From 3348a1ecc0854f249bf31c9dd65cc926b03c0c40 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 30 Dec 2010 14:53:54 -0500 Subject: line endings broken again --- indra/newview/llfloatermodelpreview.cpp | 8482 +++++++++++++++---------------- indra/newview/llfloatermodelpreview.h | 674 +-- 2 files changed, 4578 insertions(+), 4578 deletions(-) (limited to 'indra') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 2f1ce25511..332d0637bc 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1,4241 +1,4241 @@ -/** - * @file llfloatermodelpreview.cpp - * @brief LLFloaterModelPreview class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "dae.h" -//#include "dom.h" -#include "dom/domAsset.h" -#include "dom/domBind_material.h" -#include "dom/domCOLLADA.h" -#include "dom/domConstants.h" -#include "dom/domController.h" -#include "dom/domEffect.h" -#include "dom/domGeometry.h" -#include "dom/domInstance_geometry.h" -#include "dom/domInstance_material.h" -#include "dom/domInstance_node.h" -#include "dom/domInstance_effect.h" -#include "dom/domMaterial.h" -#include "dom/domMatrix.h" -#include "dom/domNode.h" -#include "dom/domProfile_COMMON.h" -#include "dom/domRotate.h" -#include "dom/domScale.h" -#include "dom/domTranslate.h" -#include "dom/domVisual_scene.h" - -#include "llfloatermodelpreview.h" - -#include "llfilepicker.h" -#include "llimagebmp.h" -#include "llimagetga.h" -#include "llimagejpeg.h" -#include "llimagepng.h" - -#include "llagent.h" -#include "llbutton.h" -#include "llcombobox.h" -#include "lldatapacker.h" -#include "lldrawable.h" -#include "lldrawpoolavatar.h" -#include "llrender.h" -#include "llface.h" -#include "lleconomy.h" -#include "llfocusmgr.h" -#include "llfloaterperms.h" -#include "lliconctrl.h" -#include "llmatrix4a.h" -#include "llmenubutton.h" -#include "llmeshrepository.h" -#include "llsdutil_math.h" -#include "lltextbox.h" -#include "lltoolmgr.h" -#include "llui.h" -#include "llvector4a.h" -#include "llviewercamera.h" -#include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "pipeline.h" -#include "lluictrlfactory.h" -#include "llviewermenu.h" -#include "llviewermenufile.h" -#include "llviewerregion.h" -#include "llviewertexturelist.h" -#include "llstring.h" -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llradiogroup.h" -#include "llsliderctrl.h" -#include "llspinctrl.h" -#include "lltoggleablemenu.h" -#include "llvfile.h" -#include "llvfs.h" -#include "llcallbacklist.h" - -#include "glod/glod.h" - -//static -S32 LLFloaterModelPreview::sUploadAmount = 10; -LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; - -const S32 PREVIEW_BORDER_WIDTH = 2; -const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; -const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; -const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; -const S32 PREVIEW_TEXTURE_HEIGHT = 300; - -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - - -std::string lod_name[NUM_LOD+1] = -{ - "lowest", - "low", - "medium", - "high", - "I went off the end of the lod_name array. Me so smart." -}; - -std::string lod_triangles_name[NUM_LOD+1] = -{ - "lowest_triangles", - "low_triangles", - "medium_triangles", - "high_triangles", - "I went off the end of the lod_triangles_name array. Me so smart." -}; - -std::string lod_vertices_name[NUM_LOD+1] = -{ - "lowest_vertices", - "low_vertices", - "medium_vertices", - "high_vertices", - "I went off the end of the lod_vertices_name array. Me so smart." -}; - -std::string lod_status_name[NUM_LOD+1] = -{ - "lowest_status", - "low_status", - "medium_status", - "high_status", - "I went off the end of the lod_status_name array. Me so smart." -}; - -std::string lod_icon_name[NUM_LOD+1] = -{ - "status_icon_lowest", - "status_icon_low", - "status_icon_medium", - "status_icon_high", - "I went off the end of the lod_status_name array. Me so smart." -}; - -std::string lod_status_image[NUM_LOD+1] = -{ - "ModelImport_Status_Good", - "ModelImport_Status_Warning", - "ModelImport_Status_Error", - "I went off the end of the lod_status_image array. Me so smart." -}; - -std::string lod_label_name[NUM_LOD+1] = -{ - "lowest_label", - "low_label", - "medium_label", - "high_label", - "I went off the end of the lod_label_name array. Me so smart." -}; - - -bool validate_face(const LLVolumeFace& face) -{ - for (U32 i = 0; i < face.mNumIndices; ++i) - { - if (face.mIndices[i] >= face.mNumVertices) - { - llwarns << "Face has invalid index." << llendl; - return false; - } - } - - return true; -} - -bool validate_model(const LLModel* mdl) -{ - if (mdl->getNumVolumeFaces() == 0) - { - llwarns << "Model has no faces!" << llendl; - return false; - } - - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - if (mdl->getVolumeFace(i).mNumVertices == 0) - { - llwarns << "Face has no vertices." << llendl; - return false; - } - - if (mdl->getVolumeFace(i).mNumIndices == 0) - { - llwarns << "Face has no indices." << llendl; - return false; - } - - if (!validate_face(mdl->getVolumeFace(i))) - { - return false; - } - } - - return true; -} - -BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; - return TRUE; - } - - return FALSE; -} - - -LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) - : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) - { - mMP = mp; - mLOD = lod; - } - -void LLMeshFilePicker::notify(const std::string& filename) -{ - mMP->loadModel(mFile, mLOD); -} - - -//----------------------------------------------------------------------------- -// LLFloaterModelPreview() -//----------------------------------------------------------------------------- -LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : -LLFloater(key) -{ - sInstance = this; - mLastMouseX = 0; - mLastMouseY = 0; - mGLName = 0; - mStatusLock = new LLMutex(NULL); - - mLODMode[LLModel::LOD_HIGH] = 0; - for (U32 i = 0; i < LLModel::LOD_HIGH; i++) - { - mLODMode[i] = 1; - } -} - -//----------------------------------------------------------------------------- -// postBuild() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::postBuild() -{ - if (!LLFloater::postBuild()) - { - return FALSE; - } - - setViewOption("show_textures", true); - - childSetAction("lod_browse", onBrowseLOD, this); - - childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this); - childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this); - - childSetCommitCallback("lod_generate", onAutoFillCommit, this); - - childSetCommitCallback("lod_mode", onLODParamCommit, this); - childSetCommitCallback("lod_error_threshold", onLODParamCommit, this); - childSetCommitCallback("lod_triangle_limit", onLODParamCommit, this); - childSetCommitCallback("build_operator", onLODParamCommit, this); - childSetCommitCallback("queue_mode", onLODParamCommit, this); - childSetCommitCallback("border_mode", onLODParamCommit, this); - childSetCommitCallback("share_tolerance", onLODParamCommit, this); - - childSetTextArg("status", "[STATUS]", getString("status_idle")); - - //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); - childSetAction("ok_btn", onUpload, this); - childDisable("ok_btn"); - - childSetAction("clear_materials", onClearMaterials, this); - - childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); - - childSetCommitCallback("upload_skin", onUploadSkinCommit, this); - childSetCommitCallback("upload_joints", onUploadJointsCommit, this); - - childSetCommitCallback("import_scale", onImportScaleCommit, this); - - childSetCommitCallback("lod_file_or_limit", refresh, this); - childSetCommitCallback("physics_load_radio", refresh, this); - //childSetCommitCallback("physics_optimize", refresh, this); - //childSetCommitCallback("physics_use_hull", refresh, this); - - childDisable("upload_skin"); - childDisable("upload_joints"); - childDisable("ok_btn"); - - mViewOptionMenuButton = getChild("options_gear_btn"); - - mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2)); - mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2)); - mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2)); - - - - mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); - mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT); - - initDecompControls(); - - LLView* preview_panel = getChild("preview_panel"); - - mPreviewRect = preview_panel->getRect(); - - mModelPreview = new LLModelPreview(512, 512, this); - mModelPreview->setPreviewTarget(16.f); - - //set callbacks for left click on line editor rows - for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) - { - LLTextBox* text = getChild(lod_label_name[i]); - if (text) - { - text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); - } - - text = getChild(lod_triangles_name[i]); - if (text) - { - text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); - } - - text = getChild(lod_vertices_name[i]); - if (text) - { - text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); - } - - text = getChild(lod_status_name[i]); - if (text) - { - text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); - } - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// LLFloaterModelPreview() -//----------------------------------------------------------------------------- -LLFloaterModelPreview::~LLFloaterModelPreview() -{ - sInstance = NULL; - - if ( mModelPreview->containsRiggedAsset() ) - { - gAgentAvatarp->resetJointPositions(); - } - - delete mModelPreview; - - if (mGLName) - { - LLImageGL::deleteTextures(1, &mGLName ); - } - - delete mStatusLock; - mStatusLock = NULL; -} - -void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata) -{ - mViewOption[userdata.asString()] = !mViewOption[userdata.asString()]; - mModelPreview->refresh(); -} - -bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata) -{ - return mViewOption[userdata.asString()]; -} - -bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata) -{ - return !mViewOptionDisabled[userdata.asString()]; -} - -void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled) -{ - mViewOptionDisabled[option] = !enabled; -} - -void LLFloaterModelPreview::enableViewOption(const std::string& option) -{ - setViewOptionEnabled(option, true); -} - -void LLFloaterModelPreview::disableViewOption(const std::string& option) -{ - setViewOptionEnabled(option, false); -} - -void LLFloaterModelPreview::setViewOption(const std::string& option, bool value) -{ - mViewOption[option] = value; -} - -void LLFloaterModelPreview::loadModel(S32 lod) -{ - mModelPreview->mLoading = true; - - (new LLMeshFilePicker(mModelPreview, lod))->getFile(); -} - -//static -void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - fp->mModelPreview->calcResourceCost(); - fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - fp->mModelPreview->refresh(); - fp->mModelPreview->resetPreviewTarget(); - fp->mModelPreview->clearBuffers(); -} - -//static -void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - S32 which_mode = 0; - - LLComboBox* combo = (LLComboBox*) ctrl; - - which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order - - fp->mModelPreview->setPreviewLOD(which_mode); -} - -//static -void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - - fp->mModelPreview->generateNormals(); -} - -//static -void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; - - fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - - fp->mModelPreview->genLODs(); -} - -//static -void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - fp->mModelPreview->genLODs(fp->mModelPreview->mPreviewLOD); - fp->mModelPreview->updateStatusMessages(); - fp->mModelPreview->refresh(); -} - - -//----------------------------------------------------------------------------- -// draw() -//----------------------------------------------------------------------------- -void LLFloaterModelPreview::draw() -{ - LLFloater::draw(); - LLRect r = getRect(); - - mModelPreview->update(); - - if (!mModelPreview->mLoading) - { - childSetTextArg("status", "[STATUS]", getString("status_idle")); - } - - childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); - childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); - - if (!mCurRequest.empty()) - { - LLMutexLock lock(mStatusLock); - childSetTextArg("status", "[STATUS]", mStatusMessage); - } - - U32 resource_cost = mModelPreview->mResourceCost*10; - - if (childGetValue("upload_textures").asBoolean()) - { - resource_cost += mModelPreview->mTextureSet.size()*10; - } - - childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); - - if (mModelPreview) - { - gGL.color3f(1.f, 1.f, 1.f); - - gGL.getTexUnit(0)->bind(mModelPreview); - - - LLView* preview_panel = getChild("preview_panel"); - - LLRect rect = preview_panel->getRect(); - if (rect != mPreviewRect) - { - mModelPreview->refresh(); - mPreviewRect = preview_panel->getRect(); - } - - gGL.begin( LLRender::QUADS ); - { - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); - } - gGL.end(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } -} - -//----------------------------------------------------------------------------- -// handleMouseDown() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) -{ - if (mPreviewRect.pointInRect(x, y)) - { - bringToFront( x, y ); - gFocusMgr.setMouseCapture(this); - gViewerWindow->hideCursor(); - mLastMouseX = x; - mLastMouseY = y; - return TRUE; - } - - return LLFloater::handleMouseDown(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleMouseUp() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) -{ - gFocusMgr.setMouseCapture(FALSE); - gViewerWindow->showCursor(); - return LLFloater::handleMouseUp(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleHover() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) -{ - MASK local_mask = mask & ~MASK_ALT; - - if (mModelPreview && hasMouseCapture()) - { - if (local_mask == MASK_PAN) - { - // pan here - mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); - } - else if (local_mask == MASK_ORBIT) - { - F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; - F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; - - mModelPreview->rotate(yaw_radians, pitch_radians); - } - else - { - - F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; - F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; - - mModelPreview->rotate(yaw_radians, 0.f); - mModelPreview->zoom(zoom_amt); - } - - - mModelPreview->refresh(); - - LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); - } - - if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) - { - return LLFloater::handleHover(x, y, mask); - } - else if (local_mask == MASK_ORBIT) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); - } - else if (local_mask == MASK_PAN) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); - } - else - { - gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// handleScrollWheel() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) -{ - if (mPreviewRect.pointInRect(x, y) && mModelPreview) - { - mModelPreview->zoom((F32)clicks * -0.2f); - mModelPreview->refresh(); - } - - return TRUE; -} - -//static -void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) -{ - if (LLConvexDecomposition::getInstance() == NULL) - { - llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; - return; - } - - if (sInstance) - { - LLCDParam* param = (LLCDParam*) data; - std::string name(param->mName); - sInstance->mDecompParams[name] = ctrl->getValue(); - - if (name == "Simplify Method") - { - if (ctrl->getValue().asInteger() == 0) - { - sInstance->childSetVisible("Retain%", true); - sInstance->childSetVisible("Detail Scale", false); - } - else - { - sInstance->childSetVisible("Retain%", false); - sInstance->childSetVisible("Detail Scale", true); - } - } - } -} - -//static -void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) -{ - LLCDStageData* stage = (LLCDStageData*) data; - - if (sInstance) - { - if (!sInstance->mCurRequest.empty()) - { - llinfos << "Decomposition request still pending." << llendl; - return; - } - - if (sInstance->mModelPreview) - { - for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i]; - DecompRequest* request = new DecompRequest(stage->mName, mdl); - sInstance->mCurRequest.insert(request); - gMeshRepo.mDecompThread->submitRequest(request); - } - } - } -} - -//static -void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata) -{ - sInstance->loadModel(LLModel::LOD_PHYSICS); -} - -//static -void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata) -{ - S32 which_mode = 3; - LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo"); - if (iface) - { - which_mode = iface->getFirstSelectedIndex(); - } - - sInstance->mModelPreview->setPhysicsFromLOD(which_mode); -} - -//static -void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) -{ - if (sInstance) - { - for (std::set >::iterator iter = sInstance->mCurRequest.begin(); - iter != sInstance->mCurRequest.end(); ++iter) - { - DecompRequest* req = *iter; - req->mContinue = 0; - } - } -} - -void LLFloaterModelPreview::initDecompControls() -{ - LLSD key; - - childSetCommitCallback("cancel_btn", onPhysicsStageCancel, NULL); - childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL); - childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL); - - static const LLCDStageData* stage = NULL; - static S32 stage_count = 0; - - if (!stage && LLConvexDecomposition::getInstance() != NULL) - { - stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); - } - - static const LLCDParam* param = NULL; - static S32 param_count = 0; - if (!param && LLConvexDecomposition::getInstance() != NULL) - { - param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); - } - - for (S32 j = stage_count-1; j >= 0; --j) - { - LLButton* button = getChild(stage[j].mName); - if (button) - { - button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); - } - - gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; - // protected against stub by stage_count being 0 for stub above - LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); - - //llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; - //llinfos << "------------------------------------" << llendl; - - for (S32 i = 0; i < param_count; ++i) - { - if (param[i].mStage != j) - { - continue; - } - - std::string name(param[i].mName ? param[i].mName : ""); - std::string description(param[i].mDescription ? param[i].mDescription : ""); - - std::string type = "unknown"; - - llinfos << name << " - " << description << llendl; - - if (param[i].mType == LLCDParam::LLCD_FLOAT) - { - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); - //llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; - - LLSliderCtrl* slider = getChild(name); - if (slider) - { - slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat); - slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat); - slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat); - slider->setValue(param[i].mDefault.mFloat); - slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - } - } - else if (param[i].mType == LLCDParam::LLCD_INTEGER) - { - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); - //llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - - LLSliderCtrl* slider = getChild(name); - if (slider) - { - slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue); - slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); - slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); - slider->setValue(param[i].mDefault.mIntOrEnumValue); - slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - } - } - else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) - { - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); - //llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; - - LLCheckBoxCtrl* check_box = getChild(name); - if (check_box) - { - check_box->setValue(param[i].mDefault.mBool); - check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - } - } - else if (param[i].mType == LLCDParam::LLCD_ENUM) - { - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); - //llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - - { //plug into combo box - - //llinfos << "Accepted values: " << llendl; - LLComboBox* combo_box = getChild(name); - for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) - { - //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue - // << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; - - combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, - LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); - } - combo_box->setValue(param[i].mDefault.mIntOrEnumValue); - combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - } - - //llinfos << "----" << llendl; - } - //llinfos << "-----------------------------" << llendl; - } - } - - childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this); -} - -//----------------------------------------------------------------------------- -// onMouseCaptureLost() -//----------------------------------------------------------------------------- -// static -void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) -{ - gViewerWindow->showCursor(); -} - -//----------------------------------------------------------------------------- -// LLModelLoader -//----------------------------------------------------------------------------- -LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) -: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) -{ - mJointMap["mPelvis"] = "mPelvis"; - mJointMap["mTorso"] = "mTorso"; - mJointMap["mChest"] = "mChest"; - mJointMap["mNeck"] = "mNeck"; - mJointMap["mHead"] = "mHead"; - mJointMap["mSkull"] = "mSkull"; - mJointMap["mEyeRight"] = "mEyeRight"; - mJointMap["mEyeLeft"] = "mEyeLeft"; - mJointMap["mCollarLeft"] = "mCollarLeft"; - mJointMap["mShoulderLeft"] = "mShoulderLeft"; - mJointMap["mElbowLeft"] = "mElbowLeft"; - mJointMap["mWristLeft"] = "mWristLeft"; - mJointMap["mCollarRight"] = "mCollarRight"; - mJointMap["mShoulderRight"] = "mShoulderRight"; - mJointMap["mElbowRight"] = "mElbowRight"; - mJointMap["mWristRight"] = "mWristRight"; - mJointMap["mHipRight"] = "mHipRight"; - mJointMap["mKneeRight"] = "mKneeRight"; - mJointMap["mAnkleRight"] = "mAnkleRight"; - mJointMap["mFootRight"] = "mFootRight"; - mJointMap["mToeRight"] = "mToeRight"; - mJointMap["mHipLeft"] = "mHipLeft"; - mJointMap["mKneeLeft"] = "mKneeLeft"; - mJointMap["mAnkleLeft"] = "mAnkleLeft"; - mJointMap["mFootLeft"] = "mFootLeft"; - mJointMap["mToeLeft"] = "mToeLeft"; - - mJointMap["avatar_mPelvis"] = "mPelvis"; - mJointMap["avatar_mTorso"] = "mTorso"; - mJointMap["avatar_mChest"] = "mChest"; - mJointMap["avatar_mNeck"] = "mNeck"; - mJointMap["avatar_mHead"] = "mHead"; - mJointMap["avatar_mSkull"] = "mSkull"; - mJointMap["avatar_mEyeRight"] = "mEyeRight"; - mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; - mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; - mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; - mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; - mJointMap["avatar_mWristLeft"] = "mWristLeft"; - mJointMap["avatar_mCollarRight"] = "mCollarRight"; - mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; - mJointMap["avatar_mElbowRight"] = "mElbowRight"; - mJointMap["avatar_mWristRight"] = "mWristRight"; - mJointMap["avatar_mHipRight"] = "mHipRight"; - mJointMap["avatar_mKneeRight"] = "mKneeRight"; - mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; - mJointMap["avatar_mFootRight"] = "mFootRight"; - mJointMap["avatar_mToeRight"] = "mToeRight"; - mJointMap["avatar_mHipLeft"] = "mHipLeft"; - mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; - mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; - mJointMap["avatar_mFootLeft"] = "mFootLeft"; - mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - - mJointMap["hip"] = "mPelvis"; - mJointMap["abdomen"] = "mTorso"; - mJointMap["chest"] = "mChest"; - mJointMap["neck"] = "mNeck"; - mJointMap["head"] = "mHead"; - mJointMap["figureHair"] = "mSkull"; - mJointMap["lCollar"] = "mCollarLeft"; - mJointMap["lShldr"] = "mShoulderLeft"; - mJointMap["lForeArm"] = "mElbowLeft"; - mJointMap["lHand"] = "mWristLeft"; - mJointMap["rCollar"] = "mCollarRight"; - mJointMap["rShldr"] = "mShoulderRight"; - mJointMap["rForeArm"] = "mElbowRight"; - mJointMap["rHand"] = "mWristRight"; - mJointMap["rThigh"] = "mHipRight"; - mJointMap["rShin"] = "mKneeRight"; - mJointMap["rFoot"] = "mFootRight"; - mJointMap["lThigh"] = "mHipLeft"; - mJointMap["lShin"] = "mKneeLeft"; - mJointMap["lFoot"] = "mFootLeft"; -} - -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) -{ - LLVector4a box[] = - { - LLVector4a(-1, 1,-1), - LLVector4a(-1, 1, 1), - LLVector4a(-1,-1,-1), - LLVector4a(-1,-1, 1), - LLVector4a( 1, 1,-1), - LLVector4a( 1, 1, 1), - LLVector4a( 1,-1,-1), - LLVector4a( 1,-1, 1), - }; - - for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) - { - const LLVolumeFace& face = model->getVolumeFace(j); - - LLVector4a center; - center.setAdd(face.mExtents[0], face.mExtents[1]); - center.mul(0.5f); - LLVector4a size; - size.setSub(face.mExtents[1],face.mExtents[0]); - size.mul(0.5f); - - for (U32 i = 0; i < 8; i++) - { - LLVector4a t; - t.setMul(size, box[i]); - t.add(center); - - LLVector4a v; - - mat.affineTransform(t, v); - - if (first_transform) - { - first_transform = FALSE; - min = max = v; - } - else - { - update_min_max(min, max, v); - } - } - } -} - -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) -{ - LLVector4a mina, maxa; - LLMatrix4a mata; - - mata.loadu(mat); - mina.load3(min.mV); - maxa.load3(max.mV); - - stretch_extents(model, mata, mina, maxa, first_transform); - - min.set(mina.getF32ptr()); - max.set(maxa.getF32ptr()); -} - -void LLModelLoader::run() -{ - DAE dae; - domCOLLADA* dom = dae.open(mFilename); - - if (dom) - { - daeDatabase* db = dae.getDatabase(); - - daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - - daeDocument* doc = dae.getDoc(mFilename); - if (!doc) - { - llwarns << "can't find internal doc" << llendl; - return; - } - - daeElement* root = doc->getDomRoot(); - if (!root) - { - llwarns << "document has no root" << llendl; - return; - } - - //get unit scale - mTransform.setIdentity(); - - domAsset::domUnit* unit = daeSafeCast(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - - if (unit) - { - F32 meter = unit->getMeter(); - mTransform.mMatrix[0][0] = meter; - mTransform.mMatrix[1][1] = meter; - mTransform.mMatrix[2][2] = meter; - } - - //get up axis rotation - LLMatrix4 rotation; - - domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP - domAsset::domUp_axis* up_axis = - daeSafeCast(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - - if (up_axis) - { - up = up_axis->getValue(); - } - - if (up == UPAXISTYPE_X_UP) - { - rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); - } - else if (up == UPAXISTYPE_Y_UP) - { - rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); - } - - rotation *= mTransform; - mTransform = rotation; - - - for (daeInt idx = 0; idx < count; ++idx) - { //build map of domEntities to LLModel - domMesh* mesh = NULL; - db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - - if (mesh) - { - LLPointer model = LLModel::loadModelFromDomMesh(mesh); - - if (model.notNull() && validate_model(model)) - { - mModelList.push_back(model); - mModel[mesh] = model; - } - } - } - - count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); - for (daeInt idx = 0; idx < count; ++idx) - { //add skinned meshes as instances - domSkin* skin = NULL; - db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - - if (skin) - { - domGeometry* geom = daeSafeCast(skin->getSource().getElement()); - - if (geom) - { - domMesh* mesh = geom->getMesh(); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 normalized_transformation; - normalized_transformation.setTranslation(mesh_translation_vector); - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= normalized_transformation; - normalized_transformation = mesh_scale; - - glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); - inv_mat = inv_mat.inverse(); - LLMatrix4 inverse_normalized_transformation(inv_mat.m); - - domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - - if (bind_mat) - { //get bind shape matrix - domFloat4x4& dom_value = bind_mat->getValue(); - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - LLMatrix4 trans = normalized_transformation; - trans *= model->mBindShapeMatrix; - model->mBindShapeMatrix = trans; - - } - - - //The joint transfom map that we'll populate below - std::map jointTransforms; - jointTransforms.clear(); - - //Some collada setup for accessing the skeleton - daeElement* pElement = 0; - dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); - - //Try to get at the skeletal instance controller - domInstance_controller::domSkeleton* pSkeleton = daeSafeCast( pElement ); - bool missingSkeletonOrScene = false; - - //If no skeleton, do a breadth-first search to get at specific joints - if ( !pSkeleton ) - { - daeElement* pScene = root->getDescendant("visual_scene"); - if ( !pScene ) - { - llwarns<<"No visual scene - unable to parse bone offsets "< > children = pScene->getChildren(); - S32 childCount = children.getCount(); - - //Process any children that are joints - //Not all children are joints, some code be ambient lights, cameras, geometry etc.. - for (S32 i = 0; i < childCount; ++i) - { - domNode* pNode = daeSafeCast(children[i]); - if ( isNodeAJoint( pNode ) ) - { - processJointNode( pNode, jointTransforms ); - } - } - } - } - else - //Has Skeleton - { - //Get the root node of the skeleton - daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); - if ( pSkeletonRootNode ) - { - //Once we have the root node - start acccessing it's joint components - const int jointCnt = mJointMap.size(); - std::map :: const_iterator jointIt = mJointMap.begin(); - - //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. - for ( int i=0; i( resolver.getElement() ); - if ( pJoint ) - { - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolver( pJoint, "./translate" ); - domTranslate* pTranslate = daeSafeCast( jointResolver.getElement() ); - - LLMatrix4 workingTransform; - - //Translation via SID - if ( pTranslate ) - { - extractTranslation( pTranslate, workingTransform ); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); - if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) - { - llwarns<< "The found element is not a translate node" < :: const_iterator jointIt = mJointMap.begin(); - for ( int i=0; igetJoint( lookingForJoint ); - if ( pJoint ) - { - pJoint->storeCurrentXform( jointTransform.getTranslation() ); - } - else - { - //Most likely an error in the asset. - llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; - } - //Reposition the avatars pelvis (avPos+offset) - //if ( lookingForJoint == "mPelvis" ) - //{ - // const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); - // gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); - // gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() ); - //} - } - } - } //missingSkeletonOrScene - - domSkin::domJoints* joints = skin->getJoints(); - - domInputLocal_Array& joint_input = joints->getInput_array(); - - for (size_t i = 0; i < joint_input.getCount(); ++i) - { - domInputLocal* input = joint_input.get(i); - xsNMTOKEN semantic = input->getSemantic(); - - if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) - { //found joint source, fill model->mJointMap and model->mJointList - daeElement* elem = input->getSource().getElement(); - - domSource* source = daeSafeCast(elem); - if (source) - { - - - domName_array* names_source = source->getName_array(); - - if (names_source) - { - domListOfNames &names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j)); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mJointList.push_back(name); - model->mJointMap[name] = j; - } - } - else - { - domIDREF_array* names_source = source->getIDREF_array(); - if (names_source) - { - xsIDREFS& names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j).getID()); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mJointList.push_back(name); - model->mJointMap[name] = j; - } - } - } - } - } - else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) - { //found inv_bind_matrix array, fill model->mInvBindMatrix - domSource* source = daeSafeCast(input->getSource().getElement()); - if (source) - { - domFloat_array* t = source->getFloat_array(); - if (t) - { - domListOfFloats& transform = t->getValue(); - S32 count = transform.getCount()/16; - - for (S32 k = 0; k < count; ++k) - { - LLMatrix4 mat; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - mat.mMatrix[i][j] = transform[k*16 + i + j*4]; - } - } - - model->mInvBindMatrix.push_back(mat); - } - } - } - } - } - - //We need to construct the alternate bind matrix (which contains the new joint positions) - //in the same order as they were stored in the joint buffer. The joints associated - //with the skeleton are not stored in the same order as they are in the exported joint buffer. - //This remaps the skeletal joints to be in the same order as the joints stored in the model. - std::vector :: const_iterator jointIt = model->mJointList.begin(); - const int jointCnt = model->mJointList.size(); - for ( int i=0; imInvBindMatrix[i]; - newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); - model->mAlternateBindMatrix.push_back( newInverse ); - } - else - { - llwarns<<"Possibly misnamed/missing joint [" <getVertices(); - if (verts) - { - domInputLocal_Array& inputs = verts->getInput_array(); - for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) - { - domSource* pos_source = daeSafeCast(inputs[i]->getSource().getElement()); - if (pos_source) - { - domFloat_array* pos_array = pos_source->getFloat_array(); - if (pos_array) - { - domListOfFloats& pos = pos_array->getValue(); - - for (size_t j = 0; j < pos.getCount(); j += 3) - { - if (pos.getCount() <= j+2) - { - llerrs << "WTF?" << llendl; - } - - LLVector3 v(pos[j], pos[j+1], pos[j+2]); - - //transform from COLLADA space to volume space - v = v * inverse_normalized_transformation; - - model->mPosition.push_back(v); - } - } - } - } - } - } - - //grab skin weights array - domSkin::domVertex_weights* weights = skin->getVertex_weights(); - if (weights) - { - domInputLocalOffset_Array& inputs = weights->getInput_array(); - domFloat_array* vertex_weights = NULL; - for (size_t i = 0; i < inputs.getCount(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) - { - domSource* weight_source = daeSafeCast(inputs[i]->getSource().getElement()); - if (weight_source) - { - vertex_weights = weight_source->getFloat_array(); - } - } - } - - if (vertex_weights) - { - domListOfFloats& w = vertex_weights->getValue(); - domListOfUInts& vcount = weights->getVcount()->getValue(); - domListOfInts& v = weights->getV()->getValue(); - - U32 c_idx = 0; - for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) - { //for each vertex - daeUInt count = vcount[vc_idx]; - - //create list of weights that influence this vertex - LLModel::weight_list weight_list; - - for (daeUInt i = 0; i < count; ++i) - { //for each weight - daeInt joint_idx = v[c_idx++]; - daeInt weight_idx = v[c_idx++]; - - if (joint_idx == -1) - { - //ignore bindings to bind_shape_matrix - continue; - } - - F32 weight_value = w[weight_idx]; - - weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); - } - - //sort by joint weight - std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - - std::vector wght; - - F32 total = 0.f; - - for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) - { //take up to 4 most significant weights - if (weight_list[i].mWeight > 0.f) - { - wght.push_back( weight_list[i] ); - total += weight_list[i].mWeight; - } - } - - F32 scale = 1.f/total; - if (scale != 1.f) - { //normalize weights - for (U32 i = 0; i < wght.size(); ++i) - { - wght[i].mWeight *= scale; - } - } - - model->mSkinWeights[model->mPosition[vc_idx]] = wght; - } - - //add instance to scene for this model - - LLMatrix4 transform; - std::vector materials; - materials.resize(model->getNumVolumeFaces()); - mScene[transform].push_back(LLModelInstance(model, transform, materials)); - stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - } - } - } - } - - daeElement* scene = root->getDescendant("visual_scene"); - - if (!scene) - { - llwarns << "document has no visual_scene" << llendl; - setLoadState( ERROR_PARSING ); - return; - } - - processElement(scene); - - doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod)); - } -} - -bool LLModelLoader::isNodeAJoint( domNode* pNode ) -{ - if ( pNode->getName() == NULL) - { - return false; - } - - if ( mJointMap.find( pNode->getName() ) != mJointMap.end() ) - { - return true; - } - - return false; -} - -void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) -{ - domFloat3 jointTrans = pTranslate->getValue(); - LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); - transform.setTranslation( singleJointTranslation ); -} - -void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) -{ - domTranslate* pTranslateChild = dynamic_cast( pTranslateElement ); - domFloat3 translateChild = pTranslateChild->getValue(); - LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); - transform.setTranslation( singleJointTranslation ); -} - -void LLModelLoader::processJointNode( domNode* pNode, std::map& jointTransforms ) -{ - if (pNode->getName() == NULL) - { - llwarns << "nameless node, can't process" << llendl; - return; - } - - //llwarns<<"ProcessJointNode# Node:" <getName()<( jointResolver.getElement() ); - - //Translation via SID was successful - if ( pTranslate ) - { - extractTranslation( pTranslate, workingTransform ); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); - if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() ) - { - llwarns<< "The found element is not a translate node" <getName() ] = workingTransform; - - //2. handle the nodes children - - //Gather and handle the incoming nodes children - daeTArray< daeSmartRef > childOfChild = pNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - - for (S32 i = 0; i < childOfChildCount; ++i) - { - domNode* pChildNode = daeSafeCast( childOfChild[i] ); - if ( pChildNode ) - { - processJointNode( pChildNode, jointTransforms ); - } - } -} - -daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) -{ - daeElement* pChildOfElement = pElement->getChild( name.c_str() ); - if ( pChildOfElement ) - { - return pChildOfElement; - } - llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; - return NULL; -} - -void LLModelLoader::processElement(daeElement* element) -{ - LLMatrix4 saved_transform = mTransform; - - domTranslate* translate = daeSafeCast(element); - if (translate) - { - domFloat3 dom_value = translate->getValue(); - - LLMatrix4 translation; - translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - - translation *= mTransform; - mTransform = translation; - } - - domRotate* rotate = daeSafeCast(element); - if (rotate) - { - domFloat4 dom_value = rotate->getValue(); - - LLMatrix4 rotation; - rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - - rotation *= mTransform; - mTransform = rotation; - } - - domScale* scale = daeSafeCast(element); - if (scale) - { - domFloat3 dom_value = scale->getValue(); - - LLMatrix4 scaling; - scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - - scaling *= mTransform; - mTransform = scaling; - } - - domMatrix* matrix = daeSafeCast(element); - if (matrix) - { - domFloat4x4 dom_value = matrix->getValue(); - - LLMatrix4 matrix_transform; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - matrix_transform *= mTransform; - mTransform = matrix_transform; - } - - domInstance_geometry* instance_geo = daeSafeCast(element); - if (instance_geo) - { - domGeometry* geo = daeSafeCast(instance_geo->getUrl().getElement()); - if (geo) - { - domMesh* mesh = daeSafeCast(geo->getDescendant(daeElement::matchType(domMesh::ID()))); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLMatrix4 transformation = mTransform; - - std::vector materials = getMaterials(model, instance_geo); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); - - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - } - - domInstance_node* instance_node = daeSafeCast(element); - if (instance_node) - { - daeElement* instance = instance_node->getUrl().getElement(); - if (instance) - { - processElement(instance); - } - } - - //process children - daeTArray< daeSmartRef > children = element->getChildren(); - for (S32 i = 0; i < children.getCount(); i++) - { - processElement(children[i]); - } - - domNode* node = daeSafeCast(element); - if (node) - { //this element was a node, restore transform before processiing siblings - mTransform = saved_transform; - } -} - -std::vector LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) -{ - std::vector materials; - for (int i = 0; i < model->mMaterialList.size(); i++) - { - LLImportMaterial import_material; - - domInstance_material* instance_mat = NULL; - - domBind_material::domTechnique_common* technique = - daeSafeCast(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - - if (technique) - { - daeTArray< daeSmartRef > inst_materials = technique->getChildrenByType(); - for (int j = 0; j < inst_materials.getCount(); j++) - { - std::string symbol(inst_materials[j]->getSymbol()); - - if (symbol == model->mMaterialList[i]) // found the binding - { - instance_mat = inst_materials[j]; - } - } - } - - if (instance_mat) - { - domMaterial* material = daeSafeCast(instance_mat->getTarget().getElement()); - if (material) - { - domInstance_effect* instance_effect = - daeSafeCast(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); - if (instance_effect) - { - domEffect* effect = daeSafeCast(instance_effect->getUrl().getElement()); - if (effect) - { - domProfile_COMMON* profile = - daeSafeCast(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); - if (profile) - { - import_material = profileToMaterial(profile); - } - } - } - } - } - - materials.push_back(import_material); - } - - return materials; -} - -LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) -{ - LLImportMaterial mat; - mat.mFullbright = FALSE; - - daeElement* diffuse = material->getDescendant("diffuse"); - if (diffuse) - { - domCommon_color_or_texture_type_complexType::domTexture* texture = - daeSafeCast(diffuse->getDescendant("texture")); - if (texture) - { - domCommon_newparam_type_Array newparams = material->getNewparam_array(); - for (S32 i = 0; i < newparams.getCount(); i++) - { - domFx_surface_common* surface = newparams[i]->getSurface(); - if (surface) - { - domFx_surface_init_common* init = surface->getFx_surface_init_common(); - if (init) - { - domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); - - if (init_from.getCount() > i) - { - domImage* image = daeSafeCast(init_from[i]->getValue().getElement()); - if (image) - { - // we only support init_from now - embedded data will come later - domImage::domInit_from* init = image->getInit_from(); - if (init) - { - std::string filename = cdom::uriToNativePath(init->getValue().str()); - - mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); - mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); - - mat.mDiffuseMap->forceToSaveRawImage(); - mat.mDiffuseMapFilename = filename; - mat.mDiffuseMapLabel = getElementLabel(material); - } - } - } - } - } - } - } - - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast(diffuse->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - mat.mDiffuseColor = value; - } - } - - daeElement* emission = material->getDescendant("emission"); - if (emission) - { - LLColor4 emission_color = getDaeColor(emission); - if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) - { - mat.mFullbright = TRUE; - } - } - - return mat; -} - -// try to get a decent label for this element -std::string LLModelLoader::getElementLabel(daeElement *element) -{ - // if we have a name attribute, use it - std::string name = element->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if we have an ID attribute, use it - if (element->getID()) - { - return std::string(element->getID()); - } - - // if we have a parent, use it - daeElement* parent = element->getParent(); - if (parent) - { - // if parent has a name, use it - std::string name = parent->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if parent has an ID, use it - if (parent->getID()) - { - return std::string(parent->getID()); - } - } - - // try to use our type - daeString element_name = element->getElementName(); - if (element_name) - { - return std::string(element_name); - } - - // if all else fails, use "object" - return std::string("object"); -} - -LLColor4 LLModelLoader::getDaeColor(daeElement* element) -{ - LLColor4 value; - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast(element->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - } - - return value; -} - -//----------------------------------------------------------------------------- -// LLModelPreview -//----------------------------------------------------------------------------- - -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) -: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) -{ - mNeedsUpdate = TRUE; - mCameraDistance = 0.f; - mCameraYaw = 0.f; - mCameraPitch = 0.f; - mCameraZoom = 1.f; - mTextureName = 0; - mPreviewLOD = 0; - mModelLoader = NULL; - mMaxTriangleLimit = 0; - mDirty = false; - mGenLOD = false; - mLoading = false; - mGroup = 0; - mBuildShareTolerance = 0.f; - mBuildQueueMode = GLOD_QUEUE_GREEDY; - mBuildBorderMode = GLOD_BORDER_UNLOCK; - mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; - - mFMP = fmp; - - glodInit(); -} - -LLModelPreview::~LLModelPreview() -{ - if (mModelLoader) - { - delete mModelLoader; - mModelLoader = NULL; - } - - //*HACK : *TODO : turn this back on when we understand why this crashes - //glodShutdown(); -} - -U32 LLModelPreview::calcResourceCost() -{ - assert_main_thread(); - - rebuildUploadData(); - - if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING ) - { - mFMP->childEnable("ok_btn"); - } - - U32 cost = 0; - std::set accounted; - U32 num_points = 0; - U32 num_hulls = 0; - - F32 debug_scale = mFMP->childGetValue("import_scale").asReal(); - - F32 streaming_cost = 0.f; - for (U32 i = 0; i < mUploadData.size(); ++i) - { - LLModelInstance& instance = mUploadData[i]; - - if (accounted.find(instance.mModel) == accounted.end()) - { - accounted.insert(instance.mModel); - - LLModel::convex_hull_decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS] ? - instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : - instance.mModel->mConvexHullDecomp; - - LLSD ret = LLModel::writeModel( - "", - instance.mLOD[4], - instance.mLOD[3], - instance.mLOD[2], - instance.mLOD[1], - instance.mLOD[0], - decomp, - mFMP->childGetValue("upload_skin").asBoolean(), - mFMP->childGetValue("upload_joints").asBoolean(), - TRUE); - cost += gMeshRepo.calcResourceCost(ret); - - num_hulls += decomp.size(); - for (U32 i = 0; i < decomp.size(); ++i) - { - num_points += decomp[i].size(); - } - - //calculate streaming cost - LLMatrix4 transformation = instance.mTransform; - - LLVector3 position = LLVector3(0, 0, 0) * transformation; - - LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - LLVector3 scale = LLVector3(x_length, y_length, z_length); - - F32 radius = scale.length()*debug_scale; - - streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); - } - } - - //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); - //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); - mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); - F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f; - mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); - mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); - mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); - - updateStatusMessages(); - - return cost; -} - -void LLModelPreview::rebuildUploadData() -{ - assert_main_thread(); - - mUploadData.clear(); - mTextureSet.clear(); - - //fill uploaddata instance vectors from scene data - - std::string requested_name = mFMP->getChild("description_form")->getValue().asString(); - - - LLSpinCtrl* scale_spinner = mFMP->getChild("import_scale"); - - if (!scale_spinner) - { - llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl; - } - - F32 scale = scale_spinner->getValue().asReal(); - - LLMatrix4 scale_mat; - scale_mat.initScale(LLVector3(scale, scale, scale)); - - F32 max_scale = 0.f; - - if ( mBaseScene.size() > 0 ) - { - mFMP->childEnable("ok_btn"); - } - - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) - { //for each transform in scene - LLMatrix4 mat = iter->first; - - // compute position - LLVector3 position = LLVector3(0, 0, 0) * mat; - - // compute scale - LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - - max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); - - mat *= scale_mat; - - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with said transform applied - LLModelInstance instance = *model_iter; - - LLModel* base_model = instance.mModel; - if (base_model) - { - base_model->mRequestedLabel = requested_name; - } - - S32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) - { //find reference instance for this model - if (mBaseModel[idx] == base_model) - { - break; - } - } - - for (U32 i = 0; i < LLModel::NUM_LODS; i++) - { //fill LOD slots based on reference model index - if (!mModel[i].empty()) - { - instance.mLOD[i] = mModel[i][idx]; - } - else - { - instance.mLOD[i] = NULL; - } - } - - instance.mTransform = mat; - mUploadData.push_back(instance); - } - } - - F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; - - scale_spinner->setMaxValue(max_import_scale); - - if (max_import_scale < scale) - { - scale_spinner->setValue(max_import_scale); - } - -} - - -void LLModelPreview::clearModel(S32 lod) -{ - if (lod < 0 || lod > LLModel::LOD_PHYSICS) - { - return; - } - - mVertexBuffer[lod].clear(); - mModel[lod].clear(); - mScene[lod].clear(); -} - -void LLModelPreview::loadModel(std::string filename, S32 lod) -{ - assert_main_thread(); - - LLMutexLock lock(this); - - if (mModelLoader) - { - delete mModelLoader; - mModelLoader = NULL; - } - - if (filename.empty()) - { - if (mBaseModel.empty()) - { - // this is the initial file picking. Close the whole floater - // if we don't have a base model to show for high LOD. - mFMP->closeFloater(false); - } - - mLoading = false; - return; - } - - mLODFile[lod] = filename; - - if (lod == LLModel::LOD_HIGH) - { - clearGLODGroup(); - } - - mModelLoader = new LLModelLoader(filename, lod, this); - - mModelLoader->start(); - - mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - - setPreviewLOD(lod); - - if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ) - { - mFMP->childDisable("ok_btn"); - } - - if (lod == mPreviewLOD) - { - mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); - } - else if (lod == LLModel::LOD_PHYSICS) - { - mFMP->childSetText("physics_file", mLODFile[lod]); - } - - mFMP->openFloater(); -} - -void LLModelPreview::setPhysicsFromLOD(S32 lod) -{ - assert_main_thread(); - - if (lod >= 0 && lod <= 3) - { - mModel[LLModel::LOD_PHYSICS] = mModel[lod]; - mScene[LLModel::LOD_PHYSICS] = mScene[lod]; - mLODFile[LLModel::LOD_PHYSICS].clear(); - mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]); - mVertexBuffer[LLModel::LOD_PHYSICS].clear(); - rebuildUploadData(); - refresh(); - updateStatusMessages(); - } -} - -void LLModelPreview::clearIncompatible(S32 lod) -{ - for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) - { //clear out any entries that aren't compatible with this model - if (i != lod) - { - if (mModel[i].size() != mModel[lod].size()) - { - mModel[i].clear(); - mScene[i].clear(); - mVertexBuffer[i].clear(); - - if (i == LLModel::LOD_HIGH) - { - mBaseModel = mModel[lod]; - clearGLODGroup(); - mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); - } - } - } - } -} - -void LLModelPreview::clearGLODGroup() -{ - if (mGroup) - { - for (std::map, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) - { - glodDeleteObject(iter->second); - stop_gloderror(); - } - mObject.clear(); - - glodDeleteGroup(mGroup); - stop_gloderror(); - mGroup = 0; - } -} - -void LLModelPreview::loadModelCallback(S32 lod) -{ - assert_main_thread(); - - LLMutexLock lock(this); - if (!mModelLoader) - { - return; - } - - mModel[lod] = mModelLoader->mModelList; - mScene[lod] = mModelLoader->mScene; - mVertexBuffer[lod].clear(); - - if (lod == LLModel::LOD_PHYSICS) - { - mPhysicsMesh.clear(); - } - - setPreviewLOD(lod); - - - if (lod == LLModel::LOD_HIGH) - { //save a copy of the highest LOD for automatic LOD manipulation - if (mBaseModel.empty()) - { //first time we've loaded a model, auto-gen LoD - mGenLOD = true; - } - - mBaseModel = mModel[lod]; - clearGLODGroup(); - - mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); - } - - clearIncompatible(lod); - - mDirty = true; - - if (lod == LLModel::LOD_HIGH) - { - resetPreviewTarget(); - } - - mLoading = false; - refresh(); -} - -void LLModelPreview::resetPreviewTarget() -{ - mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; - mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; - setPreviewTarget(mPreviewScale.magVec()*2.f); -} - -void LLModelPreview::generateNormals() -{ - assert_main_thread(); - - S32 which_lod = mPreviewLOD; - - - if (which_lod > 4 || which_lod < 0 || - mModel[which_lod].empty()) - { - return; - } - - F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); - - angle_cutoff *= DEG_TO_RAD; - - if (which_lod == 3 && !mBaseModel.empty()) - { - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { - (*iter)->generateNormals(angle_cutoff); - } - - mVertexBuffer[5].clear(); - } - - for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) - { - (*iter)->generateNormals(angle_cutoff); - } - - mVertexBuffer[which_lod].clear(); - refresh(); - -} - -void LLModelPreview::consolidate() -{ - std::map > composite; - - LLMatrix4 identity; - - //bake out each node in current scene to composite - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { //for each transform in current scene - LLMatrix4 mat = iter->first; - glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); - LLMatrix4 norm_mat(inv_trans.m); - - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with that transform - LLModelInstance& source_instance = *model_iter; - LLModel* source = source_instance.mModel; - - if (!validate_model(source)) - { - llerrs << "Invalid model found!" << llendl; - } - - for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) - { //for each face in instance - const LLVolumeFace& src_face = source->getVolumeFace(i); - LLImportMaterial& source_material = source_instance.mMaterial[i]; - - //get model in composite that is composite for this material - LLModel* model = NULL; - - if (composite.find(source_material) != composite.end()) - { - model = composite[source_material].rbegin()->mModel; - if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) - { - model = NULL; - } - } - - if (model == NULL) - { //no model found, make new model - std::vector materials; - materials.push_back(source_material); - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - model = new LLModel(volume_params, 0.f); - model->mLabel = source->mLabel; - model->setNumVolumeFaces(0); - composite[source_material].push_back(LLModelInstance(model, identity, materials)); - } - - model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); - } - } - } - - - //condense composite into as few LLModel instances as possible - LLModelLoader::model_list new_model; - std::vector instance_list; - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - - std::vector empty_material; - LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); - cur_instance.mModel->setNumVolumeFaces(0); - - BOOL first_transform = TRUE; - - LLModelLoader::scene new_scene; - LLVector3 min,max; - - for (std::map >::iterator iter = composite.begin(); - iter != composite.end(); - ++iter) - { - std::map >::iterator next_iter = iter; ++next_iter; - - for (std::vector::iterator instance_iter = iter->second.begin(); - instance_iter != iter->second.end(); - ++instance_iter) - { - LLModel* source = instance_iter->mModel; - - if (instance_iter->mMaterial.size() != 1) - { - llerrs << "WTF?" << llendl; - } - - if (source->getNumVolumeFaces() != 1) - { - llerrs << "WTF?" << llendl; - } - - if (source->mMaterialList.size() != 1) - { - llerrs << "WTF?" << llendl; - } - - cur_instance.mModel->addFace(source->getVolumeFace(0)); - cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); - cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); - - BOOL last_model = FALSE; - - std::vector::iterator next_instance = instance_iter; ++next_instance; - - if (next_iter == composite.end() && - next_instance == iter->second.end()) - { - last_model = TRUE; - } - - if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) - { - cur_instance.mModel->mLabel = source->mLabel; - - cur_instance.mModel->optimizeVolumeFaces(); - cur_instance.mModel->normalizeVolumeFaces(); - - if (!validate_model(cur_instance.mModel)) - { - llerrs << "Invalid model detected." << llendl; - } - - new_model.push_back(cur_instance.mModel); - - LLMatrix4 transformation = LLMatrix4(); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - cur_instance.mTransform = transformation; - - new_scene[transformation].push_back(cur_instance); - stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); - - if (!last_model) - { - cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); - cur_instance.mModel->setNumVolumeFaces(0); - } - } - } - } - - mScene[mPreviewLOD] = new_scene; - mModel[mPreviewLOD] = new_model; - mVertexBuffer[mPreviewLOD].clear(); - - if (mPreviewLOD == LLModel::LOD_HIGH) - { - mBaseScene = new_scene; - mBaseModel = new_model; - clearGLODGroup(); - mVertexBuffer[5].clear(); - } - - mPreviewTarget = (min+max)*0.5f; - mPreviewScale = (max-min)*0.5f; - setPreviewTarget(mPreviewScale.magVec()*2.f); - - clearIncompatible(mPreviewLOD); - - mResourceCost = calcResourceCost(); - refresh(); -} - -void LLModelPreview::clearMaterials() -{ - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { //for each transform in current scene - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with that transform - LLModelInstance& source_instance = *model_iter; - LLModel* source = source_instance.mModel; - - for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) - { //for each face in instance - LLImportMaterial& source_material = source_instance.mMaterial[i]; - - //clear material info - source_material.mDiffuseColor = LLColor4(1,1,1,1); - source_material.mDiffuseMap = NULL; - source_material.mDiffuseMapFilename.clear(); - source_material.mDiffuseMapLabel.clear(); - source_material.mFullbright = false; - } - } - } - - mVertexBuffer[mPreviewLOD].clear(); - - if (mPreviewLOD == LLModel::LOD_HIGH) - { - mBaseScene = mScene[mPreviewLOD]; - mBaseModel = mModel[mPreviewLOD]; - clearGLODGroup(); - mVertexBuffer[5].clear(); - } - - mResourceCost = calcResourceCost(); - refresh(); -} - -bool LLModelPreview::containsRiggedAsset( void ) -{ - //loop through the models and determine if any of them contained a rigged asset, and if so - //return true. - //This is used to cleanup the joint positions after a preview. - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { - LLModel* pModel = *iter; - if ( pModel->mAlternateBindMatrix.size() > 0 ) - { - return true; - } - } - return false; -} -void LLModelPreview::genLODs(S32 which_lod, U32 decimation) -{ - if (mBaseModel.empty()) - { - return; - } - - if (which_lod == LLModel::LOD_PHYSICS) - { //clear physics mesh map - mPhysicsMesh.clear(); - } - - LLVertexBuffer::unbind(); - - stop_gloderror(); - static U32 cur_name = 1; - - S32 limit = -1; - - U32 triangle_count = 0; - - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { - LLModel* mdl = *iter; - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - triangle_count += mdl->getVolumeFace(i).mNumIndices/3; - } - } - - U32 base_triangle_count = triangle_count; - - U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - U32 lod_mode = 0; - - LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); - if (iface) - { - lod_mode = iface->getFirstSelectedIndex(); - } - - F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal(); - - if (lod_mode == 0) - { - lod_mode = GLOD_TRIANGLE_BUDGET; - if (which_lod != -1) - { - limit = mFMP->childGetValue("lod_triangle_limit").asInteger(); - } - } - else - { - lod_mode = GLOD_ERROR_THRESHOLD; - } - - U32 build_operator = 0; - - iface = mFMP->childGetSelectionInterface("build_operator"); - if (iface) - { - build_operator = iface->getFirstSelectedIndex(); - } - - if (build_operator == 0) - { - build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; - } - else - { - build_operator = GLOD_OPERATOR_EDGE_COLLAPSE; - } - - U32 queue_mode=0; - iface = mFMP->childGetSelectionInterface("queue_mode"); - if (iface) - { - queue_mode = iface->getFirstSelectedIndex(); - } - - if (queue_mode == 0) - { - queue_mode = GLOD_QUEUE_GREEDY; - } - else if (queue_mode == 1) - { - queue_mode = GLOD_QUEUE_LAZY; - } - else - { - queue_mode = GLOD_QUEUE_INDEPENDENT; - } - - U32 border_mode = 0; - - iface = mFMP->childGetSelectionInterface("border_mode"); - if (iface) - { - border_mode = iface->getFirstSelectedIndex(); - } - - if (border_mode == 0) - { - border_mode = GLOD_BORDER_UNLOCK; - } - else - { - border_mode = GLOD_BORDER_LOCK; - } - - bool object_dirty = false; - if (border_mode != mBuildBorderMode) - { - mBuildBorderMode = border_mode; - object_dirty = true; - } - - if (queue_mode != mBuildQueueMode) - { - mBuildQueueMode = queue_mode; - object_dirty = true; - } - - if (build_operator != mBuildOperator) - { - mBuildOperator = build_operator; - object_dirty = true; - } - - F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal(); - if (share_tolerance != mBuildShareTolerance) - { - mBuildShareTolerance = share_tolerance; - object_dirty = true; - } - - if (mGroup == 0) - { - object_dirty = true; - mGroup = cur_name++; - glodNewGroup(mGroup); - } - - if (object_dirty) - { - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { //build GLOD objects for each model in base model list - LLModel* mdl = *iter; - - if (mObject[mdl] != 0) - { - glodDeleteObject(mObject[mdl]); - } - - mObject[mdl] = cur_name++; - - glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); - stop_gloderror(); - - if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) - { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation - mVertexBuffer[5].clear(); - } - - if (mVertexBuffer[5].empty()) - { - genBuffers(5, false); - } - - U32 tri_count = 0; - for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) - { - mVertexBuffer[5][mdl][i]->setBuffer(type_mask); - U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); - if (num_indices > 2) - { - glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); - } - tri_count += num_indices/3; - stop_gloderror(); - } - - glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator); - stop_gloderror(); - - glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode); - stop_gloderror(); - - glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode); - stop_gloderror(); - - glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance); - stop_gloderror(); - - glodBuildObject(mObject[mdl]); - stop_gloderror(); - } - } - - - S32 start = LLModel::LOD_HIGH; - S32 end = 0; - - if (which_lod != -1) - { - start = end = which_lod; - } - - mMaxTriangleLimit = base_triangle_count; - - for (S32 lod = start; lod >= end; --lod) - { - if (which_lod == -1) - { - if (lod < start) - { - triangle_count /= decimation; - } - } - else - { - triangle_count = limit; - } - - mModel[lod].clear(); - mModel[lod].resize(mBaseModel.size()); - mVertexBuffer[lod].clear(); - - U32 actual_tris = 0; - U32 actual_verts = 0; - U32 submeshes = 0; - - glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); - stop_gloderror(); - - glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); - stop_gloderror(); - - glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count); - stop_gloderror(); - - glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); - stop_gloderror(); - - glodAdaptGroup(mGroup); - stop_gloderror(); - - for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) - { - LLModel* base = mBaseModel[mdl_idx]; - - GLint patch_count = 0; - glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); - stop_gloderror(); - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - - GLint* sizes = new GLint[patch_count*2]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); - stop_gloderror(); - - GLint* names = new GLint[patch_count]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); - stop_gloderror(); - - mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); - - LLModel* target_model = mModel[lod][mdl_idx]; - - for (GLint i = 0; i < patch_count; ++i) - { - LLPointer buff = new LLVertexBuffer(type_mask, 0); - - if (sizes[i*2+1] > 0 && sizes[i*2] > 0) - { - buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); - buff->setBuffer(type_mask); - glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); - stop_gloderror(); - } - else - { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) - buff->allocateBuffer(1, 3, true); - memset(buff->getMappedData(), 0, buff->getSize()); - memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); - } - - buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - - LLStrider pos; - LLStrider norm; - LLStrider tc; - LLStrider index; - - buff->getVertexStrider(pos); - buff->getNormalStrider(norm); - buff->getTexCoord0Strider(tc); - buff->getIndexStrider(index); - - target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); - actual_tris += buff->getNumIndices()/3; - actual_verts += buff->getNumVerts(); - ++submeshes; - - if (!validate_face(target_model->getVolumeFace(names[i]))) - { - llerrs << "Invalid face generated during LOD generation." << llendl; - } - } - - //blind copy skin weights and just take closest skin weight to point on - //decimated mesh for now (auto-generating LODs with skin weights is still a bit - //of an open problem). - target_model->mPosition = base->mPosition; - target_model->mSkinWeights = base->mSkinWeights; - target_model->mJointMap = base->mJointMap; - target_model->mJointList = base->mJointList; - target_model->mInvBindMatrix = base->mInvBindMatrix; - target_model->mBindShapeMatrix = base->mBindShapeMatrix; - target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; - //copy material list - target_model->mMaterialList = base->mMaterialList; - - if (!validate_model(target_model)) - { - llerrs << "Invalid model generated when creating LODs" << llendl; - } - - delete [] sizes; - delete [] names; - } - - //rebuild scene based on mBaseScene - mScene[lod].clear(); - mScene[lod] = mBaseScene; - - for (U32 i = 0; i < mBaseModel.size(); ++i) - { - LLModel* mdl = mBaseModel[i]; - LLModel* target = mModel[lod][i]; - if (target) - { - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) - { - for (U32 j = 0; j < iter->second.size(); ++j) - { - if (iter->second[j].mModel == mdl) - { - iter->second[j].mModel = target; - } - } - } - } - } - } - - mResourceCost = calcResourceCost(); - - /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) - { //build physics scene - mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; - mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - - for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); - } - }*/ -} - -void LLModelPreview::updateStatusMessages() -{ - assert_main_thread(); - - //triangle/vertex/submesh count for each mesh asset for each lod - std::vector tris[LLModel::NUM_LODS]; - std::vector verts[LLModel::NUM_LODS]; - std::vector submeshes[LLModel::NUM_LODS]; - - //total triangle/vertex/submesh count for each lod - S32 total_tris[LLModel::NUM_LODS]; - S32 total_verts[LLModel::NUM_LODS]; - S32 total_submeshes[LLModel::NUM_LODS]; - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - //initialize total for this lod to 0 - total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - - for (U32 i = 0; i < mModel[lod].size(); ++i) - { //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } - - //add this model to the lod total - total_tris[lod] += cur_tris; - total_verts[lod] += cur_verts; - total_submeshes[lod] += cur_submeshes; - - //store this model's counts to asset data - tris[lod].push_back(cur_tris); - verts[lod].push_back(cur_verts); - submeshes[lod].push_back(cur_submeshes); - } - } - - if (mMaxTriangleLimit == 0) - { - mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; - } - - - mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); - - std::string mesh_status_na = mFMP->getString("mesh_status_na"); - - S32 upload_status[LLModel::LOD_HIGH+1]; - - bool upload_ok = true; - - for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) - { - upload_status[lod] = 0; - - std::string message = "mesh_status_good"; - - if (total_tris[lod] > 0) - { - mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod])); - mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod])); - } - else - { - if (lod == LLModel::LOD_HIGH) - { - upload_status[lod] = 2; - message = "mesh_status_missing_lod"; - } - else - { - for (S32 i = lod-1; i >= 0; --i) - { - if (total_tris[i] > 0) - { - upload_status[lod] = 2; - message = "mesh_status_missing_lod"; - } - } - } - - mFMP->childSetText(lod_triangles_name[lod], mesh_status_na); - mFMP->childSetText(lod_vertices_name[lod], mesh_status_na); - } - - const U32 lod_high = LLModel::LOD_HIGH; - - if (lod != lod_high) - { - if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) - { //number of submeshes is different - message = "mesh_status_submesh_mismatch"; - upload_status[lod] = 2; - } - else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) - { //number of meshes is different - message = "mesh_status_mesh_mismatch"; - upload_status[lod] = 2; - } - else if (!verts[lod].empty()) - { - for (U32 i = 0; i < verts[lod].size(); ++i) - { - S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0; - - if (max_verts > 0) - { - if (verts[lod][i] > max_verts) - { //too many vertices in this lod - message = "mesh_status_too_many_vertices"; - upload_status[lod] = 2; - } - } - } - } - } - - LLIconCtrl* icon = mFMP->getChild(lod_icon_name[lod]); - LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); - icon->setVisible(true); - icon->setImage(img); - - if (upload_status[lod] >= 2) - { - upload_ok = false; - } - - if (lod == mPreviewLOD) - { - mFMP->childSetText("lod_status_message_text", mFMP->getString(message)); - icon = mFMP->getChild("lod_status_message_icon"); - icon->setImage(img); - } - } - - bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false; - - if ( upload_ok && !errorStateFromLoader ) - { - mFMP->childEnable("ok_btn"); - } - else - { - mFMP->childDisable("ok_btn"); - } - - //add up physics triangles etc - S32 start = 0; - S32 end = mModel[LLModel::LOD_PHYSICS].size(); - - S32 phys_tris = 0; - S32 phys_hulls = 0; - S32 phys_points = 0; - - for (S32 i = start; i < end; ++i) - { //add up hulls and points and triangles for selected mesh(es) - LLModel* model = mModel[LLModel::LOD_PHYSICS][i]; - S32 cur_submeshes = model->getNumVolumeFaces(); - - LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp; - - if (!decomp.empty()) - { - phys_hulls += decomp.size(); - for (U32 i = 0; i < decomp.size(); ++i) - { - phys_points += decomp[i].size(); - } - } - else - { //choose physics shape OR decomposition, can't use both - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = model->getVolumeFace(j); - phys_tris += face.mNumIndices/3; - } - } - } - - if (phys_tris > 0) - { - mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris)); - } - else - { - mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na); - } - - if (phys_hulls > 0) - { - mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls)); - mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points)); - } - else - { - mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na); - mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na); - } - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp) - { - if (phys_tris > 0 || phys_hulls > 0) - { - if (!fmp->isViewOptionEnabled("show_physics")) - { - fmp->enableViewOption("show_physics"); - fmp->setViewOption("show_physics", true); - } - } - else - { - fmp->disableViewOption("show_physics"); - fmp->setViewOption("show_physics", false); - } - - //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean(); - - //fmp->childSetEnabled("physics_optimize", !use_hull); - - bool enable = phys_tris > 0 || phys_hulls > 0; - //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); - - //enable/disable "analysis" UI - LLPanel* panel = fmp->getChild("physics analysis"); - LLView* child = panel->getFirstChild(); - while (child) - { - child->setEnabled(enable); - child = panel->findNextSibling(child); - } - - enable = phys_hulls > 0; - //enable/disable "simplification" UI - panel = fmp->getChild("physics simplification"); - child = panel->getFirstChild(); - while (child) - { - child->setEnabled(enable); - child = panel->findNextSibling(child); - } - } - - const char* lod_controls[] = - { - "lod_mode", - "lod_triangle_limit", - "lod_error_tolerance", - "build_operator_text", - "queue_mode_text", - "border_mode_text", - "share_tolerance_text", - "build_operator", - "queue_mode", - "border_mode", - "share_tolerance" - }; - const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*); - - const char* file_controls[] = - { - "lod_browse", - "lod_file" - }; - const U32 num_file_controls = sizeof(file_controls)/sizeof(char*); - - if (fmp) - { - //enable/disable controls based on radio groups - if (mFMP->childGetValue("lod_from_file").asBoolean()) - { - fmp->mLODMode[mPreviewLOD] = 0; - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->childEnable(file_controls[i]); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->childDisable(lod_controls[i]); - } - } - else if (mFMP->childGetValue("lod_none").asBoolean()) - { - fmp->mLODMode[mPreviewLOD] = 2; - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->childDisable(file_controls[i]); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->childDisable(lod_controls[i]); - } - - if (!mModel[mPreviewLOD].empty()) - { - mModel[mPreviewLOD].clear(); - mScene[mPreviewLOD].clear(); - mVertexBuffer[mPreviewLOD].clear(); - - //this can cause phasing issues with the UI, so reenter this function and return - updateStatusMessages(); - return; - } - } - else - { // auto generate, also the default case for wizard which has no radio selection - fmp->mLODMode[mPreviewLOD] = 1; - - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->childDisable(file_controls[i]); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->childEnable(lod_controls[i]); - } - - //if (threshold) - { - U32 lod_mode = 0; - LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); - if (iface) - { - lod_mode = iface->getFirstSelectedIndex(); - } - - LLSpinCtrl* threshold = mFMP->getChild("lod_error_threshold"); - LLSpinCtrl* limit = mFMP->getChild("lod_triangle_limit"); - - limit->setMaxValue(mMaxTriangleLimit); - limit->setValue(total_tris[mPreviewLOD]); - - if (lod_mode == 0) - { - limit->setVisible(true); - threshold->setVisible(false); - - limit->setMaxValue(mMaxTriangleLimit); - } - else - { - limit->setVisible(false); - threshold->setVisible(true); - } - } - } - } - - if (mFMP->childGetValue("physics_load_from_file").asBoolean()) - { - mFMP->childDisable("physics_lod_combo"); - mFMP->childEnable("physics_file"); - mFMP->childEnable("physics_browse"); - } - else - { - mFMP->childEnable("physics_lod_combo"); - mFMP->childDisable("physics_file"); - mFMP->childDisable("physics_browse"); - } -} - -void LLModelPreview::setPreviewTarget(F32 distance) -{ - mCameraDistance = distance; - mCameraZoom = 1.f; - mCameraPitch = 0.f; - mCameraYaw = 0.f; - mCameraOffset.clearVec(); -} - -void LLModelPreview::clearBuffers() -{ - for (U32 i = 0; i < 6; i++) - { - mVertexBuffer[i].clear(); - } -} - -void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) -{ - U32 tri_count = 0; - U32 vertex_count = 0; - U32 mesh_count = 0; - - LLModelLoader::model_list* model = NULL; - - if (lod < 0 || lod > 4) - { - model = &mBaseModel; - lod = 5; - } - else - { - model = &(mModel[lod]); - } - - if (!mVertexBuffer[lod].empty()) - { - mVertexBuffer[lod].clear(); - } - - mVertexBuffer[lod].clear(); - - LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - - for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) - { - LLModel* mdl = *iter; - if (!mdl) - { - continue; - } - - LLModel* base_mdl = *base_iter; - base_iter++; - - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - const LLVolumeFace &vf = mdl->getVolumeFace(i); - U32 num_vertices = vf.mNumVertices; - U32 num_indices = vf.mNumIndices; - - if (!num_vertices || ! num_indices) - { - continue; - } - - LLVertexBuffer* vb = NULL; - - bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); - - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - if (skinned) - { - mask |= LLVertexBuffer::MAP_WEIGHT4; - } - - vb = new LLVertexBuffer(mask, 0); - - vb->allocateBuffer(num_vertices, num_indices, TRUE); - - LLStrider vertex_strider; - LLStrider normal_strider; - LLStrider tc_strider; - LLStrider index_strider; - LLStrider weights_strider; - - vb->getVertexStrider(vertex_strider); - vb->getNormalStrider(normal_strider); - vb->getTexCoord0Strider(tc_strider); - vb->getIndexStrider(index_strider); - - if (skinned) - { - vb->getWeight4Strider(weights_strider); - } - - LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - - if (skinned) - { - for (U32 i = 0; i < num_vertices; i++) - { - //find closest weight to vf.mVertices[i].mPosition - LLVector3 pos(vf.mPositions[i].getF32ptr()); - - const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - - LLVector4 w(0,0,0,0); - if (weight_list.size() > 4) - { - llerrs << "WTF?" << llendl; - } - - for (U32 i = 0; i < weight_list.size(); ++i) - { - F32 wght = llmin(weight_list[i].mWeight, 0.999999f); - F32 joint = (F32) weight_list[i].mJointIdx; - w.mV[i] = joint + wght; - } - - *(weights_strider++) = w; - } - } - - // build indices - for (U32 i = 0; i < num_indices; i++) - { - *(index_strider++) = vf.mIndices[i]; - } - - mVertexBuffer[lod][mdl].push_back(vb); - - vertex_count += num_vertices; - tri_count += num_indices/3; - ++mesh_count; - - } - } -} - -void LLModelPreview::update() -{ - if (mDirty) - { - mDirty = false; - mResourceCost = calcResourceCost(); - refresh(); - updateStatusMessages(); - } - - if (mGenLOD) - { - mGenLOD = false; - genLODs(); - refresh(); - updateStatusMessages(); - } - -} - -//----------------------------------------------------------------------------- -// render() -//----------------------------------------------------------------------------- -BOOL LLModelPreview::render() -{ - assert_main_thread(); - - LLMutexLock lock(this); - mNeedsUpdate = FALSE; - - bool edges = false; - bool joint_positions = false; - bool skin_weight = false; - bool textures = false; - bool physics = false; - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp) - { - edges = fmp->isViewOptionChecked("show_edges"); - joint_positions = fmp->isViewOptionChecked("show_joint_positions"); - skin_weight = fmp->isViewOptionChecked("show_skin_weight"); - textures = fmp->isViewOptionChecked("show_textures"); - physics = fmp->isViewOptionChecked("show_physics"); - } - - S32 width = getWidth(); - S32 height = getHeight(); - - LLGLSUIDefault def; - LLGLDisable no_blend(GL_BLEND); - LLGLEnable cull(GL_CULL_FACE); - LLGLDepthTest depth(GL_TRUE); - LLGLDisable fog(GL_FOG); - - { - //clear background to blue - glMatrixMode(GL_PROJECTION); - gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - - glMatrixMode(GL_MODELVIEW); - gGL.pushMatrix(); - glLoadIdentity(); - - gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - - gl_rect_2d_simple( width, height ); - - glMatrixMode(GL_PROJECTION); - gGL.popMatrix(); - - glMatrixMode(GL_MODELVIEW); - gGL.popMatrix(); - } - - bool has_skin_weights = false; - bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); - bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - if (!model->mSkinWeights.empty()) - { - has_skin_weights = true; - } - } - } - - if (has_skin_weights) - { //model has skin weights, enable view options for skin weights and joint positions - if (fmp) - { - fmp->enableViewOption("show_skin_weight"); - fmp->setViewOptionEnabled("show_joint_positions", skin_weight); - } - mFMP->childEnable("upload_skin"); - } - else - { - mFMP->childDisable("upload_skin"); - if (fmp) - { - fmp->setViewOption("show_skin_weight", false); - fmp->disableViewOption("show_skin_weight"); - fmp->disableViewOption("show_joint_positions"); - } - skin_weight = false; - } - - if (upload_skin && !has_skin_weights) - { //can't upload skin weights if model has no skin weights - mFMP->childSetValue("upload_skin", false); - upload_skin = false; - } - - if (!upload_skin && upload_joints) - { //can't upload joints if not uploading skin weights - mFMP->childSetValue("upload_joints", false); - upload_joints = false; - } - - mFMP->childSetEnabled("upload_joints", upload_skin); - - F32 explode = mFMP->childGetValue("physics_explode").asReal(); - - glClear(GL_DEPTH_BUFFER_BIT); - - LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect(); - F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight(); - - LLViewerCamera::getInstance()->setAspect(aspect); - - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - - LLVector3 offset = mCameraOffset; - LLVector3 target_pos = mPreviewTarget+offset; - - F32 z_near = 0.001f; - F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec(); - - if (skin_weight) - { - target_pos = gAgentAvatarp->getPositionAgent(); - z_near = 0.01f; - z_far = 1024.f; - mCameraDistance = 16.f; - - //render avatar previews every frame - refresh(); - } - - glLoadIdentity(); - gPipeline.enableLightsPreview(); - - LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * - LLQuaternion(mCameraYaw, LLVector3::z_axis); - - LLQuaternion av_rot = camera_rot; - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - - LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - - stop_glerror(); - - gGL.pushMatrix(); - const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); - - LLGLEnable normalize(GL_NORMALIZE); - - if (!mBaseModel.empty() && mVertexBuffer[5].empty()) - { - genBuffers(-1, skin_weight); - //genBuffers(3); - //genLODs(); - } - - if (!mModel[mPreviewLOD].empty()) - { - bool regen = mVertexBuffer[mPreviewLOD].empty(); - if (!regen) - { - const std::vector >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second; - if (!vb_vec.empty()) - { - const LLVertexBuffer* buff = vb_vec[0]; - regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; - } - } - - if (regen) - { - genBuffers(mPreviewLOD, skin_weight); - } - - if (!skin_weight) - { - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[mPreviewLOD]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - glMultMatrixf((GLfloat*) mat.mMatrix); - - for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - - if (textures) - { - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); - if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) - { - gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); - if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) - { - mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); - } - } - } - else - { - glColor4f(1,1,1,1); - } - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor3f(0.4f, 0.4f, 0.4f); - - if (edges) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - gGL.popMatrix(); - } - - if (physics) - { - glClear(GL_DEPTH_BUFFER_BIT); - LLGLEnable blend(GL_BLEND); - gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO); - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - glMultMatrixf((GLfloat*) mat.mMatrix); - - - bool render_mesh = true; - - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); - - std::map, std::vector > >::iterator iter = - mPhysicsMesh.find(model); - if (iter != mPhysicsMesh.end()) - { //render hull instead of mesh - render_mesh = false; - for (U32 i = 0; i < iter->second.size(); ++i) - { - if (explode > 0.f) - { - gGL.pushMatrix(); - - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; - - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } - - static std::vector hull_colors; - - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); - } - - LLVertexBuffer* buff = iter->second[i]; - if (buff) - { - buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - - glColor4ubv(hull_colors[i].mV); - buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - } - - if (explode > 0.f) - { - gGL.popMatrix(); - } - } - } - } - - if (render_mesh) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(0.4f, 0.4f, 0.0f, 0.4f); - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - - glColor3f(1.f, 1.f, 0.f); - - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - - gGL.popMatrix(); - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - } - else - { - LLVOAvatarSelf* avatar = gAgentAvatarp; - target_pos = avatar->getPositionAgent(); - - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - if (joint_positions) - { - avatar->renderCollisionVolumes(); - } - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - - if (!model->mSkinWeights.empty()) - { - for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - const LLVolumeFace& face = model->getVolumeFace(i); - - LLStrider position; - buffer->getVertexStrider(position); - - LLStrider weight; - buffer->getWeight4Strider(weight); - - //quick 'n dirty software vertex skinning - - //build matrix palette - LLMatrix4 mat[64]; - for (U32 j = 0; j < model->mJointList.size(); ++j) - { - LLJoint* joint = avatar->getJoint(model->mJointList[j]); - if (joint) - { - mat[j] = model->mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } - - for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) - { - LLMatrix4 final_mat; - final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - - LLVector4 wght; - S32 idx[4]; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j].mV[k]; - - idx[k] = (S32) floorf(w); - wght.mV[k] = w - floorf(w); - scale += wght.mV[k]; - } - - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32* src = (F32*) mat[idx[k]].mMatrix; - F32* dst = (F32*) final_mat.mMatrix; - - F32 w = wght.mV[k]; - - for (U32 l = 0; l < 16; l++) - { - dst[l] += src[l]*w; - } - } - - //VECTORIZE THIS - LLVector3 v(face.mPositions[j].getF32ptr()); - - v = v * model->mBindShapeMatrix; - v = v * final_mat; - - position[j] = v; - } - - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glColor3f(0.4f, 0.4f, 0.4f); - - if (edges) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - } - } - } - } - } - - gGL.popMatrix(); - - return TRUE; -} - -//----------------------------------------------------------------------------- -// refresh() -//----------------------------------------------------------------------------- -void LLModelPreview::refresh() -{ - mNeedsUpdate = TRUE; -} - -//----------------------------------------------------------------------------- -// rotate() -//----------------------------------------------------------------------------- -void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) -{ - mCameraYaw = mCameraYaw + yaw_radians; - - mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); -} - -//----------------------------------------------------------------------------- -// zoom() -//----------------------------------------------------------------------------- -void LLModelPreview::zoom(F32 zoom_amt) -{ - F32 new_zoom = mCameraZoom+zoom_amt; - - mCameraZoom = llclamp(new_zoom, 1.f, 10.f); -} - -void LLModelPreview::pan(F32 right, F32 up) -{ - mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); - mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); -} - -void LLModelPreview::setPreviewLOD(S32 lod) -{ - lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH); - - if (lod != mPreviewLOD) - { - mPreviewLOD = lod; - - LLComboBox* combo_box = mFMP->getChild("preview_lod_combo"); - combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order - mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD])); - mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); - - LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor"); - LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor"); - - for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i) - { - const LLColor4& color = (i == lod) ? highlight_color : normal_color; - - mFMP->childSetColor(lod_status_name[i], color); - mFMP->childSetColor(lod_label_name[i], color); - mFMP->childSetColor(lod_triangles_name[i], color); - mFMP->childSetColor(lod_vertices_name[i], color); - } - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp) - { - LLRadioGroup* radio = fmp->getChild("lod_file_or_limit"); - radio->selectNthItem(fmp->mLODMode[mPreviewLOD]); - } - } - refresh(); - updateStatusMessages(); -} - -//static -void LLFloaterModelPreview::onBrowseLOD(void* data) -{ - assert_main_thread(); - - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; - mp->loadModel(mp->mModelPreview->mPreviewLOD); -} - -//static -void LLFloaterModelPreview::onUpload(void* user_data) -{ - assert_main_thread(); - - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - - mp->mModelPreview->rebuildUploadData(); - - gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, - mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); - - mp->closeFloater(false); -} - - -//static -void LLFloaterModelPreview::onClearMaterials(void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - mp->mModelPreview->clearMaterials(); -} - -//static -void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) -{ - sInstance->mModelPreview->mDirty = true; -} - -void LLFloaterModelPreview::updateResourceCost() -{ - U32 cost = mModelPreview->mResourceCost; - childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); -} - -//static -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) -{ - LLModelPreview* preview = (LLModelPreview*) userdata; - preview->refresh(); -} - -LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) -{ - mStage = stage; - mContinue = 1; - mModel = mdl; - mDecompID = &mdl->mDecompID; - mParams = sInstance->mDecompParams; - - //copy out positions and indices - if (mdl) - { - U16 index_offset = 0; - - mPositions.clear(); - mIndices.clear(); - - //queue up vertex positions and indices - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = mdl->getVolumeFace(i); - if (mPositions.size() + face.mNumVertices > 65535) - { - continue; - } - - for (U32 j = 0; j < face.mNumVertices; ++j) - { - mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); - } - - for (U32 j = 0; j < face.mNumIndices; ++j) - { - mIndices.push_back(face.mIndices[j]+index_offset); - } - - index_offset += face.mNumVertices; - } - } -} - -void LLFloaterModelPreview::setStatusMessage(const std::string& msg) -{ - LLMutexLock lock(mStatusLock); - mStatusMessage = msg; -} - -S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) -{ - setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); - if (LLFloaterModelPreview::sInstance) - { - LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage); - } - - return mContinue; -} - -void LLFloaterModelPreview::DecompRequest::completed() -{ //called from the main thread - mModel->setConvexHullDecomposition(mHull); - - if (sInstance) - { - if (sInstance->mModelPreview) - { - sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; - sInstance->mModelPreview->mDirty = true; - LLFloaterModelPreview::sInstance->mModelPreview->refresh(); - } - - sInstance->mCurRequest.erase(this); - } -} +/** + * @file llfloatermodelpreview.cpp + * @brief LLFloaterModelPreview class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domCOLLADA.h" +#include "dom/domConstants.h" +#include "dom/domController.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llfloatermodelpreview.h" + +#include "llfilepicker.h" +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llagent.h" +#include "llbutton.h" +#include "llcombobox.h" +#include "lldatapacker.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "llrender.h" +#include "llface.h" +#include "lleconomy.h" +#include "llfocusmgr.h" +#include "llfloaterperms.h" +#include "lliconctrl.h" +#include "llmatrix4a.h" +#include "llmenubutton.h" +#include "llmeshrepository.h" +#include "llsdutil_math.h" +#include "lltextbox.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llvector4a.h" +#include "llviewercamera.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "lluictrlfactory.h" +#include "llviewermenu.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llviewertexturelist.h" +#include "llstring.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llradiogroup.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "lltoggleablemenu.h" +#include "llvfile.h" +#include "llvfs.h" +#include "llcallbacklist.h" + +#include "glod/glod.h" + +//static +S32 LLFloaterModelPreview::sUploadAmount = 10; +LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; + +const S32 PREVIEW_BORDER_WIDTH = 2; +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; +const S32 PREVIEW_TEXTURE_HEIGHT = 300; + +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + + +std::string lod_name[NUM_LOD+1] = +{ + "lowest", + "low", + "medium", + "high", + "I went off the end of the lod_name array. Me so smart." +}; + +std::string lod_triangles_name[NUM_LOD+1] = +{ + "lowest_triangles", + "low_triangles", + "medium_triangles", + "high_triangles", + "I went off the end of the lod_triangles_name array. Me so smart." +}; + +std::string lod_vertices_name[NUM_LOD+1] = +{ + "lowest_vertices", + "low_vertices", + "medium_vertices", + "high_vertices", + "I went off the end of the lod_vertices_name array. Me so smart." +}; + +std::string lod_status_name[NUM_LOD+1] = +{ + "lowest_status", + "low_status", + "medium_status", + "high_status", + "I went off the end of the lod_status_name array. Me so smart." +}; + +std::string lod_icon_name[NUM_LOD+1] = +{ + "status_icon_lowest", + "status_icon_low", + "status_icon_medium", + "status_icon_high", + "I went off the end of the lod_status_name array. Me so smart." +}; + +std::string lod_status_image[NUM_LOD+1] = +{ + "ModelImport_Status_Good", + "ModelImport_Status_Warning", + "ModelImport_Status_Error", + "I went off the end of the lod_status_image array. Me so smart." +}; + +std::string lod_label_name[NUM_LOD+1] = +{ + "lowest_label", + "low_label", + "medium_label", + "high_label", + "I went off the end of the lod_label_name array. Me so smart." +}; + + +bool validate_face(const LLVolumeFace& face) +{ + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + llwarns << "Face has invalid index." << llendl; + return false; + } + } + + return true; +} + +bool validate_model(const LLModel* mdl) +{ + if (mdl->getNumVolumeFaces() == 0) + { + llwarns << "Model has no faces!" << llendl; + return false; + } + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + llwarns << "Face has no vertices." << llendl; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) + { + llwarns << "Face has no indices." << llendl; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; + } + } + + return true; +} + +BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; + return TRUE; + } + + return FALSE; +} + + +LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) + : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) + { + mMP = mp; + mLOD = lod; + } + +void LLMeshFilePicker::notify(const std::string& filename) +{ + mMP->loadModel(mFile, mLOD); +} + + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : +LLFloater(key) +{ + sInstance = this; + mLastMouseX = 0; + mLastMouseY = 0; + mGLName = 0; + mStatusLock = new LLMutex(NULL); + + mLODMode[LLModel::LOD_HIGH] = 0; + for (U32 i = 0; i < LLModel::LOD_HIGH; i++) + { + mLODMode[i] = 1; + } +} + +//----------------------------------------------------------------------------- +// postBuild() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::postBuild() +{ + if (!LLFloater::postBuild()) + { + return FALSE; + } + + setViewOption("show_textures", true); + + childSetAction("lod_browse", onBrowseLOD, this); + + childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this); + childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this); + + childSetCommitCallback("lod_generate", onAutoFillCommit, this); + + childSetCommitCallback("lod_mode", onLODParamCommit, this); + childSetCommitCallback("lod_error_threshold", onLODParamCommit, this); + childSetCommitCallback("lod_triangle_limit", onLODParamCommit, this); + childSetCommitCallback("build_operator", onLODParamCommit, this); + childSetCommitCallback("queue_mode", onLODParamCommit, this); + childSetCommitCallback("border_mode", onLODParamCommit, this); + childSetCommitCallback("share_tolerance", onLODParamCommit, this); + + childSetTextArg("status", "[STATUS]", getString("status_idle")); + + //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); + childSetAction("ok_btn", onUpload, this); + childDisable("ok_btn"); + + childSetAction("clear_materials", onClearMaterials, this); + + childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); + + childSetCommitCallback("upload_skin", onUploadSkinCommit, this); + childSetCommitCallback("upload_joints", onUploadJointsCommit, this); + + childSetCommitCallback("import_scale", onImportScaleCommit, this); + + childSetCommitCallback("lod_file_or_limit", refresh, this); + childSetCommitCallback("physics_load_radio", refresh, this); + //childSetCommitCallback("physics_optimize", refresh, this); + //childSetCommitCallback("physics_use_hull", refresh, this); + + childDisable("upload_skin"); + childDisable("upload_joints"); + childDisable("ok_btn"); + + mViewOptionMenuButton = getChild("options_gear_btn"); + + mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2)); + mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2)); + mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2)); + + + + mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT); + + initDecompControls(); + + LLView* preview_panel = getChild("preview_panel"); + + mPreviewRect = preview_panel->getRect(); + + mModelPreview = new LLModelPreview(512, 512, this); + mModelPreview->setPreviewTarget(16.f); + + //set callbacks for left click on line editor rows + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { + LLTextBox* text = getChild(lod_label_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + + text = getChild(lod_triangles_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + + text = getChild(lod_vertices_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + + text = getChild(lod_status_name[i]); + if (text) + { + text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i)); + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::~LLFloaterModelPreview() +{ + sInstance = NULL; + + if ( mModelPreview->containsRiggedAsset() ) + { + gAgentAvatarp->resetJointPositions(); + } + + delete mModelPreview; + + if (mGLName) + { + LLImageGL::deleteTextures(1, &mGLName ); + } + + delete mStatusLock; + mStatusLock = NULL; +} + +void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata) +{ + mViewOption[userdata.asString()] = !mViewOption[userdata.asString()]; + mModelPreview->refresh(); +} + +bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata) +{ + return mViewOption[userdata.asString()]; +} + +bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata) +{ + return !mViewOptionDisabled[userdata.asString()]; +} + +void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled) +{ + mViewOptionDisabled[option] = !enabled; +} + +void LLFloaterModelPreview::enableViewOption(const std::string& option) +{ + setViewOptionEnabled(option, true); +} + +void LLFloaterModelPreview::disableViewOption(const std::string& option) +{ + setViewOptionEnabled(option, false); +} + +void LLFloaterModelPreview::setViewOption(const std::string& option, bool value) +{ + mViewOption[option] = value; +} + +void LLFloaterModelPreview::loadModel(S32 lod) +{ + mModelPreview->mLoading = true; + + (new LLMeshFilePicker(mModelPreview, lod))->getFile(); +} + +//static +void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->calcResourceCost(); + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + fp->mModelPreview->refresh(); + fp->mModelPreview->resetPreviewTarget(); + fp->mModelPreview->clearBuffers(); +} + +//static +void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + LLComboBox* combo = (LLComboBox*) ctrl; + + which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order + + fp->mModelPreview->setPreviewLOD(which_mode); +} + +//static +void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->generateNormals(); +} + +//static +void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->genLODs(); +} + +//static +void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + fp->mModelPreview->genLODs(fp->mModelPreview->mPreviewLOD); + fp->mModelPreview->updateStatusMessages(); + fp->mModelPreview->refresh(); +} + + +//----------------------------------------------------------------------------- +// draw() +//----------------------------------------------------------------------------- +void LLFloaterModelPreview::draw() +{ + LLFloater::draw(); + LLRect r = getRect(); + + mModelPreview->update(); + + if (!mModelPreview->mLoading) + { + childSetTextArg("status", "[STATUS]", getString("status_idle")); + } + + childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); + childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); + + if (!mCurRequest.empty()) + { + LLMutexLock lock(mStatusLock); + childSetTextArg("status", "[STATUS]", mStatusMessage); + } + + U32 resource_cost = mModelPreview->mResourceCost*10; + + if (childGetValue("upload_textures").asBoolean()) + { + resource_cost += mModelPreview->mTextureSet.size()*10; + } + + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); + + if (mModelPreview) + { + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + + LLView* preview_panel = getChild("preview_panel"); + + LLRect rect = preview_panel->getRect(); + if (rect != mPreviewRect) + { + mModelPreview->refresh(); + mPreviewRect = preview_panel->getRect(); + } + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } +} + +//----------------------------------------------------------------------------- +// handleMouseDown() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (mPreviewRect.pointInRect(x, y)) + { + bringToFront( x, y ); + gFocusMgr.setMouseCapture(this); + gViewerWindow->hideCursor(); + mLastMouseX = x; + mLastMouseY = y; + return TRUE; + } + + return LLFloater::handleMouseDown(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleMouseUp() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) +{ + gFocusMgr.setMouseCapture(FALSE); + gViewerWindow->showCursor(); + return LLFloater::handleMouseUp(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleHover() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) +{ + MASK local_mask = mask & ~MASK_ALT; + + if (mModelPreview && hasMouseCapture()) + { + if (local_mask == MASK_PAN) + { + // pan here + mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); + } + else if (local_mask == MASK_ORBIT) + { + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, pitch_radians); + } + else + { + + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, 0.f); + mModelPreview->zoom(zoom_amt); + } + + + mModelPreview->refresh(); + + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); + } + + if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) + { + return LLFloater::handleHover(x, y, mask); + } + else if (local_mask == MASK_ORBIT) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); + } + else if (local_mask == MASK_PAN) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); + } + else + { + gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ + if (mPreviewRect.pointInRect(x, y) && mModelPreview) + { + mModelPreview->zoom((F32)clicks * -0.2f); + mModelPreview->refresh(); + } + + return TRUE; +} + +//static +void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) +{ + if (LLConvexDecomposition::getInstance() == NULL) + { + llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; + return; + } + + if (sInstance) + { + LLCDParam* param = (LLCDParam*) data; + std::string name(param->mName); + sInstance->mDecompParams[name] = ctrl->getValue(); + + if (name == "Simplify Method") + { + if (ctrl->getValue().asInteger() == 0) + { + sInstance->childSetVisible("Retain%", true); + sInstance->childSetVisible("Detail Scale", false); + } + else + { + sInstance->childSetVisible("Retain%", false); + sInstance->childSetVisible("Detail Scale", true); + } + } + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) +{ + LLCDStageData* stage = (LLCDStageData*) data; + + if (sInstance) + { + if (!sInstance->mCurRequest.empty()) + { + llinfos << "Decomposition request still pending." << llendl; + return; + } + + if (sInstance->mModelPreview) + { + for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i]; + DecompRequest* request = new DecompRequest(stage->mName, mdl); + sInstance->mCurRequest.insert(request); + gMeshRepo.mDecompThread->submitRequest(request); + } + } + } +} + +//static +void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata) +{ + sInstance->loadModel(LLModel::LOD_PHYSICS); +} + +//static +void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata) +{ + S32 which_mode = 3; + LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo"); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + + sInstance->mModelPreview->setPhysicsFromLOD(which_mode); +} + +//static +void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) +{ + if (sInstance) + { + for (std::set >::iterator iter = sInstance->mCurRequest.begin(); + iter != sInstance->mCurRequest.end(); ++iter) + { + DecompRequest* req = *iter; + req->mContinue = 0; + } + } +} + +void LLFloaterModelPreview::initDecompControls() +{ + LLSD key; + + childSetCommitCallback("cancel_btn", onPhysicsStageCancel, NULL); + childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL); + childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL); + + static const LLCDStageData* stage = NULL; + static S32 stage_count = 0; + + if (!stage && LLConvexDecomposition::getInstance() != NULL) + { + stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); + } + + static const LLCDParam* param = NULL; + static S32 param_count = 0; + if (!param && LLConvexDecomposition::getInstance() != NULL) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); + } + + for (S32 j = stage_count-1; j >= 0; --j) + { + LLButton* button = getChild(stage[j].mName); + if (button) + { + button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); + } + + gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; + // protected against stub by stage_count being 0 for stub above + LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); + + //llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; + //llinfos << "------------------------------------" << llendl; + + for (S32 i = 0; i < param_count; ++i) + { + if (param[i].mStage != j) + { + continue; + } + + std::string name(param[i].mName ? param[i].mName : ""); + std::string description(param[i].mDescription ? param[i].mDescription : ""); + + std::string type = "unknown"; + + llinfos << name << " - " << description << llendl; + + if (param[i].mType == LLCDParam::LLCD_FLOAT) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); + //llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; + + LLSliderCtrl* slider = getChild(name); + if (slider) + { + slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat); + slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat); + slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat); + slider->setValue(param[i].mDefault.mFloat); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + } + else if (param[i].mType == LLCDParam::LLCD_INTEGER) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + //llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; + + LLSliderCtrl* slider = getChild(name); + if (slider) + { + slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue); + slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); + slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); + slider->setValue(param[i].mDefault.mIntOrEnumValue); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + } + else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); + //llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; + + LLCheckBoxCtrl* check_box = getChild(name); + if (check_box) + { + check_box->setValue(param[i].mDefault.mBool); + check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + } + else if (param[i].mType == LLCDParam::LLCD_ENUM) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + //llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; + + { //plug into combo box + + //llinfos << "Accepted values: " << llendl; + LLComboBox* combo_box = getChild(name); + for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) + { + //llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue + // << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; + + combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, + LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); + } + combo_box->setValue(param[i].mDefault.mIntOrEnumValue); + combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + } + + //llinfos << "----" << llendl; + } + //llinfos << "-----------------------------" << llendl; + } + } + + childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this); +} + +//----------------------------------------------------------------------------- +// onMouseCaptureLost() +//----------------------------------------------------------------------------- +// static +void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) +{ + gViewerWindow->showCursor(); +} + +//----------------------------------------------------------------------------- +// LLModelLoader +//----------------------------------------------------------------------------- +LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) +{ + mJointMap["mPelvis"] = "mPelvis"; + mJointMap["mTorso"] = "mTorso"; + mJointMap["mChest"] = "mChest"; + mJointMap["mNeck"] = "mNeck"; + mJointMap["mHead"] = "mHead"; + mJointMap["mSkull"] = "mSkull"; + mJointMap["mEyeRight"] = "mEyeRight"; + mJointMap["mEyeLeft"] = "mEyeLeft"; + mJointMap["mCollarLeft"] = "mCollarLeft"; + mJointMap["mShoulderLeft"] = "mShoulderLeft"; + mJointMap["mElbowLeft"] = "mElbowLeft"; + mJointMap["mWristLeft"] = "mWristLeft"; + mJointMap["mCollarRight"] = "mCollarRight"; + mJointMap["mShoulderRight"] = "mShoulderRight"; + mJointMap["mElbowRight"] = "mElbowRight"; + mJointMap["mWristRight"] = "mWristRight"; + mJointMap["mHipRight"] = "mHipRight"; + mJointMap["mKneeRight"] = "mKneeRight"; + mJointMap["mAnkleRight"] = "mAnkleRight"; + mJointMap["mFootRight"] = "mFootRight"; + mJointMap["mToeRight"] = "mToeRight"; + mJointMap["mHipLeft"] = "mHipLeft"; + mJointMap["mKneeLeft"] = "mKneeLeft"; + mJointMap["mAnkleLeft"] = "mAnkleLeft"; + mJointMap["mFootLeft"] = "mFootLeft"; + mJointMap["mToeLeft"] = "mToeLeft"; + + mJointMap["avatar_mPelvis"] = "mPelvis"; + mJointMap["avatar_mTorso"] = "mTorso"; + mJointMap["avatar_mChest"] = "mChest"; + mJointMap["avatar_mNeck"] = "mNeck"; + mJointMap["avatar_mHead"] = "mHead"; + mJointMap["avatar_mSkull"] = "mSkull"; + mJointMap["avatar_mEyeRight"] = "mEyeRight"; + mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; + mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; + mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; + mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; + mJointMap["avatar_mWristLeft"] = "mWristLeft"; + mJointMap["avatar_mCollarRight"] = "mCollarRight"; + mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; + mJointMap["avatar_mElbowRight"] = "mElbowRight"; + mJointMap["avatar_mWristRight"] = "mWristRight"; + mJointMap["avatar_mHipRight"] = "mHipRight"; + mJointMap["avatar_mKneeRight"] = "mKneeRight"; + mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; + mJointMap["avatar_mFootRight"] = "mFootRight"; + mJointMap["avatar_mToeRight"] = "mToeRight"; + mJointMap["avatar_mHipLeft"] = "mHipLeft"; + mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; + mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; + mJointMap["avatar_mFootLeft"] = "mFootLeft"; + mJointMap["avatar_mToeLeft"] = "mToeLeft"; + + + mJointMap["hip"] = "mPelvis"; + mJointMap["abdomen"] = "mTorso"; + mJointMap["chest"] = "mChest"; + mJointMap["neck"] = "mNeck"; + mJointMap["head"] = "mHead"; + mJointMap["figureHair"] = "mSkull"; + mJointMap["lCollar"] = "mCollarLeft"; + mJointMap["lShldr"] = "mShoulderLeft"; + mJointMap["lForeArm"] = "mElbowLeft"; + mJointMap["lHand"] = "mWristLeft"; + mJointMap["rCollar"] = "mCollarRight"; + mJointMap["rShldr"] = "mShoulderRight"; + mJointMap["rForeArm"] = "mElbowRight"; + mJointMap["rHand"] = "mWristRight"; + mJointMap["rThigh"] = "mHipRight"; + mJointMap["rShin"] = "mKneeRight"; + mJointMap["rFoot"] = "mFootRight"; + mJointMap["lThigh"] = "mHipLeft"; + mJointMap["lShin"] = "mKneeLeft"; + mJointMap["lFoot"] = "mFootLeft"; +} + +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) +{ + LLVector4a box[] = + { + LLVector4a(-1, 1,-1), + LLVector4a(-1, 1, 1), + LLVector4a(-1,-1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1, 1,-1), + LLVector4a( 1, 1, 1), + LLVector4a( 1,-1,-1), + LLVector4a( 1,-1, 1), + }; + + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) + { + const LLVolumeFace& face = model->getVolumeFace(j); + + LLVector4a center; + center.setAdd(face.mExtents[0], face.mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(face.mExtents[1],face.mExtents[0]); + size.mul(0.5f); + + for (U32 i = 0; i < 8; i++) + { + LLVector4a t; + t.setMul(size, box[i]); + t.add(center); + + LLVector4a v; + + mat.affineTransform(t, v); + + if (first_transform) + { + first_transform = FALSE; + min = max = v; + } + else + { + update_min_max(min, max, v); + } + } + } +} + +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) +{ + LLVector4a mina, maxa; + LLMatrix4a mata; + + mata.loadu(mat); + mina.load3(min.mV); + maxa.load3(max.mV); + + stretch_extents(model, mata, mina, maxa, first_transform); + + min.set(mina.getF32ptr()); + max.set(maxa.getF32ptr()); +} + +void LLModelLoader::run() +{ + DAE dae; + domCOLLADA* dom = dae.open(mFilename); + + if (dom) + { + daeDatabase* db = dae.getDatabase(); + + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + + daeDocument* doc = dae.getDoc(mFilename); + if (!doc) + { + llwarns << "can't find internal doc" << llendl; + return; + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + llwarns << "document has no root" << llendl; + return; + } + + //get unit scale + mTransform.setIdentity(); + + domAsset::domUnit* unit = daeSafeCast(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + + if (unit) + { + F32 meter = unit->getMeter(); + mTransform.mMatrix[0][0] = meter; + mTransform.mMatrix[1][1] = meter; + mTransform.mMatrix[2][2] = meter; + } + + //get up axis rotation + LLMatrix4 rotation; + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Y_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + } + + rotation *= mTransform; + mTransform = rotation; + + + for (daeInt idx = 0; idx < count; ++idx) + { //build map of domEntities to LLModel + domMesh* mesh = NULL; + db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + + if (mesh) + { + LLPointer model = LLModel::loadModelFromDomMesh(mesh); + + if (model.notNull() && validate_model(model)) + { + mModelList.push_back(model); + mModel[mesh] = model; + } + } + } + + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); + for (daeInt idx = 0; idx < count; ++idx) + { //add skinned meshes as instances + domSkin* skin = NULL; + db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); + + if (skin) + { + domGeometry* geom = daeSafeCast(skin->getSource().getElement()); + + if (geom) + { + domMesh* mesh = geom->getMesh(); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 normalized_transformation; + normalized_transformation.setTranslation(mesh_translation_vector); + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= normalized_transformation; + normalized_transformation = mesh_scale; + + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); + inv_mat = inv_mat.inverse(); + LLMatrix4 inverse_normalized_transformation(inv_mat.m); + + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); + + if (bind_mat) + { //get bind shape matrix + domFloat4x4& dom_value = bind_mat->getValue(); + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + LLMatrix4 trans = normalized_transformation; + trans *= model->mBindShapeMatrix; + model->mBindShapeMatrix = trans; + + } + + + //The joint transfom map that we'll populate below + std::map jointTransforms; + jointTransforms.clear(); + + //Some collada setup for accessing the skeleton + daeElement* pElement = 0; + dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); + + //Try to get at the skeletal instance controller + domInstance_controller::domSkeleton* pSkeleton = daeSafeCast( pElement ); + bool missingSkeletonOrScene = false; + + //If no skeleton, do a breadth-first search to get at specific joints + if ( !pSkeleton ) + { + daeElement* pScene = root->getDescendant("visual_scene"); + if ( !pScene ) + { + llwarns<<"No visual scene - unable to parse bone offsets "< > children = pScene->getChildren(); + S32 childCount = children.getCount(); + + //Process any children that are joints + //Not all children are joints, some code be ambient lights, cameras, geometry etc.. + for (S32 i = 0; i < childCount; ++i) + { + domNode* pNode = daeSafeCast(children[i]); + if ( isNodeAJoint( pNode ) ) + { + processJointNode( pNode, jointTransforms ); + } + } + } + } + else + //Has Skeleton + { + //Get the root node of the skeleton + daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); + if ( pSkeletonRootNode ) + { + //Once we have the root node - start acccessing it's joint components + const int jointCnt = mJointMap.size(); + std::map :: const_iterator jointIt = mJointMap.begin(); + + //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. + for ( int i=0; i( resolver.getElement() ); + if ( pJoint ) + { + //Pull out the translate id and store it in the jointTranslations map + daeSIDResolver jointResolver( pJoint, "./translate" ); + domTranslate* pTranslate = daeSafeCast( jointResolver.getElement() ); + + LLMatrix4 workingTransform; + + //Translation via SID + if ( pTranslate ) + { + extractTranslation( pTranslate, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); + if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) + { + llwarns<< "The found element is not a translate node" < :: const_iterator jointIt = mJointMap.begin(); + for ( int i=0; igetJoint( lookingForJoint ); + if ( pJoint ) + { + pJoint->storeCurrentXform( jointTransform.getTranslation() ); + } + else + { + //Most likely an error in the asset. + llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; + } + //Reposition the avatars pelvis (avPos+offset) + //if ( lookingForJoint == "mPelvis" ) + //{ + // const LLVector3& pos = gAgentAvatarp->getCharacterPosition(); + // gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() ); + // gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() ); + //} + } + } + } //missingSkeletonOrScene + + domSkin::domJoints* joints = skin->getJoints(); + + domInputLocal_Array& joint_input = joints->getInput_array(); + + for (size_t i = 0; i < joint_input.getCount(); ++i) + { + domInputLocal* input = joint_input.get(i); + xsNMTOKEN semantic = input->getSemantic(); + + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) + { //found joint source, fill model->mJointMap and model->mJointList + daeElement* elem = input->getSource().getElement(); + + domSource* source = daeSafeCast(elem); + if (source) + { + + + domName_array* names_source = source->getName_array(); + + if (names_source) + { + domListOfNames &names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j)); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + else + { + domIDREF_array* names_source = source->getIDREF_array(); + if (names_source) + { + xsIDREFS& names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j).getID()); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + } + } + } + else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) + { //found inv_bind_matrix array, fill model->mInvBindMatrix + domSource* source = daeSafeCast(input->getSource().getElement()); + if (source) + { + domFloat_array* t = source->getFloat_array(); + if (t) + { + domListOfFloats& transform = t->getValue(); + S32 count = transform.getCount()/16; + + for (S32 k = 0; k < count; ++k) + { + LLMatrix4 mat; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + mat.mMatrix[i][j] = transform[k*16 + i + j*4]; + } + } + + model->mInvBindMatrix.push_back(mat); + } + } + } + } + } + + //We need to construct the alternate bind matrix (which contains the new joint positions) + //in the same order as they were stored in the joint buffer. The joints associated + //with the skeleton are not stored in the same order as they are in the exported joint buffer. + //This remaps the skeletal joints to be in the same order as the joints stored in the model. + std::vector :: const_iterator jointIt = model->mJointList.begin(); + const int jointCnt = model->mJointList.size(); + for ( int i=0; imInvBindMatrix[i]; + newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); + model->mAlternateBindMatrix.push_back( newInverse ); + } + else + { + llwarns<<"Possibly misnamed/missing joint [" <getVertices(); + if (verts) + { + domInputLocal_Array& inputs = verts->getInput_array(); + for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) + { + domSource* pos_source = daeSafeCast(inputs[i]->getSource().getElement()); + if (pos_source) + { + domFloat_array* pos_array = pos_source->getFloat_array(); + if (pos_array) + { + domListOfFloats& pos = pos_array->getValue(); + + for (size_t j = 0; j < pos.getCount(); j += 3) + { + if (pos.getCount() <= j+2) + { + llerrs << "WTF?" << llendl; + } + + LLVector3 v(pos[j], pos[j+1], pos[j+2]); + + //transform from COLLADA space to volume space + v = v * inverse_normalized_transformation; + + model->mPosition.push_back(v); + } + } + } + } + } + } + + //grab skin weights array + domSkin::domVertex_weights* weights = skin->getVertex_weights(); + if (weights) + { + domInputLocalOffset_Array& inputs = weights->getInput_array(); + domFloat_array* vertex_weights = NULL; + for (size_t i = 0; i < inputs.getCount(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) + { + domSource* weight_source = daeSafeCast(inputs[i]->getSource().getElement()); + if (weight_source) + { + vertex_weights = weight_source->getFloat_array(); + } + } + } + + if (vertex_weights) + { + domListOfFloats& w = vertex_weights->getValue(); + domListOfUInts& vcount = weights->getVcount()->getValue(); + domListOfInts& v = weights->getV()->getValue(); + + U32 c_idx = 0; + for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) + { //for each vertex + daeUInt count = vcount[vc_idx]; + + //create list of weights that influence this vertex + LLModel::weight_list weight_list; + + for (daeUInt i = 0; i < count; ++i) + { //for each weight + daeInt joint_idx = v[c_idx++]; + daeInt weight_idx = v[c_idx++]; + + if (joint_idx == -1) + { + //ignore bindings to bind_shape_matrix + continue; + } + + F32 weight_value = w[weight_idx]; + + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); + } + + //sort by joint weight + std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + + std::vector wght; + + F32 total = 0.f; + + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) + { //take up to 4 most significant weights + if (weight_list[i].mWeight > 0.f) + { + wght.push_back( weight_list[i] ); + total += weight_list[i].mWeight; + } + } + + F32 scale = 1.f/total; + if (scale != 1.f) + { //normalize weights + for (U32 i = 0; i < wght.size(); ++i) + { + wght[i].mWeight *= scale; + } + } + + model->mSkinWeights[model->mPosition[vc_idx]] = wght; + } + + //add instance to scene for this model + + LLMatrix4 transform; + std::vector materials; + materials.resize(model->getNumVolumeFaces()); + mScene[transform].push_back(LLModelInstance(model, transform, materials)); + stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + } + } + } + + daeElement* scene = root->getDescendant("visual_scene"); + + if (!scene) + { + llwarns << "document has no visual_scene" << llendl; + setLoadState( ERROR_PARSING ); + return; + } + + processElement(scene); + + doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod)); + } +} + +bool LLModelLoader::isNodeAJoint( domNode* pNode ) +{ + if ( pNode->getName() == NULL) + { + return false; + } + + if ( mJointMap.find( pNode->getName() ) != mJointMap.end() ) + { + return true; + } + + return false; +} + +void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) +{ + domFloat3 jointTrans = pTranslate->getValue(); + LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); + transform.setTranslation( singleJointTranslation ); +} + +void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) +{ + domTranslate* pTranslateChild = dynamic_cast( pTranslateElement ); + domFloat3 translateChild = pTranslateChild->getValue(); + LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); + transform.setTranslation( singleJointTranslation ); +} + +void LLModelLoader::processJointNode( domNode* pNode, std::map& jointTransforms ) +{ + if (pNode->getName() == NULL) + { + llwarns << "nameless node, can't process" << llendl; + return; + } + + //llwarns<<"ProcessJointNode# Node:" <getName()<( jointResolver.getElement() ); + + //Translation via SID was successful + if ( pTranslate ) + { + extractTranslation( pTranslate, workingTransform ); + } + else + { + //Translation via child from element + daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); + if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() ) + { + llwarns<< "The found element is not a translate node" <getName() ] = workingTransform; + + //2. handle the nodes children + + //Gather and handle the incoming nodes children + daeTArray< daeSmartRef > childOfChild = pNode->getChildren(); + S32 childOfChildCount = childOfChild.getCount(); + + for (S32 i = 0; i < childOfChildCount; ++i) + { + domNode* pChildNode = daeSafeCast( childOfChild[i] ); + if ( pChildNode ) + { + processJointNode( pChildNode, jointTransforms ); + } + } +} + +daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) +{ + daeElement* pChildOfElement = pElement->getChild( name.c_str() ); + if ( pChildOfElement ) + { + return pChildOfElement; + } + llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl; + return NULL; +} + +void LLModelLoader::processElement(daeElement* element) +{ + LLMatrix4 saved_transform = mTransform; + + domTranslate* translate = daeSafeCast(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + translation *= mTransform; + mTransform = translation; + } + + domRotate* rotate = daeSafeCast(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + rotation *= mTransform; + mTransform = rotation; + } + + domScale* scale = daeSafeCast(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + LLMatrix4 scaling; + scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + scaling *= mTransform; + mTransform = scaling; + } + + domMatrix* matrix = daeSafeCast(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + matrix_transform *= mTransform; + mTransform = matrix_transform; + } + + domInstance_geometry* instance_geo = daeSafeCast(element); + if (instance_geo) + { + domGeometry* geo = daeSafeCast(instance_geo->getUrl().getElement()); + if (geo) + { + domMesh* mesh = daeSafeCast(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLMatrix4 transformation = mTransform; + + std::vector materials = getMaterials(model, instance_geo); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); + + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + + domInstance_node* instance_node = daeSafeCast(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + processElement(instance); + } + } + + //process children + daeTArray< daeSmartRef > children = element->getChildren(); + for (S32 i = 0; i < children.getCount(); i++) + { + processElement(children[i]); + } + + domNode* node = daeSafeCast(element); + if (node) + { //this element was a node, restore transform before processiing siblings + mTransform = saved_transform; + } +} + +std::vector LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::vector materials; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLImportMaterial import_material; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef > inst_materials = technique->getChildrenByType(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + import_material = profileToMaterial(profile); + } + } + } + } + } + + materials.push_back(import_material); + } + + return materials; +} + +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) +{ + LLImportMaterial mat; + mat.mFullbright = FALSE; + + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > i) + { + domImage* image = daeSafeCast(init_from[i]->getValue().getElement()); + if (image) + { + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (init) + { + std::string filename = cdom::uriToNativePath(init->getValue().str()); + + mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); + mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); + + mat.mDiffuseMap->forceToSaveRawImage(); + mat.mDiffuseMapFilename = filename; + mat.mDiffuseMapLabel = getElementLabel(material); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + mat.mDiffuseColor = value; + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + mat.mFullbright = TRUE; + } + } + + return mat; +} + +// try to get a decent label for this element +std::string LLModelLoader::getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 LLModelLoader::getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +//----------------------------------------------------------------------------- +// LLModelPreview +//----------------------------------------------------------------------------- + +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) +: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) +{ + mNeedsUpdate = TRUE; + mCameraDistance = 0.f; + mCameraYaw = 0.f; + mCameraPitch = 0.f; + mCameraZoom = 1.f; + mTextureName = 0; + mPreviewLOD = 0; + mModelLoader = NULL; + mMaxTriangleLimit = 0; + mDirty = false; + mGenLOD = false; + mLoading = false; + mGroup = 0; + mBuildShareTolerance = 0.f; + mBuildQueueMode = GLOD_QUEUE_GREEDY; + mBuildBorderMode = GLOD_BORDER_UNLOCK; + mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; + + mFMP = fmp; + + glodInit(); +} + +LLModelPreview::~LLModelPreview() +{ + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + //*HACK : *TODO : turn this back on when we understand why this crashes + //glodShutdown(); +} + +U32 LLModelPreview::calcResourceCost() +{ + assert_main_thread(); + + rebuildUploadData(); + + if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING ) + { + mFMP->childEnable("ok_btn"); + } + + U32 cost = 0; + std::set accounted; + U32 num_points = 0; + U32 num_hulls = 0; + + F32 debug_scale = mFMP->childGetValue("import_scale").asReal(); + + F32 streaming_cost = 0.f; + for (U32 i = 0; i < mUploadData.size(); ++i) + { + LLModelInstance& instance = mUploadData[i]; + + if (accounted.find(instance.mModel) == accounted.end()) + { + accounted.insert(instance.mModel); + + LLModel::convex_hull_decomposition& decomp = + instance.mLOD[LLModel::LOD_PHYSICS] ? + instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : + instance.mModel->mConvexHullDecomp; + + LLSD ret = LLModel::writeModel( + "", + instance.mLOD[4], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], + instance.mLOD[0], + decomp, + mFMP->childGetValue("upload_skin").asBoolean(), + mFMP->childGetValue("upload_joints").asBoolean(), + TRUE); + cost += gMeshRepo.calcResourceCost(ret); + + num_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + num_points += decomp[i].size(); + } + + //calculate streaming cost + LLMatrix4 transformation = instance.mTransform; + + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + F32 radius = scale.length()*debug_scale; + + streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); + } + } + + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); + mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); + F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f; + mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); + mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); + mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); + + updateStatusMessages(); + + return cost; +} + +void LLModelPreview::rebuildUploadData() +{ + assert_main_thread(); + + mUploadData.clear(); + mTextureSet.clear(); + + //fill uploaddata instance vectors from scene data + + std::string requested_name = mFMP->getChild("description_form")->getValue().asString(); + + + LLSpinCtrl* scale_spinner = mFMP->getChild("import_scale"); + + if (!scale_spinner) + { + llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl; + } + + F32 scale = scale_spinner->getValue().asReal(); + + LLMatrix4 scale_mat; + scale_mat.initScale(LLVector3(scale, scale, scale)); + + F32 max_scale = 0.f; + + if ( mBaseScene.size() > 0 ) + { + mFMP->childEnable("ok_btn"); + } + + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + { //for each transform in scene + LLMatrix4 mat = iter->first; + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * mat; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + + max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); + + mat *= scale_mat; + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with said transform applied + LLModelInstance instance = *model_iter; + + LLModel* base_model = instance.mModel; + if (base_model) + { + base_model->mRequestedLabel = requested_name; + } + + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) + { + break; + } + } + + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { //fill LOD slots based on reference model index + if (!mModel[i].empty()) + { + instance.mLOD[i] = mModel[i][idx]; + } + else + { + instance.mLOD[i] = NULL; + } + } + + instance.mTransform = mat; + mUploadData.push_back(instance); + } + } + + F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; + + scale_spinner->setMaxValue(max_import_scale); + + if (max_import_scale < scale) + { + scale_spinner->setValue(max_import_scale); + } + +} + + +void LLModelPreview::clearModel(S32 lod) +{ + if (lod < 0 || lod > LLModel::LOD_PHYSICS) + { + return; + } + + mVertexBuffer[lod].clear(); + mModel[lod].clear(); + mScene[lod].clear(); +} + +void LLModelPreview::loadModel(std::string filename, S32 lod) +{ + assert_main_thread(); + + LLMutexLock lock(this); + + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + if (filename.empty()) + { + if (mBaseModel.empty()) + { + // this is the initial file picking. Close the whole floater + // if we don't have a base model to show for high LOD. + mFMP->closeFloater(false); + } + + mLoading = false; + return; + } + + mLODFile[lod] = filename; + + if (lod == LLModel::LOD_HIGH) + { + clearGLODGroup(); + } + + mModelLoader = new LLModelLoader(filename, lod, this); + + mModelLoader->start(); + + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); + + setPreviewLOD(lod); + + if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ) + { + mFMP->childDisable("ok_btn"); + } + + if (lod == mPreviewLOD) + { + mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); + } + else if (lod == LLModel::LOD_PHYSICS) + { + mFMP->childSetText("physics_file", mLODFile[lod]); + } + + mFMP->openFloater(); +} + +void LLModelPreview::setPhysicsFromLOD(S32 lod) +{ + assert_main_thread(); + + if (lod >= 0 && lod <= 3) + { + mModel[LLModel::LOD_PHYSICS] = mModel[lod]; + mScene[LLModel::LOD_PHYSICS] = mScene[lod]; + mLODFile[LLModel::LOD_PHYSICS].clear(); + mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]); + mVertexBuffer[LLModel::LOD_PHYSICS].clear(); + rebuildUploadData(); + refresh(); + updateStatusMessages(); + } +} + +void LLModelPreview::clearIncompatible(S32 lod) +{ + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { //clear out any entries that aren't compatible with this model + if (i != lod) + { + if (mModel[i].size() != mModel[lod].size()) + { + mModel[i].clear(); + mScene[i].clear(); + mVertexBuffer[i].clear(); + + if (i == LLModel::LOD_HIGH) + { + mBaseModel = mModel[lod]; + clearGLODGroup(); + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + } + } + } +} + +void LLModelPreview::clearGLODGroup() +{ + if (mGroup) + { + for (std::map, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + { + glodDeleteObject(iter->second); + stop_gloderror(); + } + mObject.clear(); + + glodDeleteGroup(mGroup); + stop_gloderror(); + mGroup = 0; + } +} + +void LLModelPreview::loadModelCallback(S32 lod) +{ + assert_main_thread(); + + LLMutexLock lock(this); + if (!mModelLoader) + { + return; + } + + mModel[lod] = mModelLoader->mModelList; + mScene[lod] = mModelLoader->mScene; + mVertexBuffer[lod].clear(); + + if (lod == LLModel::LOD_PHYSICS) + { + mPhysicsMesh.clear(); + } + + setPreviewLOD(lod); + + + if (lod == LLModel::LOD_HIGH) + { //save a copy of the highest LOD for automatic LOD manipulation + if (mBaseModel.empty()) + { //first time we've loaded a model, auto-gen LoD + mGenLOD = true; + } + + mBaseModel = mModel[lod]; + clearGLODGroup(); + + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + + clearIncompatible(lod); + + mDirty = true; + + if (lod == LLModel::LOD_HIGH) + { + resetPreviewTarget(); + } + + mLoading = false; + refresh(); +} + +void LLModelPreview::resetPreviewTarget() +{ + mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; + mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); +} + +void LLModelPreview::generateNormals() +{ + assert_main_thread(); + + S32 which_lod = mPreviewLOD; + + + if (which_lod > 4 || which_lod < 0 || + mModel[which_lod].empty()) + { + return; + } + + F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); + + angle_cutoff *= DEG_TO_RAD; + + if (which_lod == 3 && !mBaseModel.empty()) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + (*iter)->generateNormals(angle_cutoff); + } + + mVertexBuffer[5].clear(); + } + + for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) + { + (*iter)->generateNormals(angle_cutoff); + } + + mVertexBuffer[which_lod].clear(); + refresh(); + +} + +void LLModelPreview::consolidate() +{ + std::map > composite; + + LLMatrix4 identity; + + //bake out each node in current scene to composite + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + LLMatrix4 mat = iter->first; + glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); + LLMatrix4 norm_mat(inv_trans.m); + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + if (!validate_model(source)) + { + llerrs << "Invalid model found!" << llendl; + } + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + const LLVolumeFace& src_face = source->getVolumeFace(i); + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //get model in composite that is composite for this material + LLModel* model = NULL; + + if (composite.find(source_material) != composite.end()) + { + model = composite[source_material].rbegin()->mModel; + if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) + { + model = NULL; + } + } + + if (model == NULL) + { //no model found, make new model + std::vector materials; + materials.push_back(source_material); + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + model = new LLModel(volume_params, 0.f); + model->mLabel = source->mLabel; + model->setNumVolumeFaces(0); + composite[source_material].push_back(LLModelInstance(model, identity, materials)); + } + + model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); + } + } + } + + + //condense composite into as few LLModel instances as possible + LLModelLoader::model_list new_model; + std::vector instance_list; + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + std::vector empty_material; + LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + + BOOL first_transform = TRUE; + + LLModelLoader::scene new_scene; + LLVector3 min,max; + + for (std::map >::iterator iter = composite.begin(); + iter != composite.end(); + ++iter) + { + std::map >::iterator next_iter = iter; ++next_iter; + + for (std::vector::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + LLModel* source = instance_iter->mModel; + + if (instance_iter->mMaterial.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->getNumVolumeFaces() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->mMaterialList.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + cur_instance.mModel->addFace(source->getVolumeFace(0)); + cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); + cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); + + BOOL last_model = FALSE; + + std::vector::iterator next_instance = instance_iter; ++next_instance; + + if (next_iter == composite.end() && + next_instance == iter->second.end()) + { + last_model = TRUE; + } + + if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) + { + cur_instance.mModel->mLabel = source->mLabel; + + cur_instance.mModel->optimizeVolumeFaces(); + cur_instance.mModel->normalizeVolumeFaces(); + + if (!validate_model(cur_instance.mModel)) + { + llerrs << "Invalid model detected." << llendl; + } + + new_model.push_back(cur_instance.mModel); + + LLMatrix4 transformation = LLMatrix4(); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + cur_instance.mTransform = transformation; + + new_scene[transformation].push_back(cur_instance); + stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); + + if (!last_model) + { + cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + } + } + } + } + + mScene[mPreviewLOD] = new_scene; + mModel[mPreviewLOD] = new_model; + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = new_scene; + mBaseModel = new_model; + clearGLODGroup(); + mVertexBuffer[5].clear(); + } + + mPreviewTarget = (min+max)*0.5f; + mPreviewScale = (max-min)*0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); + + clearIncompatible(mPreviewLOD); + + mResourceCost = calcResourceCost(); + refresh(); +} + +void LLModelPreview::clearMaterials() +{ + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //clear material info + source_material.mDiffuseColor = LLColor4(1,1,1,1); + source_material.mDiffuseMap = NULL; + source_material.mDiffuseMapFilename.clear(); + source_material.mDiffuseMapLabel.clear(); + source_material.mFullbright = false; + } + } + } + + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = mScene[mPreviewLOD]; + mBaseModel = mModel[mPreviewLOD]; + clearGLODGroup(); + mVertexBuffer[5].clear(); + } + + mResourceCost = calcResourceCost(); + refresh(); +} + +bool LLModelPreview::containsRiggedAsset( void ) +{ + //loop through the models and determine if any of them contained a rigged asset, and if so + //return true. + //This is used to cleanup the joint positions after a preview. + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* pModel = *iter; + if ( pModel->mAlternateBindMatrix.size() > 0 ) + { + return true; + } + } + return false; +} +void LLModelPreview::genLODs(S32 which_lod, U32 decimation) +{ + if (mBaseModel.empty()) + { + return; + } + + if (which_lod == LLModel::LOD_PHYSICS) + { //clear physics mesh map + mPhysicsMesh.clear(); + } + + LLVertexBuffer::unbind(); + + stop_gloderror(); + static U32 cur_name = 1; + + S32 limit = -1; + + U32 triangle_count = 0; + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* mdl = *iter; + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + triangle_count += mdl->getVolumeFace(i).mNumIndices/3; + } + } + + U32 base_triangle_count = triangle_count; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + U32 lod_mode = 0; + + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } + + F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal(); + + if (lod_mode == 0) + { + lod_mode = GLOD_TRIANGLE_BUDGET; + if (which_lod != -1) + { + limit = mFMP->childGetValue("lod_triangle_limit").asInteger(); + } + } + else + { + lod_mode = GLOD_ERROR_THRESHOLD; + } + + U32 build_operator = 0; + + iface = mFMP->childGetSelectionInterface("build_operator"); + if (iface) + { + build_operator = iface->getFirstSelectedIndex(); + } + + if (build_operator == 0) + { + build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; + } + else + { + build_operator = GLOD_OPERATOR_EDGE_COLLAPSE; + } + + U32 queue_mode=0; + iface = mFMP->childGetSelectionInterface("queue_mode"); + if (iface) + { + queue_mode = iface->getFirstSelectedIndex(); + } + + if (queue_mode == 0) + { + queue_mode = GLOD_QUEUE_GREEDY; + } + else if (queue_mode == 1) + { + queue_mode = GLOD_QUEUE_LAZY; + } + else + { + queue_mode = GLOD_QUEUE_INDEPENDENT; + } + + U32 border_mode = 0; + + iface = mFMP->childGetSelectionInterface("border_mode"); + if (iface) + { + border_mode = iface->getFirstSelectedIndex(); + } + + if (border_mode == 0) + { + border_mode = GLOD_BORDER_UNLOCK; + } + else + { + border_mode = GLOD_BORDER_LOCK; + } + + bool object_dirty = false; + if (border_mode != mBuildBorderMode) + { + mBuildBorderMode = border_mode; + object_dirty = true; + } + + if (queue_mode != mBuildQueueMode) + { + mBuildQueueMode = queue_mode; + object_dirty = true; + } + + if (build_operator != mBuildOperator) + { + mBuildOperator = build_operator; + object_dirty = true; + } + + F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal(); + if (share_tolerance != mBuildShareTolerance) + { + mBuildShareTolerance = share_tolerance; + object_dirty = true; + } + + if (mGroup == 0) + { + object_dirty = true; + mGroup = cur_name++; + glodNewGroup(mGroup); + } + + if (object_dirty) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { //build GLOD objects for each model in base model list + LLModel* mdl = *iter; + + if (mObject[mdl] != 0) + { + glodDeleteObject(mObject[mdl]); + } + + mObject[mdl] = cur_name++; + + glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); + stop_gloderror(); + + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) + { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation + mVertexBuffer[5].clear(); + } + + if (mVertexBuffer[5].empty()) + { + genBuffers(5, false); + } + + U32 tri_count = 0; + for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) + { + mVertexBuffer[5][mdl][i]->setBuffer(type_mask); + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); + if (num_indices > 2) + { + glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); + } + tri_count += num_indices/3; + stop_gloderror(); + } + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator); + stop_gloderror(); + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode); + stop_gloderror(); + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode); + stop_gloderror(); + + glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance); + stop_gloderror(); + + glodBuildObject(mObject[mdl]); + stop_gloderror(); + } + } + + + S32 start = LLModel::LOD_HIGH; + S32 end = 0; + + if (which_lod != -1) + { + start = end = which_lod; + } + + mMaxTriangleLimit = base_triangle_count; + + for (S32 lod = start; lod >= end; --lod) + { + if (which_lod == -1) + { + if (lod < start) + { + triangle_count /= decimation; + } + } + else + { + triangle_count = limit; + } + + mModel[lod].clear(); + mModel[lod].resize(mBaseModel.size()); + mVertexBuffer[lod].clear(); + + U32 actual_tris = 0; + U32 actual_verts = 0; + U32 submeshes = 0; + + glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); + stop_gloderror(); + + glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + + glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count); + stop_gloderror(); + + glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); + stop_gloderror(); + + glodAdaptGroup(mGroup); + stop_gloderror(); + + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) + { + LLModel* base = mBaseModel[mdl_idx]; + + GLint patch_count = 0; + glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + + GLint* sizes = new GLint[patch_count*2]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); + stop_gloderror(); + + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); + + LLModel* target_model = mModel[lod][mdl_idx]; + + for (GLint i = 0; i < patch_count; ++i) + { + LLPointer buff = new LLVertexBuffer(type_mask, 0); + + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) + { + buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); + buff->setBuffer(type_mask); + glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + stop_gloderror(); + } + else + { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + memset(buff->getMappedData(), 0, buff->getSize()); + memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); + } + + buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + + LLStrider pos; + LLStrider norm; + LLStrider tc; + LLStrider index; + + buff->getVertexStrider(pos); + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + buff->getIndexStrider(index); + + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); + actual_tris += buff->getNumIndices()/3; + actual_verts += buff->getNumVerts(); + ++submeshes; + + if (!validate_face(target_model->getVolumeFace(names[i]))) + { + llerrs << "Invalid face generated during LOD generation." << llendl; + } + } + + //blind copy skin weights and just take closest skin weight to point on + //decimated mesh for now (auto-generating LODs with skin weights is still a bit + //of an open problem). + target_model->mPosition = base->mPosition; + target_model->mSkinWeights = base->mSkinWeights; + target_model->mJointMap = base->mJointMap; + target_model->mJointList = base->mJointList; + target_model->mInvBindMatrix = base->mInvBindMatrix; + target_model->mBindShapeMatrix = base->mBindShapeMatrix; + target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; + //copy material list + target_model->mMaterialList = base->mMaterialList; + + if (!validate_model(target_model)) + { + llerrs << "Invalid model generated when creating LODs" << llendl; + } + + delete [] sizes; + delete [] names; + } + + //rebuild scene based on mBaseScene + mScene[lod].clear(); + mScene[lod] = mBaseScene; + + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + LLModel* mdl = mBaseModel[i]; + LLModel* target = mModel[lod][i]; + if (target) + { + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) + { + for (U32 j = 0; j < iter->second.size(); ++j) + { + if (iter->second[j].mModel == mdl) + { + iter->second[j].mModel = target; + } + } + } + } + } + } + + mResourceCost = calcResourceCost(); + + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) + { //build physics scene + mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; + mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; + + for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); + } + }*/ +} + +void LLModelPreview::updateStatusMessages() +{ + assert_main_thread(); + + //triangle/vertex/submesh count for each mesh asset for each lod + std::vector tris[LLModel::NUM_LODS]; + std::vector verts[LLModel::NUM_LODS]; + std::vector submeshes[LLModel::NUM_LODS]; + + //total triangle/vertex/submesh count for each lod + S32 total_tris[LLModel::NUM_LODS]; + S32 total_verts[LLModel::NUM_LODS]; + S32 total_submeshes[LLModel::NUM_LODS]; + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + //initialize total for this lod to 0 + total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + + for (U32 i = 0; i < mModel[lod].size(); ++i) + { //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } + + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; + + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } + } + + if (mMaxTriangleLimit == 0) + { + mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; + } + + + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); + + std::string mesh_status_na = mFMP->getString("mesh_status_na"); + + S32 upload_status[LLModel::LOD_HIGH+1]; + + bool upload_ok = true; + + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) + { + upload_status[lod] = 0; + + std::string message = "mesh_status_good"; + + if (total_tris[lod] > 0) + { + mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod])); + mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod])); + } + else + { + if (lod == LLModel::LOD_HIGH) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + else + { + for (S32 i = lod-1; i >= 0; --i) + { + if (total_tris[i] > 0) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + } + } + + mFMP->childSetText(lod_triangles_name[lod], mesh_status_na); + mFMP->childSetText(lod_vertices_name[lod], mesh_status_na); + } + + const U32 lod_high = LLModel::LOD_HIGH; + + if (lod != lod_high) + { + if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) + { //number of submeshes is different + message = "mesh_status_submesh_mismatch"; + upload_status[lod] = 2; + } + else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) + { //number of meshes is different + message = "mesh_status_mesh_mismatch"; + upload_status[lod] = 2; + } + else if (!verts[lod].empty()) + { + for (U32 i = 0; i < verts[lod].size(); ++i) + { + S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0; + + if (max_verts > 0) + { + if (verts[lod][i] > max_verts) + { //too many vertices in this lod + message = "mesh_status_too_many_vertices"; + upload_status[lod] = 2; + } + } + } + } + } + + LLIconCtrl* icon = mFMP->getChild(lod_icon_name[lod]); + LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); + icon->setVisible(true); + icon->setImage(img); + + if (upload_status[lod] >= 2) + { + upload_ok = false; + } + + if (lod == mPreviewLOD) + { + mFMP->childSetText("lod_status_message_text", mFMP->getString(message)); + icon = mFMP->getChild("lod_status_message_icon"); + icon->setImage(img); + } + } + + bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false; + + if ( upload_ok && !errorStateFromLoader ) + { + mFMP->childEnable("ok_btn"); + } + else + { + mFMP->childDisable("ok_btn"); + } + + //add up physics triangles etc + S32 start = 0; + S32 end = mModel[LLModel::LOD_PHYSICS].size(); + + S32 phys_tris = 0; + S32 phys_hulls = 0; + S32 phys_points = 0; + + for (S32 i = start; i < end; ++i) + { //add up hulls and points and triangles for selected mesh(es) + LLModel* model = mModel[LLModel::LOD_PHYSICS][i]; + S32 cur_submeshes = model->getNumVolumeFaces(); + + LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp; + + if (!decomp.empty()) + { + phys_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + phys_points += decomp[i].size(); + } + } + else + { //choose physics shape OR decomposition, can't use both + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + phys_tris += face.mNumIndices/3; + } + } + } + + if (phys_tris > 0) + { + mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris)); + } + else + { + mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na); + } + + if (phys_hulls > 0) + { + mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls)); + mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points)); + } + else + { + mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na); + mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na); + } + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + if (phys_tris > 0 || phys_hulls > 0) + { + if (!fmp->isViewOptionEnabled("show_physics")) + { + fmp->enableViewOption("show_physics"); + fmp->setViewOption("show_physics", true); + } + } + else + { + fmp->disableViewOption("show_physics"); + fmp->setViewOption("show_physics", false); + } + + //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean(); + + //fmp->childSetEnabled("physics_optimize", !use_hull); + + bool enable = phys_tris > 0 || phys_hulls > 0; + //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); + + //enable/disable "analysis" UI + LLPanel* panel = fmp->getChild("physics analysis"); + LLView* child = panel->getFirstChild(); + while (child) + { + child->setEnabled(enable); + child = panel->findNextSibling(child); + } + + enable = phys_hulls > 0; + //enable/disable "simplification" UI + panel = fmp->getChild("physics simplification"); + child = panel->getFirstChild(); + while (child) + { + child->setEnabled(enable); + child = panel->findNextSibling(child); + } + } + + const char* lod_controls[] = + { + "lod_mode", + "lod_triangle_limit", + "lod_error_tolerance", + "build_operator_text", + "queue_mode_text", + "border_mode_text", + "share_tolerance_text", + "build_operator", + "queue_mode", + "border_mode", + "share_tolerance" + }; + const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*); + + const char* file_controls[] = + { + "lod_browse", + "lod_file" + }; + const U32 num_file_controls = sizeof(file_controls)/sizeof(char*); + + if (fmp) + { + //enable/disable controls based on radio groups + if (mFMP->childGetValue("lod_from_file").asBoolean()) + { + fmp->mLODMode[mPreviewLOD] = 0; + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childEnable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childDisable(lod_controls[i]); + } + } + else if (mFMP->childGetValue("lod_none").asBoolean()) + { + fmp->mLODMode[mPreviewLOD] = 2; + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childDisable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childDisable(lod_controls[i]); + } + + if (!mModel[mPreviewLOD].empty()) + { + mModel[mPreviewLOD].clear(); + mScene[mPreviewLOD].clear(); + mVertexBuffer[mPreviewLOD].clear(); + + //this can cause phasing issues with the UI, so reenter this function and return + updateStatusMessages(); + return; + } + } + else + { // auto generate, also the default case for wizard which has no radio selection + fmp->mLODMode[mPreviewLOD] = 1; + + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childDisable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childEnable(lod_controls[i]); + } + + //if (threshold) + { + U32 lod_mode = 0; + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } + + LLSpinCtrl* threshold = mFMP->getChild("lod_error_threshold"); + LLSpinCtrl* limit = mFMP->getChild("lod_triangle_limit"); + + limit->setMaxValue(mMaxTriangleLimit); + limit->setValue(total_tris[mPreviewLOD]); + + if (lod_mode == 0) + { + limit->setVisible(true); + threshold->setVisible(false); + + limit->setMaxValue(mMaxTriangleLimit); + } + else + { + limit->setVisible(false); + threshold->setVisible(true); + } + } + } + } + + if (mFMP->childGetValue("physics_load_from_file").asBoolean()) + { + mFMP->childDisable("physics_lod_combo"); + mFMP->childEnable("physics_file"); + mFMP->childEnable("physics_browse"); + } + else + { + mFMP->childEnable("physics_lod_combo"); + mFMP->childDisable("physics_file"); + mFMP->childDisable("physics_browse"); + } +} + +void LLModelPreview::setPreviewTarget(F32 distance) +{ + mCameraDistance = distance; + mCameraZoom = 1.f; + mCameraPitch = 0.f; + mCameraYaw = 0.f; + mCameraOffset.clearVec(); +} + +void LLModelPreview::clearBuffers() +{ + for (U32 i = 0; i < 6; i++) + { + mVertexBuffer[i].clear(); + } +} + +void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) +{ + U32 tri_count = 0; + U32 vertex_count = 0; + U32 mesh_count = 0; + + LLModelLoader::model_list* model = NULL; + + if (lod < 0 || lod > 4) + { + model = &mBaseModel; + lod = 5; + } + else + { + model = &(mModel[lod]); + } + + if (!mVertexBuffer[lod].empty()) + { + mVertexBuffer[lod].clear(); + } + + mVertexBuffer[lod].clear(); + + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); + + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) + { + LLModel* mdl = *iter; + if (!mdl) + { + continue; + } + + LLModel* base_mdl = *base_iter; + base_iter++; + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &vf = mdl->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || ! num_indices) + { + continue; + } + + LLVertexBuffer* vb = NULL; + + bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + if (skinned) + { + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + vb = new LLVertexBuffer(mask, 0); + + vb->allocateBuffer(num_vertices, num_indices, TRUE); + + LLStrider vertex_strider; + LLStrider normal_strider; + LLStrider tc_strider; + LLStrider index_strider; + LLStrider weights_strider; + + vb->getVertexStrider(vertex_strider); + vb->getNormalStrider(normal_strider); + vb->getTexCoord0Strider(tc_strider); + vb->getIndexStrider(index_strider); + + if (skinned) + { + vb->getWeight4Strider(weights_strider); + } + + LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + + if (skinned) + { + for (U32 i = 0; i < num_vertices; i++) + { + //find closest weight to vf.mVertices[i].mPosition + LLVector3 pos(vf.mPositions[i].getF32ptr()); + + const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + + LLVector4 w(0,0,0,0); + if (weight_list.size() > 4) + { + llerrs << "WTF?" << llendl; + } + + for (U32 i = 0; i < weight_list.size(); ++i) + { + F32 wght = llmin(weight_list[i].mWeight, 0.999999f); + F32 joint = (F32) weight_list[i].mJointIdx; + w.mV[i] = joint + wght; + } + + *(weights_strider++) = w; + } + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + mVertexBuffer[lod][mdl].push_back(vb); + + vertex_count += num_vertices; + tri_count += num_indices/3; + ++mesh_count; + + } + } +} + +void LLModelPreview::update() +{ + if (mDirty) + { + mDirty = false; + mResourceCost = calcResourceCost(); + refresh(); + updateStatusMessages(); + } + + if (mGenLOD) + { + mGenLOD = false; + genLODs(); + refresh(); + updateStatusMessages(); + } + +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +BOOL LLModelPreview::render() +{ + assert_main_thread(); + + LLMutexLock lock(this); + mNeedsUpdate = FALSE; + + bool edges = false; + bool joint_positions = false; + bool skin_weight = false; + bool textures = false; + bool physics = false; + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + edges = fmp->isViewOptionChecked("show_edges"); + joint_positions = fmp->isViewOptionChecked("show_joint_positions"); + skin_weight = fmp->isViewOptionChecked("show_skin_weight"); + textures = fmp->isViewOptionChecked("show_textures"); + physics = fmp->isViewOptionChecked("show_physics"); + } + + S32 width = getWidth(); + S32 height = getHeight(); + + LLGLSUIDefault def; + LLGLDisable no_blend(GL_BLEND); + LLGLEnable cull(GL_CULL_FACE); + LLGLDepthTest depth(GL_TRUE); + LLGLDisable fog(GL_FOG); + + { + //clear background to blue + glMatrixMode(GL_PROJECTION); + gGL.pushMatrix(); + glLoadIdentity(); + glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + glLoadIdentity(); + + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + + gl_rect_2d_simple( width, height ); + + glMatrixMode(GL_PROJECTION); + gGL.popMatrix(); + + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); + } + + bool has_skin_weights = false; + bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); + bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + if (!model->mSkinWeights.empty()) + { + has_skin_weights = true; + } + } + } + + if (has_skin_weights) + { //model has skin weights, enable view options for skin weights and joint positions + if (fmp) + { + fmp->enableViewOption("show_skin_weight"); + fmp->setViewOptionEnabled("show_joint_positions", skin_weight); + } + mFMP->childEnable("upload_skin"); + } + else + { + mFMP->childDisable("upload_skin"); + if (fmp) + { + fmp->setViewOption("show_skin_weight", false); + fmp->disableViewOption("show_skin_weight"); + fmp->disableViewOption("show_joint_positions"); + } + skin_weight = false; + } + + if (upload_skin && !has_skin_weights) + { //can't upload skin weights if model has no skin weights + mFMP->childSetValue("upload_skin", false); + upload_skin = false; + } + + if (!upload_skin && upload_joints) + { //can't upload joints if not uploading skin weights + mFMP->childSetValue("upload_joints", false); + upload_joints = false; + } + + mFMP->childSetEnabled("upload_joints", upload_skin); + + F32 explode = mFMP->childGetValue("physics_explode").asReal(); + + glClear(GL_DEPTH_BUFFER_BIT); + + LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect(); + F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight(); + + LLViewerCamera::getInstance()->setAspect(aspect); + + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + + LLVector3 offset = mCameraOffset; + LLVector3 target_pos = mPreviewTarget+offset; + + F32 z_near = 0.001f; + F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec(); + + if (skin_weight) + { + target_pos = gAgentAvatarp->getPositionAgent(); + z_near = 0.01f; + z_far = 1024.f; + mCameraDistance = 16.f; + + //render avatar previews every frame + refresh(); + } + + glLoadIdentity(); + gPipeline.enableLightsPreview(); + + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion(mCameraYaw, LLVector3::z_axis); + + LLQuaternion av_rot = camera_rot; + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + + stop_glerror(); + + gGL.pushMatrix(); + const F32 BRIGHTNESS = 0.9f; + gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + LLGLEnable normalize(GL_NORMALIZE); + + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + { + genBuffers(-1, skin_weight); + //genBuffers(3); + //genLODs(); + } + + if (!mModel[mPreviewLOD].empty()) + { + bool regen = mVertexBuffer[mPreviewLOD].empty(); + if (!regen) + { + const std::vector >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second; + if (!vb_vec.empty()) + { + const LLVertexBuffer* buff = vb_vec[0]; + regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; + } + } + + if (regen) + { + genBuffers(mPreviewLOD, skin_weight); + } + + if (!skin_weight) + { + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[mPreviewLOD]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + if (textures) + { + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + { + gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); + if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + { + mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + } + } + } + else + { + glColor4f(1,1,1,1); + } + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glColor3f(0.4f, 0.4f, 0.4f); + + if (edges) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + gGL.popMatrix(); + } + + if (physics) + { + glClear(GL_DEPTH_BUFFER_BIT); + LLGLEnable blend(GL_BLEND); + gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO); + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + + bool render_mesh = true; + + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + std::map, std::vector > >::iterator iter = + mPhysicsMesh.find(model); + if (iter != mPhysicsMesh.end()) + { //render hull instead of mesh + render_mesh = false; + for (U32 i = 0; i < iter->second.size(); ++i) + { + if (explode > 0.f) + { + gGL.pushMatrix(); + + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; + offset *= explode; + + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } + + static std::vector hull_colors; + + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); + } + + LLVertexBuffer* buff = iter->second[i]; + if (buff) + { + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); + + glColor4ubv(hull_colors[i].mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + } + + if (explode > 0.f) + { + gGL.popMatrix(); + } + } + } + } + + if (render_mesh) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glColor4f(0.4f, 0.4f, 0.0f, 0.4f); + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + + glColor3f(1.f, 1.f, 0.f); + + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + + gGL.popMatrix(); + } + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + } + else + { + LLVOAvatarSelf* avatar = gAgentAvatarp; + target_pos = avatar->getPositionAgent(); + + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + if (joint_positions) + { + avatar->renderCollisionVolumes(); + } + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (!model->mSkinWeights.empty()) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + const LLVolumeFace& face = model->getVolumeFace(i); + + LLStrider position; + buffer->getVertexStrider(position); + + LLStrider weight; + buffer->getWeight4Strider(weight); + + //quick 'n dirty software vertex skinning + + //build matrix palette + LLMatrix4 mat[64]; + for (U32 j = 0; j < model->mJointList.size(); ++j) + { + LLJoint* joint = avatar->getJoint(model->mJointList[j]); + if (joint) + { + mat[j] = model->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4 final_mat; + final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; + + LLVector4 wght; + S32 idx[4]; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j].mV[k]; + + idx[k] = (S32) floorf(w); + wght.mV[k] = w - floorf(w); + scale += wght.mV[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32* src = (F32*) mat[idx[k]].mMatrix; + F32* dst = (F32*) final_mat.mMatrix; + + F32 w = wght.mV[k]; + + for (U32 l = 0; l < 16; l++) + { + dst[l] += src[l]*w; + } + } + + //VECTORIZE THIS + LLVector3 v(face.mPositions[j].getF32ptr()); + + v = v * model->mBindShapeMatrix; + v = v * final_mat; + + position[j] = v; + } + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glColor3f(0.4f, 0.4f, 0.4f); + + if (edges) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + } + } + } + } + + gGL.popMatrix(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLModelPreview::refresh() +{ + mNeedsUpdate = TRUE; +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) +{ + mCameraYaw = mCameraYaw + yaw_radians; + + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLModelPreview::zoom(F32 zoom_amt) +{ + F32 new_zoom = mCameraZoom+zoom_amt; + + mCameraZoom = llclamp(new_zoom, 1.f, 10.f); +} + +void LLModelPreview::pan(F32 right, F32 up) +{ + mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); + mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); +} + +void LLModelPreview::setPreviewLOD(S32 lod) +{ + lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH); + + if (lod != mPreviewLOD) + { + mPreviewLOD = lod; + + LLComboBox* combo_box = mFMP->getChild("preview_lod_combo"); + combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order + mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD])); + mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]); + + LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor"); + LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor"); + + for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i) + { + const LLColor4& color = (i == lod) ? highlight_color : normal_color; + + mFMP->childSetColor(lod_status_name[i], color); + mFMP->childSetColor(lod_label_name[i], color); + mFMP->childSetColor(lod_triangles_name[i], color); + mFMP->childSetColor(lod_vertices_name[i], color); + } + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + LLRadioGroup* radio = fmp->getChild("lod_file_or_limit"); + radio->selectNthItem(fmp->mLODMode[mPreviewLOD]); + } + } + refresh(); + updateStatusMessages(); +} + +//static +void LLFloaterModelPreview::onBrowseLOD(void* data) +{ + assert_main_thread(); + + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(mp->mModelPreview->mPreviewLOD); +} + +//static +void LLFloaterModelPreview::onUpload(void* user_data) +{ + assert_main_thread(); + + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + + mp->mModelPreview->rebuildUploadData(); + + gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, + mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); + + mp->closeFloater(false); +} + + +//static +void LLFloaterModelPreview::onClearMaterials(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->clearMaterials(); +} + +//static +void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) +{ + sInstance->mModelPreview->mDirty = true; +} + +void LLFloaterModelPreview::updateResourceCost() +{ + U32 cost = mModelPreview->mResourceCost; + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); +} + +//static +void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +{ + LLModelPreview* preview = (LLModelPreview*) userdata; + preview->refresh(); +} + +LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) +{ + mStage = stage; + mContinue = 1; + mModel = mdl; + mDecompID = &mdl->mDecompID; + mParams = sInstance->mDecompParams; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } +} + +void LLFloaterModelPreview::setStatusMessage(const std::string& msg) +{ + LLMutexLock lock(mStatusLock); + mStatusMessage = msg; +} + +S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) +{ + setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); + if (LLFloaterModelPreview::sInstance) + { + LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage); + } + + return mContinue; +} + +void LLFloaterModelPreview::DecompRequest::completed() +{ //called from the main thread + mModel->setConvexHullDecomposition(mHull); + + if (sInstance) + { + if (sInstance->mModelPreview) + { + sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; + sInstance->mModelPreview->mDirty = true; + LLFloaterModelPreview::sInstance->mModelPreview->refresh(); + } + + sInstance->mCurRequest.erase(this); + } +} diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 48263d493a..19984a00bd 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -1,337 +1,337 @@ -/** - * @file llfloatermodelpreview.h - * @brief LLFloaterModelPreview class definition - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERMODELPREVIEW_H -#define LL_LLFLOATERMODELPREVIEW_H - -#include "llfloaternamedesc.h" - -#include "lldynamictexture.h" -#include "llquaternion.h" -#include "llmeshrepository.h" -#include "llmodel.h" -#include "llthread.h" -#include "llviewermenufile.h" - -class LLComboBox; -class LLJoint; -class LLViewerJointMesh; -class LLVOAvatar; -class LLTextBox; -class LLVertexBuffer; -class LLModelPreview; -class LLFloaterModelPreview; -class daeElement; -class domProfile_COMMON; -class domInstance_geometry; -class domNode; -class domTranslate; -class LLMenuButton; -class LLToggleableMenu; - -const S32 NUM_LOD = 4; - -class LLModelLoader : public LLThread -{ -public: - typedef enum - { - STARTING = 0, - READING_FILE, - CREATING_FACES, - GENERATING_VERTEX_BUFFERS, - GENERATING_LOD, - DONE, - ERROR_PARSING, //basically loading failed - } eLoadState; - - U32 mState; - std::string mFilename; - S32 mLod; - LLModelPreview* mPreview; - LLMatrix4 mTransform; - BOOL mFirstTransform; - LLVector3 mExtents[2]; - - std::map > mModel; - - typedef std::vector > model_list; - model_list mModelList; - - typedef std::vector model_instance_list; - - typedef std::map scene; - - scene mScene; - - typedef std::queue > model_queue; - - //queue of models that need a physics rep - model_queue mPhysicsQ; - - LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); - - virtual void run(); - - void processElement(daeElement* element); - std::vector getMaterials(LLModel* model, domInstance_geometry* instance_geo); - LLImportMaterial profileToMaterial(domProfile_COMMON* material); - std::string getElementLabel(daeElement *element); - LLColor4 getDaeColor(daeElement* element); - - daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); - - bool isNodeAJoint( domNode* pNode ); - void processJointNode( domNode* pNode, std::map& jointTransforms ); - void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); - void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); - - void setLoadState( U32 state ) { mState = state; } - U32 getLoadState( void ) { return mState; } - - //map of avatar joints as named in COLLADA assets to internal joint names - std::map mJointMap; -}; - -class LLFloaterModelPreview : public LLFloater -{ -public: - - class DecompRequest : public LLPhysicsDecomp::Request - { - public: - S32 mContinue; - LLPointer mModel; - - DecompRequest(const std::string& stage, LLModel* mdl); - virtual S32 statusCallback(const char* status, S32 p1, S32 p2); - virtual void completed(); - - }; - static LLFloaterModelPreview* sInstance; - - LLFloaterModelPreview(const LLSD& key); - virtual ~LLFloaterModelPreview(); - - virtual BOOL postBuild(); - - BOOL handleMouseDown(S32 x, S32 y, MASK mask); - BOOL handleMouseUp(S32 x, S32 y, MASK mask); - BOOL handleHover(S32 x, S32 y, MASK mask); - BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); - - static void onMouseCaptureLostModelPreview(LLMouseHandler*); - static void setUploadAmount(S32 amount) { sUploadAmount = amount; } - - static void onBrowseLOD(void* data); - - static void onUpload(void* data); - - static void onClearMaterials(void* data); - static void onModelDecompositionComplete(LLModel* model, std::vector >& physics_mesh); - - static void refresh(LLUICtrl* ctrl, void* data); - - void updateResourceCost(); - - void loadModel(S32 lod); - - void onViewOptionChecked(const LLSD& userdata); - bool isViewOptionChecked(const LLSD& userdata); - bool isViewOptionEnabled(const LLSD& userdata); - void setViewOptionEnabled(const std::string& option, bool enabled); - void enableViewOption(const std::string& option); - void disableViewOption(const std::string& option); - void setViewOption(const std::string& option, bool value); - -protected: - friend class LLModelPreview; - friend class LLMeshFilePicker; - friend class LLPhysicsDecomp; - - static void onImportScaleCommit(LLUICtrl*, void*); - static void onUploadJointsCommit(LLUICtrl*,void*); - static void onUploadSkinCommit(LLUICtrl*,void*); - - static void onPreviewLODCommit(LLUICtrl*,void*); - - static void onGenerateNormalsCommit(LLUICtrl*,void*); - - static void onAutoFillCommit(LLUICtrl*,void*); - static void onLODParamCommit(LLUICtrl*,void*); - - static void onExplodeCommit(LLUICtrl*, void*); - - static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); - static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); - static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata); - - static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata); - static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata); - static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata); - static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata); - static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata); - - void draw(); - - void initDecompControls(); - - void setStatusMessage(const std::string& msg); - - LLModelPreview* mModelPreview; - - LLPhysicsDecomp::decomp_params mDecompParams; - - S32 mLastMouseX; - S32 mLastMouseY; - LLRect mPreviewRect; - U32 mGLName; - static S32 sUploadAmount; - - std::set > mCurRequest; - std::string mStatusMessage; - - std::map mViewOption; - - //use "disabled" as false by default - std::map mViewOptionDisabled; - - //store which lod mode each LOD is using - // 0 - load from file - // 1 - auto generate - // 2 - None - S32 mLODMode[4]; - - LLMenuButton* mViewOptionMenuButton; - LLToggleableMenu* mViewOptionMenu; - LLMutex* mStatusLock; -}; - -class LLMeshFilePicker : public LLFilePickerThread -{ -public: - LLMeshFilePicker(LLModelPreview* mp, S32 lod); - virtual void notify(const std::string& filename); - -private: - LLModelPreview* mMP; - S32 mLOD; -}; - - -class LLModelPreview : public LLViewerDynamicTexture, public LLMutex -{ - public: - - LLModelPreview(S32 width, S32 height, LLFloater* fmp); - virtual ~LLModelPreview(); - - void resetPreviewTarget(); - void setPreviewTarget(F32 distance); - void setTexture(U32 name) { mTextureName = name; } - - void setPhysicsFromLOD(S32 lod); - BOOL render(); - void update(); - void genBuffers(S32 lod, bool skinned); - void clearBuffers(); - void refresh(); - void rotate(F32 yaw_radians, F32 pitch_radians); - void zoom(F32 zoom_amt); - void pan(F32 right, F32 up); - virtual BOOL needsRender() { return mNeedsUpdate; } - void setPreviewLOD(S32 lod); - void clearModel(S32 lod); - void loadModel(std::string filename, S32 lod); - void loadModelCallback(S32 lod); - void genLODs(S32 which_lod = -1, U32 decimation = 3); - void generateNormals(); - void consolidate(); - void clearMaterials(); - U32 calcResourceCost(); - void rebuildUploadData(); - void clearIncompatible(S32 lod); - void updateStatusMessages(); - bool containsRiggedAsset( void ); - void clearGLODGroup(); - - - static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); - - protected: - friend class LLFloaterModelPreview; - friend class LLFloaterModelWizard; - friend class LLFloaterModelPreview::DecompRequest; - friend class LLPhysicsDecomp; - - LLFloater* mFMP; - - BOOL mNeedsUpdate; - bool mDirty; - bool mGenLOD; - U32 mTextureName; - F32 mCameraDistance; - F32 mCameraYaw; - F32 mCameraPitch; - F32 mCameraZoom; - LLVector3 mCameraOffset; - LLVector3 mPreviewTarget; - LLVector3 mPreviewScale; - S32 mPreviewLOD; - U32 mResourceCost; - std::string mLODFile[LLModel::NUM_LODS]; - bool mLoading; - - //GLOD object parameters (must rebuild object if these change) - F32 mBuildShareTolerance; - U32 mBuildQueueMode; - U32 mBuildOperator; - U32 mBuildBorderMode; - - - LLModelLoader* mModelLoader; - - - LLModelLoader::scene mScene[LLModel::NUM_LODS]; - LLModelLoader::scene mBaseScene; - - LLModelLoader::model_list mModel[LLModel::NUM_LODS]; - LLModelLoader::model_list mBaseModel; - - U32 mGroup; - std::map, U32> mObject; - U32 mMaxTriangleLimit; - std::map, std::vector > > mPhysicsMesh; - - LLMeshUploadThread::instance_list mUploadData; - std::set > mTextureSet; - - //map of vertex buffers to models (one vertex buffer in vector per face in model - std::map > > mVertexBuffer[LLModel::NUM_LODS+1]; -}; - - -#endif // LL_LLFLOATERMODELPREVIEW_H +/** + * @file llfloatermodelpreview.h + * @brief LLFloaterModelPreview class definition + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERMODELPREVIEW_H +#define LL_LLFLOATERMODELPREVIEW_H + +#include "llfloaternamedesc.h" + +#include "lldynamictexture.h" +#include "llquaternion.h" +#include "llmeshrepository.h" +#include "llmodel.h" +#include "llthread.h" +#include "llviewermenufile.h" + +class LLComboBox; +class LLJoint; +class LLViewerJointMesh; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class LLModelPreview; +class LLFloaterModelPreview; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; +class domNode; +class domTranslate; +class LLMenuButton; +class LLToggleableMenu; + +const S32 NUM_LOD = 4; + +class LLModelLoader : public LLThread +{ +public: + typedef enum + { + STARTING = 0, + READING_FILE, + CREATING_FACES, + GENERATING_VERTEX_BUFFERS, + GENERATING_LOD, + DONE, + ERROR_PARSING, //basically loading failed + } eLoadState; + + U32 mState; + std::string mFilename; + S32 mLod; + LLModelPreview* mPreview; + LLMatrix4 mTransform; + BOOL mFirstTransform; + LLVector3 mExtents[2]; + + std::map > mModel; + + typedef std::vector > model_list; + model_list mModelList; + + typedef std::vector model_instance_list; + + typedef std::map scene; + + scene mScene; + + typedef std::queue > model_queue; + + //queue of models that need a physics rep + model_queue mPhysicsQ; + + LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); + + virtual void run(); + + void processElement(daeElement* element); + std::vector getMaterials(LLModel* model, domInstance_geometry* instance_geo); + LLImportMaterial profileToMaterial(domProfile_COMMON* material); + std::string getElementLabel(daeElement *element); + LLColor4 getDaeColor(daeElement* element); + + daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); + + bool isNodeAJoint( domNode* pNode ); + void processJointNode( domNode* pNode, std::map& jointTransforms ); + void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); + void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); + + void setLoadState( U32 state ) { mState = state; } + U32 getLoadState( void ) { return mState; } + + //map of avatar joints as named in COLLADA assets to internal joint names + std::map mJointMap; +}; + +class LLFloaterModelPreview : public LLFloater +{ +public: + + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + S32 mContinue; + LLPointer mModel; + + DecompRequest(const std::string& stage, LLModel* mdl); + virtual S32 statusCallback(const char* status, S32 p1, S32 p2); + virtual void completed(); + + }; + static LLFloaterModelPreview* sInstance; + + LLFloaterModelPreview(const LLSD& key); + virtual ~LLFloaterModelPreview(); + + virtual BOOL postBuild(); + + BOOL handleMouseDown(S32 x, S32 y, MASK mask); + BOOL handleMouseUp(S32 x, S32 y, MASK mask); + BOOL handleHover(S32 x, S32 y, MASK mask); + BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + static void onMouseCaptureLostModelPreview(LLMouseHandler*); + static void setUploadAmount(S32 amount) { sUploadAmount = amount; } + + static void onBrowseLOD(void* data); + + static void onUpload(void* data); + + static void onClearMaterials(void* data); + static void onModelDecompositionComplete(LLModel* model, std::vector >& physics_mesh); + + static void refresh(LLUICtrl* ctrl, void* data); + + void updateResourceCost(); + + void loadModel(S32 lod); + + void onViewOptionChecked(const LLSD& userdata); + bool isViewOptionChecked(const LLSD& userdata); + bool isViewOptionEnabled(const LLSD& userdata); + void setViewOptionEnabled(const std::string& option, bool enabled); + void enableViewOption(const std::string& option); + void disableViewOption(const std::string& option); + void setViewOption(const std::string& option, bool value); + +protected: + friend class LLModelPreview; + friend class LLMeshFilePicker; + friend class LLPhysicsDecomp; + + static void onImportScaleCommit(LLUICtrl*, void*); + static void onUploadJointsCommit(LLUICtrl*,void*); + static void onUploadSkinCommit(LLUICtrl*,void*); + + static void onPreviewLODCommit(LLUICtrl*,void*); + + static void onGenerateNormalsCommit(LLUICtrl*,void*); + + static void onAutoFillCommit(LLUICtrl*,void*); + static void onLODParamCommit(LLUICtrl*,void*); + + static void onExplodeCommit(LLUICtrl*, void*); + + static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata); + + static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata); + static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata); + static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata); + static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata); + static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata); + + void draw(); + + void initDecompControls(); + + void setStatusMessage(const std::string& msg); + + LLModelPreview* mModelPreview; + + LLPhysicsDecomp::decomp_params mDecompParams; + + S32 mLastMouseX; + S32 mLastMouseY; + LLRect mPreviewRect; + U32 mGLName; + static S32 sUploadAmount; + + std::set > mCurRequest; + std::string mStatusMessage; + + std::map mViewOption; + + //use "disabled" as false by default + std::map mViewOptionDisabled; + + //store which lod mode each LOD is using + // 0 - load from file + // 1 - auto generate + // 2 - None + S32 mLODMode[4]; + + LLMenuButton* mViewOptionMenuButton; + LLToggleableMenu* mViewOptionMenu; + LLMutex* mStatusLock; +}; + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: + LLMeshFilePicker(LLModelPreview* mp, S32 lod); + virtual void notify(const std::string& filename); + +private: + LLModelPreview* mMP; + S32 mLOD; +}; + + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + public: + + LLModelPreview(S32 width, S32 height, LLFloater* fmp); + virtual ~LLModelPreview(); + + void resetPreviewTarget(); + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + void setPhysicsFromLOD(S32 lod); + BOOL render(); + void update(); + void genBuffers(S32 lod, bool skinned); + void clearBuffers(); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void clearModel(S32 lod); + void loadModel(std::string filename, S32 lod); + void loadModelCallback(S32 lod); + void genLODs(S32 which_lod = -1, U32 decimation = 3); + void generateNormals(); + void consolidate(); + void clearMaterials(); + U32 calcResourceCost(); + void rebuildUploadData(); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + bool containsRiggedAsset( void ); + void clearGLODGroup(); + + + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + + protected: + friend class LLFloaterModelPreview; + friend class LLFloaterModelWizard; + friend class LLFloaterModelPreview::DecompRequest; + friend class LLPhysicsDecomp; + + LLFloater* mFMP; + + BOOL mNeedsUpdate; + bool mDirty; + bool mGenLOD; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + U32 mResourceCost; + std::string mLODFile[LLModel::NUM_LODS]; + bool mLoading; + + //GLOD object parameters (must rebuild object if these change) + F32 mBuildShareTolerance; + U32 mBuildQueueMode; + U32 mBuildOperator; + U32 mBuildBorderMode; + + + LLModelLoader* mModelLoader; + + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + U32 mGroup; + std::map, U32> mObject; + U32 mMaxTriangleLimit; + std::map, std::vector > > mPhysicsMesh; + + LLMeshUploadThread::instance_list mUploadData; + std::set > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map > > mVertexBuffer[LLModel::NUM_LODS+1]; +}; + + +#endif // LL_LLFLOATERMODELPREVIEW_H -- cgit v1.2.3