std::string lod_name[NUM_LOD+1] =
-{
- "lowest",
- "low",
- "medium",
- "high",
- "I went off the end of the lod_name array. Me so smart."
-};
-
-std::string lod_triangles_name[NUM_LOD+1] =
-{
- "lowest_triangles",
- "low_triangles",
- "medium_triangles",
- "high_triangles",
- "I went off the end of the lod_triangles_name array. Me so smart."
-};
-
-std::string lod_vertices_name[NUM_LOD+1] =
-{
- "lowest_vertices",
- "low_vertices",
- "medium_vertices",
- "high_vertices",
- "I went off the end of the lod_vertices_name array. Me so smart."
-};
-
-std::string lod_status_name[NUM_LOD+1] =
-{
- "lowest_status",
- "low_status",
- "medium_status",
- "high_status",
- "I went off the end of the lod_status_name array. Me so smart."
-};
-
-std::string lod_icon_name[NUM_LOD+1] =
-{
- "status_icon_lowest",
- "status_icon_low",
- "status_icon_medium",
- "status_icon_high",
- "I went off the end of the lod_status_name array. Me so smart."
-};
-
-std::string lod_status_image[NUM_LOD+1] =
-{
- "ModelImport_Status_Good",
- "ModelImport_Status_Warning",
- "ModelImport_Status_Error",
- "I went off the end of the lod_status_image array. Me so smart."
-};
-
-std::string lod_label_name[NUM_LOD+1] =
-{
- "lowest_label",
- "low_label",
- "medium_label",
- "high_label",
- "I went off the end of the lod_label_name array. Me so smart."
-};
-
-
-bool validate_face(const LLVolumeFace& face)
-{
- for (U32 i = 0; i < face.mNumIndices; ++i)
- {
- if (face.mIndices[i] >= face.mNumVertices)
- {
- llwarns << "Face has invalid index." << llendl;
- return false;
- }
- }
-
- return true;
-}
-
-bool validate_model(const LLModel* mdl)
-{
- if (mdl->getNumVolumeFaces() == 0)
- {
- llwarns << "Model has no faces!" << llendl;
- return false;
- }
-
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- if (mdl->getVolumeFace(i).mNumVertices == 0)
- {
- llwarns << "Face has no vertices." << llendl;
- return false;
- }
-
- if (mdl->getVolumeFace(i).mNumIndices == 0)
- {
- llwarns << "Face has no indices." << llendl;
- return false;
- }
-
- if (!validate_face(mdl->getVolumeFace(i)))
- {
- return false;
- }
- }
-
- return true;
-}
-
-BOOL stop_gloderror()
-{
- GLuint error = glodGetError();
-
- if (error != GLOD_NO_ERROR)
- {
- llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
- return TRUE;
- }
-
- return FALSE;
-}
-
-
-LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
- : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
- {
- mMP = mp;
- mLOD = lod;
- }
-
-void LLMeshFilePicker::notify(const std::string& filename)
-{
- mMP->loadModel(mFile, mLOD);
-}
-
-
-//-----------------------------------------------------------------------------
-// LLFloaterModelPreview()
-//-----------------------------------------------------------------------------
-LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
-LLFloater(key)
-{
- sInstance = this;
- mLastMouseX = 0;
- mLastMouseY = 0;
- mGLName = 0;
- mStatusLock = new LLMutex(NULL);
-
- mLODMode[LLModel::LOD_HIGH] = 0;
- for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
- {
- mLODMode[i] = 1;
- }
-}
-
-//-----------------------------------------------------------------------------
-// postBuild()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::postBuild()
-{
- if (!LLFloater::postBuild())
- {
- return FALSE;
- }
-
- setViewOption("show_textures", true);
-
- childSetAction("lod_browse", onBrowseLOD, this);
-
- childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);
- childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this);
-
- childSetCommitCallback("lod_generate", onAutoFillCommit, this);
-
- childSetCommitCallback("lod_mode", onLODParamCommit, this);
- childSetCommitCallback("lod_error_threshold", onLODParamCommit, this);
- childSetCommitCallback("lod_triangle_limit", onLODParamCommit, this);
- childSetCommitCallback("build_operator", onLODParamCommit, this);
- childSetCommitCallback("queue_mode", onLODParamCommit, this);
- childSetCommitCallback("border_mode", onLODParamCommit, this);
- childSetCommitCallback("share_tolerance", onLODParamCommit, this);
-
- childSetTextArg("status", "[STATUS]", getString("status_idle"));
-
- //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
- childSetAction("ok_btn", onUpload, this);
- childDisable("ok_btn");
-
- childSetAction("clear_materials", onClearMaterials, this);
-
- childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
-
- childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
- childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
-
- childSetCommitCallback("import_scale", onImportScaleCommit, this);
-
- childSetCommitCallback("lod_file_or_limit", refresh, this);
- childSetCommitCallback("physics_load_radio", refresh, this);
- //childSetCommitCallback("physics_optimize", refresh, this);
- //childSetCommitCallback("physics_use_hull", refresh, this);
-
- childDisable("upload_skin");
- childDisable("upload_joints");
- childDisable("ok_btn");
-
- mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn");
-
- mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2));
- mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2));
- mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2));
-
-
-
- mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
- mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT);
-
- initDecompControls();
-
- LLView* preview_panel = getChild<LLView>("preview_panel");
-
- mPreviewRect = preview_panel->getRect();
-
- mModelPreview = new LLModelPreview(512, 512, this);
- mModelPreview->setPreviewTarget(16.f);
-
- //set callbacks for left click on line editor rows
- for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
- {
- LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]);
- if (text)
- {
- text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
- }
-
- text = getChild<LLTextBox>(lod_triangles_name[i]);
- if (text)
- {
- text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
- }
-
- text = getChild<LLTextBox>(lod_vertices_name[i]);
- if (text)
- {
- text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
- }
-
- text = getChild<LLTextBox>(lod_status_name[i]);
- if (text)
- {
- text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
- }
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// LLFloaterModelPreview()
-//-----------------------------------------------------------------------------
-LLFloaterModelPreview::~LLFloaterModelPreview()
-{
- sInstance = NULL;
-
- if ( mModelPreview->containsRiggedAsset() )
- {
- gAgentAvatarp->resetJointPositions();
- }
-
- delete mModelPreview;
-
- if (mGLName)
- {
- LLImageGL::deleteTextures(1, &mGLName );
- }
-
- delete mStatusLock;
- mStatusLock = NULL;
-}
-
-void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata)
-{
- mViewOption[userdata.asString()] = !mViewOption[userdata.asString()];
- mModelPreview->refresh();
-}
-
-bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
-{
- return mViewOption[userdata.asString()];
-}
-
-bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
-{
- return !mViewOptionDisabled[userdata.asString()];
-}
-
-void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled)
-{
- mViewOptionDisabled[option] = !enabled;
-}
-
-void LLFloaterModelPreview::enableViewOption(const std::string& option)
-{
- setViewOptionEnabled(option, true);
-}
-
-void LLFloaterModelPreview::disableViewOption(const std::string& option)
-{
- setViewOptionEnabled(option, false);
-}
-
-void LLFloaterModelPreview::setViewOption(const std::string& option, bool value)
-{
- mViewOption[option] = value;
-}
-
-void LLFloaterModelPreview::loadModel(S32 lod)
-{
- mModelPreview->mLoading = true;
-
- (new LLMeshFilePicker(mModelPreview, lod))->getFile();
-}
-
-//static
-void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
-{
- LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
- if (!fp->mModelPreview)
- {
- return;
- }
-
- fp->mModelPreview->calcResourceCost();
- fp->mModelPreview->refresh();
-}
-
-//static
-void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
-{
- LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
- if (!fp->mModelPreview)
- {
- return;
- }
-
- fp->mModelPreview->refresh();
-}
-
-//static
-void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
-{
- LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
- if (!fp->mModelPreview)
- {
- return;
- }
-
- fp->mModelPreview->refresh();
- fp->mModelPreview->resetPreviewTarget();
- fp->mModelPreview->clearBuffers();
-}
-
-//static
-void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
- if (!fp->mModelPreview)
- {
- return;
- }
-
- S32 which_mode = 0;
-
- LLComboBox* combo = (LLComboBox*) ctrl;
-
- which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
-
- fp->mModelPreview->setPreviewLOD(which_mode);
-}
-
-//static
-void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
- fp->mModelPreview->generateNormals();
-}
-
-//static
-void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
-
- fp->mModelPreview->refresh();
-}
-
-//static
-void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
- fp->mModelPreview->genLODs();
-}
-
-//static
-void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
- fp->mModelPreview->genLODs(fp->mModelPreview->mPreviewLOD);
- fp->mModelPreview->updateStatusMessages();
- fp->mModelPreview->refresh();
-}
-
-
-//-----------------------------------------------------------------------------
-// draw()
-//-----------------------------------------------------------------------------
-void LLFloaterModelPreview::draw()
-{
- LLFloater::draw();
- LLRect r = getRect();
-
- mModelPreview->update();
-
- if (!mModelPreview->mLoading)
- {
- childSetTextArg("status", "[STATUS]", getString("status_idle"));
- }
-
- childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
- childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
-
- if (!mCurRequest.empty())
- {
- LLMutexLock lock(mStatusLock);
- childSetTextArg("status", "[STATUS]", mStatusMessage);
- }
-
- U32 resource_cost = mModelPreview->mResourceCost*10;
-
- if (childGetValue("upload_textures").asBoolean())
- {
- resource_cost += mModelPreview->mTextureSet.size()*10;
- }
-
- childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
-
- if (mModelPreview)
- {
- gGL.color3f(1.f, 1.f, 1.f);
-
- gGL.getTexUnit(0)->bind(mModelPreview);
-
-
- LLView* preview_panel = getChild<LLView>("preview_panel");
-
- LLRect rect = preview_panel->getRect();
- if (rect != mPreviewRect)
- {
- mModelPreview->refresh();
- mPreviewRect = preview_panel->getRect();
- }
-
- gGL.begin( LLRender::QUADS );
- {
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
- }
- gGL.end();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
-}
-
-//-----------------------------------------------------------------------------
-// handleMouseDown()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- if (mPreviewRect.pointInRect(x, y))
- {
- bringToFront( x, y );
- gFocusMgr.setMouseCapture(this);
- gViewerWindow->hideCursor();
- mLastMouseX = x;
- mLastMouseY = y;
- return TRUE;
- }
-
- return LLFloater::handleMouseDown(x, y, mask);
-}
-
-//-----------------------------------------------------------------------------
-// handleMouseUp()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- gFocusMgr.setMouseCapture(FALSE);
- gViewerWindow->showCursor();
- return LLFloater::handleMouseUp(x, y, mask);
-}
-
-//-----------------------------------------------------------------------------
-// handleHover()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
-{
- MASK local_mask = mask & ~MASK_ALT;
-
- if (mModelPreview && hasMouseCapture())
- {
- if (local_mask == MASK_PAN)
- {
- // pan here
- mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
- }
- else if (local_mask == MASK_ORBIT)
- {
- F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
- F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
-
- mModelPreview->rotate(yaw_radians, pitch_radians);
- }
- else
- {
-
- F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
- F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
-
- mModelPreview->rotate(yaw_radians, 0.f);
- mModelPreview->zoom(zoom_amt);
- }
-
-
- mModelPreview->refresh();
-
- LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
- }
-
- if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
- {
- return LLFloater::handleHover(x, y, mask);
- }
- else if (local_mask == MASK_ORBIT)
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
- }
- else if (local_mask == MASK_PAN)
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
- }
- else
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
- }
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// handleScrollWheel()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
-{
- if (mPreviewRect.pointInRect(x, y) && mModelPreview)
- {
- mModelPreview->zoom((F32)clicks * -0.2f);
- mModelPreview->refresh();
- }
-
- return TRUE;
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
-{
- if (LLConvexDecomposition::getInstance() == NULL)
- {
- llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
- return;
- }
-
- if (sInstance)
- {
- LLCDParam* param = (LLCDParam*) data;
- std::string name(param->mName);
- sInstance->mDecompParams[name] = ctrl->getValue();
-
- if (name == "Simplify Method")
- {
- if (ctrl->getValue().asInteger() == 0)
- {
- sInstance->childSetVisible("Retain%", true);
- sInstance->childSetVisible("Detail Scale", false);
- }
- else
- {
- sInstance->childSetVisible("Retain%", false);
- sInstance->childSetVisible("Detail Scale", true);
- }
- }
- }
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
-{
- LLCDStageData* stage = (LLCDStageData*) data;
-
- if (sInstance)
- {
- if (!sInstance->mCurRequest.empty())
- {
- llinfos << "Decomposition request still pending." << llendl;
- return;
- }
-
- if (sInstance->mModelPreview)
- {
- for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
- {
- LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
- DecompRequest* request = new DecompRequest(stage->mName, mdl);
- sInstance->mCurRequest.insert(request);
- gMeshRepo.mDecompThread->submitRequest(request);
- }
- }
- }
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)
-{
- sInstance->loadModel(LLModel::LOD_PHYSICS);
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)
-{
- S32 which_mode = 3;
- LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo");
- if (iface)
- {
- which_mode = iface->getFirstSelectedIndex();
- }
-
- sInstance->mModelPreview->setPhysicsFromLOD(which_mode);
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
-{
- if (sInstance)
- {
- for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin();
- iter != sInstance->mCurRequest.end(); ++iter)
- {
- DecompRequest* req = *iter;
- req->mContinue = 0;
- }
- }
-}
-
-void LLFloaterModelPreview::initDecompControls()
-{
- LLSD key;
-
- childSetCommitCallback("cancel_btn", onPhysicsStageCancel, NULL);
- childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);
- childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL);
-
- static const LLCDStageData* stage = NULL;
- static S32 stage_count = 0;
-
- if (!stage && LLConvexDecomposition::getInstance() != NULL)
- {
- stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
- }
-
- static const LLCDParam* param = NULL;
- static S32 param_count = 0;
- if (!param && LLConvexDecomposition::getInstance() != NULL)
- {
- param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
- }
-
- for (S32 j = stage_count-1; j >= 0; --j)
- {
- LLButton* button = getChild<LLButton>(stage[j].mName);
- if (button)
- {
- button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
- }
-
- gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
- // protected against stub by stage_count being 0 for stub above
- LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
-
- //llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
- //llinfos << "------------------------------------" << llendl;
-
- for (S32 i = 0; i < param_count; ++i)
- {
- if (param[i].mStage != j)
- {
- continue;
- }
-
- std::string name(param[i].mName ? param[i].mName : "");
- std::string description(param[i].mDescription ? param[i].mDescription : "");
-
- std::string type = "unknown";
-
- llinfos << name << " - " << description << llendl;
-
- if (param[i].mType == LLCDParam::LLCD_FLOAT)
- {
- mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
- //llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
-
- LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
- if (slider)
- {
- slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat);
- slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat);
- slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat);
- slider->setValue(param[i].mDefault.mFloat);
- slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
- }
- }
- else if (param[i].mType == LLCDParam::LLCD_INTEGER)
- {
- mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
- //llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
-
- LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
- if (slider)
- {
- slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
- slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
- slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
- slider->setValue(param[i].mDefault.mIntOrEnumValue);
- slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
- }
- }
- else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
- {
- mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
- //llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
-
- LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
- if (check_box)
- {
- check_box->setValue(param[i].mDefault.mBool);
- check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
- }
- }
- else if (param[i].mType == LLCDParam::LLCD_ENUM)
- {
- mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
- //llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
-
- { //plug into combo box
-
- //llinfos << "Accepted values: " << llendl;
- LLComboBox* combo_box = getChild<LLComboBox>(name);
- for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
- {
- //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
- // << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
-
- combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
- LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
- }
- combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
- combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
- }
-
- //llinfos << "----" << llendl;
- }
- //llinfos << "-----------------------------" << llendl;
- }
- }
-
- childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);
-}
-
-//-----------------------------------------------------------------------------
-// onMouseCaptureLost()
-//-----------------------------------------------------------------------------
-// static
-void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
-{
- gViewerWindow->showCursor();
-}
-
-//-----------------------------------------------------------------------------
-// LLModelLoader
-//-----------------------------------------------------------------------------
-LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
-: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
-{
- mJointMap["mPelvis"] = "mPelvis";
- mJointMap["mTorso"] = "mTorso";
- mJointMap["mChest"] = "mChest";
- mJointMap["mNeck"] = "mNeck";
- mJointMap["mHead"] = "mHead";
- mJointMap["mSkull"] = "mSkull";
- mJointMap["mEyeRight"] = "mEyeRight";
- mJointMap["mEyeLeft"] = "mEyeLeft";
- mJointMap["mCollarLeft"] = "mCollarLeft";
- mJointMap["mShoulderLeft"] = "mShoulderLeft";
- mJointMap["mElbowLeft"] = "mElbowLeft";
- mJointMap["mWristLeft"] = "mWristLeft";
- mJointMap["mCollarRight"] = "mCollarRight";
- mJointMap["mShoulderRight"] = "mShoulderRight";
- mJointMap["mElbowRight"] = "mElbowRight";
- mJointMap["mWristRight"] = "mWristRight";
- mJointMap["mHipRight"] = "mHipRight";
- mJointMap["mKneeRight"] = "mKneeRight";
- mJointMap["mAnkleRight"] = "mAnkleRight";
- mJointMap["mFootRight"] = "mFootRight";
- mJointMap["mToeRight"] = "mToeRight";
- mJointMap["mHipLeft"] = "mHipLeft";
- mJointMap["mKneeLeft"] = "mKneeLeft";
- mJointMap["mAnkleLeft"] = "mAnkleLeft";
- mJointMap["mFootLeft"] = "mFootLeft";
- mJointMap["mToeLeft"] = "mToeLeft";
-
- mJointMap["avatar_mPelvis"] = "mPelvis";
- mJointMap["avatar_mTorso"] = "mTorso";
- mJointMap["avatar_mChest"] = "mChest";
- mJointMap["avatar_mNeck"] = "mNeck";
- mJointMap["avatar_mHead"] = "mHead";
- mJointMap["avatar_mSkull"] = "mSkull";
- mJointMap["avatar_mEyeRight"] = "mEyeRight";
- mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
- mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
- mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
- mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
- mJointMap["avatar_mWristLeft"] = "mWristLeft";
- mJointMap["avatar_mCollarRight"] = "mCollarRight";
- mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
- mJointMap["avatar_mElbowRight"] = "mElbowRight";
- mJointMap["avatar_mWristRight"] = "mWristRight";
- mJointMap["avatar_mHipRight"] = "mHipRight";
- mJointMap["avatar_mKneeRight"] = "mKneeRight";
- mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
- mJointMap["avatar_mFootRight"] = "mFootRight";
- mJointMap["avatar_mToeRight"] = "mToeRight";
- mJointMap["avatar_mHipLeft"] = "mHipLeft";
- mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
- mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
- mJointMap["avatar_mFootLeft"] = "mFootLeft";
- mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
- mJointMap["hip"] = "mPelvis";
- mJointMap["abdomen"] = "mTorso";
- mJointMap["chest"] = "mChest";
- mJointMap["neck"] = "mNeck";
- mJointMap["head"] = "mHead";
- mJointMap["figureHair"] = "mSkull";
- mJointMap["lCollar"] = "mCollarLeft";
- mJointMap["lShldr"] = "mShoulderLeft";
- mJointMap["lForeArm"] = "mElbowLeft";
- mJointMap["lHand"] = "mWristLeft";
- mJointMap["rCollar"] = "mCollarRight";
- mJointMap["rShldr"] = "mShoulderRight";
- mJointMap["rForeArm"] = "mElbowRight";
- mJointMap["rHand"] = "mWristRight";
- mJointMap["rThigh"] = "mHipRight";
- mJointMap["rShin"] = "mKneeRight";
- mJointMap["rFoot"] = "mFootRight";
- mJointMap["lThigh"] = "mHipLeft";
- mJointMap["lShin"] = "mKneeLeft";
- mJointMap["lFoot"] = "mFootLeft";
-}
-
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
-{
- LLVector4a box[] =
- {
- LLVector4a(-1, 1,-1),
- LLVector4a(-1, 1, 1),
- LLVector4a(-1,-1,-1),
- LLVector4a(-1,-1, 1),
- LLVector4a( 1, 1,-1),
- LLVector4a( 1, 1, 1),
- LLVector4a( 1,-1,-1),
- LLVector4a( 1,-1, 1),
- };
-
- for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
- {
- const LLVolumeFace& face = model->getVolumeFace(j);
-
- LLVector4a center;
- center.setAdd(face.mExtents[0], face.mExtents[1]);
- center.mul(0.5f);
- LLVector4a size;
- size.setSub(face.mExtents[1],face.mExtents[0]);
- size.mul(0.5f);
-
- for (U32 i = 0; i < 8; i++)
- {
- LLVector4a t;
- t.setMul(size, box[i]);
- t.add(center);
-
- LLVector4a v;
-
- mat.affineTransform(t, v);
-
- if (first_transform)
- {
- first_transform = FALSE;
- min = max = v;
- }
- else
- {
- update_min_max(min, max, v);
- }
- }
- }
-}
-
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
-{
- LLVector4a mina, maxa;
- LLMatrix4a mata;
-
- mata.loadu(mat);
- mina.load3(min.mV);
- maxa.load3(max.mV);
-
- stretch_extents(model, mata, mina, maxa, first_transform);
-
- min.set(mina.getF32ptr());
- max.set(maxa.getF32ptr());
-}
-
-void LLModelLoader::run()
-{
- DAE dae;
- domCOLLADA* dom = dae.open(mFilename);
-
- if (dom)
- {
- daeDatabase* db = dae.getDatabase();
-
- daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
-
- daeDocument* doc = dae.getDoc(mFilename);
- if (!doc)
- {
- llwarns << "can't find internal doc" << llendl;
- return;
- }
-
- daeElement* root = doc->getDomRoot();
- if (!root)
- {
- llwarns << "document has no root" << llendl;
- return;
- }
-
- //get unit scale
- mTransform.setIdentity();
-
- domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
-
- if (unit)
- {
- F32 meter = unit->getMeter();
- mTransform.mMatrix[0][0] = meter;
- mTransform.mMatrix[1][1] = meter;
- mTransform.mMatrix[2][2] = meter;
- }
-
- //get up axis rotation
- LLMatrix4 rotation;
-
- domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
- domAsset::domUp_axis* up_axis =
- daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
-
- if (up_axis)
- {
- up = up_axis->getValue();
- }
-
- if (up == UPAXISTYPE_X_UP)
- {
- rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
- }
- else if (up == UPAXISTYPE_Y_UP)
- {
- rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
- }
-
- rotation *= mTransform;
- mTransform = rotation;
-
-
- for (daeInt idx = 0; idx < count; ++idx)
- { //build map of domEntities to LLModel
- domMesh* mesh = NULL;
- db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
-
- if (mesh)
- {
- LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
-
- if (model.notNull() && validate_model(model))
- {
- mModelList.push_back(model);
- mModel[mesh] = model;
- }
- }
- }
-
- count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
- for (daeInt idx = 0; idx < count; ++idx)
- { //add skinned meshes as instances
- domSkin* skin = NULL;
- db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
-
- if (skin)
- {
- domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
-
- if (geom)
- {
- domMesh* mesh = geom->getMesh();
- if (mesh)
- {
- LLModel* model = mModel[mesh];
- if (model)
- {
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 normalized_transformation;
- normalized_transformation.setTranslation(mesh_translation_vector);
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= normalized_transformation;
- normalized_transformation = mesh_scale;
-
- glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
- inv_mat = inv_mat.inverse();
- LLMatrix4 inverse_normalized_transformation(inv_mat.m);
-
- domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
-
- if (bind_mat)
- { //get bind shape matrix
- domFloat4x4& dom_value = bind_mat->getValue();
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
- }
- }
-
- LLMatrix4 trans = normalized_transformation;
- trans *= model->mBindShapeMatrix;
- model->mBindShapeMatrix = trans;
-
- }
-
-
- //The joint transfom map that we'll populate below
- std::map<std::string,LLMatrix4> jointTransforms;
- jointTransforms.clear();
-
- //Some collada setup for accessing the skeleton
- daeElement* pElement = 0;
- dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
-
- //Try to get at the skeletal instance controller
- domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
- bool missingSkeletonOrScene = false;
-
- //If no skeleton, do a breadth-first search to get at specific joints
- if ( !pSkeleton )
- {
- daeElement* pScene = root->getDescendant("visual_scene");
- if ( !pScene )
- {
- llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
- missingSkeletonOrScene = true;
- }
- else
- {
- //Get the children at this level
- daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
- S32 childCount = children.getCount();
-
- //Process any children that are joints
- //Not all children are joints, some code be ambient lights, cameras, geometry etc..
- for (S32 i = 0; i < childCount; ++i)
- {
- domNode* pNode = daeSafeCast<domNode>(children[i]);
- if ( isNodeAJoint( pNode ) )
- {
- processJointNode( pNode, jointTransforms );
- }
- }
- }
- }
- else
- //Has Skeleton
- {
- //Get the root node of the skeleton
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- //Once we have the root node - start acccessing it's joint components
- const int jointCnt = mJointMap.size();
- std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
-
- //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- //Build a joint for the resolver to work with
- char str[64]={0};
- sprintf(str,"./%s",(*jointIt).second.c_str() );
- //llwarns<<"Joint "<< str <<llendl;
-
- //Setup the resolver
- daeSIDResolver resolver( pSkeletonRootNode, str );
-
- //Look for the joint
- domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
- if ( pJoint )
- {
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolver( pJoint, "./translate" );
- domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
-
- LLMatrix4 workingTransform;
-
- //Translation via SID
- if ( pTranslate )
- {
- extractTranslation( pTranslate, workingTransform );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
- if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
- {
- llwarns<< "The found element is not a translate node" <<llendl;
- missingSkeletonOrScene = true;
- }
- else
- {
- extractTranslationViaElement( pTranslateElement, workingTransform );
- }
- }
-
- //Store the joint transform w/respect to it's name.
- jointTransforms[(*jointIt).second.c_str()] = workingTransform;
- }
- }
-
- //If anything failed in regards to extracting the skeleton, joints or translation id,
- //mention it
- if ( missingSkeletonOrScene )
- {
- llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
- }
- }//got skeleton?
- }
-
- if ( !missingSkeletonOrScene )
- {
- //Set the joint translations on the avatar
- //The joints are reset in the dtor
- const int jointCnt = mJointMap.size();
- std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- std::string lookingForJoint = (*jointIt).first.c_str();
- if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
- {
- LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
- LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
- if ( pJoint )
- {
- pJoint->storeCurrentXform( jointTransform.getTranslation() );
- }
- else
- {
- //Most likely an error in the asset.
- llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
- }
- //Reposition the avatars pelvis (avPos+offset)
- //if ( lookingForJoint == "mPelvis" )
- //{
- // const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
- // gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
- // gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
- //}
- }
- }
- } //missingSkeletonOrScene
-
- domSkin::domJoints* joints = skin->getJoints();
-
- domInputLocal_Array& joint_input = joints->getInput_array();
-
- for (size_t i = 0; i < joint_input.getCount(); ++i)
- {
- domInputLocal* input = joint_input.get(i);
- xsNMTOKEN semantic = input->getSemantic();
-
- if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
- { //found joint source, fill model->mJointMap and model->mJointList
- daeElement* elem = input->getSource().getElement();
-
- domSource* source = daeSafeCast<domSource>(elem);
- if (source)
- {
-
-
- domName_array* names_source = source->getName_array();
-
- if (names_source)
- {
- domListOfNames &names = names_source->getValue();
-
- for (size_t j = 0; j < names.getCount(); ++j)
- {
- std::string name(names.get(j));
- if (mJointMap.find(name) != mJointMap.end())
- {
- name = mJointMap[name];
- }
- model->mJointList.push_back(name);
- model->mJointMap[name] = j;
- }
- }
- else
- {
- domIDREF_array* names_source = source->getIDREF_array();
- if (names_source)
- {
- xsIDREFS& names = names_source->getValue();
-
- for (size_t j = 0; j < names.getCount(); ++j)
- {
- std::string name(names.get(j).getID());
- if (mJointMap.find(name) != mJointMap.end())
- {
- name = mJointMap[name];
- }
- model->mJointList.push_back(name);
- model->mJointMap[name] = j;
- }
- }
- }
- }
- }
- else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
- { //found inv_bind_matrix array, fill model->mInvBindMatrix
- domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
- if (source)
- {
- domFloat_array* t = source->getFloat_array();
- if (t)
- {
- domListOfFloats& transform = t->getValue();
- S32 count = transform.getCount()/16;
-
- for (S32 k = 0; k < count; ++k)
- {
- LLMatrix4 mat;
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- mat.mMatrix[i][j] = transform[k*16 + i + j*4];
- }
- }
-
- model->mInvBindMatrix.push_back(mat);
- }
- }
- }
- }
- }
-
- //We need to construct the alternate bind matrix (which contains the new joint positions)
- //in the same order as they were stored in the joint buffer. The joints associated
- //with the skeleton are not stored in the same order as they are in the exported joint buffer.
- //This remaps the skeletal joints to be in the same order as the joints stored in the model.
- std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin();
- const int jointCnt = model->mJointList.size();
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- std::string lookingForJoint = (*jointIt).c_str();
- //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
- //and store it in the alternate bind matrix
- if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
- {
- LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
- LLMatrix4 newInverse = model->mInvBindMatrix[i];
- newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
- model->mAlternateBindMatrix.push_back( newInverse );
- }
- else
- {
- llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
- }
- }
-
- //grab raw position array
-
- domVertices* verts = mesh->getVertices();
- if (verts)
- {
- domInputLocal_Array& inputs = verts->getInput_array();
- for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
- {
- if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
- {
- domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
- if (pos_source)
- {
- domFloat_array* pos_array = pos_source->getFloat_array();
- if (pos_array)
- {
- domListOfFloats& pos = pos_array->getValue();
-
- for (size_t j = 0; j < pos.getCount(); j += 3)
- {
- if (pos.getCount() <= j+2)
- {
- llerrs << "WTF?" << llendl;
- }
-
- LLVector3 v(pos[j], pos[j+1], pos[j+2]);
-
- //transform from COLLADA space to volume space
- v = v * inverse_normalized_transformation;
-
- model->mPosition.push_back(v);
- }
- }
- }
- }
- }
- }
-
- //grab skin weights array
- domSkin::domVertex_weights* weights = skin->getVertex_weights();
- if (weights)
- {
- domInputLocalOffset_Array& inputs = weights->getInput_array();
- domFloat_array* vertex_weights = NULL;
- for (size_t i = 0; i < inputs.getCount(); ++i)
- {
- if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
- {
- domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
- if (weight_source)
- {
- vertex_weights = weight_source->getFloat_array();
- }
- }
- }
-
- if (vertex_weights)
- {
- domListOfFloats& w = vertex_weights->getValue();
- domListOfUInts& vcount = weights->getVcount()->getValue();
- domListOfInts& v = weights->getV()->getValue();
-
- U32 c_idx = 0;
- for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
- { //for each vertex
- daeUInt count = vcount[vc_idx];
-
- //create list of weights that influence this vertex
- LLModel::weight_list weight_list;
-
- for (daeUInt i = 0; i < count; ++i)
- { //for each weight
- daeInt joint_idx = v[c_idx++];
- daeInt weight_idx = v[c_idx++];
-
- if (joint_idx == -1)
- {
- //ignore bindings to bind_shape_matrix
- continue;
- }
-
- F32 weight_value = w[weight_idx];
-
- weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
- }
-
- //sort by joint weight
- std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
-
- std::vector<LLModel::JointWeight> wght;
-
- F32 total = 0.f;
-
- for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
- { //take up to 4 most significant weights
- if (weight_list[i].mWeight > 0.f)
- {
- wght.push_back( weight_list[i] );
- total += weight_list[i].mWeight;
- }
- }
-
- F32 scale = 1.f/total;
- if (scale != 1.f)
- { //normalize weights
- for (U32 i = 0; i < wght.size(); ++i)
- {
- wght[i].mWeight *= scale;
- }
- }
-
- model->mSkinWeights[model->mPosition[vc_idx]] = wght;
- }
-
- //add instance to scene for this model
-
- LLMatrix4 transform;
- std::vector<LLImportMaterial> materials;
- materials.resize(model->getNumVolumeFaces());
- mScene[transform].push_back(LLModelInstance(model, transform, materials));
- stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform);
- }
- }
- }
- }
- }
- }
- }
-
- daeElement* scene = root->getDescendant("visual_scene");
-
- if (!scene)
- {
- llwarns << "document has no visual_scene" << llendl;
- setLoadState( ERROR_PARSING );
- return;
- }
-
- processElement(scene);
-
- doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod));
- }
-}
-
-bool LLModelLoader::isNodeAJoint( domNode* pNode )
-{
- if ( pNode->getName() == NULL)
- {
- return false;
- }
-
- if ( mJointMap.find( pNode->getName() ) != mJointMap.end() )
- {
- return true;
- }
-
- return false;
-}
-
-void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
-{
- domFloat3 jointTrans = pTranslate->getValue();
- LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
- transform.setTranslation( singleJointTranslation );
-}
-
-void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
-{
- domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
- domFloat3 translateChild = pTranslateChild->getValue();
- LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
- transform.setTranslation( singleJointTranslation );
-}
-
-void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
-{
- if (pNode->getName() == NULL)
- {
- llwarns << "nameless node, can't process" << llendl;
- return;
- }
-
- //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
-
- //1. handle the incoming node - extract out translation via SID or element
-
- LLMatrix4 workingTransform;
-
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolver( pNode, "./translate" );
- domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
-
- //Translation via SID was successful
- if ( pTranslate )
- {
- extractTranslation( pTranslate, workingTransform );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
- if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
- {
- llwarns<< "The found element is not a translate node" <<llendl;
- }
- else
- {
- extractTranslationViaElement( pTranslateElement, workingTransform );
- }
- }
-
- //Store the working transform relative to the nodes name.
- jointTransforms[ pNode->getName() ] = workingTransform;
-
- //2. handle the nodes children
-
- //Gather and handle the incoming nodes children
- daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
- S32 childOfChildCount = childOfChild.getCount();
-
- for (S32 i = 0; i < childOfChildCount; ++i)
- {
- domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
- if ( pChildNode )
- {
- processJointNode( pChildNode, jointTransforms );
- }
- }
-}
-
-daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
-{
- daeElement* pChildOfElement = pElement->getChild( name.c_str() );
- if ( pChildOfElement )
- {
- return pChildOfElement;
- }
- llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
- return NULL;
-}
-
-void LLModelLoader::processElement(daeElement* element)
-{
- LLMatrix4 saved_transform = mTransform;
-
- domTranslate* translate = daeSafeCast<domTranslate>(element);
- if (translate)
- {
- domFloat3 dom_value = translate->getValue();
-
- LLMatrix4 translation;
- translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
- translation *= mTransform;
- mTransform = translation;
- }
-
- domRotate* rotate = daeSafeCast<domRotate>(element);
- if (rotate)
- {
- domFloat4 dom_value = rotate->getValue();
-
- LLMatrix4 rotation;
- rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
- rotation *= mTransform;
- mTransform = rotation;
- }
-
- domScale* scale = daeSafeCast<domScale>(element);
- if (scale)
- {
- domFloat3 dom_value = scale->getValue();
-
- LLMatrix4 scaling;
- scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
- scaling *= mTransform;
- mTransform = scaling;
- }
-
- domMatrix* matrix = daeSafeCast<domMatrix>(element);
- if (matrix)
- {
- domFloat4x4 dom_value = matrix->getValue();
-
- LLMatrix4 matrix_transform;
-
- for (int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 4; j++)
- {
- matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
- }
- }
-
- matrix_transform *= mTransform;
- mTransform = matrix_transform;
- }
-
- domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
- if (instance_geo)
- {
- domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
- if (geo)
- {
- domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
- if (mesh)
- {
- LLModel* model = mModel[mesh];
- if (model)
- {
- LLMatrix4 transformation = mTransform;
-
- std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
-
- // adjust the transformation to compensate for mesh normalization
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 mesh_translation;
- mesh_translation.setTranslation(mesh_translation_vector);
- mesh_translation *= transformation;
- transformation = mesh_translation;
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= transformation;
- transformation = mesh_scale;
-
- mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
-
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
- }
- }
- }
- }
-
- domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
- if (instance_node)
- {
- daeElement* instance = instance_node->getUrl().getElement();
- if (instance)
- {
- processElement(instance);
- }
- }
-
- //process children
- daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
- for (S32 i = 0; i < children.getCount(); i++)
- {
- processElement(children[i]);
- }
-
- domNode* node = daeSafeCast<domNode>(element);
- if (node)
- { //this element was a node, restore transform before processiing siblings
- mTransform = saved_transform;
- }
-}
-
-std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
-{
- std::vector<LLImportMaterial> materials;
- for (int i = 0; i < model->mMaterialList.size(); i++)
- {
- LLImportMaterial import_material;
-
- domInstance_material* instance_mat = NULL;
-
- domBind_material::domTechnique_common* technique =
- daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
- if (technique)
- {
- daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
- for (int j = 0; j < inst_materials.getCount(); j++)
- {
- std::string symbol(inst_materials[j]->getSymbol());
-
- if (symbol == model->mMaterialList[i]) // found the binding
- {
- instance_mat = inst_materials[j];
- }
- }
- }
-
- if (instance_mat)
- {
- domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
- if (material)
- {
- domInstance_effect* instance_effect =
- daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
- if (instance_effect)
- {
- domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
- if (effect)
- {
- domProfile_COMMON* profile =
- daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
- if (profile)
- {
- import_material = profileToMaterial(profile);
- }
- }
- }
- }
- }
-
- materials.push_back(import_material);
- }
-
- return materials;
-}
-
-LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
-{
- LLImportMaterial mat;
- mat.mFullbright = FALSE;
-
- daeElement* diffuse = material->getDescendant("diffuse");
- if (diffuse)
- {
- domCommon_color_or_texture_type_complexType::domTexture* texture =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
- if (texture)
- {
- domCommon_newparam_type_Array newparams = material->getNewparam_array();
- for (S32 i = 0; i < newparams.getCount(); i++)
- {
- domFx_surface_common* surface = newparams[i]->getSurface();
- if (surface)
- {
- domFx_surface_init_common* init = surface->getFx_surface_init_common();
- if (init)
- {
- domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
-
- if (init_from.getCount() > i)
- {
- domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
- if (image)
- {
- // we only support init_from now - embedded data will come later
- domImage::domInit_from* init = image->getInit_from();
- if (init)
- {
- std::string filename = cdom::uriToNativePath(init->getValue().str());
-
- mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
- mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
-
- mat.mDiffuseMap->forceToSaveRawImage();
- mat.mDiffuseMapFilename = filename;
- mat.mDiffuseMapLabel = getElementLabel(material);
- }
- }
- }
- }
- }
- }
- }
-
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- mat.mDiffuseColor = value;
- }
- }
-
- daeElement* emission = material->getDescendant("emission");
- if (emission)
- {
- LLColor4 emission_color = getDaeColor(emission);
- if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
- {
- mat.mFullbright = TRUE;
- }
- }
-
- return mat;
-}
-
-// try to get a decent label for this element
-std::string LLModelLoader::getElementLabel(daeElement *element)
-{
- // if we have a name attribute, use it
- std::string name = element->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if we have an ID attribute, use it
- if (element->getID())
- {
- return std::string(element->getID());
- }
-
- // if we have a parent, use it
- daeElement* parent = element->getParent();
- if (parent)
- {
- // if parent has a name, use it
- std::string name = parent->getAttribute("name");
- if (name.length())
- {
- return name;
- }
-
- // if parent has an ID, use it
- if (parent->getID())
- {
- return std::string(parent->getID());
- }
- }
-
- // try to use our type
- daeString element_name = element->getElementName();
- if (element_name)
- {
- return std::string(element_name);
- }
-
- // if all else fails, use "object"
- return std::string("object");
-}
-
-LLColor4 LLModelLoader::getDaeColor(daeElement* element)
-{
- LLColor4 value;
- domCommon_color_or_texture_type_complexType::domColor* color =
- daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
- if (color)
- {
- domFx_color_common domfx_color = color->getValue();
- value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
- }
-
- return value;
-}
-
-//-----------------------------------------------------------------------------
-// LLModelPreview
-//-----------------------------------------------------------------------------
-
-LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
-: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
-{
- mNeedsUpdate = TRUE;
- mCameraDistance = 0.f;
- mCameraYaw = 0.f;
- mCameraPitch = 0.f;
- mCameraZoom = 1.f;
- mTextureName = 0;
- mPreviewLOD = 0;
- mModelLoader = NULL;
- mMaxTriangleLimit = 0;
- mDirty = false;
- mGenLOD = false;
- mLoading = false;
- mGroup = 0;
- mBuildShareTolerance = 0.f;
- mBuildQueueMode = GLOD_QUEUE_GREEDY;
- mBuildBorderMode = GLOD_BORDER_UNLOCK;
- mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
-
- mFMP = fmp;
-
- glodInit();
-}
-
-LLModelPreview::~LLModelPreview()
-{
- if (mModelLoader)
- {
- delete mModelLoader;
- mModelLoader = NULL;
- }
-
- //*HACK : *TODO : turn this back on when we understand why this crashes
- //glodShutdown();
-}
-
-U32 LLModelPreview::calcResourceCost()
-{
- assert_main_thread();
-
- rebuildUploadData();
-
- if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING )
- {
- mFMP->childEnable("ok_btn");
- }
-
- U32 cost = 0;
- std::set<LLModel*> accounted;
- U32 num_points = 0;
- U32 num_hulls = 0;
-
- F32 debug_scale = mFMP->childGetValue("import_scale").asReal();
-
- F32 streaming_cost = 0.f;
- for (U32 i = 0; i < mUploadData.size(); ++i)
- {
- LLModelInstance& instance = mUploadData[i];
-
- if (accounted.find(instance.mModel) == accounted.end())
- {
- accounted.insert(instance.mModel);
-
- LLModel::convex_hull_decomposition& decomp =
- instance.mLOD[LLModel::LOD_PHYSICS] ?
- instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- instance.mModel->mConvexHullDecomp;
-
- LLSD ret = LLModel::writeModel(
- "",
- instance.mLOD[4],
- instance.mLOD[3],
- instance.mLOD[2],
- instance.mLOD[1],
- instance.mLOD[0],
- decomp,
- mFMP->childGetValue("upload_skin").asBoolean(),
- mFMP->childGetValue("upload_joints").asBoolean(),
- TRUE);
- cost += gMeshRepo.calcResourceCost(ret);
-
- num_hulls += decomp.size();
- for (U32 i = 0; i < decomp.size(); ++i)
- {
- num_points += decomp[i].size();
- }
-
- //calculate streaming cost
- LLMatrix4 transformation = instance.mTransform;
-
- LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
- LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
- LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
- LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
- F32 x_length = x_transformed.normalize();
- F32 y_length = y_transformed.normalize();
- F32 z_length = z_transformed.normalize();
- LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
- F32 radius = scale.length()*debug_scale;
-
- streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
- }
- }
-
- //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
- //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
- mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
- F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f;
- mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
- mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
- mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
-
- updateStatusMessages();
-
- return cost;
-}
-
-void LLModelPreview::rebuildUploadData()
-{
- assert_main_thread();
-
- mUploadData.clear();
- mTextureSet.clear();
-
- //fill uploaddata instance vectors from scene data
-
- std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString();
-
-
- LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
-
- if (!scale_spinner)
- {
- llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl;
- }
-
- F32 scale = scale_spinner->getValue().asReal();
-
- LLMatrix4 scale_mat;
- scale_mat.initScale(LLVector3(scale, scale, scale));
-
- F32 max_scale = 0.f;
-
- if ( mBaseScene.size() > 0 )
- {
- mFMP->childEnable("ok_btn");
- }
-
- for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
- { //for each transform in scene
- LLMatrix4 mat = iter->first;
-
- // compute position
- LLVector3 position = LLVector3(0, 0, 0) * mat;
-
- // compute scale
- LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
- LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
- LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
- F32 x_length = x_transformed.normalize();
- F32 y_length = y_transformed.normalize();
- F32 z_length = z_transformed.normalize();
-
- max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
-
- mat *= scale_mat;
-
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- { //for each instance with said transform applied
- LLModelInstance instance = *model_iter;
-
- LLModel* base_model = instance.mModel;
- if (base_model)
- {
- base_model->mRequestedLabel = requested_name;
- }
-
- S32 idx = 0;
- for (idx = 0; idx < mBaseModel.size(); ++idx)
- { //find reference instance for this model
- if (mBaseModel[idx] == base_model)
- {
- break;
- }
- }
-
- for (U32 i = 0; i < LLModel::NUM_LODS; i++)
- { //fill LOD slots based on reference model index
- if (!mModel[i].empty())
- {
- instance.mLOD[i] = mModel[i][idx];
- }
- else
- {
- instance.mLOD[i] = NULL;
- }
- }
-
- instance.mTransform = mat;
- mUploadData.push_back(instance);
- }
- }
-
- F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
-
- scale_spinner->setMaxValue(max_import_scale);
-
- if (max_import_scale < scale)
- {
- scale_spinner->setValue(max_import_scale);
- }
-
-}
-
-
-void LLModelPreview::clearModel(S32 lod)
-{
- if (lod < 0 || lod > LLModel::LOD_PHYSICS)
- {
- return;
- }
-
- mVertexBuffer[lod].clear();
- mModel[lod].clear();
- mScene[lod].clear();
-}
-
-void LLModelPreview::loadModel(std::string filename, S32 lod)
-{
- assert_main_thread();
-
- LLMutexLock lock(this);
-
- if (mModelLoader)
- {
- delete mModelLoader;
- mModelLoader = NULL;
- }
-
- if (filename.empty())
- {
- if (mBaseModel.empty())
- {
- // this is the initial file picking. Close the whole floater
- // if we don't have a base model to show for high LOD.
- mFMP->closeFloater(false);
- }
-
- mLoading = false;
- return;
- }
-
- mLODFile[lod] = filename;
-
- if (lod == LLModel::LOD_HIGH)
- {
- clearGLODGroup();
- }
-
- mModelLoader = new LLModelLoader(filename, lod, this);
-
- mModelLoader->start();
-
- mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
-
- setPreviewLOD(lod);
-
- if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING )
- {
- mFMP->childDisable("ok_btn");
- }
-
- if (lod == mPreviewLOD)
- {
- mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
- }
- else if (lod == LLModel::LOD_PHYSICS)
- {
- mFMP->childSetText("physics_file", mLODFile[lod]);
- }
-
- mFMP->openFloater();
-}
-
-void LLModelPreview::setPhysicsFromLOD(S32 lod)
-{
- assert_main_thread();
-
- if (lod >= 0 && lod <= 3)
- {
- mModel[LLModel::LOD_PHYSICS] = mModel[lod];
- mScene[LLModel::LOD_PHYSICS] = mScene[lod];
- mLODFile[LLModel::LOD_PHYSICS].clear();
- mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
- mVertexBuffer[LLModel::LOD_PHYSICS].clear();
- rebuildUploadData();
- refresh();
- updateStatusMessages();
- }
-}
-
-void LLModelPreview::clearIncompatible(S32 lod)
-{
- for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
- { //clear out any entries that aren't compatible with this model
- if (i != lod)
- {
- if (mModel[i].size() != mModel[lod].size())
- {
- mModel[i].clear();
- mScene[i].clear();
- mVertexBuffer[i].clear();
-
- if (i == LLModel::LOD_HIGH)
- {
- mBaseModel = mModel[lod];
- clearGLODGroup();
- mBaseScene = mScene[lod];
- mVertexBuffer[5].clear();
- }
- }
- }
- }
-}
-
-void LLModelPreview::clearGLODGroup()
-{
- if (mGroup)
- {
- for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
- {
- glodDeleteObject(iter->second);
- stop_gloderror();
- }
- mObject.clear();
-
- glodDeleteGroup(mGroup);
- stop_gloderror();
- mGroup = 0;
- }
-}
-
-void LLModelPreview::loadModelCallback(S32 lod)
-{
- assert_main_thread();
-
- LLMutexLock lock(this);
- if (!mModelLoader)
- {
- return;
- }
-
- mModel[lod] = mModelLoader->mModelList;
- mScene[lod] = mModelLoader->mScene;
- mVertexBuffer[lod].clear();
-
- if (lod == LLModel::LOD_PHYSICS)
- {
- mPhysicsMesh.clear();
- }
-
- setPreviewLOD(lod);
-
-
- if (lod == LLModel::LOD_HIGH)
- { //save a copy of the highest LOD for automatic LOD manipulation
- if (mBaseModel.empty())
- { //first time we've loaded a model, auto-gen LoD
- mGenLOD = true;
- }
-
- mBaseModel = mModel[lod];
- clearGLODGroup();
-
- mBaseScene = mScene[lod];
- mVertexBuffer[5].clear();
- }
-
- clearIncompatible(lod);
-
- mDirty = true;
-
- if (lod == LLModel::LOD_HIGH)
- {
- resetPreviewTarget();
- }
-
- mLoading = false;
- refresh();
-}
-
-void LLModelPreview::resetPreviewTarget()
-{
- mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
- mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
- setPreviewTarget(mPreviewScale.magVec()*2.f);
-}
-
-void LLModelPreview::generateNormals()
-{
- assert_main_thread();
-
- S32 which_lod = mPreviewLOD;
-
-
- if (which_lod > 4 || which_lod < 0 ||
- mModel[which_lod].empty())
- {
- return;
- }
-
- F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
-
- angle_cutoff *= DEG_TO_RAD;
-
- if (which_lod == 3 && !mBaseModel.empty())
- {
- for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
- {
- (*iter)->generateNormals(angle_cutoff);
- }
-
- mVertexBuffer[5].clear();
- }
-
- for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
- {
- (*iter)->generateNormals(angle_cutoff);
- }
-
- mVertexBuffer[which_lod].clear();
- refresh();
-
-}
-
-void LLModelPreview::consolidate()
-{
- std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
-
- LLMatrix4 identity;
-
- //bake out each node in current scene to composite
- for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
- { //for each transform in current scene
- LLMatrix4 mat = iter->first;
- glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
- LLMatrix4 norm_mat(inv_trans.m);
-
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- { //for each instance with that transform
- LLModelInstance& source_instance = *model_iter;
- LLModel* source = source_instance.mModel;
-
- if (!validate_model(source))
- {
- llerrs << "Invalid model found!" << llendl;
- }
-
- for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
- { //for each face in instance
- const LLVolumeFace& src_face = source->getVolumeFace(i);
- LLImportMaterial& source_material = source_instance.mMaterial[i];
-
- //get model in composite that is composite for this material
- LLModel* model = NULL;
-
- if (composite.find(source_material) != composite.end())
- {
- model = composite[source_material].rbegin()->mModel;
- if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
- {
- model = NULL;
- }
- }
-
- if (model == NULL)
- { //no model found, make new model
- std::vector<LLImportMaterial> materials;
- materials.push_back(source_material);
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- model = new LLModel(volume_params, 0.f);
- model->mLabel = source->mLabel;
- model->setNumVolumeFaces(0);
- composite[source_material].push_back(LLModelInstance(model, identity, materials));
- }
-
- model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
- }
- }
- }
-
-
- //condense composite into as few LLModel instances as possible
- LLModelLoader::model_list new_model;
- std::vector<LLModelInstance> instance_list;
-
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
- std::vector<LLImportMaterial> empty_material;
- LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
- cur_instance.mModel->setNumVolumeFaces(0);
-
- BOOL first_transform = TRUE;
-
- LLModelLoader::scene new_scene;
- LLVector3 min,max;
-
- for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
- iter != composite.end();
- ++iter)
- {
- std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
-
- for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
- instance_iter != iter->second.end();
- ++instance_iter)
- {
- LLModel* source = instance_iter->mModel;
-
- if (instance_iter->mMaterial.size() != 1)
- {
- llerrs << "WTF?" << llendl;
- }
-
- if (source->getNumVolumeFaces() != 1)
- {
- llerrs << "WTF?" << llendl;
- }
-
- if (source->mMaterialList.size() != 1)
- {
- llerrs << "WTF?" << llendl;
- }
-
- cur_instance.mModel->addFace(source->getVolumeFace(0));
- cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
- cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
-
- BOOL last_model = FALSE;
-
- std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
-
- if (next_iter == composite.end() &&
- next_instance == iter->second.end())
- {
- last_model = TRUE;
- }
-
- if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
- {
- cur_instance.mModel->mLabel = source->mLabel;
-
- cur_instance.mModel->optimizeVolumeFaces();
- cur_instance.mModel->normalizeVolumeFaces();
-
- if (!validate_model(cur_instance.mModel))
- {
- llerrs << "Invalid model detected." << llendl;
- }
-
- new_model.push_back(cur_instance.mModel);
-
- LLMatrix4 transformation = LLMatrix4();
-
- // adjust the transformation to compensate for mesh normalization
- LLVector3 mesh_scale_vector;
- LLVector3 mesh_translation_vector;
- cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
- LLMatrix4 mesh_translation;
- mesh_translation.setTranslation(mesh_translation_vector);
- mesh_translation *= transformation;
- transformation = mesh_translation;
-
- LLMatrix4 mesh_scale;
- mesh_scale.initScale(mesh_scale_vector);
- mesh_scale *= transformation;
- transformation = mesh_scale;
-
- cur_instance.mTransform = transformation;
-
- new_scene[transformation].push_back(cur_instance);
- stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
-
- if (!last_model)
- {
- cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
- cur_instance.mModel->setNumVolumeFaces(0);
- }
- }
- }
- }
-
- mScene[mPreviewLOD] = new_scene;
- mModel[mPreviewLOD] = new_model;
- mVertexBuffer[mPreviewLOD].clear();
-
- if (mPreviewLOD == LLModel::LOD_HIGH)
- {
- mBaseScene = new_scene;
- mBaseModel = new_model;
- clearGLODGroup();
- mVertexBuffer[5].clear();
- }
-
- mPreviewTarget = (min+max)*0.5f;
- mPreviewScale = (max-min)*0.5f;
- setPreviewTarget(mPreviewScale.magVec()*2.f);
-
- clearIncompatible(mPreviewLOD);
-
- mResourceCost = calcResourceCost();
- refresh();
-}
-
-void LLModelPreview::clearMaterials()
-{
- for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
- { //for each transform in current scene
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- { //for each instance with that transform
- LLModelInstance& source_instance = *model_iter;
- LLModel* source = source_instance.mModel;
-
- for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
- { //for each face in instance
- LLImportMaterial& source_material = source_instance.mMaterial[i];
-
- //clear material info
- source_material.mDiffuseColor = LLColor4(1,1,1,1);
- source_material.mDiffuseMap = NULL;
- source_material.mDiffuseMapFilename.clear();
- source_material.mDiffuseMapLabel.clear();
- source_material.mFullbright = false;
- }
- }
- }
-
- mVertexBuffer[mPreviewLOD].clear();
-
- if (mPreviewLOD == LLModel::LOD_HIGH)
- {
- mBaseScene = mScene[mPreviewLOD];
- mBaseModel = mModel[mPreviewLOD];
- clearGLODGroup();
- mVertexBuffer[5].clear();
- }
-
- mResourceCost = calcResourceCost();
- refresh();
-}
-
-bool LLModelPreview::containsRiggedAsset( void )
-{
- //loop through the models and determine if any of them contained a rigged asset, and if so
- //return true.
- //This is used to cleanup the joint positions after a preview.
- for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
- {
- LLModel* pModel = *iter;
- if ( pModel->mAlternateBindMatrix.size() > 0 )
- {
- return true;
- }
- }
- return false;
-}
-void LLModelPreview::genLODs(S32 which_lod, U32 decimation)
-{
- if (mBaseModel.empty())
- {
- return;
- }
-
- if (which_lod == LLModel::LOD_PHYSICS)
- { //clear physics mesh map
- mPhysicsMesh.clear();
- }
-
- LLVertexBuffer::unbind();
-
- stop_gloderror();
- static U32 cur_name = 1;
-
- S32 limit = -1;
-
- U32 triangle_count = 0;
-
- for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
- {
- LLModel* mdl = *iter;
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
- }
- }
-
- U32 base_triangle_count = triangle_count;
-
- U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
- U32 lod_mode = 0;
-
- LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
- if (iface)
- {
- lod_mode = iface->getFirstSelectedIndex();
- }
-
- F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal();
-
- if (lod_mode == 0)
- {
- lod_mode = GLOD_TRIANGLE_BUDGET;
- if (which_lod != -1)
- {
- limit = mFMP->childGetValue("lod_triangle_limit").asInteger();
- }
- }
- else
- {
- lod_mode = GLOD_ERROR_THRESHOLD;
- }
-
- U32 build_operator = 0;
-
- iface = mFMP->childGetSelectionInterface("build_operator");
- if (iface)
- {
- build_operator = iface->getFirstSelectedIndex();
- }
-
- if (build_operator == 0)
- {
- build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
- }
- else
- {
- build_operator = GLOD_OPERATOR_EDGE_COLLAPSE;
- }
-
- U32 queue_mode=0;
- iface = mFMP->childGetSelectionInterface("queue_mode");
- if (iface)
- {
- queue_mode = iface->getFirstSelectedIndex();
- }
-
- if (queue_mode == 0)
- {
- queue_mode = GLOD_QUEUE_GREEDY;
- }
- else if (queue_mode == 1)
- {
- queue_mode = GLOD_QUEUE_LAZY;
- }
- else
- {
- queue_mode = GLOD_QUEUE_INDEPENDENT;
- }
-
- U32 border_mode = 0;
-
- iface = mFMP->childGetSelectionInterface("border_mode");
- if (iface)
- {
- border_mode = iface->getFirstSelectedIndex();
- }
-
- if (border_mode == 0)
- {
- border_mode = GLOD_BORDER_UNLOCK;
- }
- else
- {
- border_mode = GLOD_BORDER_LOCK;
- }
-
- bool object_dirty = false;
- if (border_mode != mBuildBorderMode)
- {
- mBuildBorderMode = border_mode;
- object_dirty = true;
- }
-
- if (queue_mode != mBuildQueueMode)
- {
- mBuildQueueMode = queue_mode;
- object_dirty = true;
- }
-
- if (build_operator != mBuildOperator)
- {
- mBuildOperator = build_operator;
- object_dirty = true;
- }
-
- F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal();
- if (share_tolerance != mBuildShareTolerance)
- {
- mBuildShareTolerance = share_tolerance;
- object_dirty = true;
- }
-
- if (mGroup == 0)
- {
- object_dirty = true;
- mGroup = cur_name++;
- glodNewGroup(mGroup);
- }
-
- if (object_dirty)
- {
- for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
- { //build GLOD objects for each model in base model list
- LLModel* mdl = *iter;
-
- if (mObject[mdl] != 0)
- {
- glodDeleteObject(mObject[mdl]);
- }
-
- mObject[mdl] = cur_name++;
-
- glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
- stop_gloderror();
-
- if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
- { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
- mVertexBuffer[5].clear();
- }
-
- if (mVertexBuffer[5].empty())
- {
- genBuffers(5, false);
- }
-
- U32 tri_count = 0;
- for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
- {
- mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
- U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
- if (num_indices > 2)
- {
- glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
- }
- tri_count += num_indices/3;
- stop_gloderror();
- }
-
- glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator);
- stop_gloderror();
-
- glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode);
- stop_gloderror();
-
- glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode);
- stop_gloderror();
-
- glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance);
- stop_gloderror();
-
- glodBuildObject(mObject[mdl]);
- stop_gloderror();
- }
- }
-
-
- S32 start = LLModel::LOD_HIGH;
- S32 end = 0;
-
- if (which_lod != -1)
- {
- start = end = which_lod;
- }
-
- mMaxTriangleLimit = base_triangle_count;
-
- for (S32 lod = start; lod >= end; --lod)
- {
- if (which_lod == -1)
- {
- if (lod < start)
- {
- triangle_count /= decimation;
- }
- }
- else
- {
- triangle_count = limit;
- }
-
- mModel[lod].clear();
- mModel[lod].resize(mBaseModel.size());
- mVertexBuffer[lod].clear();
-
- U32 actual_tris = 0;
- U32 actual_verts = 0;
- U32 submeshes = 0;
-
- glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
- stop_gloderror();
-
- glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
- stop_gloderror();
-
- glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count);
- stop_gloderror();
-
- glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
- stop_gloderror();
-
- glodAdaptGroup(mGroup);
- stop_gloderror();
-
- for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
- {
- LLModel* base = mBaseModel[mdl_idx];
-
- GLint patch_count = 0;
- glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
- stop_gloderror();
-
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
-
- GLint* sizes = new GLint[patch_count*2];
- glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
- stop_gloderror();
-
- GLint* names = new GLint[patch_count];
- glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
- stop_gloderror();
-
- mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
-
- LLModel* target_model = mModel[lod][mdl_idx];
-
- for (GLint i = 0; i < patch_count; ++i)
- {
- LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
-
- if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
- {
- buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
- buff->setBuffer(type_mask);
- glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
- stop_gloderror();
- }
- else
- { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
- buff->allocateBuffer(1, 3, true);
- memset(buff->getMappedData(), 0, buff->getSize());
- memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
- }
-
- buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
-
- LLStrider<LLVector3> pos;
- LLStrider<LLVector3> norm;
- LLStrider<LLVector2> tc;
- LLStrider<U16> index;
-
- buff->getVertexStrider(pos);
- buff->getNormalStrider(norm);
- buff->getTexCoord0Strider(tc);
- buff->getIndexStrider(index);
-
- target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
- actual_tris += buff->getNumIndices()/3;
- actual_verts += buff->getNumVerts();
- ++submeshes;
-
- if (!validate_face(target_model->getVolumeFace(names[i])))
- {
- llerrs << "Invalid face generated during LOD generation." << llendl;
- }
- }
-
- //blind copy skin weights and just take closest skin weight to point on
- //decimated mesh for now (auto-generating LODs with skin weights is still a bit
- //of an open problem).
- target_model->mPosition = base->mPosition;
- target_model->mSkinWeights = base->mSkinWeights;
- target_model->mJointMap = base->mJointMap;
- target_model->mJointList = base->mJointList;
- target_model->mInvBindMatrix = base->mInvBindMatrix;
- target_model->mBindShapeMatrix = base->mBindShapeMatrix;
- target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
- //copy material list
- target_model->mMaterialList = base->mMaterialList;
-
- if (!validate_model(target_model))
- {
- llerrs << "Invalid model generated when creating LODs" << llendl;
- }
-
- delete [] sizes;
- delete [] names;
- }
-
- //rebuild scene based on mBaseScene
- mScene[lod].clear();
- mScene[lod] = mBaseScene;
-
- for (U32 i = 0; i < mBaseModel.size(); ++i)
- {
- LLModel* mdl = mBaseModel[i];
- LLModel* target = mModel[lod][i];
- if (target)
- {
- for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
- {
- for (U32 j = 0; j < iter->second.size(); ++j)
- {
- if (iter->second[j].mModel == mdl)
- {
- iter->second[j].mModel = target;
- }
- }
- }
- }
- }
- }
-
- mResourceCost = calcResourceCost();
-
- /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
- { //build physics scene
- mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
- mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
-
- for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
- {
- mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
- }
- }*/
-}
-
-void LLModelPreview::updateStatusMessages()
-{
- assert_main_thread();
-
- //triangle/vertex/submesh count for each mesh asset for each lod
- std::vector<S32> tris[LLModel::NUM_LODS];
- std::vector<S32> verts[LLModel::NUM_LODS];
- std::vector<S32> submeshes[LLModel::NUM_LODS];
-
- //total triangle/vertex/submesh count for each lod
- S32 total_tris[LLModel::NUM_LODS];
- S32 total_verts[LLModel::NUM_LODS];
- S32 total_submeshes[LLModel::NUM_LODS];
-
- for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
- {
- //initialize total for this lod to 0
- total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
-
- for (U32 i = 0; i < mModel[lod].size(); ++i)
- { //for each model in the lod
- S32 cur_tris = 0;
- S32 cur_verts = 0;
- S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
-
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
- cur_tris += face.mNumIndices/3;
- cur_verts += face.mNumVertices;
- }
-
- //add this model to the lod total
- total_tris[lod] += cur_tris;
- total_verts[lod] += cur_verts;
- total_submeshes[lod] += cur_submeshes;
-
- //store this model's counts to asset data
- tris[lod].push_back(cur_tris);
- verts[lod].push_back(cur_verts);
- submeshes[lod].push_back(cur_submeshes);
- }
- }
-
- if (mMaxTriangleLimit == 0)
- {
- mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
- }
-
-
- mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
-
- std::string mesh_status_na = mFMP->getString("mesh_status_na");
-
- S32 upload_status[LLModel::LOD_HIGH+1];
-
- bool upload_ok = true;
-
- for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
- {
- upload_status[lod] = 0;
-
- std::string message = "mesh_status_good";
-
- if (total_tris[lod] > 0)
- {
- mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
- mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
- }
- else
- {
- if (lod == LLModel::LOD_HIGH)
- {
- upload_status[lod] = 2;
- message = "mesh_status_missing_lod";
- }
- else
- {
- for (S32 i = lod-1; i >= 0; --i)
- {
- if (total_tris[i] > 0)
- {
- upload_status[lod] = 2;
- message = "mesh_status_missing_lod";
- }
- }
- }
-
- mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);
- mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);
- }
-
- const U32 lod_high = LLModel::LOD_HIGH;
-
- if (lod != lod_high)
- {
- if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
- { //number of submeshes is different
- message = "mesh_status_submesh_mismatch";
- upload_status[lod] = 2;
- }
- else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
- { //number of meshes is different
- message = "mesh_status_mesh_mismatch";
- upload_status[lod] = 2;
- }
- else if (!verts[lod].empty())
- {
- for (U32 i = 0; i < verts[lod].size(); ++i)
- {
- S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0;
-
- if (max_verts > 0)
- {
- if (verts[lod][i] > max_verts)
- { //too many vertices in this lod
- message = "mesh_status_too_many_vertices";
- upload_status[lod] = 2;
- }
- }
- }
- }
- }
-
- LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);
- LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]);
- icon->setVisible(true);
- icon->setImage(img);
-
- if (upload_status[lod] >= 2)
- {
- upload_ok = false;
- }
-
- if (lod == mPreviewLOD)
- {
- mFMP->childSetText("lod_status_message_text", mFMP->getString(message));
- icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon");
- icon->setImage(img);
- }
- }
-
- bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false;
-
- if ( upload_ok && !errorStateFromLoader )
- {
- mFMP->childEnable("ok_btn");
- }
- else
- {
- mFMP->childDisable("ok_btn");
- }
-
- //add up physics triangles etc
- S32 start = 0;
- S32 end = mModel[LLModel::LOD_PHYSICS].size();
-
- S32 phys_tris = 0;
- S32 phys_hulls = 0;
- S32 phys_points = 0;
-
- for (S32 i = start; i < end; ++i)
- { //add up hulls and points and triangles for selected mesh(es)
- LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
- S32 cur_submeshes = model->getNumVolumeFaces();
-
- LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
-
- if (!decomp.empty())
- {
- phys_hulls += decomp.size();
- for (U32 i = 0; i < decomp.size(); ++i)
- {
- phys_points += decomp[i].size();
- }
- }
- else
- { //choose physics shape OR decomposition, can't use both
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = model->getVolumeFace(j);
- phys_tris += face.mNumIndices/3;
- }
- }
- }
-
- if (phys_tris > 0)
- {
- mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
- }
- else
- {
- mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
- }
-
- if (phys_hulls > 0)
- {
- mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
- mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
- }
- else
- {
- mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
- mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
- }
-
- LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
- if (fmp)
- {
- if (phys_tris > 0 || phys_hulls > 0)
- {
- if (!fmp->isViewOptionEnabled("show_physics"))
- {
- fmp->enableViewOption("show_physics");
- fmp->setViewOption("show_physics", true);
- }
- }
- else
- {
- fmp->disableViewOption("show_physics");
- fmp->setViewOption("show_physics", false);
- }
-
- //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
-
- //fmp->childSetEnabled("physics_optimize", !use_hull);
-
- bool enable = phys_tris > 0 || phys_hulls > 0;
- //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean();
-
- //enable/disable "analysis" UI
- LLPanel* panel = fmp->getChild<LLPanel>("physics analysis");
- LLView* child = panel->getFirstChild();
- while (child)
- {
- child->setEnabled(enable);
- child = panel->findNextSibling(child);
- }
-
- enable = phys_hulls > 0;
- //enable/disable "simplification" UI
- panel = fmp->getChild<LLPanel>("physics simplification");
- child = panel->getFirstChild();
- while (child)
- {
- child->setEnabled(enable);
- child = panel->findNextSibling(child);
- }
- }
-
- const char* lod_controls[] =
- {
- "lod_mode",
- "lod_triangle_limit",
- "lod_error_tolerance",
- "build_operator_text",
- "queue_mode_text",
- "border_mode_text",
- "share_tolerance_text",
- "build_operator",
- "queue_mode",
- "border_mode",
- "share_tolerance"
- };
- const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*);
-
- const char* file_controls[] =
- {
- "lod_browse",
- "lod_file"
- };
- const U32 num_file_controls = sizeof(file_controls)/sizeof(char*);
-
- if (fmp)
- {
- //enable/disable controls based on radio groups
- if (mFMP->childGetValue("lod_from_file").asBoolean())
- {
- fmp->mLODMode[mPreviewLOD] = 0;
- for (U32 i = 0; i < num_file_controls; ++i)
- {
- mFMP->childEnable(file_controls[i]);
- }
-
- for (U32 i = 0; i < num_lod_controls; ++i)
- {
- mFMP->childDisable(lod_controls[i]);
- }
- }
- else if (mFMP->childGetValue("lod_none").asBoolean())
- {
- fmp->mLODMode[mPreviewLOD] = 2;
- for (U32 i = 0; i < num_file_controls; ++i)
- {
- mFMP->childDisable(file_controls[i]);
- }
-
- for (U32 i = 0; i < num_lod_controls; ++i)
- {
- mFMP->childDisable(lod_controls[i]);
- }
-
- if (!mModel[mPreviewLOD].empty())
- {
- mModel[mPreviewLOD].clear();
- mScene[mPreviewLOD].clear();
- mVertexBuffer[mPreviewLOD].clear();
-
- //this can cause phasing issues with the UI, so reenter this function and return
- updateStatusMessages();
- return;
- }
- }
- else
- { // auto generate, also the default case for wizard which has no radio selection
- fmp->mLODMode[mPreviewLOD] = 1;
-
- for (U32 i = 0; i < num_file_controls; ++i)
- {
- mFMP->childDisable(file_controls[i]);
- }
-
- for (U32 i = 0; i < num_lod_controls; ++i)
- {
- mFMP->childEnable(lod_controls[i]);
- }
-
- //if (threshold)
- {
- U32 lod_mode = 0;
- LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
- if (iface)
- {
- lod_mode = iface->getFirstSelectedIndex();
- }
-
- LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold");
- LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit");
-
- limit->setMaxValue(mMaxTriangleLimit);
- limit->setValue(total_tris[mPreviewLOD]);
-
- if (lod_mode == 0)
- {
- limit->setVisible(true);
- threshold->setVisible(false);
-
- limit->setMaxValue(mMaxTriangleLimit);
- }
- else
- {
- limit->setVisible(false);
- threshold->setVisible(true);
- }
- }
- }
- }
-
- if (mFMP->childGetValue("physics_load_from_file").asBoolean())
- {
- mFMP->childDisable("physics_lod_combo");
- mFMP->childEnable("physics_file");
- mFMP->childEnable("physics_browse");
- }
- else
- {
- mFMP->childEnable("physics_lod_combo");
- mFMP->childDisable("physics_file");
- mFMP->childDisable("physics_browse");
- }
-}
-
-void LLModelPreview::setPreviewTarget(F32 distance)
-{
- mCameraDistance = distance;
- mCameraZoom = 1.f;
- mCameraPitch = 0.f;
- mCameraYaw = 0.f;
- mCameraOffset.clearVec();
-}
-
-void LLModelPreview::clearBuffers()
-{
- for (U32 i = 0; i < 6; i++)
- {
- mVertexBuffer[i].clear();
- }
-}
-
-void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
-{
- U32 tri_count = 0;
- U32 vertex_count = 0;
- U32 mesh_count = 0;
-
- LLModelLoader::model_list* model = NULL;
-
- if (lod < 0 || lod > 4)
- {
- model = &mBaseModel;
- lod = 5;
- }
- else
- {
- model = &(mModel[lod]);
- }
-
- if (!mVertexBuffer[lod].empty())
- {
- mVertexBuffer[lod].clear();
- }
-
- mVertexBuffer[lod].clear();
-
- LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
-
- for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
- {
- LLModel* mdl = *iter;
- if (!mdl)
- {
- continue;
- }
-
- LLModel* base_mdl = *base_iter;
- base_iter++;
-
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace &vf = mdl->getVolumeFace(i);
- U32 num_vertices = vf.mNumVertices;
- U32 num_indices = vf.mNumIndices;
-
- if (!num_vertices || ! num_indices)
- {
- continue;
- }
-
- LLVertexBuffer* vb = NULL;
-
- bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
-
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
- if (skinned)
- {
- mask |= LLVertexBuffer::MAP_WEIGHT4;
- }
-
- vb = new LLVertexBuffer(mask, 0);
-
- vb->allocateBuffer(num_vertices, num_indices, TRUE);
-
- LLStrider<LLVector3> vertex_strider;
- LLStrider<LLVector3> normal_strider;
- LLStrider<LLVector2> tc_strider;
- LLStrider<U16> index_strider;
- LLStrider<LLVector4> weights_strider;
-
- vb->getVertexStrider(vertex_strider);
- vb->getNormalStrider(normal_strider);
- vb->getTexCoord0Strider(tc_strider);
- vb->getIndexStrider(index_strider);
-
- if (skinned)
- {
- vb->getWeight4Strider(weights_strider);
- }
-
- LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
- LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
- LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
-
- if (skinned)
- {
- for (U32 i = 0; i < num_vertices; i++)
- {
- //find closest weight to vf.mVertices[i].mPosition
- LLVector3 pos(vf.mPositions[i].getF32ptr());
-
- const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
-
- LLVector4 w(0,0,0,0);
- if (weight_list.size() > 4)
- {
- llerrs << "WTF?" << llendl;
- }
-
- for (U32 i = 0; i < weight_list.size(); ++i)
- {
- F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
- F32 joint = (F32) weight_list[i].mJointIdx;
- w.mV[i] = joint + wght;
- }
-
- *(weights_strider++) = w;
- }
- }
-
- // build indices
- for (U32 i = 0; i < num_indices; i++)
- {
- *(index_strider++) = vf.mIndices[i];
- }
-
- mVertexBuffer[lod][mdl].push_back(vb);
-
- vertex_count += num_vertices;
- tri_count += num_indices/3;
- ++mesh_count;
-
- }
- }
-}
-
-void LLModelPreview::update()
-{
- if (mDirty)
- {
- mDirty = false;
- mResourceCost = calcResourceCost();
- refresh();
- updateStatusMessages();
- }
-
- if (mGenLOD)
- {
- mGenLOD = false;
- genLODs();
- refresh();
- updateStatusMessages();
- }
-
-}
-
-//-----------------------------------------------------------------------------
-// render()
-//-----------------------------------------------------------------------------
-BOOL LLModelPreview::render()
-{
- assert_main_thread();
-
- LLMutexLock lock(this);
- mNeedsUpdate = FALSE;
-
- bool edges = false;
- bool joint_positions = false;
- bool skin_weight = false;
- bool textures = false;
- bool physics = false;
-
- LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
- if (fmp)
- {
- edges = fmp->isViewOptionChecked("show_edges");
- joint_positions = fmp->isViewOptionChecked("show_joint_positions");
- skin_weight = fmp->isViewOptionChecked("show_skin_weight");
- textures = fmp->isViewOptionChecked("show_textures");
- physics = fmp->isViewOptionChecked("show_physics");
- }
-
- S32 width = getWidth();
- S32 height = getHeight();
-
- LLGLSUIDefault def;
- LLGLDisable no_blend(GL_BLEND);
- LLGLEnable cull(GL_CULL_FACE);
- LLGLDepthTest depth(GL_TRUE);
- LLGLDisable fog(GL_FOG);
-
- {
- //clear background to blue
- glMatrixMode(GL_PROJECTION);
- gGL.pushMatrix();
- glLoadIdentity();
- glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
-
- glMatrixMode(GL_MODELVIEW);
- gGL.pushMatrix();
- glLoadIdentity();
-
- gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
-
- gl_rect_2d_simple( width, height );
-
- glMatrixMode(GL_PROJECTION);
- gGL.popMatrix();
-
- glMatrixMode(GL_MODELVIEW);
- gGL.popMatrix();
- }
-
- bool has_skin_weights = false;
- bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
- bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
-
- for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
- {
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- {
- LLModelInstance& instance = *model_iter;
- LLModel* model = instance.mModel;
- if (!model->mSkinWeights.empty())
- {
- has_skin_weights = true;
- }
- }
- }
-
- if (has_skin_weights)
- { //model has skin weights, enable view options for skin weights and joint positions
- if (fmp)
- {
- fmp->enableViewOption("show_skin_weight");
- fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
- }
- mFMP->childEnable("upload_skin");
- }
- else
- {
- mFMP->childDisable("upload_skin");
- if (fmp)
- {
- fmp->setViewOption("show_skin_weight", false);
- fmp->disableViewOption("show_skin_weight");
- fmp->disableViewOption("show_joint_positions");
- }
- skin_weight = false;
- }
-
- if (upload_skin && !has_skin_weights)
- { //can't upload skin weights if model has no skin weights
- mFMP->childSetValue("upload_skin", false);
- upload_skin = false;
- }
-
- if (!upload_skin && upload_joints)
- { //can't upload joints if not uploading skin weights
- mFMP->childSetValue("upload_joints", false);
- upload_joints = false;
- }
-
- mFMP->childSetEnabled("upload_joints", upload_skin);
-
- F32 explode = mFMP->childGetValue("physics_explode").asReal();
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect();
- F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();
-
- LLViewerCamera::getInstance()->setAspect(aspect);
-
- LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
-
- LLVector3 offset = mCameraOffset;
- LLVector3 target_pos = mPreviewTarget+offset;
-
- F32 z_near = 0.001f;
- F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec();
-
- if (skin_weight)
- {
- target_pos = gAgentAvatarp->getPositionAgent();
- z_near = 0.01f;
- z_far = 1024.f;
- mCameraDistance = 16.f;
-
- //render avatar previews every frame
- refresh();
- }
-
- glLoadIdentity();
- gPipeline.enableLightsPreview();
-
- LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
- LLQuaternion(mCameraYaw, LLVector3::z_axis);
-
- LLQuaternion av_rot = camera_rot;
- LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
-
-
- LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
-
- stop_glerror();
-
- gGL.pushMatrix();
- const F32 BRIGHTNESS = 0.9f;
- gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
-
- LLGLEnable normalize(GL_NORMALIZE);
-
- if (!mBaseModel.empty() && mVertexBuffer[5].empty())
- {
- genBuffers(-1, skin_weight);
- //genBuffers(3);
- //genLODs();
- }
-
- if (!mModel[mPreviewLOD].empty())
- {
- bool regen = mVertexBuffer[mPreviewLOD].empty();
- if (!regen)
- {
- const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second;
- if (!vb_vec.empty())
- {
- const LLVertexBuffer* buff = vb_vec[0];
- regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
- }
- }
-
- if (regen)
- {
- genBuffers(mPreviewLOD, skin_weight);
- }
-
- if (!skin_weight)
- {
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
- {
- LLModelInstance& instance = *iter;
-
- LLModel* model = instance.mLOD[mPreviewLOD];
-
- if (!model)
- {
- continue;
- }
-
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
-
- glMultMatrixf((GLfloat*) mat.mMatrix);
-
- for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
-
- if (textures)
- {
- glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
- if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
- {
- gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
- if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
- {
- mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
- }
- }
- }
- else
- {
- glColor4f(1,1,1,1);
- }
-
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glColor3f(0.4f, 0.4f, 0.4f);
-
- if (edges)
- {
- glLineWidth(3.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
- }
- }
- gGL.popMatrix();
- }
-
- if (physics)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- LLGLEnable blend(GL_BLEND);
- gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO);
-
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
- {
- LLModelInstance& instance = *iter;
-
- LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
-
- if (!model)
- {
- continue;
- }
-
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
-
- glMultMatrixf((GLfloat*) mat.mMatrix);
-
-
- bool render_mesh = true;
-
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
-
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
- mPhysicsMesh.find(model);
- if (iter != mPhysicsMesh.end())
- { //render hull instead of mesh
- render_mesh = false;
- for (U32 i = 0; i < iter->second.size(); ++i)
- {
- if (explode > 0.f)
- {
- gGL.pushMatrix();
-
- LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
- offset *= explode;
-
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
-
- static std::vector<LLColor4U> hull_colors;
-
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
- }
-
- LLVertexBuffer* buff = iter->second[i];
- if (buff)
- {
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
-
- glColor4ubv(hull_colors[i].mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- }
-
- if (explode > 0.f)
- {
- gGL.popMatrix();
- }
- }
- }
- }
-
- if (render_mesh)
- {
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
- {
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
- for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
-
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
-
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glColor4f(0.4f, 0.4f, 0.0f, 0.4f);
-
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-
- glColor3f(1.f, 1.f, 0.f);
-
- glLineWidth(3.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
- }
- }
-
- gGL.popMatrix();
- }
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
- }
- else
- {
- LLVOAvatarSelf* avatar = gAgentAvatarp;
- target_pos = avatar->getPositionAgent();
-
- LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos); // point of interest
-
- if (joint_positions)
- {
- avatar->renderCollisionVolumes();
- }
-
- for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
- {
- for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
- {
- LLModelInstance& instance = *model_iter;
- LLModel* model = instance.mModel;
-
- if (!model->mSkinWeights.empty())
- {
- for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
- const LLVolumeFace& face = model->getVolumeFace(i);
-
- LLStrider<LLVector3> position;
- buffer->getVertexStrider(position);
-
- LLStrider<LLVector4> weight;
- buffer->getWeight4Strider(weight);
-
- //quick 'n dirty software vertex skinning
-
- //build matrix palette
- LLMatrix4 mat[64];
- for (U32 j = 0; j < model->mJointList.size(); ++j)
- {
- LLJoint* joint = avatar->getJoint(model->mJointList[j]);
- if (joint)
- {
- mat[j] = model->mInvBindMatrix[j];
- mat[j] *= joint->getWorldMatrix();
- }
- }
-
- for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
- {
- LLMatrix4 final_mat;
- final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
-
- LLVector4 wght;
- S32 idx[4];
-
- F32 scale = 0.f;
- for (U32 k = 0; k < 4; k++)
- {
- F32 w = weight[j].mV[k];
-
- idx[k] = (S32) floorf(w);
- wght.mV[k] = w - floorf(w);
- scale += wght.mV[k];
- }
-
- wght *= 1.f/scale;
-
- for (U32 k = 0; k < 4; k++)
- {
- F32* src = (F32*) mat[idx[k]].mMatrix;
- F32* dst = (F32*) final_mat.mMatrix;
-
- F32 w = wght.mV[k];
-
- for (U32 l = 0; l < 16; l++)
- {
- dst[l] += src[l]*w;
- }
- }
-
- //VECTORIZE THIS
- LLVector3 v(face.mPositions[j].getF32ptr());
-
- v = v * model->mBindShapeMatrix;
- v = v * final_mat;
-
- position[j] = v;
- }
-
- buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
- glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
- glColor3f(0.4f, 0.4f, 0.4f);
-
- if (edges)
- {
- glLineWidth(3.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
- }
- }
- }
- }
- }
- }
- }
-
- gGL.popMatrix();
-
- return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// refresh()
-//-----------------------------------------------------------------------------
-void LLModelPreview::refresh()
-{
- mNeedsUpdate = TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
-{
- mCameraYaw = mCameraYaw + yaw_radians;
-
- mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
-}
-
-//-----------------------------------------------------------------------------
-// zoom()
-//-----------------------------------------------------------------------------
-void LLModelPreview::zoom(F32 zoom_amt)
-{
- F32 new_zoom = mCameraZoom+zoom_amt;
-
- mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
-}
-
-void LLModelPreview::pan(F32 right, F32 up)
-{
- mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
- mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
-}
-
-void LLModelPreview::setPreviewLOD(S32 lod)
-{
- lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH);
-
- if (lod != mPreviewLOD)
- {
- mPreviewLOD = lod;
-
- LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
- combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
- mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD]));
- mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
-
- LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
- LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
-
- for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
- {
- const LLColor4& color = (i == lod) ? highlight_color : normal_color;
-
- mFMP->childSetColor(lod_status_name[i], color);
- mFMP->childSetColor(lod_label_name[i], color);
- mFMP->childSetColor(lod_triangles_name[i], color);
- mFMP->childSetColor(lod_vertices_name[i], color);
- }
-
- LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
- if (fmp)
- {
- LLRadioGroup* radio = fmp->getChild<LLRadioGroup>("lod_file_or_limit");
- radio->selectNthItem(fmp->mLODMode[mPreviewLOD]);
- }
- }
- refresh();
- updateStatusMessages();
-}
-
-//static
-void LLFloaterModelPreview::onBrowseLOD(void* data)
-{
- assert_main_thread();
-
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
- mp->loadModel(mp->mModelPreview->mPreviewLOD);
-}
-
-//static
-void LLFloaterModelPreview::onUpload(void* user_data)
-{
- assert_main_thread();
-
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
-
- mp->mModelPreview->rebuildUploadData();
-
- gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
- mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
-
- mp->closeFloater(false);
-}
-
-
-//static
-void LLFloaterModelPreview::onClearMaterials(void* user_data)
-{
- LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
- mp->mModelPreview->clearMaterials();
-}
-
-//static
-void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
-{
- sInstance->mModelPreview->mDirty = true;
-}
-
-void LLFloaterModelPreview::updateResourceCost()
-{
- U32 cost = mModelPreview->mResourceCost;
- childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
-}
-
-//static
-void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
-{
- LLModelPreview* preview = (LLModelPreview*) userdata;
- preview->refresh();
-}
-
-LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
-{
- mStage = stage;
- mContinue = 1;
- mModel = mdl;
- mDecompID = &mdl->mDecompID;
- mParams = sInstance->mDecompParams;
-
- //copy out positions and indices
- if (mdl)
- {
- U16 index_offset = 0;
-
- mPositions.clear();
- mIndices.clear();
-
- //queue up vertex positions and indices
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = mdl->getVolumeFace(i);
- if (mPositions.size() + face.mNumVertices > 65535)
- {
- continue;
- }
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
- }
-
- for (U32 j = 0; j < face.mNumIndices; ++j)
- {
- mIndices.push_back(face.mIndices[j]+index_offset);
- }
-
- index_offset += face.mNumVertices;
- }
- }
-}
-
-void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
-{
- LLMutexLock lock(mStatusLock);
- mStatusMessage = msg;
-}
-
-S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
-{
- setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
- if (LLFloaterModelPreview::sInstance)
- {
- LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage);
- }
-
- return mContinue;
-}
-
-void LLFloaterModelPreview::DecompRequest::completed()
-{ //called from the main thread
- mModel->setConvexHullDecomposition(mHull);
-
- if (sInstance)
- {
- if (sInstance->mModelPreview)
- {
- sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
- sInstance->mModelPreview->mDirty = true;
- LLFloaterModelPreview::sInstance->mModelPreview->refresh();
- }
-
- sInstance->mCurRequest.erase(this);
- }
-}
+/** + * @file llfloatermodelpreview.cpp + * @brief LLFloaterModelPreview class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domCOLLADA.h" +#include "dom/domConstants.h" +#include "dom/domController.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llfloatermodelpreview.h" + +#include "llfilepicker.h" +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llagent.h" +#include "llbutton.h" +#include "llcombobox.h" +#include "lldatapacker.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "llrender.h" +#include "llface.h" +#include "lleconomy.h" +#include "llfocusmgr.h" +#include "llfloaterperms.h" +#include "lliconctrl.h" +#include "llmatrix4a.h" +#include "llmenubutton.h" +#include "llmeshrepository.h" +#include "llsdutil_math.h" +#include "lltextbox.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llvector4a.h" +#include "llviewercamera.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "lluictrlfactory.h" +#include "llviewermenu.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llviewertexturelist.h" +#include "llstring.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llradiogroup.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "lltoggleablemenu.h" +#include "llvfile.h" +#include "llvfs.h" +#include "llcallbacklist.h" + +#include "glod/glod.h" + +//static +S32 LLFloaterModelPreview::sUploadAmount = 10; +LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; + +const S32 PREVIEW_BORDER_WIDTH = 2; +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; +const S32 PREVIEW_TEXTURE_HEIGHT = 300; + +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + + +std::string lod_name[NUM_LOD+1] = +{ + "lowest", + "low", + "medium", + "high", + "I went off the end of the lod_name array. Me so smart." +}; + +std::string lod_triangles_name[NUM_LOD+1] = +{ + "lowest_triangles", + "low_triangles", + "medium_triangles", + "high_triangles", + "I went off the end of the lod_triangles_name array. Me so smart." +}; + +std::string lod_vertices_name[NUM_LOD+1] = +{ + "lowest_vertices", + "low_vertices", + "medium_vertices", + "high_vertices", + "I went off the end of the lod_vertices_name array. Me so smart." +}; + +std::string lod_status_name[NUM_LOD+1] = +{ + "lowest_status", + "low_status", + "medium_status", + "high_status", + "I went off the end of the lod_status_name array. Me so smart." +}; + +std::string lod_icon_name[NUM_LOD+1] = +{ + "status_icon_lowest", + "status_icon_low", + "status_icon_medium", + "status_icon_high", + "I went off the end of the lod_status_name array. Me so smart." +}; + +std::string lod_status_image[NUM_LOD+1] = +{ + "ModelImport_Status_Good", + "ModelImport_Status_Warning", + "ModelImport_Status_Error", + "I went off the end of the lod_status_image array. Me so smart." +}; + +std::string lod_label_name[NUM_LOD+1] = +{ + "lowest_label", + "low_label", + "medium_label", + "high_label", + "I went off the end of the lod_label_name array. Me so smart." +}; + + +bool validate_face(const LLVolumeFace& face) +{ + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + llwarns << "Face has invalid index." << llendl; + return false; + } + } + + return true; +} + +bool validate_model(const LLModel* mdl) +{ + if (mdl->getNumVolumeFaces() == 0) + { + llwarns << "Model has no faces!" << llendl; + return false; + } + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + llwarns << "Face has no vertices." << llendl; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) + { + llwarns << "Face has no indices." << llendl; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; + } + } + + return true; +} + +BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; + return TRUE; + } + + return FALSE; +} + + +LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) + : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) + { + mMP = mp; + mLOD = lod; + } + +void LLMeshFilePicker::notify(const std::string& filename) +{ + mMP->loadModel(mFile, mLOD); +} + + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : +LLFloater(key) +{ + sInstance = this; + mLastMouseX = 0; + mLastMouseY = 0; + mGLName = 0; + mStatusLock = new LLMutex(NULL); + + mLODMode[LLModel::LOD_HIGH] = 0; + for (U32 i = 0; i < LLModel::LOD_HIGH; i++) + { + mLODMode[i] = 1; + } +} + +//----------------------------------------------------------------------------- +// postBuild() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::postBuild() +{ + if (!LLFloater::postBuild()) + { + return FALSE; + } + + setViewOption("show_textures", true); + + childSetAction("lod_browse", onBrowseLOD, this); + + childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this); + childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this); + + childSetCommitCallback("lod_generate", onAutoFillCommit, this); + + childSetCommitCallback("lod_mode", onLODParamCommit, this); + childSetCommitCallback("lod_error_threshold", onLODParamCommit, this); + childSetCommitCallback("lod_triangle_limit", onLODParamCommit, this); + childSetCommitCallback("build_operator", onLODParamCommit, this); + childSetCommitCallback("queue_mode", onLODParamCommit, this); + childSetCommitCallback("border_mode", onLODParamCommit, this); + childSetCommitCallback("share_tolerance", onLODParamCommit, this); + + childSetTextArg("status", "[STATUS]", getString("status_idle")); + + //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); + childSetAction("ok_btn", onUpload, this); + childDisable("ok_btn"); + + childSetAction("clear_materials", onClearMaterials, this); + + childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); + + childSetCommitCallback("upload_skin", onUploadSkinCommit, this); + childSetCommitCallback("upload_joints", onUploadJointsCommit, this); + + childSetCommitCallback("import_scale", onImportScaleCommit, this); + + childSetCommitCallback("lod_file_or_limit", refresh, this); + childSetCommitCallback("physics_load_radio", refresh, this); + //childSetCommitCallback("physics_optimize", refresh, this); + //childSetCommitCallback("physics_use_hull", refresh, this); + + childDisable("upload_skin"); + childDisable("upload_joints"); + childDisable("ok_btn"); + + mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn"); + + mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2)); + mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2)); + mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2)); + + + + mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT); + + initDecompControls(); + + LLView* preview_panel = getChild<LLView>("preview_panel"); + + mPreviewRect = preview_panel->getRect(); + + mModelPreview = new LLModelPreview(512, 512, this); + mModelPreview->setPreviewTarget(16.f); + + //set callbacks for left click on line editor rows + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { + LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + + text = getChild<LLTextBox>(lod_triangles_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + + text = getChild<LLTextBox>(lod_vertices_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + + text = getChild<LLTextBox>(lod_status_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::~LLFloaterModelPreview() +{ + sInstance = NULL; + + if ( mModelPreview->containsRiggedAsset() ) + { + gAgentAvatarp->resetJointPositions(); + } + + delete mModelPreview; + + if (mGLName) + { + LLImageGL::deleteTextures(1, &mGLName ); + } + + delete mStatusLock; + mStatusLock = NULL; +} + +void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata) +{ + mViewOption[userdata.asString()] = !mViewOption[userdata.asString()]; + mModelPreview->refresh(); +} + +bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata) +{ + return mViewOption[userdata.asString()]; +} + +bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata) +{ + return !mViewOptionDisabled[userdata.asString()]; +} + +void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled) +{ + mViewOptionDisabled[option] = !enabled; +} + +void LLFloaterModelPreview::enableViewOption(const std::string& option) +{ + setViewOptionEnabled(option, true); +} + +void LLFloaterModelPreview::disableViewOption(const std::string& option) +{ + setViewOptionEnabled(option, false); +} + +void LLFloaterModelPreview::setViewOption(const std::string& option, bool value) +{ + mViewOption[option] = value; +} + +void LLFloaterModelPreview::loadModel(S32 lod) +{ + mModelPreview->mLoading = true; + + (new LLMeshFilePicker(mModelPreview, lod))->getFile(); +} + +//static +void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->calcResourceCost(); + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->refresh(); + fp->mModelPreview->resetPreviewTarget(); + fp->mModelPreview->clearBuffers(); +} + +//static +void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + LLComboBox* combo = (LLComboBox*) ctrl; + + which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order + + fp->mModelPreview->setPreviewLOD(which_mode); +} + +//static +void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->generateNormals(); +} + +//static +void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->genLODs(); +} + +//static +void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + fp->mModelPreview->genLODs(fp->mModelPreview->mPreviewLOD); + fp->mModelPreview->updateStatusMessages(); + fp->mModelPreview->refresh(); +} + + +//----------------------------------------------------------------------------- +// draw() +//----------------------------------------------------------------------------- +void LLFloaterModelPreview::draw() +{ + LLFloater::draw(); + LLRect r = getRect(); + + mModelPreview->update(); + + if (!mModelPreview->mLoading) + { + childSetTextArg("status", "[STATUS]", getString("status_idle")); + } + + childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); + childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); + + if (!mCurRequest.empty()) + { + LLMutexLock lock(mStatusLock); + childSetTextArg("status", "[STATUS]", mStatusMessage); + } + + U32 resource_cost = mModelPreview->mResourceCost*10; + + if (childGetValue("upload_textures").asBoolean()) + { + resource_cost += mModelPreview->mTextureSet.size()*10; + } + + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); + + if (mModelPreview) + { + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + + LLView* preview_panel = getChild<LLView>("preview_panel"); + + LLRect rect = preview_panel->getRect(); + if (rect != mPreviewRect) + { + mModelPreview->refresh(); + mPreviewRect = preview_panel->getRect(); + } + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } +} + +//----------------------------------------------------------------------------- +// handleMouseDown() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (mPreviewRect.pointInRect(x, y)) + { + bringToFront( x, y ); + gFocusMgr.setMouseCapture(this); + gViewerWindow->hideCursor(); + mLastMouseX = x; + mLastMouseY = y; + return TRUE; + } + + return LLFloater::handleMouseDown(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleMouseUp() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) +{ + gFocusMgr.setMouseCapture(FALSE); + gViewerWindow->showCursor(); + return LLFloater::handleMouseUp(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleHover() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) +{ + MASK local_mask = mask & ~MASK_ALT; + + if (mModelPreview && hasMouseCapture()) + { + if (local_mask == MASK_PAN) + { + // pan here + mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); + } + else if (local_mask == MASK_ORBIT) + { + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, pitch_radians); + } + else + { + + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, 0.f); + mModelPreview->zoom(zoom_amt); + } + + + mModelPreview->refresh(); + + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); + } + + if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) + { + return LLFloater::handleHover(x, y, mask); + } + else if (local_mask == MASK_ORBIT) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); + } + else if (local_mask == MASK_PAN) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); + } + else + { + gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ + if (mPreviewRect.pointInRect(x, y) && mModelPreview) + { + mModelPreview->zoom((F32)clicks * -0.2f); + mModelPreview->refresh(); + } + + return TRUE; +} + +//static +void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) +{ + if (LLConvexDecomposition::getInstance() == NULL) + { + llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; + return; + } + + if (sInstance) + { + LLCDParam* param = (LLCDParam*) data; + std::string name(param->mName); + sInstance->mDecompParams[name] = ctrl->getValue(); + + if (name == "Simplify Method") + { + if (ctrl->getValue().asInteger() == 0) + { + sInstance->childSetVisible("Retain%", true); + sInstance->childSetVisible("Detail Scale", false); + } + else + { + sInstance->childSetVisible("Retain%", false); + sInstance->childSetVisible("Detail Scale", true); + } + } + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) +{ + LLCDStageData* stage = (LLCDStageData*) data; + + if (sInstance) + { + if (!sInstance->mCurRequest.empty()) + { + llinfos << "Decomposition request still pending." << llendl; + return; + } + + if (sInstance->mModelPreview) + { + for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i]; + DecompRequest* request = new DecompRequest(stage->mName, mdl); + sInstance->mCurRequest.insert(request); + gMeshRepo.mDecompThread->submitRequest(request); + } + } + } +} + +//static +void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata) +{ + sInstance->loadModel(LLModel::LOD_PHYSICS); +} + +//static +void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata) +{ + S32 which_mode = 3; + LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo"); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + + sInstance->mModelPreview->setPhysicsFromLOD(which_mode); +} + +//static +void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) +{ + if (sInstance) + { + for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin(); + iter != sInstance->mCurRequest.end(); ++iter) + { + DecompRequest* req = *iter; + req->mContinue = 0; + } + } +} + +void LLFloaterModelPreview::initDecompControls() +{ + LLSD key; + + childSetCommitCallback("cancel_btn", onPhysicsStageCancel, NULL); + childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL); + childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL); + + static const LLCDStageData* stage = NULL; + static S32 stage_count = 0; + + if (!stage && LLConvexDecomposition::getInstance() != NULL) + { + stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); + } + + static const LLCDParam* param = NULL; + static S32 param_count = 0; + if (!param && LLConvexDecomposition::getInstance() != NULL) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); + } + + for (S32 j = stage_count-1; j >= 0; --j) + { + LLButton* button = getChild<LLButton>(stage[j].mName); + if (button) + { + button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); + } + + gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; + // protected against stub by stage_count being 0 for stub above + LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); + + //llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; + //llinfos << "------------------------------------" << llendl; + + for (S32 i = 0; i < param_count; ++i) + { + if (param[i].mStage != j) + { + continue; + } + + std::string name(param[i].mName ? param[i].mName : ""); + std::string description(param[i].mDescription ? param[i].mDescription : ""); + + std::string type = "unknown"; + + llinfos << name << " - " << description << llendl; + + if (param[i].mType == LLCDParam::LLCD_FLOAT) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); + //llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; + + LLSliderCtrl* slider = getChild<LLSliderCtrl>(name); + if (slider) + { + slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat); + slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat); + slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat); + slider->setValue(param[i].mDefault.mFloat); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + } + else if (param[i].mType == LLCDParam::LLCD_INTEGER) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + //llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; + + LLSliderCtrl* slider = getChild<LLSliderCtrl>(name); + if (slider) + { + slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue); + slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); + slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); + slider->setValue(param[i].mDefault.mIntOrEnumValue); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + } + else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); + //llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; + + LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name); + if (check_box) + { + check_box->setValue(param[i].mDefault.mBool); + check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + } + else if (param[i].mType == LLCDParam::LLCD_ENUM) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + //llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; + + { //plug into combo box + + //llinfos << "Accepted values: " << llendl; + LLComboBox* combo_box = getChild<LLComboBox>(name); + for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) + { + //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue + // << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; + + combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, + LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); + } + combo_box->setValue(param[i].mDefault.mIntOrEnumValue); + combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + + //llinfos << "----" << llendl; + } + //llinfos << "-----------------------------" << llendl; + } + } + + childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this); +} + +//----------------------------------------------------------------------------- +// onMouseCaptureLost() +//----------------------------------------------------------------------------- +// static +void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) +{ + gViewerWindow->showCursor(); +} + +//----------------------------------------------------------------------------- +// LLModelLoader +//----------------------------------------------------------------------------- +LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) +{ + mJointMap["mPelvis"] = "mPelvis"; + mJointMap["mTorso"] = "mTorso"; + mJointMap["mChest"] = "mChest"; + mJointMap["mNeck"] = "mNeck"; + mJointMap["mHead"] = "mHead"; + mJointMap["mSkull"] = "mSkull"; + mJointMap["mEyeRight"] = "mEyeRight"; + mJointMap["mEyeLeft"] = "mEyeLeft"; + mJointMap["mCollarLeft"] = "mCollarLeft"; + mJointMap["mShoulderLeft"] = "mShoulderLeft"; + mJointMap["mElbowLeft"] = "mElbowLeft"; + mJointMap["mWristLeft"] = "mWristLeft"; + mJointMap["mCollarRight"] = "mCollarRight"; + mJointMap["mShoulderRight"] = "mShoulderRight"; + mJointMap["mElbowRight"] = "mElbowRight"; + mJointMap["mWristRight"] = "mWristRight"; + mJointMap["mHipRight"] = "mHipRight"; + mJointMap["mKneeRight"] = "mKneeRight"; + mJointMap["mAnkleRight"] = "mAnkleRight"; + mJointMap["mFootRight"] = "mFootRight"; + mJointMap["mToeRight"] = "mToeRight"; + mJointMap["mHipLeft"] = "mHipLeft"; + mJointMap["mKneeLeft"] = "mKneeLeft"; + mJointMap["mAnkleLeft"] = "mAnkleLeft"; + mJointMap["mFootLeft"] = "mFootLeft"; + mJointMap["mToeLeft"] = "mToeLeft"; + + mJointMap["avatar_mPelvis"] = "mPelvis"; + mJointMap["avatar_mTorso"] = "mTorso"; + mJointMap["avatar_mChest"] = "mChest"; + mJointMap["avatar_mNeck"] = "mNeck"; + mJointMap["avatar_mHead"] = "mHead"; + mJointMap["avatar_mSkull"] = "mSkull"; + mJointMap["avatar_mEyeRight"] = "mEyeRight"; + mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; + mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; + mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; + mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; + mJointMap["avatar_mWristLeft"] = "mWristLeft"; + mJointMap["avatar_mCollarRight"] = "mCollarRight"; + mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; + mJointMap["avatar_mElbowRight"] = "mElbowRight"; + mJointMap["avatar_mWristRight"] = "mWristRight"; + mJointMap["avatar_mHipRight"] = "mHipRight"; + mJointMap["avatar_mKneeRight"] = "mKneeRight"; + mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; + mJointMap["avatar_mFootRight"] = "mFootRight"; + mJointMap["avatar_mToeRight"] = "mToeRight"; + mJointMap["avatar_mHipLeft"] = "mHipLeft"; + mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; + mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; + mJointMap["avatar_mFootLeft"] = "mFootLeft"; + mJointMap["avatar_mToeLeft"] = "mToeLeft"; + + + mJointMap["hip"] = "mPelvis"; + mJointMap["abdomen"] = "mTorso"; + mJointMap["chest"] = "mChest"; + mJointMap["neck"] = "mNeck"; + mJointMap["head"] = "mHead"; + mJointMap["figureHair"] = "mSkull"; + mJointMap["lCollar"] = "mCollarLeft"; + mJointMap["lShldr"] = "mShoulderLeft"; + mJointMap["lForeArm"] = "mElbowLeft"; + mJointMap["lHand"] = "mWristLeft"; + mJointMap["rCollar"] = "mCollarRight"; + mJointMap["rShldr"] = "mShoulderRight"; + mJointMap["rForeArm"] = "mElbowRight"; + mJointMap["rHand"] = "mWristRight"; + mJointMap["rThigh"] = "mHipRight"; + mJointMap["rShin"] = "mKneeRight"; + mJointMap["rFoot"] = "mFootRight"; + mJointMap["lThigh"] = "mHipLeft"; + mJointMap["lShin"] = "mKneeLeft"; + mJointMap["lFoot"] = "mFootLeft"; +} + +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) +{ + LLVector4a box[] = + { + LLVector4a(-1, 1,-1), + LLVector4a(-1, 1, 1), + LLVector4a(-1,-1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1, 1,-1), + LLVector4a( 1, 1, 1), + LLVector4a( 1,-1,-1), + LLVector4a( 1,-1, 1), + }; + + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) + { + const LLVolumeFace& face = model->getVolumeFace(j); + + LLVector4a center; + center.setAdd(face.mExtents[0], face.mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(face.mExtents[1],face.mExtents[0]); + size.mul(0.5f); + + for (U32 i = 0; i < 8; i++) + { + LLVector4a t; + t.setMul(size, box[i]); + t.add(center); + + LLVector4a v; + + mat.affineTransform(t, v); + + if (first_transform) + { + first_transform = FALSE; + min = max = v; + } + else + { + update_min_max(min, max, v); + } + } + } +} + +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) +{ + LLVector4a mina, maxa; + LLMatrix4a mata; + + mata.loadu(mat); + mina.load3(min.mV); + maxa.load3(max.mV); + + stretch_extents(model, mata, mina, maxa, first_transform); + + min.set(mina.getF32ptr()); + max.set(maxa.getF32ptr()); +} + +void LLModelLoader::run() +{ + DAE dae; + domCOLLADA* dom = dae.open(mFilename); + + if (dom) + { + daeDatabase* db = dae.getDatabase(); + + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + + daeDocument* doc = dae.getDoc(mFilename); + if (!doc) + { + llwarns << "can't find internal doc" << llendl; + return; + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + llwarns << "document has no root" << llendl; + return; + } + + //get unit scale + mTransform.setIdentity(); + + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + + if (unit) + { + F32 meter = unit->getMeter(); + mTransform.mMatrix[0][0] = meter; + mTransform.mMatrix[1][1] = meter; + mTransform.mMatrix[2][2] = meter; + } + + //get up axis rotation + LLMatrix4 rotation; + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Y_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + } + + rotation *= mTransform; + mTransform = rotation; + + + for (daeInt idx = 0; idx < count; ++idx) + { //build map of domEntities to LLModel + domMesh* mesh = NULL; + db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + + if (mesh) + { + LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + + if (model.notNull() && validate_model(model)) + { + mModelList.push_back(model); + mModel[mesh] = model; + } + } + } + + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); + for (daeInt idx = 0; idx < count; ++idx) + { //add skinned meshes as instances + domSkin* skin = NULL; + db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); + + if (skin) + { + domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); + + if (geom) + { + domMesh* mesh = geom->getMesh(); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 normalized_transformation; + normalized_transformation.setTranslation(mesh_translation_vector); + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= normalized_transformation; + normalized_transformation = mesh_scale; + + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); + inv_mat = inv_mat.inverse(); + LLMatrix4 inverse_normalized_transformation(inv_mat.m); + + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); + + if (bind_mat) + { //get bind shape matrix + domFloat4x4& dom_value = bind_mat->getValue(); + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + LLMatrix4 trans = normalized_transformation; + trans *= model->mBindShapeMatrix; + model->mBindShapeMatrix = trans; + + } + + + //The joint transfom map that we'll populate below + std::map<std::string,LLMatrix4> jointTransforms; + jointTransforms.clear(); + + //Some collada setup for accessing the skeleton + daeElement* pElement = 0; + dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); + + //Try to get at the skeletal instance controller + domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); + bool missingSkeletonOrScene = false; + + //If no skeleton, do a breadth-first search to get at specific joints + if ( !pSkeleton ) + { + daeElement* pScene = root->getDescendant("visual_scene"); + if ( !pScene ) + { + llwarns<<"No visual scene - unable to parse bone offsets "<<llendl; + missingSkeletonOrScene = true; + } + else + { + //Get the children at this level + daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); + S32 childCount = children.getCount(); + + //Process any children that are joints + //Not all children are joints, some code be ambient lights, cameras, geometry etc.. + for (S32 i = 0; i < childCount; ++i) + { + domNode* pNode = daeSafeCast<domNode>(children[i]); + if ( isNodeAJoint( pNode ) ) + { + processJointNode( pNode, jointTransforms ); + } + } + } + } + else + //Has Skeleton + { + //Get the root node of the skeleton + daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); + if ( pSkeletonRootNode ) + { + //Once we have the root node - start acccessing it's joint components + const int jointCnt = mJointMap.size(); + std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); + + //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + //Build a joint for the resolver to work with + char str[64]={0}; + sprintf(str,"./%s",(*jointIt).second.c_str() ); + //llwarns<<"Joint "<< str <<llendl; + + //Setup the resolver + daeSIDResolver resolver( pSkeletonRootNode, str ); + + //Look for the joint + domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); + if ( pJoint ) + { + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolver( pJoint, "./translate" ); + domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); + + LLMatrix4 workingTransform; + + //Translation via SID + if ( pTranslate ) + { + extractTranslation( pTranslate, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); + if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) + { + llwarns<< "The found element is not a translate node" <<llendl; + missingSkeletonOrScene = true; + } + else + { + extractTranslationViaElement( pTranslateElement, workingTransform ); + } + } + + //Store the joint transform w/respect to it's name. + jointTransforms[(*jointIt).second.c_str()] = workingTransform; + } + } + + //If anything failed in regards to extracting the skeleton, joints or translation id, + //mention it + if ( missingSkeletonOrScene ) + { + llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; + } + }//got skeleton? + } + + if ( !missingSkeletonOrScene ) + { + //Set the joint translations on the avatar + //The joints are reset in the dtor + const int jointCnt = mJointMap.size(); + std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + std::string lookingForJoint = (*jointIt).first.c_str(); + if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + { + LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); + if ( pJoint ) + { + pJoint->storeCurrentXform( jointTransform.getTranslation() ); + } + else + { + //Most likely an error in the asset. + llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; + } + //Reposition the avatars pelvis (avPos+offset) + //if ( lookingForJoint == "mPelvis" ) + //{ + // const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); + // gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); + // gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() ); + //} + } + } + } //missingSkeletonOrScene + + domSkin::domJoints* joints = skin->getJoints(); + + domInputLocal_Array& joint_input = joints->getInput_array(); + + for (size_t i = 0; i < joint_input.getCount(); ++i) + { + domInputLocal* input = joint_input.get(i); + xsNMTOKEN semantic = input->getSemantic(); + + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) + { //found joint source, fill model->mJointMap and model->mJointList + daeElement* elem = input->getSource().getElement(); + + domSource* source = daeSafeCast<domSource>(elem); + if (source) + { + + + domName_array* names_source = source->getName_array(); + + if (names_source) + { + domListOfNames &names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j)); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + else + { + domIDREF_array* names_source = source->getIDREF_array(); + if (names_source) + { + xsIDREFS& names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j).getID()); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + } + } + } + else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) + { //found inv_bind_matrix array, fill model->mInvBindMatrix + domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); + if (source) + { + domFloat_array* t = source->getFloat_array(); + if (t) + { + domListOfFloats& transform = t->getValue(); + S32 count = transform.getCount()/16; + + for (S32 k = 0; k < count; ++k) + { + LLMatrix4 mat; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + mat.mMatrix[i][j] = transform[k*16 + i + j*4]; + } + } + + model->mInvBindMatrix.push_back(mat); + } + } + } + } + } + + //We need to construct the alternate bind matrix (which contains the new joint positions) + //in the same order as they were stored in the joint buffer. The joints associated + //with the skeleton are not stored in the same order as they are in the exported joint buffer. + //This remaps the skeletal joints to be in the same order as the joints stored in the model. + std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin(); + const int jointCnt = model->mJointList.size(); + for ( int i=0; i<jointCnt; ++i, ++jointIt ) + { + std::string lookingForJoint = (*jointIt).c_str(); + //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key + //and store it in the alternate bind matrix + if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + { + LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLMatrix4 newInverse = model->mInvBindMatrix[i]; + newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); + model->mAlternateBindMatrix.push_back( newInverse ); + } + else + { + llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; + } + } + + //grab raw position array + + domVertices* verts = mesh->getVertices(); + if (verts) + { + domInputLocal_Array& inputs = verts->getInput_array(); + for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) + { + domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (pos_source) + { + domFloat_array* pos_array = pos_source->getFloat_array(); + if (pos_array) + { + domListOfFloats& pos = pos_array->getValue(); + + for (size_t j = 0; j < pos.getCount(); j += 3) + { + if (pos.getCount() <= j+2) + { + llerrs << "WTF?" << llendl; + } + + LLVector3 v(pos[j], pos[j+1], pos[j+2]); + + //transform from COLLADA space to volume space + v = v * inverse_normalized_transformation; + + model->mPosition.push_back(v); + } + } + } + } + } + } + + //grab skin weights array + domSkin::domVertex_weights* weights = skin->getVertex_weights(); + if (weights) + { + domInputLocalOffset_Array& inputs = weights->getInput_array(); + domFloat_array* vertex_weights = NULL; + for (size_t i = 0; i < inputs.getCount(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) + { + domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (weight_source) + { + vertex_weights = weight_source->getFloat_array(); + } + } + } + + if (vertex_weights) + { + domListOfFloats& w = vertex_weights->getValue(); + domListOfUInts& vcount = weights->getVcount()->getValue(); + domListOfInts& v = weights->getV()->getValue(); + + U32 c_idx = 0; + for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) + { //for each vertex + daeUInt count = vcount[vc_idx]; + + //create list of weights that influence this vertex + LLModel::weight_list weight_list; + + for (daeUInt i = 0; i < count; ++i) + { //for each weight + daeInt joint_idx = v[c_idx++]; + daeInt weight_idx = v[c_idx++]; + + if (joint_idx == -1) + { + //ignore bindings to bind_shape_matrix + continue; + } + + F32 weight_value = w[weight_idx]; + + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); + } + + //sort by joint weight + std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + + std::vector<LLModel::JointWeight> wght; + + F32 total = 0.f; + + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) + { //take up to 4 most significant weights + if (weight_list[i].mWeight > 0.f) + { + wght.push_back( weight_list[i] ); + total += weight_list[i].mWeight; + } + } + + F32 scale = 1.f/total; + if (scale != 1.f) + { //normalize weights + for (U32 i = 0; i < wght.size(); ++i) + { + wght[i].mWeight *= scale; + } + } + + model->mSkinWeights[model->mPosition[vc_idx]] = wght; + } + + //add instance to scene for this model + + LLMatrix4 transform; + std::vector<LLImportMaterial> materials; + materials.resize(model->getNumVolumeFaces()); + mScene[transform].push_back(LLModelInstance(model, transform, materials)); + stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + } + } + } + + daeElement* scene = root->getDescendant("visual_scene"); + + if (!scene) + { + llwarns << "document has no visual_scene" << llendl; + setLoadState( ERROR_PARSING ); + return; + } + + processElement(scene); + + doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod)); + } +} + +bool LLModelLoader::isNodeAJoint( domNode* pNode ) +{ + if ( pNode->getName() == NULL) + { + return false; + } + + if ( mJointMap.find( pNode->getName() ) != mJointMap.end() ) + { + return true; + } + + return false; +} + +void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) +{ + domFloat3 jointTrans = pTranslate->getValue(); + LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); + transform.setTranslation( singleJointTranslation ); +} + +void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) +{ + domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); + domFloat3 translateChild = pTranslateChild->getValue(); + LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); + transform.setTranslation( singleJointTranslation ); +} + +void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ) +{ + if (pNode->getName() == NULL) + { + llwarns << "nameless node, can't process" << llendl; + return; + } + + //llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl; + + //1. handle the incoming node - extract out translation via SID or element + + LLMatrix4 workingTransform; + + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolver( pNode, "./translate" ); + domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); + + //Translation via SID was successful + if ( pTranslate ) + { + extractTranslation( pTranslate, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); + if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() ) + { + llwarns<< "The found element is not a translate node" <<llendl; + } + else + { + extractTranslationViaElement( pTranslateElement, workingTransform ); + } + } + + //Store the working transform relative to the nodes name. + jointTransforms[ pNode->getName() ] = workingTransform; + + //2. handle the nodes children + + //Gather and handle the incoming nodes children + daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); + S32 childOfChildCount = childOfChild.getCount(); + + for (S32 i = 0; i < childOfChildCount; ++i) + { + domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); + if ( pChildNode ) + { + processJointNode( pChildNode, jointTransforms ); + } + } +} + +daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) +{ + daeElement* pChildOfElement = pElement->getChild( name.c_str() ); + if ( pChildOfElement ) + { + return pChildOfElement; + } + llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; + return NULL; +} + +void LLModelLoader::processElement(daeElement* element) +{ + LLMatrix4 saved_transform = mTransform; + + domTranslate* translate = daeSafeCast<domTranslate>(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + translation *= mTransform; + mTransform = translation; + } + + domRotate* rotate = daeSafeCast<domRotate>(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + rotation *= mTransform; + mTransform = rotation; + } + + domScale* scale = daeSafeCast<domScale>(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + LLMatrix4 scaling; + scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + scaling *= mTransform; + mTransform = scaling; + } + + domMatrix* matrix = daeSafeCast<domMatrix>(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + matrix_transform *= mTransform; + mTransform = matrix_transform; + } + + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); + if (instance_geo) + { + domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); + if (geo) + { + domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLMatrix4 transformation = mTransform; + + std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); + + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + processElement(instance); + } + } + + //process children + daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); + for (S32 i = 0; i < children.getCount(); i++) + { + processElement(children[i]); + } + + domNode* node = daeSafeCast<domNode>(element); + if (node) + { //this element was a node, restore transform before processiing siblings + mTransform = saved_transform; + } +} + +std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::vector<LLImportMaterial> materials; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLImportMaterial import_material; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + import_material = profileToMaterial(profile); + } + } + } + } + } + + materials.push_back(import_material); + } + + return materials; +} + +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) +{ + LLImportMaterial mat; + mat.mFullbright = FALSE; + + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > i) + { + domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); + if (image) + { + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (init) + { + std::string filename = cdom::uriToNativePath(init->getValue().str()); + + mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); + mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); + + mat.mDiffuseMap->forceToSaveRawImage(); + mat.mDiffuseMapFilename = filename; + mat.mDiffuseMapLabel = getElementLabel(material); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + mat.mDiffuseColor = value; + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + mat.mFullbright = TRUE; + } + } + + return mat; +} + +// try to get a decent label for this element +std::string LLModelLoader::getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 LLModelLoader::getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +//----------------------------------------------------------------------------- +// LLModelPreview +//----------------------------------------------------------------------------- + +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) +: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) +{ + mNeedsUpdate = TRUE; + mCameraDistance = 0.f; + mCameraYaw = 0.f; + mCameraPitch = 0.f; + mCameraZoom = 1.f; + mTextureName = 0; + mPreviewLOD = 0; + mModelLoader = NULL; + mMaxTriangleLimit = 0; + mDirty = false; + mGenLOD = false; + mLoading = false; + mGroup = 0; + mBuildShareTolerance = 0.f; + mBuildQueueMode = GLOD_QUEUE_GREEDY; + mBuildBorderMode = GLOD_BORDER_UNLOCK; + mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; + + mFMP = fmp; + + glodInit(); +} + +LLModelPreview::~LLModelPreview() +{ + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + //*HACK : *TODO : turn this back on when we understand why this crashes + //glodShutdown(); +} + +U32 LLModelPreview::calcResourceCost() +{ + assert_main_thread(); + + rebuildUploadData(); + + if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING ) + { + mFMP->childEnable("ok_btn"); + } + + U32 cost = 0; + std::set<LLModel*> accounted; + U32 num_points = 0; + U32 num_hulls = 0; + + F32 debug_scale = mFMP->childGetValue("import_scale").asReal(); + + F32 streaming_cost = 0.f; + for (U32 i = 0; i < mUploadData.size(); ++i) + { + LLModelInstance& instance = mUploadData[i]; + + if (accounted.find(instance.mModel) == accounted.end()) + { + accounted.insert(instance.mModel); + + LLModel::convex_hull_decomposition& decomp = + instance.mLOD[LLModel::LOD_PHYSICS] ? + instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : + instance.mModel->mConvexHullDecomp; + + LLSD ret = LLModel::writeModel( + "", + instance.mLOD[4], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], + instance.mLOD[0], + decomp, + mFMP->childGetValue("upload_skin").asBoolean(), + mFMP->childGetValue("upload_joints").asBoolean(), + TRUE); + cost += gMeshRepo.calcResourceCost(ret); + + num_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + num_points += decomp[i].size(); + } + + //calculate streaming cost + LLMatrix4 transformation = instance.mTransform; + + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + F32 radius = scale.length()*debug_scale; + + streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); + } + } + + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); + mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); + F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f; + mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); + mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); + mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); + + updateStatusMessages(); + + return cost; +} + +void LLModelPreview::rebuildUploadData() +{ + assert_main_thread(); + + mUploadData.clear(); + mTextureSet.clear(); + + //fill uploaddata instance vectors from scene data + + std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString(); + + + LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); + + if (!scale_spinner) + { + llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl; + } + + F32 scale = scale_spinner->getValue().asReal(); + + LLMatrix4 scale_mat; + scale_mat.initScale(LLVector3(scale, scale, scale)); + + F32 max_scale = 0.f; + + if ( mBaseScene.size() > 0 ) + { + mFMP->childEnable("ok_btn"); + } + + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + { //for each transform in scene + LLMatrix4 mat = iter->first; + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * mat; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + + max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); + + mat *= scale_mat; + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with said transform applied + LLModelInstance instance = *model_iter; + + LLModel* base_model = instance.mModel; + if (base_model) + { + base_model->mRequestedLabel = requested_name; + } + + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) + { + break; + } + } + + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { //fill LOD slots based on reference model index + if (!mModel[i].empty()) + { + instance.mLOD[i] = mModel[i][idx]; + } + else + { + instance.mLOD[i] = NULL; + } + } + + instance.mTransform = mat; + mUploadData.push_back(instance); + } + } + + F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; + + scale_spinner->setMaxValue(max_import_scale); + + if (max_import_scale < scale) + { + scale_spinner->setValue(max_import_scale); + } + +} + + +void LLModelPreview::clearModel(S32 lod) +{ + if (lod < 0 || lod > LLModel::LOD_PHYSICS) + { + return; + } + + mVertexBuffer[lod].clear(); + mModel[lod].clear(); + mScene[lod].clear(); +} + +void LLModelPreview::loadModel(std::string filename, S32 lod) +{ + assert_main_thread(); + + LLMutexLock lock(this); + + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + if (filename.empty()) + { + if (mBaseModel.empty()) + { + // this is the initial file picking. Close the whole floater + // if we don't have a base model to show for high LOD. + mFMP->closeFloater(false); + } + + mLoading = false; + return; + } + + mLODFile[lod] = filename; + + if (lod == LLModel::LOD_HIGH) + { + clearGLODGroup(); + } + + mModelLoader = new LLModelLoader(filename, lod, this); + + mModelLoader->start(); + + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); + + setPreviewLOD(lod); + + if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ) + { + mFMP->childDisable("ok_btn"); + } + + if (lod == mPreviewLOD) + { + mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); + } + else if (lod == LLModel::LOD_PHYSICS) + { + mFMP->childSetText("physics_file", mLODFile[lod]); + } + + mFMP->openFloater(); +} + +void LLModelPreview::setPhysicsFromLOD(S32 lod) +{ + assert_main_thread(); + + if (lod >= 0 && lod <= 3) + { + mModel[LLModel::LOD_PHYSICS] = mModel[lod]; + mScene[LLModel::LOD_PHYSICS] = mScene[lod]; + mLODFile[LLModel::LOD_PHYSICS].clear(); + mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]); + mVertexBuffer[LLModel::LOD_PHYSICS].clear(); + rebuildUploadData(); + refresh(); + updateStatusMessages(); + } +} + +void LLModelPreview::clearIncompatible(S32 lod) +{ + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { //clear out any entries that aren't compatible with this model + if (i != lod) + { + if (mModel[i].size() != mModel[lod].size()) + { + mModel[i].clear(); + mScene[i].clear(); + mVertexBuffer[i].clear(); + + if (i == LLModel::LOD_HIGH) + { + mBaseModel = mModel[lod]; + clearGLODGroup(); + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + } + } + } +} + +void LLModelPreview::clearGLODGroup() +{ + if (mGroup) + { + for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + { + glodDeleteObject(iter->second); + stop_gloderror(); + } + mObject.clear(); + + glodDeleteGroup(mGroup); + stop_gloderror(); + mGroup = 0; + } +} + +void LLModelPreview::loadModelCallback(S32 lod) +{ + assert_main_thread(); + + LLMutexLock lock(this); + if (!mModelLoader) + { + return; + } + + mModel[lod] = mModelLoader->mModelList; + mScene[lod] = mModelLoader->mScene; + mVertexBuffer[lod].clear(); + + if (lod == LLModel::LOD_PHYSICS) + { + mPhysicsMesh.clear(); + } + + setPreviewLOD(lod); + + + if (lod == LLModel::LOD_HIGH) + { //save a copy of the highest LOD for automatic LOD manipulation + if (mBaseModel.empty()) + { //first time we've loaded a model, auto-gen LoD + mGenLOD = true; + } + + mBaseModel = mModel[lod]; + clearGLODGroup(); + + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + + clearIncompatible(lod); + + mDirty = true; + + if (lod == LLModel::LOD_HIGH) + { + resetPreviewTarget(); + } + + mLoading = false; + refresh(); +} + +void LLModelPreview::resetPreviewTarget() +{ + mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; + mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); +} + +void LLModelPreview::generateNormals() +{ + assert_main_thread(); + + S32 which_lod = mPreviewLOD; + + + if (which_lod > 4 || which_lod < 0 || + mModel[which_lod].empty()) + { + return; + } + + F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); + + angle_cutoff *= DEG_TO_RAD; + + if (which_lod == 3 && !mBaseModel.empty()) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + (*iter)->generateNormals(angle_cutoff); + } + + mVertexBuffer[5].clear(); + } + + for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) + { + (*iter)->generateNormals(angle_cutoff); + } + + mVertexBuffer[which_lod].clear(); + refresh(); + +} + +void LLModelPreview::consolidate() +{ + std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; + + LLMatrix4 identity; + + //bake out each node in current scene to composite + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + LLMatrix4 mat = iter->first; + glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); + LLMatrix4 norm_mat(inv_trans.m); + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + if (!validate_model(source)) + { + llerrs << "Invalid model found!" << llendl; + } + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + const LLVolumeFace& src_face = source->getVolumeFace(i); + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //get model in composite that is composite for this material + LLModel* model = NULL; + + if (composite.find(source_material) != composite.end()) + { + model = composite[source_material].rbegin()->mModel; + if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) + { + model = NULL; + } + } + + if (model == NULL) + { //no model found, make new model + std::vector<LLImportMaterial> materials; + materials.push_back(source_material); + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + model = new LLModel(volume_params, 0.f); + model->mLabel = source->mLabel; + model->setNumVolumeFaces(0); + composite[source_material].push_back(LLModelInstance(model, identity, materials)); + } + + model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); + } + } + } + + + //condense composite into as few LLModel instances as possible + LLModelLoader::model_list new_model; + std::vector<LLModelInstance> instance_list; + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + std::vector<LLImportMaterial> empty_material; + LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + + BOOL first_transform = TRUE; + + LLModelLoader::scene new_scene; + LLVector3 min,max; + + for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); + iter != composite.end(); + ++iter) + { + std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; + + for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + LLModel* source = instance_iter->mModel; + + if (instance_iter->mMaterial.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->getNumVolumeFaces() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->mMaterialList.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + cur_instance.mModel->addFace(source->getVolumeFace(0)); + cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); + cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); + + BOOL last_model = FALSE; + + std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; + + if (next_iter == composite.end() && + next_instance == iter->second.end()) + { + last_model = TRUE; + } + + if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) + { + cur_instance.mModel->mLabel = source->mLabel; + + cur_instance.mModel->optimizeVolumeFaces(); + cur_instance.mModel->normalizeVolumeFaces(); + + if (!validate_model(cur_instance.mModel)) + { + llerrs << "Invalid model detected." << llendl; + } + + new_model.push_back(cur_instance.mModel); + + LLMatrix4 transformation = LLMatrix4(); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + cur_instance.mTransform = transformation; + + new_scene[transformation].push_back(cur_instance); + stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); + + if (!last_model) + { + cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + } + } + } + } + + mScene[mPreviewLOD] = new_scene; + mModel[mPreviewLOD] = new_model; + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = new_scene; + mBaseModel = new_model; + clearGLODGroup(); + mVertexBuffer[5].clear(); + } + + mPreviewTarget = (min+max)*0.5f; + mPreviewScale = (max-min)*0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); + + clearIncompatible(mPreviewLOD); + + mResourceCost = calcResourceCost(); + refresh(); +} + +void LLModelPreview::clearMaterials() +{ + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //clear material info + source_material.mDiffuseColor = LLColor4(1,1,1,1); + source_material.mDiffuseMap = NULL; + source_material.mDiffuseMapFilename.clear(); + source_material.mDiffuseMapLabel.clear(); + source_material.mFullbright = false; + } + } + } + + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = mScene[mPreviewLOD]; + mBaseModel = mModel[mPreviewLOD]; + clearGLODGroup(); + mVertexBuffer[5].clear(); + } + + mResourceCost = calcResourceCost(); + refresh(); +} + +bool LLModelPreview::containsRiggedAsset( void ) +{ + //loop through the models and determine if any of them contained a rigged asset, and if so + //return true. + //This is used to cleanup the joint positions after a preview. + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* pModel = *iter; + if ( pModel->mAlternateBindMatrix.size() > 0 ) + { + return true; + } + } + return false; +} +void LLModelPreview::genLODs(S32 which_lod, U32 decimation) +{ + if (mBaseModel.empty()) + { + return; + } + + if (which_lod == LLModel::LOD_PHYSICS) + { //clear physics mesh map + mPhysicsMesh.clear(); + } + + LLVertexBuffer::unbind(); + + stop_gloderror(); + static U32 cur_name = 1; + + S32 limit = -1; + + U32 triangle_count = 0; + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* mdl = *iter; + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + triangle_count += mdl->getVolumeFace(i).mNumIndices/3; + } + } + + U32 base_triangle_count = triangle_count; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + U32 lod_mode = 0; + + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } + + F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal(); + + if (lod_mode == 0) + { + lod_mode = GLOD_TRIANGLE_BUDGET; + if (which_lod != -1) + { + limit = mFMP->childGetValue("lod_triangle_limit").asInteger(); + } + } + else + { + lod_mode = GLOD_ERROR_THRESHOLD; + } + + U32 build_operator = 0; + + iface = mFMP->childGetSelectionInterface("build_operator"); + if (iface) + { + build_operator = iface->getFirstSelectedIndex(); + } + + if (build_operator == 0) + { + build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; + } + else + { + build_operator = GLOD_OPERATOR_EDGE_COLLAPSE; + } + + U32 queue_mode=0; + iface = mFMP->childGetSelectionInterface("queue_mode"); + if (iface) + { + queue_mode = iface->getFirstSelectedIndex(); + } + + if (queue_mode == 0) + { + queue_mode = GLOD_QUEUE_GREEDY; + } + else if (queue_mode == 1) + { + queue_mode = GLOD_QUEUE_LAZY; + } + else + { + queue_mode = GLOD_QUEUE_INDEPENDENT; + } + + U32 border_mode = 0; + + iface = mFMP->childGetSelectionInterface("border_mode"); + if (iface) + { + border_mode = iface->getFirstSelectedIndex(); + } + + if (border_mode == 0) + { + border_mode = GLOD_BORDER_UNLOCK; + } + else + { + border_mode = GLOD_BORDER_LOCK; + } + + bool object_dirty = false; + if (border_mode != mBuildBorderMode) + { + mBuildBorderMode = border_mode; + object_dirty = true; + } + + if (queue_mode != mBuildQueueMode) + { + mBuildQueueMode = queue_mode; + object_dirty = true; + } + + if (build_operator != mBuildOperator) + { + mBuildOperator = build_operator; + object_dirty = true; + } + + F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal(); + if (share_tolerance != mBuildShareTolerance) + { + mBuildShareTolerance = share_tolerance; + object_dirty = true; + } + + if (mGroup == 0) + { + object_dirty = true; + mGroup = cur_name++; + glodNewGroup(mGroup); + } + + if (object_dirty) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { //build GLOD objects for each model in base model list + LLModel* mdl = *iter; + + if (mObject[mdl] != 0) + { + glodDeleteObject(mObject[mdl]); + } + + mObject[mdl] = cur_name++; + + glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); + stop_gloderror(); + + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) + { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation + mVertexBuffer[5].clear(); + } + + if (mVertexBuffer[5].empty()) + { + genBuffers(5, false); + } + + U32 tri_count = 0; + for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) + { + mVertexBuffer[5][mdl][i]->setBuffer(type_mask); + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); + if (num_indices > 2) + { + glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); + } + tri_count += num_indices/3; + stop_gloderror(); + } + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator); + stop_gloderror(); + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode); + stop_gloderror(); + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode); + stop_gloderror(); + + glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance); + stop_gloderror(); + + glodBuildObject(mObject[mdl]); + stop_gloderror(); + } + } + + + S32 start = LLModel::LOD_HIGH; + S32 end = 0; + + if (which_lod != -1) + { + start = end = which_lod; + } + + mMaxTriangleLimit = base_triangle_count; + + for (S32 lod = start; lod >= end; --lod) + { + if (which_lod == -1) + { + if (lod < start) + { + triangle_count /= decimation; + } + } + else + { + triangle_count = limit; + } + + mModel[lod].clear(); + mModel[lod].resize(mBaseModel.size()); + mVertexBuffer[lod].clear(); + + U32 actual_tris = 0; + U32 actual_verts = 0; + U32 submeshes = 0; + + glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); + stop_gloderror(); + + glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + + glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count); + stop_gloderror(); + + glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); + stop_gloderror(); + + glodAdaptGroup(mGroup); + stop_gloderror(); + + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) + { + LLModel* base = mBaseModel[mdl_idx]; + + GLint patch_count = 0; + glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + + GLint* sizes = new GLint[patch_count*2]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); + stop_gloderror(); + + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); + + LLModel* target_model = mModel[lod][mdl_idx]; + + for (GLint i = 0; i < patch_count; ++i) + { + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) + { + buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); + buff->setBuffer(type_mask); + glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + stop_gloderror(); + } + else + { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + memset(buff->getMappedData(), 0, buff->getSize()); + memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); + } + + buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + buff->getVertexStrider(pos); + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + buff->getIndexStrider(index); + + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); + actual_tris += buff->getNumIndices()/3; + actual_verts += buff->getNumVerts(); + ++submeshes; + + if (!validate_face(target_model->getVolumeFace(names[i]))) + { + llerrs << "Invalid face generated during LOD generation." << llendl; + } + } + + //blind copy skin weights and just take closest skin weight to point on + //decimated mesh for now (auto-generating LODs with skin weights is still a bit + //of an open problem). + target_model->mPosition = base->mPosition; + target_model->mSkinWeights = base->mSkinWeights; + target_model->mJointMap = base->mJointMap; + target_model->mJointList = base->mJointList; + target_model->mInvBindMatrix = base->mInvBindMatrix; + target_model->mBindShapeMatrix = base->mBindShapeMatrix; + target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; + //copy material list + target_model->mMaterialList = base->mMaterialList; + + if (!validate_model(target_model)) + { + llerrs << "Invalid model generated when creating LODs" << llendl; + } + + delete [] sizes; + delete [] names; + } + + //rebuild scene based on mBaseScene + mScene[lod].clear(); + mScene[lod] = mBaseScene; + + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + LLModel* mdl = mBaseModel[i]; + LLModel* target = mModel[lod][i]; + if (target) + { + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) + { + for (U32 j = 0; j < iter->second.size(); ++j) + { + if (iter->second[j].mModel == mdl) + { + iter->second[j].mModel = target; + } + } + } + } + } + } + + mResourceCost = calcResourceCost(); + + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) + { //build physics scene + mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; + mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; + + for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); + } + }*/ +} + +void LLModelPreview::updateStatusMessages() +{ + assert_main_thread(); + + //triangle/vertex/submesh count for each mesh asset for each lod + std::vector<S32> tris[LLModel::NUM_LODS]; + std::vector<S32> verts[LLModel::NUM_LODS]; + std::vector<S32> submeshes[LLModel::NUM_LODS]; + + //total triangle/vertex/submesh count for each lod + S32 total_tris[LLModel::NUM_LODS]; + S32 total_verts[LLModel::NUM_LODS]; + S32 total_submeshes[LLModel::NUM_LODS]; + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + //initialize total for this lod to 0 + total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + + for (U32 i = 0; i < mModel[lod].size(); ++i) + { //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } + + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; + + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } + } + + if (mMaxTriangleLimit == 0) + { + mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; + } + + + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); + + std::string mesh_status_na = mFMP->getString("mesh_status_na"); + + S32 upload_status[LLModel::LOD_HIGH+1]; + + bool upload_ok = true; + + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) + { + upload_status[lod] = 0; + + std::string message = "mesh_status_good"; + + if (total_tris[lod] > 0) + { + mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod])); + mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod])); + } + else + { + if (lod == LLModel::LOD_HIGH) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + else + { + for (S32 i = lod-1; i >= 0; --i) + { + if (total_tris[i] > 0) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + } + } + + mFMP->childSetText(lod_triangles_name[lod], mesh_status_na); + mFMP->childSetText(lod_vertices_name[lod], mesh_status_na); + } + + const U32 lod_high = LLModel::LOD_HIGH; + + if (lod != lod_high) + { + if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) + { //number of submeshes is different + message = "mesh_status_submesh_mismatch"; + upload_status[lod] = 2; + } + else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) + { //number of meshes is different + message = "mesh_status_mesh_mismatch"; + upload_status[lod] = 2; + } + else if (!verts[lod].empty()) + { + for (U32 i = 0; i < verts[lod].size(); ++i) + { + S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0; + + if (max_verts > 0) + { + if (verts[lod][i] > max_verts) + { //too many vertices in this lod + message = "mesh_status_too_many_vertices"; + upload_status[lod] = 2; + } + } + } + } + } + + LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]); + LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); + icon->setVisible(true); + icon->setImage(img); + + if (upload_status[lod] >= 2) + { + upload_ok = false; + } + + if (lod == mPreviewLOD) + { + mFMP->childSetText("lod_status_message_text", mFMP->getString(message)); + icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon"); + icon->setImage(img); + } + } + + bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false; + + if ( upload_ok && !errorStateFromLoader ) + { + mFMP->childEnable("ok_btn"); + } + else + { + mFMP->childDisable("ok_btn"); + } + + //add up physics triangles etc + S32 start = 0; + S32 end = mModel[LLModel::LOD_PHYSICS].size(); + + S32 phys_tris = 0; + S32 phys_hulls = 0; + S32 phys_points = 0; + + for (S32 i = start; i < end; ++i) + { //add up hulls and points and triangles for selected mesh(es) + LLModel* model = mModel[LLModel::LOD_PHYSICS][i]; + S32 cur_submeshes = model->getNumVolumeFaces(); + + LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp; + + if (!decomp.empty()) + { + phys_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + phys_points += decomp[i].size(); + } + } + else + { //choose physics shape OR decomposition, can't use both + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + phys_tris += face.mNumIndices/3; + } + } + } + + if (phys_tris > 0) + { + mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris)); + } + else + { + mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na); + } + + if (phys_hulls > 0) + { + mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls)); + mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points)); + } + else + { + mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na); + mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na); + } + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + if (phys_tris > 0 || phys_hulls > 0) + { + if (!fmp->isViewOptionEnabled("show_physics")) + { + fmp->enableViewOption("show_physics"); + fmp->setViewOption("show_physics", true); + } + } + else + { + fmp->disableViewOption("show_physics"); + fmp->setViewOption("show_physics", false); + } + + //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean(); + + //fmp->childSetEnabled("physics_optimize", !use_hull); + + bool enable = phys_tris > 0 || phys_hulls > 0; + //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); + + //enable/disable "analysis" UI + LLPanel* panel = fmp->getChild<LLPanel>("physics analysis"); + LLView* child = panel->getFirstChild(); + while (child) + { + child->setEnabled(enable); + child = panel->findNextSibling(child); + } + + enable = phys_hulls > 0; + //enable/disable "simplification" UI + panel = fmp->getChild<LLPanel>("physics simplification"); + child = panel->getFirstChild(); + while (child) + { + child->setEnabled(enable); + child = panel->findNextSibling(child); + } + } + + const char* lod_controls[] = + { + "lod_mode", + "lod_triangle_limit", + "lod_error_tolerance", + "build_operator_text", + "queue_mode_text", + "border_mode_text", + "share_tolerance_text", + "build_operator", + "queue_mode", + "border_mode", + "share_tolerance" + }; + const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*); + + const char* file_controls[] = + { + "lod_browse", + "lod_file" + }; + const U32 num_file_controls = sizeof(file_controls)/sizeof(char*); + + if (fmp) + { + //enable/disable controls based on radio groups + if (mFMP->childGetValue("lod_from_file").asBoolean()) + { + fmp->mLODMode[mPreviewLOD] = 0; + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childEnable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childDisable(lod_controls[i]); + } + } + else if (mFMP->childGetValue("lod_none").asBoolean()) + { + fmp->mLODMode[mPreviewLOD] = 2; + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childDisable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childDisable(lod_controls[i]); + } + + if (!mModel[mPreviewLOD].empty()) + { + mModel[mPreviewLOD].clear(); + mScene[mPreviewLOD].clear(); + mVertexBuffer[mPreviewLOD].clear(); + + //this can cause phasing issues with the UI, so reenter this function and return + updateStatusMessages(); + return; + } + } + else + { // auto generate, also the default case for wizard which has no radio selection + fmp->mLODMode[mPreviewLOD] = 1; + + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childDisable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childEnable(lod_controls[i]); + } + + //if (threshold) + { + U32 lod_mode = 0; + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } + + LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold"); + LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit"); + + limit->setMaxValue(mMaxTriangleLimit); + limit->setValue(total_tris[mPreviewLOD]); + + if (lod_mode == 0) + { + limit->setVisible(true); + threshold->setVisible(false); + + limit->setMaxValue(mMaxTriangleLimit); + } + else + { + limit->setVisible(false); + threshold->setVisible(true); + } + } + } + } + + if (mFMP->childGetValue("physics_load_from_file").asBoolean()) + { + mFMP->childDisable("physics_lod_combo"); + mFMP->childEnable("physics_file"); + mFMP->childEnable("physics_browse"); + } + else + { + mFMP->childEnable("physics_lod_combo"); + mFMP->childDisable("physics_file"); + mFMP->childDisable("physics_browse"); + } +} + +void LLModelPreview::setPreviewTarget(F32 distance) +{ + mCameraDistance = distance; + mCameraZoom = 1.f; + mCameraPitch = 0.f; + mCameraYaw = 0.f; + mCameraOffset.clearVec(); +} + +void LLModelPreview::clearBuffers() +{ + for (U32 i = 0; i < 6; i++) + { + mVertexBuffer[i].clear(); + } +} + +void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) +{ + U32 tri_count = 0; + U32 vertex_count = 0; + U32 mesh_count = 0; + + LLModelLoader::model_list* model = NULL; + + if (lod < 0 || lod > 4) + { + model = &mBaseModel; + lod = 5; + } + else + { + model = &(mModel[lod]); + } + + if (!mVertexBuffer[lod].empty()) + { + mVertexBuffer[lod].clear(); + } + + mVertexBuffer[lod].clear(); + + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); + + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) + { + LLModel* mdl = *iter; + if (!mdl) + { + continue; + } + + LLModel* base_mdl = *base_iter; + base_iter++; + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &vf = mdl->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || ! num_indices) + { + continue; + } + + LLVertexBuffer* vb = NULL; + + bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + if (skinned) + { + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + vb = new LLVertexBuffer(mask, 0); + + vb->allocateBuffer(num_vertices, num_indices, TRUE); + + LLStrider<LLVector3> vertex_strider; + LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; + LLStrider<U16> index_strider; + LLStrider<LLVector4> weights_strider; + + vb->getVertexStrider(vertex_strider); + vb->getNormalStrider(normal_strider); + vb->getTexCoord0Strider(tc_strider); + vb->getIndexStrider(index_strider); + + if (skinned) + { + vb->getWeight4Strider(weights_strider); + } + + LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + + if (skinned) + { + for (U32 i = 0; i < num_vertices; i++) + { + //find closest weight to vf.mVertices[i].mPosition + LLVector3 pos(vf.mPositions[i].getF32ptr()); + + const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + + LLVector4 w(0,0,0,0); + if (weight_list.size() > 4) + { + llerrs << "WTF?" << llendl; + } + + for (U32 i = 0; i < weight_list.size(); ++i) + { + F32 wght = llmin(weight_list[i].mWeight, 0.999999f); + F32 joint = (F32) weight_list[i].mJointIdx; + w.mV[i] = joint + wght; + } + + *(weights_strider++) = w; + } + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + mVertexBuffer[lod][mdl].push_back(vb); + + vertex_count += num_vertices; + tri_count += num_indices/3; + ++mesh_count; + + } + } +} + +void LLModelPreview::update() +{ + if (mDirty) + { + mDirty = false; + mResourceCost = calcResourceCost(); + refresh(); + updateStatusMessages(); + } + + if (mGenLOD) + { + mGenLOD = false; + genLODs(); + refresh(); + updateStatusMessages(); + } + +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +BOOL LLModelPreview::render() +{ + assert_main_thread(); + + LLMutexLock lock(this); + mNeedsUpdate = FALSE; + + bool edges = false; + bool joint_positions = false; + bool skin_weight = false; + bool textures = false; + bool physics = false; + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + edges = fmp->isViewOptionChecked("show_edges"); + joint_positions = fmp->isViewOptionChecked("show_joint_positions"); + skin_weight = fmp->isViewOptionChecked("show_skin_weight"); + textures = fmp->isViewOptionChecked("show_textures"); + physics = fmp->isViewOptionChecked("show_physics"); + } + + S32 width = getWidth(); + S32 height = getHeight(); + + LLGLSUIDefault def; + LLGLDisable no_blend(GL_BLEND); + LLGLEnable cull(GL_CULL_FACE); + LLGLDepthTest depth(GL_TRUE); + LLGLDisable fog(GL_FOG); + + { + //clear background to blue + glMatrixMode(GL_PROJECTION); + gGL.pushMatrix(); + glLoadIdentity(); + glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + glLoadIdentity(); + + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + + gl_rect_2d_simple( width, height ); + + glMatrixMode(GL_PROJECTION); + gGL.popMatrix(); + + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); + } + + bool has_skin_weights = false; + bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); + bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + if (!model->mSkinWeights.empty()) + { + has_skin_weights = true; + } + } + } + + if (has_skin_weights) + { //model has skin weights, enable view options for skin weights and joint positions + if (fmp) + { + fmp->enableViewOption("show_skin_weight"); + fmp->setViewOptionEnabled("show_joint_positions", skin_weight); + } + mFMP->childEnable("upload_skin"); + } + else + { + mFMP->childDisable("upload_skin"); + if (fmp) + { + fmp->setViewOption("show_skin_weight", false); + fmp->disableViewOption("show_skin_weight"); + fmp->disableViewOption("show_joint_positions"); + } + skin_weight = false; + } + + if (upload_skin && !has_skin_weights) + { //can't upload skin weights if model has no skin weights + mFMP->childSetValue("upload_skin", false); + upload_skin = false; + } + + if (!upload_skin && upload_joints) + { //can't upload joints if not uploading skin weights + mFMP->childSetValue("upload_joints", false); + upload_joints = false; + } + + mFMP->childSetEnabled("upload_joints", upload_skin); + + F32 explode = mFMP->childGetValue("physics_explode").asReal(); + + glClear(GL_DEPTH_BUFFER_BIT); + + LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect(); + F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight(); + + LLViewerCamera::getInstance()->setAspect(aspect); + + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + + LLVector3 offset = mCameraOffset; + LLVector3 target_pos = mPreviewTarget+offset; + + F32 z_near = 0.001f; + F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec(); + + if (skin_weight) + { + target_pos = gAgentAvatarp->getPositionAgent(); + z_near = 0.01f; + z_far = 1024.f; + mCameraDistance = 16.f; + + //render avatar previews every frame + refresh(); + } + + glLoadIdentity(); + gPipeline.enableLightsPreview(); + + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion(mCameraYaw, LLVector3::z_axis); + + LLQuaternion av_rot = camera_rot; + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + + stop_glerror(); + + gGL.pushMatrix(); + const F32 BRIGHTNESS = 0.9f; + gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + LLGLEnable normalize(GL_NORMALIZE); + + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + { + genBuffers(-1, skin_weight); + //genBuffers(3); + //genLODs(); + } + + if (!mModel[mPreviewLOD].empty()) + { + bool regen = mVertexBuffer[mPreviewLOD].empty(); + if (!regen) + { + const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second; + if (!vb_vec.empty()) + { + const LLVertexBuffer* buff = vb_vec[0]; + regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; + } + } + + if (regen) + { + genBuffers(mPreviewLOD, skin_weight); + } + + if (!skin_weight) + { + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[mPreviewLOD]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + if (textures) + { + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + { + gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); + if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + { + mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + } + } + } + else + { + glColor4f(1,1,1,1); + } + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glColor3f(0.4f, 0.4f, 0.4f); + + if (edges) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + gGL.popMatrix(); + } + + if (physics) + { + glClear(GL_DEPTH_BUFFER_BIT); + LLGLEnable blend(GL_BLEND); + gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO); + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + + bool render_mesh = true; + + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = + mPhysicsMesh.find(model); + if (iter != mPhysicsMesh.end()) + { //render hull instead of mesh + render_mesh = false; + for (U32 i = 0; i < iter->second.size(); ++i) + { + if (explode > 0.f) + { + gGL.pushMatrix(); + + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; + offset *= explode; + + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } + + static std::vector<LLColor4U> hull_colors; + + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); + } + + LLVertexBuffer* buff = iter->second[i]; + if (buff) + { + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); + + glColor4ubv(hull_colors[i].mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + } + + if (explode > 0.f) + { + gGL.popMatrix(); + } + } + } + } + + if (render_mesh) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glColor4f(0.4f, 0.4f, 0.0f, 0.4f); + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + + glColor3f(1.f, 1.f, 0.f); + + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + + gGL.popMatrix(); + } + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + } + else + { + LLVOAvatarSelf* avatar = gAgentAvatarp; + target_pos = avatar->getPositionAgent(); + + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + if (joint_positions) + { + avatar->renderCollisionVolumes(); + } + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (!model->mSkinWeights.empty()) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + const LLVolumeFace& face = model->getVolumeFace(i); + + LLStrider<LLVector3> position; + buffer->getVertexStrider(position); + + LLStrider<LLVector4> weight; + buffer->getWeight4Strider(weight); + + //quick 'n dirty software vertex skinning + + //build matrix palette + LLMatrix4 mat[64]; + for (U32 j = 0; j < model->mJointList.size(); ++j) + { + LLJoint* joint = avatar->getJoint(model->mJointList[j]); + if (joint) + { + mat[j] = model->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4 final_mat; + final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; + + LLVector4 wght; + S32 idx[4]; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j].mV[k]; + + idx[k] = (S32) floorf(w); + wght.mV[k] = w - floorf(w); + scale += wght.mV[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32* src = (F32*) mat[idx[k]].mMatrix; + F32* dst = (F32*) final_mat.mMatrix; + + F32 w = wght.mV[k]; + + for (U32 l = 0; l < 16; l++) + { + dst[l] += src[l]*w; + } + } + + //VECTORIZE THIS + LLVector3 v(face.mPositions[j].getF32ptr()); + + v = v * model->mBindShapeMatrix; + v = v * final_mat; + + position[j] = v; + } + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glColor3f(0.4f, 0.4f, 0.4f); + + if (edges) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + } + } + } + } + + gGL.popMatrix(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLModelPreview::refresh() +{ + mNeedsUpdate = TRUE; +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) +{ + mCameraYaw = mCameraYaw + yaw_radians; + + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLModelPreview::zoom(F32 zoom_amt) +{ + F32 new_zoom = mCameraZoom+zoom_amt; + + mCameraZoom = llclamp(new_zoom, 1.f, 10.f); +} + +void LLModelPreview::pan(F32 right, F32 up) +{ + mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); + mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); +} + +void LLModelPreview::setPreviewLOD(S32 lod) +{ + lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH); + + if (lod != mPreviewLOD) + { + mPreviewLOD = lod; + + LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo"); + combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order + mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD])); + mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); + + LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor"); + LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor"); + + for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i) + { + const LLColor4& color = (i == lod) ? highlight_color : normal_color; + + mFMP->childSetColor(lod_status_name[i], color); + mFMP->childSetColor(lod_label_name[i], color); + mFMP->childSetColor(lod_triangles_name[i], color); + mFMP->childSetColor(lod_vertices_name[i], color); + } + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + LLRadioGroup* radio = fmp->getChild<LLRadioGroup>("lod_file_or_limit"); + radio->selectNthItem(fmp->mLODMode[mPreviewLOD]); + } + } + refresh(); + updateStatusMessages(); +} + +//static +void LLFloaterModelPreview::onBrowseLOD(void* data) +{ + assert_main_thread(); + + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(mp->mModelPreview->mPreviewLOD); +} + +//static +void LLFloaterModelPreview::onUpload(void* user_data) +{ + assert_main_thread(); + + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + + mp->mModelPreview->rebuildUploadData(); + + gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, + mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); + + mp->closeFloater(false); +} + + +//static +void LLFloaterModelPreview::onClearMaterials(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->clearMaterials(); +} + +//static +void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) +{ + sInstance->mModelPreview->mDirty = true; +} + +void LLFloaterModelPreview::updateResourceCost() +{ + U32 cost = mModelPreview->mResourceCost; + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); +} + +//static +void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +{ + LLModelPreview* preview = (LLModelPreview*) userdata; + preview->refresh(); +} + +LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) +{ + mStage = stage; + mContinue = 1; + mModel = mdl; + mDecompID = &mdl->mDecompID; + mParams = sInstance->mDecompParams; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } +} + +void LLFloaterModelPreview::setStatusMessage(const std::string& msg) +{ + LLMutexLock lock(mStatusLock); + mStatusMessage = msg; +} + +S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) +{ + setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); + if (LLFloaterModelPreview::sInstance) + { + LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage); + } + + return mContinue; +} + +void LLFloaterModelPreview::DecompRequest::completed() +{ //called from the main thread + mModel->setConvexHullDecomposition(mHull); + + if (sInstance) + { + if (sInstance->mModelPreview) + { + sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; + sInstance->mModelPreview->mDirty = true; + LLFloaterModelPreview::sInstance->mModelPreview->refresh(); + } + + sInstance->mCurRequest.erase(this); + } +} diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 48263d493a..19984a00bd 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -1,337 +1,337 @@ -/**
- * @file llfloatermodelpreview.h
- * @brief LLFloaterModelPreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLFLOATERMODELPREVIEW_H
-#define LL_LLFLOATERMODELPREVIEW_H
-
-#include "llfloaternamedesc.h"
-
-#include "lldynamictexture.h"
-#include "llquaternion.h"
-#include "llmeshrepository.h"
-#include "llmodel.h"
-#include "llthread.h"
-#include "llviewermenufile.h"
-
-class LLComboBox;
-class LLJoint;
-class LLViewerJointMesh;
-class LLVOAvatar;
-class LLTextBox;
-class LLVertexBuffer;
-class LLModelPreview;
-class LLFloaterModelPreview;
-class daeElement;
-class domProfile_COMMON;
-class domInstance_geometry;
-class domNode;
-class domTranslate;
-class LLMenuButton;
-class LLToggleableMenu;
-
-const S32 NUM_LOD = 4;
-
-class LLModelLoader : public LLThread
-{
-public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING, //basically loading failed
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
-
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
-
- virtual void run();
-
- void processElement(daeElement* element);
- std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
-
- void setLoadState( U32 state ) { mState = state; }
- U32 getLoadState( void ) { return mState; }
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
-};
-
-class LLFloaterModelPreview : public LLFloater
-{
-public:
-
- class DecompRequest : public LLPhysicsDecomp::Request
- {
- public:
- S32 mContinue;
- LLPointer<LLModel> mModel;
-
- DecompRequest(const std::string& stage, LLModel* mdl);
- virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
- virtual void completed();
-
- };
- static LLFloaterModelPreview* sInstance;
-
- LLFloaterModelPreview(const LLSD& key);
- virtual ~LLFloaterModelPreview();
-
- virtual BOOL postBuild();
-
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
-
- static void onMouseCaptureLostModelPreview(LLMouseHandler*);
- static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
-
- static void onBrowseLOD(void* data);
-
- static void onUpload(void* data);
-
- static void onClearMaterials(void* data);
- static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh);
-
- static void refresh(LLUICtrl* ctrl, void* data);
-
- void updateResourceCost();
-
- void loadModel(S32 lod);
-
- void onViewOptionChecked(const LLSD& userdata);
- bool isViewOptionChecked(const LLSD& userdata);
- bool isViewOptionEnabled(const LLSD& userdata);
- void setViewOptionEnabled(const std::string& option, bool enabled);
- void enableViewOption(const std::string& option);
- void disableViewOption(const std::string& option);
- void setViewOption(const std::string& option, bool value);
-
-protected:
- friend class LLModelPreview;
- friend class LLMeshFilePicker;
- friend class LLPhysicsDecomp;
-
- static void onImportScaleCommit(LLUICtrl*, void*);
- static void onUploadJointsCommit(LLUICtrl*,void*);
- static void onUploadSkinCommit(LLUICtrl*,void*);
-
- static void onPreviewLODCommit(LLUICtrl*,void*);
-
- static void onGenerateNormalsCommit(LLUICtrl*,void*);
-
- static void onAutoFillCommit(LLUICtrl*,void*);
- static void onLODParamCommit(LLUICtrl*,void*);
-
- static void onExplodeCommit(LLUICtrl*, void*);
-
- static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
-
- static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
-
- void draw();
-
- void initDecompControls();
-
- void setStatusMessage(const std::string& msg);
-
- LLModelPreview* mModelPreview;
-
- LLPhysicsDecomp::decomp_params mDecompParams;
-
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- U32 mGLName;
- static S32 sUploadAmount;
-
- std::set<LLPointer<DecompRequest> > mCurRequest;
- std::string mStatusMessage;
-
- std::map<std::string, bool> mViewOption;
-
- //use "disabled" as false by default
- std::map<std::string, bool> mViewOptionDisabled;
-
- //store which lod mode each LOD is using
- // 0 - load from file
- // 1 - auto generate
- // 2 - None
- S32 mLODMode[4];
-
- LLMenuButton* mViewOptionMenuButton;
- LLToggleableMenu* mViewOptionMenu;
- LLMutex* mStatusLock;
-};
-
-class LLMeshFilePicker : public LLFilePickerThread
-{
-public:
- LLMeshFilePicker(LLModelPreview* mp, S32 lod);
- virtual void notify(const std::string& filename);
-
-private:
- LLModelPreview* mMP;
- S32 mLOD;
-};
-
-
-class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
-{
- public:
-
- LLModelPreview(S32 width, S32 height, LLFloater* fmp);
- virtual ~LLModelPreview();
-
- void resetPreviewTarget();
- void setPreviewTarget(F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
-
- void setPhysicsFromLOD(S32 lod);
- BOOL render();
- void update();
- void genBuffers(S32 lod, bool skinned);
- void clearBuffers();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- void setPreviewLOD(S32 lod);
- void clearModel(S32 lod);
- void loadModel(std::string filename, S32 lod);
- void loadModelCallback(S32 lod);
- void genLODs(S32 which_lod = -1, U32 decimation = 3);
- void generateNormals();
- void consolidate();
- void clearMaterials();
- U32 calcResourceCost();
- void rebuildUploadData();
- void clearIncompatible(S32 lod);
- void updateStatusMessages();
- bool containsRiggedAsset( void );
- void clearGLODGroup();
-
-
- static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
-
- protected:
- friend class LLFloaterModelPreview;
- friend class LLFloaterModelWizard;
- friend class LLFloaterModelPreview::DecompRequest;
- friend class LLPhysicsDecomp;
-
- LLFloater* mFMP;
-
- BOOL mNeedsUpdate;
- bool mDirty;
- bool mGenLOD;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLVector3 mPreviewTarget;
- LLVector3 mPreviewScale;
- S32 mPreviewLOD;
- U32 mResourceCost;
- std::string mLODFile[LLModel::NUM_LODS];
- bool mLoading;
-
- //GLOD object parameters (must rebuild object if these change)
- F32 mBuildShareTolerance;
- U32 mBuildQueueMode;
- U32 mBuildOperator;
- U32 mBuildBorderMode;
-
-
- LLModelLoader* mModelLoader;
-
-
- LLModelLoader::scene mScene[LLModel::NUM_LODS];
- LLModelLoader::scene mBaseScene;
-
- LLModelLoader::model_list mModel[LLModel::NUM_LODS];
- LLModelLoader::model_list mBaseModel;
-
- U32 mGroup;
- std::map<LLPointer<LLModel>, U32> mObject;
- U32 mMaxTriangleLimit;
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
-
- LLMeshUploadThread::instance_list mUploadData;
- std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet;
-
- //map of vertex buffers to models (one vertex buffer in vector per face in model
- std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
-};
-
-
-#endif // LL_LLFLOATERMODELPREVIEW_H
+/** + * @file llfloatermodelpreview.h + * @brief LLFloaterModelPreview class definition + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERMODELPREVIEW_H +#define LL_LLFLOATERMODELPREVIEW_H + +#include "llfloaternamedesc.h" + +#include "lldynamictexture.h" +#include "llquaternion.h" +#include "llmeshrepository.h" +#include "llmodel.h" +#include "llthread.h" +#include "llviewermenufile.h" + +class LLComboBox; +class LLJoint; +class LLViewerJointMesh; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class LLModelPreview; +class LLFloaterModelPreview; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; +class domNode; +class domTranslate; +class LLMenuButton; +class LLToggleableMenu; + +const S32 NUM_LOD = 4; + +class LLModelLoader : public LLThread +{ +public: + typedef enum + { + STARTING = 0, + READING_FILE, + CREATING_FACES, + GENERATING_VERTEX_BUFFERS, + GENERATING_LOD, + DONE, + ERROR_PARSING, //basically loading failed + } eLoadState; + + U32 mState; + std::string mFilename; + S32 mLod; + LLModelPreview* mPreview; + LLMatrix4 mTransform; + BOOL mFirstTransform; + LLVector3 mExtents[2]; + + std::map<daeElement*, LLPointer<LLModel> > mModel; + + typedef std::vector<LLPointer<LLModel> > model_list; + model_list mModelList; + + typedef std::vector<LLModelInstance> model_instance_list; + + typedef std::map<LLMatrix4, model_instance_list > scene; + + scene mScene; + + typedef std::queue<LLPointer<LLModel> > model_queue; + + //queue of models that need a physics rep + model_queue mPhysicsQ; + + LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); + + virtual void run(); + + void processElement(daeElement* element); + std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); + LLImportMaterial profileToMaterial(domProfile_COMMON* material); + std::string getElementLabel(daeElement *element); + LLColor4 getDaeColor(daeElement* element); + + daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); + + bool isNodeAJoint( domNode* pNode ); + void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ); + void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); + void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); + + void setLoadState( U32 state ) { mState = state; } + U32 getLoadState( void ) { return mState; } + + //map of avatar joints as named in COLLADA assets to internal joint names + std::map<std::string, std::string> mJointMap; +}; + +class LLFloaterModelPreview : public LLFloater +{ +public: + + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + S32 mContinue; + LLPointer<LLModel> mModel; + + DecompRequest(const std::string& stage, LLModel* mdl); + virtual S32 statusCallback(const char* status, S32 p1, S32 p2); + virtual void completed(); + + }; + static LLFloaterModelPreview* sInstance; + + LLFloaterModelPreview(const LLSD& key); + virtual ~LLFloaterModelPreview(); + + virtual BOOL postBuild(); + + BOOL handleMouseDown(S32 x, S32 y, MASK mask); + BOOL handleMouseUp(S32 x, S32 y, MASK mask); + BOOL handleHover(S32 x, S32 y, MASK mask); + BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + static void onMouseCaptureLostModelPreview(LLMouseHandler*); + static void setUploadAmount(S32 amount) { sUploadAmount = amount; } + + static void onBrowseLOD(void* data); + + static void onUpload(void* data); + + static void onClearMaterials(void* data); + static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh); + + static void refresh(LLUICtrl* ctrl, void* data); + + void updateResourceCost(); + + void loadModel(S32 lod); + + void onViewOptionChecked(const LLSD& userdata); + bool isViewOptionChecked(const LLSD& userdata); + bool isViewOptionEnabled(const LLSD& userdata); + void setViewOptionEnabled(const std::string& option, bool enabled); + void enableViewOption(const std::string& option); + void disableViewOption(const std::string& option); + void setViewOption(const std::string& option, bool value); + +protected: + friend class LLModelPreview; + friend class LLMeshFilePicker; + friend class LLPhysicsDecomp; + + static void onImportScaleCommit(LLUICtrl*, void*); + static void onUploadJointsCommit(LLUICtrl*,void*); + static void onUploadSkinCommit(LLUICtrl*,void*); + + static void onPreviewLODCommit(LLUICtrl*,void*); + + static void onGenerateNormalsCommit(LLUICtrl*,void*); + + static void onAutoFillCommit(LLUICtrl*,void*); + static void onLODParamCommit(LLUICtrl*,void*); + + static void onExplodeCommit(LLUICtrl*, void*); + + static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata); + + static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata); + static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata); + static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata); + static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata); + static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata); + + void draw(); + + void initDecompControls(); + + void setStatusMessage(const std::string& msg); + + LLModelPreview* mModelPreview; + + LLPhysicsDecomp::decomp_params mDecompParams; + + S32 mLastMouseX; + S32 mLastMouseY; + LLRect mPreviewRect; + U32 mGLName; + static S32 sUploadAmount; + + std::set<LLPointer<DecompRequest> > mCurRequest; + std::string mStatusMessage; + + std::map<std::string, bool> mViewOption; + + //use "disabled" as false by default + std::map<std::string, bool> mViewOptionDisabled; + + //store which lod mode each LOD is using + // 0 - load from file + // 1 - auto generate + // 2 - None + S32 mLODMode[4]; + + LLMenuButton* mViewOptionMenuButton; + LLToggleableMenu* mViewOptionMenu; + LLMutex* mStatusLock; +}; + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: + LLMeshFilePicker(LLModelPreview* mp, S32 lod); + virtual void notify(const std::string& filename); + +private: + LLModelPreview* mMP; + S32 mLOD; +}; + + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + public: + + LLModelPreview(S32 width, S32 height, LLFloater* fmp); + virtual ~LLModelPreview(); + + void resetPreviewTarget(); + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + void setPhysicsFromLOD(S32 lod); + BOOL render(); + void update(); + void genBuffers(S32 lod, bool skinned); + void clearBuffers(); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void clearModel(S32 lod); + void loadModel(std::string filename, S32 lod); + void loadModelCallback(S32 lod); + void genLODs(S32 which_lod = -1, U32 decimation = 3); + void generateNormals(); + void consolidate(); + void clearMaterials(); + U32 calcResourceCost(); + void rebuildUploadData(); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + bool containsRiggedAsset( void ); + void clearGLODGroup(); + + + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + + protected: + friend class LLFloaterModelPreview; + friend class LLFloaterModelWizard; + friend class LLFloaterModelPreview::DecompRequest; + friend class LLPhysicsDecomp; + + LLFloater* mFMP; + + BOOL mNeedsUpdate; + bool mDirty; + bool mGenLOD; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + U32 mResourceCost; + std::string mLODFile[LLModel::NUM_LODS]; + bool mLoading; + + //GLOD object parameters (must rebuild object if these change) + F32 mBuildShareTolerance; + U32 mBuildQueueMode; + U32 mBuildOperator; + U32 mBuildBorderMode; + + + LLModelLoader* mModelLoader; + + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + U32 mGroup; + std::map<LLPointer<LLModel>, U32> mObject; + U32 mMaxTriangleLimit; + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh; + + LLMeshUploadThread::instance_list mUploadData; + std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1]; +}; + + +#endif // LL_LLFLOATERMODELPREVIEW_H |